decompile bombPeahat

This commit is contained in:
Behemoth 2020-09-19 18:38:23 +02:00
parent 0316bb1426
commit 00938e5caf
7 changed files with 710 additions and 1391 deletions

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,76 @@
.syntax unified
.text
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
movs r7, #8
cmp r0, #0x28
bhi _0802B022
movs r7, #4
adds r1, r4, #0
adds r1, #0x82
ldrh r2, [r1]
movs r0, #0x80
lsls r0, r0, #8
ands r0, r2
cmp r0, #0
beq _0802AFEC
adds r0, r2, #0
subs r0, #0x10
b _0802AFF0
_0802AFEC:
adds r0, r2, #0
adds r0, #0x10
_0802AFF0:
strh r0, [r1]
adds r5, r1, #0
ldrh r2, [r5]
movs r6, #0xf0
adds r3, r6, #0
ands r3, r2
subs r0, r3, #1
cmp r0, #0x7f
bls _0802B00C
movs r3, #0x80
lsls r3, r3, #8
adds r0, r3, #0
eors r0, r2
strh r0, [r5]
_0802B00C:
ldrh r0, [r1]
adds r3, r6, #0
ands r3, r0
movs r2, #0x98
lsls r2, r2, #1
subs r2, r2, r3
adds r0, r4, #0
adds r1, r2, #0
movs r3, #0
bl sub_0805EC9C
_0802B022:
ldrb r0, [r4, #0xf]
ands r0, r7
cmp r0, #0
beq _0802B03A
ldrb r0, [r4, #0x1a]
lsrs r2, r0, #4
movs r1, #0x10
rsbs r1, r1, #0
ands r1, r0
orrs r1, r2
strb r1, [r4, #0x1a]
b _0802B044
_0802B03A:
ldrb r1, [r4, #0x1a]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x1a]
_0802B044:
pop {r4, r5, r6, r7, pc}
.align 2, 0
.syntax divided

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@ -0,0 +1,19 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
gUnk_080CD184:: @ 080CD184
.incbin "baserom.gba", 0x0CD184, 0x0000011
gUnk_080CD195:: @ 080CD195
.incbin "baserom.gba", 0x0CD195, 0x0000041
gUnk_080CD1D6:: @ 080CD1D6
.incbin "baserom.gba", 0x0CD1D6, 0x0000041
gUnk_080CD217:: @ 080CD217
.incbin "baserom.gba", 0x0CD217, 0x0000009
gUnk_080CD220:: @ 080CD220
.incbin "baserom.gba", 0x0CD220, 0x0000014

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@ -3,48 +3,6 @@
.section .rodata
gUnk_080CD0F0:: @ 080CD0F0
.incbin "baserom.gba", 0x0CD0F0, 0x0000018
gUnk_080CD108:: @ 080CD108
.incbin "baserom.gba", 0x0CD108, 0x0000018
gUnk_080CD120:: @ 080CD120
.incbin "baserom.gba", 0x0CD120, 0x0000014
gUnk_080CD134:: @ 080CD134
.incbin "baserom.gba", 0x0CD134, 0x000000C
gUnk_080CD140:: @ 080CD140
.incbin "baserom.gba", 0x0CD140, 0x0000018
gUnk_080CD158:: @ 080CD158
.incbin "baserom.gba", 0x0CD158, 0x0000014
gUnk_080CD16C:: @ 080CD16C
.incbin "baserom.gba", 0x0CD16C, 0x0000008
gUnk_080CD174:: @ 080CD174
.incbin "baserom.gba", 0x0CD174, 0x0000008
gUnk_080CD17C:: @ 080CD17C
.incbin "baserom.gba", 0x0CD17C, 0x0000008
gUnk_080CD184:: @ 080CD184
.incbin "baserom.gba", 0x0CD184, 0x0000011
gUnk_080CD195:: @ 080CD195
.incbin "baserom.gba", 0x0CD195, 0x0000041
gUnk_080CD1D6:: @ 080CD1D6
.incbin "baserom.gba", 0x0CD1D6, 0x0000041
gUnk_080CD217:: @ 080CD217
.incbin "baserom.gba", 0x0CD217, 0x0000009
gUnk_080CD220:: @ 080CD220
.incbin "baserom.gba", 0x0CD220, 0x0000014
gUnk_080CD234:: @ 080CD234
.incbin "baserom.gba", 0x0CD234, 0x0000018

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@ -195,6 +195,7 @@ extern u32 sub_080043E8(Entity*);
extern void sub_08001290(Entity*, u32);
