managerC.c: ok

one minor non_matching
This commit is contained in:
Ibot02 2020-11-13 03:16:49 +01:00
parent b876bbc28e
commit 0f562885f9
4 changed files with 347 additions and 713 deletions

View File

@ -1,712 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0805884C
sub_0805884C: @ 0x0805884C
push {r4, lr}
adds r4, r0, #0
ldr r1, _08058880 @ =gUnk_0810821C
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_08058BC8
ldr r0, _08058884 @ =gUnk_03003DE4
ldrb r1, [r0]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #9
ldr r1, _08058888 @ =gUnk_02017AA0
adds r0, r0, r1
ldr r1, _0805888C @ =0x04000020
ldr r2, _08058890 @ =0xA2600008
bl sub_0805622C
pop {r4, pc}
.align 2, 0
_08058880: .4byte gUnk_0810821C
_08058884: .4byte gUnk_03003DE4
_08058888: .4byte gUnk_02017AA0
_0805888C: .4byte 0x04000020
_08058890: .4byte 0xA2600008
thumb_func_start sub_08058894
sub_08058894: @ 0x08058894
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, _080588C4 @ =0x00001234
str r0, [r4, #0x28]
movs r0, #0x15
movs r1, #2
bl CheckLocalFlags
rsbs r1, r0, #0
orrs r1, r0
lsrs r1, r1, #0x1f
strb r1, [r4, #0xe]
adds r0, r4, #0
bl sub_08058CB0
ldr r1, _080588C8 @ =sub_08058D34
adds r0, r4, #0
movs r2, #0
bl sub_08052D74
pop {r4, pc}
.align 2, 0
_080588C4: .4byte 0x00001234
_080588C8: .4byte sub_08058D34
thumb_func_start sub_080588CC
sub_080588CC: @ 0x080588CC
push {r4, lr}
adds r4, r0, #0
bl sub_08058CFC
adds r0, r4, #0
bl sub_08058A04
ldr r0, _080588E8 @ =gScreenTransition
ldrb r0, [r0, #8]
cmp r0, #0
beq _080588EC
movs r0, #2
strb r0, [r4, #0xc]
b _080588F2
.align 2, 0
_080588E8: .4byte gScreenTransition
_080588EC:
adds r0, r4, #0
bl sub_080588F8
_080588F2:
pop {r4, pc}
thumb_func_start nullsub_108
nullsub_108: @ 0x080588F4
bx lr
.align 2, 0
thumb_func_start sub_080588F8
sub_080588F8: @ 0x080588F8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _08058952
movs r0, #0x26
ldrsh r2, [r4, r0]
ldr r0, [r4, #0x28]
subs r1, r0, r2
cmp r1, #0
blt _08058914
cmp r1, #8
bhi _0805891A
b _08058968
_08058914:
subs r0, r2, r0
cmp r0, #8
bls _08058968
_0805891A:
ldr r0, _08058934 @ =0x00001234
str r0, [r4, #0x28]
movs r2, #0x26
ldrsh r1, [r4, r2]
ldr r0, _08058938 @ =0x0000FFFE
ands r1, r0
cmp r1, #0xa0
beq _08058940
cmp r1, #0xa0
bgt _0805893C
cmp r1, #0x48
beq _08058940
b _08058968
.align 2, 0
_08058934: .4byte 0x00001234
_08058938: .4byte 0x0000FFFE
_0805893C:
cmp r1, #0xf0
bne _08058968
_08058940:
movs r3, #0x26
ldrsh r0, [r4, r3]
str r0, [r4, #0x28]
movs r0, #0x2d
strb r0, [r4, #0xf]
movs r0, #0x8c
bl PlaySFX
b _08058968
_08058952:
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x29
bls _08058964
ldr r0, [r4, #0x28]
subs r0, #2
b _08058966
_08058964:
ldr r0, [r4, #0x28]
