mirror of https://github.com/zeldaret/tmc.git
decomp deathFx.c
This commit is contained in:
parent
9360acdcc6
commit
61e780fb2a
426
asm/enemyUtils.s
426
asm/enemyUtils.s
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@ -1,426 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_0804A720
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sub_0804A720: @ 0x0804A720
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push {r4, r5, r6, lr}
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adds r2, r0, #0
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adds r0, #0x6d
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ldrb r1, [r0]
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movs r0, #4
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ands r0, r1
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cmp r0, #0
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bne _0804A7D0
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ldrb r0, [r2, #9]
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lsls r0, r0, #1
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ldr r1, _0804A76C @ =gUnk_080D3D94
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adds r3, r0, r1
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adds r4, r2, #0
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adds r4, #0x68
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ldrb r1, [r4, #0x16]
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cmp r1, #0
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bne _0804A744
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ldrb r1, [r3]
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_0804A744:
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adds r0, r2, #0
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adds r0, #0x6e
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strb r1, [r0]
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adds r5, r0, #0
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ldrb r1, [r4, #0x17]
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cmp r1, #0
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bne _0804A754
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ldrb r1, [r3, #1]
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_0804A754:
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adds r0, r2, #0
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adds r0, #0x6f
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strb r1, [r0]
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adds r6, r0, #0
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ldrh r1, [r4, #0x1c]
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adds r3, r1, #0
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cmp r3, #0
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beq _0804A774
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ldr r0, _0804A770 @ =gRoomControls
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ldrh r0, [r0, #6]
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adds r0, r1, r0
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b _0804A784
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.align 2, 0
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_0804A76C: .4byte gUnk_080D3D94
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_0804A770: .4byte gRoomControls
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_0804A774:
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ldrb r0, [r5]
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lsls r1, r0, #2
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movs r5, #0x2e
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ldrsh r0, [r2, r5]
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cmp r0, r1
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blt _0804A78C
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ldrh r0, [r2, #0x2e]
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subs r0, r0, r1
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_0804A784:
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adds r1, r2, #0
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adds r1, #0x70
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strh r0, [r1]
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b _0804A792
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_0804A78C:
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adds r0, r2, #0
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adds r0, #0x70
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strh r3, [r0]
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_0804A792:
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ldrh r1, [r4, #0x1e]
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adds r3, r1, #0
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cmp r3, #0
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beq _0804A7A8
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ldr r0, _0804A7A4 @ =gRoomControls
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ldrh r0, [r0, #8]
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adds r0, r1, r0
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b _0804A7B8
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.align 2, 0
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_0804A7A4: .4byte gRoomControls
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_0804A7A8:
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ldrb r0, [r6]
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lsls r1, r0, #2
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movs r4, #0x32
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ldrsh r0, [r2, r4]
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cmp r0, r1
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blt _0804A7C0
