mirror of https://github.com/zeldaret/tmc.git
Decompile dog
This commit is contained in:
parent
de9366028d
commit
26f35e1d37
887
asm/dog.s
887
asm/dog.s
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@ -1,887 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start Dog
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Dog: @ 0x08069B1C
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push {r4, lr}
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adds r4, r0, #0
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ldr r1, _08069B40 @ =gUnk_08111D88
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ldrb r0, [r4, #0xc]
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lsls r0, r0, #2
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adds r0, r0, r1
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ldr r1, [r0]
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adds r0, r4, #0
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bl _call_via_r1
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adds r0, r4, #0
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bl sub_0806ED78
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adds r0, r4, #0
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bl sub_08069FE8
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pop {r4, pc}
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.align 2, 0
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_08069B40: .4byte gUnk_08111D88
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thumb_func_start sub_08069B44
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sub_08069B44: @ 0x08069B44
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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bl sub_08069EF0
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cmp r0, #0
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beq _08069C30
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adds r0, r5, #0
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bl sub_0805ACC0
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cmp r0, #0
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bne _08069B64
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movs r0, #0x2e
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ldrsh r1, [r5, r0]
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movs r2, #0x32
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ldrsh r4, [r5, r2]
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b _08069B68
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_08069B64:
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lsrs r1, r0, #0x10
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adds r4, r0, #0
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_08069B68:
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ldrb r0, [r5, #0xe]
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movs r3, #0x20
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cmp r0, #0
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beq _08069B72
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adds r3, r0, #0
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_08069B72:
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subs r0, r1, r3
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adds r2, r5, #0
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adds r2, #0x6e
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strh r0, [r2]
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adds r1, r1, r3
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adds r0, r5, #0
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adds r0, #0x6c
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strh r1, [r0]
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adds r1, r4, #0
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subs r1, #8
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adds r0, #4
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strh r1, [r0]
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adds r0, r4, #0
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adds r0, #8
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adds r2, #4
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strh r0, [r2]
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movs r0, #0x80
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lsls r0, r0, #1
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strh r0, [r5, #0x24]
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movs r0, #0x1e
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strb r0, [r5, #0xe]
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movs r4, #2
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strb r4, [r5, #0x14]
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adds r1, r5, #0
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adds r1, #0x6a
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movs r0, #0xff
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strb r0, [r1]
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adds r0, r5, #0
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bl sub_0801E99C
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adds r1, r5, #0
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adds r1, #0x74
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strb r0, [r1]
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adds r0, r5, #0
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movs r1, #2
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bl sub_0805E3A0
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adds r0, r5, #0
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movs r1, #0xa
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bl InitAnimationForceUpdate
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ldrb r0, [r5, #0x10]
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ands r4, r0
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cmp r4, #0
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beq _08069BD2
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adds r0, r5, #0
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bl sub_0807DD50
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_08069BD2:
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ldrb r0, [r5, #0xa]
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cmp r0, #0
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bne _08069BF2
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ldr r0, _08069C34 @ =gPlayerState
