mirror of https://github.com/zeldaret/tmc.git
Merge pull request #596 from nonmatch/patch-66
This commit is contained in:
commit
58dff2ea06
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@ -1,221 +0,0 @@
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.syntax unified
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push {r4, r5, r6, r7, lr}
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mov r7, sb
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mov r6, r8
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push {r6, r7}
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sub sp, #4
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adds r4, r0, #0
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adds r5, r1, #0
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adds r1, r2, #0
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adds r0, r5, #0
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bl MemClear
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movs r0, #1
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strb r0, [r5]
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ldr r2, _0801DBE4 @ =gRoomTransition
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ldrh r0, [r2, #0x1c]
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lsrs r0, r0, #4
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movs r1, #0x7f
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ands r0, r1
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strb r0, [r5, #1]
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ldrh r0, [r2, #0x1e]
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lsrs r0, r0, #4
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ands r0, r1
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strb r0, [r5, #2]
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adds r5, #3
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ldr r1, _0801DBE8 @ =gUnk_080C9C50
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ldr r0, _0801DBEC @ =gArea
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ldrb r0, [r0, #3]
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lsls r0, r0, #2
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adds r0, r0, r1
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ldr r0, [r0]
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lsls r4, r4, #2
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adds r4, r4, r0
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ldr r6, [r4]
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b _0801DD3A
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.align 2, 0
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_0801DBE4: .4byte gRoomTransition
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_0801DBE8: .4byte gUnk_080C9C50
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_0801DBEC: .4byte gArea
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_0801DBF0:
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ldrb r0, [r6]
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ldrb r1, [r6, #1]
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movs r2, #3
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bl GetRoomProperty
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adds r4, r0, #0
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cmp r4, #0
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bne _0801DC04
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adds r6, #8
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b _0801DD3A
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_0801DC04:
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adds r0, r6, #0
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bl sub_0801DF10
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mov r8, r0
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bl HasDungeonBigKey
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movs r1, #8
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adds r1, r1, r6
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mov sb, r1
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cmp r0, #0
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beq _0801DCAE
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ldrb r0, [r4]
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cmp r0, #0
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beq _0801DCAE
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movs r3, #0xfc
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lsls r3, r3, #2
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ldr r7, _0801DC84 @ =0x000007FF
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_0801DC26:
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ldrb r0, [r4]
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cmp r0, #3
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bgt _0801DCA6
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cmp r0, #2
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blt _0801DCA6
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ldrb r1, [r4, #1]
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mov r0, r8
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str r3, [sp]
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bl CheckLocalFlagByBank
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ldr r3, [sp]
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cmp r0, #0
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bne _0801DCA6
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ldr r0, _0801DC88 @ =gAreaRoomHeaders
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ldrb r2, [r6]
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lsls r2, r2, #2
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adds r2, r2, r0
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ldrb r1, [r6, #1]
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lsls r0, r1, #2
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adds r0, r0, r1
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lsls r0, r0, #1
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ldr r1, [r2]
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adds r2, r1, r0
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movs r0, #2
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strb r0, [r5]
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ldrb r0, [r4]
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cmp r0, #2
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bne _0801DC8C
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ldrh r0, [r4, #4]
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lsls r0, r0, #4
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ands r0, r3
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movs r1, #8
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orrs r0, r1
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ldrh r1, [r2]
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ands r1, r7
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adds r0, r0, r1
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asrs r0, r0, #4
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strb r0, [r5, #1]
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ldrh r0, [r4, #4]
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lsrs r0, r0, #2
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ands r0, r3
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movs r1, #8
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orrs r0, r1
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ldrh r1, [r2, #2]
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ands r1, r7
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b _0801DC9E
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.align 2, 0
