64 lines
1.2 KiB
C
64 lines
1.2 KiB
C
//
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// Chicago
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//
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#include "stagesetup.h"
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u8 intro[];
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u8 props[];
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struct path paths[];
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struct ailist ailists[];
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struct stagesetup setup = {
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NULL,
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NULL,
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NULL,
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intro,
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props,
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paths,
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ailists,
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NULL,
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};
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char *text_stagename = "S T . P E T E R S B U R G\n";
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char *text_briefing1 = "use the stolen tank to chase the car containing natalya. you are up against a time limit.\n";
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char *text_briefing2 = "\n";
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char *text_briefing3 = "\n";
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char *text_briefing4 = "\n";
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char *text_objective1 = "\n\n\n";
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char *text_objective2 = "\n\n\n";
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char *text_objective3 = "\n";
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u8 props[] = {
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briefing(0, 0x0020)
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briefing(1, 0x0024)
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briefing(2, 0x0028)
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briefing(3, 0x002c)
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briefing(4, 0x0030)
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beginobjective(0, 0x0034, (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD))
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endobjective
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beginobjective(1, 0x0038, (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD))
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endobjective
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beginobjective(2, 0x003c, (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD))
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endobjective
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endprops
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};
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u8 intro[] = {
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intro_weapon(WEAPON_PP9I, -1)
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ammo(AMMOTYPE_PISTOL, 100)
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outfit(OUTFIT_DEFAULT)
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endintro
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};
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struct path paths[] = {
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{ NULL, 0, 0 },
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};
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struct ailist ailists[] = {
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{ NULL, 0 },
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};
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