_08058966:
strh r0, [r4, #0x26]
_08058968:
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _080589DE
ldr r0, _080589A4 @ =gPlayerEntity
movs r2, #0x32
ldrsh r1, [r0, r2]
ldr r0, _080589A8 @ =gRoomControls
ldrh r0, [r0, #8]
subs r2, r1, r0
adds r1, r2, #0
subs r1, #0x50
cmp r1, #0
bge _08058986
movs r1, #0x50
subs r1, r1, r2
_08058986:
lsrs r1, r1, #3
lsls r0, r1, #1
adds r0, r0, r1
lsls r0, r0, #0xc
movs r3, #0x80
lsls r3, r3, #7
adds r1, r0, r3
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _080589DE
cmp r2, #0x48
bgt _080589AC
ldr r0, [r4, #0x24]
subs r0, r0, r1
b _080589B4
.align 2, 0
_080589A4: .4byte gPlayerEntity
_080589A8: .4byte gRoomControls
_080589AC:
cmp r2, #0x57
ble _080589B6
ldr r0, [r4, #0x24]
adds r0, r0, r1
_080589B4:
str r0, [r4, #0x24]
_080589B6:
ldr r2, [r4, #0x2c]
ldr r0, [r4, #0x24]
subs r1, r2, r0
adds r3, r0, #0
cmp r1, #0
blt _080589CC
movs r0, #0x80
lsls r0, r0, #0xd
cmp r1, r0
bhi _080589D6
b _080589DE
_080589CC:
subs r1, r3, r2
movs r0, #0x80
lsls r0, r0, #0xd
cmp r1, r0
bls _080589DE
_080589D6:
str r3, [r4, #0x2c]
movs r0, #0x8b
bl PlaySFX
_080589DE:
movs r0, #0x26
ldrsh r1, [r4, r0]
str r1, [r4, #0x20]
cmp r1, #0
bge _080589F0
ldr r0, _080589EC @ =0x000001FF
b _080589F8
.align 2, 0
_080589EC: .4byte 0x000001FF
_080589F0:
ldr r0, _08058A00 @ =0x000001FF
cmp r1, r0
ble _080589FC
movs r0, #0
_080589F8:
str r0, [r4, #0x20]
strh r0, [r4, #0x26]
_080589FC:
pop {r4, pc}
.align 2, 0
_08058A00: .4byte 0x000001FF
thumb_func_start sub_08058A04
sub_08058A04: @ 0x08058A04
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r4, r0, #0
ldr r6, _08058A68 @ =gPlayerEntity
movs r0, #0x2e
ldrsh r1, [r6, r0]
ldr r7, _08058A6C @ =gRoomControls
ldrh r0, [r7, #6]
subs r1, r1, r0
mov r8, r1
movs r0, #0x32
ldrsh r1, [r6, r0]
ldrh r0, [r7, #8]
subs r5, r1, r0
ldr r0, [r4, #0x20]
ldr r1, _08058A70 @ =0xFFFFFEE8
adds r0, r0, r1
cmp r0, #0xc
bhi _08058A78
movs r0, #0x17
bl CheckGlobalFlag
cmp r0, #0
beq _08058A78
mov r0, r8
subs r0, #0x6d
cmp r0, #0x16
bhi _08058A78
adds r0, r5, #0
subs r0, #0x45
cmp r0, #0x16
bhi _08058A78
movs r0, #0x36
ldrsh r2, [r6, r0]
cmp r2, #0
bne _08058A78
ldr r0, _08058A74 @ =gPlayerState
movs r1, #3
strb r1, [r0, #0xc]
adds r0, #0x38
strb r2, [r0]
ldrh r0, [r7, #6]
adds r0, #0x78
strh r0, [r6, #0x2e]
ldrh r0, [r7, #8]
adds r0, #0x50
strh r0, [r6, #0x32]
b _08058AFC
.align 2, 0
_08058A68: .4byte gPlayerEntity
_08058A6C: .4byte gRoomControls
_08058A70: .4byte 0xFFFFFEE8
_08058A74: .4byte gPlayerState
_08058A78:
mov r1, r8
cmp r1, #0x77
bgt _08058AC0
cmp r5, #0x4f
bgt _08058AA0
ldr r3, _08058A9C @ =gUnk_08108228
adds r0, r4, #0
movs r1, #0x88
movs r2, #0xb0
bl sub_08058B08
cmp r0, #0
beq _08058AFC
adds r0, r4, #0
movs r1, #0
bl sub_08058B5C
b _08058AFC
.align 2, 0
_08058A9C: .4byte gUnk_08108228
_08058AA0:
ldr r3, _08058ABC @ =gUnk_08108258
adds r0, r4, #0
movs r1, #0x38
movs r2, #0x60
bl sub_08058B08
cmp r0, #0
beq _08058AFC
adds r0, r4, #0
movs r1, #1
bl sub_08058B5C
b _08058AFC
.align 2, 0
_08058ABC: .4byte gUnk_08108258
_08058AC0:
cmp r5, #0x4f
bgt _08058AE4
movs r2, #0x84
lsls r2, r2, #1
ldr r3, _08058AE0 @ =gUnk_08108288
adds r0, r4, #0
movs r1, #0xe0
bl sub_08058B08
cmp r0, #0
beq _08058AFC
adds r0, r4, #0
movs r1, #2
bl sub_08058B5C
b _08058AFC
.align 2, 0
_08058AE0: .4byte gUnk_08108288
_08058AE4:
ldr r3, _08058B04 @ =gUnk_081082B8
adds r0, r4, #0
movs r1, #0x90
movs r2, #0xb8
bl sub_08058B08
cmp r0, #0
beq _08058AFC
adds r0, r4, #0
movs r1, #3
bl sub_08058B5C
_08058AFC:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08058B04: .4byte gUnk_081082B8
thumb_func_start sub_08058B08
sub_08058B08: @ 0x08058B08
push {r4, r5, lr}
adds r4, r3, #0
ldr r0, [r0, #0x20]
cmp r0, r1
blo _08058B16
cmp r0, r2
bls _08058B1A
_08058B16:
movs r0, #0
b _08058B50
_08058B1A:
subs r0, r0, r1
lsrs r0, r0, #3
lsls r0, r0, #3
adds r4, r4, r0
ldr r3, _08058B54 @ =gPlayerEntity
movs r0, #0x2e
ldrsh r2, [r3, r0]
ldr r1, _08058B58 @ =gRoomControls
ldrh r0, [r1, #6]
subs r2, r2, r0
ldrh r0, [r4]
subs r2, r2, r0
movs r5, #0x32
ldrsh r0, [r3, r5]
ldrh r1, [r1, #8]
subs r0, r0, r1
ldrh r1, [r4, #2]
subs r0, r0, r1
movs r1, #0
ldrh r3, [r4, #4]
cmp r2, r3
bhs _08058B4E
ldrh r4, [r4, #6]
cmp r0, r4
bhs _08058B4E
movs r1, #1
_08058B4E:
adds r0, r1, #0
_08058B50:
pop {r4, r5, pc}
.align 2, 0
_08058B54: .4byte gPlayerEntity
_08058B58: .4byte gRoomControls
thumb_func_start sub_08058B5C
sub_08058B5C: @ 0x08058B5C
push {r4, r5, lr}
ldr r3, _08058BB4 @ =gScreenTransition
movs r0, #0
movs r4, #1
strb r4, [r3, #8]
strb r0, [r3, #9]
movs r5, #4
movs r0, #4
strb r0, [r3, #0xf]
ldr r0, _08058BB8 @ =gRoomControls
ldrb r0, [r0, #4]
strb r0, [r3, #0xc]
movs r0, #6
strb r0, [r3, #0xd]
adds r2, r1, #0
ands r2, r4
rsbs r0, r2, #0
orrs r0, r2
asrs r0, r0, #0x1f
ands r0, r5
strb r0, [r3, #0xe]
ldr r4, _08058BBC @ =gUnk_081082E8
lsls r2, r1, #1
adds r2, r2, r1
lsls r0, r2, #1
adds r0, r0, r4
ldrh r0, [r0]
strh r0, [r3, #0x10]
adds r0, r2, #1
lsls r0, r0, #1
adds r0, r0, r4
ldrh r0, [r0]
strh r0, [r3, #0x12]
ldr r1, _08058BC0 @ =gUnk_02002A40
adds r2, #2
lsls r2, r2, #1
adds r2, r2, r4
ldrh r0, [r2]
strb r0, [r1, #7]
ldr r0, _08058BC4 @ =0x00000121
bl PlaySFX
pop {r4, r5, pc}
.align 2, 0
_08058BB4: .4byte gScreenTransition
_08058BB8: .4byte gRoomControls
_08058BBC: .4byte gUnk_081082E8
_08058BC0: .4byte gUnk_02002A40
_08058BC4: .4byte 0x00000121
thumb_func_start sub_08058BC8
sub_08058BC8: @ 0x08058BC8
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
sub sp, #0x14
mov sb, r0
ldr r0, _08058C9C @ =gUnk_03003DE4
ldrb r1, [r0]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #9
ldr r1, _08058CA0 @ =gUnk_02017AA0
adds r4, r0, r1
movs r0, #0x80
lsls r0, r0, #9
str r0, [sp]
mov r1, sp
movs r2, #0
movs r0, #0x78
strh r0, [r1, #8]
movs r0, #0x80
strh r0, [r1, #0xa]
mov r0, sp
strh r2, [r0, #0x10]
movs r1, #0x80
lsls r1, r1, #1
strh r1, [r0, #0xe]
strh r1, [r0, #0xc]
movs r5, #0
mov r6, sp
ldr r0, _08058CA4 @ =gSineTable
mov r8, r0
adds r7, r1, #0
_08058C0A:
lsls r0, r5, #7
movs r1, #0xa0
bl __divsi3
movs r1, #0xff
ands r0, r1
lsls r1, r0, #1
add r1, r8
movs r3, #0
ldrsh r2, [r1, r3]
lsls r1, r2, #1
adds r1, r1, r2
asrs r1, r1, #2
adds r1, r1, r7
strh r1, [r6, #0xc]
lsls r0, r0, #2
add r0, r8
movs r1, #0
ldrsh r0, [r0, r1]
asrs r0, r0, #4
subs r0, r7, r0
strh r0, [r6, #0xe]
mov r3, sb
ldr r0, [r3, #0x20]
adds r0, r0, r5
lsls r0, r0, #8
str r0, [sp, #4]
mov r0, sp
adds r1, r4, #0
movs r2, #1
bl BgAffineSet
adds r4, #0x10
adds r5, #1
cmp r5, #0x9f
bls _08058C0A
ldr r0, _08058C9C @ =gUnk_03003DE4
ldrb r1, [r0]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #9
ldr r1, _08058CA8 @ =gUnk_02017BA0
adds r4, r0, r1
ldr r2, _08058CAC @ =gScreen
ldrh r0, [r4]
strh r0, [r2, #0x38]
ldrh r0, [r4, #2]
strh r0, [r2, #0x3a]
ldrh r0, [r4, #4]
strh r0, [r2, #0x3c]
ldrh r0, [r4, #6]
strh r0, [r2, #0x3e]
ldrh r1, [r4, #8]
adds r0, r2, #0
adds r0, #0x40
strh r1, [r0]
ldrh r0, [r4, #0xa]
adds r1, r2, #0
adds r1, #0x42
strh r0, [r1]
ldrh r1, [r4, #0xc]
adds r0, r2, #0
adds r0, #0x44
strh r1, [r0]
ldrh r1, [r4, #0xe]
adds r0, #2
strh r1, [r0]
add sp, #0x14
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08058C9C: .4byte gUnk_03003DE4
_08058CA0: .4byte gUnk_02017AA0
_08058CA4: .4byte gSineTable
_08058CA8: .4byte gUnk_02017BA0
_08058CAC: .4byte gScreen
thumb_func_start sub_08058CB0
sub_08058CB0: @ 0x08058CB0
push {r4, lr}
adds r4, r0, #0
ldr r2, _08058CD8 @ =gPlayerEntity
movs r0, #0x2e
ldrsh r1, [r2, r0]
ldr r3, _08058CDC @ =gRoomControls
ldrh r0, [r3, #6]
subs r1, r1, r0
movs r0, #0x32
ldrsh r2, [r2, r0]
ldrh r0, [r3, #8]
subs r2, r2, r0
cmp r1, #0x77
bhi _08058CE0
movs r1, #1
cmp r2, #0x4f
bhi _08058CE8
movs r1, #0
b _08058CE8
.align 2, 0
_08058CD8: .4byte gPlayerEntity
_08058CDC: .4byte gRoomControls
_08058CE0:
movs r1, #3
cmp r2, #0x4f
bhi _08058CE8
movs r1, #2
_08058CE8:
ldr r0, _08058CF8 @ =gUnk_08108300
lsls r1, r1, #1
adds r1, r1, r0
ldrh r0, [r1]
str r0, [r4, #0x20]
strh r0, [r4, #0x26]
pop {r4, pc}
.align 2, 0
_08058CF8: .4byte gUnk_08108300
thumb_func_start sub_08058CFC
sub_08058CFC: @ 0x08058CFC
push {r4, r5, lr}
ldr r5, _08058D2C @ =gPlayerEntity
movs r1, #0x32
ldrsh r0, [r5, r1]
ldr r1, _08058D30 @ =gRoomControls
movs r2, #0xc
ldrsh r1, [r1, r2]
subs r4, r0, r1
cmp r4, #0x4b
bhi _08058D1A
adds r0, r5, #0
movs r1, #0xc0
movs r2, #0x10
bl sub_080044AE
_08058D1A:
cmp r4, #0x54
bls _08058D28
adds r0, r5, #0
movs r1, #0xc0
movs r2, #0
bl sub_080044AE
_08058D28:
pop {r4, r5, pc}
.align 2, 0
_08058D2C: .4byte gPlayerEntity
_08058D30: .4byte gRoomControls
thumb_func_start sub_08058D34
sub_08058D34: @ 0x08058D34
push {r4, lr}
movs r0, #0x28
bl LoadPaletteGroup
ldr r0, _08058DAC @ =gUnk_02017700
movs r2, #0x90
lsls r2, r2, #2
adds r1, r0, r2
movs r2, #0x20
bl _DmaCopy
ldr r2, _08058DB0 @ =gUsedPalettes
ldr r0, [r2]
movs r1, #0x80
lsls r1, r1, #0xe
orrs r0, r1
str r0, [r2]
movs r0, #0x16
bl LoadGfxGroup
ldr r1, _08058DB4 @ =gScreen
ldrh r0, [r1]
movs r3, #0
movs r2, #1
movs r4, #0
orrs r0, r2
strh r0, [r1]
ldr r0, _08058DB8 @ =0x0000BC82
strh r0, [r1, #0x20]
ldr r0, _08058DBC @ =0x00005E86
strh r0, [r1, #0x14]
strh r3, [r1, #0x16]
strh r3, [r1, #0x18]
adds r2, r1, #0
adds r2, #0x66
ldr r0, _08058DC0 @ =0x00003456
strh r0, [r2]
adds r1, #0x68
ldr r0, _08058DC4 @ =0x00000909
strh r0, [r1]
ldr r0, _08058DC8 @ =gArea
movs r2, #0x86
lsls r2, r2, #4
adds r1, r0, r2
adds r2, #4
adds r0, r0, r2
ldr r0, [r0]
str r0, [r1]
ldr r0, _08058DCC @ =gUnk_02000070
strb r4, [r0]
movs r0, #0x17
bl CheckGlobalFlag
cmp r0, #0
beq _08058DA8
movs r0, #0x4a
bl LoadGfxGroup
_08058DA8:
pop {r4, pc}
.align 2, 0
_08058DAC: .4byte gUnk_02017700
_08058DB0: .4byte gUsedPalettes
_08058DB4: .4byte gScreen
_08058DB8: .4byte 0x0000BC82
_08058DBC: .4byte 0x00005E86
_08058DC0: .4byte 0x00003456
_08058DC4: .4byte 0x00000909
_08058DC8: .4byte gArea
_08058DCC: .4byte gUnk_02000070

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@ -0,0 +1,66 @@
sub_08058D34: @ 0x08058D34
push {r4, lr}
mov r0, #0x28
bl LoadPaletteGroup
ldr r0, _08058DAC @ =gUnk_02017700
mov r2, #0x90
lsl r2, r2, #0x2
add r1, r0, r2
mov r2, #0x20
bl _DmaCopy
ldr r2, _08058DB0 @ =gUsedPalettes
ldr r0, [r2]
mov r1, #0x80
lsl r1, r1, #0xe
orr r0, r0, r1
str r0, [r2]
mov r0, #0x16
bl LoadGfxGroup
ldr r1, _08058DB4 @ =gScreen
ldrh r0, [r1]
mov r3, #0
mov r2, #0x1
mov r4, #0
orr r0, r0, r2
strh r0, [r1]
ldr r0, _08058DB8 @ =0x0000BC82
strh r0, [r1, #0x20]
ldr r0, _08058DBC @ =0x00005E86
strh r0, [r1, #0x14]
strh r3, [r1, #0x16]
strh r3, [r1, #0x18]
add r2, r1, #0
add r2, r2, #0x66
ldr r0, _08058DC0 @ =0x00003456
strh r0, [r2]
add r1, r1, #0x68
ldr r0, _08058DC4 @ =0x00000909
strh r0, [r1]
ldr r0, _08058DC8 @ =gArea
mov r2, #0x86
lsl r2, r2, #0x4
add r1, r0, r2
add r2, r2, #0x4
add r0, r0, r2
ldr r0, [r0]
str r0, [r1]
ldr r0, _08058DCC @ =gUnk_02000070
strb r4, [r0]
mov r0, #0x17
bl CheckGlobalFlag
cmp r0, #0
beq _08058DA8
mov r0, #0x4a
bl LoadGfxGroup
_08058DA8:
pop {r4, pc}
.align 2,0
_08058DAC: .4byte gUnk_02017700
_08058DB0: .4byte gUsedPalettes
_08058DB4: .4byte gScreen
_08058DB8: .4byte 0x0000BC82
_08058DBC: .4byte 0x00005E86
_08058DC0: .4byte 0x00003456
_08058DC4: .4byte 0x00000909
_08058DC8: .4byte gArea
_08058DCC: .4byte gUnk_02000070

View File

@ -482,7 +482,7 @@ SECTIONS {
src/manager/manager9.o(.text); src/manager/manager9.o(.text);
src/manager/managerA.o(.text); src/manager/managerA.o(.text);
src/manager/managerB.o(.text); src/manager/managerB.o(.text);
asm/managerC.o(.text); src/manager/managerC.o(.text);
asm/managerD.o(.text); asm/managerD.o(.text);
src/manager/managerE.o(.text); src/manager/managerE.o(.text);
asm/managerF.o(.text); asm/managerF.o(.text);

280
src/manager/managerC.c Normal file
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@ -0,0 +1,280 @@
#include "global.h"
#include "manager.h"
#include "flags.h"
#include "structures.h"
#include "room.h"
#include "area.h"
#include "screen.h"
#include "trig.h"
#include "functions.h"
typedef struct {
Manager manager;
s32 unk_20;
union SplitWord unk_24;
u32 unk_28;
u32 unk_2c;
u8 unk_30[0x10];
} ManagerC;
typedef struct {
u16 unk_0;
u16 unk_2;
u16 unk_4;
u16 unk_6;
} struct_08108228;
extern void (* const gUnk_0810821C[])(ManagerC*);
extern const struct_08108228 gUnk_08108228[];
extern const struct_08108228 gUnk_08108258[];
extern const struct_08108228 gUnk_08108288[];
extern const struct_08108228 gUnk_081082B8[];
extern const u16 gUnk_081082E8[];
extern const u16 gUnk_08108300[];
void sub_08058BC8(ManagerC*);
void sub_08058CB0(ManagerC*);
void sub_08058CFC(void);
void sub_08058A04(ManagerC*);
void sub_080588F8(ManagerC*);
u32 sub_08058B08(ManagerC*, u32, u32, const struct_08108228*);
void sub_08058B5C(ManagerC*, u32);
void sub_08058D34(void);
extern void sub_0805622C(struct BgAffineDstData*, u32, u32);
extern void sub_08052D74(void*, void*, void*);
extern void sub_080044AE(Entity*, u32, u32);
extern void _DmaCopy(const void* src, void* dest, u32 size);
extern u8 gUnk_03003DE4[0xC];
extern struct BgAffineDstData gUnk_02017AA0[];
extern struct BgAffineDstData gUnk_02017BA0[];
extern u8 gUnk_02017700[];
extern u8 gUnk_02000070;
extern u32 gUsedPalettes;
void sub_0805884C(ManagerC* this) {
u32 tmp;
gUnk_0810821C[this->manager.action](this);
sub_08058BC8(this);
sub_0805622C(&gUnk_02017AA0[gUnk_03003DE4[0] * 0xA0], 0x04000020, 0xA2600008);
}
void sub_08058894(ManagerC* this) {
this->manager.action = 1;
this->unk_28 = 0x1234;
this->manager.unk_0e = CheckLocalFlags(0x15, 0x2) != 0;
sub_08058CB0(this);
sub_08052D74(this, sub_08058D34, 0);
}
void sub_080588CC(ManagerC* this) {
sub_08058CFC();
sub_08058A04(this);
