Commit Graph

26 Commits

Author SHA1 Message Date
Sean Maas 3573b75b4b Fix high frequency notes by using downsampled versions 2021-03-04 20:10:21 -05:00
Sean Maas 6759ecc06e Fix a couple issues with frequency calculation 2021-03-03 23:13:42 -05:00
Sean Maas 79726c7ae9 Enable LTO + minor renderer optimizations 2021-03-02 18:15:01 -05:00
Sean Maas e528fa81b3 Improve matrix precision (with even more hacks!) 2021-02-26 17:37:03 -05:00
Sean Maas 5dd241c57d Reduce Z-fighting for decal surfaces 2021-02-24 23:37:43 -05:00
Sean Maas 2bbb6bb08c Clip audio frequencies that are too high 2021-02-24 16:06:21 -05:00
Sean Maas 2a3813c5eb Convert textures at compile time 2021-02-24 15:40:42 -05:00
Sean Maas 0453c965ec Experimental audio support
Special thanks to Arisotura for helping out :)
2021-02-23 02:39:56 -05:00
Sean Maas f4e7a6b4b9 Map left and right C buttons to the touch screen 2021-02-18 16:51:53 -05:00
Sean Maas ced75f92b7 Fix ordering of translucent UI polygons 2021-02-17 06:53:13 -05:00
Sean Maas a8d7a34f82 Workaround for unsupported texture sizes 2021-02-13 23:25:34 -05:00
Sean Maas f2ff7b97e5 Initial DS(i) port, take 2
Rebuilt from the ground up; now featuring a custom GBI implementation
designed specifically for DS hardware.
2021-02-12 18:49:55 -05:00
n64 a53de1e70c Refresh 13 2 2020-12-03 20:57:48 -05:00
n64 6d87c424b8 Refresh 13 2020-12-03 14:26:38 -05:00
n64 8b872a71e8 Refresh 12 2020-09-20 11:15:47 -04:00
n64 9214dddabc Refresh 11 2020-07-04 11:18:55 -04:00
n64 d43d9b7f20 Refresh 10 2020-06-02 12:44:34 -04:00
n64 c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64 06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64 9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64 9273f38df1 refresh 5 2020-01-03 10:38:57 -05:00
n64 04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64 a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64 52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64 1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64 89e8690857 init2 2019-08-25 00:46:40 -04:00