mirror of https://github.com/zeldaret/tmc.git
decompile madderpillar
This commit is contained in:
parent
7e9ef1afa7
commit
34d16a7db5
1292
asm/madderpillar.s
1292
asm/madderpillar.s
File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,115 @@
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.syntax unified
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.text
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push {r4, r5, r6, r7, lr}
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mov r7, sl
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mov r6, sb
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mov r5, r8
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push {r5, r6, r7}
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sub sp, #8
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adds r5, r0, #0
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ldrb r0, [r5, #0x15]
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lsrs r0, r0, #3
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lsls r1, r0, #1
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adds r1, r1, r0
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ldr r0, _08029EE0 @ =gUnk_080CCDC8
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adds r1, r1, r0
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str r1, [sp]
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bl Random
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movs r1, #1
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ands r1, r0
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lsls r1, r1, #1
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subs r1, #1
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mov sl, r1
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bl Random
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adds r1, r0, #0
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movs r0, #0xf
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ands r0, r1
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movs r1, #3
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bl __modsi3
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mov sb, r0
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movs r1, #0x2e
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ldrsh r0, [r5, r1]
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ldr r3, _08029EE4 @ =gRoomControls
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ldrh r1, [r3, #6]
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subs r0, r0, r1
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asrs r0, r0, #4
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mov r8, r0
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movs r2, #0x3f
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ands r0, r2
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mov r8, r0
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movs r1, #0x32
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ldrsh r0, [r5, r1]
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ldrh r1, [r3, #8]
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subs r0, r0, r1
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asrs r0, r0, #4
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ands r0, r2
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lsls r0, r0, #6
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mov r1, r8
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orrs r1, r0
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mov r8, r1
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movs r7, #0
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_08029E72:
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ldr r0, [sp]
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add r0, sb
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ldrb r4, [r0]
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lsrs r0, r4, #3
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lsls r0, r0, #1
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ldr r1, _08029EE8 @ =gUnk_080B4488
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adds r0, r0, r1
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movs r1, #0
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ldrsh r0, [r0, r1]
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add r0, r8
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adds r1, r5, #0
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adds r1, #0x38
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ldrb r1, [r1]
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bl sub_080002E0
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adds r6, r5, #0
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adds r6, #0x74
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cmp r0, #0
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bne _08029EA6
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str r4, [sp, #4]
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ldrb r1, [r5, #0x15]
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ldrb r0, [r6]
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subs r0, r1, r0
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subs r1, r4, r1
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cmp r0, r1
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bne _08029EBA
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_08029EA6:
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mov r0, sb
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add r0, sl
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adds r0, #3
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movs r1, #3
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bl __modsi3
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mov sb, r0
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adds r7, #1
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cmp r7, #2
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bls _08029E72
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_08029EBA:
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cmp r7, #3
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bne _08029EC0
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ldr r4, [sp, #4]
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_08029EC0:
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ldrb r1, [r5, #0x15]
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ldrb r0, [r6]
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cmp r0, r1
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beq _08029ECA
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strb r1, [r6]
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_08029ECA:
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strb r4, [r5, #0x15]
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adds r0, r5, #0
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bl sub_08029F0C
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add sp, #8
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pop {r3, r4, r5}
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mov r8, r3
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mov sb, r4
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mov sl, r5
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_08029EE0: .4byte gUnk_080CCDC8
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_08029EE4: .4byte gRoomControls
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_08029EE8: .4byte gUnk_080B4488
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.syntax divided
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@ -135,7 +135,7 @@ typedef struct Entity {
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/*0x80*/ union SplitHWord field_0x80;
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/*0x82*/ union SplitHWord field_0x82;
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/*0x84*/ union SplitHWord cutsceneBeh;
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/*0x86*/ u16 field_0x86;
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/*0x86*/ union SplitHWord field_0x86;
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} Entity;
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#define COORD_TO_TILE(entity) \
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@ -349,7 +349,7 @@ SECTIONS {
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src/enemy/spearMoblin.o(.text);
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asm/businessScrub.o(.text);
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src/enemy/rupeeLike.o(.text);
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asm/madderpillar.o(.text);
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src/enemy/madderpillar.o(.text);
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asm/waterDrop.o(.text);
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asm/wallMaster.o(.text);
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src/enemy/bombPeahat.o(.text);
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@ -78,7 +78,7 @@ Entity* sub_080A2A3C(Entity* parent, u32 form, u32 subtype, u32 param_4) {
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ent = CreateObjectWithParent(parent, 0, form, subtype);
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if (ent != NULL) {
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ent->actionDelay = 5;
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ent->field_0x86 = param_4;
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ent->field_0x86.HWORD = param_4;
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}
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return ent;
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}
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@ -0,0 +1,584 @@
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#include "enemy.h"
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#include "entity.h"
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#include "functions.h"
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extern u8 gEntCount;
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extern BoundingBox gUnk_080FD298;
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extern BoundingBox gUnk_080FD2A0;
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void sub_08029E0C(Entity*);
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void sub_08029EEC(Entity*);
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void sub_0802A098(Entity*);
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void sub_0802A16C(Entity*);
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void sub_0802A058(Entity*);
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bool32 sub_0802A14C(Entity*);
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void sub_0802A18C(Entity*);
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bool32 sub_08029FE4(Entity*);
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void sub_08029FB4(Entity*, u32, u32);
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void sub_0802A0F8(Entity*);
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extern void (*const gUnk_080CCD44[])(Entity*);
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extern void (*const gUnk_080CCD60[])(Entity*);
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extern void (*const gUnk_080CCD78[])(Entity*);
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extern void (*const gUnk_080CCD88[])(Entity*);
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extern const u8 gUnk_080CCDA0[];
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extern void (*const gUnk_080CCDA8[])(Entity*);
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extern const u8 gUnk_080CCDC8[];
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extern const u16 gUnk_080CCDD4[];
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void Madderpillar(Entity* this) {
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gUnk_080CCD44[this->entityType.form](this);
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}
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void sub_08029870(Entity* this) {
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gUnk_080CCD60[GetNextFunction(this)](this);
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}
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void sub_0802988C(Entity* this) {
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gUnk_080CCD78[this->action](this);
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}
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void sub_080298A4(Entity* this) {
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if (this->action == 1) {
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switch (this->bitfield & 0x7f) {