if (gScreenTransition.transitioningOut) {
this->manager.action = 2;
} else {
sub_080588F8(this);
}
}
void nullsub_108(ManagerC* this) {}
#define ABS_DIFF_GT(a, b, c) (signed) a - b >= 0 ? a - b > c : b - a > c
void sub_080588F8(ManagerC* this) {
if (this->manager.unk_0f == 0) {
if (ABS_DIFF_GT(this->unk_28, this->unk_24.HALF.HI, 8)) {
this->unk_28 = 0x1234;
switch (this->unk_24.HALF.HI & 0xFFFE) {
case 0x48:
case 0xa0:
case 0xf0:
this->unk_28 = this->unk_24.HALF.HI;
this->manager.unk_0f = 0x2D;
PlaySFX(0x8c);
}
}
} else {
this->manager.unk_0f--;
if (this->manager.unk_0f > 0x29) {
this->unk_24.HALF.HI = this->unk_28 - 2;
} else {
this->unk_24.HALF.HI = this->unk_28;
}
}
if (this->manager.unk_0e) {
s32 tmp = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY;
u32 tmp2;
tmp2 = (((unsigned)(tmp - 0x50 < 0 ? 0x50 - tmp : tmp - 0x50) >> 3) * 0x3000) + 0x4000;
if (this->manager.unk_0f == 0) {
if (tmp < 0x49) {
this->unk_24.WORD -= tmp2;
} else if (tmp > 0x57) {
this->unk_24.WORD += tmp2;
}
if (ABS_DIFF_GT(this->unk_2c, this->unk_24.WORD, 0x100000)) {
this->unk_2c = this->unk_24.WORD;
PlaySFX(0x8b);
}
}
}
if ((this->unk_20 = this->unk_24.HALF.HI) < 0) {
this->unk_20 = 0x1FF;
this->unk_24.HALF.HI = 0x1FF;
} else if (this->unk_20 > 0x1FF) {
this->unk_20 = 0;
this->unk_24.HALF.HI = 0;
}
}
void sub_08058A04(ManagerC* this) {
s32 tmp = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX;
s32 tmp2 = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY;
if ((this->unk_20 - 0x118 < 0xDu) &&
CheckGlobalFlag(LV1TARU_OPEN) &&
(tmp - 0x6d < 0x17u) &&
(tmp2 - 0x45 < 0x17u) &&
(gPlayerEntity.height.HALF.HI == 0)) {
gPlayerState.playerAction = 3;
gPlayerState.field_0x38 = 0;
gPlayerEntity.x.HALF.HI = gRoomControls.roomOriginX + 0x78;
gPlayerEntity.y.HALF.HI = gRoomControls.roomOriginY + 0x50;
return;
}
if (tmp < 0x78) {
if (tmp2 < 0x50) {
if (sub_08058B08(this, 0x88, 0xB0, gUnk_08108228)) {
sub_08058B5C(this, 0);
}
} else {
if (sub_08058B08(this, 0x38, 0x60, gUnk_08108258)) {
sub_08058B5C(this, 1);
}
}
} else {
if (tmp2 < 0x50) {
if (sub_08058B08(this, 0xE0, 0x108, gUnk_08108288)) {
sub_08058B5C(this, 2);
}
} else {
if (sub_08058B08(this, 0x90, 0xB8, gUnk_081082B8)) {
sub_08058B5C(this, 3);
}
}
}
}
u32 sub_08058B08(ManagerC* this, u32 unk1, u32 unk2, const struct_08108228* unk3) {
u32 tmp = this->unk_20;
if (tmp < unk1 || tmp > unk2) {
return 0;
} else {
u32 tmp2, tmp3;
tmp -= unk1;
tmp >>= 3;
unk3 += tmp;
tmp2 = (gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX - unk3->unk_0);
tmp3 = (gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY - unk3->unk_2);
return ((tmp2 < unk3->unk_4) && (tmp3 < unk3->unk_6));
}
}
void sub_08058B5C(ManagerC* this, u32 unk1) {
