Use AnimationDef
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e7c7c88f8a
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3516804e8c
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@ -7,12 +7,10 @@ typedef struct {
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} SpriteDef;
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} SpriteDef;
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typedef struct {
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typedef struct {
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uint8_t width;
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uint8_t height;
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uint8_t frames;
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uint8_t frames;
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SpriteDef sprite[];
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uint8_t *buffer[5];
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} AnimationDef;
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} AnimationDef;
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extern SpriteDef sprite_0;
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extern AnimationDef animation;
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extern SpriteDef sprite_1;
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extern SpriteDef sprite_2;
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extern SpriteDef sprite_3;
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extern SpriteDef sprite_4;
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@ -98,8 +98,8 @@ int main(void)
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//drawLine(0,2, 150, 2);
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//drawLine(0,2, 150, 2);
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//drawLine(0,4, 150, 4);
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//drawLine(0,4, 150, 4);
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ssd1306_LoadImage();
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//ssd1306_LoadImage();
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ssd1306_UpdateScreen();
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//ssd1306_UpdateScreen();
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/* USER CODE END 2 */
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/* USER CODE END 2 */
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/* Infinite loop */
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/* Infinite loop */
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@ -110,7 +110,7 @@ int main(void)
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//ssd1306_ScrollUp(64, 0);
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//ssd1306_ScrollUp(64, 0);
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/* USER CODE BEGIN 3 */
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/* USER CODE BEGIN 3 */
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//ssd1306_Fill(Black);
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ssd1306_Fill(Black);
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/*
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/*
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int x, msg;
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int x, msg;
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@ -126,7 +126,7 @@ int main(void)
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//cube_Update(60);
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//cube_Update(60);
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*/
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*/
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//ssd1306_Anim();
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ssd1306_Anim();
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ssd1306_UpdateScreen();
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ssd1306_UpdateScreen();
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//HAL_Delay(100);
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//HAL_Delay(100);
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}
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}
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@ -1,6 +1,6 @@
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#include "sprites.h"
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#include "sprites.h"
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static const uint8_t sprite_0_Buf[185] = {
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uint8_t sprite_0_Buf[185] = {
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0x78, 0x9c, 0x8d, 0xd0, 0xbb, 0x0d, 0x83, 0x30, 0x10, 0x00,
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0x78, 0x9c, 0x8d, 0xd0, 0xbb, 0x0d, 0x83, 0x30, 0x10, 0x00,
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0xd0, 0xb3, 0x4e, 0x22, 0x8d, 0x85, 0xdb, 0x74, 0x59, 0x81,
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0xd0, 0xb3, 0x4e, 0x22, 0x8d, 0x85, 0xdb, 0x74, 0x59, 0x81,
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0x0d, 0x58, 0x85, 0x11, 0x28, 0xe9, 0x4c, 0x14, 0x89, 0x19,
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0x0d, 0x58, 0x85, 0x11, 0x28, 0xe9, 0x4c, 0x14, 0x89, 0x19,
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@ -22,7 +22,7 @@ static const uint8_t sprite_0_Buf[185] = {
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0x6f, 0x90, 0x66, 0x8d, 0xa6,
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0x6f, 0x90, 0x66, 0x8d, 0xa6,
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};
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};
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static const uint8_t sprite_1_Buf[152] = {
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uint8_t sprite_1_Buf[152] = {
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0x78, 0x9c, 0xb5, 0xd0, 0x31, 0x0e, 0x84, 0x20, 0x10, 0x05,
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0x78, 0x9c, 0xb5, 0xd0, 0x31, 0x0e, 0x84, 0x20, 0x10, 0x05,
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0x50, 0x27, 0x26, 0xd0, 0x6c, 0xa4, 0xb5, 0xe3, 0x0a, 0x78,
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0x50, 0x27, 0x26, 0xd0, 0x6c, 0xa4, 0xb5, 0xe3, 0x0a, 0x78,
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0x01, 0xce, 0x02, 0x37, 0xf0, 0x00, 0x26, 0x83, 0x37, 0xe3,
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0x01, 0xce, 0x02, 0x37, 0xf0, 0x00, 0x26, 0x83, 0x37, 0xe3,
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@ -41,7 +41,7 @@ static const uint8_t sprite_1_Buf[152] = {
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0x6a, 0x70,
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0x6a, 0x70,
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};
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};
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static const uint8_t sprite_2_Buf[156] = {
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uint8_t sprite_2_Buf[156] = {
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0x78, 0x9c, 0x8d, 0xd0, 0xb1, 0x09, 0xc5, 0x20, 0x10, 0x06,
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0x78, 0x9c, 0x8d, 0xd0, 0xb1, 0x09, 0xc5, 0x20, 0x10, 0x06,
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0xe0, 0x48, 0xc0, 0xd7, 0x48, 0x6c, 0x5f, 0xe7, 0x0a, 0xd9,
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0xe0, 0x48, 0xc0, 0xd7, 0x48, 0x6c, 0x5f, 0xe7, 0x0a, 0xd9,
