Decompile dog

This commit is contained in:
octorock 2021-05-02 23:40:28 +02:00
parent de9366028d
commit 26f35e1d37
9 changed files with 375 additions and 902 deletions

887
asm/dog.s
View File

@ -1,887 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Dog
Dog: @ 0x08069B1C
push {r4, lr}
adds r4, r0, #0
ldr r1, _08069B40 @ =gUnk_08111D88
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_0806ED78
adds r0, r4, #0
bl sub_08069FE8
pop {r4, pc}
.align 2, 0
_08069B40: .4byte gUnk_08111D88
thumb_func_start sub_08069B44
sub_08069B44: @ 0x08069B44
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_08069EF0
cmp r0, #0
beq _08069C30
adds r0, r5, #0
bl sub_0805ACC0
cmp r0, #0
bne _08069B64
movs r0, #0x2e
ldrsh r1, [r5, r0]
movs r2, #0x32
ldrsh r4, [r5, r2]
b _08069B68
_08069B64:
lsrs r1, r0, #0x10
adds r4, r0, #0
_08069B68:
ldrb r0, [r5, #0xe]
movs r3, #0x20
cmp r0, #0
beq _08069B72
adds r3, r0, #0
_08069B72:
subs r0, r1, r3
adds r2, r5, #0
adds r2, #0x6e
strh r0, [r2]
adds r1, r1, r3
adds r0, r5, #0
adds r0, #0x6c
strh r1, [r0]
adds r1, r4, #0
subs r1, #8
adds r0, #4
strh r1, [r0]
adds r0, r4, #0
adds r0, #8
adds r2, #4
strh r0, [r2]
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r5, #0x24]
movs r0, #0x1e
strb r0, [r5, #0xe]
movs r4, #2
strb r4, [r5, #0x14]
adds r1, r5, #0
adds r1, #0x6a
movs r0, #0xff
strb r0, [r1]
adds r0, r5, #0
bl sub_0801E99C
adds r1, r5, #0
adds r1, #0x74
strb r0, [r1]
adds r0, r5, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r5, #0
movs r1, #0xa
bl InitAnimationForceUpdate
ldrb r0, [r5, #0x10]
ands r4, r0
cmp r4, #0
beq _08069BD2
adds r0, r5, #0
bl sub_0807DD50
_08069BD2:
ldrb r0, [r5, #0xa]
cmp r0, #0
bne _08069BF2
ldr r0, _08069C34 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _08069BF2
movs r0, #0x36
bl GetInventoryValue
cmp r0, #2
beq _08069BF2
movs r0, #4
strb r0, [r5, #0xc]
_08069BF2:
ldrb r0, [r5, #0xa]
cmp r0, #2
bne _08069C30
movs r0, #0xcf
bl CheckLocalFlag
cmp r0, #0
bne _08069C30
ldr r0, _08069C38 @ =0x00004072
movs r6, #0x2e
ldrsh r1, [r5, r6]
ldr r3, _08069C3C @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
adds r3, #8
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
_08069C30:
pop {r4, r5, r6, pc}
.align 2, 0
_08069C34: .4byte gPlayerState
_08069C38: .4byte 0x00004072
_08069C3C: .4byte gRoomControls
thumb_func_start sub_08069C40
sub_08069C40: @ 0x08069C40
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_08069F90
cmp r0, #0
beq _08069C80
ldr r0, _08069C68 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _08069C6C
adds r0, r4, #0
bl sub_08069CB8
b _08069C7A
.align 2, 0
_08069C68: .4byte gPlayerState
_08069C6C:
adds r0, r4, #0
bl GetAnimationState
strb r0, [r4, #0x14]
adds r0, r4, #0
bl sub_08069D00
_08069C7A:
movs r0, #0x1e
strb r0, [r4, #0xe]
b _08069CB2
_08069C80:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08069CB2
movs r0, #2
strb r0, [r4, #0xc]
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #0x1e
strb r0, [r4, #0xe]
bl Random
ldr r2, _08069CB4 @ =gUnk_08111DA8
movs r1, #7
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_08069F6C
_08069CB2:
pop {r4, pc}
.align 2, 0
_08069CB4: .4byte gUnk_08111DA8
thumb_func_start sub_08069CB8
sub_08069CB8: @ 0x08069CB8
push {r4, r5, lr}
adds r4, r0, #0
ldr r1, _08069CF8 @ =gPlayerEntity
bl GetFacingDirection
ldr r2, _08069CFC @ =gUnk_08111DB0
ldrb r1, [r4, #0x14]
lsls r1, r1, #5
adds r0, r0, r1
adds r0, r0, r2
ldrb r1, [r0]
lsrs r0, r1, #6