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ldrh r0, [r2, #0x32]
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subs r0, r0, r1
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_0804A7B8:
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adds r1, r2, #0
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adds r1, #0x72
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strh r0, [r1]
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b _0804A7C6
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_0804A7C0:
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adds r0, r2, #0
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adds r0, #0x72
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strh r3, [r0]
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_0804A7C6:
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adds r2, #0x6d
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ldrb r1, [r2]
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movs r0, #4
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orrs r0, r1
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strb r0, [r2]
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_0804A7D0:
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pop {r4, r5, r6, pc}
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.align 2, 0
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thumb_func_start sub_0804A7D4
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sub_0804A7D4: @ 0x0804A7D4
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push {lr}
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ldrb r1, [r0, #9]
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movs r2, #0
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bl CreateDeathFx
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pop {pc}
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thumb_func_start CreateDeathFx
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CreateDeathFx: @ 0x0804A7E0
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push {r4, r5, r6, r7, lr}
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mov r7, sl
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mov r6, sb
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mov r5, r8
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push {r5, r6, r7}
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adds r5, r0, #0
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mov sb, r1
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mov sl, r2
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adds r6, r5, #0
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adds r6, #0x6d
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ldrb r1, [r6]
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movs r7, #1
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adds r0, r7, #0
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ands r0, r1
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cmp r0, #0
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beq _0804A864
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movs r0, #2
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ands r0, r1
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cmp r0, #0
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beq _0804A80A
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b _0804A982
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_0804A80A:
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ldrb r1, [r5, #9]
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movs r0, #1
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movs r2, #0
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bl CreateObject
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adds r4, r0, #0
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cmp r4, #0
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bne _0804A81C
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b _0804A982
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_0804A81C:
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adds r0, #0x6c
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strb r7, [r0]
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adds r0, r5, #0
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adds r1, r4, #0
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movs r2, #0
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movs r3, #1
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bl PositionRelative
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str r5, [r4, #0x50]
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ldrb r1, [r6]
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movs r0, #2
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orrs r0, r1
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strb r0, [r6]
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ldrb r0, [r5, #9]
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cmp r0, #0x37
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bne _0804A84A
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ldr r0, _0804A85C @ =gRoomTransition
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adds r0, #0x39
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ldrb r0, [r0]
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cmp r0, #0
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beq _0804A84A
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bl DeleteThisEntity
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_0804A84A:
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bl sub_0807CD9C
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ldr r0, _0804A860 @ =0x80100000
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bl SoundReq
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bl DeleteThisEntity
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b _0804A982