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case 0:
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case 1:
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case 2:
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case 3:
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case 0xf:
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case 0x13:
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case 0x1b:
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case 0x1e:
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break;
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default:
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this->action = 2;
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this->actionDelay = 0;
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this->damageType = 0x6b;
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this->field_0x76.HALF.HI = 0;
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sub_0801D2B4(this, 0x7f);
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EnqueueSFX(0xfe);
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this->attachedEntity->action = 2;
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break;
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}
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}
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sub_0804AA30(this, gUnk_080CCD60);
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}
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void sub_08029980(Entity* this) {
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if (this->field_0xf) {
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this->field_0xf--;
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} else {
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sub_0804A7D4(this);
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}
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}
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void nullsub_14(Entity* this) {
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/* ... */
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}
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void sub_0802999C(Entity* this) {
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if (gEntCount < 0x44) {
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Entity *ent1, *ent2, *ent3, *ent4, *ent5, *ent6;
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ent1 = CreateEnemy(0x18, 1);
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ent1->parent = this;
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PositionRelative(this, ent1, 0, 5);
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this->attachedEntity = ent1;
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ent2 = CreateEnemy(0x18, 2);
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ent2->parent = this;
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PositionRelative(this, ent2, 0, 4);
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ent1->attachedEntity = ent2;
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ent3 = CreateEnemy(0x18, 3);
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ent3->parent = this;
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PositionRelative(this, ent3, 0, 3);
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ent2->attachedEntity = ent3;
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ent4 = CreateEnemy(0x18, 4);
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ent4->parent = this;
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PositionRelative(this, ent4, 0, 2);
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ent3->attachedEntity = ent4;
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ent5 = CreateEnemy(0x18, 5);
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ent5->parent = this;
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PositionRelative(this, ent5, 0, 1);
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ent4->attachedEntity = ent5;
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ent6 = CreateEnemy(0x18, 6);
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ent6->attachedEntity = this;
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ent6->parent = this;
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PositionRelative(this, ent6, 0, 0);
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ent5->attachedEntity = ent6;
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this->action = 1;
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this->flags |= 0x80;
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this->direction = DirectionRound(Random());
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this->nonPlanarMovement = 0xa0;
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this->animationState = 0xff;
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this->y.WORD += 6;
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this->parent = this;
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this->field_0x74.HALF.LO = 0xff;
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this->field_0x74.HALF.HI = 0;
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this->field_0x76.HALF.HI = 1;
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sub_08029E0C(this);
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sub_08029EEC(this);
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}
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}
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void sub_08029A94(Entity* this) {
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UpdateAnimationSingleFrame(this);
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sub_0802A098(this);
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}
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void sub_08029AA4(Entity* this) {
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if (this->field_0x76.HALF.HI != 0) {
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this->action = 3;
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this->nonPlanarMovement = 0x108;
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this->damageType = 0x6a;
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this->field_0x7a.HWORD = 0x168;
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this->field_0x74.HALF.HI = 4;
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sub_08029EEC(this);