strb r0, [r4, #0x14]
movs r0, #0x3f
ands r1, r0
adds r5, r4, #0
adds r5, #0x6b
strb r1, [r5]
adds r0, r4, #0
bl sub_0806A028
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
ldrb r1, [r5]
cmp r0, r1
beq _08069CF6
ldrb r1, [r5]
adds r0, r4, #0
bl InitAnimationForceUpdate
_08069CF6:
pop {r4, r5, pc}
.align 2, 0
_08069CF8: .4byte gPlayerEntity
_08069CFC: .4byte gUnk_08111DB0
thumb_func_start sub_08069D00
sub_08069D00: @ 0x08069D00
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r5, r4, #0
adds r5, #0x6b
movs r7, #8
strb r7, [r5]
bl sub_0806A028
adds r6, r4, #0
adds r6, #0x58
ldrb r0, [r6]
cmp r0, #0x1f
bls _08069D2A
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08069D4E
strb r7, [r5]
_08069D2A:
bl Random
ldr r1, _08069D50 @ =0x000001FF
ands r1, r0
cmp r1, #2
bhi _08069D3C
adds r0, r4, #0
bl sub_08069FBC
_08069D3C:
ldrb r2, [r6]
ldrb r1, [r5]
ldrb r0, [r4, #0x14]
adds r1, r1, r0
cmp r2, r1
beq _08069D4E
adds r0, r4, #0
bl InitAnimationForceUpdate
_08069D4E:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08069D50: .4byte 0x000001FF
thumb_func_start sub_08069D54
sub_08069D54: @ 0x08069D54
push {r4, lr}
adds r4, r0, #0
bl sub_08069F90
cmp r0, #0
bne _08069DD8
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
beq _08069DD8
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl ProcessMovement
ldrh r1, [r4, #0x2a]
movs r0, #0x2e
ldrsh r2, [r4, r0]
adds r0, r4, #0
adds r0, #0x6e
ldrh r0, [r0]
cmp r2, r0
bge _08069D92
adds r0, #1
strh r0, [r4, #0x2e]
movs r1, #0xe0
lsls r1, r1, #4
b _08069DA4
_08069D92:
adds r0, r4, #0
adds r0, #0x6c
ldrh r0, [r0]
cmp r2, r0
ble _08069DA4
subs r0, #1
strh r0, [r4, #0x2e]
movs r1, #0xe0
lsls r1, r1, #8
_08069DA4:
movs r0, #0x32
ldrsh r2, [r4, r0]
adds r0, r4, #0
adds r0, #0x70
ldrh r0, [r0]
cmp r2, r0
bge _08069DBA
adds r0, #1
strh r0, [r4, #0x32]
movs r1, #0xe
b _08069DCA
_08069DBA:
adds r0, r4, #0
adds r0, #0x72
ldrh r0, [r0]
cmp r2, r0
ble _08069DCA
subs r0, #1
strh r0, [r4, #0x32]
movs r1, #0xe0
_08069DCA:
adds r0, r4, #0
bl sub_0800417E
adds r0, r4, #0
bl sub_08069F6C
b _08069DF6
_08069DD8:
adds r0, r4, #0
bl sub_08069F90
cmp r0, #0
beq _08069DE6
movs r0, #1
b _08069DE8
_08069DE6:
movs r0, #3
_08069DE8:
strb r0, [r4, #0xc]
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #0x1e
strb r0, [r4, #0xe]
_08069DF6:
pop {r4, pc}
thumb_func_start sub_08069DF8
sub_08069DF8: @ 0x08069DF8
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_08069F90
cmp r0, #0
beq _08069E0E
movs r0, #1
b _08069E34
_08069E0E:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
beq _08069E22
adds r0, r4, #0
bl sub_08069D00
b _08069E42
_08069E22:
bl Random
movs r1, #0xff
ands r1, r0
cmp r1, #0x2f
bhi _08069E32
movs r0, #2
b _08069E34
_08069E32:
movs r0, #3
_08069E34:
strb r0, [r4, #0xc]
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #0x1e
strb r0, [r4, #0xe]
_08069E42:
pop {r4, pc}
thumb_func_start sub_08069E44
sub_08069E44: @ 0x08069E44
push {lr}
movs r1, #0
bl sub_0807DD94
pop {pc}
.align 2, 0
thumb_func_start sub_08069E50
sub_08069E50: @ 0x08069E50
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
bl GetAnimationState
strb r0, [r4, #0x14]
adds r5, r4, #0
adds r5, #0x6b
movs r7, #8
strb r7, [r5]
adds r0, r4, #0
bl sub_0806A028
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r6, r4, #0
adds r6, #0x58
ldrb r0, [r6]
cmp r0, #0x1f
bls _08069E88
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08069EC8
strb r7, [r5]
_08069E88:
adds r0, r4, #0
bl sub_08069FBC
ldrb r2, [r6]
ldrb r1, [r5]
ldrb r0, [r4, #0x14]
adds r1, r1, r0
cmp r2, r1
beq _08069EA0
adds r0, r4, #0
bl InitAnimationForceUpdate
_08069EA0:
movs r0, #0x36
bl GetInventoryValue
cmp r0, #2
bne _08069EC8
movs r0, #7
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0x29
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_080788E0
movs r0, #0xd1
bl EnqueueSFX
movs r0, #0xcd
bl EnqueueSFX
_08069EC8:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08069ECC
sub_08069ECC: @ 0x08069ECC
push {r4, lr}
adds r4, r0, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _08069EDC
movs r0, #1
strb r0, [r4, #0xc]
_08069EDC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08069EE0
sub_08069EE0: @ 0x08069EE0
push {lr}
bl UpdateAnimationSingleFrame
pop {pc}
thumb_func_start sub_08069EE8
sub_08069EE8: @ 0x08069EE8
movs r1, #5
strb r1, [r0, #0xc]
bx lr
.align 2, 0
thumb_func_start sub_08069EF0
sub_08069EF0: @ 0x08069EF0
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
lsls r1, r0, #1
adds r1, r1, r0
lsls r1, r1, #2
ldr r0, _08069F20 @ =gUnk_08111D58
adds r1, r1, r0
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _08069F28
movs r0, #1
strb r0, [r4, #0xc]
ldr r1, _08069F24 @ =gUnk_08111E30
ldrb r0, [r4, #0xa]
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r4, #0
adds r0, #0x68
strh r1, [r0]
movs r0, #1
b _08069F2A
.align 2, 0
_08069F20: .4byte gUnk_08111D58
_08069F24: .4byte gUnk_08111E30
_08069F28:
movs r0, #0
_08069F2A:
pop {r4, pc}
thumb_func_start Dog_Head
Dog_Head: @ 0x08069F2C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x5a
ldrb r2, [r0]
movs r0, #0x81
rsbs r0, r0, #0
ands r2, r0
cmp r2, #0
beq _08069F46
adds r0, r4, #0
adds r0, #0x68
ldrh r0, [r0]
adds r2, r2, r0
_08069F46:
subs r2, #1
adds r0, r4, #0
movs r1, #0
bl SetExtraSpriteFrame
ldrb r2, [r4, #0x1e]
adds r0, r4, #0
movs r1, #1
bl SetExtraSpriteFrame
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl SetSpriteSubEntryOffsetData1
adds r0, r4, #0
bl sub_0807000C
pop {r4, pc}
thumb_func_start sub_08069F6C
sub_08069F6C: @ 0x08069F6C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0x15]
bl sub_0806F5A4
strb r0, [r4, #0x14]
ldrb r0, [r4, #0x14]
adds r1, r0, #4
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r1, r0
beq _08069F8C
adds r0, r4, #0
bl InitAnimationForceUpdate
_08069F8C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08069F90
sub_08069F90: @ 0x08069F90
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #2
bne _08069FA8
movs r0, #0xcf
bl CheckLocalFlag
cmp r0, #0
bne _08069FA8
movs r0, #1
b _08069FB4
_08069FA8:
ldr r1, _08069FB8 @ =gPlayerEntity
adds r0, r4, #0
movs r2, #0x14
movs r3, #0x14
bl sub_080041A0
_08069FB4:
pop {r4, pc}
.align 2, 0
_08069FB8: .4byte gPlayerEntity
thumb_func_start sub_08069FBC
sub_08069FBC: @ 0x08069FBC
push {lr}
adds r2, r0, #0
ldr r0, _08069FE4 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
movs r1, #0x20
cmp r0, #0
beq _08069FD0
movs r1, #0x24
_08069FD0:
ldrb r0, [r2, #0x14]
cmp r0, #1
beq _08069FDA
cmp r0, #3
bne _08069FE0
_08069FDA:
adds r0, r2, #0
adds r0, #0x6b
strb r1, [r0]
_08069FE0:
pop {pc}
.align 2, 0
_08069FE4: .4byte gPlayerState
thumb_func_start sub_08069FE8
sub_08069FE8: @ 0x08069FE8
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, _0806A010 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
rsbs r0, r0, #0
lsrs r5, r0, #0x1f
adds r0, r4, #0
adds r0, #0x6a
ldrb r0, [r0]
cmp r5, r0
beq _0806A020
cmp r5, #0
bne _0806A014
adds r0, r4, #0
bl sub_08078778
b _0806A020
.align 2, 0
_0806A010: .4byte gPlayerState
_0806A014:
adds r0, r4, #0
adds r0, #0x74
ldrb r1, [r0]
adds r0, r4, #0
bl sub_080787A8
_0806A020:
adds r0, r4, #0
adds r0, #0x6a
strb r5, [r0]
pop {r4, r5, pc}
thumb_func_start sub_0806A028
sub_0806A028: @ 0x0806A028
push {r4, lr}
adds r4, r0, #0
adds r0, #0x39
movs r2, #0
ldrsb r2, [r0, r2]
cmp r2, #0
beq _0806A07E
ldr r0, _0806A054 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _0806A060
cmp r2, #2
bne _0806A058
movs r0, #6
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0806F118
b _0806A076
.align 2, 0
_0806A054: .4byte gPlayerState
_0806A058:
adds r0, r4, #0
bl sub_0806A080
b _0806A076
_0806A060:
adds r0, r4, #0
bl sub_08069FBC
adds r0, r4, #0
bl sub_0806A080
movs r0, #0xd1
bl SoundReq
bl sub_080791D0
_0806A076:
adds r1, r4, #0
adds r1, #0x39
movs r0, #0
strb r0, [r1]
_0806A07E:
pop {r4, pc}
thumb_func_start sub_0806A080
sub_0806A080: @ 0x0806A080
push {lr}
ldrb r2, [r0, #0xb]
lsls r1, r2, #2
adds r1, r1, r2
lsls r1, r1, #4
ldr r2, _0806A09C @ =gSave
ldrb r2, [r2, #8]
lsls r2, r2, #3
ldr r3, _0806A0A0 @ =gUnk_08111E34
adds r2, r2, r3
adds r1, r1, r2
bl ShowNPCDialogue
pop {pc}
.align 2, 0
_0806A09C: .4byte gSave
_0806A0A0: .4byte gUnk_08111E34
thumb_func_start sub_0806A0A4
sub_0806A0A4: @ 0x0806A0A4
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r0, _0806A0F8 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _0806A100
movs r5, #4
movs r0, #0xcf
bl CheckLocalFlag
cmp r0, #0
bne _0806A120
movs r5, #3
movs r0, #0xcf
bl SetLocalFlag
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r2, _0806A0FC @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r6, #0x32
ldrsh r1, [r4, r6]
ldrh r2, [r2, #8]
adds r2, #8
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_0807BA8C
b _0806A120
.align 2, 0
_0806A0F8: .4byte gPlayerState
_0806A0FC: .4byte gRoomControls
_0806A100:
movs r5, #2
movs r0, #0xcf
bl CheckLocalFlag
cmp r0, #0
bne _0806A120
movs r5, #1
movs r0, #0xdb
bl CheckLocalFlag
cmp r0, #0
bne _0806A120
movs r5, #0
movs r0, #0xdb
bl SetLocalFlag
_0806A120:
ldr r2, _0806A13C @ =gUnk_08111F74
ldr r0, _0806A140 @ =gSave
ldrb r1, [r0, #8]
lsls r0, r1, #2
adds r0, r0, r1
adds r0, r0, r5
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
adds r1, r4, #0
bl TextboxNoOverlap
pop {r4, r5, r6, pc}
.align 2, 0
_0806A13C: .4byte gUnk_08111F74
_0806A140: .4byte gSave
thumb_func_start sub_0806A144
sub_0806A144: @ 0x0806A144
push {r4, r5, lr}
adds r5, r0, #0
movs r4, #4
ldr r0, _0806A18C @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _0806A17A
movs r4, #3
movs r0, #0x46
bl GetInventoryValue
cmp r0, #0
bne _0806A17A
movs r0, #0x29
bl CheckGlobalFlag
cmp r0, #0
beq _0806A17A
movs r0, #0x85
bl CheckLocalFlag
movs r4, #2
cmp r0, #0
bne _0806A17A
movs r4, #1
_0806A17A:
ldr r0, _0806A190 @ =gUnk_08111FD8
lsls r1, r4, #1
adds r1, r1, r0
ldrh r0, [r1]
adds r1, r5, #0
bl TextboxNoOverlap
pop {r4, r5, pc}
.align 2, 0
_0806A18C: .4byte gPlayerState
_0806A190: .4byte gUnk_08111FD8
thumb_func_start Dog_Fusion
Dog_Fusion: @ 0x0806A194
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0806A1CE
adds r0, r4, #0
bl sub_08069EF0
cmp r0, #0
beq _0806A1D4
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
movs r1, #0x23
bl InitializeAnimation
b _0806A1D4
_0806A1CE:
adds r0, r4, #0
bl GetNextFrame
_0806A1D4:
pop {r4, pc}
.align 2, 0

View File

@ -605,7 +605,7 @@ SECTIONS {
src/npc/goron.o(.text);
src/npc/goronMerchant.o(.text);
asm/gorman.o(.text);
asm/dog.o(.text);
src/npc/dog.o(.text);
src/npc/syrup.o(.text);
asm/syrup.o(.text);
src/npc/rem.o(.text);

View File

@ -1673,4 +1673,4 @@ void ply_xswee(MusicPlayerInfo* mplayInfo, MusicPlayerTrack* track) {
}
void nullsub_544() {
}
}

360
src/npc/dog.c Normal file
View File

@ -0,0 +1,360 @@
#include "entity.h"
#include "functions.h"
#include "script.h"
#include "flags.h"
#include "random.h"
#include "npc.h"
#include "audio.h"
#include "save.h"
#include "textbox.h"
extern void (*gUnk_08111D88[])(Entity*);
void sub_08069FE8(Entity*);
u32 sub_08069EF0();
extern u8 gUnk_08111DA8[];
u32 sub_08069F90(Entity*);
void sub_08069F6C(Entity*);
void sub_08069D00(Entity*);
void sub_08069CB8(Entity*);
extern u8 gUnk_08111DB0[];
void sub_0806A028(Entity*);
void sub_08069FBC(Entity*);
extern SpriteLoadData gUnk_08111D58[];
extern u8 gUnk_08111E30[];
void sub_0806A080(Entity*);
extern Dialog gUnk_08111E34[];
extern u16 gUnk_08111F74[];
extern u16 gUnk_08111FD8[];
void Dog(Entity* this) {
gUnk_08111D88[this->action](this);
sub_0806ED78(this);
sub_08069FE8(this);
}
void sub_08069B44(Entity* this) {
u32 uVar2;
u32 sVar3;
u32 uVar4;
u32 uVar5;
if (sub_08069EF0() != 0) {
uVar5 = sub_0805ACC0(this);
if (uVar5 == 0) {
sVar3 = this->x.HALF.HI;
uVar2 = this->y.HALF.HI;
} else {
sVar3 = uVar5 >> 0x10;
uVar2 = uVar5;
}
uVar4 = this->actionDelay == 0 ? 0x20 : this->actionDelay;
this->field_0x6e.HWORD = sVar3 - uVar4;
this->field_0x6c.HWORD = sVar3 + uVar4;
this->field_0x70.HALF.LO = uVar2 - 8;
this->field_0x70.HALF.HI = uVar2 + 8;
this->speed = 0x100;
this->actionDelay = 0x1e;
this->animationState = 2;
this->field_0x6a.HALF.LO = 0xff;
this->field_0x74.HALF.LO = sub_0801E99C(this);
sub_0805E3A0(this, 2);
InitAnimationForceUpdate(this, 10);
if ((this->flags & 2) != 0) {
sub_0807DD50(this);
}
if (((this->type == 0) && ((gPlayerState.flags.all & 0x80) == 0)) && (GetInventoryValue(0x36) != 2)) {
this->action = 4;
}
if ((this->type == 2) && (CheckLocalFlag(0xcf) == 0)) {
SetTile(0x4072, TILE(this->x.HALF.HI, this->y.HALF.HI - 8), this->collisionLayer);
}
}
}
void sub_08069C40(Entity* this) {
UpdateAnimationSingleFrame(this);
if (sub_08069F90(this) != 0) {
if ((gPlayerState.flags.all & 0x80) != 0) {
sub_08069CB8(this);
} else {
this->animationState = GetAnimationState(this);
sub_08069D00(this);
}
this->actionDelay = 0x1e;
} else {
this->actionDelay -= 1;
if (this->actionDelay == 0) {
this->action = 2;
this->actionDelay = (Random() & 0x1f) + 0x1e;
this->direction = gUnk_08111DA8[Random() & 7];
sub_08069F6C(this);
}
}
}
void sub_08069CB8(Entity* this) {
u32 direction;
u32 animState;
direction = GetFacingDirection(this, &gPlayerEntity);
animState = gUnk_08111DB0[direction + this->animationState * 0x20];
this->animationState = animState >> 6;
this->field_0x6a.HALF.HI = animState & 0x3f;
sub_0806A028(this);
if (this->animIndex != this->field_0x6a.HALF.HI) {
InitAnimationForceUpdate(this, this->field_0x6a.HALF.HI);
}
}
void sub_08069D00(Entity* this) {
this->field_0x6a.HALF.HI = 8;
sub_0806A028(this);
if (0x1f < this->animIndex) {
if ((this->frames.all & 0x80) == 0) {
return;
}
this->field_0x6a.HALF.HI = 8;
}
if ((Random() & 0x1ff) < 3) {
sub_08069FBC(this);
}
if (this->animIndex != this->field_0x6a.HALF.HI + this->animationState) {
InitAnimationForceUpdate(this, this->field_0x6a.HALF.HI + this->animationState);
}
}
void sub_08069D54(Entity* this) {
u16 collisions;
if (sub_08069F90(this) == 0) {
this->actionDelay -= 1;
if (this->actionDelay != 0) {
UpdateAnimationSingleFrame(this);
ProcessMovement(this);
collisions = this->collisions;
if (this->x.HALF.HI < this->field_0x6e.HWORD) {
this->x.HALF.HI = this->field_0x6e.HWORD + 1;
collisions = 0xe00;
} else if (this->x.HALF.HI > this->field_0x6c.HWORD) {
this->x.HALF.HI = this->field_0x6c.HWORD - 1;
collisions = 0xe000;
}
if (this->y.HALF.HI < this->field_0x70.HALF_U.LO) {
this->y.HALF.HI = this->field_0x70.HALF_U.LO + 1;
collisions = 0xe;
} else if (this->y.HALF.HI > this->field_0x70.HALF_U.HI) {
this->y.HALF.HI = this->field_0x70.HALF_U.HI - 1;
collisions = 0xe0;
}
sub_0800417E(this, collisions);
sub_08069F6C(this);
return;
}
}
if (sub_08069F90(this) != 0) {
this->action = 1;
} else {
this->action = 3;
}
this->actionDelay = (Random() & 0x1f) + 0x1e;
}
void sub_08069DF8(Entity* this) {
UpdateAnimationSingleFrame(this);
if (sub_08069F90(this) != 0) {
this->action = 1;
} else {
this->actionDelay -= 1;
if (this->actionDelay != 0) {
sub_08069D00(this);
return;
}
if ((Random() & 0xff) < 0x30) {
this->action = 2;
} else {
this->action = 3;
}
}
this->actionDelay = (Random() & 0x1f) + 0x1e;
}
void sub_08069E44(Entity* this) {
sub_0807DD94(this, NULL);
}
void sub_08069E50(Entity* this) {
this->animationState = GetAnimationState(this);
this->field_0x6a.HALF.HI = 8;
sub_0806A028(this);
UpdateAnimationSingleFrame(this);
if (this->animIndex > 0x1f) {
if ((this->frames.all & 0x80) == 0) {
return;
}
this->field_0x6a.HALF.HI = 8;
}
sub_08069FBC(this);
if (this->animIndex != this->field_0x6a.HALF.HI + this->animationState) {
InitAnimationForceUpdate(this, this->field_0x6a.HALF.HI + this->animationState);
}
if (GetInventoryValue(0x36) == 2) {
this->action = 7;
InitAnimationForceUpdate(this, 0x29);
sub_080788E0(this);
EnqueueSFX(0xd1);
EnqueueSFX(0xcd);
}
}
void sub_08069ECC(Entity* this) {
if (UpdateFuseInteraction(this) != 0) {
this->action = 1;
}
}
void sub_08069EE0(Entity* this) {
UpdateAnimationSingleFrame(this);
}
void sub_08069EE8(Entity* this) {
