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activemenu
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Rename active menu files and symbols
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2021-01-02 08:29:36 +10:00 |
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chr
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Decompile chrRender
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2021-01-06 20:52:15 +10:00 |
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data
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Decompile chrRender
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2021-01-06 20:52:15 +10:00 |
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explosions
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Decompile explosionRender
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2021-01-07 08:37:00 +10:00 |
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inventory
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Decompile invGiveWeaponsByProp
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2021-01-02 20:12:00 +10:00 |
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menu
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Rename game_0e5ce0.c to menu/items.c
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2020-10-09 18:56:25 +10:00 |
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mplayer
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Decompile chrRender
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2021-01-06 20:52:15 +10:00 |
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pak
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Decompile func0f11cbd8
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2020-11-16 23:56:39 +10:00 |
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smoke
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Decompile smokeRender
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2021-01-07 09:44:25 +10:00 |
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sparks
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Rename chrEmitSparks to chrDrCarollEmitSparks, func0f025ea4 to chrEmitSparks and func0f12f9f0 to sparksCreate
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2021-01-04 08:16:46 +10:00 |
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training
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Split game_1a3340.c into training/menus.c
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2021-01-02 17:38:29 +10:00 |
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weather
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Rename weather files
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2021-01-02 12:00:34 +10:00 |
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bondbike.h
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Decompile currentPlayerDismountBike
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2020-10-25 23:34:50 +10:00 |
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bondcutscene.h
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…
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bondeyespy.h
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…
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bondgrab.h
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Decompile func0f0cdef0
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2020-10-26 08:08:18 +10:00 |
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bondhead.h
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Rename bondview.c to bondhead.c
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2020-12-16 18:11:51 +10:00 |
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bondmove.h
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Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types
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2020-12-23 08:49:54 +10:00 |
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bondview.h
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Attempt to decompile bviewRenderLensRect
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2020-12-19 22:36:45 +10:00 |
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bondwalk.h
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…
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camdraw.h
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Attempt to decompile mainInit
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2020-10-10 21:56:37 +10:00 |
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ceil.h
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…
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cheats.h
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…
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core.h
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Rename game_167ae0.c to core.c and rename associated symbols
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2021-01-02 11:01:02 +10:00 |
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credits.h
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Rename game_1371b0.c to credits.c
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2021-01-02 14:26:44 +10:00 |
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debug.h
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Decompile renderFrame
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2020-11-28 16:11:23 +10:00 |
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dlights.h
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Attempt to decompile func0f15ebd4
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2020-12-05 15:08:43 +10:00 |
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endscreen.h
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…
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floor.h
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…
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game_000000.h
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…
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game_0abe70.h
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Decompile propsRenderBulletTails
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2021-01-05 14:18:26 +10:00 |
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game_0b28d0.h
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…
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game_0b63b0.h
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Decompile propUpdateGeometry
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2021-01-07 12:30:30 +10:00 |
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game_00b190.h
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…
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game_00b200.h
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…
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game_00b210.h
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Decompile mpInitPresetFeatures
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2020-11-25 12:23:30 +10:00 |
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game_00b320.h
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…
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game_0b0420.h
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Decompile handGetModelNum2
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2021-01-02 10:16:09 +10:00 |
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game_00b480.h
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Decompile func0f00b62c
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2020-10-13 18:40:47 +10:00 |
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game_00b820.h
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Decompile stageAllocateBgChrs
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2020-12-30 00:52:57 +10:00 |
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game_0b2150.h
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Decompile func0f18e5ac
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2021-01-02 20:41:04 +10:00 |
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game_0b3350.h
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Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types
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2020-12-23 08:49:54 +10:00 |
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game_0c33f0.h
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Decompile chrRender
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2021-01-06 20:52:15 +10:00 |
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game_00c240.h
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Decompile gvarsInitProps
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2021-01-04 09:15:52 +10:00 |
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game_00c490.h
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Decompile setupInit
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2021-01-04 11:10:39 +10:00 |
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game_0d5a90.h
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Decompile hudRenderHealthBar
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2020-11-25 14:46:14 +10:00 |
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game_0d4690.h
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Attempt to decompile hudRenderEyespyUi
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2020-12-12 20:30:18 +10:00 |
