| .. |
|
modeldata
|
Decompile objCheckDestroyed
|
2022-04-08 21:45:04 +10:00 |
|
mplayer
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
stubs
|
…
|
|
|
acosasin.c
|
…
|
|
|
acosfasinf.c
|
…
|
|
|
activemenu.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
activemenutick.c
|
Decompile bgunUpdateReaper
|
2022-04-01 23:14:31 +10:00 |
|
atan2f.c
|
…
|
|
|
bg.c
|
Decompile func0f164f9c
|
2022-04-16 16:31:32 +10:00 |
|
bgbss.c
|
Rename sky symbols to env
|
2022-02-12 17:21:08 +10:00 |
|
body.c
|
Rename modelInstantiate to modelInstantiateWithoutAnim and decompile new modelInstantiate
|
2022-04-14 23:17:01 +10:00 |
|
bodyinit.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
bodyreset.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
bondbike.c
|
Decompile objApplyMomentum
|
2022-04-09 22:22:53 +10:00 |
|
bondcutscene.c
|
…
|
|
|
bondeyespy.c
|
Rename and split some files to create stagetable.c and stagemusic.c
|
2022-03-20 15:10:30 +10:00 |
|
bondgrab.c
|
Decompile objApplyMomentum
|
2022-04-09 22:22:53 +10:00 |
|
bondgun.c
|
Decompile rocketTickFbw
|
2022-04-13 23:26:45 +10:00 |
|
bondgunreset.c
|
Rename some bondgun functions
|
2022-03-30 20:50:27 +10:00 |
|
bondgunstop.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
bondhead.c
|
Introduce RANDOMFRAC() macro
|
2022-04-02 12:21:25 +10:00 |
|
bondheadreset.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
bondmove.c
|
Rename some bondgun functions
|
2022-03-30 20:50:27 +10:00 |
|
bondview.c
|
Decompile bviewRenderNvLens
|
2022-04-05 12:11:14 +10:00 |
|
bondwalk.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
bossfile.c
|
Decompile filemgrHandleSetLanguage
|
2022-04-16 20:19:49 +10:00 |
|
bot.c
|
Decompile objCheckDestroyed
|
2022-04-08 21:45:04 +10:00 |
|
botact.c
|
Decompile rocketTickFbw
|
2022-04-13 23:26:45 +10:00 |
|
botcmd.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
botinv.c
|
Decompile chopperIncrementBarrel
|
2022-04-12 08:16:10 +10:00 |
|
botinvinit.c
|
…
|
|
|
botmgr.c
|
Introduce RANDOMFRAC() macro
|
2022-04-02 12:21:25 +10:00 |
|
botroom.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
buildtime.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
camdraw.c
|
Decompile func0f14c814
|
2022-04-16 20:40:21 +10:00 |
|
camera.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
casingreset.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
casingtick.c
|
Introduce RANDOMFRAC() macro
|
2022-04-02 12:21:25 +10:00 |
|
ceil.c
|
…
|
|
|
challenge.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
challengeinit.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
cheats.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
chr.c
|
Decompile objDeform
|
2022-04-14 17:17:51 +10:00 |
|
chraction.c
|
Decompile bgFindRoomsByPos
|
2022-04-06 20:40:34 +10:00 |
|
chrai.c
|
Decompile sky0f11f07c and discover wind speed AI command
|
2022-03-26 20:43:28 +10:00 |
|
chraicommands.c
|
Decompile objCheckDestroyed
|
2022-04-08 21:45:04 +10:00 |
|
chrmgr.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
chrmgrstop.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
collisionutils.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
crc.c
|
…
|
|
|
credits.c
|
Introduce RANDOMFRAC() macro
|
2022-04-02 12:21:25 +10:00 |
|
debug.c
|
Decompile objDeform
|
2022-04-14 17:17:51 +10:00 |
|
debug1.c
|
…
|
|
|
debug2.c
|
Decompile objDeform
|
2022-04-14 17:17:51 +10:00 |
|
debug3.c
|
…
|
|
|
dlights.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
endscreen.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
env.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
explosions.c
|
Decompile objApplyMomentum
|
2022-04-09 22:22:53 +10:00 |
|
explosionsreset.c
|
Decompile explosionCreate
|
2022-03-22 17:12:36 +10:00 |
|
explosionsstop.c
|
Decompile explosionCreate
|
2022-03-22 17:12:36 +10:00 |
|
file.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
filelist.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
filemgr.c
|
pal-beta and pal-final: Decompile filemgrConsiderPushingFileSelectDialog
|
2022-04-16 20:47:18 +10:00 |
|
floor.c
|
…
|
|
|
fmb.c
|
Decompile filemgrHandleSetLanguage
|
2022-04-16 20:19:49 +10:00 |
|
footstep.c
|
Decompile footstepCheckDefault
