15 lines
586 B
C
15 lines
586 B
C
#ifndef _IN_GAME_FMB_H
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#define _IN_GAME_FMB_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void fmbReset(void);
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s32 fmbHandleDropOut(s32 operation, struct menuitem *item, union handlerdata *data);
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s32 fmdHandleAbortGame(s32 operation, struct menuitem *item, union handlerdata *data);
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s32 fmbHandleAdvancedSetup(s32 operation, struct menuitem *item, union handlerdata *data);
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s32 fmbHandleAcceptChallenge(s32 operation, struct menuitem *item, union handlerdata *data);
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s32 fmbHandleMainMenu(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data);
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#endif
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