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ldr r0, [r0, #0x30]
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movs r1, #0x80
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ands r0, r1
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cmp r0, #0
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bne _08069BF2
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movs r0, #0x36
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bl GetInventoryValue
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cmp r0, #2
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beq _08069BF2
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movs r0, #4
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strb r0, [r5, #0xc]
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_08069BF2:
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ldrb r0, [r5, #0xa]
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cmp r0, #2
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bne _08069C30
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movs r0, #0xcf
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bl CheckLocalFlag
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cmp r0, #0
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bne _08069C30
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ldr r0, _08069C38 @ =0x00004072
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movs r6, #0x2e
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ldrsh r1, [r5, r6]
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ldr r3, _08069C3C @ =gRoomControls
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ldrh r2, [r3, #6]
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subs r1, r1, r2
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asrs r1, r1, #4
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movs r4, #0x3f
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ands r1, r4
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movs r6, #0x32
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ldrsh r2, [r5, r6]
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ldrh r3, [r3, #8]
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adds r3, #8
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subs r2, r2, r3
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asrs r2, r2, #4
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ands r2, r4
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lsls r2, r2, #6
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orrs r1, r2
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adds r2, r5, #0
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adds r2, #0x38
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ldrb r2, [r2]
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bl SetTile
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_08069C30:
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pop {r4, r5, r6, pc}
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.align 2, 0
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_08069C34: .4byte gPlayerState
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_08069C38: .4byte 0x00004072
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_08069C3C: .4byte gRoomControls
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thumb_func_start sub_08069C40
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sub_08069C40: @ 0x08069C40
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push {r4, lr}
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adds r4, r0, #0
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bl UpdateAnimationSingleFrame
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adds r0, r4, #0
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bl sub_08069F90
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cmp r0, #0
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beq _08069C80
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ldr r0, _08069C68 @ =gPlayerState
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ldr r0, [r0, #0x30]
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movs r1, #0x80
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ands r0, r1
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cmp r0, #0
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beq _08069C6C
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adds r0, r4, #0
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bl sub_08069CB8
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b _08069C7A
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.align 2, 0
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_08069C68: .4byte gPlayerState
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_08069C6C:
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adds r0, r4, #0
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bl GetAnimationState
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strb r0, [r4, #0x14]
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adds r0, r4, #0
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bl sub_08069D00
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_08069C7A:
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movs r0, #0x1e
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strb r0, [r4, #0xe]
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b _08069CB2
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_08069C80:
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _08069CB2
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movs r0, #2
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strb r0, [r4, #0xc]
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bl Random
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movs r1, #0x1f
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ands r0, r1
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adds r0, #0x1e
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strb r0, [r4, #0xe]
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bl Random
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ldr r2, _08069CB4 @ =gUnk_08111DA8
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movs r1, #7
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ands r1, r0
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adds r1, r1, r2
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ldrb r0, [r1]
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strb r0, [r4, #0x15]
