mirror of https://github.com/zeldaret/tmc.git
Name and clean up some functions and structs
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5145a6909e
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@ -8,7 +8,7 @@ SCRIPT_START script_Npc4EFirstCloud
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Call NPC4E_IsKinstoneFused
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JumpIf script_0800D6AE
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Call NPC4E_MakeFuserInteractable
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CallWithArg sub_0806DA04, 0x00000002
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CallWithArg NPC4E_ChangeInteractableHitbox, 0x00000002
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EndBlock
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script_0800D636:
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_0807EA4C
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@ -19,7 +19,7 @@ script_08010502:
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MessageNoOverlap TEXT_PICOLYTE, 0x10
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WaitUntilTextboxCloses
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script_0801052E:
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Call sub_080634E4
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Call Beedle_GetObjectType
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JumpTable script_08010544, script_08010558, script_08010570, script_08010570, script_0801054C, script_08010564, script_08010570
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script_08010544:
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MessageNoOverlap TEXT_PICOLYTE, 0x0d
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@ -37,7 +37,7 @@ script_08010564:
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JumpIfNot script_080105DC
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Jump script_08010570
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script_08010570:
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Call sub_080634EC
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Call Beedle_ConfirmBuyItem
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CallWithArg ScriptCommand_SaleItemConfirmMessage, 0x00000000
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WaitUntilTextboxCloses
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CheckTextboxResult
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@ -46,7 +46,7 @@ script_08010570:
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JumpIfNot script_080105C4
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CheckBottleContaining ITEM_BOTTLE_EMPTY
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JumpIfNot script_080105CC
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Call sub_08063504
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Call Beedle_IsBottleInInventory
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JumpIf script_080105D4
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MessageNoOverlap TEXT_PICOLYTE, 0x07
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WaitUntilTextboxCloses
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@ -6,7 +6,7 @@ SCRIPT_START script_MysteriousWall
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Call NPC4E_IsKinstoneFused
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JumpIf script_0800B9AC
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Call NPC4E_MakeFuserInteractable
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CallWithArg sub_0806DA04, 0x00000005
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CallWithArg NPC4E_ChangeInteractableHitbox, 0x00000005
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EndBlock
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script_0800B98A:
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_0807EA4C
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@ -8,7 +8,7 @@ script_0801427C:
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JumpIfNot script_0801427C
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BeginBlock
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Call MakeCheckableObjectInteractable
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CallWithArg sub_0806DA04, 0x00000008
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CallWithArg NPC4E_ChangeInteractableHitbox, 0x00000008
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EndBlock
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script_08014298:
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CheckEntityInteractType
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@ -5,7 +5,7 @@ SCRIPT_START script_Npc4EPedestal
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EndBlock
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BeginBlock
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Call MakePedestalInteractable
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CallWithArg sub_0806DA04, 0x00000003
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CallWithArg NPC4E_ChangeInteractableHitbox, 0x00000003
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EndBlock
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script_080134F8:
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CheckEntityInteractType
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@ -5,7 +5,7 @@ SCRIPT_START script_Npc4ESecondSanctuary
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EndBlock
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BeginBlock
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Call MakePedestalInteractable
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CallWithArg sub_0806DA04, 0x00000003
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CallWithArg NPC4E_ChangeInteractableHitbox, 0x00000003
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EndBlock
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script_0801373C:
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CheckEntityInteractType
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@ -5,7 +5,7 @@ SCRIPT_START script_Npc4EThirdSanctuary
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EndBlock
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BeginBlock
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Call MakePedestalInteractable
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CallWithArg sub_0806DA04, 0x00000003
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CallWithArg NPC4E_ChangeInteractableHitbox, 0x00000003
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EndBlock
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script_080138D0:
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CheckEntityInteractType
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@ -4,7 +4,7 @@ SCRIPT_START script_08012C68
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_0807E9D4
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DoPostScriptAction 0x0008
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SetIntVariable 0x00000000
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Call sub_0806DA04
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Call NPC4E_ChangeInteractableHitbox
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EndBlock
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script_08012C7E:
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CheckEntityInteractType
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@ -3,7 +3,7 @@ SCRIPT_START script_08013D04
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BeginBlock
