decomp deathFx.c

This commit is contained in:
Henny022p 2022-02-09 00:15:58 +01:00
parent 9360acdcc6
commit 61e780fb2a
7 changed files with 379 additions and 560 deletions

View File

@ -1,426 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0804A720
sub_0804A720: @ 0x0804A720
push {r4, r5, r6, lr}
adds r2, r0, #0
adds r0, #0x6d
ldrb r1, [r0]
movs r0, #4
ands r0, r1
cmp r0, #0
bne _0804A7D0
ldrb r0, [r2, #9]
lsls r0, r0, #1
ldr r1, _0804A76C @ =gUnk_080D3D94
adds r3, r0, r1
adds r4, r2, #0
adds r4, #0x68
ldrb r1, [r4, #0x16]
cmp r1, #0
bne _0804A744
ldrb r1, [r3]
_0804A744:
adds r0, r2, #0
adds r0, #0x6e
strb r1, [r0]
adds r5, r0, #0
ldrb r1, [r4, #0x17]
cmp r1, #0
bne _0804A754
ldrb r1, [r3, #1]
_0804A754:
adds r0, r2, #0
adds r0, #0x6f
strb r1, [r0]
adds r6, r0, #0
ldrh r1, [r4, #0x1c]
adds r3, r1, #0
cmp r3, #0
beq _0804A774
ldr r0, _0804A770 @ =gRoomControls
ldrh r0, [r0, #6]
adds r0, r1, r0
b _0804A784
.align 2, 0
_0804A76C: .4byte gUnk_080D3D94
_0804A770: .4byte gRoomControls
_0804A774:
ldrb r0, [r5]
lsls r1, r0, #2
movs r5, #0x2e
ldrsh r0, [r2, r5]
cmp r0, r1
blt _0804A78C
ldrh r0, [r2, #0x2e]
subs r0, r0, r1
_0804A784:
adds r1, r2, #0
adds r1, #0x70
strh r0, [r1]
b _0804A792
_0804A78C:
adds r0, r2, #0
adds r0, #0x70
strh r3, [r0]
_0804A792:
ldrh r1, [r4, #0x1e]
adds r3, r1, #0
cmp r3, #0
beq _0804A7A8
ldr r0, _0804A7A4 @ =gRoomControls
ldrh r0, [r0, #8]
adds r0, r1, r0
b _0804A7B8
.align 2, 0
_0804A7A4: .4byte gRoomControls
_0804A7A8:
ldrb r0, [r6]
lsls r1, r0, #2
movs r4, #0x32
ldrsh r0, [r2, r4]
cmp r0, r1
blt _0804A7C0
ldrh r0, [r2, #0x32]
subs r0, r0, r1
_0804A7B8:
adds r1, r2, #0
adds r1, #0x72
strh r0, [r1]
b _0804A7C6
_0804A7C0:
adds r0, r2, #0
adds r0, #0x72
strh r3, [r0]
_0804A7C6:
adds r2, #0x6d
ldrb r1, [r2]
movs r0, #4
orrs r0, r1
strb r0, [r2]
_0804A7D0:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0804A7D4
sub_0804A7D4: @ 0x0804A7D4
push {lr}
ldrb r1, [r0, #9]
movs r2, #0
bl CreateDeathFx
pop {pc}
thumb_func_start CreateDeathFx
CreateDeathFx: @ 0x0804A7E0
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r5, r0, #0
mov sb, r1
mov sl, r2
adds r6, r5, #0
adds r6, #0x6d
ldrb r1, [r6]
movs r7, #1
adds r0, r7, #0
ands r0, r1
cmp r0, #0
beq _0804A864
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0804A80A
b _0804A982
_0804A80A:
ldrb r1, [r5, #9]
movs r0, #1
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
bne _0804A81C
b _0804A982
_0804A81C:
adds r0, #0x6c
strb r7, [r0]
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0
movs r3, #1
bl PositionRelative
str r5, [r4, #0x50]
ldrb r1, [r6]
movs r0, #2
orrs r0, r1
strb r0, [r6]
ldrb r0, [r5, #9]
cmp r0, #0x37
bne _0804A84A
ldr r0, _0804A85C @ =gRoomTransition
adds r0, #0x39
ldrb r0, [r0]
cmp r0, #0
beq _0804A84A
bl DeleteThisEntity
_0804A84A:
bl sub_0807CD9C
ldr r0, _0804A860 @ =0x80100000
bl SoundReq
bl DeleteThisEntity
b _0804A982
.align 2, 0
_0804A85C: .4byte gRoomTransition
_0804A860: .4byte 0x80100000
_0804A864:
adds r4, r5, #0
adds r4, #0x3a
ldrb r1, [r4]
movs r0, #2
