Merge remote-tracking branch 'upstream/master'

This commit is contained in:
theo3 2020-08-19 19:06:54 -07:00
commit 1e8334a6e9
10 changed files with 370 additions and 845 deletions

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@ -1,175 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start BackgroundCloud
BackgroundCloud: @ 0x0808F640
push {lr}
ldr r2, _0808F654 @ =gUnk_08121EA4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808F654: .4byte gUnk_08121EA4
thumb_func_start sub_0808F658
sub_0808F658: @ 0x0808F658
push {r4, r5, lr}
adds r5, r0, #0
movs r2, #1
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
ldrb r0, [r5, #0x1b]
movs r1, #0xc0
orrs r0, r1
strb r0, [r5, #0x1b]
ldrb r0, [r5, #0x19]
orrs r0, r1
strb r0, [r5, #0x19]
ldrb r0, [r5, #0xa]
adds r3, r5, #0
adds r3, #0x29
movs r1, #7
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
ldrb r0, [r5, #0xa]
strb r0, [r5, #0x1e]
movs r0, #8
strb r0, [r5, #0x15]
ldr r1, _0808F6D8 @ =gUnk_08121EB0
ldrb r0, [r5, #0xa]
adds r0, r0, r1
ldrb r0, [r0]
movs r4, #0
strh r0, [r5, #0x24]
ldr r3, _0808F6DC @ =gRoomControls
ldrh r1, [r3, #6]
adds r2, r1, #0
subs r2, #0x60
adds r0, r5, #0
adds r0, #0x78
strh r2, [r0]
ldrh r0, [r3, #0x1e]
adds r1, r1, r0
adds r1, #0x60
adds r0, r5, #0
adds r0, #0x7a
strh r1, [r0]
strb r4, [r5, #0x14]
bl Random
movs r1, #0xf
ands r0, r1
lsls r0, r0, #4
ldrh r1, [r5, #0x2e]
adds r0, r0, r1
strh r0, [r5, #0x2e]
strb r4, [r5, #0xe]
strb r4, [r5, #0xd]
pop {r4, r5, pc}
.align 2, 0
_0808F6D8: .4byte gUnk_08121EB0
_0808F6DC: .4byte gRoomControls
thumb_func_start sub_0808F6E0
sub_0808F6E0: @ 0x0808F6E0
push {r4, lr}
adds r4, r0, #0
bl sub_0806F69C
adds r0, r4, #0
adds r0, #0x78
movs r2, #0x2e
ldrsh r1, [r4, r2]
movs r2, #0
ldrsh r0, [r0, r2]
cmp r1, r0
blt _0808F704
adds r0, r4, #0
adds r0, #0x7a
movs r2, #0
ldrsh r0, [r0, r2]
cmp r1, r0
ble _0808F708
_0808F704:
movs r0, #2
strb r0, [r4, #0xc]
_0808F708:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808F70C
sub_0808F70C: @ 0x0808F70C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #0
bne _0808F75C
movs r0, #1
strb r0, [r4, #0xd]
bl Random
movs r1, #7
ands r0, r1
lsls r0, r0, #3
adds r0, #0x1f
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x15]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _0808F738
adds r0, r4, #0
adds r0, #0x7a
b _0808F73C
_0808F738:
adds r0, r4, #0
adds r0, #0x78
_0808F73C:
ldrh r0, [r0]
strh r0, [r4, #0x2e]
ldrb r0, [r4, #0xa]
cmp r0, #2
bne _0808F75C
bl Random
ldr r3, _0808F778 @ =gUnk_08121EB3
ldrb r1, [r4, #0xb]
lsls r1, r1, #1
movs r2, #1
ands r2, r0
adds r1, r1, r2
adds r1, r1, r3
ldrb r0, [r1]
strh r0, [r4, #0x32]
_0808F75C:
ldrb r1, [r4, #0xd]
cmp r1, #1
bne _0808F774
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0
bne _0808F774
strb r1, [r4, #0xc]
strb r0, [r4, #0xd]
_0808F774:
pop {r4, pc}
.align 2, 0
_0808F778: .4byte gUnk_08121EB3