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adds r0, r4, #0
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bl sub_08069F6C
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_08069CB2:
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pop {r4, pc}
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.align 2, 0
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_08069CB4: .4byte gUnk_08111DA8
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thumb_func_start sub_08069CB8
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sub_08069CB8: @ 0x08069CB8
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push {r4, r5, lr}
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adds r4, r0, #0
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ldr r1, _08069CF8 @ =gPlayerEntity
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bl GetFacingDirection
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ldr r2, _08069CFC @ =gUnk_08111DB0
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ldrb r1, [r4, #0x14]
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lsls r1, r1, #5
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adds r0, r0, r1
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adds r0, r0, r2
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ldrb r1, [r0]
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lsrs r0, r1, #6
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strb r0, [r4, #0x14]
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movs r0, #0x3f
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ands r1, r0
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adds r5, r4, #0
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adds r5, #0x6b
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strb r1, [r5]
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adds r0, r4, #0
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bl sub_0806A028
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adds r0, r4, #0
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adds r0, #0x58
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ldrb r0, [r0]
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ldrb r1, [r5]
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cmp r0, r1
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beq _08069CF6
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ldrb r1, [r5]
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adds r0, r4, #0
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bl InitAnimationForceUpdate
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_08069CF6:
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pop {r4, r5, pc}
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.align 2, 0
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_08069CF8: .4byte gPlayerEntity
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_08069CFC: .4byte gUnk_08111DB0
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thumb_func_start sub_08069D00
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sub_08069D00: @ 0x08069D00
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push {r4, r5, r6, r7, lr}
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adds r4, r0, #0
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adds r5, r4, #0
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adds r5, #0x6b
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movs r7, #8
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strb r7, [r5]
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bl sub_0806A028
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adds r6, r4, #0
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adds r6, #0x58
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ldrb r0, [r6]
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cmp r0, #0x1f
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bls _08069D2A
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adds r0, r4, #0
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adds r0, #0x5a
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ldrb r1, [r0]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _08069D4E
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strb r7, [r5]
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_08069D2A:
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bl Random
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ldr r1, _08069D50 @ =0x000001FF
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ands r1, r0
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cmp r1, #2
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bhi _08069D3C
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adds r0, r4, #0
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bl sub_08069FBC
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_08069D3C:
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ldrb r2, [r6]
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ldrb r1, [r5]
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ldrb r0, [r4, #0x14]
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adds r1, r1, r0
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cmp r2, r1
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beq _08069D4E
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adds r0, r4, #0
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bl InitAnimationForceUpdate
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_08069D4E:
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_08069D50: .4byte 0x000001FF
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thumb_func_start sub_08069D54
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sub_08069D54: @ 0x08069D54
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push {r4, lr}
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adds r4, r0, #0
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bl sub_08069F90
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cmp r0, #0
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bne _08069DD8
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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beq _08069DD8
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adds r0, r4, #0
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bl UpdateAnimationSingleFrame
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adds r0, r4, #0
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bl ProcessMovement
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ldrh r1, [r4, #0x2a]