ands r0, r1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
mov r8, r0
cmp r0, #0
bne _0804A934
adds r0, r5, #0
bl sub_08049CF4
ldr r1, _0804A8E8 @ =gSave
ldr r0, [r1, #0x50]
adds r0, #1
str r0, [r1, #0x50]
ldrb r0, [r4]
movs r7, #0
movs r1, #2
orrs r0, r1
strb r0, [r4]
movs r0, #0xff
strb r0, [r5, #0xe]
adds r0, r5, #0
movs r1, #3
bl SetDefaultPriority
ldrb r1, [r5, #9]
movs r0, #1
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0804A8CA
adds r0, #0x6c
mov r2, r8
strb r2, [r0]
adds r0, #1
mov r1, sb
strb r1, [r0]
adds r0, #1
mov r2, sl
strb r2, [r0]
str r5, [r4, #0x50]
str r5, [r4, #0x54]
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
_0804A8CA:
ldrb r1, [r6]
movs r0, #8
ands r0, r1
cmp r0, #0
beq _0804A8EC
adds r0, r4, #0
adds r0, #0x6c
ldrb r1, [r0]
movs r2, #8
orrs r1, r2
strb r1, [r0]
adds r0, r5, #0
bl DeleteEntity
b _0804A982
.align 2, 0
_0804A8E8: .4byte gSave
_0804A8EC:
adds r0, r5, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0x13
bne _0804A934
ldrb r0, [r5, #0x1c]
movs r1, #0xf
ands r1, r0
cmp r1, #1
beq _0804A91A
cmp r1, #2
bne _0804A92A
cmp r4, #0
beq _0804A92A
adds r1, r4, #0
adds r1, #0x6c
ldrb r0, [r1]
movs r2, #2
orrs r0, r2
strb r0, [r1]
b _0804A92A
_0804A91A:
cmp r4, #0
beq _0804A92A
adds r0, r4, #0
adds r0, #0x6c
ldrb r1, [r0]
movs r2, #4
orrs r1, r2
strb r1, [r0]
_0804A92A:
movs r0, #0
str r0, [r4, #0x50]
bl DeleteThisEntity
b _0804A982
_0804A934:
ldrb r0, [r5, #0xe]
cmp r0, #0
bne _0804A940
bl DeleteThisEntity
b _0804A982
_0804A940:
subs r1, r0, #1
strb r1, [r5, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
bne _0804A95E
ldrb r1, [r5, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r5, #0x18]
adds r0, r5, #0
movs r1, #0
bl SetDefaultPriority
b _0804A982
_0804A95E:
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #8
bhi _0804A982
ldrb r1, [r5, #0x18]
lsls r0, r1, #0x1e
cmp r0, #0
beq _0804A976
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
b _0804A980
_0804A976:
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
_0804A980:
strb r0, [r5, #0x18]
_0804A982:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
thumb_func_start CreateProjectileWithParent
CreateProjectileWithParent: @ 0x0804A98C
push {r4, r5, r6, lr}
adds r6, r0, #0
adds r0, r1, #0
adds r5, r2, #0
bl CreateProjectile
adds r4, r0, #0
cmp r4, #0
beq _0804A9A8
strb r5, [r4, #0xa]
adds r0, r6, #0
adds r1, r4, #0
bl CopyPosition
_0804A9A8:
adds r0, r4, #0
pop {r4, r5, r6, pc}
thumb_func_start SetChildOffset
SetChildOffset: @ 0x0804A9AC
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
adds r6, r1, #0
adds r7, r2, #0
mov ip, r3
ldr r4, [r5, #0x68]
cmp r4, #0
beq _0804A9FA
ldrb r2, [r5, #0x19]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r5, #0x1b]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r4, #0x1b]
ands r1, r2
orrs r1, r0
strb r1, [r4, #0x1b]
ldrh r0, [r5, #0x2e]
adds r0, r0, r6
strh r0, [r4, #0x2e]
ldrh r0, [r5, #0x32]
adds r0, r0, r7
strh r0, [r4, #0x32]
ldrh r0, [r5, #0x36]
add r0, ip
strh r0, [r4, #0x36]
adds r0, r5, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r4, #0
adds r0, #0x38
strb r1, [r0]
_0804A9FA:
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_0804A9FC
sub_0804A9FC: @ 0x0804A9FC
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x68]
cmp r0, #0
bne _0804AA16
adds r0, r4, #0
movs r2, #0
bl CreateFx
cmp r0, #0
beq _0804AA16
str r0, [r4, #0x68]
b _0804AA18
_0804AA16:
movs r0, #0
_0804AA18:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0804AA1C
sub_0804AA1C: @ 0x0804AA1C
push {lr}
adds r2, r0, #0
ldr r1, [r2, #0x68]
cmp r1, #0
beq _0804AA2C
movs r0, #0
str r0, [r1, #0x50]
str r0, [r2, #0x68]
_0804AA2C:
pop {pc}
.align 2, 0

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@ -21,7 +21,7 @@ DeathFx: @ 0x0808161C
_08081630: .4byte gUnk_0811EBFC
thumb_func_start sub_08081634
sub_08081634: @ 0x08081634
DeathFx_Action0: @ 0x08081634
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x6c
@ -136,7 +136,7 @@ _08081718: .4byte gUnk_0811EC08
_0808171C: .4byte gUnk_0811EC20
thumb_func_start sub_08081720
sub_08081720: @ 0x08081720
DeathFx_Action1: @ 0x08081720
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
@ -170,7 +170,7 @@ _0808175E:
pop {r4, pc}
thumb_func_start sub_08081760
sub_08081760: @ 0x08081760
DeathFx_Action2: @ 0x08081760
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
@ -228,7 +228,7 @@ _080817C6:
_080817C8: .4byte gUnk_0811EC24
thumb_func_start sub_080817CC
sub_080817CC: @ 0x080817CC
DeathFx_DropRandom9: @ 0x080817CC
push {lr}
movs r1, #9
bl CreateRandomItemDrop
@ -236,7 +236,7 @@ sub_080817CC: @ 0x080817CC
.align 2, 0
thumb_func_start sub_080817D8
sub_080817D8: @ 0x080817D8
DeathFx_DropRandom13: @ 0x080817D8
push {lr}
movs r1, #0xd
bl CreateRandomItemDrop
@ -244,7 +244,7 @@ sub_080817D8: @ 0x080817D8
.align 2, 0
thumb_func_start sub_080817E4
sub_080817E4: @ 0x080817E4
DeathFx_DropRandom14: @ 0x080817E4
push {lr}
movs r1, #0xe
bl CreateRandomItemDrop
@ -252,7 +252,7 @@ sub_080817E4: @ 0x080817E4
.align 2, 0
thumb_func_start sub_080817F0
sub_080817F0: @ 0x080817F0
DeathFx_DropRandom1: @ 0x080817F0
push {lr}
movs r1, #1
bl CreateRandomItemDrop
@ -260,7 +260,7 @@ sub_080817F0: @ 0x080817F0
.align 2, 0
thumb_func_start sub_080817FC
sub_080817FC: @ 0x080817FC
DeathFx_DropFixedItem: @ 0x080817FC
push {lr}
adds r1, r0, #0
adds r1, #0x6e
@ -270,7 +270,7 @@ sub_080817FC: @ 0x080817FC
pop {pc}
thumb_func_start sub_0808180C
sub_0808180C: @ 0x0808180C
DeathFx_Delete: @ 0x0808180C
push {lr}
bl DeleteThisEntity
pop {pc}

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@ -1,37 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_0811EBFC:: @ 0811EBFC
.4byte sub_08081634
.4byte sub_08081720
.4byte sub_08081760
gUnk_0811EC08:: @ 0811EC08
.incbin "deathFx/gUnk_0811EC08.bin"
gUnk_0811EC20:: @ 0811EC20
.incbin "deathFx/gUnk_0811EC20.bin"
gUnk_0811EC24:: @ 0811EC24
.4byte sub_080817CC
.4byte sub_080817D8
.4byte sub_080817F0
.4byte sub_080817E4
.4byte sub_080817CC
.4byte sub_080817CC
.4byte sub_080817CC
.4byte sub_080817CC
.4byte sub_080817CC
.4byte sub_080817CC
.4byte sub_080817CC