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@ -1,289 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start BakerOven
BakerOven: @ 0x0809CC5C
push {lr}
ldr r2, _0809CC70 @ =gUnk_08123E20
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809CC70: .4byte gUnk_08123E20
thumb_func_start sub_0809CC74
sub_0809CC74: @ 0x0809CC74
push {r4, r5, lr}
adds r5, r0, #0
movs r4, #1
strb r4, [r5, #0xc]
bl UpdateSpriteForCollisionLayer
ldrb r0, [r5, #0xa]
cmp r0, #0
bne _0809CCD4
adds r2, r5, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #8
rsbs r1, r1, #0
ands r1, r0
movs r0, #5
orrs r1, r0
strb r1, [r2]
movs r4, #0
_0809CC9A:
movs r0, #0x92
movs r1, #1
adds r2, r4, #0
bl CreateObject
adds r1, r0, #0
adds r4, #1
cmp r1, #0
beq _0809CCBE
str r5, [r1, #0x50]
lsrs r2, r4, #1
lsls r2, r2, #0x14
ldr r0, _0809CCCC @ =0xFFF80000
adds r2, r2, r0
adds r0, r5, #0
ldr r3, _0809CCD0 @ =0xFFF20000
bl PositionRelative
_0809CCBE:
cmp r4, #2
bls _0809CC9A
adds r0, r5, #0
bl sub_0809CDF0
b _0809CD0A
.align 2, 0
_0809CCCC: .4byte 0xFFF80000
_0809CCD0: .4byte 0xFFF20000
_0809CCD4:
ldrb r1, [r5, #0xb]
adds r0, r4, #0
ands r0, r1
cmp r0, #0
beq _0809CCF2
ldrb r1, [r5, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r5, #0x18]
movs r0, #0x14
strb r0, [r5, #0xe]
b _0809CD02
_0809CCF2:
movs r0, #2
strb r0, [r5, #0xc]
ands r0, r1
movs r1, #0x12
cmp r0, #0
beq _0809CD00
movs r1, #0x14
_0809CD00:
strb r1, [r5, #0xe]
_0809CD02:
adds r0, r5, #0
movs r1, #0
bl InitializeAnimation
_0809CD0A:
pop {r4, r5, pc}
thumb_func_start sub_0809CD0C
sub_0809CD0C: @ 0x0809CD0C
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _0809CDAC
adds r0, r4, #0
bl GetNextFrame
adds r1, r4, #0
adds r1, #0x5a
ldrb r2, [r1]
movs r0, #1
ands r0, r2
cmp r0, #0
beq _0809CD36
movs r0, #0xfe
ands r0, r2
strb r0, [r1]
ldrh r0, [r4, #0x32]
adds r0, #1
strh r0, [r4, #0x32]
_0809CD36:
ldrb r1, [r1]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0809CD56
adds r0, r4, #0
adds r0, #0x59
ldrb r0, [r0]
cmp r0, #1
bne _0809CD56
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #6
ands r0, r1
strb r0, [r4, #0x18]
_0809CD56:
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _0809CDAC
ldr r5, _0809CDB0 @ =gPlayerEntity
adds r6, r5, #0
adds r6, #0x3d
movs r0, #0
ldrsb r0, [r6, r0]
cmp r0, #0
bne _0809CDAC
ldrb r0, [r4, #0x1e]
cmp r0, #0
beq _0809CDAC
adds r0, r4, #0
adds r1, r5, #0
movs r2, #4
bl sub_0806FC80
cmp r0, #0
beq _0809CDAC
ldrb r0, [r4, #0xf]
adds r0, #1
strb r0, [r4, #0xf]
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
adds r0, r5, #0
movs r1, #0x7a
bl sub_0800449C
movs r1, #0x10
strb r1, [r6]
adds r0, r5, #0
adds r0, #0x3e
strb r1, [r0]
adds r2, r5, #0
adds r2, #0x42
movs r0, #0xc
strb r0, [r2]
adds r0, r5, #0
adds r0, #0x46
strh r1, [r0]
_0809CDAC:
pop {r4, r5, r6, pc}
.align 2, 0
_0809CDB0: .4byte gPlayerEntity
thumb_func_start sub_0809CDB4
sub_0809CDB4: @ 0x0809CDB4
push {lr}
adds r3, r0, #0
ldrb r0, [r3, #0xe]
subs r0, #1
strb r0, [r3, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _0809CDEC
movs r2, #1
movs r0, #1
strb r0, [r3, #0xc]
movs r0, #0x1e
strb r0, [r3, #0xe]
strb r1, [r3, #0xf]
ldrb r1, [r3, #0x18]
subs r0, #0x22
ands r0, r1
orrs r0, r2
strb r0, [r3, #0x18]
ldr r0, [r3, #0x50]
ldrh r0, [r0, #0x32]
subs r0, #0xe
strh r0, [r3, #0x32]
adds r0, r3, #0
movs r1, #0
bl InitializeAnimation
_0809CDEC:
pop {pc}
.align 2, 0
thumb_func_start sub_0809CDF0
sub_0809CDF0: @ 0x0809CDF0
push {r4, r5, r6, lr}
adds r4, r0, #0
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _0809CE80 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r0, r4, #0
adds r0, #0x80
strh r1, [r0]
ldrh r6, [r0]
ldr r0, _0809CE84 @ =0x0000402E
subs r1, r6, #1
adds r4, #0x38
ldrb r2, [r4]
bl SetTile
ldr r5, _0809CE88 @ =0x00004022
ldrb r2, [r4]
adds r0, r5, #0
adds r1, r6, #0
bl SetTile
adds r1, r6, #1
ldrb r2, [r4]
adds r0, r5, #0
bl SetTile
adds r5, #4
adds r1, r6, #0
subs r1, #0x41
ldrb r2, [r4]
adds r0, r5, #0
bl SetTile
adds r1, r6, #0
subs r1, #0x40
ldrb r2, [r4]
adds r0, r5, #0
bl SetTile
ldr r0, _0809CE8C @ =0x00004024
adds r1, r6, #0
subs r1, #0x3f
ldrb r2, [r4]
bl SetTile
adds r1, r6, #0
subs r1, #0x81
ldrb r2, [r4]
adds r0, r5, #0
bl SetTile
adds r1, r6, #0
subs r1, #0x80
ldrb r2, [r4]
adds r0, r5, #0
bl SetTile
pop {r4, r5, r6, pc}
.align 2, 0
_0809CE80: .4byte gRoomControls
_0809CE84: .4byte 0x0000402E
_0809CE88: .4byte 0x00004022
_0809CE8C: .4byte 0x00004024

