perfect_dark/src/files/setup/mp_setuppete.c

64 lines
1.2 KiB
C

//
// Chicago
//
#include "stagesetup.h"
u8 intro[];
u8 props[];
struct path paths[];
struct ailist ailists[];
struct stagesetup setup = {
NULL,
NULL,
NULL,
intro,
props,
paths,
ailists,
NULL,
};
char *text_stagename = "S T . P E T E R S B U R G\n";
char *text_briefing1 = "use the stolen tank to chase the car containing natalya. you are up against a time limit.\n";
char *text_briefing2 = "\n";
char *text_briefing3 = "\n";
char *text_briefing4 = "\n";
char *text_objective1 = "\n\n\n";
char *text_objective2 = "\n\n\n";
char *text_objective3 = "\n";
u8 props[] = {
briefing(0, 0x0020)
briefing(1, 0x0024)
briefing(2, 0x0028)
briefing(3, 0x002c)
briefing(4, 0x0030)
beginobjective(0, 0x0034, (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD))
endobjective
beginobjective(1, 0x0038, (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD))
endobjective
beginobjective(2, 0x003c, (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD))
endobjective
endprops
};
u8 intro[] = {
intro_weapon(WEAPON_PP9I, -1)
ammo(AMMOTYPE_PISTOL, 100)
outfit(OUTFIT_DEFAULT)
endintro
};
struct path paths[] = {
{ NULL, 0, 0 },
};
struct ailist ailists[] = {
{ NULL, 0 },
};