perfect_dark/src/files/setup/setupref.c

42 lines
449 B
C

//
// Complex (MP)
//
#include "stagesetup.h"
s32 intro[];
u32 props[];
struct path paths[];
struct ailist ailists[];
struct stagesetup setup = {
NULL,
NULL,
NULL,
intro,
props,
paths,
ailists,
NULL,
};
u32 props[] = {
endprops
};
s32 intro[] = {
intro_weapon(WEAPON_PP9I, -1)
ammo(AMMOTYPE_PISTOL, 100)
outfit(OUTFIT_DEFAULT)
endintro
};
struct path paths[] = {
{ NULL, 0, 0 },
};
struct ailist ailists[] = {
{ NULL, 0 },
};