Merge remote-tracking branch 'upstream/master' into docs

This commit is contained in:
Marcus Huderle 2020-08-15 16:08:55 -05:00
commit 1a6dc8f838
9 changed files with 304 additions and 540 deletions

View File

@ -1,145 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start LilypadSmall
LilypadSmall: @ 0x08097A5C
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
cmp r0, #0
bne _08097AAC
movs r4, #1
movs r0, #1
strb r0, [r5, #0xc]
movs r0, #0x5a
strb r0, [r5, #0xe]
bl Random
strb r0, [r5, #0xf]
lsrs r0, r0, #0x10
movs r1, #3
ands r0, r1
strb r0, [r5, #0x1e]
ldrb r1, [r5, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
orrs r0, r4
strb r0, [r5, #0x18]
adds r2, r5, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
strb r0, [r2]
ldrb r0, [r5, #0xb]
bl GetCurrentRoomProperty
str r0, [r5, #0x54]
adds r1, r5, #0
adds r1, #0x54
adds r2, r5, #0
adds r2, #0x70
adds r0, r5, #0
bl sub_080A2CC0
_08097AAC:
adds r0, r5, #0
bl sub_08097ADC
adds r1, r0, #0
adds r0, r5, #0
bl sub_080A2BE4
adds r0, r5, #0
bl sub_08097B24
adds r2, r5, #0
adds r2, #0x70
ldrh r0, [r2]
subs r0, #1
strh r0, [r2]
lsls r0, r0, #0x10
cmp r0, #0
bne _08097ADA
adds r1, r5, #0
adds r1, #0x54
adds r0, r5, #0
bl sub_080A2CC0
_08097ADA:
pop {r4, r5, pc}
thumb_func_start sub_08097ADC
sub_08097ADC: @ 0x08097ADC
push {r4, r5, lr}
adds r2, r0, #0
ldr r5, _08097B18 @ =gPlayerState
ldr r0, [r5, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _08097B20
ldr r4, _08097B1C @ =gPlayerEntity
adds r0, r2, #0
adds r1, r4, #0
movs r2, #8
movs r3, #8
bl sub_080041A0
cmp r0, #0
beq _08097B20
bl sub_08079F8C
cmp r0, #0
beq _08097B20
movs r0, #1
strb r0, [r5, #0x14]
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _08097B20
movs r0, #1
b _08097B22
.align 2, 0
_08097B18: .4byte gPlayerState
_08097B1C: .4byte gPlayerEntity
_08097B20:
movs r0, #0
_08097B22:
pop {r4, r5, pc}
thumb_func_start sub_08097B24
sub_08097B24: @ 0x08097B24
push {r4, lr}
adds r3, r0, #0
ldrb r0, [r3, #0xe]
subs r0, #1
strb r0, [r3, #0xe]
movs r4, #0xff
lsls r0, r0, #0x18
cmp r0, #0
bne _08097B44
movs r0, #0x5a
strb r0, [r3, #0xe]
ldrb r0, [r3, #0x1e]
adds r0, #1
movs r1, #3
ands r0, r1
strb r0, [r3, #0x1e]
_08097B44:
ldr r2, _08097B68 @ =gUnk_08123318
ldrb r0, [r3, #0xf]
adds r0, #1
strb r0, [r3, #0xf]
ands r0, r4
lsrs r0, r0, #5
movs r1, #7
ands r0, r1
lsls r0, r0, #1
adds r0, r0, r2
ldrh r2, [r0]
adds r0, r3, #0
adds r1, r2, #0
movs r3, #0
bl sub_0805EC9C
pop {r4, pc}
.align 2, 0
_08097B68: .4byte gUnk_08123318

386
asm/pot.s
View File

@ -1,386 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08082614
sub_08082614: @ 0x08082614
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
bl sub_0800445C
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
beq _08082638
adds r0, r5, #0
bl sub_0806F69C
adds r0, r5, #0
bl sub_08016A6C
b _080826DC
_08082638:
adds r0, r5, #0
bl sub_0800442E
cmp r0, #0
bne _080826DC
movs r0, #1
strb r0, [r5, #0xc]
ldr r0, _080826A4 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _08082658
ldrh r0, [r5, #0x24]
lsls r0, r0, #1
strh r0, [r5, #0x24]
_08082658:
movs r1, #0x2e
ldrsh r0, [r5, r1]
ldr r2, _080826A8 @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r4, #0x32
ldrsh r1, [r5, r4]
ldrh r2, [r2, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
adds r4, r5, #0
adds r4, #0x38
ldrb r1, [r4]
bl sub_080001DA
adds r1, r5, #0
adds r1, #0x70
strh r0, [r1]
adds r0, r5, #0
bl GetTileTypeByEntity
adds r6, r4, #0
cmp r0, #0x72
bhi _080826AC
cmp r0, #0x71
blo _080826AC
adds r0, r5, #0
movs r1, #0
bl sub_08082850
b _080826DC
.align 2, 0
_080826A4: .4byte gPlayerState
_080826A8: .4byte gRoomControls
_080826AC:
movs r0, #0x80
lsls r0, r0, #7
movs r7, #0x2e
ldrsh r1, [r5, r7]
ldr r3, _080826E0 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r7, #0x32
ldrsh r2, [r5, r7]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
ldrb r2, [r6]
bl SetTile
adds r0, r5, #0
bl sub_08078930
_080826DC:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080826E0: .4byte gRoomControls
thumb_func_start sub_080826E4
sub_080826E4: @ 0x080826E4
push {lr}
ldr r2, _080826F8 @ =gUnk_0811F0C4
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080826F8: .4byte gUnk_0811F0C4
thumb_func_start sub_080826FC
sub_080826FC: @ 0x080826FC
movs r2, #0
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x30
strb r1, [r0, #0x1d]
strb r2, [r0, #0xe]
bx lr
.align 2, 0
thumb_func_start sub_0808270C
sub_0808270C: @ 0x0808270C
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r0, _08082768 @ =gPlayerState
ldrb r1, [r0, #0x1c]
movs r0, #0xf
ands r0, r1
cmp r0, #1
bne _0808272A
adds r0, r5, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0x13
beq _08082770
_0808272A:
adds r1, r5, #0
adds r1, #0x62
movs r0, #0
strb r0, [r1]
movs r0, #1
strb r0, [r5, #0xc]
movs r0, #0x80
lsls r0, r0, #7
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _0808276C @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
b _08082776
.align 2, 0
_08082768: .4byte gPlayerState
_0808276C: .4byte gRoomControls
_08082770:
adds r0, r5, #0
bl sub_0806F4E8
_08082776:
pop {r4, r5, r6, pc}
thumb_func_start sub_08082778
sub_08082778: @ 0x08082778
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r1, [r5, #0xe]
cmp r1, #0
bne _080827C4
movs r0, #1
strb r0, [r5, #0xe]
adds r0, r5, #0
adds r0, #0x62
strb r1, [r0]
adds r1, r5, #0
adds r1, #0x63
movs r0, #0xfe
strb r0, [r1]
adds r0, r5, #0
adds r0, #0x70
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _080827E8 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
_080827C4:
ldr r0, _080827EC @ =gPlayerState
ldrb r1, [r0, #0x1c]
movs r0, #0xf
ands r0, r1
cmp r0, #1
bne _080827DE
adds r0, r5, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0x13
beq _080827F0
_080827DE:
adds r0, r5, #0
movs r1, #0
bl sub_08082850
b _080827F6
.align 2, 0
_080827E8: .4byte gRoomControls
_080827EC: .4byte gPlayerState
_080827F0:
adds r0, r5, #0
bl sub_0806F3E4
_080827F6:
pop {r4, r5, r6, pc}
thumb_func_start sub_080827F8
sub_080827F8: @ 0x080827F8
push {lr}
adds r1, r0, #0
ldr r0, _08082810 @ =gPlayerState
ldrb r0, [r0, #0x1c]
cmp r0, #0
bne _0808280C
adds r0, r1, #0
movs r1, #0
bl sub_08082850
_0808280C:
pop {pc}
.align 2, 0
_08082810: .4byte gPlayerState
thumb_func_start nullsub_512
nullsub_512: @ 0x08082814
bx lr
.align 2, 0
thumb_func_start sub_08082818
sub_08082818: @ 0x08082818
push {lr}
movs r1, #0
bl sub_08082850
pop {pc}
.align 2, 0
thumb_func_start sub_08082824
sub_08082824: @ 0x08082824
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x20]
cmp r0, #0
bge _08082836
ldrb r0, [r4, #0x18]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x18]
_08082836:
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _0808284C
adds r0, r4, #0
movs r1, #0
bl sub_08082850
_0808284C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08082850
sub_08082850: @ 0x08082850
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
ldrb r1, [r4, #0xa]
adds r0, #0x7d
ldrb r2, [r0]
ldrb r3, [r4, #0xb]
adds r0, r4, #0
bl sub_0808288C
adds r2, r0, #0
adds r0, r4, #0
movs r1, #5
bl CreateFx
cmp r0, #0
beq _08082874
str r5, [r0, #0x50]
_08082874:
ldrb r0, [r4, #0xb]
cmp r0, #1
bne _08082884
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
_08082884:
bl DeleteThisEntity
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0808288C
sub_0808288C: @ 0x0808288C
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r7, r0, #0
adds r4, r1, #0
adds r5, r2, #0
mov r8, r3
movs r6, #0
cmp r4, #0
beq _080828A6
cmp r4, #0xff
bne _080828AA
b _080828D6
_080828A6:
movs r6, #0x80
b _080828D6
_080828AA:
adds r0, r7, #0
movs r1, #0
adds r2, r4, #0
adds r3, r5, #0
bl CreateObjectWithParent
adds r2, r0, #0
cmp r2, #0
beq _080828D6
mov r0, r8
cmp r0, #2
bne _080828D4
movs r0, #5
strb r0, [r2, #0xe]
adds r0, r7, #0
adds r0, #0x86
ldrh r1, [r0]
adds r0, r2, #0
adds r0, #0x86
strh r1, [r0]
b _080828D6
_080828D4:
strb r6, [r2, #0xe]
_080828D6:
adds r0, r6, #0
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0

View File

@ -7,6 +7,7 @@
#include "position.h" #include "position.h"
#include "player.h" #include "player.h"
#include "structures.h" #include "structures.h"
#include "room.h"
// Identified - to be sorted into header files // Identified - to be sorted into header files
extern u32 Random(void); extern u32 Random(void);
@ -225,6 +226,7 @@ extern void sub_08033744(Entity*);
extern void sub_0800417E(Entity*, u32); extern void sub_0800417E(Entity*, u32);
extern void sub_080784C8(); extern void sub_080784C8();
extern void sub_08017640(); extern void sub_08017640();
extern u32 sub_0808288C(Entity*, u32, u32, u32);
extern void sub_0806FDA0(Entity*); extern void sub_0806FDA0(Entity*);
extern void sub_080AE008(Entity*, u32, u32); extern void sub_080AE008(Entity*, u32, u32);
extern u32 sub_08016A30(Entity*); extern u32 sub_08016A30(Entity*);
@ -242,4 +244,8 @@ extern void HandleGameplayScreen(void);
extern void HandleGameOverScreen(void); extern void HandleGameOverScreen(void);
extern void HandleCreditsScreen(void); extern void HandleCreditsScreen(void);
extern void HandleDebugTextScreen(void); extern void HandleDebugTextScreen(void);
extern void sub_080A2BE4(Entity*, u32);
extern u32 sub_08097ADC(Entity*);
extern void sub_08097B24(Entity*);
extern u32 sub_08079F8C(void);
#endif #endif