.4byte sub_080817CC
.4byte sub_080817CC
.4byte sub_080817CC
.4byte sub_080817CC
.4byte sub_080817FC
gUnk_0811EC64:: @ 0811EC64
.incbin "deathFx/gUnk_0811EC64.bin"

17
include/object/deathFx.h Normal file
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@ -0,0 +1,17 @@
#ifndef TMC_DEATHFX_H
#define TMC_DEATHFX_H
#ifndef NENT_DEPRECATED
#error "deathFx.h requires new entities"
#endif
#include "entity.h"
typedef struct {
Entity base;
int filler68;
u8 unk6c;
u8 parentId;
u8 item;
} DeathFxObject;
#endif // TMC_DEATHFX_H

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@ -645,7 +645,7 @@ SECTIONS {
asm/code_0808091C.o(.text); /* scroll.c */
/* objects */
src/object/itemOnGround.o(.text);
asm/object/deathFx.o(.text);
src/object/deathFx.o(.text);
asm/object/itemForSale.o(.text);
src/object/button.o(.text);
asm/object/minishEmoticon.o(.text);
@ -1357,7 +1357,7 @@ SECTIONS {
src/script.o(.rodata);
data/data_0811E750.o(.rodata);
data/const/object/itemOnGround.o(.rodata);
data/const/object/deathFx.o(.rodata);
src/object/deathFx.o(.rodata);
data/animations/object/deathFx.o(.rodata);
data/const/object/itemForSale.o(.rodata);
data/const/object/button.o(.rodata);

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@ -1,9 +1,11 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "definitions.h"
#include "functions.h"
#include "object.h"
#include "save.h"
#include "projectile.h"
#include "object/deathFx.h"
extern void sub_08049CF4(Entity*);
@ -21,45 +23,45 @@ const EnemyDefinition* GetEnemyDefinition(Entity* entity) {
return definition;
}
bool32 EnemyInit(Entity* this) {
if ((this->flags & ENT_DID_INIT) == 0) {
const EnemyDefinition* definition = GetEnemyDefinition(this);
if (LoadEnemySprite(this, definition) == FALSE) {
bool32 EnemyInit(GenericEntity* this) {
if ((super->flags & ENT_DID_INIT) == 0) {
const EnemyDefinition* definition = GetEnemyDefinition(super);
if (LoadEnemySprite(super, definition) == FALSE) {
return FALSE;
}
this->flags |= ENT_DID_INIT;
super->flags |= ENT_DID_INIT;
if (definition->spriteFlags.collision != 0) {
COLLISION_ON(this);
COLLISION_ON(super);
}
this->spriteIndex = definition->spriteIndex;
if (this->spriteSettings.draw == 0) {
this->spriteSettings.draw = definition->spriteFlags.draw;
super->spriteIndex = definition->spriteIndex;
if (super->spriteSettings.draw == 0) {
super->spriteSettings.draw = definition->spriteFlags.draw;
}
this->spritePriority.b1 = definition->spriteFlags.spritePriority;
this->spriteSettings.shadow = definition->spriteFlags.shadow;
if (this->speed == 0) {
this->speed = definition->speed;
super->spritePriority.b1 = definition->spriteFlags.spritePriority;
super->spriteSettings.shadow = definition->spriteFlags.shadow;
if (super->speed == 0) {
super->speed = definition->speed;
}
this->flags2 = definition->flags2;
this->hitType = definition->damageType;
this->hitbox = (Hitbox*)definition->ptr.hitbox;
this->health = definition->health;
if (this->hurtType == 0) {
this->hurtType = 0x41;
super->flags2 = definition->flags2;
super->hitType = definition->damageType;