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EnqueueSFX(0x19d);
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}
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}
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void sub_08029AE0(Entity* this) {
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UpdateAnimationSingleFrame(this);
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sub_0802A16C(this);
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sub_0802A098(this);
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if (--this->field_0x7a.HWORD == 0) {
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this->action = 1;
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this->nonPlanarMovement = 0xa0;
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this->field_0x74.HALF.HI = 0;
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sub_08029EEC(this);
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sub_0801D2B4(this, 0x77);
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EnqueueSFX(0x182);
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}
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}
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void sub_08029B2C(Entity* this) {
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if (sub_0802A14C(this)) {
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if (this->field_0x86.HALF.LO) {
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if (--this->actionDelay == 0) {
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CreateFx(this, 0x48, 0);
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DeleteEntity(this);
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}
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} else {
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this->flags &= ~0x80;
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this->actionDelay = -(this->entityType.form * 15 - 90);
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this->field_0x86.HALF.LO = 1;
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}
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} else {
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gUnk_080CCD88[this->action](this);
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}
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}
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void sub_08029B90(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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sub_0802A058(this);
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if (this->entityType.form < 2) {
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InitializeAnimation(this, 0);
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} else {
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InitializeAnimation(this, 4);
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}
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}
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void sub_08029BC4(Entity* this) {
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u32 uVar1;
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u32 uVar2;
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sub_0802A18C(this);
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uVar1 = this->x.HALF.HI;
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uVar2 = this->y.HALF.HI;
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if (sub_08029FE4(this)) {
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u32 index;
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if (this->entityType.form < 2) {
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index = 0;
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} else {
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index = 4;
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}
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InitializeAnimation(this, this->animationState + index);
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}
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sub_08029FB4(this, this->x.HALF.HI - uVar1, this->y.HALF.HI - uVar2);
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}
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void sub_08029C08(Entity* this) {
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this->action = 3;
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this->actionDelay = gUnk_080CCDA0[this->entityType.form];
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this->damageType = 0x6b;
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this->attachedEntity->action = 2;
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}
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void sub_08029C2C(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 4;
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sub_0801D2B4(this, 0x7f);
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EnqueueSFX(0x6c);
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}
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}
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void sub_08029C50(Entity* this) {
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if (this->parent->field_0x76.HALF.HI != 0) {
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this->action = 5;
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this->damageType = 0x6a;
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}
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}
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void sub_08029C6C(Entity* this) {
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sub_0802A18C(this);
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sub_08029BC4(this);
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if (this->parent->action != 3) {
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this->action = 1;
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sub_0801D2B4(this, 0x77);
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} else {
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sub_0802A16C(this);
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}
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}
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void sub_08029C98(Entity* this) {
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if (sub_0802A14C(this)) {
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CreateFx(this, 0x48, 0);
