mirror of https://github.com/zeldaret/tmc.git
match non-matching smith function
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9c1a238675
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2435175868
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@ -1,119 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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push {r4, r5, r6, lr}
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adds r4, r0, #0
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ldrb r1, [r4, #0x10]
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movs r0, #2
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ands r0, r1
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cmp r0, #0
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beq _08066028
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adds r2, r4, #0
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adds r2, #0x39
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movs r0, #0
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ldrsb r0, [r2, r0]
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adds r6, r4, #0
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adds r6, #0x58
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cmp r0, #2
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bne _0806600C
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movs r0, #0
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movs r1, #4
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strb r1, [r4, #0xc]
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strb r0, [r2]
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ldrb r0, [r6]
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movs r5, #0
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cmp r0, #0xc
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bne _08065FF0
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movs r5, #8
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_08065FF0:
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ldr r1, _08066020 @ =gPlayerEntity
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adds r0, r4, #0
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bl GetFacingDirection
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bl sub_0806F5A4
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adds r5, r5, r0
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adds r0, r4, #0
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adds r1, r5, #0
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bl InitAnimationForceUpdate
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adds r0, r4, #0
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bl sub_0806F118
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_0806600C:
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ldr r0, _08066024 @ =gUnk_0811036C
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ldrb r1, [r4, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r0
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ldr r1, [r1]
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adds r0, r4, #0
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bl _call_via_r1
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b _08066042
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.align 2, 0
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_08066020: .4byte gPlayerEntity
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_08066024: .4byte gUnk_0811036C
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_08066028:
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ldr r0, _08066058 @ =gUnk_08110360
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ldrb r1, [r4, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r0
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ldr r1, [r1]
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adds r0, r4, #0
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bl _call_via_r1
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adds r0, r4, #0
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bl sub_0806ED78
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adds r6, r4, #0
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adds r6, #0x58
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_08066042:
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ldrb r0, [r6]
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cmp r0, #0xc
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bne _0806605C
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adds r2, r4, #0
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adds r2, #0x29
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ldrb r1, [r2]
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movs r0, #0x39
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rsbs r0, r0, #0
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ands r0, r1
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strb r0, [r2]
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b _0806606E
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.align 2, 0
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_08066058: .4byte gUnk_08110360
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_0806605C:
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adds r2, r4, #0
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adds r2, #0x29
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ldrb r0, [r2]
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movs r1, #0x39
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rsbs r1, r1, #0
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ands r1, r0
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movs r0, #8
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orrs r1, r0
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strb r1, [r2]
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_0806606E:
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adds r2, r4, #0
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adds r2, #0x5a
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ldrb r1, [r2]
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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beq _080660A0
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movs r0, #0xfe
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ands r0, r1
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strb r0, [r2]
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adds r0, r4, #0
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movs r1, #0x3d
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movs r2, #0x20
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bl CreateFx
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ldr r4, _080660A4 @ =gUnk_08110380
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bl Random
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movs r1, #7
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ands r1, r0
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lsls r1, r1, #1
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adds r1, r1, r4
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ldrh r0, [r1]
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bl PlaySFX
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_080660A0:
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pop {r4, r5, r6, pc}
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.align 2, 0
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_080660A4: .4byte gUnk_08110380
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.syntax divided
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@ -29,18 +29,16 @@ extern Dialog gUnk_08110390[];
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extern u16 gUnk_081103D0[];
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extern u32 gUnk_081103E0;
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#if NON_MATCHING // reg-alloc
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void Smith(Entity* this) {
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u32 iVar2;
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u32 iVar4;
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u32 index;
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if ((this->flags & 2) != 0) {
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if (this->interactType == 2) {
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this->action = 4;
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this->interactType = 0;
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iVar4 = (this->animIndex == 0xc) ? 8 : 0;
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iVar2 = sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity));
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InitAnimationForceUpdate(this, iVar2 + iVar4);
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index = (this->animIndex == 0xc) ? 8 : 0;
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index += sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity));
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InitAnimationForceUpdate(this, index);
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sub_0806F118(this);
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}
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gUnk_0811036C[this->action](this);
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@ -59,12 +57,6 @@ void Smith(Entity* this) {
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PlaySFX(gUnk_08110380[(Random() & 7)]);
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}
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}
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#else
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NAKED
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void Smith(Entity* this) {
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asm(".include \"asm/non_matching/smith/smith.inc\"");
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}
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#endif
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void Smith_Head(Entity* this) {
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u8 bVar1;
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