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movs r0, #0x2e
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ldrsh r2, [r4, r0]
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adds r0, r4, #0
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adds r0, #0x6e
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ldrh r0, [r0]
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cmp r2, r0
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bge _08069D92
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adds r0, #1
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strh r0, [r4, #0x2e]
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movs r1, #0xe0
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lsls r1, r1, #4
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b _08069DA4
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_08069D92:
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adds r0, r4, #0
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adds r0, #0x6c
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ldrh r0, [r0]
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cmp r2, r0
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ble _08069DA4
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subs r0, #1
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strh r0, [r4, #0x2e]
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movs r1, #0xe0
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lsls r1, r1, #8
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_08069DA4:
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movs r0, #0x32
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ldrsh r2, [r4, r0]
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adds r0, r4, #0
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adds r0, #0x70
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ldrh r0, [r0]
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cmp r2, r0
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bge _08069DBA
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adds r0, #1
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strh r0, [r4, #0x32]
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movs r1, #0xe
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b _08069DCA
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_08069DBA:
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adds r0, r4, #0
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adds r0, #0x72
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ldrh r0, [r0]
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cmp r2, r0
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ble _08069DCA
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subs r0, #1
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strh r0, [r4, #0x32]
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movs r1, #0xe0
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_08069DCA:
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adds r0, r4, #0
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bl sub_0800417E
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adds r0, r4, #0
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bl sub_08069F6C
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b _08069DF6
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_08069DD8:
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adds r0, r4, #0
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bl sub_08069F90
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cmp r0, #0
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beq _08069DE6
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movs r0, #1
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b _08069DE8
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_08069DE6:
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movs r0, #3
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_08069DE8:
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strb r0, [r4, #0xc]
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bl Random
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movs r1, #0x1f
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ands r0, r1
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adds r0, #0x1e
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strb r0, [r4, #0xe]
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_08069DF6:
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pop {r4, pc}
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thumb_func_start sub_08069DF8
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sub_08069DF8: @ 0x08069DF8
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push {r4, lr}
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adds r4, r0, #0
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bl UpdateAnimationSingleFrame
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adds r0, r4, #0
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bl sub_08069F90
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cmp r0, #0
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beq _08069E0E
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movs r0, #1
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b _08069E34
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_08069E0E:
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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beq _08069E22
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adds r0, r4, #0
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bl sub_08069D00
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b _08069E42
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_08069E22:
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bl Random
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movs r1, #0xff
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ands r1, r0
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cmp r1, #0x2f
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bhi _08069E32
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movs r0, #2
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b _08069E34
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_08069E32:
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movs r0, #3
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_08069E34:
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strb r0, [r4, #0xc]
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bl Random