|
2022-04-05 18:36:49 +10:00 |
|
gailists.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
game_0b0fd0.c
|
Decompile bgunUpdateReaper
|
2022-04-01 23:14:31 +10:00 |
|
game_0b28d0.c
|
Rename modelInstantiate to modelInstantiateWithoutAnim and decompile new modelInstantiate
|
2022-04-14 23:17:01 +10:00 |
|
game_00b820.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
game_0b2150.c
|
Decompile func0f0b26f0
|
2022-02-25 22:36:21 +10:00 |
|
game_0c33f0.s
|
…
|
|
|
game_1a78b0.c
|
…
|
|
|
game_13b670.c
|
Decompile func0f13c07c
|
2022-03-20 14:21:22 +10:00 |
|
game_13c510.c
|
Decompile skyRenderSuns
|
2022-03-27 19:38:13 +10:00 |
|
game_096b20.c
|
Decompile func0f096b70
|
2022-02-25 19:00:50 +10:00 |
|
game_097a50.c
|
…
|
|
|
game_097aa0.c
|
…
|
|
|
game_152fa0.c
|
…
|
|
|
game_175f90.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
game_1531a0.c
|
Decompile func0f1574d0jf
|
2022-04-16 20:29:16 +10:00 |
|
game_006900.c
|
Decompile bgunUpdateReaper
|
2022-04-01 23:14:31 +10:00 |
|
game_096360.c
|
Introduce RANDOMFRAC() macro
|
2022-04-02 12:21:25 +10:00 |
|
game_096700.c
|
…
|
|
|
game_165360.s
|
…
|
|
|
game_176080.c
|
Decompile sky0f125948
|
2022-03-27 19:47:39 +10:00 |
|
gamefile.c
|
Decompile filemgrHandleSetLanguage
|
2022-04-16 20:19:49 +10:00 |
|
getitle.c
|
Decompile getitle0f0155f0
|
2022-04-15 23:33:13 +10:00 |
|
getitlereset.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
gfxmemory.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
gfxreplace.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
gunfx.c
|
Decompile beamCreateForHand
|
2022-04-03 16:44:48 +10:00 |
|
gunfxreset.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
healthbar.c
|
…
|
|
|
hudmsg.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
inv.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
invitems.c
|
Decompile chopperIncrementBarrel
|
2022-04-12 08:16:10 +10:00 |
|
invreset.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
lang.c
|
pal-beta, pal-final and jpn-final: Decompile langReset
|
2022-03-20 16:04:42 +10:00 |
|
langinit.c
|
jpn-final: Decompile langInit
|
2022-03-19 21:20:53 +10:00 |
|
langreset.c
|
pal-beta, pal-final and jpn-final: Decompile langReset
|
2022-03-20 16:04:42 +10:00 |
|
langtick.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
lv.c
|
Decompile bgunUpdateSlide
|
2022-04-02 10:02:48 +10:00 |
|
mainmenu.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
menu.c
|
Introduce RANDOMFRAC() macro
|
2022-04-02 12:21:25 +10:00 |
|
menugfx.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
menuitem.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
menustop.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
menutick.c
|
Rename some bondgun functions
|
2022-03-30 20:50:27 +10:00 |
|
modeldef.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
mpstats.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
music.c
|
Rename and split some files to create stagetable.c and stagemusic.c
|
2022-03-20 15:10:30 +10:00 |
|
nbomb.c
|
Attempt to decompile nbombRenderOverlay
|
2022-04-16 16:13:08 +10:00 |
|
objectives.c
|
Decompile objLand
|
2022-04-12 21:18:06 +10:00 |
|
objectivesreset.c
|
Decompile objLand
|
2022-04-12 21:18:06 +10:00 |
|
objectivesstop.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
options.c
|
ntsc-beta and jpn-final: Decompile optionsGetEffectiveScreenSize
|
2022-03-19 17:12:51 +10:00 |
|
pad.c
|
…
|
|
|
padhalllv.c
|
…
|
|
|
pak.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
pdmode.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
player.c
|
Attempt to decompile nbombRenderOverlay
|
2022-04-16 16:13:08 +10:00 |
|
playermgr.c
|
Identify handmodel and gunmodel properties of hand struct
|
2022-04-01 21:06:08 +10:00 |
|
playerreset.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
portal.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
prop.c
|
Decompile objLand
|
2022-04-12 21:18:06 +10:00 |
|
propobj.c
|
Rename modelInstantiate to modelInstantiateWithoutAnim and decompile new modelInstantiate
|
2022-04-14 23:17:01 +10:00 |
|
propobjbss.c
|
Decompile objLand
|
2022-04-12 21:18:06 +10:00 |
|
propobjstop.c
|
Decompile objLand
|
2022-04-12 21:18:06 +10:00 |
|
