perfect_dark/src/game/game_097a50.c

37 lines
1.2 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f097a50
/* f097a50: 3c013f80 */ lui $at,0x3f80
/* f097a54: 44819000 */ mtc1 $at,$f18
/* f097a58: 44808000 */ mtc1 $zero,$f16
/* f097a5c: 46009386 */ mov.s $f14,$f18
/* f097a60: 46109032 */ c.eq.s $f18,$f16
/* f097a64: 46008006 */ mov.s $f0,$f16
/* f097a68: 46008086 */ mov.s $f2,$f16
/* f097a6c: 45010009 */ bc1t .L0f097a94
/* f097a70: 00000000 */ sll $zero,$zero,0x0
/* f097a74: 46120000 */ add.s $f0,$f0,$f18
.L0f097a78:
/* f097a78: 460e1080 */ add.s $f2,$f2,$f14
/* f097a7c: 46006103 */ div.s $f4,$f12,$f0
/* f097a80: 46047382 */ mul.s $f14,$f14,$f4
/* f097a84: 46107032 */ c.eq.s $f14,$f16
/* f097a88: 00000000 */ sll $zero,$zero,0x0
/* f097a8c: 4502fffa */ bc1fl .L0f097a78
/* f097a90: 46120000 */ add.s $f0,$f0,$f18
.L0f097a94:
/* f097a94: 03e00008 */ jr $ra
/* f097a98: 46001006 */ mov.s $f0,$f2
/* f097a9c: 00000000 */ sll $zero,$zero,0x0
);