View File

@ -20,7 +20,9 @@ typedef struct {
/*0x0d*/ u8 field_0xd[2]; /*0x0d*/ u8 field_0xd[2];
/*0x0f*/ u8 hurtBlinkSpeed; /*0x0f*/ u8 hurtBlinkSpeed;
/*0x10*/ u8 field_0x10[4]; /*0x10*/ u8 field_0x10[4];
/*0x14*/ u16 field_0x14[3]; /*0x11*/ u8 field_0x14;
/*0x11*/ u8 field_0x15;
/*0x14*/ u16 field_0x16[2];
/*0x1a*/ u8 field_0x1a[2]; /*0x1a*/ u8 field_0x1a[2];
/*0x1c*/ u8 field_0x1c; /*0x1c*/ u8 field_0x1c;
/*0x1d*/ u8 field_0x1d[5]; /*0x1d*/ u8 field_0x1d[5];

View File

@ -675,7 +675,6 @@ SECTIONS {
asm/button.o(.text); asm/button.o(.text);
asm/object4.o(.text); asm/object4.o(.text);
src/object/pot.o(.text); src/object/pot.o(.text);
asm/pot.o(.text);
asm/object6.o(.text); asm/object6.o(.text);
asm/blockPushed.o(.text); asm/blockPushed.o(.text);
asm/lockedDoor.o(.text); asm/lockedDoor.o(.text);
@ -793,7 +792,7 @@ SECTIONS {
asm/object70.o(.text); asm/object70.o(.text);
asm/pushableGrave.o(.text); asm/pushableGrave.o(.text);
asm/object72.o(.text); asm/object72.o(.text);
asm/lilypadSmall.o(.text); src/object/lilypadSmall.o(.text);
asm/object74.o(.text); asm/object74.o(.text);
src/object/bell.o(.text); src/object/bell.o(.text);
asm/macroDecorations.o(.text); asm/macroDecorations.o(.text);

View File

@ -182,6 +182,92 @@ u32 sub_0805457C(u32 arg0, u32 arg1) {
asm(".include \"asm/non_matching/code_0805457C.inc\""); asm(".include \"asm/non_matching/code_0805457C.inc\"");
} }
/*
extern u8 gUnk_080FE1DD[];
u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) {
u32 prereqID;
u32 adjustedParam;
u32 uVar1;
Entity* itemEntity;
adjustedParam = (u8)itemParameter;
switch (adjustedParam) {
case 0x3f:
if (!GetInventoryValue(0x40)) {
return 0;
}
if (itemParameter == 0) {
adjustedParam = 1;
}
case 0x5d:
if (!GetInventoryValue(0x65)) {
return 0;
}
break;
case 0x5e:
if (!GetInventoryValue(0x9)) {
return 0;
}
break;
case 0x5c:
case 0xfc ... 0xfe:
if (GetInventoryValue(0x67) == 0) {
return 0;
}
if (3 < gRoomVars.filler[5]) {
return 0;
}
if (itemID != 0x5c) {
adjustedParam = gUnk_080FE1DD[(Random() & 0x3f) + (itemID - 0xfc) * 0x40];
if (adjustedParam == 0) {
itemID = 0;
}
else {
itemID = 0x5c;
}
}
break;
case 0xff:
if (!GetInventoryValue(0x1)) {
return 0;
}
}
if (itemID != 0) {
if (itemID == 0xff) {
itemEntity = CreateEnemy(7, 0);
if (itemEntity != NULL) {
itemEntity->x.HALF.HI = arg0->x.HALF.HI;
itemEntity->y.HALF.HI = arg0->y.HALF.HI;
itemEntity->collisionLayer = arg0->collisionLayer;
UpdateSpriteOrderAndFlip(itemEntity);
}
} else {
itemEntity = CreateObject(0, itemID, adjustedParam);
if (itemEntity != NULL) {
if (arg0 == &gPlayerEntity) {
itemEntity->actionDelay = 1;
} else {
itemEntity->actionDelay = 0;
}
if ((arg0->entityType).type == 6) {
if (arg0->entityType.subtype == 99) {
arg0->attachedEntity = itemEntity;
} else if (arg0->entityType.subtype == 0x1e) {
itemEntity->direction = arg0->animationState << 3 | 0x80;
itemEntity->nonPlanarMovement = 0xc0;
itemEntity->field_0x20 = 0x18000;
}
}
CopyPosition(arg0, itemEntity);
}
}
}
return itemID;
}
*/
void sub_08054870(void) void sub_08054870(void)
{ {
gUnk_080FE2A0[gMenu.menuType](); gUnk_080FE2A0[gMenu.menuType]();