propsnd.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
propsndreset.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
propsndstop.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
propsstop.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
quaternion.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
race.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
raceinit.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
radar.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
rng2.s
|
…
|
|
|
room.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
roomreset.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
roomtick.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
savebuffer.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
setup.c
|
Decompile func0f06c28c
|
2022-04-13 21:27:30 +10:00 |
|
setupcover.c
|
Decompile bgFindRoomsByPos
|
2022-04-06 20:40:34 +10:00 |
|
setuppads.c
|
Decompile bgFindRoomsByPos
|
2022-04-06 20:40:34 +10:00 |
|
setuputils.c
|
Decompile objLand
|
2022-04-12 21:18:06 +10:00 |
|
setupwaypoints.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
shards.c
|
Introduce RANDOMFRAC() macro
|
2022-04-02 12:21:25 +10:00 |
|
shardsreset.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
shardsstop.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
shardstick.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
sight.c
|
Decompile objCheckDestroyed
|
2022-04-08 21:45:04 +10:00 |
|
sky.c
|
Attempt to decompile skyRender
|
2022-03-29 20:54:50 +10:00 |
|
skyreset.c
|
Decompile sky0f11f07c and discover wind speed AI command
|
2022-03-26 20:43:28 +10:00 |
|
skytick.c
|
Decompile sky0f11f07c and discover wind speed AI command
|
2022-03-26 20:43:28 +10:00 |
|
smoke.c
|
Decompile smokeCreate
|
2022-04-04 21:27:37 +10:00 |
|
smokeinit.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
smokereset.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
smokestop.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
sparks.c
|
Decompile sparksRender
|
2022-04-15 22:29:39 +10:00 |
|
sparksreset.c
|
Decompile sparksCreate
|
2022-04-15 19:50:50 +10:00 |
|
sparkstick.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
splat.c
|
Introduce RANDOMFRAC() macro
|
2022-04-02 12:21:25 +10:00 |
|
stagemusic.c
|
Rename and split some files to create stagetable.c and stagemusic.c
|
2022-03-20 15:10:30 +10:00 |
|
stagetable.c
|
Rename and split some files to create stagetable.c and stagemusic.c
|
2022-03-20 15:10:30 +10:00 |
|
stars.c
|
Introduce RANDOMFRAC() macro
|
2022-04-02 12:21:25 +10:00 |
|
surface.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
surfacereset.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
tex.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
texdecompress.c
|
Decompile gfxRenderRadialShadow
|
2022-04-08 07:47:49 +10:00 |
|
texinit.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
texreset.c
|
Decompile gfxRenderRadialShadow
|
2022-04-08 07:47:49 +10:00 |
|
tilesreset.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
timing.c
|
…
|
|
|
title.c
|
Decompile titleSetLight
|
2022-04-16 19:23:24 +10:00 |
|
titleclear.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
titleinit.c
|
jpn-final: Decompile titleInit
|
2022-03-19 21:36:13 +10:00 |
|
titlereset.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
training.c
|
jpn-final: Decompile frGetGoalScoreText
|
2022-04-16 20:52:44 +10:00 |
|
trainingmenus.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
utils.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
varsreset.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
vmstats.c
|
pal-beta: Get game segment matching excluding pointers
|
2022-03-11 21:58:39 +10:00 |
|
vtxstore.c
|
Decompile objDeform
|
2022-04-14 17:17:51 +10:00 |
|
vtxstorereset.c
|
Decompile func0f089a94
|
2022-04-07 21:36:11 +10:00 |
|
wallhit.c
|
Introduce RANDOMFRAC() macro
|
2022-04-02 12:21:25 +10:00 |
|
wallhitreset.c
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
weather.c
|
Introduce RANDOMFRAC() macro
|
2022-04-02 12:21:25 +10:00 |
|
weatherreset.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
weathertick.c
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |