| .. |
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activemenu
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Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
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2021-01-23 16:47:02 +10:00 |
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chr
|
Decompile __f_to_ll, __ull_to_d and __ull_to_f
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2021-01-25 17:43:41 +10:00 |
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data
|
Attempt to decompile allocateStack
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2021-01-26 08:22:59 +10:00 |
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explosions
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Decompile smokeClearSomeTypes
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2021-01-10 16:19:15 +10:00 |
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inventory
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Decompile handGetDamage
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2021-01-23 17:21:53 +10:00 |
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menu
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Decompile fontLoad
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2021-01-22 12:00:32 +10:00 |
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mplayer
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Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
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2021-01-23 16:47:02 +10:00 |
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pak
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Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
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2021-01-07 11:54:39 +10:00 |
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smoke
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Decompile smokeClearSomeTypes
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2021-01-10 16:19:15 +10:00 |
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sparks
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Decompile explosionRender
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2021-01-07 08:37:00 +10:00 |
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training
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Decompile sightTick
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2021-01-24 15:42:19 +10:00 |
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weather
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Decompile weatherTickRain
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2021-01-17 21:39:01 +10:00 |
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bondbike.c
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Split game_0b63b0.c into game_0b69d0.c
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2021-01-16 21:09:59 +10:00 |
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bondcutscene.c
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Give all bond*.c functions appropriate prefixes
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2021-01-14 18:03:51 +10:00 |
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bondeyespy.c
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Split game_0b63b0.c into game_0b69d0.c
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2021-01-16 21:09:59 +10:00 |
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bondgrab.c
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Split game_0b63b0.c into game_0b69d0.c
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2021-01-16 21:09:59 +10:00 |
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bondhead.c
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Give all bond*.c functions appropriate prefixes
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2021-01-14 18:03:51 +10:00 |
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bondmove.c
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Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
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2021-01-23 16:47:02 +10:00 |
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bondview.c
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Give all bond*.c functions appropriate prefixes
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2021-01-14 18:03:51 +10:00 |
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bondwalk.c
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Split game_0b63b0.c into game_0b69d0.c
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2021-01-16 21:09:59 +10:00 |
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camdraw.c
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Decompile __f_to_ll, __ull_to_d and __ull_to_f
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2021-01-25 17:43:41 +10:00 |
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ceil.c
|
…
|
|
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cheats.c
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Decompile __scMain
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2021-01-25 10:49:07 +10:00 |
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core.c
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Decompile sightTick
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2021-01-24 15:42:19 +10:00 |
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credits.c
|
Minor cleanup
|
2021-01-17 01:06:06 +10:00 |
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debug.c
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…
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|
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dlights.c
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Split game_0b63b0.c into game_0b69d0.c
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2021-01-16 21:09:59 +10:00 |
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endscreen.c
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Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
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2021-01-23 16:47:02 +10:00 |
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floor.c
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…
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game_000000.c
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Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
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2021-01-07 11:54:39 +10:00 |
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game_0abe70.c
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Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
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2021-01-23 16:47:02 +10:00 |
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game_0b0fd0.c
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Attempt to decompile handPopulateFromCurrentPlayer
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2021-01-23 18:11:54 +10:00 |
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game_0b28d0.c
|
Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
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2021-01-07 11:54:39 +10:00 |
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game_0b63b0.c
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Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
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2021-01-23 16:47:02 +10:00 |
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game_0b69d0.c
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Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
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2021-01-23 16:47:02 +10:00 |
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game_00b190.c
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Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
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2021-01-07 11:54:39 +10:00 |
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game_00b200.c
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…
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|
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game_00b210.c
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Rename mplayer files
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2021-01-02 15:57:09 +10:00 |
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game_00b320.c
|
Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
|
2021-01-07 11:54:39 +10:00 |
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game_00b480.c
|
Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
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2021-01-07 11:54:39 +10:00 |
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game_00b820.c
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Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
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2021-01-07 11:54:39 +10:00 |