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_0801DC84: .4byte 0x000007FF
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_0801DC88: .4byte gAreaRoomHeaders
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_0801DC8C:
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ldrh r0, [r2]
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ands r0, r7
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ldrh r1, [r4, #4]
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adds r0, r0, r1
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asrs r0, r0, #4
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strb r0, [r5, #1]
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ldrh r0, [r2, #2]
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ands r0, r7
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ldrh r1, [r4, #6]
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_0801DC9E:
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adds r0, r0, r1
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asrs r0, r0, #4
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strb r0, [r5, #2]
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adds r5, #3
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_0801DCA6:
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adds r4, #8
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ldrb r0, [r4]
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cmp r0, #0
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bne _0801DC26
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_0801DCAE:
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bl HasDungeonBigKey
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cmp r0, #0
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beq _0801DD16
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ldrb r1, [r6, #2]
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movs r0, #2
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ands r0, r1
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cmp r0, #0
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beq _0801DD16
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ldr r0, _0801DD4C @ =gArea
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ldrb r0, [r0, #3]
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adds r0, #1
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bl CheckGlobalFlag
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cmp r0, #0
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bne _0801DD16
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ldr r0, _0801DD50 @ =gAreaRoomHeaders
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ldrb r2, [r6]
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lsls r2, r2, #2
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adds r2, r2, r0
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ldrb r1, [r6, #1]
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lsls r0, r1, #2
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adds r0, r0, r1
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lsls r0, r0, #1
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ldr r1, [r2]
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adds r2, r1, r0
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movs r0, #4
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strb r0, [r5]
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ldrh r0, [r2, #4]
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lsrs r0, r0, #1
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ldrh r1, [r2]
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adds r0, r0, r1
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asrs r1, r0, #4
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adds r0, r1, #0
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cmp r1, #0
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bge _0801DCF8
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adds r0, #0x7f
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_0801DCF8:
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asrs r0, r0, #7
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lsls r0, r0, #7
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subs r0, r1, r0
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strb r0, [r5, #1]
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ldrh r0, [r2, #6]
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lsrs r0, r0, #1
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ldrh r2, [r2, #2]
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adds r0, r0, r2
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asrs r1, r0, #4
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adds r0, r1, #0
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asrs r0, r0, #7
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lsls r0, r0, #7
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subs r0, r1, r0
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strb r0, [r5, #2]
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adds r5, #3
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_0801DD16:
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ldr r2, _0801DD54 @ =gRoomTransition
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ldrh r0, [r6]
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ldrh r1, [r2, #0x16]
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cmp r0, r1
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bne _0801DD38
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movs r0, #3
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strb r0, [r5]
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ldrh r0, [r2, #0x18]
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lsrs r0, r0, #4
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movs r1, #0x7f
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ands r0, r1
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strb r0, [r5, #1]
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ldrh r0, [r2, #0x1a]
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lsrs r0, r0, #4
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ands r0, r1
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strb r0, [r5, #2]
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adds r5, #3
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_0801DD38:
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mov r6, sb
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_0801DD3A:
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ldrb r0, [r6]
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cmp r0, #0
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beq _0801DD42
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b _0801DBF0
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_0801DD42:
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add sp, #4
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pop {r3, r4}
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mov r8, r3
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mov sb, r4
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_0801DD4C: .4byte gArea
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_0801DD50: .4byte gAreaRoomHeaders
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_0801DD54: .4byte gRoomTransition
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.syntax divided
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87
src/common.c
87
src/common.c
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@ -85,6 +85,24 @@ u32 sub_0801DF60(u32 a1, u8* p);
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u32 sub_0801DF78(u32 a1, u32 a2);
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void sub_0801DF28(u32 x, u32 y, s32 color);
