perfect_dark/src/game/casingreset.c

38 lines
645 B
C

#include <ultra64.h>
#include "constants.h"
#include "bss.h"
#include "data.h"
#include "types.h"
void casingsReset(void)
{
s32 i;
struct casing *end;
struct casing *casing;
g_CasingAudioHandles[0] = 0;
g_CasingAudioHandles[1] = 0;
var8009d0d8 = 0;
for (i = 0; i != ARRAYCOUNT(g_BgunAudioHandles); i++) {
g_BgunAudioHandles[i] = 0;
}
end = g_Casings + ARRAYCOUNT(g_Casings);
casing = g_Casings;
while (casing < end) {
casing->modeldef = NULL;
casing++;
}
g_CasingsActive = false;
for (i = 0; i < ARRAYCOUNT(g_Fireslots); i++) {
g_Fireslots[i].endlvframe = -1;
}
g_Vars.killcount = 0;
g_Vars.knockoutcount = 0;
}