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DeleteEntity(this);
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} else {
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gUnk_080CCDA8[this->action](this);
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}
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}
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void sub_08029CCC(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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sub_0802A058(this);
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InitializeAnimation(this, 8);
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}
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void sub_08029CF0(Entity* this) {
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if (sub_08029FE4(this)) {
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InitializeAnimation(this, this->animationState + 8);
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}
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}
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void sub_08029D08(Entity* this) {
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this->action = 3;
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this->actionDelay = 0x47;
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}
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void sub_08029D14(Entity* this) {
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if (this->actionDelay) {
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if (--this->actionDelay == 0) {
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InitializeAnimation(this, this->animationState + 0xc);
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sub_0801D2B4(this, 0x7f);
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EnqueueSFX(0x6c);
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}
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} else {
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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this->action = 4;
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this->actionDelay = 0x78;
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this->damageType = 0x6c;
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this->boundingBox = &gUnk_080FD298;
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EnqueueSFX(0x6b);
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}
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}
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}
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void sub_08029D78(Entity* this) {
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sub_0802A0F8(this);
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if (--this->actionDelay == 0) {
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this->action = 5;
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this->damageType = 0x6a;
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this->boundingBox = (BoundingBox*)&gUnk_080FD2A0;
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InitializeAnimation(this, this->animationState + 0x10);
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}
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}
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void sub_08029DAC(Entity* this) {
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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this->action = 6;
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this->parent->field_0x76.HALF.HI = 1;
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InitializeAnimation(this, this->animationState + 8);
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}
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}
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void sub_08029DDC(Entity* this) {
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this->action = 7;
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}
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void sub_08029DE4(Entity* this) {
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sub_08029CF0(this);
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if (this->parent->action != 3) {
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this->action = 1;
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sub_0801D2B4(this, 0x77);
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} else {
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sub_0802A16C(this);
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}
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}
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NAKED
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void sub_08029E0C(Entity* this) {
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asm(".include \"asm/non_matching/madderpillar/sub_08029E0C.inc\"");
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}
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void sub_08029EEC(Entity* this) {
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u32 uVar1 = (this->direction >> 3) + this->field_0x74.HALF.HI;
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if (uVar1 != this->animationState) {
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this->animationState = uVar1;
|
||||
InitAnimationForceUpdate(this, uVar1);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08029F0C(Entity* this) {
|
||||
switch (this->direction >> 3) {
|
||||
case 0:
|
||||
this->field_0x78.HWORD = this->y.HALF.HI - 0x10;
|
||||
break;
|
||||
case 1:
|
||||
this->field_0x78.HWORD = this->x.HALF.HI + 0x10;
|
||||
break;
|
||||
case 2:
|
||||
this->field_0x78.HWORD = this->y.HALF.HI + 0x10;
|
||||
break;
|
||||
case 3:
|
||||
this->field_0x78.HWORD = this->x.HALF.HI - 0x10;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_08029F48(Entity* this) {
|
||||
switch (this->direction >> 3) {
|
||||
case 0:
|
||||
if (this->y.HALF.HI <= this->field_0x78.HWORD) {
|
||||
this->y.HALF.HI = this->field_0x78.HWORD;
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (this->x.HALF.HI >= this->field_0x78.HWORD) {
|
||||
this->x.HALF.HI = this->field_0x78.HWORD;
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (this->y.HALF.HI >= this->field_0x78.HWORD) {
|
||||
this->y.HALF.HI = this->field_0x78.HWORD;
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (this->x.HALF.HI <= this->field_0x78.HWORD) {