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@ -1,58 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Bell
Bell: @ 0x08097D78
push {lr}
ldr r2, _08097D8C @ =gUnk_08123384
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08097D8C: .4byte gUnk_08123384
thumb_func_start sub_08097D90
sub_08097D90: @ 0x08097D90
push {r4, lr}
adds r4, r0, #0
movs r3, #1
movs r2, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
orrs r0, r3
strb r0, [r4, #0x18]
adds r0, r4, #0
adds r0, #0x38
strb r2, [r0]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08097DCC
sub_08097DCC: @ 0x08097DCC
push {lr}
bl UpdateAnimationSingleFrame
pop {pc}

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@ -5,262 +5,6 @@
.text
thumb_func_start sub_08050940
sub_08050940: @ 0x08050940
push {r4, r5, r6, lr}
ldr r3, _0805099C @ =gUnk_02019EE0
ldrb r0, [r3]
cmp r0, #0
beq _0805094C
b _08050A58
_0805094C:
ldrb r4, [r3, #6]
ldr r0, _080509A0 @ =gUnk_03000FF0
ldrh r2, [r0, #2]
ldrh r1, [r0]
movs r0, #0x80
lsls r0, r0, #2
ands r0, r1
cmp r0, #0
beq _08050974
adds r0, r3, #0
adds r0, #8
adds r0, r4, r0
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #1
bne _08050974
movs r0, #0xc1
rsbs r0, r0, #0
ands r2, r0
_08050974:
movs r0, #0x80
lsls r0, r0, #0x12
ldrb r0, [r0, #7]
movs r6, #3
cmp r0, #1
bls _08050982
movs r6, #4
_08050982:
ldr r0, _080509A4 @ =gUnk_02032EC0
ldrb r5, [r0, #2]
adds r1, r0, #0
cmp r2, #0x40
beq _080509B6
cmp r2, #0x40
bhi _080509A8
cmp r2, #1
beq _080509E0
cmp r2, #8
beq _080509E0
b _08050A10
.align 2, 0
_0805099C: .4byte gUnk_02019EE0
_080509A0: .4byte gUnk_03000FF0
_080509A4: .4byte gUnk_02032EC0
_080509A8:
cmp r2, #0x80
beq _080509BE
movs r0, #0x80
lsls r0, r0, #1
cmp r2, r0
beq _080509C8
b _08050A10
_080509B6:
cmp r4, #0
ble _08050A10
subs r4, #1
b _08050A10
_080509BE:
subs r0, r6, #1
cmp r0, r4
ble _08050A10
adds r4, #1
b _08050A10
_080509C8:
ldr r0, _080509DC @ =gUnk_02019EE0
adds r0, #8
adds r0, r4, r0
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #1
bne _08050A10
movs r5, #3
b _08050A10
.align 2, 0
_080509DC: .4byte gUnk_02019EE0
_080509E0:
adds r0, r4, #0
bl sub_0805041C
cmp r4, #3
bne _080509EE
movs r5, #2
b _08050A0E
_080509EE:
ldr r0, _08050A04 @ =gUnk_02019EE0
adds r0, #8
adds r0, r4, r0
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
beq _08050A08
cmp r0, #1
beq _08050A0C
b _08050A0E
.align 2, 0
_08050A04: .4byte gUnk_02019EE0
_08050A08:
movs r5, #1
b _08050A0E
_08050A0C:
movs r5, #4
_08050A0E:
ldr r1, _08050A5C @ =gUnk_02032EC0
_08050A10:
ldrb r0, [r1, #2]
cmp r0, r5
beq _08050A22
adds r0, r5, #0
bl sub_080503BC
movs r0, #0x6a
bl PlaySFX
_08050A22:
adds r0, r4, r6
adds r1, r6, #0
bl __modsi3
adds r4, r0, #0
ldr r5, _08050A60 @ =gUnk_02019EE0
ldrb r0, [r5, #6]
cmp r0, r4
beq _08050A42
strb r4, [r5, #6]
adds r0, r4, #0
bl sub_08050AFC
movs r0, #0x69
