Start decompiling chooseFile.c

This commit is contained in:
Marcus Huderle 2020-08-16 14:57:09 -05:00
parent 79cb86022e
commit 2e78289112
16 changed files with 3913 additions and 4111 deletions

3614
asm/chooseFile.s Executable file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -170,7 +170,7 @@ extern void sub_0804F578(void);
extern void sub_08059994(void); extern void sub_08059994(void);
extern void LoadGfxGroup(u32); extern void LoadGfxGroup(u32);
extern s32 sub_0801CFA8(u32); extern s32 sub_0801CFA8(u32);
extern void sub_080A3210(); extern void sub_080A3210(void);
extern void sub_080ADA14(u32, u32); extern void sub_080ADA14(u32, u32);
extern void sub_0801E1B8(u32, u32); extern void sub_0801E1B8(u32, u32);
extern void sub_0801E1EC(s32, s32, s32); extern void sub_0801E1EC(s32, s32, s32);
@ -184,7 +184,7 @@ extern u32 sub_080A4494(void);
extern void sub_080A4528(void); extern void sub_080A4528(void);
extern void sub_080A4398(void); extern void sub_080A4398(void);
extern void sub_0801E738(u32); extern void sub_0801E738(u32);
extern void sub_080A70AC(void*); extern void sub_080A70AC(const void*);
extern void sub_080A7114(u32); extern void sub_080A7114(u32);
extern void sub_08001242(void); extern void sub_08001242(void);
extern u32 sub_08003FC4(Entity*, u32); extern u32 sub_08003FC4(Entity*, u32);
@ -203,11 +203,11 @@ extern void sub_0807A108(void);
extern void sub_0801766C(Entity*); extern void sub_0801766C(Entity*);
extern void sub_08004168(Entity*); extern void sub_08004168(Entity*);
extern u32 sub_08052638(u32); extern u32 sub_08052638(u32);
extern void sub_0805616C(); extern void sub_0805616C(void);
extern u32 sub_0807CF08(u32, u8*); extern u32 sub_0807CF08(u32, u8*);
extern void sub_0807CF48(u32); extern void sub_0807CF48(u32);
extern u32 sub_0807CF10(u8 *); extern u32 sub_0807CF10(u8 *);
extern void sub_08056208(); extern void sub_08056208(void);
extern void sub_08050384(); extern void sub_08050384();
extern void sub_080B1520(u32); extern void sub_080B1520(u32);
extern struct_0807D1C4* sub_0807D1C4(u32); extern struct_0807D1C4* sub_0807D1C4(u32);
@ -250,4 +250,5 @@ extern void sub_08097B24(Entity*);
extern u32 sub_08079F8C(void); extern u32 sub_08079F8C(void);
extern void sub_080787CC(Entity*); extern void sub_080787CC(Entity*);
extern void sub_080526F8(s32); extern void sub_080526F8(s32);
extern int sub_0807CF28(u32, SaveFile*);
#endif #endif

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@ -39,15 +39,16 @@ typedef struct {
} Main; } Main;
typedef struct { typedef struct {
u16 nextToLoad; /*0x00*/ u16 nextToLoad;
u8 transitionType; /*0x02*/ u8 transitionType;
u8 field_0x3; /*0x03*/ u8 field_0x3;
u8 state; /*0x04*/ u8 state;
u8 field_0x5; /*0x05*/ u8 field_0x5;
u8 field_0x6; /*0x06*/ u8 field_0x6;
u8 pauseFadeIn; /*0x07*/ u8 pauseFadeIn;
u16 isLoading; /*0x08*/ u16 isLoading;
u16 fadeInTime; /*0x0A*/ u16 fadeInTime;
/*0x0C*/ u8 fillerC[0x3A8];
} UI; } UI;
extern Main gUnk_03001000; extern Main gUnk_03001000;

