sm64/README.md

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# Super Mario 64 (1996) for Nintendo DSi
- This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH), ported to the Nintendo DSi.
- Naming and documentation of the source code and data structures are in progress.
This repo does not include all assets necessary for compiling the ROMs.
A prior copy of the game is required to extract the assets.
## Windows installation
* Download the latest source from [here](https://github.com/Hydr8gon/sm64/archive/nds.zip), extract it somewhere
* Install Docker Desktop from [the Docker website](https://www.docker.com/get-started), and reboot when the installer prompts you
* Place a Super Mario 64 ROM as baserom.us.z64 in the directory you extracted the zip to
* Run `build_docker.bat`
* Once the build is complete, the game will be in `build/us_nds/`.
## Linux installation
* First follow [the guide for installing devkitPro packages](https://devkitpro.org/wiki/Getting_Started), also installing the `nds-dev` group as mentioned
* Install the needed tools
* Debian/Ubuntu: `sudo apt install -y build-essential git python sox`
* Fedora: `sudo dnf install gcc make git python sox`
* Arch/derivatives like Manjaro: `sudo pacman -S base-devel git python sox`
* Clone this repository and change to its directory
```
git clone https://github.com/Hydr8gon/sm64.git
cd sm64
```
* Place a copy of the USA version of Super Mario 64 in this directory, named `baserom.us.z64`, it should be in the same directory as `Makefile`.
* Run `make -j$(nproc)` to build the game
* If the build succeeded, the game will be in `build/us_nds`, named `sm64.us.nds`
## Docker Installation
### Create Docker image
After installing and starting Docker, create the docker image. This only needs to be done once.
```
docker build -t sm64dsi .
```
#### Build
To build, mount the local filesystem into the Docker container and build the ROM with `docker run sm64 make`.
##### macOS example for (U):
```
docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64dsi make VERSION=us -j4
```
##### Linux example for (U):
For a Linux host, Docker needs to be instructed which user should own the output files:
```
docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 --user $UID:$GID sm64dsi make VERSION=us -j4
```
Resulting artifacts can be found in the `build` directory.
## Project Structure
sm64
├── actors: object behaviors, geo layout, and display lists
├── asm: handwritten assembly code, rom header
│ └── non_matchings: asm for non-matching sections
├── assets: animation and demo data
│ ├── anims: animation data
│ └── demos: demo data
├── bin: C files for ordering display lists and textures
├── build: output directory
├── data: behavior scripts, misc. data
├── doxygen: documentation infrastructure
├── enhancements: example source modifications
├── include: header files
├── levels: level scripts, geo layout, and display lists
├── lib: SDK library code
├── rsp: audio and Fast3D RSP assembly code
├── sound: sequences, sound samples, and sound banks
├── src: C source code for game
│ ├── audio: audio code
│ ├── buffers: stacks, heaps, and task buffers
│ ├── engine: script processing engines and utils
│ ├── game: behaviors and rest of game source
│ ├── goddard: Mario intro screen
│ ├── menu: title screen and file, act, and debug level selection menus
| └── nds: Nintendo DS-specific code
├── text: dialog, level names, act names
├── textures: skybox and generic texture data
└── tools: build tools
## Contributing
Pull requests are welcome. For major changes, please open an issue first to
discuss what you would like to change.
Run `clang-format` on your code to ensure it meets the project's coding standards.
Official Discord for the original decomp: [discord.gg/DuYH3Fh](https://discord.gg/DuYH3Fh)