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movs r1, #0x1f
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ands r0, r1
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adds r0, #0x1e
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strb r0, [r4, #0xe]
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_08069E42:
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pop {r4, pc}
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thumb_func_start sub_08069E44
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sub_08069E44: @ 0x08069E44
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push {lr}
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movs r1, #0
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bl sub_0807DD94
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pop {pc}
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.align 2, 0
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thumb_func_start sub_08069E50
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sub_08069E50: @ 0x08069E50
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push {r4, r5, r6, r7, lr}
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adds r4, r0, #0
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bl GetAnimationState
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strb r0, [r4, #0x14]
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adds r5, r4, #0
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adds r5, #0x6b
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movs r7, #8
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strb r7, [r5]
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adds r0, r4, #0
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bl sub_0806A028
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adds r0, r4, #0
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bl UpdateAnimationSingleFrame
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adds r6, r4, #0
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adds r6, #0x58
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ldrb r0, [r6]
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cmp r0, #0x1f
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bls _08069E88
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adds r0, r4, #0
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adds r0, #0x5a
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ldrb r1, [r0]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _08069EC8
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strb r7, [r5]
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_08069E88:
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adds r0, r4, #0
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bl sub_08069FBC
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ldrb r2, [r6]
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ldrb r1, [r5]
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ldrb r0, [r4, #0x14]
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adds r1, r1, r0
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cmp r2, r1
|
||||
beq _08069EA0
|
||||
adds r0, r4, #0
|
||||
bl InitAnimationForceUpdate
|
||||
_08069EA0:
|
||||
movs r0, #0x36
|
||||
bl GetInventoryValue
|
||||
cmp r0, #2
|
||||
bne _08069EC8
|
||||
movs r0, #7
|
||||
strb r0, [r4, #0xc]
|
||||
adds r0, r4, #0
|
||||
movs r1, #0x29
|
||||
bl InitAnimationForceUpdate
|
||||
adds r0, r4, #0
|
||||
bl sub_080788E0
|
||||
movs r0, #0xd1
|
||||
bl EnqueueSFX
|
||||
movs r0, #0xcd
|
||||
bl EnqueueSFX
|
||||
_08069EC8:
|
||||
pop {r4, r5, r6, r7, pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_08069ECC
|
||||
sub_08069ECC: @ 0x08069ECC
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
bl UpdateFuseInteraction
|
||||
cmp r0, #0
|
||||
beq _08069EDC
|
||||
movs r0, #1
|
||||
strb r0, [r4, #0xc]
|
||||
_08069EDC:
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_08069EE0
|
||||
sub_08069EE0: @ 0x08069EE0
|
||||
push {lr}
|
||||
bl UpdateAnimationSingleFrame
|
||||
pop {pc}
|
||||
|
||||
thumb_func_start sub_08069EE8
|
||||
sub_08069EE8: @ 0x08069EE8
|
||||
movs r1, #5
|
||||
strb r1, [r0, #0xc]
|
||||
bx lr
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_08069EF0
|
||||
sub_08069EF0: @ 0x08069EF0
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
ldrb r0, [r4, #0xa]
|
||||
lsls r1, r0, #1
|
||||
adds r1, r1, r0
|
||||
lsls r1, r1, #2
|
||||
ldr r0, _08069F20 @ =gUnk_08111D58
|
||||
adds r1, r1, r0
|
||||
adds r0, r4, #0
|
||||
bl LoadExtraSpriteData
|
||||
cmp r0, #0
|
||||
beq _08069F28
|
||||
movs r0, #1
|
||||
strb r0, [r4, #0xc]
|
||||
ldr r1, _08069F24 @ =gUnk_08111E30
|
||||
ldrb r0, [r4, #0xa]
|
||||
adds r0, r0, r1
|
||||
ldrb r1, [r0]
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x68
|
||||
strh r1, [r0]
|
||||
movs r0, #1
|
||||
b _08069F2A
|
||||
.align 2, 0
|
||||
_08069F20: .4byte gUnk_08111D58
|
||||
_08069F24: .4byte gUnk_08111E30
|
||||
_08069F28:
|
||||
movs r0, #0
|
||||
_08069F2A:
|
||||
pop {r4, pc}
|
||||
|
||||
thumb_func_start Dog_Head
|
||||
Dog_Head: @ 0x08069F2C
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
adds r0, #0x5a
|
||||
ldrb r2, [r0]
|
||||
movs r0, #0x81
|
||||
rsbs r0, r0, #0
|
||||
ands r2, r0
|
||||
cmp r2, #0
|
||||
beq _08069F46
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x68
|
||||
ldrh r0, [r0]
|
||||
adds r2, r2, r0
|
||||
_08069F46:
|
||||
subs r2, #1
|
||||
adds r0, r4, #0
|
||||
movs r1, #0
|
||||
bl SetExtraSpriteFrame
|
||||
ldrb r2, [r4, #0x1e]
|
||||
adds r0, r4, #0
|
||||
movs r1, #1
|
||||
bl SetExtraSpriteFrame
|
||||
adds r0, r4, #0
|
||||
movs r1, #1
|
||||
movs r2, #0
|
||||
bl SetSpriteSubEntryOffsetData1
|
||||
adds r0, r4, #0
|
||||
bl sub_0807000C
|
||||
pop {r4, pc}
|
||||
|
||||
thumb_func_start sub_08069F6C
|
||||
sub_08069F6C: @ 0x08069F6C
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
ldrb r0, [r4, #0x15]
|
||||
bl sub_0806F5A4
|
||||
strb r0, [r4, #0x14]
|
||||
ldrb r0, [r4, #0x14]
|
||||
adds r1, r0, #4
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x58
|
||||
ldrb r0, [r0]
|
||||
cmp r1, r0
|
||||
beq _08069F8C
|
||||
adds r0, r4, #0
|
||||
bl InitAnimationForceUpdate
|
||||
_08069F8C:
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_08069F90
|
||||
sub_08069F90: @ 0x08069F90
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
ldrb r0, [r4, #0xa]
|
||||
cmp r0, #2
|
||||
bne _08069FA8
|
||||
movs r0, #0xcf
|
||||
bl CheckLocalFlag
|
||||
cmp r0, #0
|
||||