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extern void* GetRoomProperty(u32, u32, u32);
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enum DungeonMapObjectTypes {
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DMO_TYPE_NONE,
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DMO_TYPE_PLAYER,
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DMO_TYPE_CHEST,
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DMO_TYPE_ENTRY,
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DMO_TYPE_BOSS,
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};
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typedef struct {
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u8 type; /**< @see DungeonMapObjectTypes */
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u8 x;
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u8 y;
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} PACKED DungeonMapObject;
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// More like PrepareTileEntitesForDungeonMap or so
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u32 DecToHex(u32 value) {
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u32 result;
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register u32 r1 asm("r1");
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@ -406,7 +424,74 @@ u32 sub_0801DB94(void) {
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return gRoomTransition.player_status.dungeon_map_y >> 11;
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}
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ASM_FUNC("asm/non_matching/common/DrawDungeonMap.inc", void DrawDungeonMap(u32 floor, void* data, u32 size));
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void DrawDungeonMap(u32 floor, DungeonMapObject* specialData, u32 size) {
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DungeonLayout* floorMapData;
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TileEntity* tileEntity;
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u32 flagBankOffset;
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RoomHeader* roomHeader;
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s32 tmp1;
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s32 tmp3;
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MemClear(specialData, size);
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specialData->type = DMO_TYPE_PLAYER;
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specialData->x = (gRoomTransition.player_status.dungeon_map_x >> 4) & 0x7f;
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specialData->y = (gRoomTransition.player_status.dungeon_map_y >> 4) & 0x7f;
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specialData++;
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floorMapData = (DungeonLayout*)gUnk_080C9C50[gArea.dungeon_idx][floor];
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while (floorMapData->area != 0) {
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tileEntity = (TileEntity*)GetRoomProperty(floorMapData->area, floorMapData->room, 3);
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if (tileEntity == NULL) {
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floorMapData++;
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} else {
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flagBankOffset = sub_0801DF10(floorMapData);
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if (HasDungeonBigKey()) {
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while (tileEntity->type != 0) {
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switch (tileEntity->type) {
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case SMALL_CHEST:
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case BIG_CHEST:
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if (!CheckLocalFlagByBank(flagBankOffset, tileEntity->localFlag)) {
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roomHeader = gAreaRoomHeaders[floorMapData->area] + floorMapData->room;
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specialData->type = DMO_TYPE_CHEST;
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if (tileEntity->type == SMALL_CHEST) {
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specialData->x =
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((((tileEntity->tilePos << 4 & 0x3f0) | 8) + (roomHeader->map_x % 0x800)) >> 4);
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specialData->y =
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((((tileEntity->tilePos >> 2 & 0x3f0) | 8) + (roomHeader->map_y % 0x800)) >> 4);
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} else {
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specialData->x = (((roomHeader->map_x % 0x800) + tileEntity->tilePos) >> 4);
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specialData->y = (((roomHeader->map_y % 0x800) + (*(u16*)&tileEntity->_6)) >> 4);
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}
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specialData++;
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}
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break;
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}
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tileEntity++;
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}
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}
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if ((HasDungeonBigKey() && ((floorMapData->unk_2 & 2) != 0)) && (!CheckGlobalFlag(gArea.dungeon_idx + 1))) {
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roomHeader = gAreaRoomHeaders[floorMapData->area] + floorMapData->room;
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specialData->type = DMO_TYPE_BOSS;
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tmp1 = ((roomHeader->pixel_width / 2) + roomHeader->map_x) / 16;
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if (tmp1 < 0) {
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tmp1 = tmp1 + 0x7f;
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}
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specialData->x = tmp1 + (tmp1 / 128) * -128;
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tmp3 = ((roomHeader->pixel_height / 2) + roomHeader->map_y) / 16;
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specialData->y = tmp3 + (tmp3 / 128) * -128;
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specialData++;
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}
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if (floorMapData->area == gRoomTransition.player_status.dungeon_area &&
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floorMapData->room == gRoomTransition.player_status.dungeon_room) {
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specialData->type = DMO_TYPE_ENTRY;
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// TODO rename dungeon_x and dungeon_y to dungeonEntryX/Y?
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specialData->x = ((u16)gRoomTransition.player_status.dungeon_x >> 4) & 0x7f;
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specialData->y = ((u16)gRoomTransition.player_status.dungeon_y >> 4) & 0x7f;
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specialData++;
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}
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floorMapData++;
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}
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}
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}
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void sub_0801DD58(u32 area, u32 room) {
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RoomHeader* hdr = gAreaRoomHeaders[area] + room;
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