bl PlaySFX
_08050A42:
adds r0, r5, #0
adds r0, #8
ldrb r5, [r5, #6]
adds r0, r0, r5
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #1
bne _08050A58
bl sub_08050810
_08050A58:
pop {r4, r5, r6, pc}
.align 2, 0
_08050A5C: .4byte gUnk_02032EC0
_08050A60: .4byte gUnk_02019EE0
thumb_func_start sub_08050A64
sub_08050A64: @ 0x08050A64
push {r4, lr}
ldr r1, _08050AF0 @ =gUnk_02019EE0
adds r1, #8
adds r0, r0, r1
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #1
bne _08050AEC
ldr r4, _08050AF4 @ =gUnk_03001010
movs r0, #0
strh r0, [r4, #4]
strh r0, [r4, #6]
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r4, #8]
movs r0, #0x40
bl GetInventoryValue
cmp r0, #0
beq _08050A9E
movs r0, #0xa2
strh r0, [r4]
movs r0, #0x36
strh r0, [r4, #2]
ldr r0, _08050AF8 @ =0x00000145
movs r1, #0x24
bl sub_080ADA14
_08050A9E:
movs r0, #0x41
bl GetInventoryValue
cmp r0, #0
beq _08050AB8
movs r0, #0x96
strh r0, [r4]
movs r0, #0x3d
strh r0, [r4, #2]
ldr r0, _08050AF8 @ =0x00000145
movs r1, #0x22
bl sub_080ADA14
_08050AB8:
movs r0, #0x42
bl GetInventoryValue
cmp r0, #0
beq _08050AD2
movs r0, #0xae
strh r0, [r4]
movs r0, #0x3d
strh r0, [r4, #2]
ldr r0, _08050AF8 @ =0x00000145
movs r1, #0x23
bl sub_080ADA14
_08050AD2:
movs r0, #0x43
bl GetInventoryValue
cmp r0, #0
beq _08050AEC
movs r0, #0xa2
strh r0, [r4]
movs r0, #0x44
strh r0, [r4, #2]
ldr r0, _08050AF8 @ =0x00000145
movs r1, #0x21
bl sub_080ADA14
_08050AEC:
pop {r4, pc}
.align 2, 0
_08050AF0: .4byte gUnk_02019EE0
_08050AF4: .4byte gUnk_03001010
_08050AF8: .4byte 0x00000145
thumb_func_start sub_08050AFC
sub_08050AFC: @ 0x08050AFC
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0805041C
ldr r5, _08050B30 @ =gUnk_02021F30
movs r1, #0x80
lsls r1, r1, #4
adds r0, r5, #0
bl _DmaZero
ldr r0, _08050B34 @ =gUnk_02019EE0
adds r0, #8
adds r4, r4, r0
movs r0, #0
ldrsb r0, [r4, r0]
cmp r0, #1
bne _08050B28
movs r1, #0xa7
lsls r1, r1, #2
adds r0, r5, r1
bl sub_08050B3C
_08050B28:
ldr r1, _08050B38 @ =gScreen
movs r0, #1
strh r0, [r1, #0x1a]
pop {r4, r5, pc}
.align 2, 0
_08050B30: .4byte gUnk_02021F30
_08050B34: .4byte gUnk_02019EE0
_08050B38: .4byte gScreen
thumb_func_start sub_08050B3C
sub_08050B3C: @ 0x08050B3C
push {r4, r5, r6, r7, lr}
@ -284,7 +28,7 @@ _08050B5A:
ldrb r0, [r0]
lsrs r3, r0, #1
cmp r3, #0
beq _08050C0A
beq RETURN
cmp r2, r3
ble _08050B6C
adds r2, r3, #0
@ -325,8 +69,8 @@ _08050B9A:
movs r7, #0xa
mov r8, r7
mov r0, r8
mov r7, ip
subs r0, r0, r7
mov r7, ip @ var5
subs r0, r0, r7 @ 10 - var5
lsls r0, r0, #1
ldr r7, _08050C24 @ =gUnk_080FC914
mov ip, r7
@ -360,7 +104,7 @@ _08050B9A:
_08050BEE:
ldr r0, [sp, #4]
cmp r0, #0
beq _08050C0A
beq RETURN
ldr r2, [sp]
cmp r5, #9
ble _08050BFE
@ -373,7 +117,7 @@ _08050BFE:
ldr r3, _08050C28 @ =0xFFFFF24D
adds r1, r2, r3
strh r1, [r0, #2]
_08050C0A:
RETURN:
add sp, #8
pop {r3, r4, r5}
mov r8, r3