bne _08069FA8
|
||||
movs r0, #1
|
||||
b _08069FB4
|
||||
_08069FA8:
|
||||
ldr r1, _08069FB8 @ =gPlayerEntity
|
||||
adds r0, r4, #0
|
||||
movs r2, #0x14
|
||||
movs r3, #0x14
|
||||
bl sub_080041A0
|
||||
_08069FB4:
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
_08069FB8: .4byte gPlayerEntity
|
||||
|
||||
thumb_func_start sub_08069FBC
|
||||
sub_08069FBC: @ 0x08069FBC
|
||||
push {lr}
|
||||
adds r2, r0, #0
|
||||
ldr r0, _08069FE4 @ =gPlayerState
|
||||
ldr r0, [r0, #0x30]
|
||||
movs r1, #0x80
|
||||
ands r0, r1
|
||||
movs r1, #0x20
|
||||
cmp r0, #0
|
||||
beq _08069FD0
|
||||
movs r1, #0x24
|
||||
_08069FD0:
|
||||
ldrb r0, [r2, #0x14]
|
||||
cmp r0, #1
|
||||
beq _08069FDA
|
||||
cmp r0, #3
|
||||
bne _08069FE0
|
||||
_08069FDA:
|
||||
adds r0, r2, #0
|
||||
adds r0, #0x6b
|
||||
strb r1, [r0]
|
||||
_08069FE0:
|
||||
pop {pc}
|
||||
.align 2, 0
|
||||
_08069FE4: .4byte gPlayerState
|
||||
|
||||
thumb_func_start sub_08069FE8
|
||||
sub_08069FE8: @ 0x08069FE8
|
||||
push {r4, r5, lr}
|
||||
adds r4, r0, #0
|
||||
ldr r0, _0806A010 @ =gPlayerState
|
||||
ldr r0, [r0, #0x30]
|
||||
movs r1, #0x80
|
||||
ands r0, r1
|
||||
rsbs r0, r0, #0
|
||||
lsrs r5, r0, #0x1f
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x6a
|
||||
ldrb r0, [r0]
|
||||
cmp r5, r0
|
||||
beq _0806A020
|
||||
cmp r5, #0
|
||||
bne _0806A014
|
||||
adds r0, r4, #0
|
||||
bl sub_08078778
|
||||
b _0806A020
|
||||
.align 2, 0
|
||||
_0806A010: .4byte gPlayerState
|
||||
_0806A014:
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x74
|
||||
ldrb r1, [r0]
|
||||
adds r0, r4, #0
|
||||
bl sub_080787A8
|
||||
_0806A020:
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x6a
|
||||
strb r5, [r0]
|
||||
pop {r4, r5, pc}
|
||||
|
||||
thumb_func_start sub_0806A028
|
||||
sub_0806A028: @ 0x0806A028
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
adds r0, #0x39
|
||||
movs r2, #0
|
||||
ldrsb r2, [r0, r2]
|
||||
cmp r2, #0
|
||||
beq _0806A07E
|
||||
ldr r0, _0806A054 @ =gPlayerState
|
||||
ldr r0, [r0, #0x30]
|
||||
movs r1, #0x80
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _0806A060
|
||||
cmp r2, #2
|
||||
bne _0806A058
|
||||
movs r0, #6
|
||||
strb r0, [r4, #0xc]
|
||||
adds r0, r4, #0
|
||||
bl sub_0806F118
|
||||
b _0806A076
|
||||
.align 2, 0
|
||||
_0806A054: .4byte gPlayerState
|
||||
_0806A058:
|
||||
adds r0, r4, #0
|
||||
bl sub_0806A080
|
||||
b _0806A076
|
||||
_0806A060:
|
||||
adds r0, r4, #0
|
||||
bl sub_08069FBC
|
||||
adds r0, r4, #0
|
||||
bl sub_0806A080
|
||||
movs r0, #0xd1
|
||||
bl SoundReq
|
||||
bl sub_080791D0
|
||||
_0806A076:
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x39
|
||||
movs r0, #0
|
||||
strb r0, [r1]
|
||||
_0806A07E:
|
||||
pop {r4, pc}
|
||||
|
||||
thumb_func_start sub_0806A080
|
||||
sub_0806A080: @ 0x0806A080
|
||||
push {lr}
|
||||
ldrb r2, [r0, #0xb]
|
||||
lsls r1, r2, #2
|
||||
adds r1, r1, r2
|
||||
lsls r1, r1, #4
|
||||
ldr r2, _0806A09C @ =gSave
|
||||
ldrb r2, [r2, #8]
|
||||
lsls r2, r2, #3
|
||||
ldr r3, _0806A0A0 @ =gUnk_08111E34
|
||||
adds r2, r2, r3
|
||||
adds r1, r1, r2
|
||||
bl ShowNPCDialogue
|
||||
pop {pc}
|
||||
.align 2, 0
|
||||
_0806A09C: .4byte gSave
|
||||
_0806A0A0: .4byte gUnk_08111E34
|
||||
|
||||
thumb_func_start sub_0806A0A4
|
||||
sub_0806A0A4: @ 0x0806A0A4
|
||||
push {r4, r5, r6, lr}
|
||||
adds r4, r0, #0
|
||||
ldr r0, _0806A0F8 @ =gPlayerState
|
||||
ldr r0, [r0, #0x30]
|
||||
movs r1, #0x80
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _0806A100
|
||||
movs r5, #4
|
||||
movs r0, #0xcf
|
||||
bl CheckLocalFlag
|
||||
cmp r0, #0
|
||||
bne _0806A120
|
||||
movs r5, #3
|
||||
movs r0, #0xcf
|
||||
bl SetLocalFlag
|
||||
movs r1, #0x2e
|
||||
ldrsh r0, [r4, r1]
|
||||
ldr r2, _0806A0FC @ =gRoomControls
|
||||
ldrh r1, [r2, #6]
|
||||
subs r0, r0, r1
|
||||
asrs r0, r0, #4
|
||||
movs r3, #0x3f
|
||||
ands r0, r3
|
||||
movs r6, #0x32
|
||||
ldrsh r1, [r4, r6]
|
||||
ldrh r2, [r2, #8]
|
||||
adds r2, #8
|
||||
subs r1, r1, r2
|
||||
asrs r1, r1, #4
|
||||
ands r1, r3
|
||||
lsls r1, r1, #6
|
||||
orrs r0, r1
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x38
|
||||
ldrb r1, [r1]
|
||||
bl sub_0807BA8C
|
||||
b _0806A120
|
||||
.align 2, 0
|
||||
_0806A0F8: .4byte gPlayerState
|
||||
_0806A0FC: .4byte gRoomControls
|
||||
_0806A100:
|
||||
movs r5, #2
|
||||
movs r0, #0xcf
|
||||
bl CheckLocalFlag
|
||||
cmp r0, #0
|
||||
bne _0806A120
|
||||
movs r5, #1
|
||||
movs r0, #0xdb
|
||||
bl CheckLocalFlag
|
||||
cmp r0, #0
|
||||
bne _0806A120
|
||||
movs r5, #0
|
||||
movs r0, #0xdb
|
||||
bl SetLocalFlag
|
||||
_0806A120:
|
||||
ldr r2, _0806A13C @ =gUnk_08111F74
|
||||
ldr r0, _0806A140 @ =gSave
|
||||
ldrb r1, [r0, #8]
|
||||
lsls r0, r1, #2
|
||||
adds r0, r0, r1
|
||||
adds r0, r0, r5
|
||||
lsls r0, r0, #1
|
||||
adds r0, r0, r2
|
||||
ldrh r0, [r0]
|
||||
adds r1, r4, #0
|
||||
bl TextboxNoOverlap
|
||||
pop {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
_0806A13C: .4byte gUnk_08111F74
|
||||
_0806A140: .4byte gSave
|
||||
|
||||
thumb_func_start sub_0806A144
|
||||
sub_0806A144: @ 0x0806A144
|
||||
push {r4, r5, lr}
|
||||
adds r5, r0, #0
|
||||
movs r4, #4
|
||||
ldr r0, _0806A18C @ =gPlayerState
|
||||
ldr r0, [r0, #0x30]
|
||||
movs r1, #0x80
|
||||
ands r0, r1
|
||||
cmp r0, #0
|
||||
beq _0806A17A
|
||||
movs r4, #3
|
||||
movs r0, #0x46
|
||||
bl GetInventoryValue
|
||||
cmp r0, #0
|
||||
bne _0806A17A
|
||||
movs r0, #0x29
|
||||
bl CheckGlobalFlag
|
||||
cmp r0, #0
|
||||
beq _0806A17A
|
||||
movs r0, #0x85
|
||||
bl CheckLocalFlag
|
||||
movs r4, #2
|
||||
cmp r0, #0
|
||||
bne _0806A17A
|
||||
movs r4, #1
|
||||
_0806A17A:
|
||||
ldr r0, _0806A190 @ =gUnk_08111FD8
|
||||
lsls r1, r4, #1
|
||||
adds r1, r1, r0
|
||||
ldrh r0, [r1]
|
||||
adds r1, r5, #0
|
||||
bl TextboxNoOverlap
|
||||
pop {r4, r5, pc}
|
||||
.align 2, 0
|
||||
_0806A18C: .4byte gPlayerState
|
||||
_0806A190: .4byte gUnk_08111FD8
|
||||
|
||||
thumb_func_start Dog_Fusion
|
||||
Dog_Fusion: @ 0x0806A194
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
ldrb r0, [r4, #0xc]
|
||||
cmp r0, #0
|
||||
bne _0806A1CE
|
||||
adds r0, r4, #0
|
||||
bl sub_08069EF0
|
||||
cmp r0, #0
|
||||
beq _0806A1D4
|
||||
ldrb r0, [r4, #0xc]
|
||||
adds r0, #1
|
||||
strb r0, [r4, #0xc]
|
||||
ldrb r1, [r4, #0x18]
|
||||
movs r0, #4
|
||||
rsbs r0, r0, #0
|
||||
ands r0, r1
|
||||
movs r1, #1
|
||||
orrs r0, r1
|
||||
strb r0, [r4, #0x18]
|
||||
adds r0, r4, #0
|
||||
movs r1, #2
|
||||
bl sub_0805E3A0
|
||||
adds r0, r4, #0
|
||||
