match non-matching railtrack function

This commit is contained in:
Behemoth 2020-08-25 20:03:07 +02:00
parent 7dc04f3b42
commit 9c1a238675
2 changed files with 26 additions and 121 deletions

View File

@ -1,87 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r7, r0, #0
ldr r0, _08085430 @ =gUnk_081205E0
ldrb r2, [r7, #0x14]
lsrs r2, r2, #1
lsls r2, r2, #1
adds r0, r2, r0
ldrh r0, [r0]
mov sl, r0
ldr r0, _08085434 @ =gUnk_080B4488
adds r2, r2, r0
ldr r0, [r7, #0x70]
mov sb, r0
movs r1, #0x2e
ldrsh r4, [r7, r1]
ldr r1, _08085438 @ =gRoomControls
ldrh r0, [r1, #6]
subs r4, r4, r0
asrs r4, r4, #4
movs r3, #0x3f
ands r4, r3
movs r5, #0x32
ldrsh r0, [r7, r5]
ldrh r1, [r1, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r4, r0
ldrb r2, [r2]
lsls r2, r2, #0x18
asrs r2, r2, #0x18
mov r8, r2
lsls r5, r2, #1
mov r1, sb
subs r0, r1, r5
ldrh r1, [r0]
adds r0, r7, #0
adds r0, #0x74
strh r1, [r0]
subs r1, r4, r2
adds r6, r7, #0
adds r6, #0x38
ldrb r2, [r6]
mov r0, sl
bl SetTile
mov r1, sb
ldrh r0, [r1]
adds r1, r7, #0
adds r1, #0x76
strh r0, [r1]
ldrb r2, [r6]
mov r0, sl
adds r1, r4, #0
bl SetTile
add r5, sb
ldrh r1, [r5]
adds r0, r7, #0
adds r0, #0x78
strh r1, [r0]
add r4, r8
ldrb r2, [r6]
mov r0, sl
adds r1, r4, #0
bl SetTile
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08085430: .4byte gUnk_081205E0
_08085434: .4byte gUnk_080B4488
_08085438: .4byte gRoomControls
.syntax divided

View File

@ -101,55 +101,47 @@ void sub_08085308(Entity* this) {
}
}
#if 0
void sub_08085394(Entity *this)
{
void sub_08085394(Entity* this) {
u32 uVar1;
u16 *layerData;
u32 iVar3;
u32 uVar4;
u8 *pbVar5;
u16* layerData;
u32 tile;
s8 off;
uVar1 = gUnk_081205E0[this->animationState / 2];
iVar3 = this->animationState / 2;
layerData = *(u16 **)&this->field_0x70;
uVar4 = COORD_TO_TILE(this);
this->field_0x74.HWORD = layerData[gUnk_080B4488[iVar3]];
pbVar5 = &this->collisionLayer;
SetTile(uVar1, uVar4 - iVar3, *pbVar5);
this->field_0x76 = layerData[0];
SetTile(uVar1,uVar4, *pbVar5);
*(u16 *)&this->field_0x78 = layerData[iVar3];
SetTile(uVar1,uVar4 + iVar3, *pbVar5);
}
#endif
off = gUnk_080B4488[this->animationState / 2][0];
layerData = (u16*)this->field_0x70.WORD;
tile = COORD_TO_TILE(this);
NAKED
void sub_08085394(Entity* this) {
asm(".include \"asm/non_matching/railtrack/sub_08085394.inc\"");
this->field_0x74.HWORD = *(layerData - off);
SetTile(uVar1, tile - off, this->collisionLayer);
this->field_0x76.HWORD = layerData[0x0];
SetTile(uVar1, tile - 0x0, this->collisionLayer);
this->field_0x78.HWORD = layerData[off];
SetTile(uVar1, tile + off, this->collisionLayer);
}
void sub_0808543C(Entity *this)
{
s8 *cVar1;
u32 uVar2;
s8 temp;
void sub_0808543C(Entity* this) {
s8* cVar1;
u32 uVar2;
s8 temp;
temp = gUnk_080B4488[this->animationState / 2][0];
uVar2 = COORD_TO_TILE(this);
SetTile(this->field_0x74.HWORD, uVar2 - temp, this->collisionLayer);
SetTile(this->field_0x76.HWORD, uVar2, this->collisionLayer);
SetTile(this->field_0x78.HWORD, uVar2 + temp, this->collisionLayer);
temp = gUnk_080B4488[this->animationState / 2][0];
uVar2 = COORD_TO_TILE(this);
SetTile(this->field_0x74.HWORD, uVar2 - temp, this->collisionLayer);
SetTile(this->field_0x76.HWORD, uVar2, this->collisionLayer);
SetTile(this->field_0x78.HWORD, uVar2 + temp, this->collisionLayer);
}
u32 sub_080854A8(Entity *this) {
u32 sub_080854A8(Entity* this) {
u16 var0;
u16* var1;
s8* var2;
var0 = gUnk_081205E0[this->animationState / 2];
var2 = gUnk_080B4488[this->animationState / 2];
var1 = (u16 *)this->field_0x70.WORD;
var1 = (u16*)this->field_0x70.WORD;
if (var0 != *(var1 - var2[0])) {
return TRUE;
}