40 lines
584 B
C
40 lines
584 B
C
#include "util.h"
|
|
|
|
#define spawn(pad) \
|
|
mkword(0x00), \
|
|
mkword(pad), \
|
|
mkword(0),
|
|
|
|
#define intro_weapon(weapon, u1) \
|
|
mkword(0x01), \
|
|
mkword(weapon), \
|
|
mkword(u1), \
|
|
mkword(0),
|
|
|
|
#define ammo(ammotype, value) \
|
|
mkword(0x02), \
|
|
mkword(ammotype), \
|
|
mkword(value), \
|
|
mkword(0),
|
|
|
|
#define outfit(outfit) \
|
|
mkword(0x05), \
|
|
mkword(outfit),
|
|
|
|
#define case(id, pad) \
|
|
mkword(0x09), \
|
|
mkword(id), \
|
|
mkword(pad),
|
|
|
|
#define case_respawn(id, pad) \
|
|
mkword(0x0a), \
|
|
mkword(id), \
|
|
mkword(pad),
|
|
|
|
#define hill(room) \
|
|
mkword(0x0b), \
|
|
mkword(room),
|
|
|
|
#define endintro \
|
|
mkword(0x0c),
|