perfect_dark/src/include/game
Ryan Dwyer 2e1e143570 Decompile doorTestForInteract 2021-01-08 11:56:05 +10:00
..
activemenu Rename active menu files and symbols 2021-01-02 08:29:36 +10:00
chr Decompile chrRender 2021-01-06 20:52:15 +10:00
data Decompile chrRender 2021-01-06 20:52:15 +10:00
explosions Decompile explosionRender 2021-01-07 08:37:00 +10:00
inventory Decompile invGiveWeaponsByProp 2021-01-02 20:12:00 +10:00
menu Rename game_0e5ce0.c to menu/items.c 2020-10-09 18:56:25 +10:00
mplayer Decompile chrRender 2021-01-06 20:52:15 +10:00
pak Decompile func0f11cbd8 2020-11-16 23:56:39 +10:00
smoke Decompile smokeRender 2021-01-07 09:44:25 +10:00
sparks Rename chrEmitSparks to chrDrCarollEmitSparks, func0f025ea4 to chrEmitSparks and func0f12f9f0 to sparksCreate 2021-01-04 08:16:46 +10:00
training Split game_1a3340.c into training/menus.c 2021-01-02 17:38:29 +10:00
weather Rename weather files 2021-01-02 12:00:34 +10:00
bondbike.h Decompile currentPlayerDismountBike 2020-10-25 23:34:50 +10:00
bondcutscene.h
bondeyespy.h
bondgrab.h Decompile func0f0cdef0 2020-10-26 08:08:18 +10:00
bondhead.h Rename bondview.c to bondhead.c 2020-12-16 18:11:51 +10:00
bondmove.h Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
bondview.h Attempt to decompile bviewRenderLensRect 2020-12-19 22:36:45 +10:00
bondwalk.h
camdraw.h Attempt to decompile mainInit 2020-10-10 21:56:37 +10:00
ceil.h
cheats.h
core.h Rename game_167ae0.c to core.c and rename associated symbols 2021-01-02 11:01:02 +10:00
credits.h Rename game_1371b0.c to credits.c 2021-01-02 14:26:44 +10:00
debug.h Decompile renderFrame 2020-11-28 16:11:23 +10:00
dlights.h Attempt to decompile func0f15ebd4 2020-12-05 15:08:43 +10:00
endscreen.h
floor.h
game_000000.h
game_0abe70.h Decompile propsRenderBulletTails 2021-01-05 14:18:26 +10:00
game_0b28d0.h
game_0b63b0.h Decompile propUpdateGeometry 2021-01-07 12:30:30 +10:00
game_00b190.h
game_00b200.h
game_00b210.h Decompile mpInitPresetFeatures 2020-11-25 12:23:30 +10:00
game_00b320.h
game_0b0420.h Decompile handGetModelNum2 2021-01-02 10:16:09 +10:00
game_00b480.h Decompile func0f00b62c 2020-10-13 18:40:47 +10:00
game_00b820.h Decompile stageAllocateBgChrs 2020-12-30 00:52:57 +10:00
game_0b2150.h Decompile func0f18e5ac 2021-01-02 20:41:04 +10:00
game_0b3350.h Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
game_0c33f0.h Decompile chrRender 2021-01-06 20:52:15 +10:00
game_00c240.h Decompile gvarsInitProps 2021-01-04 09:15:52 +10:00
game_00c490.h Decompile setupInit 2021-01-04 11:10:39 +10:00
game_0d5a90.h Decompile hudRenderHealthBar 2020-11-25 14:46:14 +10:00
game_0d4690.h Attempt to decompile hudRenderEyespyUi 2020-12-12 20:30:18 +10:00
game_0d7070.h Decompile func0f0abcb0 2020-11-02 00:06:02 +10:00
game_0dcdb0.h
game_0e0770.h Decompile renderFilledRect 2020-11-29 18:18:29 +10:00
game_0f09f0.h Rename game_1371b0.c to credits.c 2021-01-02 14:26:44 +10:00
game_1a78b0.h
game_1a7560.h Split game_1a3340.c into training/menus.c 2021-01-02 17:38:29 +10:00
game_01afc0.h
game_01b0a0.h Rename active menu files and symbols 2021-01-02 08:29:36 +10:00
game_01bea0.h
game_01d9f0.h
game_01d860.h
game_01d990.h
game_01de30.h
game_02cde0.h Attempt to decompile debugLoadAllAilistModels 2020-12-29 07:59:57 +10:00
game_005fd0.h Decompile hudRenderHorizonScanner 2020-12-14 23:23:14 +10:00
game_006bd0.h Decompile func0f00a168 2021-01-05 14:33:50 +10:00
game_0008e0.h
game_0008f0.h
game_010b20.h
game_10c9c0.h
game_11f000.h Attempt to decompile func0f1472fc 2020-12-15 12:36:50 +10:00
game_012d50.h Rename setupParseObjects back to numbered name and decompile new setupParseObjects 2020-10-17 11:11:43 +10:00
game_13b670.h
game_13c510.h Decompile renderFrame 2020-11-28 16:11:23 +10:00