|
||||
this->x.HALF.HI = this->field_0x78.HWORD;
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_08029FB4(Entity* this, u32 x, u32 y) {
|
||||
u8* dst = (u8*)&this->attachedEntity->field_0x78;
|
||||
s32 unk = this->parent->field_0x7c.BYTES.byte2;
|
||||
u8 idx = unk % 0xe;
|
||||
dst[idx] = ((x + 8) & 0xf) | (((y + 8) & 0xf) << 4);
|
||||
}
|
||||
|
||||
/* The optimizer is strong within you. */
|
||||
bool32 sub_08029FE4(Entity* this) {
|
||||
u8 state;
|
||||
u8* dst = (u8*)&this->field_0x78;
|
||||
s32 unk = this->parent->field_0x7c.BYTES.byte2 + 1;
|
||||
s8 iVar6 = (dst[unk % 0xe] & 0xf) - 8;
|
||||
s8 iVar5 = (dst[unk % 0xe] >> 4) - 8;
|
||||
this->x.HALF.HI += iVar6;
|
||||
this->y.HALF.HI += iVar5;
|
||||
GetNextFrame(this);
|
||||
|
||||
state = 0xff;
|
||||
if (iVar6 != 0) {
|
||||
if (0 < iVar6) {
|
||||
state = 1;
|
||||
} else {
|
||||
state = 3;
|
||||
}
|
||||
}
|
||||
|
||||
if (iVar5 != 0) {
|
||||
if (0 < iVar5) {
|
||||
state = 2;
|
||||
} else {
|
||||
state = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (state != 0xff && state != this->animationState) {
|
||||
this->animationState = state;
|
||||
return TRUE;
|
||||
} else {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802A058(Entity* this) {
|
||||
this->field_0x78.HALF.LO = 0x88;
|
||||
this->field_0x78.HALF.HI = 0x88;
|
||||
this->field_0x7a.HALF.LO = 0x88;
|
||||
this->field_0x7a.HALF.HI = 0x88;
|
||||
this->field_0x7c.BYTES.byte0 = 0x88;
|
||||
this->field_0x7c.BYTES.byte1 = 0x88;
|
||||
this->field_0x7c.BYTES.byte2 = 0x88;
|
||||
this->field_0x7c.BYTES.byte3 = 0x88;
|
||||
this->field_0x80.HALF.LO = 0x88;
|
||||
this->field_0x80.HALF.HI = 0x88;
|
||||
this->field_0x82.HALF.LO = 0x88;
|
||||
this->field_0x82.HALF.HI = 0x88;
|
||||
this->cutsceneBeh.HALF.LO = 0x88;
|
||||
this->cutsceneBeh.HALF.HI = 0x88;
|
||||
}
|
||||
|
||||
void sub_0802A098(Entity* this) {
|
||||
u32 uVar1;
|
||||
u32 uVar2;
|
||||
s32 unk = (++this->field_0x7c.BYTES.byte2, this->field_0x7c.BYTES.byte2);
|
||||
u8 idx = unk % 0xe;
|
||||
if (idx == 0) {
|
||||
this->field_0x7c.BYTES.byte2 = 0;
|
||||
}
|
||||
uVar1 = this->x.HALF.HI;
|
||||
uVar2 = this->y.HALF.HI;
|
||||
ProcessMovement(this);
|
||||
if (sub_08029F48(this)) {
|
||||
sub_08029E0C(this);
|
||||
sub_08029EEC(this);
|
||||
EnqueueSFX(0x104);
|
||||
}
|
||||
|
||||
sub_08029FB4(this, this->x.HALF.HI - uVar1, this->y.HALF.HI - uVar2);
|
||||
}
|
||||
|
||||
void sub_0802A0F8(Entity* this) {
|
||||
if (this->currentHealth != 0) {
|
||||
if ((this->bitfield & 0x80) && this->hurtBlinkTime != 0) {
|
||||
Entity* ent = this;
|
||||
u32 i;
|
||||
for (i = 0; i < 6; i++) {
|
||||
ent = ent->attachedEntity;
|
||||
ent->hurtBlinkTime = this->hurtBlinkTime;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this->parent->flags &= ~0x80;
|
||||
this->parent->currentHealth = 0;
|
||||
this->parent->field_0xf = 0x69;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_0802A14C(Entity* this) {
|
||||
u32 ret = FALSE;
|
||||
|
||||
if (this->parent->currentHealth == 0 || this->field_0x86.HALF.LO) {
|
||||
ret = TRUE;
|
||||
} else {
|
||||
ret = FALSE;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void sub_0802A16C(Entity* this) {
|
||||
sub_0801D2B4(this, gUnk_080CCDD4[this->parent->field_0x7a.HWORD >> 2 & 3]);
|
||||
}
|
||||
|
||||
void sub_0802A18C(Entity* this) {
|
||||
if (this->bitfield & 0x80) {
|
||||
switch (this->bitfield & 0x7f) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 0xf:
|
||||
case 0x13:
|
||||
case 0x1b:
|
||||
case 0x1e:
|
||||
break;
|
||||
default:
|
||||
EnqueueSFX(0x12e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
// clang-format off
|
||||
void (*const gUnk_080CCD44[])(Entity*) = {
|
||||
sub_08029870,
|
||||
sub_08029B2C,
|
||||
sub_08029B2C,
|
||||
sub_08029B2C,
|
||||
sub_08029B2C,
|
||||
sub_08029B2C,
|
||||
sub_08029C98,
|
||||
};
|
||||
|
||||
void (*const gUnk_080CCD60[])(Entity*) = {
|
||||
sub_0802988C,
|
||||
sub_080298A4,
|
||||
sub_0802988C,
|
||||
sub_08029980,
|
||||
sub_08001242,
|
||||
nullsub_14,
|
||||
};
|
||||
|
||||
void (*const gUnk_080CCD78[])(Entity*) = {
|
||||
sub_0802999C,
|
||||
sub_08029A94,
|
||||
sub_08029AA4,
|
||||
sub_08029AE0,
|
||||
};
|
||||
|
||||
void (*const gUnk_080CCD88[])(Entity*) = {
|
||||
sub_08029B90,
|
||||
sub_08029BC4,
|
||||
sub_08029C08,
|
||||
sub_08029C2C,
|
||||
sub_08029C50,
|
||||
sub_08029C6C,
|
||||
};
|
||||
|
||||
const u8 gUnk_080CCDA0[] = {
|
||||
0x00, 0x24,
|
||||
0x30,
|
||||
0x3A,
|
||||
0x41,
|
||||
0x45,
|
||||
0x00,
|
||||
0x00,
|
||||
};
|
||||
|
||||
void (*const gUnk_080CCDA8[])(Entity*) = {
|
||||
sub_08029CCC,
|
||||
sub_08029CF0,
|
||||
sub_08029D08,
|
||||
sub_08029D14,
|
||||
sub_08029D78,
|
||||
sub_08029DAC,
|
||||
sub_08029DDC,
|
||||
sub_08029DE4,
|
||||
};
|
||||
|
||||
const u8 gUnk_080CCDC8[] = {
|
||||
0x08, 0x00,
|
||||
0x18, 0x00,
|
||||
0x10, 0x08,
|
||||
0x10, 0x08,
|
||||
0x18, 0x00,
|
||||
0x18, 0x10,
|
||||
};
|
||||
|
||||
const u16 gUnk_080CCDD4[] = {
|
||||
0x80, 0x81,
|
||||
0x82, 0x81,
|
||||
};
|
||||
// clang-format on
|
||||
*/
|
|
@ -49,7 +49,7 @@ void sub_08023F44(Entity* this) {
|
|||
void sub_08023F5C(Entity* this) {
|
||||
if (this->damageType != 0x6e) {
|
||||
if (this->bitfield == 0x80) {
|
||||
*(u8*)&this->field_0x86 = 0x30;
|
||||
this->field_0x86.HALF.LO = 0x30;
|
||||
|
||||
if ((this->field_0x82.HALF.HI & 0xf) == 3 && this->action == 6) {
|
||||
switch (this->field_0x80.HALF.LO) {
|
||||
|
@ -155,8 +155,8 @@ void sub_080240B8(Entity* this) {
|
|||
this->field_0x80.HALF.HI = Random() & 0x40;
|
||||
this->field_0x82.HALF.LO = 0;
|
||||
this->field_0x82.HALF.HI = 0x80;
|
||||
*((u8*)&this->field_0x86 + 0) = 0;
|
||||
*((u8*)&this->field_0x86 + 1) = 0;
|
||||
this->field_0x86.HALF.LO = 0;
|
||||
this->field_0x86.HALF.HI = 0;
|
||||
this->actionDelay = 0;
|
||||
this->field_0xf = 0x20;
|
||||
this->field_0x3c |= 0x10;
|
||||
|
@ -727,19 +727,19 @@ void sub_08024C94(Entity* this) {
|
|||
bool32 sub_08024CC0(Entity* this) {
|
||||
bool32 uVar2;
|
||||
|
||||
uVar2 = 1;
|
||||
uVar2 = TRUE;
|
||||
if (!sub_08024C48(this, 1)) {
|
||||
uVar2 = 0;
|
||||
uVar2 = FALSE;
|
||||
} else if (!sub_08049F1C(this, gUnk_020000B0, 0x50) || !sub_08049FDC(this, 3)) {
|
||||
uVar2 = 0;
|
||||
uVar2 = FALSE;
|
||||
sub_08024C7C(this);
|
||||
}
|
||||
return uVar2;
|
||||
}
|
||||
|
||||
void sub_08024D00(Entity* this) {
|
||||
if (*(u8*)&this->field_0x86) {
