mirror of https://github.com/n64decomp/sm64.git
Fix ordering of translucent UI polygons
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@ -973,7 +973,7 @@ void draw_frame(Gfx *display_list) {
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// Process and draw a frame
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execute(display_list);
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glFlush(0);
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glFlush(GL_TRANS_MANUALSORT);
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// Limit to 30FPS by waiting for up to 2 frames, depending on how long it took the current frame to render
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for (int i = frame_count; i < 2; i++) {
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