68
src/object/lilypadSmall.c Normal file
View File

@ -0,0 +1,68 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "player.h"
extern Entity* GetCurrentRoomProperty(u32);
extern void sub_080A2CC0(Entity*, Entity**, u16*);
extern u16 gUnk_08123318[];
void LilypadSmall(Entity *this)
{
u32 rand;
u16 *psVar4;
if (this->action == 0) {
this->action = 1;
this->actionDelay = 0x5a;
rand = Random();
this->field_0xf = rand;
this->frameIndex = (rand >> 0x10) & 3;
this->spriteSettings.b.draw = TRUE;
this->spritePriority.b0 = 7;
this->attachedEntity = GetCurrentRoomProperty(this->entityType.parameter);
sub_080A2CC0(this, &this->attachedEntity, &this->field_0x70.HALF.LO);
}
sub_080A2BE4(this, sub_08097ADC(this));
sub_08097B24(this);
psVar4 = (u16 *)&this->field_0x70;
if (--*psVar4 == 0) {
sub_080A2CC0(this, &this->attachedEntity, psVar4);
}
}
u32 sub_08097ADC(Entity *this)
{
if ((gPlayerState.flags.all & 0x80) == 0) {
return 0;
} else if (sub_080041A0(this,&gPlayerEntity,8,8) == 0) {
return 0;
} else if (sub_08079F8C() == 0) {
return 0;
} else {
gPlayerState.field_0x14 = 1;
if (gPlayerEntity.height.HALF.HI != 0) {
return 0;
} else {
return 1;
}
}
}
void sub_08097B24(Entity *this)
{
u32 temp;
u32 temp2;
u16 *temp3;
if (--this->actionDelay == 0) {
this->actionDelay = 0x5a;
this->frameIndex = (this->frameIndex + 1) & 3;
}
temp3 = gUnk_08123318;
temp2 = ++this->field_0xf;
temp = temp3[(temp2 >> 5) & 7];
sub_0805EC9C(this, temp, temp, 0);
}