View File

@ -1,48 +0,0 @@
.syntax unified
.text
push {lr}
adds r3, r0, #0
adds r2, r3, #0
adds r2, #0x78
ldrb r0, [r2]
cmp r0, #0
beq _08032316
subs r0, #1
strb r0, [r2]
lsls r0, r0, #0x18
cmp r0, #0
bne _08032334
ldrb r2, [r3, #0x18]
lsls r1, r2, #0x19
lsrs r1, r1, #0x1f
movs r0, #1
eors r1, r0
lsls r1, r1, #6
subs r0, #0x42
ands r0, r2
orrs r0, r1
strb r0, [r3, #0x18]
b _08032334
_08032316:
ldrb r1, [r3, #0x15]
movs r0, #0xf
ands r0, r1
cmp r0, #0
beq _08032334
lsrs r1, r1, #4
movs r0, #1
eors r1, r0
ldrb r0, [r3, #0x18]
lsls r0, r0, #0x19
lsrs r0, r0, #0x1f
cmp r1, r0
beq _08032334
movs r0, #6
strb r0, [r2]
_08032334:
pop {pc}
.align 2, 0
.syntax divided

View File

@ -752,7 +752,7 @@ SECTIONS {
src/object/heartContainer.o(.text);
src/object/object48.o(.text);
src/object/object49.o(.text);
asm/backgroundCloud.o(.text);
src/object/backgroundCloud.o(.text);
asm/object4B.o(.text);
asm/pushableFurniture.o(.text);
asm/furniture.o(.text);
@ -824,7 +824,7 @@ SECTIONS {
asm/frozenWaterElement.o(.text);
asm/object90.o(.text);
asm/object91.o(.text);
asm/bakerOven.o(.text);
src/object/bakerOven.o(.text);
asm/object93.o(.text);
src/object/windTribeFlag.o(.text);
asm/bird.o(.text);

