perfect_dark/src/game
Ryan Dwyer ed186f4cdc jpn-final: Decompile frGetGoalScoreText 2022-04-16 20:52:44 +10:00
..
modeldata Decompile objCheckDestroyed 2022-04-08 21:45:04 +10:00
mplayer Rename most remaining game files 2022-03-23 21:22:06 +10:00
stubs
acosasin.c
acosfasinf.c
activemenu.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
activemenutick.c Decompile bgunUpdateReaper 2022-04-01 23:14:31 +10:00
atan2f.c
bg.c Decompile func0f164f9c 2022-04-16 16:31:32 +10:00
bgbss.c Rename sky symbols to env 2022-02-12 17:21:08 +10:00
body.c Rename modelInstantiate to modelInstantiateWithoutAnim and decompile new modelInstantiate 2022-04-14 23:17:01 +10:00
bodyinit.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
bodyreset.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
bondbike.c Decompile objApplyMomentum 2022-04-09 22:22:53 +10:00
bondcutscene.c
bondeyespy.c Rename and split some files to create stagetable.c and stagemusic.c 2022-03-20 15:10:30 +10:00
bondgrab.c Decompile objApplyMomentum 2022-04-09 22:22:53 +10:00
bondgun.c Decompile rocketTickFbw 2022-04-13 23:26:45 +10:00
bondgunreset.c Rename some bondgun functions 2022-03-30 20:50:27 +10:00
bondgunstop.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
bondhead.c Introduce RANDOMFRAC() macro 2022-04-02 12:21:25 +10:00
bondheadreset.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
bondmove.c Rename some bondgun functions 2022-03-30 20:50:27 +10:00
bondview.c Decompile bviewRenderNvLens 2022-04-05 12:11:14 +10:00
bondwalk.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
bossfile.c Decompile filemgrHandleSetLanguage 2022-04-16 20:19:49 +10:00
bot.c Decompile objCheckDestroyed 2022-04-08 21:45:04 +10:00
botact.c Decompile rocketTickFbw 2022-04-13 23:26:45 +10:00
botcmd.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
botinv.c Decompile chopperIncrementBarrel 2022-04-12 08:16:10 +10:00
botinvinit.c
botmgr.c Introduce RANDOMFRAC() macro 2022-04-02 12:21:25 +10:00
botroom.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
buildtime.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
camdraw.c Decompile func0f14c814 2022-04-16 20:40:21 +10:00
camera.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
casingreset.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
casingtick.c Introduce RANDOMFRAC() macro 2022-04-02 12:21:25 +10:00
ceil.c
challenge.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
challengeinit.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
cheats.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
chr.c Decompile objDeform 2022-04-14 17:17:51 +10:00
chraction.c Decompile bgFindRoomsByPos 2022-04-06 20:40:34 +10:00
chrai.c Decompile sky0f11f07c and discover wind speed AI command 2022-03-26 20:43:28 +10:00
chraicommands.c Decompile objCheckDestroyed 2022-04-08 21:45:04 +10:00
chrmgr.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
chrmgrstop.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
collisionutils.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
crc.c
credits.c Introduce RANDOMFRAC() macro 2022-04-02 12:21:25 +10:00
debug.c Decompile objDeform 2022-04-14 17:17:51 +10:00
debug1.c
debug2.c Decompile objDeform 2022-04-14 17:17:51 +10:00
debug3.c
dlights.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
endscreen.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
env.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
explosions.c Decompile objApplyMomentum 2022-04-09 22:22:53 +10:00
explosionsreset.c Decompile explosionCreate 2022-03-22 17:12:36 +10:00
explosionsstop.c Decompile explosionCreate 2022-03-22 17:12:36 +10:00
file.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
filelist.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
filemgr.c pal-beta and pal-final: Decompile filemgrConsiderPushingFileSelectDialog 2022-04-16 20:47:18 +10:00
floor.c
fmb.c Decompile filemgrHandleSetLanguage 2022-04-16 20:19:49 +10:00
footstep.c Decompile footstepCheckDefault 2022-04-05 18:36:49 +10:00
gailists.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
game_0b0fd0.c Decompile bgunUpdateReaper 2022-04-01 23:14:31 +10:00
game_0b28d0.c Rename modelInstantiate to modelInstantiateWithoutAnim and decompile new modelInstantiate 2022-04-14 23:17:01 +10:00
game_00b820.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
game_0b2150.c Decompile func0f0b26f0 2022-02-25 22:36:21 +10:00
game_0c33f0.s
game_1a78b0.c
game_13b670.c Decompile func0f13c07c 2022-03-20 14:21:22 +10:00
game_13c510.c Decompile skyRenderSuns 2022-03-27 19:38:13 +10:00
game_096b20.c Decompile func0f096b70 2022-02-25 19:00:50 +10:00
game_097a50.c
game_097aa0.c
game_152fa0.c
game_175f90.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
game_1531a0.c Decompile func0f1574d0jf 2022-04-16 20:29:16 +10:00
game_006900.c Decompile bgunUpdateReaper 2022-04-01 23:14:31 +10:00
game_096360.c Introduce RANDOMFRAC() macro 2022-04-02 12:21:25 +10:00
game_096700.c
game_165360.s
game_176080.c Decompile sky0f125948 2022-03-27 19:47:39 +10:00
gamefile.c Decompile filemgrHandleSetLanguage 2022-04-16 20:19:49 +10:00
getitle.c Decompile getitle0f0155f0 2022-04-15 23:33:13 +10:00
getitlereset.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
gfxmemory.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
gfxreplace.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
gunfx.c Decompile beamCreateForHand 2022-04-03 16:44:48 +10:00
gunfxreset.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
healthbar.c
hudmsg.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
inv.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
invitems.c Decompile chopperIncrementBarrel 2022-04-12 08:16:10 +10:00
invreset.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
lang.c pal-beta, pal-final and jpn-final: Decompile langReset 2022-03-20 16:04:42 +10:00
langinit.c jpn-final: Decompile langInit 2022-03-19 21:20:53 +10:00
