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stm32/Inc/sprites.h

19 lines
350 B
C

#include "stm32f4xx_hal.h"
typedef struct {
const uint8_t width;
const uint8_t height;
const uint8_t *buffer;
} SpriteDef;
typedef struct {
uint8_t frames;
SpriteDef sprite[];
} AnimationDef;
extern SpriteDef sprite_0;
extern SpriteDef sprite_1;
extern SpriteDef sprite_2;
extern SpriteDef sprite_3;
extern SpriteDef sprite_4;