movs r1, #0x23
|
||||
bl InitializeAnimation
|
||||
b _0806A1D4
|
||||
_0806A1CE:
|
||||
adds r0, r4, #0
|
||||
bl GetNextFrame
|
||||
_0806A1D4:
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
|
@ -605,7 +605,7 @@ SECTIONS {
|
|||
src/npc/goron.o(.text);
|
||||
src/npc/goronMerchant.o(.text);
|
||||
asm/gorman.o(.text);
|
||||
asm/dog.o(.text);
|
||||
src/npc/dog.o(.text);
|
||||
src/npc/syrup.o(.text);
|
||||
asm/syrup.o(.text);
|
||||
src/npc/rem.o(.text);
|
||||
|
|
|
@ -1673,4 +1673,4 @@ void ply_xswee(MusicPlayerInfo* mplayInfo, MusicPlayerTrack* track) {
|
|||
}
|
||||
|
||||
void nullsub_544() {
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,360 @@
|
|||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "script.h"
|
||||
#include "flags.h"
|
||||
#include "random.h"
|
||||
#include "npc.h"
|
||||
#include "audio.h"
|
||||
#include "save.h"
|
||||
#include "textbox.h"
|
||||
|
||||
extern void (*gUnk_08111D88[])(Entity*);
|
||||
void sub_08069FE8(Entity*);
|
||||
u32 sub_08069EF0();
|
||||
|
||||
extern u8 gUnk_08111DA8[];
|
||||
u32 sub_08069F90(Entity*);
|
||||
void sub_08069F6C(Entity*);
|
||||
void sub_08069D00(Entity*);
|
||||
void sub_08069CB8(Entity*);
|
||||
|
||||
extern u8 gUnk_08111DB0[];
|
||||
void sub_0806A028(Entity*);
|
||||
|
||||
void sub_08069FBC(Entity*);
|
||||
|
||||
extern SpriteLoadData gUnk_08111D58[];
|
||||
extern u8 gUnk_08111E30[];
|
||||
|
||||
void sub_0806A080(Entity*);
|
||||
|
||||
extern Dialog gUnk_08111E34[];
|
||||
|
||||
extern u16 gUnk_08111F74[];
|
||||
|
||||
extern u16 gUnk_08111FD8[];
|
||||
|
||||
void Dog(Entity* this) {
|
||||
gUnk_08111D88[this->action](this);
|
||||
sub_0806ED78(this);
|
||||
sub_08069FE8(this);
|
||||
}
|
||||
|
||||
void sub_08069B44(Entity* this) {
|
||||
u32 uVar2;
|
||||
u32 sVar3;
|
||||
u32 uVar4;
|
||||
u32 uVar5;
|
||||
if (sub_08069EF0() != 0) {
|
||||
uVar5 = sub_0805ACC0(this);
|
||||
if (uVar5 == 0) {
|
||||
sVar3 = this->x.HALF.HI;
|
||||
uVar2 = this->y.HALF.HI;
|
||||
} else {
|
||||
sVar3 = uVar5 >> 0x10;
|
||||
uVar2 = uVar5;
|
||||
}
|
||||
|
||||
uVar4 = this->actionDelay == 0 ? 0x20 : this->actionDelay;
|
||||
|
||||
this->field_0x6e.HWORD = sVar3 - uVar4;
|
||||
this->field_0x6c.HWORD = sVar3 + uVar4;
|
||||
this->field_0x70.HALF.LO = uVar2 - 8;
|
||||
this->field_0x70.HALF.HI = uVar2 + 8;
|
||||
this->speed = 0x100;
|
||||
this->actionDelay = 0x1e;
|
||||
this->animationState = 2;
|
||||
this->field_0x6a.HALF.LO = 0xff;
|
||||
this->field_0x74.HALF.LO = sub_0801E99C(this);
|
||||
sub_0805E3A0(this, 2);
|
||||
InitAnimationForceUpdate(this, 10);
|
||||
if ((this->flags & 2) != 0) {
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
if (((this->type == 0) && ((gPlayerState.flags.all & 0x80) == 0)) && (GetInventoryValue(0x36) != 2)) {
|
||||
this->action = 4;
|
||||
}
|
||||
if ((this->type == 2) && (CheckLocalFlag(0xcf) == 0)) {
|
||||
SetTile(0x4072, TILE(this->x.HALF.HI, this->y.HALF.HI - 8), this->collisionLayer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08069C40(Entity* this) {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
if (sub_08069F90(this) != 0) {
|
||||
if ((gPlayerState.flags.all & 0x80) != 0) {
|
||||
sub_08069CB8(this);
|
||||
} else {
|
||||
this->animationState = GetAnimationState(this);
|
||||
sub_08069D00(this);
|
||||
}
|
||||
this->actionDelay = 0x1e;
|
||||
} else {
|
||||
this->actionDelay -= 1;
|
||||
if (this->actionDelay == 0) {
|
||||
this->action = 2;
|
||||
this->actionDelay = (Random() & 0x1f) + 0x1e;
|
||||
this->direction = gUnk_08111DA8[Random() & 7];
|
||||
sub_08069F6C(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08069CB8(Entity* this) {
|
||||
u32 direction;
|
||||
u32 animState;
|
||||
|
||||
direction = GetFacingDirection(this, &gPlayerEntity);
|
||||
animState = gUnk_08111DB0[direction + this->animationState * 0x20];
|
||||
this->animationState = animState >> 6;
|
||||
this->field_0x6a.HALF.HI = animState & 0x3f;
|
||||
sub_0806A028(this);
|
||||
if (this->animIndex != this->field_0x6a.HALF.HI) {
|
||||
InitAnimationForceUpdate(this, this->field_0x6a.HALF.HI);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08069D00(Entity* this) {
|
||||
this->field_0x6a.HALF.HI = 8;
|
||||
sub_0806A028(this);
|
||||
if (0x1f < this->animIndex) {
|
||||
if ((this->frames.all & 0x80) == 0) {
|
||||
return;
|
||||
}
|
||||
this->field_0x6a.HALF.HI = 8;
|
||||
}
|
||||
if ((Random() & 0x1ff) < 3) {
|
||||
sub_08069FBC(this);
|
||||
}
|
||||
if (this->animIndex != this->field_0x6a.HALF.HI + this->animationState) {
|
||||
InitAnimationForceUpdate(this, this->field_0x6a.HALF.HI + this->animationState);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08069D54(Entity* this) {
|
||||
u16 collisions;
|
||||
if (sub_08069F90(this) == 0) {
|
||||
this->actionDelay -= 1;
|
||||
if (this->actionDelay != 0) {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
ProcessMovement(this);
|
||||
collisions = this->collisions;
|
||||
|
||||
if (this->x.HALF.HI < this->field_0x6e.HWORD) {
|
||||
this->x.HALF.HI = this->field_0x6e.HWORD + 1;
|
||||
collisions = 0xe00;
|
||||
} else if (this->x.HALF.HI > this->field_0x6c.HWORD) {
|
||||
this->x.HALF.HI = this->field_0x6c.HWORD - 1;
|
||||
collisions = 0xe000;
|
||||
}
|
||||
if (this->y.HALF.HI < this->field_0x70.HALF_U.LO) {
|
||||
this->y.HALF.HI = this->field_0x70.HALF_U.LO + 1;
|
||||
collisions = 0xe;
|
||||
} else if (this->y.HALF.HI > this->field_0x70.HALF_U.HI) {
|
||||
this->y.HALF.HI = this->field_0x70.HALF_U.HI - 1;
|
||||
collisions = 0xe0;
|
||||
}
|
||||
sub_0800417E(this, collisions);
|
||||
sub_08069F6C(this);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (sub_08069F90(this) != 0) {
|
||||
this->action = 1;
|
||||
} else {
|
||||
this->action = 3;
|
||||
}
|
||||
this->actionDelay = (Random() & 0x1f) + 0x1e;
|
||||
}
|
||||
|
||||
void sub_08069DF8(Entity* this) {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
if (sub_08069F90(this) != 0) {
|
||||
this->action = 1;
|
||||
} else {
|
||||
this->actionDelay -= 1;
|
||||
if (this->actionDelay != 0) {
|
||||
sub_08069D00(this);
|
||||
return;
|
||||
}
|
||||
if ((Random() & 0xff) < 0x30) {
|
||||
this->action = 2;
|
||||
} else {
|
||||
this->action = 3;
|
||||
}
|
||||
}
|
||||
this->actionDelay = (Random() & 0x1f) + 0x1e;
|
||||
}
|
||||
|
||||
void sub_08069E44(Entity* this) {
|
||||
sub_0807DD94(this, NULL);
|
||||
}
|
||||
|
||||
void sub_08069E50(Entity* this) {
|
||||
this->animationState = GetAnimationState(this);
|
||||