extern void EnqueueSFX(u32);
extern void sub_08004596(Entity*, u32);
extern u32 sub_080045B4(Entity*, u32, u32);
extern u32 sub_0807953C(void);
extern void ResetPlayer(void);
extern void CreateDust(Entity*);

View File

@ -353,7 +353,6 @@ SECTIONS {
src/enemy/waterDrop.o(.text);
src/enemy/wallMaster.o(.text);
src/enemy/bombPeahat.o(.text);
asm/bombPeahat.o(.text);
asm/spark.o(.text);
asm/chaser.o(.text);
asm/spikedBeetle.o(.text);
@ -957,6 +956,8 @@ SECTIONS {
data/animations/waterDrop.o(.rodata);
src/enemy/wallMaster.o(.rodata);
data/animations/wallMaster.o(.rodata);
src/enemy/bombPeahat.o(.rodata);
data/animations/bombPeahat.o(.rodata);
data/data_080CC6FC.o(.rodata);
src/enemy.o(.rodata);
data/data_080D3D94.o(.rodata);

View File

@ -3,24 +3,43 @@
#include "functions.h"
#include "player.h"
extern void sub_08078954(Entity*);
extern u32 sub_0800442E(Entity*);
extern void sub_08078930(Entity*);
extern s32 sub_080012DC(Entity*);
extern u32 GetNextFunction(Entity*);
extern void sub_0802AD54(Entity*);
extern void sub_0802B048(Entity*);
extern void sub_0806F4E8(Entity*);
extern Entity* sub_08049DF4(u32);
extern void sub_08079BD8(Entity*);
extern u32 GetTileTypeByEntity(Entity*);
void sub_0802AD1C(Entity*, u32);
void sub_0802AD54(Entity*);
void sub_0802B048(Entity*);
void sub_0802ACDC(Entity*, u32);
void sub_0802ADDC(Entity*);
void sub_0802AC40(Entity*);
bool32 sub_0802B234(Entity*);
Entity* sub_0802B250(Entity*);
void sub_0802B264(Entity*);
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const gUnk_080CD0F0[])(Entity*);
extern void (*const gUnk_080CD108[])(Entity*);
extern void (*const gUnk_080CD120[])(Entity*);
extern void (*const gUnk_080CD134[])(Entity*);
extern void (*const gUnk_080CD108[])(Entity*);
extern void (*const gUnk_080CD140[])(Entity*);
extern void (*const gUnk_080CD158[])(Entity*);
extern const BoundingBox gUnk_080CD16C;
extern const BoundingBox gUnk_080CD174;
extern const BoundingBox gUnk_080CD17C;
void BombPeahat(Entity* this) {
s32 iVar1;
u32 uVar2;
if (((this->entityType).form == 2) && (iVar1 = sub_080012DC(this), iVar1)) {
if ((this->entityType.form == 2) && (iVar1 = sub_080012DC(this), iVar1)) {
gUnk_080012C8[iVar1](this);
} else {
gUnk_080CD0F0[GetNextFunction(this)](this);
@ -32,54 +51,618 @@ void sub_0802A84C(Entity* this) {
default:
gUnk_080CD108[this->action](this);
sub_0802AD54(this);
return;
break;
case 2:
gUnk_080CD120[this->action](this);
sub_0802B048(this);
return;
break;
case 3:
gUnk_080CD134[this->action](this);
break;
}
}
void sub_0802A8AC(Entity *this) {
void sub_0802A8AC(Entity* this) {
this->field_0x80.HALF.HI = 0;
if (this->entityType.form < 2) {
InitializeAnimation(this, 0);
}
}
void sub_0802A8C8(Entity* this)
{
gUnk_080CD140[this->previousActionFlag](this);
void sub_0802A8C8(Entity* this) {
gUnk_080CD140[this->previousActionFlag](this);
}
void sub_0802A8E0(Entity *this)
{
this->previousActionFlag = 1;
this->field_0x1d = 0x3c;
void sub_0802A8E0(Entity* this) {
this->previousActionFlag = 1;
this->field_0x1d = 60;
}
void sub_0802A8EC(Entity *this)