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.align 2, 0
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_0804A85C: .4byte gRoomTransition
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_0804A860: .4byte 0x80100000
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_0804A864:
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adds r4, r5, #0
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adds r4, #0x3a
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ldrb r1, [r4]
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movs r0, #2
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ands r0, r1
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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mov r8, r0
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cmp r0, #0
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bne _0804A934
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adds r0, r5, #0
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bl sub_08049CF4
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ldr r1, _0804A8E8 @ =gSave
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ldr r0, [r1, #0x50]
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adds r0, #1
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str r0, [r1, #0x50]
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ldrb r0, [r4]
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movs r7, #0
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movs r1, #2
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orrs r0, r1
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strb r0, [r4]
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movs r0, #0xff
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strb r0, [r5, #0xe]
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adds r0, r5, #0
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movs r1, #3
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bl SetDefaultPriority
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ldrb r1, [r5, #9]
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movs r0, #1
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movs r2, #0
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bl CreateObject
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adds r4, r0, #0
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cmp r4, #0
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beq _0804A8CA
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adds r0, #0x6c
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mov r2, r8
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strb r2, [r0]
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adds r0, #1
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mov r1, sb
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strb r1, [r0]
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adds r0, #1
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mov r2, sl
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strb r2, [r0]
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str r5, [r4, #0x50]
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str r5, [r4, #0x54]
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adds r0, r5, #0
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adds r1, r4, #0
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bl CopyPosition
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_0804A8CA:
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ldrb r1, [r6]
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movs r0, #8
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ands r0, r1
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cmp r0, #0
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beq _0804A8EC
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adds r0, r4, #0
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adds r0, #0x6c
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ldrb r1, [r0]
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movs r2, #8
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orrs r1, r2
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strb r1, [r0]
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adds r0, r5, #0
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bl DeleteEntity
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b _0804A982
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.align 2, 0
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_0804A8E8: .4byte gSave
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_0804A8EC:
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adds r0, r5, #0
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adds r0, #0x41
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ldrb r1, [r0]
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movs r0, #0x7f
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ands r0, r1
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cmp r0, #0x13
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bne _0804A934
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ldrb r0, [r5, #0x1c]
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movs r1, #0xf
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ands r1, r0
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cmp r1, #1
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beq _0804A91A
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cmp r1, #2
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bne _0804A92A
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cmp r4, #0
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beq _0804A92A
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adds r1, r4, #0
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adds r1, #0x6c
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ldrb r0, [r1]