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@ -7,8 +7,8 @@
typedef struct { typedef struct {
char header[4]; char header[4];
u8 saveFile; u8 saveFileId;
u8 field_0x5; u8 messageSpeed;
u8 brightnessPref; u8 brightnessPref;
u8 gameLanguage; u8 gameLanguage;
} struct_02000000; } struct_02000000;
@ -34,7 +34,10 @@ typedef struct {
extern struct_02000010 gUnk_02000010; extern struct_02000010 gUnk_02000010;
typedef struct { typedef struct {
/*0x000*/ u8 filler0[0x6]; /*0x000*/ u8 filler0[0x2];
/*0x002*/ u8 messageSpeed;
/*0x003*/ u8 brightnessPref;
/*0x004*/ u8 filler4[0x2];
/*0x006*/ u8 unk6; /*0x006*/ u8 unk6;
/*0x007*/ u8 unk7; /*0x007*/ u8 unk7;
/*0x008*/ u8 unk8; /*0x008*/ u8 unk8;
@ -44,11 +47,12 @@ typedef struct {
/*0x050*/ u32 unk50; /*0x050*/ u32 unk50;
/*0x054*/ u8 filler54[0x54]; /*0x054*/ u8 filler54[0x54];
/*0x0A8*/ Stats stats; /*0x0A8*/ Stats stats;
/*0x0D0*/ u8 filler4[0x3c0]; /*0x0D0*/ u8 fillerD0[0x3c0];
/*0x490*/ u32 unk490; /*0x490*/ u32 unk490;
} struct_02002A40; /*0x494*/ u8 filler494[0x20];
} SaveFile;
extern struct_02002A40 gUnk_02002A40; extern SaveFile gUnk_02002A40;
typedef struct { typedef struct {
u32 frameCount; // regular frame count? does anything reset it? u32 frameCount; // regular frame count? does anything reset it?
@ -99,10 +103,13 @@ typedef struct {
typedef struct { typedef struct {
/*0x00*/ u8 unk0; /*0x00*/ u8 unk0;
/*0x01*/ u8 filler1[0x5]; /*0x01*/ u8 unk1;
/*0x02*/ u8 unk2;
/*0x03*/ u8 unk3;
/*0x04*/ u8 filler4[0x2];
/*0x06*/ u8 unk6; /*0x06*/ u8 unk6;
/*0x07*/ u8 unk7; /*0x07*/ u8 unk7;
/*0x08*/ s8 unk8[0x10]; // ?? unclear know how large this is /*0x08*/ s8 unk8[0xE20];
} struct_02019EE0; } struct_02019EE0;
extern struct_02019EE0 gUnk_02019EE0; extern struct_02019EE0 gUnk_02019EE0;
@ -126,4 +133,18 @@ typedef struct {
extern struct_03000FD0 gFadeControl; extern struct_03000FD0 gFadeControl;
typedef struct {
u8 unk0[0x24];
u8 ezloNagFuncIndex;
u8 filler25[0x30F];
} struct_0200AF00;
extern struct_0200AF00 gUnk_0200AF00;
typedef struct {
u8 unk0;
} struct_02024490;
extern struct_02024490 gUnk_02024490;
#endif #endif

View File

@ -18,6 +18,7 @@ SECTIONS {
. = 0x00000070; gUnk_02000070 = .; . = 0x00000070; gUnk_02000070 = .;
. = 0x00000080; gMenu = .; . = 0x00000080; gMenu = .;
. = 0x00000080; gIntroState = .; . = 0x00000080; gIntroState = .;
. = 0x00000080; gChooseFileState = .;
. = 0x00000090; gUnk_02000090 = .; . = 0x00000090; gUnk_02000090 = .;
. = 0x000000B0; gUnk_020000B0 = .; . = 0x000000B0; gUnk_020000B0 = .;
. = 0x000000C0; gUnk_020000C0 = .; . = 0x000000C0; gUnk_020000C0 = .;
@ -72,7 +73,7 @@ SECTIONS {
. = 0x00018EB0; gUnk_02018EB0 = .; . = 0x00018EB0; gUnk_02018EB0 = .;
. = 0x00018EE0; gUnk_02018EE0 = .; . = 0x00018EE0; gUnk_02018EE0 = .;
. = 0x00019EE0; gUnk_02019EE0 = .; . = 0x00019EE0; gUnk_02019EE0 = .;
. = 0x00019EEC; gUnk_02019EEC = .; . = 0x00019EEC; gSaveFiles = .;
. = 0x00019F6C; gUnk_02019F6C = .; . = 0x00019F6C; gUnk_02019F6C = .;
. = 0x0001AEE0; gUnk_0201AEE0 = .; . = 0x0001AEE0; gUnk_0201AEE0 = .;
. = 0x00021EE0; gUnk_02021EE0 = .; . = 0x00021EE0; gUnk_02021EE0 = .;
@ -450,6 +451,8 @@ SECTIONS {
src/sub_08050008.o(.text); src/sub_08050008.o(.text);
src/sub_08050024.o(.text); src/sub_08050024.o(.text);
asm/code_08050038.o(.text); asm/code_08050038.o(.text);
src/chooseFile.o(.text);
asm/chooseFile.o(.text);
asm/sub_08052418.o(.text); asm/sub_08052418.o(.text);
src/initializePlayer.o(.text); src/initializePlayer.o(.text);
src/area.o(.text); src/area.o(.text);