{
void sub_0802A8EC(Entity* this) {
sub_0806F4E8(this);
}
void sub_0802A8F4(Entity *this)
{
void sub_0802A8F4(Entity* this) {
sub_0806F3E4(this);
}
void sub_0802A8FC(Entity *this)
{
if ((gPlayerState.field_0x1c & 0xf) == 0) {
this->currentHealth = gPlayerState.field_0x1c & 0xf;
}
void sub_0802A8FC(Entity* this) {
if ((gPlayerState.field_0x1c & 0xf) == 0) {
this->currentHealth = gPlayerState.field_0x1c & 0xf;
}
}
void nullsub_143(Entity* this){}
void sub_0802A91C(Entity *this)
{
this->currentHealth = 0;
void nullsub_143(Entity* this) {
/* ... */
}
void sub_0802A91C(Entity* this) {
this->currentHealth = 0;
}
void sub_0802A924(Entity* this) {
this->action = 1;
this->previousActionFlag = 0;
this->actionDelay = 0;
this->field_0xf = 0;
this->boundingBox = (BoundingBox*)&gUnk_080CD16C;
this->height.HALF.HI = -0x30;
this->field_0x80.HALF.LO = Random() & 1;
this->field_0x82.HWORD = 0;
this->field_0x7a.HALF.HI = 0;
this->field_0x80.HALF.HI = 0;
this->field_0x7a.HALF.LO = 0;
this->field_0x78.HALF.LO = 0;
this->field_0x78.HALF.HI = 0;
this->collisionLayer = 3;
this->spriteOrientation.flipY = 1;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 1;
InitializeAnimation(this, this->entityType.form + 1);
}
void sub_0802A9A8(Entity* this) {
if (this->field_0xf) {
this->field_0xf--;
} else {
if (this->actionDelay) {
if (--this->actionDelay == 0) {
this->action = 2;
this->previousActionFlag = 0;
this->actionDelay = 0x40;
sub_0802ACDC(this, 8);
}
} else {
if (gRoomControls.unk2 != 0) {
return;
}
this->spriteSettings.b.draw = 1;
this->field_0x82.HWORD = 1;
if (this->field_0x80.HALF.LO) {
this->x.HALF.HI = gRoomControls.roomScrollX - 0x10;
this->direction = 8;
} else {
this->x.HALF.HI = gRoomControls.roomScrollX + 0x100;
this->direction = 0x18;
}
this->y.HALF.HI = gRoomControls.roomScrollY + 0x40;
this->actionDelay = 0x80;
sub_0802ADDC(this);
}
sub_0802AC40(this);
}
}
void sub_0802AA40(Entity* this) {
sub_0802AC40(this);
if (--this->field_0xf == 0) {
sub_0802ACDC(this, 8);
this->field_0x7a.HALF.HI++;
}
if (this->actionDelay) {
this->actionDelay--;
} else {
Entity* ent = this->attachedEntity;
if (ent) {
if (ent->next == NULL) {
this->attachedEntity = NULL;
} else {
u32 direction = DirectionRound(this->field_0x80.HALF.LO * 0x10 + 0x18);
if (0x20 < this->field_0x7a.HALF.HI) {
this->direction = direction;
}
if (this->direction == direction) {
this->action = 3;
this->nonPlanarMovement = 0x180;
this->field_0x7a.HALF.HI = 0;
ent->field_0x80.HALF.LO = 1;
ent->actionDelay = 0x96;
}
}
}
}
}
void sub_0802AAC0(Entity* this) {
sub_0802AC40(this);
if (--this->field_0xf == 0) {
sub_0802AD1C(this, 4);
}
if (this->field_0x80.HALF.HI) {
Entity* ent = this->attachedEntity;
if (ent == NULL) {
this->field_0x80.HALF.HI = 0;
} else if (ent->next == NULL) {
this->field_0x80.HALF.HI = 0;
this->attachedEntity = NULL;
} else if (ent->actionDelay == 0 && ent->field_0xf < 0x51) {
this->field_0x80.HALF.HI = 0;
}
} else {
this->action = 4;
this->actionDelay = 0xc0;
this->field_0xf = 4;
this->field_0x80.HALF.LO ^= 1;