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movs r2, #2
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orrs r0, r2
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strb r0, [r1]
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b _0804A92A
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_0804A91A:
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cmp r4, #0
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beq _0804A92A
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adds r0, r4, #0
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adds r0, #0x6c
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ldrb r1, [r0]
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movs r2, #4
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orrs r1, r2
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strb r1, [r0]
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_0804A92A:
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movs r0, #0
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str r0, [r4, #0x50]
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bl DeleteThisEntity
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b _0804A982
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_0804A934:
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ldrb r0, [r5, #0xe]
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cmp r0, #0
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bne _0804A940
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bl DeleteThisEntity
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b _0804A982
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_0804A940:
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subs r1, r0, #1
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strb r1, [r5, #0xe]
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lsls r0, r1, #0x18
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cmp r0, #0
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bne _0804A95E
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ldrb r1, [r5, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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strb r0, [r5, #0x18]
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adds r0, r5, #0
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movs r1, #0
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bl SetDefaultPriority
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b _0804A982
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_0804A95E:
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lsls r0, r1, #0x18
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lsrs r0, r0, #0x18
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cmp r0, #8
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bhi _0804A982
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ldrb r1, [r5, #0x18]
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lsls r0, r1, #0x1e
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cmp r0, #0
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beq _0804A976
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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b _0804A980
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_0804A976:
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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_0804A980:
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strb r0, [r5, #0x18]
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_0804A982:
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pop {r3, r4, r5}
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mov r8, r3
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mov sb, r4
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mov sl, r5
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pop {r4, r5, r6, r7, pc}
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thumb_func_start CreateProjectileWithParent
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CreateProjectileWithParent: @ 0x0804A98C
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push {r4, r5, r6, lr}
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adds r6, r0, #0
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adds r0, r1, #0
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adds r5, r2, #0
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bl CreateProjectile
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adds r4, r0, #0
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cmp r4, #0
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beq _0804A9A8
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strb r5, [r4, #0xa]
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adds r0, r6, #0
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adds r1, r4, #0
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bl CopyPosition
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_0804A9A8:
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adds r0, r4, #0
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pop {r4, r5, r6, pc}
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thumb_func_start SetChildOffset
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SetChildOffset: @ 0x0804A9AC
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push {r4, r5, r6, r7, lr}
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adds r5, r0, #0
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adds r6, r1, #0
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adds r7, r2, #0
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mov ip, r3
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ldr r4, [r5, #0x68]
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cmp r4, #0
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beq _0804A9FA
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ldrb r2, [r5, #0x19]
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lsrs r2, r2, #6
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lsls r2, r2, #6
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ldrb r3, [r4, #0x19]
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movs r1, #0x3f
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adds r0, r1, #0
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ands r0, r3
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orrs r0, r2
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strb r0, [r4, #0x19]
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ldrb r0, [r5, #0x1b]
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lsrs r0, r0, #6
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lsls r0, r0, #6
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ldrb r2, [r4, #0x1b]
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ands r1, r2
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orrs r1, r0
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strb r1, [r4, #0x1b]
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ldrh r0, [r5, #0x2e]
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adds r0, r0, r6
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strh r0, [r4, #0x2e]
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ldrh r0, [r5, #0x32]
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adds r0, r0, r7
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strh r0, [r4, #0x32]
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ldrh r0, [r5, #0x36]
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add r0, ip
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strh r0, [r4, #0x36]
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adds r0, r5, #0
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adds r0, #0x38
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ldrb r1, [r0]
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adds r0, r4, #0
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adds r0, #0x38
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strb r1, [r0]
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_0804A9FA:
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pop {r4, r5, r6, r7, pc}
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thumb_func_start sub_0804A9FC
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sub_0804A9FC: @ 0x0804A9FC
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push {r4, lr}
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adds r4, r0, #0
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ldr r0, [r4, #0x68]
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cmp r0, #0
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bne _0804AA16
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adds r0, r4, #0
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movs r2, #0
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bl CreateFx
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cmp r0, #0
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beq _0804AA16
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str r0, [r4, #0x68]
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b _0804AA18
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_0804AA16:
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movs r0, #0
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_0804AA18:
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_0804AA1C
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sub_0804AA1C: @ 0x0804AA1C
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push {lr}
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adds r2, r0, #0
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ldr r1, [r2, #0x68]
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cmp r1, #0
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beq _0804AA2C
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movs r0, #0
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str r0, [r1, #0x50]
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str r0, [r2, #0x68]
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_0804AA2C:
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pop {pc}
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.align 2, 0
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@ -21,7 +21,7 @@ DeathFx: @ 0x0808161C
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_08081630: .4byte gUnk_0811EBFC
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thumb_func_start sub_08081634
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sub_08081634: @ 0x08081634
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DeathFx_Action0: @ 0x08081634
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push {r4, r5, lr}
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adds r4, r0, #0
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adds r0, #0x6c
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@ -136,7 +136,7 @@ _08081718: .4byte gUnk_0811EC08
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_0808171C: .4byte gUnk_0811EC20
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thumb_func_start sub_08081720
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sub_08081720: @ 0x08081720
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DeathFx_Action1: @ 0x08081720
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push {r4, lr}
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adds r4, r0, #0
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bl GetNextFrame
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@ -170,7 +170,7 @@ _0808175E:
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pop {r4, pc}
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thumb_func_start sub_08081760