236
src/chooseFile.c Executable file
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@ -0,0 +1,236 @@
#include "global.h"
#include "functions.h"
#include "main.h"
#include "screen.h"
typedef struct {
u8 filler0[0x30];
} ChooseFileState;
// TODO: This occupies the same memory region as gMenu
extern ChooseFileState gChooseFileState;
typedef struct {
u8 filler0[0x10];
u16 unk10;
u8 filler12[0x6];
} struct_080FC844;
typedef struct {
u8 filler0[0x4];
} struct_020227E8;
extern struct_020227E8 gUnk_020227E8;
typedef struct {
u8 filler0[0x800];
} struct_02034CB0;
extern struct_02034CB0 gUnk_02034CB0;
extern struct_02034CB0 gUnk_02021F30;
extern SaveFile gSaveFiles[];
extern u32 gUsedPalettes;
static void sub_08050624(u32);
static void sub_0805066C(void);
extern void sub_0801D66C(const void* src, void* dest, u32 size);
extern void sub_08056FEC(u32, struct_020227E8*);
extern void sub_0805F46C(u32, struct_080FC844*);
extern void sub_0801C4A0(u32, u32);
extern void sub_0801D66C(const void* src, void* dest, u32 size);
extern void sub_080507FC(void);
extern void sub_08080668(void);
extern void sub_0805194C(u32);
extern void LoadPalettes(const u8*, int, int);
extern const struct_080FC844 gUnk_080FC844;
extern const u16 gUnk_080FC85C[][3];
extern void (*const gUnk_080FC8A4[])(void);
extern void (*const gUnk_080FC8B0[])(void);
extern const u8 gUnk_080FC8D0[];
extern const u16 gUnk_080FC8DE[];
extern const u8 gGlobalGfxAndPalettes[];
void sub_08050318(u32 arg0, u32 arg1) {
u32 sfx;
struct_080FC844 var0;
sub_08050384();
sub_0801D66C(&gUnk_080FC844, &var0, sizeof(gUnk_080FC844));
sub_08056FEC(arg1, &gUnk_020227E8);
var0.unk10 |= gUnk_080FC85C[arg0][0] << 0xC;
sub_0805F46C(gUnk_080FC85C[arg0][1], &var0);
sfx = gUnk_080FC85C[arg0][2];
if (sfx) {
PlaySFX(sfx);
}
gScreen.bg.bg3Control = 1;
}
void sub_08050384(void) {
sub_0801C4A0(0, 0);
_DmaZero(&gUnk_02034CB0, sizeof(gUnk_02034CB0));
gScreen.bg.bg3Control = 1;
}
void sub_080503A8(u32 gfxGroup) {
LoadGfxGroup(gfxGroup);
gScreen.bg.bg2yOffset = 1;
gScreen.affine.unk = 1;
}
void sub_080503BC(u8 state) {
gUnk_02032EC0.state = state;
_DmaZero(&gUnk_02034CB0, sizeof(gUnk_02034CB0));
_DmaZero(&gUnk_02021F30, sizeof(gUnk_02021F30));
}
void sub_080503E4(u32 saveFileId) {
u8 messageSpeed;
u8 brightnessPref;
if (saveFileId > 2) {
messageSpeed = 1;
brightnessPref = 1;
} else {
SaveFile* saveFile = &gSaveFiles[saveFileId];
messageSpeed = saveFile->messageSpeed;
brightnessPref = saveFile->brightnessPref;
}
((struct_02000000 *)0x2000000)->messageSpeed = messageSpeed;
((struct_02000000 *)0x2000000)->brightnessPref = brightnessPref;
gUsedPalettes = 0xFFFFFFFF;
}
void sub_0805041C(u32 saveFileId) {
SaveFile* saveFile;
if (saveFileId < 3) {
((struct_02000000 *)0x2000000)->saveFileId = saveFileId;
saveFile = &gSaveFiles[saveFileId];
sub_0801D66C(saveFile, &gUnk_02002A40, sizeof(*saveFile));