View File

@ -5,8 +5,13 @@
#include "player.h" #include "player.h"
#include "room.h" #include "room.h"
static void sub_08082824(Entity*);
static void sub_08082850(Entity*, Entity*);
static void sub_08082608(Entity*);
extern void (*const gUnk_0811F090[])(Entity*); extern void (*const gUnk_0811F090[])(Entity*);
extern void (*const gUnk_0811F0A8[])(Entity*); extern void (*const gUnk_0811F0A8[])(Entity*);
extern void (*const gUnk_0811F0C4[])(Entity*);
extern BoundingBox gUnk_080FD338; // TODO: should be const extern BoundingBox gUnk_080FD338; // TODO: should be const
extern BoundingBox gUnk_080FD340; // TODO: should be const extern BoundingBox gUnk_080FD340; // TODO: should be const
@ -15,10 +20,9 @@ extern u32 sub_08016A30(Entity*);
extern u32 sub_080001DA(u32, u32); extern u32 sub_080001DA(u32, u32);
extern u32 GetTileTypeByEntity(Entity*); extern u32 GetTileTypeByEntity(Entity*);
extern void sub_08078930(Entity*); extern void sub_08078930(Entity*);
extern void sub_08082824(Entity*);
extern u32 sub_080002B8(Entity*); extern u32 sub_080002B8(Entity*);
extern void sub_08082850(Entity*, Entity*); extern void sub_08016A6C(Entity*);
extern void sub_08082608(Entity*); extern u32 sub_0800442E(Entity*);
void Pot(Entity* this) { void Pot(Entity* this) {
gUnk_0811F090[this->action](this); gUnk_0811F090[this->action](this);
@ -163,7 +167,137 @@ void sub_080825F0(Entity* this) {
} }
} }
void sub_08082608(Entity* this) { static void sub_08082608(Entity* this) {
this->action = 1; this->action = 1;
this->previousActionFlag = 0; this->previousActionFlag = 0;
} }
void sub_08082614(Entity* this) {
u32 tileType;
sub_0800445C(this);
if (--this->actionDelay != 0xFF) {
sub_0806F69C(this);
sub_08016A6C(this);
return;
}
if (sub_0800442E(this)) {
return;
}
this->action = 1;
if (gPlayerState.flags.all & 0x80) {
this->nonPlanarMovement <<= 1;
}
this->field_0x70.HALF.LO = sub_080001DA(COORD_TO_TILE(this), this->collisionLayer);
tileType = GetTileTypeByEntity(this);
switch (tileType) {
case 0x71:
case 0x72:
sub_08082850(this, NULL);
break;
default:
SetTile(0x4000, COORD_TO_TILE(this), this->collisionLayer);
sub_08078930(this);
break;
}
}
void sub_080826E4(Entity* this) {
gUnk_0811F0C4[this->previousActionFlag](this);
}
void sub_080826FC(Entity* this) {
this->previousActionFlag = 1;
this->field_0x1d = 48;
this->actionDelay = 0;
}
void sub_0808270C(Entity* this) {
if ((gPlayerState.field_0x1c & 0xF) != 0x1 || (this->bitfield & 0x7F) != 0x13) {
this->spriteOffsetX = 0;
this->action = 1;
SetTile(0x4000, COORD_TO_TILE(this), this->collisionLayer);
} else {
sub_0806F4E8(this);
}
}
void sub_08082778(Entity* this) {
if (this->actionDelay == 0) {
this->actionDelay = 1;
this->spriteOffsetX = 0;
this->spriteOffsetY = -2;
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
}
if ((gPlayerState.field_0x1c & 0xF) != 0x1 || (this->bitfield & 0x7F) != 0x13) {
sub_08082850(this, NULL);
} else {
sub_0806F3E4(this);
}
}
void sub_080827F8(Entity* this) {
if (gPlayerState.field_0x1c == 0) {
sub_08082850(this, NULL);
}
}
void nullsub_512(Entity* this) {
}
void sub_08082818(Entity* this) {
sub_08082850(this, NULL);
}
static void sub_08082824(Entity* this) {
if (this->field_0x20 < 0) {
this->spriteSettings.b.flipY = 1;
}
if (sub_08003FC4(this, 0x2000) == 0) {
sub_08082850(this, NULL);
}
}
static void sub_08082850(Entity* this, Entity* parent) {
u32 parameter = sub_0808288C(this, this->entityType.form, this->field_0x7c.BYTES.byte1, this->entityType.parameter);
Entity* fxEntity = CreateFx(this, 5, parameter);
if (fxEntity) {
fxEntity->parent = parent;
}
if (this->entityType.parameter == 1) {
SetFlag(this->field_0x86);
}
DeleteThisEntity();
}
u32 sub_0808288C(Entity* this, u32 form, u32 arg2, u32 arg3) {
Entity* entity;
u32 result = 0;
switch (form) {
case 0xFF:
result = 0;
break;
case 0:
result = 0x80;
break;
default:
entity = CreateObjectWithParent(this, 0, form, arg2);
if (entity) {
if (arg3 == 2) {
entity->actionDelay = 5;
entity->field_0x86 = this->field_0x86;
} else {
entity->actionDelay = 0;
}
}
break;
}
return result;
}

View File

@ -20,8 +20,8 @@ void sub_08070698(Entity *this)
Entity *ent; Entity *ent;
gPlayerState.field_0x0[0] = 0xff; gPlayerState.field_0x0[0] = 0xff;
gPlayerState.field_0x14[1] = gPlayerEntity.x.HALF.HI; gPlayerState.field_0x16[0] = gPlayerEntity.x.HALF.HI;
gPlayerState.field_0x14[2] = gPlayerEntity.y.HALF.HI; gPlayerState.field_0x16[1] = gPlayerEntity.y.HALF.HI;
this->flags = this->flags | 0x80; this->flags = this->flags | 0x80;
this->spritePriority.b0 = 0xc; this->spritePriority.b0 = 0xc;
this->spritePriority.b1 = 1; this->spritePriority.b1 = 1;