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0xc0, 0x59, 0xb2, 0x41, 0x20, 0x4d, 0xba, 0x73, 0x12, 0x67,
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0xc0, 0x59, 0xb2, 0x41, 0x20, 0x4d, 0xba, 0x73, 0x12, 0x67,
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@ -60,7 +60,7 @@ static const uint8_t sprite_2_Buf[156] = {
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0xf8, 0x01, 0x4a, 0xd2, 0x77, 0x8c,
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0xf8, 0x01, 0x4a, 0xd2, 0x77, 0x8c,
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};
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};
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static const uint8_t sprite_3_Buf[171] = {
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uint8_t sprite_3_Buf[171] = {
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0x78, 0x9c, 0xb5, 0xd0, 0xd1, 0x09, 0x83, 0x30, 0x10, 0x06,
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0x78, 0x9c, 0xb5, 0xd0, 0xd1, 0x09, 0x83, 0x30, 0x10, 0x06,
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0x60, 0x43, 0x20, 0x7d, 0x39, 0x74, 0x01, 0xc1, 0x15, 0x6e,
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0x60, 0x43, 0x20, 0x7d, 0x39, 0x74, 0x01, 0xc1, 0x15, 0x6e,
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0x80, 0x82, 0xab, 0x54, 0x5c, 0x40, 0xf0, 0x55, 0xb8, 0x40,
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0x80, 0x82, 0xab, 0x54, 0x5c, 0x40, 0xf0, 0x55, 0xb8, 0x40,
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@ -81,7 +81,7 @@ static const uint8_t sprite_3_Buf[171] = {
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0xd5,
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0xd5,
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};
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};
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static const uint8_t sprite_4_Buf[143] = {
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uint8_t sprite_4_Buf[143] = {
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0x78, 0x9c, 0x8d, 0xd0, 0xc1, 0x0d, 0xc3, 0x20, 0x0c, 0x05,
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0x78, 0x9c, 0x8d, 0xd0, 0xc1, 0x0d, 0xc3, 0x20, 0x0c, 0x05,
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0xd0, 0x58, 0x48, 0xf4, 0x82, 0xd2, 0x11, 0x98, 0x21, 0x77,
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0xd0, 0x58, 0x48, 0xf4, 0x82, 0xd2, 0x11, 0x98, 0x21, 0x77,
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0x44, 0x56, 0x29, 0x62, 0x10, 0x37, 0x8b, 0x64, 0x16, 0x8f,
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0x44, 0x56, 0x29, 0x62, 0x10, 0x37, 0x8b, 0x64, 0x16, 0x8f,
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@ -99,8 +99,15 @@ static const uint8_t sprite_4_Buf[143] = {
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0x13, 0x61, 0x67,
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0x13, 0x61, 0x67,
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};
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};
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SpriteDef sprite_0 = {64, 64, sprite_0_Buf};
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AnimationDef animation = {
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SpriteDef sprite_1 = {64, 64, sprite_1_Buf};
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.width = 64,
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SpriteDef sprite_2 = {64, 64, sprite_2_Buf};
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.height = 64,
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SpriteDef sprite_3 = {64, 64, sprite_3_Buf};
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.frames = 5,
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SpriteDef sprite_4 = {64, 64, sprite_4_Buf};
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.buffer = {
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sprite_0_Buf,
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sprite_1_Buf,
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sprite_2_Buf,
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sprite_3_Buf,
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sprite_4_Buf,
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}
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};
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@ -119,35 +119,14 @@ void ssd1306_DrawSprite(SpriteDef sprite, int16_t x, int16_t y) {
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}
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}
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void ssd1306_Anim(void) {
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void ssd1306_Anim(void) {
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SpriteDef *srcSprite;
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SpriteDef dstSprite;
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SpriteDef dstSprite;
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uint16_t dstSize;
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uint16_t dstSize;
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switch(anim) {
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dstSize = animation.height * animation.width / 8;
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case 0:
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dstSprite.width = animation.width;
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srcSprite = &sprite_0;
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dstSprite.height = animation.height;
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break;
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case 1:
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srcSprite = &sprite_1;
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break;
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case 2:
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srcSprite = &sprite_2;
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break;
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case 3:
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srcSprite = &sprite_3;
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break;
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case 4:
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srcSprite = &sprite_4;
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break;
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}
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dstSize = srcSprite->height * srcSprite->width / 8;
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dstSprite.width = srcSprite->width;
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dstSprite.height = srcSprite->height;
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dstSprite.buffer = malloc(sizeof(uint8_t) * (dstSize));
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dstSprite.buffer = malloc(sizeof(uint8_t) * (dstSize));
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ssd1306_Decompress(animation.buffer[anim], dstSprite.buffer, dstSize);
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ssd1306_Decompress(srcSprite->buffer, dstSprite.buffer, dstSize);
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ssd1306_DrawSprite(dstSprite, x, 0);
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ssd1306_DrawSprite(dstSprite, x, 0);
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