perfect_dark/src/game
Ryan Dwyer b38c2c1444 Decompile func0f116e84 2020-11-15 19:15:49 +10:00
..
chr Decompile currentPlayerSetGunSightVisible 2020-11-02 00:03:14 +10:00
data Rename more filemgr symbols 2020-11-12 22:06:48 +10:00
menu Decompile filemanRenderPerfectHeadThumbnail 2020-11-09 22:09:46 +10:00
pak Decompile func0f116e84 2020-11-15 19:15:49 +10:00
bondbike.c Rename a heap of controller symbols 2020-11-01 17:38:14 +10:00
bondcutscene.c
bondeyespy.c Decompile contGetButtons 2020-10-30 18:13:32 +10:00
bondgrab.c Progress on func0f0c8b90 2020-10-30 17:16:21 +10:00
bondmove.c Decompile currentPlayerSetGunSightVisible 2020-11-02 00:03:14 +10:00
bondwalk.c Progress on func0f0c8b90 2020-10-30 17:16:21 +10:00
camdraw.c Rename more filemgr symbols 2020-11-12 22:06:48 +10:00
ceil.c
cheats.c Decompile menuRenderItemModel 2020-09-15 17:48:42 +10:00
debug.c Decompile func0000e324 2020-10-08 22:09:40 +10:00
dlights.c Decompile cameraDoAnimation 2020-11-01 17:49:00 +10:00
endscreen.c Rename more filemgr symbols 2020-11-12 22:06:48 +10:00
explosion.c Rename lib_0d520.c to main.c 2020-10-09 18:50:57 +10:00
floor.c
game_000000.c
game_0abe70.c Rename lib_0d520.c to main.c 2020-10-09 18:50:57 +10:00
game_0b28d0.c
game_0b63b0.c Rename more filemgr symbols 2020-11-12 22:06:48 +10:00
game_00b190.c Allow relocation of ROM segments 2020-08-26 20:05:13 +10:00
game_00b200.c
game_00b210.c
game_00b320.c
game_0b0420.c Progress on func0f0c8b90 2020-10-30 17:16:21 +10:00
game_00b480.c Decompile func0f00b62c 2020-10-13 18:40:47 +10:00
game_00b820.c Replace .data and .bss addresses with symbols 2020-08-24 08:06:44 +10:00
game_0b2150.c
game_0b3350.c Decompile func0f167350 2020-10-09 17:18:03 +10:00
game_0c33f0.c
game_00c240.c Replace .data and .bss addresses with symbols 2020-08-24 08:06:44 +10:00
game_00c490.c Decompile func0f00cc8c 2020-10-25 19:54:16 +10:00
game_0d5a90.c Rename lib_0d520.c to main.c 2020-10-09 18:50:57 +10:00
game_0d4690.c Decompile savefileGetOverview 2020-11-11 10:30:07 +10:00
game_0d7070.c Rename lib_0d520.c to main.c 2020-10-09 18:50:57 +10:00
game_0dcdb0.c Rename some menu symbols 2020-10-06 20:59:59 +10:00
game_0e0770.c Rename lib_0d520.c to main.c 2020-10-09 18:50:57 +10:00
game_0f09f0.c Rename more filemgr symbols 2020-11-12 22:06:48 +10:00
game_0fd660.c Rename lib_0d520.c to main.c 2020-10-09 18:50:57 +10:00
game_1a78b0.c
game_1a3340.c Rename lib_0d520.c to main.c 2020-10-09 18:50:57 +10:00
game_01afc0.c Rename many libultra files 2020-10-04 15:18:15 +10:00
game_01b0a0.c Rename a heap of controller symbols 2020-11-01 17:38:14 +10:00
game_01bea0.c Decompile pakGameNoteListMenuHandler 2020-11-10 17:15:17 +10:00
game_01d9f0.c
game_01d860.c
game_01d990.c
game_01de30.c
game_02cde0.c Rename setupParseObjects back to numbered name and decompile new setupParseObjects 2020-10-17 11:11:43 +10:00
game_005fd0.c Restructure build workflow 2020-08-25 20:40:35 +10:00
game_006bd0.c Rename many libultra files 2020-10-04 15:18:15 +10:00
game_0008e0.c
game_0008f0.c
game_010b20.c
game_10c9c0.c WIP 2020-09-11 16:19:24 +10:00
game_11eff0.c
game_11f000.c Replace .data and .bss addresses with symbols 2020-08-24 08:06:44 +10:00
game_012d50.c
game_12f6c0.c Rename many libultra files 2020-10-04 15:18:15 +10:00
game_13b670.c Rename lib_0d520.c to main.c 2020-10-09 18:50:57 +10:00
game_13c510.c Decompile roomGetUnk5c 2020-09-02 19:48:06 +10:00
game_013cf0.c
game_013ee0.c
game_014f10.c
game_16e810.c Decompile func0f16e810 2020-10-26 08:18:00 +10:00
game_17f930.c Decompile savefileGetOverview 2020-11-11 10:30:07 +10:00
game_18e5a0.c Decompile menuRenderItemKeyboard 2020-10-05 17:28:05 +10:00
game_19aa80.c Decompile mpIsChallengeCompleteForEndscreen 2020-10-05 22:35:41 +10:00
game_000090.c
game_091e10.c Rename setupParseObjects back to numbered name and decompile new setupParseObjects 2020-10-17 11:11:43 +10:00
game_096b20.c
game_096ca0.c
game_097a50.c
game_097aa0.c
game_097ba0.c Decompile func0f097d0c 2020-11-02 23:22:17 +10:00
game_107fb0.c Decompile pakExecuteDebugOperations 2020-11-13 07:53:31 +10:00