}
sub_080503E4(saveFileId);
}
void HandleChooseFileScreen(void) {
sub_080AD90C();
gUnk_080FC8A4[gUnk_03001000.funcIndex]();
if (gUnk_02032EC0.transitionType != gUnk_02032EC0.state) {
gUnk_02032EC0.transitionType = gUnk_02032EC0.state;
gScreen.bg.bg1Control = 0;
gScreen.bg.bg2Control = 0;
gScreen.bg.bg1yOffset = 0;
gScreen.bg.bg2xOffset = 0;
gScreen.affine.bg2xOffset = 0;
gScreen.affine.bg2yOffset = 0;
_DmaZero(&gChooseFileState, sizeof(gChooseFileState));
}
sub_080507FC();
gUnk_080FC8B0[gUnk_02032EC0.transitionType]();
gUnk_02019EE0.unk0 = 0;
sub_0805E5C0();
sub_0805066C();
sub_0801C1D4();
sub_0801C208();
sub_080AD9B0();
sub_080AD918();
if (gUnk_02019EE0.unk3 != ((struct_02000000 *)0x2000000)->gameLanguage) {
gUnk_02019EE0.unk3 = ((struct_02000000 *)0x2000000)->gameLanguage;
sub_080503A8(0x6);
sub_080503A8(0xF);
}
}
void sub_080504F4(void) {
u32 i;
sub_0801DA90(1);
sub_080A3210();
_DmaZero((void*)VRAM, 0x80);
sub_08056418();
EraseAllEntities();
sub_08080668();
sub_080ADD30();
sub_0801CFA8(0);
_DmaZero(&gUnk_0200AF00, sizeof(gUnk_0200AF00));
_DmaZero(&gUnk_02019EE0, sizeof(gUnk_02019EE0));
gUnk_02019EE0.unk3 = 7;
gUnk_02019EE0.unk6 = ((struct_02000000 *)0x2000000)->gameLanguage > 1 ? 3 : 0;
_DmaZero(&gUnk_02032EC0, sizeof(gUnk_02032EC0));
gUnk_02032EC0.transitionType = 8;
sub_080503BC(0);
sub_0805616C();
sub_08050624(0);
sub_08050624(1);
sub_08050624(2);
sub_08056208();
sub_080503A8(0x5);
LoadPaletteGroup(0x9);
for (i = 0; i < 26; i++) {
CreateObject(0x48, i, 0);
}
sub_080A70AC(gUnk_080FC8D0);
sub_080507FC();
gScreen.lcd.displayControl |= 0x1F00;
gScreen.affine.bg3Control = 0x1E0B;
gScreen.controls.layerFXControl = 0x844;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(15, 10);
gUnk_02024490.unk0 = 1;
gUnk_03001000.funcIndex = 1;
PlaySFX(0x7);
DoFade(4, 8);
}
void nullsub_479(void) {
}
void sub_0805060C(void) {
if (!gFadeControl.active) {
InitScreen(SCREEN_GAMEPLAY);
}
}
static void sub_08050624(u32 saveFileId) {
SaveFile* saveFile = &gSaveFiles[saveFileId];
int var0 = sub_0807CF28(saveFileId, saveFile);
switch (var0) {
case -1:
sub_0807CF48(saveFileId);
// fallthrough
case 0:
sub_0805194C(saveFileId);
break;
}
gUnk_02019EE0.unk8[saveFileId] = var0;
}
static void sub_0805066C(void) {
u32 loadNewPalette;
const u8* paletteOffset;
loadNewPalette = FALSE;
if (--gUnk_02019EE0.unk1 == 0) {
gUnk_02019EE0.unk1 = 16;
gUnk_02019EE0.unk2 = (gUnk_02019EE0.unk2 + 1) % 15;
loadNewPalette = TRUE;
}
if (gUnk_02019EE0.unk2 == 0) {
gUnk_02019EE0.unk2 = 1;
gUnk_02019EE0.unk1 = (Random() & 0x7) * 16 + 8;
loadNewPalette = TRUE;
}
if (loadNewPalette) {
paletteOffset = &gGlobalGfxAndPalettes[gUnk_080FC8DE[gUnk_02019EE0.unk2]];
LoadPalettes(&paletteOffset[0x11AA0], 11, 1);
LoadPalettes(&paletteOffset[0x11BA0], 12, 1);
LoadPalettes(&paletteOffset[0x11CA0], 13, 1);
LoadPalettes(&paletteOffset[0x11DA0], 14, 1);
}
}