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game_0d7070.h
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Decompile func0f0abcb0
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2020-11-02 00:06:02 +10:00 |
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game_0dcdb0.h
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…
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game_0e0770.h
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Decompile renderFilledRect
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2020-11-29 18:18:29 +10:00 |
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game_0f09f0.h
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Rename game_1371b0.c to credits.c
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2021-01-02 14:26:44 +10:00 |
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game_1a78b0.h
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…
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game_1a7560.h
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Split game_1a3340.c into training/menus.c
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2021-01-02 17:38:29 +10:00 |
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game_01afc0.h
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…
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game_01b0a0.h
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Rename active menu files and symbols
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2021-01-02 08:29:36 +10:00 |
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game_01bea0.h
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…
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game_01d9f0.h
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…
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game_01d860.h
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…
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game_01d990.h
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…
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game_01de30.h
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…
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game_02cde0.h
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Attempt to decompile debugLoadAllAilistModels
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2020-12-29 07:59:57 +10:00 |
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game_005fd0.h
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Decompile hudRenderHorizonScanner
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2020-12-14 23:23:14 +10:00 |
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game_006bd0.h
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Decompile func0f00a168
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2021-01-05 14:33:50 +10:00 |
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game_0008e0.h
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…
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game_0008f0.h
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…
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game_010b20.h
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…
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game_10c9c0.h
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…
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game_11f000.h
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Attempt to decompile func0f1472fc
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2020-12-15 12:36:50 +10:00 |
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game_012d50.h
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Rename setupParseObjects back to numbered name and decompile new setupParseObjects
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2020-10-17 11:11:43 +10:00 |
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game_13b670.h
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…
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game_13c510.h
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Decompile renderFrame
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2020-11-28 16:11:23 +10:00 |
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game_013cf0.h
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Decompile stageParseTiles
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2020-12-28 10:09:19 +10:00 |
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game_013ee0.h
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…
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game_014f10.h
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…
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game_16e810.h
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Attempt to decompile texturesLoadConfigs
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2020-12-12 23:34:38 +10:00 |
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game_19aa80.h
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Decompile mpInitPresetFeatures
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2020-11-25 12:23:30 +10:00 |
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game_000090.h
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…
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game_091e10.h
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…
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game_096b20.h
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Decompile currentPlayerUpdateHead
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2020-11-23 23:15:42 +10:00 |
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game_096ca0.h
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Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types
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2020-12-23 08:49:54 +10:00 |
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game_097a50.h
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…
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game_097aa0.h
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Decompile func0f097b10
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2020-12-28 12:38:51 +10:00 |
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game_097ba0.h
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Decompile func0f010bb0
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2021-01-03 21:16:55 +10:00 |
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game_107fb0.h
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Rename more filemgr symbols
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2020-11-12 22:06:48 +10:00 |
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game_0108d0.h
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…
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game_0109d0.h
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Decompile setupResetObjectives
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2020-11-29 17:05:17 +10:00 |
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game_0125a0.h
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Decompile currentPlayerInitAnimation
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2021-01-04 00:10:33 +10:00 |
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game_128f30.h
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…
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game_000130.h
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Attempt to decompile mainInit
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2020-10-10 21:56:37 +10:00 |
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game_0147a0.h
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…
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game_0147d0.h
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Rename setupParseObjects back to numbered name and decompile new setupParseObjects
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2020-10-17 11:11:43 +10:00 |
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game_0150a0.h
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…
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game_0151f0.h
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…
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game_152fa0.h
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Decompile func0f153134
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2020-11-29 00:51:58 +10:00 |
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game_0153f0.h
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…
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game_157db0.h
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Attempt to decompile func0f15ebd4
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2020-12-05 15:08:43 +10:00 |
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game_166e40.h
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Split game_166e40.c into gfxmemory.c and rename related symbols
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2020-12-24 12:09:08 +10:00 |
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game_173a00.h
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…
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game_175f50.h
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…
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game_175f90.h
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…
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game_0601b0.h