game_0108d0.c
game_0109d0.c Sort out g_Briefing struct 2020-10-17 14:03:25 +10:00
game_0125a0.c
game_128f30.c Replace .data and .bss addresses with symbols 2020-08-24 08:06:44 +10:00
game_000130.c
game_135c70.c Decompile menuRenderItemKeyboard 2020-10-05 17:28:05 +10:00
game_0147a0.c
game_0147d0.c Decompile aibotAllocateUnk014 2020-08-30 21:18:00 +10:00
game_0150a0.c
game_0151f0.c Decompile objectivesCheckAll 2020-09-05 22:14:36 +10:00
game_152fa0.c
game_0153f0.c
game_157db0.c Decompile memReallocate 2020-10-12 22:47:10 +10:00
game_166e40.c Decompile memReallocate 2020-10-12 22:47:10 +10:00
game_167ae0.c Decompile func0f11e3bc 2020-11-13 23:23:58 +10:00
game_173a00.c Decompile func0f173a08 2020-09-06 18:28:15 +10:00
game_175f50.c
game_175f90.c Attempt to decompile memAllocFromBank 2020-10-12 22:11:35 +10:00
game_177e00.c Rename more filemgr symbols 2020-11-12 22:06:48 +10:00
game_0601b0.c Decompile playerActivateRemoteMineDetonator 2020-11-01 17:55:37 +10:00
game_000840.c
game_000850.c
game_000860.c
game_000870.c
game_000880.c
game_000900.c
game_000910.c
game_0969d0.c
game_1371b0.c Rename a heap of controller symbols 2020-11-01 17:38:14 +10:00
game_1531a0.c Rename lib_0d520.c to main.c 2020-10-09 18:50:57 +10:00
game_1655c0.c
game_1668e0.c Replace .data and .bss addresses with symbols 2020-08-24 08:06:44 +10:00
game_1999b0.c
game_011110.c
game_012450.c
game_013010.c Replace .data and .bss addresses with symbols 2020-08-24 08:06:44 +10:00
game_013540.c
game_013550.c Replace .data and .bss addresses with symbols 2020-08-24 08:06:44 +10:00
game_015010.c Rename setupParseObjects back to numbered name and decompile new setupParseObjects 2020-10-17 11:11:43 +10:00
game_015260.c
game_015270.c
game_015280.c
game_015330.c
game_015400.c
game_015410.c
game_015420.c
game_015470.c Rename many libultra files 2020-10-04 15:18:15 +10:00
game_092610.c Rename many libultra files 2020-10-04 15:18:15 +10:00
game_095320.c Rename setupParseObjects back to numbered name and decompile new setupParseObjects 2020-10-17 11:11:43 +10:00
game_096360.c
game_096700.c
game_096750.c
game_096890.c
game_102230.c
game_102240.c Rename more filemgr symbols 2020-11-12 22:06:48 +10:00
game_111600.c Rename setupParseObjects back to numbered name and decompile new setupParseObjects 2020-10-17 11:11:43 +10:00
game_113220.c
game_127910.c
game_129210.c
game_141820.c Rename a heap of controller symbols 2020-11-01 17:38:14 +10:00
game_150820.c Rename many libultra files 2020-10-04 15:18:15 +10:00
game_165360.c
game_165670.c Replace .data and .bss addresses with symbols 2020-08-24 08:06:44 +10:00
game_176000.c
game_176080.c Decompile func0f17608c 2020-08-28 20:12:10 +10:00
game_179060.c Rename more filemgr symbols 2020-11-12 22:06:48 +10:00
game_190260.c Rename setupParseObjects back to numbered name and decompile new setupParseObjects 2020-10-17 11:11:43 +10:00
game_197600.c Decompile mpSetWeaponSlot 2020-08-29 23:54:57 +10:00
gamefile.c Rename more filemgr symbols 2020-11-12 22:06:48 +10:00
lang.c Replace .data and .bss addresses with symbols 2020-08-24 08:06:44 +10:00
mplayer.c Rename more filemgr symbols 2020-11-12 22:06:48 +10:00
music.c Decompile cameraDoAnimation 2020-11-01 17:49:00 +10:00
pad.c
padhalllv.c
pdoptions.c Rename game_16cfa0.c to music.c 2020-08-29 22:37:48 +10:00
propobj.c Decompile playerDetonateRemoteMines 2020-11-01 18:00:34 +10:00
smoke.c Rename many libultra files 2020-10-04 15:18:15 +10:00
sparksreset.c
sparkstick.c
splat.c Attempt to decompile hovercarTick 2020-10-24 22:31:34 +10:00
timing.c Decompile frametimeCalculate 2020-11-14 10:09:06 +10:00
title.c Rename a heap of controller symbols 2020-11-01 17:38:14 +10:00
training.c Rename more filemgr symbols 2020-11-12 22:06:48 +10:00
utils.c Decompile func0f1773c8 2020-09-07 19:06:04 +10:00
wallhit.c Rename lib_0d520.c to main.c 2020-10-09 18:50:57 +10:00
weather.c Rename lib_0d520.c to main.c 2020-10-09 18:50:57 +10:00
weatherallocate.c
weathertick.c Decompile cameraDoAnimation 2020-11-01 17:49:00 +10:00