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Call MakePedestalInteractable
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DoPostScriptAction 0x0008
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CallWithArg sub_0806DA04, 0x00000004
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CallWithArg NPC4E_ChangeInteractableHitbox, 0x00000004
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EndBlock
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script_08013D1C:
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CheckEntityInteractType
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@ -3,7 +3,7 @@ SCRIPT_START script_08013D44
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BeginBlock
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Call MakePedestalInteractable
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DoPostScriptAction 0x0008
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CallWithArg sub_0806DA04, 0x00000004
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CallWithArg NPC4E_ChangeInteractableHitbox, 0x00000004
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EndBlock
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script_08013D5C:
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CheckEntityInteractType
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@ -3,7 +3,7 @@ SCRIPT_START script_08013D84
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BeginBlock
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Call MakePedestalInteractable
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DoPostScriptAction 0x0008
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CallWithArg sub_0806DA04, 0x00000004
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CallWithArg NPC4E_ChangeInteractableHitbox, 0x00000004
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EndBlock
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script_08013D9C:
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CheckEntityInteractType
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@ -3,7 +3,7 @@ SCRIPT_START script_08013DC4
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BeginBlock
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Call MakePedestalInteractable
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DoPostScriptAction 0x0008
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CallWithArg sub_0806DA04, 0x00000004
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CallWithArg NPC4E_ChangeInteractableHitbox, 0x00000004
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EndBlock
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script_08013DDC:
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CheckEntityInteractType
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@ -5,7 +5,7 @@ SCRIPT_START script_NPC4ESourceOfTheFlow
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CheckKinstoneFused KINSTONE_SOURCE_FLOW
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JumpIf script_08016028
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_0807EA88 KINSTONE_SOURCE_FLOW
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CallWithArg sub_0806DA04, 0x00000007
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CallWithArg NPC4E_ChangeInteractableHitbox, 0x00000007
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DoPostScriptAction 0x000a
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EndBlock
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script_08015FE4:
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@ -4,7 +4,7 @@ SCRIPT_START script_Npc4EWindRuinsTextBoard
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Call MakeCheckableObjectInteractable
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DoPostScriptAction 0x0008
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SetIntVariable 0x00000001
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Call sub_0806DA04
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Call NPC4E_ChangeInteractableHitbox
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EndBlock
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script_0800D88E:
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CheckEntityInteractType
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@ -9,22 +9,17 @@
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#include "item.h"
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typedef struct {
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s8 unk_00;
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u8 unk_01;
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u8 unk_02;
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u8 unk_03;
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s8 unk_04;
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s8 unk_05;
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s8 unk_06;
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s8 unk_07;
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} gUnk_0810C89C_struct;
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s8 customHitbox[4];
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s8 interactDirections;
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u8 unused[3];
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} InteractCollisionData;
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void sub_080632E0(Entity* this);
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void sub_08063314(Entity* this);
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void sub_0806336C(Entity* this);
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void sub_08063390(Entity* this);
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static const u8 gUnk_0810C88C[] = {
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static const u8 gBeedleItems[] = {
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ITEM_NONE,
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ITEM_BOTTLE_PICOLYTE_BLUE,
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ITEM_BOTTLE_PICOLYTE_GREEN,
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@ -32,10 +27,10 @@ static const u8 gUnk_0810C88C[] = {
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ITEM_BOTTLE_PICOLYTE_ORANGE,
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ITEM_BOTTLE_PICOLYTE_YELLOW,
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ITEM_BOTTLE_PICOLYTE_WHITE,
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ITEM_NONE,
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0,
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};
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static const Hitbox gUnk_0810C894 = { 0, 0, { 0, 0, 0, 0 }, 16, 6 };
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static const gUnk_0810C89C_struct gUnk_0810C89C[] = {
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static const InteractCollisionData gBeedleCollisionData[] = {
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{ 0, 0, 6, 6, 0, 0, 0, 0 }, { -24, 0, 6, 6, 0, 0, 0, 0 }, { -24, 16, 6, 6, 0, 0, 0, 0 },
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{ -24, 32, 6, 6, 0, 0, 0, 0 }, { 24, 0, 6, 6, 0, 0, 0, 0 }, { 24, 16, 6, 6, 0, 0, 0, 0 },
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{ 24, 32, 6, 6, 0, 0, 0, 0 },
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@ -146,8 +141,10 @@ void sub_08063410(Entity* this) {
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GetNextFrame(this);
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}
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// figures out with which of the 7 objects the player interacts with