|
||||
(*(u8*)&this->field_0x86)--;
|
||||
if (this->field_0x86.HALF.LO) {
|
||||
this->field_0x86.HALF.LO--;
|
||||
GetNextFrame(this);
|
||||
} else {
|
||||
sub_08024940(this);
|
||||
|
@ -804,9 +804,9 @@ void sub_08024E4C(Entity* this) {
|
|||
this->cutsceneBeh.HALF.LO += 1 + (Random() & 1);
|
||||
}
|
||||
|
||||
if (gUnk_02002A40.stats.health == 0 || *((u8*)&this->field_0x86 + 1) == 4) {
|
||||
if (gUnk_02002A40.stats.health == 0 || this->field_0x86.HALF.HI == 4) {
|
||||
this->cutsceneBeh.HALF.LO = 0x30;
|
||||
*((u8*)&this->field_0x86 + 1) = 0;
|
||||
this->field_0x86.HALF.HI = 0;
|
||||
sub_08024F50(this);
|
||||
this->field_0x80.HALF.LO = 0;
|
||||
this->nonPlanarMovement = 0x40;
|
||||
|
@ -828,7 +828,7 @@ void sub_08024E4C(Entity* this) {
|
|||
player->animationState = 4;
|
||||
player->spritePriority.b1 = 0;
|
||||
if (this->field_0xf == 0) {
|
||||
(*((u8*)&this->field_0x86 + 1))++;
|
||||
(this->field_0x86.HALF.HI++;
|
||||
player->hurtBlinkTime = 8;
|
||||
ModHealth(-2);
|
||||
sub_0800449C(player, 0x7a);
|
||||
|
|
|
@ -169,7 +169,7 @@ void sub_08025230(Entity* this) {
|
|||
if (sub_0802571C(this)) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 240;
|
||||
this->field_0x86 = COORD_TO_TILE(this);
|
||||
this->field_0x86.HWORD = COORD_TO_TILE(this);
|
||||
}
|
||||
} else {
|
||||
this->field_0x78.HWORD--;
|
||||
|
@ -186,12 +186,12 @@ void sub_080252E0(Entity* this) {
|
|||
GetNextFrame(this);
|
||||
|
||||
tile = COORD_TO_TILE(this);
|
||||
if (tile == this->field_0x86) {
|
||||
if (tile == this->field_0x86.HWORD) {
|
||||
if (--this->actionDelay == 0) {
|
||||
sub_080256B4(this);
|
||||
}
|
||||
} else {
|
||||
this->field_0x86 = tile;
|
||||
this->field_0x86.HWORD = tile;
|
||||
this->actionDelay = 240;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ extern void DeleteManager(Manager20*);
|
|||
void sub_0805B7A0(Manager20* this) {
|
||||
Entity* tmp = CreateObject(this->manager.unk_0e, this->manager.unk_0a, this->manager.unk_0b);
|
||||
if (!tmp) return;
|
||||
tmp->field_0x86 = this->unk_3e;
|
||||
tmp->field_0x86.HWORD = this->unk_3e;
|
||||
if (CheckFlags(this->unk_3e)) {
|
||||
tmp->x.HALF.HI = this->unk_36 | (this->unk_37&0xF)<<8;//r1
|
||||
tmp->y.HALF.HI = this->unk_3c & 0xFFF;
|
||||
|
|
|
@ -23,7 +23,7 @@ void sub_08098D1C(Entity* this) {
|
|||
this->action = 1;
|
||||
this->height.HALF.HI = -0x10;
|
||||
|
||||
temp = this->field_0x86;
|
||||
temp = this->field_0x86.HWORD;
|
||||
|
||||
if ((temp != 0) && !CheckFlags(temp)) {
|
||||
this->action = 1;
|
||||
|
@ -39,7 +39,7 @@ void sub_08098D1C(Entity* this) {
|
|||
void sub_08098D6C(Entity* this) {
|
||||
Entity* ent;
|
||||
|
||||
if (CheckFlags(this->field_0x86)) {
|
||||
if (CheckFlags(this->field_0x86.HWORD)) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 0x2d;
|
||||
ent = CreateFx(this, 0x43, 0);
|
||||
|
|
|
@ -22,7 +22,7 @@ void sub_08081AE0(Entity* this) {
|
|||
this->field_0x74.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX)>>4) & 0x3F) |
|
||||
((((this->y.HALF.HI - gRoomControls.roomOriginY)>>4) & 0x3F) << 6);
|
||||
this->field_0x70.HALF.HI = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
|
||||
if (this->entityType.form == 0 && CheckFlags(this->field_0x86)) {
|
||||
if (this->entityType.form == 0 && CheckFlags(this->field_0x86.HWORD)) {
|
||||
this->action = 5;
|
||||
SetTileType(0x7A, this->field_0x74.HWORD, this->collisionLayer);
|
||||
} else {
|
||||
|
@ -92,7 +92,7 @@ void sub_08081C30(Entity* this) {
|
|||
}
|
||||
} else {
|
||||
this->action = 2;
|
||||
ClearFlag(this->field_0x86);
|
||||
ClearFlag(this->field_0x86.HWORD);
|
||||
SetTileType(0x77, this->field_0x74.HWORD, this->collisionLayer);
|
||||
PlaySFX(0x10C);
|
||||
}
|
||||
|
@ -257,7 +257,7 @@ u32 sub_08081F7C(Entity* this, u32 r7) {
|
|||
this->attachedEntity->spriteOffsetY = 0xfc;
|
||||
} else {
|
||||
if (this->actionDelay == 6) {
|
||||
SetFlag(this->field_0x86);
|
||||
SetFlag(this->field_0x86.HWORD);
|
||||
SetTileType(r7, this->field_0x74.HWORD, this->collisionLayer);
|
||||
sub_08081F24(this);
|
||||
PlaySFX(0x10C);
|
||||
|
|
|
@ -40,8 +40,8 @@ void sub_0809ED88(Entity *this)
|
|||
{
|
||||
sub_0809F08C();
|
||||
sub_0809EE44(this);
|
||||
if (this->field_0x86 != 0) {
|
||||
if (this->cutsceneBeh.HWORD == this->field_0x86) {
|
||||
if (this->field_0x86.HWORD != 0) {
|
||||
if (this->cutsceneBeh.HWORD == this->field_0x86.HWORD) {
|
||||
if (CheckFlags(this->cutsceneBeh.HWORD)) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ static void sub_0808E6A0(Entity* this) {
|
|||
}
|
||||
|
||||
static void sub_0808E6E4(Entity* this) {
|
||||
if (CheckFlags(this->field_0x86)) {
|
||||
if (CheckFlags(this->field_0x86.HWORD)) {
|
||||
this->action = 2;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spriteRendering.b0 = 3;
|
||||
|
|
|
@ -20,7 +20,7 @@ void sub_08091F14(Entity* this) {
|
|||
this->animIndex = 0;
|
||||
this->field_0x70.HALF.LO = COORD_TO_TILE(this);
|
||||
puVar3 = &this->field_0x70.HALF.LO;
|
||||
if (CheckFlags(this->field_0x86) != 0) {
|
||||
if (CheckFlags(this->field_0x86.HWORD) != 0) {
|
||||
this->action = 2;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
SetTileType(0x1a2, *puVar3 - 0x41, this->collisionLayer);
|
||||
|
@ -39,6 +39,6 @@ void sub_08092000(Entity* this) {
|
|||
if (GetTileType(*(u16*)&this->field_0x70.HALF.LO, this->collisionLayer) == 0x1a6) {
|
||||
this->action = 2;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
SetFlag(this->field_0x86);
|
||||
SetFlag(this->field_0x86.HWORD);
|
||||
}
|
||||
}
|
|
@ -18,7 +18,7 @@ void JailBars(Entity *this)
|
|||
|
||||
void sub_080A08C4(Entity *this)
|
||||
{
|
||||
if (CheckFlags(this->field_0x86) == 0) {
|
||||
if (CheckFlags(this->field_0x86.HWORD) == 0) {
|
||||
this->action = 1;
|
||||
sub_080A0960(this, 0);
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ void sub_080A08C4(Entity *this)
|
|||
|
||||
void sub_080A0910(Entity *this)
|
||||
{
|
||||
if (CheckFlags(this->field_0x86) != 0) {
|
||||
if (CheckFlags(this->field_0x86.HWORD) != 0) {
|
||||
this->action = 2;
|
||||
sub_080A0960(this, 1);
|
||||
PlaySFX(0x10b);
|
||||
|
|
|
@ -45,10 +45,10 @@ void sub_0809EA34(Entity* this) {
|
|||
void sub_0809EA80(Entity* this) {
|
||||
|
||||
if ((this->bitfield & 0x80) != 0) {
|
||||
if (CheckFlags(this->field_0x86) != 0) {
|
||||
ClearFlag(this->field_0x86);
|
||||
if (CheckFlags(this->field_0x86.HWORD) != 0) {
|
||||
ClearFlag(this->field_0x86.HWORD);