super->hitbox = (Hitbox*)definition->ptr.hitbox;
super->health = definition->health;
if (super->hurtType == 0) {
super->hurtType = 0x41;
}
UpdateSpriteForCollisionLayer(this);
UpdateSpriteForCollisionLayer(super);
if ((this->field_0x6c.HALF.HI & 0x20) != 0) {
u32 uVar4 = gUnk_080D3E74[this->id >> 3] >> ((this->id & 7) << 1) & 3;
u32 uVar4 = gUnk_080D3E74[super->id >> 3] >> ((super->id & 7) << 1) & 3;
if (uVar4 != 0) {
Entity* object = CreateObject(OBJECT_A9, uVar4 - 1, 0);
if (object != NULL) {
object->actionDelay = this->flags;
object->field_0xf = this->spriteSettings.draw;
object->actionDelay = super->flags;
object->field_0xf = super->spriteSettings.draw;
object->spritePriority.b0 = 3;
object->parent = this;
CopyPosition(this, object);
this->flags &= ~ENT_COLLIDE;
this->spriteSettings.draw = 0;
object->parent = super;
CopyPosition(super, object);
super->flags &= ~ENT_COLLIDE;
super->spriteSettings.draw = 0;
this->field_0x6c.HALF.HI |= 0x10;
}
}
@ -93,29 +95,29 @@ bool32 LoadEnemySprite(Entity* entity, const EnemyDefinition* definition) {
ASM_FUNC("asm/non_matching/enemyUtils/sub_0804A720.inc", void sub_0804A720(Entity* this))
void CreateDeathFx(Entity* param_1, u32 param_2, u32 param_3);
void sub_0804A7D4(Entity* param_1) {
CreateDeathFx(param_1, (u32)param_1->id, 0);
void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem);
void sub_0804A7D4(Entity* this) {
CreateDeathFx((GenericEntity*)this, this->id, 0);
}
void CreateDeathFx(Entity* param_1, u32 param_2, u32 param_3) {
Entity* pEVar2;
Entity* pEVar3;
void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem) {
DeathFxObject* deathFx;
DeathFxObject* deathFx2;
u8 bVar3;
if ((param_1->field_0x6c.HALF.HI & 1) != 0) {
if ((param_1->field_0x6c.HALF.HI & 2) != 0) {
if ((parent->field_0x6c.HALF.HI & 1) != 0) {
if ((parent->field_0x6c.HALF.HI & 2) != 0) {
return;
}
pEVar2 = CreateObject(DEATH_FX, param_1->id, 0);
if (pEVar2 == NULL) {
deathFx = (DeathFxObject*)CreateObject(DEATH_FX, parent->base.id, 0);
if (deathFx == NULL) {
return;
}
pEVar2->field_0x6c.HALF.LO = 1;
PositionRelative(param_1, pEVar2, 0, 1);
pEVar2->parent = param_1;
param_1->field_0x6c.HALF.HI |= 2;
if ((param_1->id == '7') && (gRoomTransition.field_0x39 != 0)) {
deathFx->unk6c = 1;
PositionRelative(&(parent->base), &(deathFx->base), 0, 1);
deathFx->base.parent = &(parent->base);
parent->field_0x6c.HALF.HI |= 2;
if ((parent->base.id == 0x37) && (gRoomTransition.field_0x39 != 0)) {
DeleteThisEntity();
}
sub_0807CD9C();
@ -123,56 +125,56 @@ void CreateDeathFx(Entity* param_1, u32 param_2, u32 param_3) {
DeleteThisEntity();
return;
} else {
int tmp = param_1->field_0x3a & 2;
int tmp = parent->base.field_0x3a & 2;
if (tmp == 0) {
sub_08049CF4(param_1);
sub_08049CF4(&(parent->base));
gSave.unk50 += 1;
param_1->field_0x3a |= 2;
param_1->actionDelay = 0xff;
SetDefaultPriority(param_1, 3);
pEVar3 = CreateObject(DEATH_FX, param_1->id, 0);
if (pEVar3 != NULL) {
pEVar3->field_0x6c.HALF.LO = tmp;
pEVar3->field_0x6c.HALF.HI = param_2;
pEVar3->field_0x6e.HALF.LO = param_3;