View File

@ -1,6 +1,7 @@
#include "global.h"
#include "functions.h"
#include "main.h"
#include "player.h"
#include "readKeyInput.h"
#include "screen.h"
@ -38,7 +39,9 @@ typedef struct {
extern struct_020227E8 gUnk_020227E8;
typedef struct {
u8 filler0[0x800];
u8 filler0[0x29C];
u16 unk29C;
u8 filler29E[0x562];
} struct_02034CB0;
extern struct_02034CB0 gUnk_02034CB0;
@ -46,6 +49,7 @@ extern struct_02034CB0 gUnk_02021F30;
extern SaveFile gSaveFiles[];
extern u32 gUsedPalettes;
extern u8 gUnk_02000D00[];
extern u16 gUnk_03001010[5];
static void sub_08050624(u32);
static void sub_0805066C(void);
@ -374,3 +378,190 @@ void sub_08050910(void) {
gChooseFileState.subState = 0;
}
}
void sub_08050940(void) {
int saveFileId;
u32 newKeys;
int var1;
u32 var2;
if (gUnk_02019EE0.unk0) {
return;
}
saveFileId = gUnk_02019EE0.unk6;
newKeys = gUnk_03000FF0.newKeys;
if ((gUnk_03000FF0.heldKeys & L_BUTTON) && gUnk_02019EE0.unk8[saveFileId] == 1) {
newKeys &= ~(DPAD_UP | DPAD_DOWN);
}
var1 = ((struct_02000000 *)0x2000000)->gameLanguage > 1 ? 4 : 3;
var2 = gUnk_02032EC0.transitionType;
switch (newKeys) {
case DPAD_UP:
if (saveFileId > 0) {
saveFileId--;
}
break;
case DPAD_DOWN:
if (var1 - 1 > saveFileId) {
saveFileId++;
}
break;
case R_BUTTON:
if (gUnk_02019EE0.unk8[saveFileId] == 1) {
var2 = 3;
}
break;
case A_BUTTON:
case START_BUTTON:
sub_0805041C(saveFileId);
if (saveFileId == 3) {
var2 = 2;
} else {
switch (gUnk_02019EE0.unk8[saveFileId]) {
case 0:
var2 = 1;
break;
case 1:
var2 = 4;
break;
}
}
break;
}
if (gUnk_02032EC0.transitionType != var2) {
sub_080503BC(var2);
PlaySFX(0x6A);
}
saveFileId = (saveFileId + var1) % var1;
if (gUnk_02019EE0.unk6 != saveFileId) {
gUnk_02019EE0.unk6 = saveFileId;
sub_08050AFC(saveFileId);
PlaySFX(0x69);
}
if (gUnk_02019EE0.unk8[gUnk_02019EE0.unk6] == 1) {
sub_08050810();
}
}
void sub_08050A64(u32 saveFileId) {
if (gUnk_02019EE0.unk8[saveFileId] != 1) {
return;
}
gUnk_03001010[2] = 0;
gUnk_03001010[3] = 0;
gUnk_03001010[4] = 0x400;
// Draw the save file's obtained elements.
if (GetInventoryValue(0x40)) {
gUnk_03001010[0] = 0xA2;
gUnk_03001010[1] = 0x36;
sub_080ADA14(0x145, 0x24);
}
if (GetInventoryValue(0x41)) {
gUnk_03001010[0] = 0x96;
gUnk_03001010[1] = 0x3D;
sub_080ADA14(0x145, 0x22);
}
if (GetInventoryValue(0x42)) {
gUnk_03001010[0] = 0xAE;
gUnk_03001010[1] = 0x3D;
sub_080ADA14(0x145, 0x23);
}
if (GetInventoryValue(0x43)) {
gUnk_03001010[0] = 0xA2;
gUnk_03001010[1] = 0x44;
sub_080ADA14(0x145, 0x21);
}
}
void sub_08050B3C(u16*);
void sub_08050AFC(u32 saveFileId) {
sub_0805041C(saveFileId);
_DmaZero(&gUnk_02021F30, sizeof(gUnk_02021F30));
if (gUnk_02019EE0.unk8[saveFileId] == 1) {
sub_08050B3C(&gUnk_02021F30.unk29C);
}
gScreen.bg.bg2yOffset = 1;
}
// typedef struct {
// u16* unk0;
// u32 unk4;
// } unk_08050B3C;
// extern const u16 gUnk_080FC914[];
// void sub_08050B3C(u16* arg0) {
// unk_08050B3C sp;
// int var0;
// int var1;
// int var2;
// int var3;
// int var4;
// int var5;
// int var6;
// int var7;
// u16* var8;
// sp.unk0 = arg0;
// var0 = gUnk_02002A40.stats.health * 2;
// if (var0 == 0) {
// var0 = 1;
// }
// var1 = gUnk_02002A40.stats.maxHealth * 2;
// if (var1 == 0) {
// return;
// }
// if (var0 > var1) {
// var0 = var1;
// }
// sp.unk4 = var0 & 0x3;
// var2 = var0 >> 2;
// var5 = var2;
// if (var2 > 10) {
// var5 = 10;
// }
// var6 = var2;
// var6 -= 10;
// var7 = var6;
// if (var6 < 0) {
// var7 = 0;
// }
// var1 = var1 >> 2;
// var4 = var1;
// if (var1 > 10) {
// var1 = 10;
// }
// var4 -= 10;
// sp.unk0[0] = 0xF24C;
// DmaCopy16(3, &gUnk_080FC914[10 - var5], &sp.unk0[1], var1 * 2);
// if (var4 > 0) {
// sp.unk0[0x20] = 0xF24C;
// DmaCopy16(3, &gUnk_080FC914[10 - var7], &sp.unk0[1], var4 * 2);
// }
// if (!sp.unk4) {
// return;
// }
// var8 = sp.unk0;
// if (var2 >= 10) {
// var2 = var6;
// var8 += 0x20;
// }
// var8[var2 + 1] = sp.unk4 - 0xDB3;
// }