this->field_0x78.HALF.LO = 0;
this->field_0x78.HALF.HI = 4;
this->direction = 0xff;
InitializeAnimation(this, 0);
}
}
void sub_0802AB40(Entity* this) {
sub_0802AC40(this);
switch (this->field_0x78.HALF.LO) {
case 0:
if (this->height.HALF.HI) {
if (--this->field_0x78.HALF.HI == 0) {
this->field_0x78.HALF.HI = 4;
this->height.HALF.HI++;
}
} else {
this->field_0x78.HALF.LO = 1;
this->field_0x78.HALF.HI = 0x30;
this->direction = sub_08049F84(this, 0);
}
break;
case 1:
if (--this->field_0x78.HALF.HI == 0) {
this->field_0x78.HALF.LO = 2;
this->field_0x78.HALF.HI = 4;
} else if ((this->field_0x78.HALF.HI & 7) == 0) {
this->direction = sub_08049F84(this, 0);
}
break;
case 2:
if (-0x30 < this->height.HALF.HI) {
if (--this->field_0x78.HALF.HI == 0) {
this->field_0x78.HALF.HI = 4;
this->height.HALF.HI--;
sub_0802ACDC(this, 4);
}
} else {
this->action = 5;
this->nonPlanarMovement = 0;
InitializeAnimation(this, this->entityType.form + 1);
}
break;
}
}
void sub_0802AC08(Entity* this) {
if (this->frames.all & 0x80) {
this->action = 2;
this->previousActionFlag = 0;
this->actionDelay = 0x40;
this->nonPlanarMovement = 0xc0;
sub_0802ACDC(this, 8);
sub_0802ADDC(this);
}
GetNextFrame(this);
}
void sub_0802AC40(Entity* this) {
GetNextFrame(this);
sub_0806F69C(this);
if (this->field_0x7a.HALF.LO) {
if (sub_0802B234(this) == 0) {
this->field_0x7a.HALF.LO = 0;
this->spritePriority.b1 = 0;
} else {
if (this->height.HALF.HI == 0) {
if (this->spritePriority.b1 != 1) {
this->spritePriority.b1 = 1;
}
} else {
if (this->spritePriority.b1 != 3) {
this->spritePriority.b1 = 3;
}
}
}
} else {
if (sub_0802B234(this)) {
this->field_0x7a.HALF.LO = 1;
if (this->height.HALF.HI == 0) {
this->spritePriority.b1 = 1;
} else {
this->spritePriority.b1 = 3;
}
}
}
}
void sub_0802ACDC(Entity* this, u32 param_2) {
u32 x;
if (this->field_0x80.HALF.LO) {
x = sub_080045B4(this, gRoomControls.roomScrollX + 0x20, gRoomControls.roomScrollY + 0x60);
} else {
x = sub_080045B4(this, gRoomControls.roomScrollX + 0xd0, gRoomControls.roomScrollY + 0x60);
}
sub_08004596(this, x);
this->field_0xf = param_2;
}
void sub_0802AD1C(Entity* this, u32 param_2) {
Entity* ent = sub_08049DF4(1);
if (ent) {
u32 y = ent->y.HALF.HI - 0x18;
u32 x = ent->x.HALF.HI;
sub_08004596(this, sub_080045B4(this, x, y));
this->field_0xf = param_2;
} else {
sub_0802ACDC(this, param_2);
}
}
void sub_0802AD54(Entity* this) {
if (this->field_0x82.HWORD != 0) {
if (gRoomControls.unk2 != 0) {
this->spriteSettings.b.draw = 0;
DeleteEntity(this);
return;
}
if (gRoomControls.roomOriginY > this->y.HALF.HI ||
(gRoomControls.roomOriginY + gRoomControls.height + 0x20) < this->y.HALF.HI) {
this->spriteSettings.b.draw = 0;
} else {
this->spriteSettings.b.draw = 1;
}
}
if (this->field_0x80.HALF.HI) {
if (this->attachedEntity == NULL || this->attachedEntity->next == NULL) {
this->action = 4;
this->actionDelay = 0xc0;
this->field_0xf = 4;
this->field_0x80.HALF.LO ^= 1;
}
}
}
void sub_0802ADDC(Entity* this) {
Entity* ent = CreateEnemy(0x1b, this->entityType.form + 2);
if (ent != NULL) {