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sub_08081760: @ 0x08081760
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DeathFx_Action2: @ 0x08081760
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push {r4, lr}
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adds r4, r0, #0
|
||||
bl UpdateAnimationSingleFrame
|
||||
|
@ -228,7 +228,7 @@ _080817C6:
|
|||
_080817C8: .4byte gUnk_0811EC24
|
||||
|
||||
thumb_func_start sub_080817CC
|
||||
sub_080817CC: @ 0x080817CC
|
||||
DeathFx_DropRandom9: @ 0x080817CC
|
||||
push {lr}
|
||||
movs r1, #9
|
||||
bl CreateRandomItemDrop
|
||||
|
@ -236,7 +236,7 @@ sub_080817CC: @ 0x080817CC
|
|||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_080817D8
|
||||
sub_080817D8: @ 0x080817D8
|
||||
DeathFx_DropRandom13: @ 0x080817D8
|
||||
push {lr}
|
||||
movs r1, #0xd
|
||||
bl CreateRandomItemDrop
|
||||
|
@ -244,7 +244,7 @@ sub_080817D8: @ 0x080817D8
|
|||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_080817E4
|
||||
sub_080817E4: @ 0x080817E4
|
||||
DeathFx_DropRandom14: @ 0x080817E4
|
||||
push {lr}
|
||||
movs r1, #0xe
|
||||
bl CreateRandomItemDrop
|
||||
|
@ -252,7 +252,7 @@ sub_080817E4: @ 0x080817E4
|
|||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_080817F0
|
||||
sub_080817F0: @ 0x080817F0
|
||||
DeathFx_DropRandom1: @ 0x080817F0
|
||||
push {lr}
|
||||
movs r1, #1
|
||||
bl CreateRandomItemDrop
|
||||
|
@ -260,7 +260,7 @@ sub_080817F0: @ 0x080817F0
|
|||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_080817FC
|
||||
sub_080817FC: @ 0x080817FC
|
||||
DeathFx_DropFixedItem: @ 0x080817FC
|
||||
push {lr}
|
||||
adds r1, r0, #0
|
||||
adds r1, #0x6e
|
||||
|
@ -270,7 +270,7 @@ sub_080817FC: @ 0x080817FC
|
|||
pop {pc}
|
||||
|
||||
thumb_func_start sub_0808180C
|
||||
sub_0808180C: @ 0x0808180C
|
||||
DeathFx_Delete: @ 0x0808180C
|
||||
push {lr}
|
||||
bl DeleteThisEntity
|
||||
pop {pc}
|
||||
|
|
|
@ -1,37 +0,0 @@
|
|||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
.align 2
|
||||
|
||||
gUnk_0811EBFC:: @ 0811EBFC
|
||||
.4byte sub_08081634
|
||||
.4byte sub_08081720
|
||||
.4byte sub_08081760
|
||||
|
||||
gUnk_0811EC08:: @ 0811EC08
|
||||
.incbin "deathFx/gUnk_0811EC08.bin"
|
||||
|
||||
gUnk_0811EC20:: @ 0811EC20
|
||||
.incbin "deathFx/gUnk_0811EC20.bin"
|
||||
|
||||
gUnk_0811EC24:: @ 0811EC24
|
||||
.4byte sub_080817CC
|
||||
.4byte sub_080817D8
|
||||
.4byte sub_080817F0
|
||||
.4byte sub_080817E4
|
||||
.4byte sub_080817CC
|
||||
.4byte sub_080817CC
|
||||
.4byte sub_080817CC
|
||||
.4byte sub_080817CC
|
||||
.4byte sub_080817CC
|
||||
.4byte sub_080817CC
|
||||
.4byte sub_080817CC
|
||||
.4byte sub_080817CC
|
||||
.4byte sub_080817CC
|
||||
.4byte sub_080817CC
|
||||
.4byte sub_080817CC
|
||||
.4byte sub_080817FC
|
||||
|
||||
gUnk_0811EC64:: @ 0811EC64
|
||||
.incbin "deathFx/gUnk_0811EC64.bin"
|
|
@ -0,0 +1,17 @@
|
|||
#ifndef TMC_DEATHFX_H
|
||||
#define TMC_DEATHFX_H
|
||||
|
||||
#ifndef NENT_DEPRECATED
|
||||
#error "deathFx.h requires new entities"
|
||||
#endif
|
||||
#include "entity.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
int filler68;
|
||||
u8 unk6c;
|
||||
u8 parentId;
|
||||
u8 item;
|
||||
} DeathFxObject;
|
||||
|
||||
#endif // TMC_DEATHFX_H
|
|
@ -645,7 +645,7 @@ SECTIONS {
|
|||
asm/code_0808091C.o(.text); /* scroll.c */
|
||||
/* objects */
|
||||
src/object/itemOnGround.o(.text);
|
||||
asm/object/deathFx.o(.text);
|
||||
src/object/deathFx.o(.text);
|
||||
asm/object/itemForSale.o(.text);
|
||||
src/object/button.o(.text);
|
||||
asm/object/minishEmoticon.o(.text);
|
||||
|
@ -1357,7 +1357,7 @@ SECTIONS {
|
|||
src/script.o(.rodata);
|
||||
data/data_0811E750.o(.rodata);
|
||||
data/const/object/itemOnGround.o(.rodata);
|
||||
data/const/object/deathFx.o(.rodata);
|
||||
src/object/deathFx.o(.rodata);
|
||||
data/animations/object/deathFx.o(.rodata);
|
||||
data/const/object/itemForSale.o(.rodata);
|
||||
data/const/object/button.o(.rodata);
|
||||
|
|
177
src/enemyUtils.c
177
src/enemyUtils.c
|
@ -1,9 +1,11 @@
|
|||
#define NENT_DEPRECATED
|
||||
#include "entity.h"
|
||||
#include "definitions.h"
|
||||
#include "functions.h"
|
||||
#include "object.h"
|
||||
#include "save.h"
|
||||
#include "projectile.h"
|
||||
#include "object/deathFx.h"
|
||||
|
||||
extern void sub_08049CF4(Entity*);
|
||||
|
||||
|
@ -21,45 +23,45 @@ const EnemyDefinition* GetEnemyDefinition(Entity* entity) {
|
|||
return definition;
|
||||
}
|
||||
|
||||
bool32 EnemyInit(Entity* this) {
|
||||
if ((this->flags & ENT_DID_INIT) == 0) {
|
||||
const EnemyDefinition* definition = GetEnemyDefinition(this);
|
||||
if (LoadEnemySprite(this, definition) == FALSE) {
|
||||
bool32 EnemyInit(GenericEntity* this) {
|
||||
if ((super->flags & ENT_DID_INIT) == 0) {
|
||||
const EnemyDefinition* definition = GetEnemyDefinition(super);
|
||||
if (LoadEnemySprite(super, definition) == FALSE) {
|
||||
return FALSE;
|
||||
}
|
||||
this->flags |= ENT_DID_INIT;
|
||||
super->flags |= ENT_DID_INIT;
|
||||
if (definition->spriteFlags.collision != 0) {
|
||||
COLLISION_ON(this);
|
||||
COLLISION_ON(super);
|
||||
}
|
||||
this->spriteIndex = definition->spriteIndex;
|
||||
if (this->spriteSettings.draw == 0) {
|
||||
this->spriteSettings.draw = definition->spriteFlags.draw;
|
||||
super->spriteIndex = definition->spriteIndex;
|
||||
if (super->spriteSettings.draw == 0) {
|
||||
super->spriteSettings.draw = definition->spriteFlags.draw;
|
||||
}
|
||||
this->spritePriority.b1 = definition->spriteFlags.spritePriority;
|
||||
this->spriteSettings.shadow = definition->spriteFlags.shadow;
|
||||
if (this->speed == 0) {
|
||||
this->speed = definition->speed;
|
||||
super->spritePriority.b1 = definition->spriteFlags.spritePriority;
|
||||
super->spriteSettings.shadow = definition->spriteFlags.shadow;
|
||||
if (super->speed == 0) {
|
||||
super->speed = definition->speed;
|
||||
}
|
||||