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game_0b2150.c
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…
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game_0b3350.c
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…
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game_0c33f0.c
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…
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game_00c240.c
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Rename prop linked list symbols and functions
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2021-01-08 08:10:30 +10:00 |
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game_00c490.c
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Decompile cameraTick
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2021-01-17 17:53:15 +10:00 |
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game_0d5a90.c
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Split game_0b63b0.c into game_0b69d0.c
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2021-01-16 21:09:59 +10:00 |
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game_0d4690.c
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Minor cleanup
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2021-01-17 01:06:06 +10:00 |
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game_0d7070.c
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Attempt to decompile sightRenderDefault
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2021-01-24 21:31:17 +10:00 |
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game_0dcdb0.c
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Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
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2021-01-23 16:47:02 +10:00 |
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game_0e0770.c
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Minor cleanup
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2021-01-17 01:06:06 +10:00 |
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game_0f09f0.c
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Minor cleanup
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2021-01-17 01:06:06 +10:00 |
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game_1a78b0.c
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…
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game_1a7560.c
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Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
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2021-01-23 16:47:02 +10:00 |
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game_01afc0.c
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…
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game_01b0a0.c
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Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
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2021-01-23 16:47:02 +10:00 |
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game_01bea0.c
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Minor cleanup
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2021-01-17 01:06:06 +10:00 |
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game_01d9f0.c
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…
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game_01d860.c
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…
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game_01d990.c
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…
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game_01de30.c
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…
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game_02cde0.c
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Introduce CDTYPE constants and rename some symbols relating to collision detection
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2021-01-13 17:31:36 +10:00 |
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game_005fd0.c
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…
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game_006bd0.c
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Decompile func0f00a168
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2021-01-05 14:33:50 +10:00 |
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game_0008e0.c
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…
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game_0008f0.c
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…
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game_010b20.c
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Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
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2021-01-07 11:54:39 +10:00 |
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game_10c9c0.c
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Rename remaining menu dialog and menu item symbols
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2021-01-05 11:09:38 +10:00 |
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game_11eff0.c
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…
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game_11f000.c
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Decompile func0f1274d8
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2021-01-23 09:23:27 +10:00 |
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game_012d50.c
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Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
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2021-01-07 11:54:39 +10:00 |
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game_13b670.c
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Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
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2021-01-07 11:54:39 +10:00 |
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game_13c510.c
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Attempt to decompile func0f13c574
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2021-01-23 12:09:33 +10:00 |
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game_013cf0.c
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Decompile func00027d1c
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2021-01-13 22:10:45 +10:00 |
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game_013ee0.c
|
Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
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2021-01-07 11:54:39 +10:00 |
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game_014f10.c
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Rename prop linked list symbols and functions
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2021-01-08 08:10:30 +10:00 |
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game_16e810.c
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Decompile __scExec
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2021-01-24 22:09:30 +10:00 |
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game_19aa80.c
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Split game_1a3340.c into training/menus.c
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2021-01-02 17:38:29 +10:00 |
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game_000090.c
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…
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game_091e10.c
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Decompile escastepTick
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2021-01-17 13:08:34 +10:00 |
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game_096b20.c
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…
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game_096ca0.c
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…
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game_097a50.c
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…
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game_097aa0.c
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…
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game_097ba0.c
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Decompile sightRender
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2021-01-23 21:01:49 +10:00 |
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game_107fb0.c
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Minor cleanup
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2021-01-17 01:06:06 +10:00 |
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game_0108d0.c
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Decompile audioIsChannelIdle
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2021-01-09 00:19:21 +10:00 |
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game_0109d0.c
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Rename inventory files and functions