ent->entityType.parameter = !!sub_0802B234(this);
ent->parent = this;
this->attachedEntity = ent;
CopyPosition(this, ent);
this->field_0x80.HALF.HI = 1;
if (this->entityType.form == 0) {
this->field_0x7a.HALF.LO++;
}
}
}
void sub_0802AE24(Entity* this) {
this->action = 1;
this->actionDelay = 0xf0;
this->field_0x20 = 0x8000;
this->boundingBox = (BoundingBox*)&gUnk_080CD174;
this->field_0x3c = 3;
this->field_0x16 = 0;
this->field_0x1c = 2;
this->field_0x80.HALF.HI = 0;
this->field_0x7a.HALF.HI = 1;
InitializeAnimation(this, 3);
}
void sub_0802AE68(Entity* this) {
Entity* ent = sub_0802B250(this);
if (ent == 0) {
this->action = 3;
this->field_0x80.HALF.LO = 1;
sub_0802B264(this);
} else {
if (ent->field_0x80.HALF.HI) {
CopyPosition(ent, this);
this->spriteSettings.b.draw = 0;
} else {
this->action = 3;
this->field_0x80.HALF.LO = 1;
sub_0802B264(this);
}
}
}
void sub_0802AEBC(Entity* this) {
gUnk_080CD158[this->previousActionFlag](this);
}
void sub_0802AED4(Entity* this) {
GetNextFrame(this);
if (this->field_0x80.HALF.HI < 2) {
if (sub_080044EC(this, 0x2800) == 1) {
this->field_0x80.HALF.HI++;
}
} else {
if (!sub_0800442E(this)) {
sub_08078930(this);
}
}
if (this->entityType.parameter != 0 && this->field_0x80.HALF.HI) {
this->actionDelay = 0;
this->field_0xf = 1;
}
}
void sub_0802AF28(Entity* this) {
this->previousActionFlag = 1;
sub_08079BD8(this);
this->spritePriority.b1 = 2;
GetNextFrame(this);
}
void sub_0802AF50(Entity* this) {
GetNextFrame(this);
}
void sub_0802AF58(Entity* this) {
GetNextFrame(this);
this->spritePriority.b1 = 3;
}
void sub_0802AF74(Entity* this) {
this->action = 3;
this->previousActionFlag = 0;
if (this->actionDelay > 60) {
this->actionDelay = 60;
}
GetNextFrame(this);
}
void sub_0802AF94(Entity* this) {
DeleteEntity(this);
}
void sub_0802AF9C(Entity* this) {
GetNextFrame(this);
if (--this->actionDelay == 0) {
if (this->parent->field_0x7a.HALF.LO) {
this->parent->field_0x7a.HALF.LO--;
}
DeleteEntity(this);
}
}
#if NON_MATCHING
void sub_0802AFC8(Entity* this) {
u32 flag = 8;
if (this->field_0xf < 0x29) {
u32 tmp;
flag = 4;
if (this->field_0x82.HWORD & 0x8000) {
this->field_0x82.HWORD -= 0x10;
} else {
this->field_0x82.HWORD += 0x10;
}
if (0x7f < (this->field_0x82.HWORD & 0xf0) - 1) {
this->field_0x82.HWORD ^= 0x8000;
}
tmp = 0x130 - (this->field_0x82.HWORD & 0xf0);
sub_0805EC9C(this, tmp, tmp, 0);
}
if (this->field_0xf & flag) {
this->palette.b.b0 = 0;
} else {
this->palette.b.b0 = this->palette.b.b4;
}
}
#else
NAKED
void sub_0802AFC8(Entity* this) {
asm(".include \"asm/non_matching/bombPeahat/sub_0802AFC8.inc\"");
}
#endif
void sub_0802B048(Entity* this) {
Entity* ent;
u32 action;
if (this->field_0x7a.HALF.HI) {
if (gRoomControls.roomOriginY > this->y.HALF.HI ||
(gRoomControls.roomOriginY + gRoomControls.height + 0x20) < this->y.HALF.HI) {
this->flags &= ~0x80;
} else {
this->flags |= 0x80;
}
}
ent = this->parent;
if (ent && this->action == 1) {
this->spriteRendering.b3 = ent->spriteRendering.b3;
this->spritePriority.b0 = ent->spritePriority.b0;