this->action = 5;
}
u32 sub_08069EF0(Entity* this) {
if (LoadExtraSpriteData(this, &gUnk_08111D58[this->type * 3]) == 0) {
return 0;
}
this->action = 1;
this->field_0x68.HWORD = gUnk_08111E30[this->type];
return 1;
}
void Dog_Head(Entity* this) {
u32 frame;
frame = this->frames.all & 0xffffff7f;
if (frame != 0) {
frame = frame + this->field_0x68.HWORD;
}
SetExtraSpriteFrame(this, 0, frame - 1);
SetExtraSpriteFrame(this, 1, this->frameIndex);
SetSpriteSubEntryOffsetData1(this, 1, 0);
sub_0807000C(this);
}
void sub_08069F6C(Entity* this) {
this->animationState = sub_0806F5A4(this->direction);
if (this->animationState + 4 != this->animIndex) {
InitAnimationForceUpdate(this, this->animationState + 4);
}
}
u32 sub_08069F90(Entity* this) {
if ((this->type == 2) && (CheckLocalFlag(0xcf) == 0)) {
return 1;
} else {
return sub_080041A0(this, &gPlayerEntity, 0x14, 0x14);
}
}
void sub_08069FBC(Entity* this) {
u32 tmp = (gPlayerState.flags.all & 0x80) != 0 ? 0x24 : 0x20;
if ((this->animationState == 1) || (this->animationState == 3)) {
this->field_0x6a.HALF.HI = tmp;
}
}
void sub_08069FE8(Entity* this) {
u32 tmp = -((s32) - (gPlayerState.flags.all & 0x80) >> 0x1f);
if (tmp != this->field_0x6a.HALF.LO) {
if (tmp == 0) {
sub_08078778(this);
} else {
sub_080787A8(this, this->field_0x74.HALF.LO);
}
}
this->field_0x6a.HALF.LO = tmp;
}
void sub_0806A028(Entity* this) {
if (this->interactType != 0) {
if ((gPlayerState.flags.all & 0x80) != 0) {
if (this->interactType == 2) {
this->action = 6;
sub_0806F118(this);
} else {
sub_0806A080(this);
}
} else {
sub_08069FBC(this);
sub_0806A080(this);
SoundReq(SFX_VO_DOG);
sub_080791D0();
}
this->interactType = 0;
}
}
void sub_0806A080(Entity* this) {
ShowNPCDialogue(this, (Dialog*)&gUnk_08111E34 + this->type2 * 10 + gSave.unk8);
}
void sub_0806A0A4(Entity* this) {
s32 dialog;
if ((gPlayerState.flags.all & 0x80) != 0) {
dialog = 4;
if (CheckLocalFlag(0xcf) == 0) {
dialog = 3;
SetLocalFlag(0xcf);
sub_0807BA8C(TILE(this->x.HALF.HI, this->y.HALF.HI - 8), (u32)this->collisionLayer);
}
} else {
dialog = 2;
if (CheckLocalFlag(0xcf) == 0) {
dialog = 1;
if (CheckLocalFlag(0xdb) == 0) {
dialog = 0;
SetLocalFlag(0xdb);
}
}
}
TextboxNoOverlap(gUnk_08111F74[(u32)gSave.unk8 * 5 + dialog], this);
}
void sub_0806A144(Entity* this) {
s32 dialog = 4;
if ((gPlayerState.flags.all & 0x80) != 0) {
dialog = 3;
if ((GetInventoryValue(0x46) == 0) && (CheckGlobalFlag(0x29) != 0)) {
if (CheckLocalFlag(0x85) == 0) {
dialog = 1;
} else {
dialog = 2;
}
}
}
TextboxNoOverlap(gUnk_08111FD8[dialog], this);
}
void Dog_Fusion(Entity* this) {
if (this->action == 0) {
if (sub_08069EF0(this) != 0) {
this->action += 1;
this->spriteSettings.b.draw = 1;
sub_0805E3A0(this, 2);
InitializeAnimation(this, 0x23);
}
} else {
GetNextFrame(this);
}
}