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2021-01-02 19:11:36 +10:00 |
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game_0125a0.c
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Give all bond*.c functions appropriate prefixes
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2021-01-14 18:03:51 +10:00 |
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game_128f30.c
|
…
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game_000130.c
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…
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|
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game_0147a0.c
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…
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|
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game_0147d0.c
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Rename prop linked list symbols and functions
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2021-01-08 08:10:30 +10:00 |
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game_0150a0.c
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Decompile audioPlayFromProp
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2021-01-09 15:35:41 +10:00 |
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game_0151f0.c
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…
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game_152fa0.c
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…
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game_0153f0.c
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Decompile func0f0153f0
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2020-04-01 20:33:13 +10:00 |
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game_157db0.c
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Minor cleanup
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2021-01-17 01:06:06 +10:00 |
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game_166e40.c
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Decompile func0f095278
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2021-01-09 01:56:12 +10:00 |
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game_173a00.c
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…
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|
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game_175f50.c
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…
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game_175f90.c
|
Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
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2021-01-07 11:54:39 +10:00 |
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game_0601b0.c
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Attempt to decompile handPopulateFromCurrentPlayer
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2021-01-23 18:11:54 +10:00 |
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game_000840.c
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…
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game_000850.c
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…
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game_000860.c
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…
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game_000870.c
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…
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game_000880.c
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…
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game_000900.c
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…
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game_000910.c
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…
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game_0969d0.c
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…
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game_1531a0.c
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Attempt to decompile textMeasure
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2021-01-22 20:15:27 +10:00 |
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game_1655c0.c
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…
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|
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game_1668e0.c
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…
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game_1999b0.c
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Decompile handGetDamage
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2021-01-23 17:21:53 +10:00 |
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game_011110.c
|
Split game_0b63b0.c into game_0b69d0.c
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2021-01-16 21:09:59 +10:00 |
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game_013540.c
|
…
|
|
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game_013550.c
|
Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
|
2021-01-07 11:54:39 +10:00 |
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game_015010.c
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Decompile escastepTick
|
2021-01-17 13:08:34 +10:00 |
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game_015260.c
|
…
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|
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game_015270.c
|
…
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game_015400.c
|
…
|
|
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game_015410.c
|
…
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|
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game_015420.c
|
…
|
|
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game_015470.c
|
…
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|
|
game_092610.c
|
Attempt to decompile func0f0939f8
|
2021-01-10 15:42:37 +10:00 |
|
game_095320.c
|
Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
|
2021-01-07 11:54:39 +10:00 |
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game_096360.c
|
Split game_1a3340.c into training/menus.c
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2021-01-02 17:38:29 +10:00 |
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game_096700.c
|
…
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game_096750.c
|
…
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|
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game_096890.c
|
…
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game_102230.c
|
…
|
|
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game_102240.c
|
Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
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2021-01-23 16:47:02 +10:00 |
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game_127910.c
|
Split game_0b63b0.c into game_0b69d0.c
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2021-01-16 21:09:59 +10:00 |
|
game_129210.c
|
Rename prop linked list symbols and functions
|
2021-01-08 08:10:30 +10:00 |
|
game_150820.c
|
…
|
|
|
game_165360.c
|
…
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game_165670.c
|
Decompile gfxConsiderDisableFog
|
2021-01-05 12:14:25 +10:00 |
|
game_176000.c
|
…
|
|
|
game_176080.c
|
Split game_0b63b0.c into game_0b69d0.c
|
2021-01-16 21:09:59 +10:00 |
|
game_190260.c
|
Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
|
2021-01-23 16:47:02 +10:00 |
|
game_197600.c
|
Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
|
2021-01-23 16:47:02 +10:00 |
|
gamefile.c
|
Split game_0b63b0.c into game_0b69d0.c
|
2021-01-16 21:09:59 +10:00 |
|
gfxmemory.c
|
Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
|
2021-01-07 11:54:39 +10:00 |
|
lang.c
|
Rename JAP to JPN
|
2021-01-04 08:23:02 +10:00 |
|
mpstats.c
|
Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
|
2021-01-23 16:47:02 +10:00 |
|
music.c
|
Rename game_167ae0.c to core.c and rename associated symbols
|
2021-01-02 11:01:02 +10:00 |
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pad.c
|
Decompile padGetCentre
|
2021-01-17 00:13:28 +10:00 |
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padhalllv.c
|
Decompile ll.c functions
|
2021-01-25 17:38:12 +10:00 |
|
pdoptions.c
|
Rename remaining menu dialog and menu item symbols
|
2021-01-05 11:09:38 +10:00 |
|
propobj.c
|
Decompile func0f0d7240
|
2021-01-23 19:07:33 +10:00 |
|
radar.c
|
Minor cleanup
|
2021-01-17 01:06:06 +10:00 |
|
sky.c
|
Rename lib_121e0 to memory.c, rename symbols, introduce MEMPOOL constants and improve documentation
|
2021-01-07 11:54:39 +10:00 |
|
splat.c
|
Decompile handInflictCloseRangeDamage
|
2021-01-08 22:41:31 +10:00 |
|
timing.c
|
…
|
|
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title.c
|
Minor cleanup
|
2021-01-17 01:06:06 +10:00 |
|
utils.c
|
Decompile func0f177164
|
2021-01-14 19:00:39 +10:00 |
|
wallhit.c
|
Split game_0b0420.c to mpstats.c and game_0b0fd0.c and give mpstats functions consistent names
|
2021-01-23 16:47:02 +10:00 |