langreset.c pal-beta, pal-final and jpn-final: Decompile langReset 2022-03-20 16:04:42 +10:00
langtick.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
lv.c Decompile bgunUpdateSlide 2022-04-02 10:02:48 +10:00
mainmenu.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
menu.c Introduce RANDOMFRAC() macro 2022-04-02 12:21:25 +10:00
menugfx.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
menuitem.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
menustop.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
menutick.c Rename some bondgun functions 2022-03-30 20:50:27 +10:00
modeldef.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
mpstats.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
music.c Rename and split some files to create stagetable.c and stagemusic.c 2022-03-20 15:10:30 +10:00
nbomb.c Attempt to decompile nbombRenderOverlay 2022-04-16 16:13:08 +10:00
objectives.c Decompile objLand 2022-04-12 21:18:06 +10:00
objectivesreset.c Decompile objLand 2022-04-12 21:18:06 +10:00
objectivesstop.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
options.c ntsc-beta and jpn-final: Decompile optionsGetEffectiveScreenSize 2022-03-19 17:12:51 +10:00
pad.c
padhalllv.c
pak.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
pdmode.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
player.c Attempt to decompile nbombRenderOverlay 2022-04-16 16:13:08 +10:00
playermgr.c Identify handmodel and gunmodel properties of hand struct 2022-04-01 21:06:08 +10:00
playerreset.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
portal.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
prop.c Decompile objLand 2022-04-12 21:18:06 +10:00
propobj.c Rename modelInstantiate to modelInstantiateWithoutAnim and decompile new modelInstantiate 2022-04-14 23:17:01 +10:00
propobjbss.c Decompile objLand 2022-04-12 21:18:06 +10:00
propobjstop.c Decompile objLand 2022-04-12 21:18:06 +10:00
propsnd.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
propsndreset.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
propsndstop.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
propsstop.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
quaternion.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
race.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
raceinit.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
radar.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
rng2.s
room.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
roomreset.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
roomtick.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
savebuffer.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
setup.c Decompile func0f06c28c 2022-04-13 21:27:30 +10:00
setupcover.c Decompile bgFindRoomsByPos 2022-04-06 20:40:34 +10:00
setuppads.c Decompile bgFindRoomsByPos 2022-04-06 20:40:34 +10:00
setuputils.c Decompile objLand 2022-04-12 21:18:06 +10:00
setupwaypoints.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
shards.c Introduce RANDOMFRAC() macro 2022-04-02 12:21:25 +10:00
shardsreset.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
shardsstop.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
shardstick.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
sight.c Decompile objCheckDestroyed 2022-04-08 21:45:04 +10:00
sky.c Attempt to decompile skyRender 2022-03-29 20:54:50 +10:00
skyreset.c Decompile sky0f11f07c and discover wind speed AI command 2022-03-26 20:43:28 +10:00
skytick.c Decompile sky0f11f07c and discover wind speed AI command 2022-03-26 20:43:28 +10:00
smoke.c Decompile smokeCreate 2022-04-04 21:27:37 +10:00
smokeinit.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
smokereset.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
smokestop.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
sparks.c Decompile sparksRender 2022-04-15 22:29:39 +10:00
sparksreset.c Decompile sparksCreate 2022-04-15 19:50:50 +10:00
sparkstick.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
splat.c Introduce RANDOMFRAC() macro 2022-04-02 12:21:25 +10:00
stagemusic.c Rename and split some files to create stagetable.c and stagemusic.c 2022-03-20 15:10:30 +10:00
stagetable.c Rename and split some files to create stagetable.c and stagemusic.c 2022-03-20 15:10:30 +10:00
stars.c Introduce RANDOMFRAC() macro 2022-04-02 12:21:25 +10:00
surface.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
surfacereset.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
tex.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
texdecompress.c Decompile gfxRenderRadialShadow 2022-04-08 07:47:49 +10:00
texinit.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
texreset.c Decompile gfxRenderRadialShadow 2022-04-08 07:47:49 +10:00
tilesreset.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
timing.c
title.c Decompile titleSetLight 2022-04-16 19:23:24 +10:00
titleclear.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
titleinit.c jpn-final: Decompile titleInit 2022-03-19 21:36:13 +10:00
titlereset.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
training.c jpn-final: Decompile frGetGoalScoreText 2022-04-16 20:52:44 +10:00
trainingmenus.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
utils.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
varsreset.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
vmstats.c pal-beta: Get game segment matching excluding pointers 2022-03-11 21:58:39 +10:00
vtxstore.c Decompile objDeform 2022-04-14 17:17:51 +10:00
vtxstorereset.c Decompile func0f089a94 2022-04-07 21:36:11 +10:00
wallhit.c Introduce RANDOMFRAC() macro 2022-04-02 12:21:25 +10:00
wallhitreset.c Rename most remaining game files 2022-03-23 21:22:06 +10:00
weather.c Introduce RANDOMFRAC() macro 2022-04-02 12:21:25 +10:00
weatherreset.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
weathertick.c Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00