gScreenTransition.transitioningOut = 1;
gScreenTransition.transitionType = 0;
gScreenTransition.field_0xf = 4;
gScreenTransition.areaID = gRoomControls.areaID;
gScreenTransition.roomID = 6;
gScreenTransition.playerState = unk1 & 1 ? 4 : 0;
gScreenTransition.playerStartPos.HALF.x = gUnk_081082E8[unk1*3];
gScreenTransition.playerStartPos.HALF.y = gUnk_081082E8[unk1*3+1];
gUnk_02002A40.unk7 = gUnk_081082E8[unk1*3+2];
PlaySFX(0x121);
}
void sub_08058BC8(ManagerC* this) {
struct BgAffineDstData * tmp = &gUnk_02017AA0[gUnk_03003DE4[0]*0xA0];
struct BgAffineSrcData tmp2;
s32 tmp3;
tmp2.texX = 0x10000;
tmp2.scrX = 0x78;
tmp2.scrY = 0x80;
tmp2.alpha = 0;
tmp2.sy = 0x100;
tmp2.sx = 0x100;
tmp3 = 0;
do {
u32 indx = ((tmp3 << 7) / 0xA0) & 0xFF;
tmp2.sx = 0x100 + ((gSineTable[indx] * 3) >> 2);
tmp2.sy = 0x100 - ((gSineTable[indx * 2] * 2) >> 5);//yes, it makes no sense to multiply first and then shift right, but it's matching this way
tmp2.texY = (this->unk_20 + tmp3) << 8;
BgAffineSet(&tmp2, tmp, 1);
tmp++;
} while (++tmp3<0xA0u);
tmp = &gUnk_02017BA0[gUnk_03003DE4[0]*0xA0];
gScreen.controls.bg2dx = tmp->pa;
gScreen.controls.bg2dmx = tmp->pb;
gScreen.controls.bg2dy = tmp->pc;
gScreen.controls.bg2dmy = tmp->pd;
gScreen.controls.bg2xPointLeastSig = ((union SplitWord *) &tmp->dx)->HALF.LO;
gScreen.controls.bg2xPointMostSig = ((union SplitWord *) &tmp->dx)->HALF.HI;
gScreen.controls.bg2yPointLeastSig = ((union SplitWord *) &tmp->dy)->HALF.LO;
gScreen.controls.bg2yPointMostSig = ((union SplitWord *) &tmp->dy)->HALF.HI;
}
void sub_08058CB0(ManagerC* this) {
u32 tmp = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX;
u32 tmp2 = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY;
u32 tmp3;
if (tmp < 0x78) {
tmp3 = 1;
if (tmp2 < 0x50) {
tmp3 = 0;
}
} else {
tmp3 = 3;
if (tmp2 < 0x50) {
tmp3 = 2;
}
}
this->unk_24.HALF.HI = this->unk_20 = gUnk_08108300[tmp3];
}
void sub_08058CFC() {
u32 tmp = gPlayerEntity.y.HALF.HI - gRoomControls.roomScrollY;
if (tmp < 0x4C) {
sub_080044AE(&gPlayerEntity, 0xC0, 0x10);
}
if (tmp > 0x54) {
sub_080044AE(&gPlayerEntity, 0xC0, 0);
}
}
#ifdef NON_MATCHING
void sub_08058D34() {
LoadPaletteGroup(0x28);
_DmaCopy(gUnk_02017700, gUnk_02017700 + 0x240, 0x20);
gUsedPalettes |= 0x200000;
LoadGfxGroup(0x16);
gScreen.lcd.displayControl |= 1;
gScreen.affine.bg2Control = 0xBC82;
gScreen.bg.bg1xOffset = 0x5E86;
gScreen.bg.bg1yOffset = 0;
gScreen.bg.bg2xOffset = 0;
gScreen.controls.layerFXControl = 0x3456;
gScreen.controls.alphaBlend = 0x909;
gArea.musicIndex = gArea.pMusicIndex;
gUnk_02000070 = 0;
if (CheckGlobalFlag(LV1TARU_OPEN)) {
LoadGfxGroup(0x4A);
}
}
#else
NAKED
void sub_08058D34() {
asm(".include \"asm/non_matching/managerC/sub_08058D34.inc\"");
}
#endif