this->field_0x6a.HALF.HI = 8;
|
||||
sub_0806A028(this);
|
||||
UpdateAnimationSingleFrame(this);
|
||||
if (this->animIndex > 0x1f) {
|
||||
if ((this->frames.all & 0x80) == 0) {
|
||||
return;
|
||||
}
|
||||
this->field_0x6a.HALF.HI = 8;
|
||||
}
|
||||
sub_08069FBC(this);
|
||||
if (this->animIndex != this->field_0x6a.HALF.HI + this->animationState) {
|
||||
InitAnimationForceUpdate(this, this->field_0x6a.HALF.HI + this->animationState);
|
||||
}
|
||||
if (GetInventoryValue(0x36) == 2) {
|
||||
this->action = 7;
|
||||
InitAnimationForceUpdate(this, 0x29);
|
||||
sub_080788E0(this);
|
||||
EnqueueSFX(0xd1);
|
||||
EnqueueSFX(0xcd);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08069ECC(Entity* this) {
|
||||
if (UpdateFuseInteraction(this) != 0) {
|
||||
this->action = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08069EE0(Entity* this) {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
void sub_08069EE8(Entity* this) {
|
||||
this->action = 5;
|
||||
}
|
||||
|
||||
u32 sub_08069EF0(Entity* this) {
|
||||
if (LoadExtraSpriteData(this, &gUnk_08111D58[this->type * 3]) == 0) {
|
||||
return 0;
|
||||
}
|
||||
this->action = 1;
|
||||
this->field_0x68.HWORD = gUnk_08111E30[this->type];
|
||||
return 1;
|
||||
}
|
||||
|
||||
void Dog_Head(Entity* this) {
|
||||
u32 frame;
|
||||
frame = this->frames.all & 0xffffff7f;
|
||||
if (frame != 0) {
|
||||
frame = frame + this->field_0x68.HWORD;
|
||||
}
|
||||
SetExtraSpriteFrame(this, 0, frame - 1);
|
||||
SetExtraSpriteFrame(this, 1, this->frameIndex);
|
||||
SetSpriteSubEntryOffsetData1(this, 1, 0);
|
||||
sub_0807000C(this);
|
||||
}
|
||||
|
||||
void sub_08069F6C(Entity* this) {
|
||||
this->animationState = sub_0806F5A4(this->direction);
|
||||
if (this->animationState + 4 != this->animIndex) {
|
||||
InitAnimationForceUpdate(this, this->animationState + 4);
|
||||
}
|
||||
}
|
||||
|
||||
u32 sub_08069F90(Entity* this) {
|
||||
if ((this->type == 2) && (CheckLocalFlag(0xcf) == 0)) {
|
||||
return 1;
|
||||
} else {
|
||||
return sub_080041A0(this, &gPlayerEntity, 0x14, 0x14);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08069FBC(Entity* this) {
|
||||
u32 tmp = (gPlayerState.flags.all & 0x80) != 0 ? 0x24 : 0x20;
|
||||
if ((this->animationState == 1) || (this->animationState == 3)) {
|
||||
this->field_0x6a.HALF.HI = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08069FE8(Entity* this) {
|
||||
u32 tmp = -((s32) - (gPlayerState.flags.all & 0x80) >> 0x1f);
|
||||
if (tmp != this->field_0x6a.HALF.LO) {
|
||||
if (tmp == 0) {
|
||||
sub_08078778(this);
|
||||
} else {
|
||||
sub_080787A8(this, this->field_0x74.HALF.LO);
|
||||
}
|
||||
}
|
||||
this->field_0x6a.HALF.LO = tmp;
|
||||
}
|
||||
|
||||
void sub_0806A028(Entity* this) {
|
||||
if (this->interactType != 0) {
|
||||
if ((gPlayerState.flags.all & 0x80) != 0) {
|
||||
if (this->interactType == 2) {
|
||||
this->action = 6;
|
||||
sub_0806F118(this);
|
||||
} else {
|
||||
sub_0806A080(this);
|
||||
}
|
||||
} else {
|
||||
sub_08069FBC(this);
|
||||
sub_0806A080(this);
|
||||
SoundReq(SFX_VO_DOG);
|
||||
sub_080791D0();
|
||||
}
|
||||
this->interactType = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806A080(Entity* this) {
|
||||
ShowNPCDialogue(this, (Dialog*)&gUnk_08111E34 + this->type2 * 10 + gSave.unk8);
|
||||
}
|
||||
|
||||
void sub_0806A0A4(Entity* this) {
|
||||
s32 dialog;
|
||||
|
||||
if ((gPlayerState.flags.all & 0x80) != 0) {
|
||||
dialog = 4;
|
||||
if (CheckLocalFlag(0xcf) == 0) {
|
||||
dialog = 3;
|
||||
SetLocalFlag(0xcf);
|
||||
sub_0807BA8C(TILE(this->x.HALF.HI, this->y.HALF.HI - 8), (u32)this->collisionLayer);
|
||||
}
|
||||
} else {
|
||||
|
||||
dialog = 2;
|
||||
if (CheckLocalFlag(0xcf) == 0) {
|
||||
dialog = 1;
|
||||
if (CheckLocalFlag(0xdb) == 0) {
|
||||
dialog = 0;
|
||||
SetLocalFlag(0xdb);
|
||||
}
|
||||
}
|
||||
}
|
||||
TextboxNoOverlap(gUnk_08111F74[(u32)gSave.unk8 * 5 + dialog], this);
|
||||
}
|
||||
|
||||
void sub_0806A144(Entity* this) {
|
||||
s32 dialog = 4;
|
||||
if ((gPlayerState.flags.all & 0x80) != 0) {
|
||||
dialog = 3;
|
||||
if ((GetInventoryValue(0x46) == 0) && (CheckGlobalFlag(0x29) != 0)) {
|
||||
if (CheckLocalFlag(0x85) == 0) {
|
||||
dialog = 1;
|
||||
} else {
|
||||
dialog = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
TextboxNoOverlap(gUnk_08111FD8[dialog], this);
|
||||
}
|
||||
|
||||
void Dog_Fusion(Entity* this) {
|
||||
if (this->action == 0) {
|
||||
if (sub_08069EF0(this) != 0) {
|
||||
this->action += 1;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
sub_0805E3A0(this, 2);
|
||||
InitializeAnimation(this, 0x23);
|
||||
}
|
||||
} else {
|
||||
GetNextFrame(this);
|
||||
}
|
||||
}
|
|
@ -3,15 +3,15 @@
|
|||
#include "npc.h"
|
||||
|
||||
void FusionMenuNPC(Entity* this) {
|
||||
if (gNPCFunctions[this->field_0xf][2] != NULL) {
|
||||
gNPCFunctions[this->field_0xf][2](this);
|
||||
} else {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
if (gNPCFunctions[this->field_0xf][2] != NULL) {
|
||||
gNPCFunctions[this->field_0xf][2](this);
|
||||
} else {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
|
||||
void FusionMenuNPC_Head(Entity* this) {
|
||||
if (gNPCFunctions[this->field_0xf][1] != NULL) {
|
||||
gNPCFunctions[this->field_0xf][1](this);
|
||||
}
|
||||
}
|
||||
if (gNPCFunctions[this->field_0xf][1] != NULL) {
|
||||
gNPCFunctions[this->field_0xf][1](this);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -183,4 +183,4 @@ const u16 GoronMerchant_KinstonePrices[] = {
|
|||
300,
|
||||
200,
|
||||
50,
|
||||
};
|
||||
};
|
||||
|
|
|
@ -63,4 +63,4 @@ static void sub_08066A50(Entity* this) {
|
|||
|
||||
static void (*const gUnk_081106D4[])(Entity*) = { sub_080669B8, sub_080669DC, sub_08066A30 };
|
||||
|
||||
static void (*const gUnk_081106E0[])(Entity*) = { sub_08066A38, sub_08066A50 };
|
||||
static void (*const gUnk_081106E0[])(Entity*) = { sub_08066A38, sub_08066A50 };
|
||||
|
|
|
@ -11,4 +11,4 @@ void NPC4F(Entity* this) {
|
|||
if (this->frameDuration == 0xfe) {
|
||||
this->frameDuration = (Random() & 0x1f) + 0x14;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1779,7 +1779,7 @@ NONMATCH("asm/non_matching/player/sub_08072D54.s", void sub_08072D54(Entity* thi
|
|||
}
|
||||
sub_08008790(this, 7);
|
||||
if (gPlayerState.field_0x14 != 0) {
|
||||
if (!sub_08008B22() != 0) {
|
||||
if (sub_08008B22() == 0) {
|
||||
gPlayerState.field_0x10[1] = 7;
|
||||
if (!(gPlayerState.flags.all & 0x80)) {
|
||||
sub_080791BC();
|
||||
|
|
Loading…
Reference in New Issue