perfect_dark/src/include
Ryan Dwyer fafde86c22 Decompile aiObjectMoveToPad 2020-02-11 17:24:16 +10:00
..
boot Generate include statements programatically, make declarations consistent with declarations and treat warnings as fatal 2020-02-10 17:09:03 +10:00
files
game Decompile aiObjectMoveToPad 2020-02-11 17:24:16 +10:00
gvars Rename g_Vars.mplayerisrunning properties 2020-02-06 17:10:05 +10:00
library Decompile aiObjectMoveToPad 2020-02-11 17:24:16 +10:00
ultra64 Decompile func0f08e2ac and decodeXorAaaaaaaa 2020-01-23 18:11:42 +10:00
commands.h Decompile aiIfSeesSuspiciousItem 2020-02-10 23:24:48 +10:00
constants.h Decompile propObjSetOrUnsetHiddenFlag00400000 2020-02-11 08:11:27 +10:00
gunscript.h Fix unintended replacements from when animation was renamed to chr_do_animation 2020-02-02 23:45:05 +10:00
intro.h Fix warning about intro data type in setup files 2020-02-08 22:17:36 +10:00
math.h Attempt to decompile currentPlayerInit 2020-02-01 20:33:54 +10:00
props.h Rename heli/hovercar/truck symbols and types 2020-01-18 17:27:54 +10:00
stagesetup.h
types.h Decompile aiObjectMoveToPad 2020-02-11 17:24:16 +10:00
ultra64.h
util.h