pEVar3->parent = param_1;
pEVar3->child = param_1;
CopyPosition(param_1, pEVar3);
parent->base.field_0x3a |= 2;
parent->base.actionDelay = 0xff;
SetDefaultPriority(&(parent->base), 3);
deathFx2 = (DeathFxObject*)CreateObject(DEATH_FX, parent->base.id, 0);
if (deathFx2 != NULL) {
deathFx2->unk6c = tmp;
deathFx2->parentId = parentId;
deathFx2->item = fixedItem;
deathFx2->base.parent = &(parent->base);
deathFx2->base.child = &(parent->base);
CopyPosition(&(parent->base), &(deathFx2->base));
}
if ((param_1->field_0x6c.HALF.HI & 8) != 0) {
pEVar3->field_0x6c.HALF.LO |= 8;
DeleteEntity(param_1);
if ((parent->field_0x6c.HALF.HI & 8) != 0) {
deathFx2->unk6c |= 8;
DeleteEntity(&(parent->base));
return;
}
if ((param_1->bitfield & 0x7f) == 0x13) {
bVar3 = param_1->field_0x1c & 0xf;
if ((parent->base.bitfield & 0x7f) == 0x13) {
bVar3 = parent->base.field_0x1c & 0xf;
if (bVar3 != 1) {
if ((bVar3 == 2) && (pEVar3 != NULL)) {
pEVar3->field_0x6c.HALF.LO |= 2;
if ((bVar3 == 2) && (deathFx2 != NULL)) {
deathFx2->unk6c |= 2;
}
} else {
if (pEVar3 != NULL) {
pEVar3->field_0x6c.HALF.LO |= 4;
if (deathFx2 != NULL) {
deathFx2->unk6c |= 4;
}
}
pEVar3->parent = NULL;
deathFx2->base.parent = NULL;
DeleteThisEntity();
return;
}
}
if (param_1->actionDelay == 0) {
if (parent->base.actionDelay == 0) {
DeleteThisEntity();
} else {
if (--param_1->actionDelay == 0) {
param_1->spriteSettings.draw = 0;
SetDefaultPriority(param_1, 0);
if (--parent->base.actionDelay == 0) {
parent->base.spriteSettings.draw = 0;
SetDefaultPriority(&(parent->base), 0);
} else {
if (param_1->actionDelay < 9) {
if (param_1->spriteSettings.draw != 0) {
param_1->spriteSettings.draw = 0;
if (parent->base.actionDelay < 9) {
if (parent->base.spriteSettings.draw) {
parent->base.spriteSettings.draw = 0;
} else {
param_1->spriteSettings.draw = 1;
parent->base.spriteSettings.draw = 1;
}
}
}
@ -194,32 +196,35 @@ Entity* CreateProjectileWithParent(Entity* parent, u32 projectileId, u32 project
void SetChildOffset(Entity* entity, s32 xOffset, s32 yOffset, s32 zOffset) {
Entity* other;
GenericEntity* this = (GenericEntity*)entity;
other = *(Entity**)&entity->field_0x68;
other = *(Entity**)&this->field_0x68;
if (other != NULL) {
other->spriteRendering.b3 = entity->spriteRendering.b3;
other->spriteOrientation.flipY = entity->spriteOrientation.flipY;
other->x.HALF.HI = entity->x.HALF.HI + xOffset;
other->y.HALF.HI = entity->y.HALF.HI + yOffset;
other->z.HALF.HI = entity->z.HALF.HI + zOffset;
other->collisionLayer = entity->collisionLayer;
other->spriteRendering.b3 = super->spriteRendering.b3;
other->spriteOrientation.flipY = super->spriteOrientation.flipY;
other->x.HALF.HI = super->x.HALF.HI + xOffset;
other->y.HALF.HI = super->y.HALF.HI + yOffset;
other->z.HALF.HI = super->z.HALF.HI + zOffset;
other->collisionLayer = super->collisionLayer;
}
}
Entity* sub_0804A9FC(Entity* parent, u32 fxType) {
Entity* fx;
GenericEntity* this = (GenericEntity*)parent;
if ((*(Entity**)&parent->field_0x68 == NULL) && (fx = CreateFx(parent, fxType, 0), fx != NULL)) {