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// based on the player's position and facing direction
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void sub_0806346C(Entity* this) {
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static const u8 gUnk_0810C8F0[][6][4] = {
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static const u8 gUnk_0810C8F0[5][6][4] = {
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{
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{ 1, 1, 1, 1 },
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{ 1, 1, 1, 1 },
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@ -216,20 +213,20 @@ void sub_0806346C(Entity* this) {
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bVar1 = gUnk_0810C8F0[iVar2][iVar3][gPlayerEntity.animationState >> 1];
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if (bVar1 != this->type2) {
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const gUnk_0810C89C_struct* temp = &gUnk_0810C89C[bVar1];
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SetInteractableObjectCollision(this, 1, temp->unk_04, temp);
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const InteractCollisionData* data = &gBeedleCollisionData[bVar1];
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SetInteractableObjectCollision(this, 1, data->interactDirections, data);
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this->type2 = bVar1;
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}
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}
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void sub_080634E4(Entity* this, ScriptExecutionContext* context) {
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void Beedle_GetObjectType(Entity* this, ScriptExecutionContext* context) {
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context->intVariable = this->type2;
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}
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void sub_080634EC(Entity* this) {
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gRoomVars.shopItemType = gUnk_0810C88C[this->type2];
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void Beedle_ConfirmBuyItem(Entity* this) {
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gRoomVars.shopItemType = gBeedleItems[this->type2];
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}
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void sub_08063504(Entity* this, ScriptExecutionContext* context) {
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context->condition = !!GetBottleContaining(gUnk_0810C88C[this->type2]);
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void Beedle_IsBottleInInventory(Entity* this, ScriptExecutionContext* context) {
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context->condition = !!GetBottleContaining(gBeedleItems[this->type2]);
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}
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@ -12,15 +12,16 @@
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#include "sound.h"
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typedef struct {
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u32 unk_00;
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s8 unk_04;
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} gUnk_0810C89C_struct;
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s8 customHitbox[4];
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u8 interactDirections;
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u8 unused[3];
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} InteractCollisionData;
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extern void script_MinishVillageObjectLeftStoneOpening; // Cutscene data type?
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extern void script_MinishVillageObjectRightStoneOpening; // Cutscene data type?
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const Hitbox gUnk_08114154;
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const u8 gUnk_0811415C[];
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const InteractCollisionData gNpc4ECollisionData[];
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const ScreenTransitionData* const gNpc4ETransitions[];
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const u8 gNpc4ETransitionTypes[];
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const u16 gUnk_081141F4[];
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@ -42,11 +43,9 @@ void NPC4E(Entity* this) {
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}
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}
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void sub_0806DA04(Entity* this, ScriptExecutionContext* context) {
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// TODO gUnk_0811415C should be a gUnk_0810C89C_struct[], but then a lot of bytes everywhere are wrong?
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gUnk_0810C89C_struct* a = (gUnk_0810C89C_struct*)&(
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(gUnk_0810C89C_struct*)gUnk_0811415C)[context->intVariable]; // cast necessary to no longer make it a const* ?
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SetInteractableObjectCollision(this, 1, (u8)a->unk_04, a);
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void NPC4E_ChangeInteractableHitbox(Entity* this, ScriptExecutionContext* context) {
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const InteractCollisionData* data = &gNpc4ECollisionData[context->intVariable];
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SetInteractableObjectCollision(this, 1, data->interactDirections, data);
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}
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void NPC4E_DoScreenTransition(Entity* this, ScriptExecutionContext* context) {
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@ -232,13 +231,13 @@ void NPC4E_Fusion(Entity* this) {
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const Hitbox gUnk_08114154 = { 0, -8, 0, 0, 0, 0, 24, 8 };
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const u8 gUnk_0811415C[] = { //
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0x00, 0x00, 0x08, 0x08, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x08, 0x0e, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x10, 0x04, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04, 0x0e, 0x00, 0x00, 0x00,
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0x00, 0x08, 0x10, 0x04, 0x0e, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x18, 0x08, 0x0e, 0x00, 0x00, 0x00,
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const InteractCollisionData gNpc4ECollisionData[] = { //
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{ 0, 0, 8, 8, 0x0E, 0, 0, 0 }, { 0, 0, 26, 8, 0x0E, 0, 0, 0 },
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{ 0, 0, 16, 4, 0x0E, 0, 0, 0 }, { 0, 0, 10, 10, 0x00, 0, 0, 0 },
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{ 0, 0, 10, 10, 0x00, 0, 0, 0 }, { 0, 0, 6, 4, 0x0E, 0, 0, 0 },
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{ 0, 8, 16, 4, 0x0E, 0, 0, 0 }, { 0, -8, 24, 8, 0x0E, 0, 0, 0 },
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#ifndef EU
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0x00, 0x00, 0x58, 0x08, 0x0e, 0x00, 0x00, 0x00
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{ 0, 0, 88, 8, 0x0E, 0, 0, 0 }
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#endif
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};
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