24 lines
832 B
C
24 lines
832 B
C
#ifndef IN_GAME_UTILS_H
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#define IN_GAME_UTILS_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void func0f176d70(s32 arg0);
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u32 align4(u32 arg0);
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u32 align16(u32 arg0);
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u32 align32(u32 arg0);
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void utilsInit(void);
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void func0f1770ac(struct coord *a, struct coord *b, struct coord *out);
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bool func0f177164(struct coord *arg0, struct coord *arg1, u32 line, char *file);
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bool func0f1773c8(struct coord *a, struct coord *b);
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f32 coordsGetDistance(struct coord *a, struct coord *b);
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f32 func0f1776cc(struct coord *a, struct coord *b, struct coord *c);
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bool func0f17776c(struct coord *a, struct coord *b, f32 mult, struct coord *out);
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void utilsReset(void);
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s32 func0f177a54(u8 *arg0, s32 arg1, u8 *arg2, s32 arg3);
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s32 func0f177bb4(u8 *arg0, s32 *arg1, s32 *arg2);
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s32 func0f177c8c(u8 *arg0, s32 *arg1, s32 *roomnum);
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#endif
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