*(Entity**)&parent->field_0x68 = fx;
if ((*(Entity**)&this->field_0x68 == NULL) && (fx = CreateFx(super, fxType, 0), fx != NULL)) {
*(Entity**)&this->field_0x68 = fx;
} else {
fx = NULL;
}
return fx;
}
void sub_0804AA1C(Entity* param_1) {
if (*(Entity**)&param_1->field_0x68 != NULL) {
(*(Entity**)&param_1->field_0x68)->parent = NULL;
*(Entity**)&param_1->field_0x68 = NULL;
void sub_0804AA1C(Entity* entity) {
GenericEntity* this = (GenericEntity*)entity;
if (*(Entity**)&this->field_0x68 != NULL) {
(*(Entity**)&this->field_0x68)->parent = NULL;
*(Entity**)&this->field_0x68 = NULL;
}
}

260
src/object/deathFx.c Normal file
View File

@ -0,0 +1,260 @@
#include "global.h"
#define NENT_DEPRECATED
#include "entity.h"
#include "sound.h"
#include "functions.h"
#include "object/deathFx.h"
#include "enemy.h"
void sub_08081790(DeathFxObject* this);
void DeathFx_Delete(DeathFxObject* this);
void DeathFx_Action0(DeathFxObject* this);
void DeathFx_Action1(DeathFxObject* this);
void DeathFx_Action2(DeathFxObject* this);
void DeathFx(Entity* this) {
static void (*const DeathFx_Actions[])(DeathFxObject*) = {
DeathFx_Action0,
DeathFx_Action1,
DeathFx_Action2,
};
DeathFx_Actions[this->action]((DeathFxObject*)this);
}
void DeathFx_Action0(DeathFxObject* this) {
static const u8 gUnk_0811EC08[] = {
0, 64, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
static const u8 gUnk_0811EC20[] = {
26,
14,
26,
26,
};
Entity* parent;
int uVar4;
u32 tmp;
if (this->unk6c & 1) {
super->spriteIndex = 0x65;
super->action = 2;
super->direction = 0;
super->speed = 0x40;
super->collisionLayer = 2;
UpdateSpriteForCollisionLayer(&this->base);
super->spriteRendering.b0 = 3;
if (super->actionDelay == 0) {
tmp = 0x80;
} else {
tmp = super->actionDelay;
super->actionDelay = 0;
}
sub_0805EC9C(super, tmp, tmp, 0);
LoadSwapGFX(super, 4, 0);
InitAnimationForceUpdate(super, 0);
SoundReq(SFX_BOSS_EXPLODE);
} else {
if (this->unk6c & 0xc) {
sub_08081790(this);
DeathFx_Delete(this);
} else {
if (this->unk6c & 2) {
InitializeAnimation(&this->base, 2);
} else {
super->spritePriority.b0 = 3;
uVar4 = gUnk_0811EC08[super->type >> 2];
uVar4 >>= ((super->type % 4) << 1);
uVar4 &= 3;
parent = super->parent;
if (parent != NULL) {
parent->actionDelay = gUnk_0811EC20[uVar4];
}
InitializeAnimation(&this->base, uVar4);
}
}
super->action = 1;
EnqueueSFX(SFX_FF);
}
SetDefaultPriority(super, 3);
}
void DeathFx_Action1(DeathFxObject* this) {
GetNextFrame(super);
if (super->frame & 0x80) {
sub_08081790(this);
DeathFx_Delete(this);
} else {
if ((super->frame & 1) != 0) {
super->spritePriority.b0 = 4;
}
}
}
void DeathFx_Action2(DeathFxObject* this) {
UpdateAnimationSingleFrame(super);
if (super->frame & 0x80) {
DeathFx_Delete(this);
} else {
if ((super->frame & 1) != 0) {
LinearMoveUpdate(super);
}
}
}
void DeathFx_DropRandom9(DeathFxObject* this);
void DeathFx_DropRandom13(DeathFxObject* this);
void DeathFx_DropRandom1(DeathFxObject* this);
void DeathFx_DropRandom14(DeathFxObject* this);
void DeathFx_DropFixedItem(DeathFxObject* this);