this->spriteOrientation.flipY = ent->spriteOrientation.flipY;
}
action = this->action;
if (action != 4 && this->field_0x80.HALF.LO) {
if (this->actionDelay) {
if (--this->actionDelay == 0) {
this->field_0xf = 0x50;
this->field_0x82.HWORD = 0;
this->spriteRendering.b0 = 3;
sub_0805EC9C(this, 0x100, 0x100, 0);
}
} else {
if (this->field_0xf) {
if (--this->field_0xf == 0) {
if (action == 2 && this->previousActionFlag == 1) {
gPlayerState.heldObject = 0;
}
sub_0805EC60(this);
this->action = 4;
this->boundingBox = (BoundingBox*)&gUnk_080CD17C;
this->actionDelay = 0xf;
this->spriteSettings.b.draw = 0;
this->flags |= 0x80;
this->field_0x7a.HALF.HI = 0;
sub_08078954(this);
if (this->parent->next) {
this->parent->field_0x80.HALF.HI = 0;
}
ent = CreateObjectWithParent(this, 0x20, 0, 0);
if (ent != NULL) {
this->collisionLayer = 1;
} else {
DeleteEntity(this);
}
} else {
sub_0802AFC8(this);
}
}
}
}
}
void sub_0802B1A0(Entity* this) {
this->action = 1;
this->actionDelay = 0;
this->field_0xf = 0x4f;
this->field_0x80.HALF.HI = 1;
InitializeAnimation(this, 0);
}
void sub_0802B1BC(Entity* this) {
Entity* ent;
if (this->actionDelay) {
this->actionDelay--;
}
ent = sub_0802B250(this);
if (ent == 0) {
this->action = 2;
sub_0802B264(this);
} else {
if (ent->field_0x80.HALF.HI) {
CopyPosition(ent, this);
} else {
this->action = 2;
sub_0802B264(this);
}
}
}
void sub_0802B204(Entity* this) {
if (sub_080044EC(this, 0x2800) == 1) {
Entity* ent = CreateEnemy(0x22, 1);
if (ent) {
CopyPosition(this, ent);
ent->parent = this->parent;
}
DeleteThisEntity();
}
}
bool32 sub_0802B234(Entity* this) {
bool32 ret = FALSE;
if (GetTileTypeByEntity(this) - 0x1c4 > 1)
ret = TRUE;
return ret;
}
Entity* sub_0802B250(Entity* this) {
Entity* parent = this->parent;
if (parent && parent->next == NULL) {
parent = NULL;
}
return parent;
}
void sub_0802B264(Entity* this) {
this->spriteSettings.b.draw = 1;
if (sub_0802B234(this)) {
this->spritePriority.b1 = 3;
} else {
this->spritePriority.b1 = 0;
}
GetNextFrame(this);
}
// clang-format off
void (*const gUnk_080CD0F0[])(Entity*) = {
sub_0802A84C,
sub_0802A8AC,
sub_08001324,
sub_0804A7D4,
sub_08001242,
sub_0802A8C8,
};
void (*const gUnk_080CD108[])(Entity*) = {
sub_0802A924,
sub_0802A9A8,
sub_0802AA40,
sub_0802AAC0,
sub_0802AB40,
sub_0802AC08,
};
void (*const gUnk_080CD120[])(Entity*) = {
sub_0802AE24,
sub_0802AE68,
sub_0802AEBC,
sub_0802AED4,
sub_0802AF9C,
};
void (*const gUnk_080CD134[])(Entity*) = {
sub_0802B1A0,
sub_0802B1BC,
sub_0802B204,
};
void (*const gUnk_080CD140[])(Entity*) = {
sub_0802A8E0,
sub_0802A8EC,
sub_0802A8F4,
sub_0802A8FC,
nullsub_143,
sub_0802A91C,
};
void (*const gUnk_080CD158[])(Entity*) = {
sub_0802AF28,
sub_0802AF50,
sub_0802AF58,
sub_0802AF74,
sub_0802AF94,
};
const BoundingBox gUnk_080CD16C = {
0x00, 0xFB, 0x05, 0x03, 0x03, 0x05, 0x06, 0x06,
};
const BoundingBox gUnk_080CD174 = {
0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x04, 0x04,
};
const BoundingBox gUnk_080CD17C = {
0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x16, 0x16,
};
// clang-format on