game_013cf0.h Decompile stageParseTiles 2020-12-28 10:09:19 +10:00
game_013ee0.h
game_014f10.h
game_16e810.h Attempt to decompile texturesLoadConfigs 2020-12-12 23:34:38 +10:00
game_19aa80.h Decompile mpInitPresetFeatures 2020-11-25 12:23:30 +10:00
game_000090.h
game_091e10.h
game_096b20.h Decompile currentPlayerUpdateHead 2020-11-23 23:15:42 +10:00
game_096ca0.h Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
game_097a50.h
game_097aa0.h Decompile func0f097b10 2020-12-28 12:38:51 +10:00
game_097ba0.h Decompile func0f010bb0 2021-01-03 21:16:55 +10:00
game_107fb0.h Rename more filemgr symbols 2020-11-12 22:06:48 +10:00
game_0108d0.h
game_0109d0.h Decompile setupResetObjectives 2020-11-29 17:05:17 +10:00
game_0125a0.h Decompile currentPlayerInitAnimation 2021-01-04 00:10:33 +10:00
game_128f30.h
game_000130.h Attempt to decompile mainInit 2020-10-10 21:56:37 +10:00
game_0147a0.h
game_0147d0.h Rename setupParseObjects back to numbered name and decompile new setupParseObjects 2020-10-17 11:11:43 +10:00
game_0150a0.h
game_0151f0.h
game_152fa0.h Decompile func0f153134 2020-11-29 00:51:58 +10:00
game_0153f0.h
game_157db0.h Attempt to decompile func0f15ebd4 2020-12-05 15:08:43 +10:00
game_166e40.h Split game_166e40.c into gfxmemory.c and rename related symbols 2020-12-24 12:09:08 +10:00
game_173a00.h
game_175f50.h
game_175f90.h
game_0601b0.h Decompile func0f062dd0 2021-01-08 08:32:06 +10:00
game_000840.h
game_000850.h
game_000860.h
game_000870.h
game_000880.h
game_000900.h
game_000910.h
game_0969d0.h
game_1531a0.h Decompile func0f1566cc 2020-12-30 10:15:36 +10:00
game_1655c0.h
game_1668e0.h Decompile func0f15eb28 2020-11-30 01:15:27 +10:00
game_1999b0.h Rename obj48 to projectile 2020-12-26 15:49:44 +10:00
game_011110.h Attempt to decompile debugLoadAllAilistModels 2020-12-29 07:59:57 +10:00
game_013540.h
game_013550.h
game_015010.h Rename setupParseObjects back to numbered name and decompile new setupParseObjects 2020-10-17 11:11:43 +10:00
game_015260.h
game_015270.h
game_015400.h
game_015410.h
game_015420.h
game_015470.h Decompile func0f015470 2020-12-27 12:40:44 +10:00
game_092610.h
game_095320.h Change bool definition to s32 and introduce ubool 2020-11-19 22:45:38 +10:00
game_096360.h
game_096700.h
game_096750.h
game_096890.h Decompile func0f096964 2020-12-28 13:37:25 +10:00
game_102230.h
game_102240.h
game_127910.h Rename inventory files and functions 2021-01-02 19:11:36 +10:00
game_129210.h Decompile func0f12955c 2020-12-27 23:57:15 +10:00
game_150820.h Decompile func0f1526e4 2020-11-29 16:24:13 +10:00
game_165360.h
game_165670.h Decompile chrRender 2021-01-06 20:52:15 +10:00
game_176000.h
game_176080.h
game_190260.h Decompile func0f192628 2020-12-27 11:01:41 +10:00
game_197600.h Attempt to decompile func0f19978c 2020-12-27 10:24:45 +10:00
gamefile.h Attempt to decompile texturesLoadConfigs 2020-12-12 23:34:38 +10:00
gfxmemory.h Split game_166e40.c into gfxmemory.c and rename related symbols 2020-12-24 12:09:08 +10:00
lang.h
music.h Decompile currentPlayerTickPauseMenu 2020-11-26 23:25:26 +10:00
pad.h Attempt to decompile setupDoor 2020-10-22 17:34:17 +10:00
padhalllv.h Decompile func0f1155e0 2020-11-22 19:30:25 +10:00
pdoptions.h
propobj.h Decompile doorTestForInteract 2021-01-08 11:56:05 +10:00
radar.h Decompile radarDrawDot 2021-01-03 00:00:00 +10:00
sky.h Identify skyInit and rename game_135c70.c to sky.c 2021-01-04 11:38:49 +10:00
splat.h
timing.h Decompile frametimeCalculate 2020-11-14 10:09:06 +10:00
title.h Decompile func0f00b480 2020-10-13 17:13:40 +10:00
utils.h Attempt to decompile mainInit 2020-10-10 21:56:37 +10:00
wallhit.h Decompile chrIsUsingPaintball 2021-01-04 08:02:57 +10:00