fix function symbols in script.s

Otherwise the functions are not recognized as functions and the exported symbols are missing the 1 bit to mark them as thumb.
Happens to work out in the repo, because the functions are only ever called using bl, but the difference is notable when trying to use the symbols to do far calls using bx in romhacks.
This commit is contained in:
Henny022p 2025-03-02 16:19:35 +00:00
parent cd2b8d4b53
commit 07655286a6
1 changed files with 16 additions and 8 deletions

View File

@ -15,22 +15,26 @@
gUnk_08016984:: @ 08016984
.incbin "code_08016984/gUnk_08016984.bin"
GetNextScriptCommandHalfword::
non_word_aligned_thumb_func_start GetNextScriptCommandHalfword
GetNextScriptCommandHalfword:
ldrh r0, [r0]
bx lr
GetNextScriptCommandHalfwordAfterCommandMetadata::
non_word_aligned_thumb_func_start GetNextScriptCommandHalfwordAfterCommandMetadata
GetNextScriptCommandHalfwordAfterCommandMetadata:
ldrh r0, [r0, #2]
bx lr
GetNextScriptCommandWord::
non_word_aligned_thumb_func_start GetNextScriptCommandWord
GetNextScriptCommandWord:
ldrh r1, [r0]
ldrh r0, [r0, #2]
lsls r0, r0, #0x10
orrs r0, r1
bx lr
GetNextScriptCommandWordAfterCommandMetadata::
non_word_aligned_thumb_func_start GetNextScriptCommandWordAfterCommandMetadata
GetNextScriptCommandWordAfterCommandMetadata:
ldrh r1, [r0, #2]
ldrh r0, [r0, #4]
lsls r0, r0, #0x10
@ -46,7 +50,8 @@ gShakeOffsets::
.byte 0, -1, 0, -2, 0, -1, 0, 0, 0, 1, 0, 2, 0, 0, 0, 1
.byte 2, 0, 1, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0, 0, 1, 0
UpdateSpriteForCollisionLayer:: @ 0x08016A04
non_word_aligned_thumb_func_start UpdateSpriteForCollisionLayer
UpdateSpriteForCollisionLayer: @ 0x08016A04
movs r1, #0x38
ldrb r1, [r0, r1]
lsls r1, r1, #1
@ -68,7 +73,8 @@ UpdateSpriteForCollisionLayer:: @ 0x08016A04
_08016A28:
.byte 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40
ResolveCollisionLayer::
non_word_aligned_thumb_func_start ResolveCollisionLayer
ResolveCollisionLayer:
push {r4, r5, lr}
adds r4, r0, #0
movs r5, #0x38
@ -100,7 +106,8 @@ _08016A64:
bl UpdateSpriteForCollisionLayer
pop {r4, r5, pc}
CheckOnLayerTransition::
non_word_aligned_thumb_func_start CheckOnLayerTransition
CheckOnLayerTransition:
push {r4, r5, lr}
adds r4, r0, #0
bl GetActTileAtEntity // tile under me
@ -141,7 +148,8 @@ gTransitionTiles:
transition_tile 0x26, 3, 3
.short 0x0000
UpdateCollisionLayer::
non_word_aligned_thumb_func_start UpdateCollisionLayer
UpdateCollisionLayer:
push {r4, lr}
adds r4, r0, #0
bl CheckOnLayerTransition