|
||||
} else {
|
||||
SetFlag(this->field_0x86);
|
||||
SetFlag(this->field_0x86.HWORD);
|
||||
}
|
||||
EnqueueSFX(0x110);
|
||||
}
|
||||
|
@ -59,7 +59,7 @@ void sub_0809EABC(Entity* this) {
|
|||
bool32 anySet;
|
||||
u32 f;
|
||||
|
||||
f = CheckFlags(this->field_0x86);
|
||||
f = CheckFlags(this->field_0x86.HWORD);
|
||||
anySet = (-f | f) >> 0x1F;
|
||||
if (this->frameIndex != anySet) {
|
||||
this->frameIndex = anySet;
|
||||
|
@ -122,7 +122,7 @@ void sub_0809EBD8(Entity* this) {
|
|||
this->action = 2;
|
||||
this->actionDelay = 0x10;
|
||||
this->frameIndex = 2;
|
||||
SetFlag(this->field_0x86);
|
||||
SetFlag(this->field_0x86.HWORD);
|
||||
EnqueueSFX(0x110);
|
||||
}
|
||||
}
|
||||
|
@ -136,7 +136,7 @@ void sub_0809EC08(Entity* this) {
|
|||
if (--this->actionDelay == 0) {
|
||||
this->action = 1;
|
||||
this->frameIndex = 3;
|
||||
ClearFlag(this->field_0x86);
|
||||
ClearFlag(this->field_0x86.HWORD);
|
||||
EnqueueSFX(0x110);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ void Mask(Entity *this) {
|
|||
|
||||
void sub_080929A4(Entity *this) {
|
||||
if (this->entityType.parameter & 0xC0) {
|
||||
if (CheckFlags(this->field_0x86)) {
|
||||
if (CheckFlags(this->field_0x86.HWORD)) {
|
||||
s32 field_0x0a;
|
||||
|
||||
switch (this->entityType.parameter & 0xC0) {
|
||||
|
@ -45,7 +45,7 @@ void sub_080929A4(Entity *this) {
|
|||
goto switchEnd;
|
||||
}
|
||||
|
||||
ClearFlag(this->field_0x86);
|
||||
ClearFlag(this->field_0x86.HWORD);
|
||||
break;
|
||||
case 0x80:
|
||||
DeleteThisEntity();
|
||||
|
@ -117,7 +117,7 @@ void sub_08092B0C(Entity *this) {
|
|||
case 0x80:
|
||||
EnqueueSFX(0x72);
|
||||
case 0x40:
|
||||
SetFlag(this->field_0x86);
|
||||
SetFlag(this->field_0x86.HWORD);
|
||||
break;
|
||||
|
||||
}
|
||||
|
|
|
@ -77,7 +77,7 @@ void sub_080A074C(Entity *this)
|
|||
|
||||
void sub_080A07BC(Entity *this)
|
||||
{
|
||||
if (CheckFlags(this->field_0x86)) {
|
||||
if (CheckFlags(this->field_0x86.HWORD)) {
|
||||
this->action = 4;
|
||||
this->actionDelay = 0xc;
|
||||
this->direction = 0x10;
|
||||
|
|
|
@ -30,7 +30,7 @@ void sub_08089B18(Entity *this)
|
|||
CopyPosition(this->parent, this);
|
||||
break;
|
||||
case 4:
|
||||
if (!CheckFlags(this->field_0x86)) {
|
||||
if (!CheckFlags(this->field_0x86.HWORD)) {
|
||||
this->spriteSettings.b.draw = FALSE;
|
||||
this->previousActionFlag = 1;
|
||||
return;
|
||||
|
|
|
@ -20,7 +20,7 @@ void ObjectA(Entity *this) {
|
|||
uVar2 = 0x34;
|
||||
}
|
||||
this->field_0x70.HALF.LO = uVar2;
|
||||
if (CheckFlags(this->field_0x86) != 0) {
|
||||
if (CheckFlags(this->field_0x86.HWORD) != 0) {
|
||||
SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
|
||||
if ((gRoomControls.unk2 & 1) != 0) {
|
||||
gUnk_02000070 = 0;
|
||||
|
@ -31,7 +31,7 @@ void ObjectA(Entity *this) {
|
|||
}
|
||||
} else if (this->interactType != 0) {
|
||||
SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
|
||||
SetFlag(this->field_0x86);
|
||||
SetFlag(this->field_0x86.HWORD);
|
||||
CreateDust(this);
|
||||
sub_080526F8(-1);
|
||||
DeleteThisEntity();
|
||||
|
|
|
@ -30,7 +30,7 @@ void Pot(Entity* this) {
|
|||
}
|
||||
|
||||
void sub_0808222C(Entity* this) {
|
||||
if (this->entityType.parameter == 1 && CheckFlags(this->field_0x86)) {
|
||||
if (this->entityType.parameter == 1 && CheckFlags(this->field_0x86.HWORD)) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
|
@ -271,7 +271,7 @@ static void sub_08082850(Entity* this, Entity* parent) {
|
|||
}
|
||||
|
||||
if (this->entityType.parameter == 1) {
|
||||
SetFlag(this->field_0x86);
|
||||
SetFlag(this->field_0x86.HWORD);
|
||||
}
|
||||
|
||||
DeleteThisEntity();
|
||||
|
@ -292,7 +292,7 @@ u32 sub_0808288C(Entity* this, u32 form, u32 arg2, u32 arg3) {
|
|||
if (entity) {
|
||||
if (arg3 == 2) {
|
||||
entity->actionDelay = 5;
|
||||
entity->field_0x86 = this->field_0x86;
|
||||
entity->field_0x86.HWORD = this->field_0x86.HWORD;
|
||||
} else {
|
||||
entity->actionDelay = 0;
|
||||
}
|
||||
|
|
|
@ -32,7 +32,7 @@ void sub_080851AC(Entity* this) {
|
|||
}
|
||||
this->animationState = this->entityType.parameter & 2;
|
||||
if ((this->entityType).form == 3) {
|
||||
uVar1 = CheckFlags(this->field_0x86);
|
||||
uVar1 = CheckFlags(this->field_0x86.HWORD);
|
||||
this->field_0x7a.HWORD = uVar1;
|
||||
if ((u16)(uVar1 & -1) != 0) {
|
||||
this->animationState = (this->animationState + 2) & 3;
|
||||
|
@ -45,11 +45,11 @@ void sub_080851AC(Entity* this) {
|
|||
}
|
||||
|
||||
void sub_08085264(Entity* this) {
|
||||
if (CheckFlags(this->field_0x86)) {
|
||||
if (CheckFlags(this->field_0x86.HWORD)) {
|
||||
this->action = 2;
|
||||
this->field_0xf = 8;
|
||||
if (this->entityType.form == 1) {
|
||||
ClearFlag(this->field_0x86);
|
||||
ClearFlag(this->field_0x86.HWORD);
|
||||
}
|
||||
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
|
||||
InitializeAnimation(this, this->animationState);
|
||||
|
@ -62,7 +62,7 @@ void sub_080852B4(Entity* this) {
|
|||
if (--this->field_0xf == 0) {
|
||||
this->action = 3;
|
||||
this->field_0xf = this->actionDelay;
|
||||
this->field_0x7a.HWORD = CheckFlags(this->field_0x86);
|
||||
this->field_0x7a.HWORD = CheckFlags(this->field_0x86.HWORD);
|
||||
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
|
||||
InitializeAnimation(this, this->animationState);
|
||||
sub_08085394(this);
|
||||
|
@ -77,13 +77,13 @@ void sub_08085308(Entity* this) {
|
|||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
if (CheckFlags(this->field_0x86) == 0) {
|
||||
if (CheckFlags(this->field_0x86.HWORD) == 0) {
|
||||
this->action = 1;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (CheckFlags(this->field_0x86) == *(u16*)&this->field_0x7a) {
|
||||
if (CheckFlags(this->field_0x86.HWORD) == *(u16*)&this->field_0x7a) {
|
||||
this->field_0xf = 0xff;
|
||||
} else {
|
||||
this->field_0xf = 1;
|
||||
|
|
|
@ -23,7 +23,7 @@ void TreeHidingPortal(Entity* this) {
|
|||
}
|
||||
|
||||
void sub_0809E83C(Entity* this) {
|
||||
if (CheckFlags(this->field_0x86)) {
|
||||
if (CheckFlags(this->field_0x86.HWORD)) {
|
||||
sub_0809E96C(this);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
@ -60,7 +60,7 @@ void sub_0809E8BC(Entity* this) {
|
|||
|
||||
void sub_0809E8EC(Entity* this) {
|
||||
if (--this->actionDelay == 0) {
|
||||
SetFlag(this->field_0x86);
|
||||
SetFlag(this->field_0x86.HWORD);
|
||||
sub_08078A90(0);
|
||||
PlaySFX(0x73);
|
||||
DeleteThisEntity();
|
||||
|
|
Loading…
Reference in New Issue