View File

@ -545,25 +545,24 @@ u32 sub_080322A4(Entity* this) {
return 0;
}
#if NON_MATCHING
void sub_080322E8(Entity* this) {
u8 tmp;
if (this->field_0x78.HALF.LO) {
if (--this->field_0x78.HALF.LO == 0) {
this->spriteSettings.b.flipX = this->spriteOrientation.flipX;
u32 flipX = this->spriteSettings.b.flipX;
this->spriteSettings.b.flipX = flipX ^ 1;
}
} else {
if ((this->direction & 0xf) &&
((this->direction >> 4 ^ 1) != -((int)((u32)this->spriteSettings.raw << 0x19) >> 0x1f))) {
this->field_0x78.HALF.LO = 6;
tmp = this->direction;
if (tmp & 0xF) {
tmp >>= 4;
tmp ^= 1;
if (tmp != this->spriteSettings.b.flipX) {
this->field_0x78.HALF.LO = 6;
}
}
}
}
#else
NAKED
void sub_080322E8(Entity* this) {
asm(".include \"asm/non_matching/acroBandits/sub_080322E8.inc\"");
}
#endif
void sub_08032338(Entity *this) {
if ((((Entity*)this->field_0x7c.WORD)->actionDelay += 15) != 80)

View File

@ -0,0 +1,59 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
extern void (*const gUnk_08121EA4[])(Entity*);
extern const u8 gUnk_08121EB0[];
extern const u8 gUnk_08121EB3[];
void BackgroundCloud(Entity* this) {
gUnk_08121EA4[this->action](this);
}
void sub_0808F658(Entity* this) {
this->action = 1;
this->spriteSettings.b.draw = 1;
this->spriteOrientation.flipY = 3;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = this->entityType.form;
this->frameIndex = this->entityType.form;
this->direction = 8;
this->nonPlanarMovement = gUnk_08121EB0[(this->entityType).form];
this->field_0x78.HWORD = gRoomControls.roomOriginX - 0x60;
this->field_0x7a.HWORD = gRoomControls.roomOriginX + gRoomControls.filler2[3] + 0x60;
this->animationState = 0;
this->x.HALF.HI += (Random() & 0xf) << 4;
this->actionDelay = 0;
this->previousActionFlag = 0;
}
void sub_0808F6E0(Entity* this) {
sub_0806F69C(this);
if ((s16)this->x.HALF.HI < (s16)this->field_0x78.HWORD ||
(s16)this->x.HALF.HI > (s16)this->field_0x7a.HWORD)
this->action = 2;
}
void sub_0808F70C(Entity* this) {
if (this->previousActionFlag == 0) {
this->previousActionFlag = 1;
this->actionDelay = ((Random() & 7) << 3) + 31;
if ((this->direction & 0x10)) {
this->x.HALF.HI = this->field_0x7a.HWORD;
} else {
this->x.HALF.HI = this->field_0x78.HWORD;
}
if (this->entityType.form == 2)
this->y.HALF.HI = gUnk_08121EB3[this->entityType.parameter * 2 + (Random() & 1)];
}
if (this->previousActionFlag == 1) {
if (--this->actionDelay == 0) {
this->action = 1;
this->previousActionFlag = 0;
}
}
}