View File

@ -3,15 +3,15 @@
#include "npc.h"
void FusionMenuNPC(Entity* this) {
if (gNPCFunctions[this->field_0xf][2] != NULL) {
gNPCFunctions[this->field_0xf][2](this);
} else {
DeleteThisEntity();
}
if (gNPCFunctions[this->field_0xf][2] != NULL) {
gNPCFunctions[this->field_0xf][2](this);
} else {
DeleteThisEntity();
}
}
void FusionMenuNPC_Head(Entity* this) {
if (gNPCFunctions[this->field_0xf][1] != NULL) {
gNPCFunctions[this->field_0xf][1](this);
}
}
if (gNPCFunctions[this->field_0xf][1] != NULL) {
gNPCFunctions[this->field_0xf][1](this);
}
}

View File

@ -183,4 +183,4 @@ const u16 GoronMerchant_KinstonePrices[] = {
300,
200,
50,
};
};

View File

@ -63,4 +63,4 @@ static void sub_08066A50(Entity* this) {
static void (*const gUnk_081106D4[])(Entity*) = { sub_080669B8, sub_080669DC, sub_08066A30 };
static void (*const gUnk_081106E0[])(Entity*) = { sub_08066A38, sub_08066A50 };
static void (*const gUnk_081106E0[])(Entity*) = { sub_08066A38, sub_08066A50 };

View File

@ -11,4 +11,4 @@ void NPC4F(Entity* this) {
if (this->frameDuration == 0xfe) {
this->frameDuration = (Random() & 0x1f) + 0x14;
}
}
}

View File

@ -1779,7 +1779,7 @@ NONMATCH("asm/non_matching/player/sub_08072D54.s", void sub_08072D54(Entity* thi
}
sub_08008790(this, 7);
if (gPlayerState.field_0x14 != 0) {
if (!sub_08008B22() != 0) {
if (sub_08008B22() == 0) {
gPlayerState.field_0x10[1] = 7;
if (!(gPlayerState.flags.all & 0x80)) {
sub_080791BC();