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Decompile func0f062dd0
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2021-01-08 08:32:06 +10:00 |
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game_000840.h
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…
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game_000850.h
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…
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game_000860.h
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…
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game_000870.h
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…
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game_000880.h
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…
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game_000900.h
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…
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game_000910.h
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…
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game_0969d0.h
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…
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game_1531a0.h
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Decompile func0f1566cc
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2020-12-30 10:15:36 +10:00 |
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game_1655c0.h
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…
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game_1668e0.h
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Decompile func0f15eb28
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2020-11-30 01:15:27 +10:00 |
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game_1999b0.h
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Rename obj48 to projectile
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2020-12-26 15:49:44 +10:00 |
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game_011110.h
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Attempt to decompile debugLoadAllAilistModels
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2020-12-29 07:59:57 +10:00 |
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game_013540.h
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…
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game_013550.h
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…
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game_015010.h
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Rename setupParseObjects back to numbered name and decompile new setupParseObjects
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2020-10-17 11:11:43 +10:00 |
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game_015260.h
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…
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game_015270.h
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…
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game_015400.h
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…
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game_015410.h
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…
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game_015420.h
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…
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game_015470.h
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Decompile func0f015470
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2020-12-27 12:40:44 +10:00 |
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game_092610.h
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…
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game_095320.h
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Change bool definition to s32 and introduce ubool
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2020-11-19 22:45:38 +10:00 |
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game_096360.h
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…
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game_096700.h
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…
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game_096750.h
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…
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game_096890.h
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Decompile func0f096964
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2020-12-28 13:37:25 +10:00 |
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game_102230.h
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…
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game_102240.h
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…
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game_127910.h
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Rename inventory files and functions
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2021-01-02 19:11:36 +10:00 |
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game_129210.h
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Decompile func0f12955c
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2020-12-27 23:57:15 +10:00 |
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game_150820.h
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Decompile func0f1526e4
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2020-11-29 16:24:13 +10:00 |
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game_165360.h
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…
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game_165670.h
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Decompile chrRender
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2021-01-06 20:52:15 +10:00 |
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game_176000.h
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…
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game_176080.h
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…
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game_190260.h
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Decompile func0f192628
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2020-12-27 11:01:41 +10:00 |
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game_197600.h
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Attempt to decompile func0f19978c
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2020-12-27 10:24:45 +10:00 |
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gamefile.h
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Attempt to decompile texturesLoadConfigs
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2020-12-12 23:34:38 +10:00 |
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gfxmemory.h
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Split game_166e40.c into gfxmemory.c and rename related symbols
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2020-12-24 12:09:08 +10:00 |
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lang.h
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…
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music.h
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Decompile currentPlayerTickPauseMenu
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2020-11-26 23:25:26 +10:00 |
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pad.h
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Attempt to decompile setupDoor
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2020-10-22 17:34:17 +10:00 |
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padhalllv.h
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Decompile func0f1155e0
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2020-11-22 19:30:25 +10:00 |
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pdoptions.h
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…
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propobj.h
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Decompile doorTestForInteract
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2021-01-08 11:56:05 +10:00 |
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radar.h
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Decompile radarDrawDot
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2021-01-03 00:00:00 +10:00 |
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sky.h
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Identify skyInit and rename game_135c70.c to sky.c
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2021-01-04 11:38:49 +10:00 |
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splat.h
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…
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timing.h
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Decompile frametimeCalculate
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2020-11-14 10:09:06 +10:00 |
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title.h
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Decompile func0f00b480
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2020-10-13 17:13:40 +10:00 |
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utils.h
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Attempt to decompile mainInit
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2020-10-10 21:56:37 +10:00 |
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wallhit.h
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Decompile chrIsUsingPaintball
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2021-01-04 08:02:57 +10:00 |