void sub_08081790(DeathFxObject* this) {
static void (*const DeathFx_DropFunctions[])(DeathFxObject*) = {
DeathFx_DropRandom9, DeathFx_DropRandom13, DeathFx_DropRandom1, DeathFx_DropRandom14,
DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9,
DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9,
DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropFixedItem,
};
static const u8 gUnk_0811EC64[] = {
[OCTOROK] = 6,
[CHUCHU] = 6,
[LEEVER] = 6,
[PEAHAT] = 6,
[ROLLOBITE] = 0,
[DARK_NUT] = 11,
[HANGING_SEED] = 0,
[BEETLE] = 6,
[KEESE] = 6,
[DOOR_MIMIC] = 0,
[ROCK_CHUCHU] = 10,
[SPINY_CHUCHU] = 6,
[CUCCO_CHICK_AGGR] = 6,
[MOLDORM] = 7,
[ENEMY_E] = 6,
[MOLDWORM] = 6,
[SLUGGULA] = 6,
[PESTO] = 0,
[PUFFSTOOL] = 6,
[CHUCHU_BOSS] = 6,
[LIKE_LIKE] = 6,
[SPEAR_MOBLIN] = 8,
[BUSINESS_SCRUB] = 0,
[RUPEE_LIKE] = 8,
[MADDERPILLAR] = 6,
[WATER_DROP] = 6,
[WALL_MASTER] = 8,
[BOMB_PEAHAT] = 10,
[SPARK] = 6,
[CHASER] = 0,
[SPIKED_BEETLE] = 6,
[SENSOR_BLADE_TRAP] = 0,
[HELMASAUR] = 6,
[FALLING_BOULDER] = 0,
[BOBOMB] = 10,
[WALL_MASTER_2] = 8,
[GLEEROK] = 6,
[VAATI_EYES_MACRO] = 0,
[TEKTITE] = 6,
[WIZZROBE_WIND] = 6,
[WIZZROBE_FIRE] = 6,
[WIZZROBE_ICE] = 6,
[ARMOS] = 11,
[EYEGORE] = 9,
[ROPE] = 6,
[SMALL_PESTO] = 1,
[ACRO_BANDIT] = 6,
[BLADE_TRAP] = 0,
[KEATON] = 7,
[CROW] = 6,
[MULLDOZER] = 6,
[BOMBAROSSA] = 6,
[WISP] = 0,
[SPINY_BEETLE] = 6,
[MAZAAL_HEAD] = 6,
[MAZAAL_MACRO] = 6,
[MAZAAL_HAND] = 6,
[OCTOROK_BOSS] = 6,
[FLYING_POT] = 6,
[GOBDO] = 6,
[OCTOROK_GOLDEN] = 6,
[TEKTITE_GOLDEN] = 6,
[ROPE_GOLDEN] = 6,
[CLOUD_PIRANHA] = 6,
[SCISSORS_BEETLE] = 7,
[CUCCO_AGGR] = 6,
[STALFOS] = 7,
[FLYING_SKULL] = 6,
[MAZAAL_BRACELET] = 6,
[TAKKURI] = 6,
[BOW_MOBLIN] = 8,
[LAKITU] = 6,
[LAKITU_CLOUD] = 6,
[TORCH_TRAP] = 6,
[VAATI_REBORN_ENEMY] = 6,
[VAATI_PROJECTILE] = 6,
[BALL_CHAIN_SOLIDER] = 8,
[ENEMY_4D] = 8,
[GHINI] = 6,
[VAATI_TRANSFIGURED] = 6,
[ENEMY_50] = 6,
[VAATI_WRATH] = 6,
[VAATI_ARM] = 12,
[DUST] = 0,
[VAATI_BALL] = 6,
[OCTOROK2] = 6,
[SLIME] = 6,
[MINI_SLIME] = 6,
[FIREBALL_GUY] = 6,
[MINI_FIREBALL_GUY] = 6,
[VAATI_TRANSFIGURED_EYE] = 6,
[BUSINESS_SCRUB_PROLOGUE] = 0,
[GYORG_FEMALE] = 6,
[GYORG_MALE] = 6,
[CURTAIN] = 0,
[VAATI_WRATH_EYE] = 6,
[GYORG_CHILD] = 12,
[GYORG_FEMALE_EYE] = 6,
[GYORG_MALE_EYE] = 6,
[GYORG_FEMALE_MOUTH] = 6,
[ENEMY_64] = 6,
[TREE_ITEM] = 6,
[ENEMY_66] = 6,
6,
6,
6,
6,
6,
6,
6,
6,
6,
};
if (this->parentId < 0xf0) {
CreateRandomItemDrop(super, gUnk_0811EC64[this->parentId]);
} else {
DeathFx_DropFunctions[this->parentId - 0xf0](this);
}
}
void DeathFx_DropRandom9(DeathFxObject* this) {
CreateRandomItemDrop(super, 9);
}
void DeathFx_DropRandom13(DeathFxObject* this) {
CreateRandomItemDrop(super, 13);
}
void DeathFx_DropRandom14(DeathFxObject* this) {
CreateRandomItemDrop(super, 14);
}
void DeathFx_DropRandom1(DeathFxObject* this) {
CreateRandomItemDrop(super, 1);
}
u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter);
void DeathFx_DropFixedItem(DeathFxObject* this) {
CreateItemDrop(super, this->item, 0);
}
void DeathFx_Delete(DeathFxObject* this) {
DeleteThisEntity();
}