perfect_dark/src/include
Ryan Dwyer ff1152ce08 Decompile func0f0b65f8 2020-12-21 18:16:30 +10:00
..
PR hudRenderEyespySideRect 2020-12-15 10:48:05 +10:00
boot Split boot.c into boot.c, reset.c and maptlbrdb.c 2020-10-09 18:46:53 +10:00
files
firingrange Rename a heap of firing range symbols and document FR commands 2020-08-13 19:27:37 +10:00
game Decompile func0f0b65f8 2020-12-21 18:16:30 +10:00
gvars Decompile func0f0b65f8 2020-12-21 18:16:30 +10:00
inflate
lib Rename viGetViewX and viGetViewY to viGetViewWidth and viGetViewHeight 2020-12-14 23:25:08 +10:00
commands.h Decompile chrFindWaypointWithinPosQuadrant 2020-11-21 01:15:27 +10:00
constants.h ntsc-beta: Fix mismatches in setupame.c 2020-12-20 22:36:29 +10:00
files.h
gbiex.h hudRenderEyespySideRect 2020-12-15 10:48:05 +10:00
gunscript.h
intro.h
libultra_internal.h Decompile osContStartReadData 2020-10-02 23:34:37 +10:00
math.h Decompile func0f019d0c 2020-05-30 22:56:16 +10:00
props.h Rename setupParseObjects back to numbered name and decompile new setupParseObjects 2020-10-17 11:11:43 +10:00
stagesetup.h
types.h Decompile currentPlayerUpdateShootRot 2020-12-21 17:49:05 +10:00
ultra64.h Decompile contCheckPfs 2020-11-01 00:32:35 +10:00
util.h Discover and document more entity types and related functions 2020-05-26 21:50:57 +10:00