102
src/object/bakerOven.c Normal file
View File

@ -0,0 +1,102 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
extern void sub_0800449C(Entity*, u32);
extern u32 sub_0806FC80(Entity*, Entity*, s32);
extern void sub_0809CDF0(Entity*);
extern void (*const gUnk_08123E20[])(Entity*);
void BakerOven(Entity* this) {
gUnk_08123E20[this->action](this);
}
void sub_0809CC74(Entity* this) {
u32 i;
Entity* ent;
this->action = 1;
UpdateSpriteForCollisionLayer(this);
if (this->entityType.form == 0) {
this->spritePriority.b0 = 5;
/* Create steam clouds */
for (i = 0; i < 3; i++) {
ent = CreateObject(0x92, 1, i);
if (ent) {
ent->parent = this;
PositionRelative(this, ent, (((i + 1) / 2) * 0x100000) - 0x80000, -0xe0000);
}
}
sub_0809CDF0(this);
} else {
if (this->entityType.parameter & 1) {
this->spriteSettings.b.draw = 1;
this->actionDelay = 20;
} else {
this->action = 2;
this->actionDelay = (this->entityType.parameter & 2) ? 20 : 18;
}
InitializeAnimation(this, 0);
}
}
void sub_0809CD0C(Entity* this) {
u8* frames;
if (this->entityType.form) {
GetNextFrame(this);
frames = &this->frames.all;
if (*frames & 1) {
*frames &= 0xfe;
this->y.HALF.HI++;
}
if ((*frames & 0x80) && this->frameDuration == 1) {
this->action = 2;
this->spriteSettings.b.draw = 0;
}
/* Damage minish link if he touches a steam cloud */
if (this->field_0xf == 0 && gPlayerEntity.hurtBlinkTime == 0 && this->frameIndex &&
sub_0806FC80(this, &gPlayerEntity, 4)) {
this->field_0xf++;
ModHealth(-2);
sub_0800449C(&gPlayerEntity, 0x7a);
gPlayerEntity.hurtBlinkTime = 16;
gPlayerEntity.field_0x3e = 16;
gPlayerEntity.field_0x42 = 12;
gPlayerEntity.field_0x46 = 16;
}
}
}
void sub_0809CDB4(Entity* this) {
/* Reset cloud position and start animation. */
if (--this->actionDelay == 0) {
this->action = 1;
this->actionDelay = 30;
this->field_0xf = 0;
this->spriteSettings.b.draw = 1;
this->y.HALF.HI = this->parent->y.HALF.HI - 0xe;
InitializeAnimation(this, 0);
}
}
void sub_0809CDF0(Entity* this) {
u32 y;
this->field_0x80.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3f) |
(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3f) << 6);
y = this->field_0x80.HWORD;
SetTile(0x402e, y - 0x01, this->collisionLayer);
SetTile(0x4022, y - 0x00, this->collisionLayer);
SetTile(0x4022, y + 0x01, this->collisionLayer);
SetTile(0x4026, y - 0x41, this->collisionLayer);
SetTile(0x4026, y - 0x40, this->collisionLayer);
SetTile(0x4024, y - 0x3f, this->collisionLayer);
SetTile(0x4026, y - 0x81, this->collisionLayer);
SetTile(0x4026, y - 0x80, this->collisionLayer);
}