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@ -7,7 +7,7 @@
typedef struct { typedef struct {
u8 filler[0xa8]; u8 filler[0xa8];
Stats stats; Stats stats;
} struct_02002A40; } SaveFile;
typedef struct { typedef struct {
u8 unk; u8 unk;
@ -19,7 +19,7 @@ typedef struct {
u8 unk; u8 unk;
} ScreenTransition; } ScreenTransition;
extern struct_02002A40 gUnk_02002A40; extern SaveFile gUnk_02002A40;
extern struct_080FD5B4 gUnk_080FD5B4[]; extern struct_080FD5B4 gUnk_080FD5B4[];
extern ScreenTransition gScreenTransition; extern ScreenTransition gScreenTransition;

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@ -35,10 +35,10 @@ u32 sub_0807CDE8(u32 arg0) {
sub_0805616C(); sub_0805616C();
switch (arg0) { switch (arg0) {
case 0: case 0:
temp = sub_0807CF08(gUnk_02000000->saveFile, gUnk_02002A40.filler0); temp = sub_0807CF08(gUnk_02000000->saveFileId, gUnk_02002A40.filler0);
break; break;
case 1: case 1:
sub_0807CF48(gUnk_02000000->saveFile); sub_0807CF48(gUnk_02000000->saveFileId);
temp = 1; temp = 1;
break; break;
case 2: case 2:
@ -113,7 +113,7 @@ u32 sub_0807CF1C(u8* arg0) {
return sub_0807CF88(5, arg0); return sub_0807CF88(5, arg0);
} }
u32 sub_0807CF28(u32 arg0, void* arg1) { int sub_0807CF28(u32 arg0, SaveFile* arg1) {
return sub_0807D008(arg0, arg1); return sub_0807D008(arg0, arg1);
} }

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@ -215,7 +215,7 @@ void sub_0805E92C(u32 param_1)
} }
extern Entity gUnk_020369F0; extern Entity gUnk_020369F0;
extern void sub_0801D66C(void* dst, void* src, size_t size); // dma copy extern void sub_0801D66C(const void* src, void* dest, size_t size); // dma copy
extern void sub_0805E98C(void); extern void sub_0805E98C(void);
void sub_0805E958(void) void sub_0805E958(void)

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@ -2,6 +2,7 @@
#include "entity.h" #include "entity.h"
#include "functions.h" #include "functions.h"
#include "textbox.h" #include "textbox.h"
#include "structures.h"
typedef struct { typedef struct {
s8 unk0; s8 unk0;
@ -23,13 +24,6 @@ typedef struct {
u8 unk13; u8 unk13;
} Element; } Element;
typedef struct {
u8 unk0[0x24];
u8 ezloNagFuncIndex;
} struct_0200AF00;
extern struct_0200AF00 gUnk_0200AF00;
/////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////
extern void sub_0805ECEC(u32, u32, u32, u32); extern void sub_0805ECEC(u32, u32, u32, u32);

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@ -22,6 +22,7 @@ typedef struct {
int swordBgScaleRatio; int swordBgScaleRatio;
} IntroState; } IntroState;
// TODO: This occupies the same memory region as gMenu
extern IntroState gIntroState; extern IntroState gIntroState;
enum { enum {
@ -125,8 +126,6 @@ static void HandleNintendoCapcomLogos(void)
extern u16 gUnk_03001010[5]; extern u16 gUnk_03001010[5];
extern u8 gUnk_02024490;
static void HandleTitlescreen(void) static void HandleTitlescreen(void)
{ {
int advance; int advance;
@ -142,7 +141,7 @@ static void HandleTitlescreen(void)
EraseAllEntities(); EraseAllEntities();
sub_0801CFA8(0); sub_0801CFA8(0);
sub_080ADD30(); sub_080ADD30();
gUnk_02024490 = 1; gUnk_02024490.unk0 = 1;
LoadGfxGroup(2); LoadGfxGroup(2);
if (((struct_02000000*)0x2000000)->gameLanguage == 0) { if (((struct_02000000*)0x2000000)->gameLanguage == 0) {
paletteGroup = 3; paletteGroup = 3;

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@ -34,7 +34,7 @@ void MainLoop(void) {
sub_08056208(); sub_08056208();
gUnk_02000010.field_0x4 = 193; gUnk_02000010.field_0x4 = 193;
sub_0804FFE4(); sub_0804FFE4();
DmaSet(3, 0x5000000U, gPaletteBuffer, 0x84000080U); DmaCopy32(3, BG_PLTT, gPaletteBuffer, BG_PLTT_SIZE);
sub_0804FF84(1); sub_0804FF84(1);
sub_08056418(); sub_08056418();
sub_080ADD30(); sub_080ADD30();

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@ -5,7 +5,7 @@
typedef struct { typedef struct {
u8 filler[8]; u8 filler[8];
u8 unk; u8 unk;
} struct_02002A40; } SaveFile;
extern u32 GetFacingDirection(Entity*, Entity*); extern u32 GetFacingDirection(Entity*, Entity*);
extern u32 sub_0806F5A4(u32); extern u32 sub_0806F5A4(u32);
@ -33,7 +33,7 @@ extern void (*const gUnk_0811036C[])(Entity*);
extern u16 gUnk_08110380[]; extern u16 gUnk_08110380[];
extern SpriteLoadData gUnk_08110354; extern SpriteLoadData gUnk_08110354;
extern struct_02002A40 gUnk_02002A40; extern SaveFile gUnk_02002A40;
extern u32 gUnk_08110390[]; extern u32 gUnk_08110390[];
extern u16 gUnk_081103D0[]; extern u16 gUnk_081103D0[];
extern u32 gUnk_081103E0; extern u32 gUnk_081103E0;

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@ -5,7 +5,7 @@
typedef struct { typedef struct {
u8 filler[8]; u8 filler[8];
u8 unk; u8 unk;
} struct_02002A40; } SaveFile;
extern SpriteLoadData gUnk_08113910[]; extern SpriteLoadData gUnk_08113910[];
extern void sub_0805E3A0(Entity*, u32); extern void sub_0805E3A0(Entity*, u32);
@ -20,7 +20,7 @@ extern u32 UpdateFuseInteraction(Entity*);
extern void sub_0807000C(Entity*); extern void sub_0807000C(Entity*);
extern void ShowNPCDialogue(Entity*, u16*); extern void ShowNPCDialogue(Entity*, u16*);
extern struct_02002A40 gUnk_02002A40; extern SaveFile gUnk_02002A40;
extern u16 gUnk_08113930[]; extern u16 gUnk_08113930[];
void Teachers(Entity* this) { void Teachers(Entity* this) {

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@ -458,7 +458,7 @@ void sub_0808EF24(Entity* this) {
} else { } else {
this->spriteSettings.b.draw = 2; this->spriteSettings.b.draw = 2;
if (this->entityType.form == 21) { if (this->entityType.form == 21) {
var0 = ((struct_02000000 *)0x2000000)->field_0x5; var0 = ((struct_02000000 *)0x2000000)->messageSpeed;
} else { } else {
var0 = ((struct_02000000 *)0x2000000)->brightnessPref; var0 = ((struct_02000000 *)0x2000000)->brightnessPref;
} }