this->flags2 = definition->flags2;
|
||||
this->hitType = definition->damageType;
|
||||
this->hitbox = (Hitbox*)definition->ptr.hitbox;
|
||||
this->health = definition->health;
|
||||
if (this->hurtType == 0) {
|
||||
this->hurtType = 0x41;
|
||||
super->flags2 = definition->flags2;
|
||||
super->hitType = definition->damageType;
|
||||
super->hitbox = (Hitbox*)definition->ptr.hitbox;
|
||||
super->health = definition->health;
|
||||
if (super->hurtType == 0) {
|
||||
super->hurtType = 0x41;
|
||||
}
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
UpdateSpriteForCollisionLayer(super);
|
||||
if ((this->field_0x6c.HALF.HI & 0x20) != 0) {
|
||||
u32 uVar4 = gUnk_080D3E74[this->id >> 3] >> ((this->id & 7) << 1) & 3;
|
||||
u32 uVar4 = gUnk_080D3E74[super->id >> 3] >> ((super->id & 7) << 1) & 3;
|
||||
if (uVar4 != 0) {
|
||||
Entity* object = CreateObject(OBJECT_A9, uVar4 - 1, 0);
|
||||
if (object != NULL) {
|
||||
object->actionDelay = this->flags;
|
||||
object->field_0xf = this->spriteSettings.draw;
|
||||
object->actionDelay = super->flags;
|
||||
object->field_0xf = super->spriteSettings.draw;
|
||||
object->spritePriority.b0 = 3;
|
||||
object->parent = this;
|
||||
CopyPosition(this, object);
|
||||
this->flags &= ~ENT_COLLIDE;
|
||||
this->spriteSettings.draw = 0;
|
||||
object->parent = super;
|
||||
CopyPosition(super, object);
|
||||
super->flags &= ~ENT_COLLIDE;
|
||||
super->spriteSettings.draw = 0;
|
||||
this->field_0x6c.HALF.HI |= 0x10;
|
||||
}
|
||||
}
|
||||
|
@ -93,29 +95,29 @@ bool32 LoadEnemySprite(Entity* entity, const EnemyDefinition* definition) {
|
|||
|
||||
ASM_FUNC("asm/non_matching/enemyUtils/sub_0804A720.inc", void sub_0804A720(Entity* this))
|
||||
|
||||
void CreateDeathFx(Entity* param_1, u32 param_2, u32 param_3);
|
||||
void sub_0804A7D4(Entity* param_1) {
|
||||
CreateDeathFx(param_1, (u32)param_1->id, 0);
|
||||
void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem);
|
||||
void sub_0804A7D4(Entity* this) {
|
||||
CreateDeathFx((GenericEntity*)this, this->id, 0);
|
||||
}
|
||||
|
||||
void CreateDeathFx(Entity* param_1, u32 param_2, u32 param_3) {
|
||||
Entity* pEVar2;
|
||||
Entity* pEVar3;
|
||||
void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem) {
|
||||
DeathFxObject* deathFx;
|
||||
DeathFxObject* deathFx2;
|
||||
u8 bVar3;
|
||||
|
||||
if ((param_1->field_0x6c.HALF.HI & 1) != 0) {
|
||||
if ((param_1->field_0x6c.HALF.HI & 2) != 0) {
|
||||
if ((parent->field_0x6c.HALF.HI & 1) != 0) {
|
||||
if ((parent->field_0x6c.HALF.HI & 2) != 0) {
|
||||
return;
|
||||
}
|
||||
pEVar2 = CreateObject(DEATH_FX, param_1->id, 0);
|
||||
if (pEVar2 == NULL) {
|
||||
deathFx = (DeathFxObject*)CreateObject(DEATH_FX, parent->base.id, 0);
|
||||
if (deathFx == NULL) {
|
||||
return;
|
||||
}
|
||||
pEVar2->field_0x6c.HALF.LO = 1;
|
||||
PositionRelative(param_1, pEVar2, 0, 1);
|
||||
pEVar2->parent = param_1;
|
||||
param_1->field_0x6c.HALF.HI |= 2;
|
||||
if ((param_1->id == '7') && (gRoomTransition.field_0x39 != 0)) {
|
||||
deathFx->unk6c = 1;
|
||||
PositionRelative(&(parent->base), &(deathFx->base), 0, 1);
|
||||
deathFx->base.parent = &(parent->base);
|
||||
parent->field_0x6c.HALF.HI |= 2;
|
||||
if ((parent->base.id == 0x37) && (gRoomTransition.field_0x39 != 0)) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
sub_0807CD9C();
|
||||
|
@ -123,56 +125,56 @@ void CreateDeathFx(Entity* param_1, u32 param_2, u32 param_3) {
|
|||
DeleteThisEntity();
|
||||
return;
|
||||
} else {
|
||||
int tmp = param_1->field_0x3a & 2;
|
||||
int tmp = parent->base.field_0x3a & 2;
|
||||
if (tmp == 0) {
|
||||
sub_08049CF4(param_1);
|
||||
sub_08049CF4(&(parent->base));
|
||||
gSave.unk50 += 1;
|
||||
param_1->field_0x3a |= 2;
|
||||
param_1->actionDelay = 0xff;
|
||||
SetDefaultPriority(param_1, 3);
|
||||
pEVar3 = CreateObject(DEATH_FX, param_1->id, 0);
|
||||
if (pEVar3 != NULL) {
|
||||
pEVar3->field_0x6c.HALF.LO = tmp;
|
||||
pEVar3->field_0x6c.HALF.HI = param_2;
|
||||
pEVar3->field_0x6e.HALF.LO = param_3;
|
||||
pEVar3->parent = param_1;
|
||||
pEVar3->child = param_1;
|
||||
CopyPosition(param_1, pEVar3);
|
||||
parent->base.field_0x3a |= 2;
|
||||
parent->base.actionDelay = 0xff;
|
||||
SetDefaultPriority(&(parent->base), 3);
|
||||
deathFx2 = (DeathFxObject*)CreateObject(DEATH_FX, parent->base.id, 0);
|
||||
if (deathFx2 != NULL) {
|
||||
deathFx2->unk6c = tmp;
|
||||
deathFx2->parentId = parentId;
|
||||
deathFx2->item = fixedItem;
|
||||
deathFx2->base.parent = &(parent->base);
|
||||
deathFx2->base.child = &(parent->base);
|
||||
CopyPosition(&(parent->base), &(deathFx2->base));
|
||||
}
|
||||
if ((param_1->field_0x6c.HALF.HI & 8) != 0) {
|
||||
pEVar3->field_0x6c.HALF.LO |= 8;
|
||||
DeleteEntity(param_1);
|
||||
if ((parent->field_0x6c.HALF.HI & 8) != 0) {
|
||||
deathFx2->unk6c |= 8;
|
||||
DeleteEntity(&(parent->base));
|
||||
return;
|
||||
}
|
||||
if ((param_1->bitfield & 0x7f) == 0x13) {
|
||||
bVar3 = param_1->field_0x1c & 0xf;
|
||||
if ((parent->base.bitfield & 0x7f) == 0x13) {
|
||||
bVar3 = parent->base.field_0x1c & 0xf;
|
||||
if (bVar3 != 1) {
|
||||
if ((bVar3 == 2) && (pEVar3 != NULL)) {
|
||||
pEVar3->field_0x6c.HALF.LO |= 2;
|
||||
if ((bVar3 == 2) && (deathFx2 != NULL)) {
|
||||
deathFx2->unk6c |= 2;
|
||||
}
|
||||
} else {
|
||||
if (pEVar3 != NULL) {
|
||||
pEVar3->field_0x6c.HALF.LO |= 4;
|
||||
if (deathFx2 != NULL) {
|
||||
deathFx2->unk6c |= 4;
|
||||
}
|
||||
}
|
||||
pEVar3->parent = NULL;
|
||||
deathFx2->base.parent = NULL;
|
||||
DeleteThisEntity();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (param_1->actionDelay == 0) {
|
||||
if (parent->base.actionDelay == 0) {
|
||||
DeleteThisEntity();
|
||||
} else {
|
||||
if (--param_1->actionDelay == 0) {
|
||||
param_1->spriteSettings.draw = 0;
|
||||
SetDefaultPriority(param_1, 0);
|
||||
if (--parent->base.actionDelay == 0) {
|
||||
parent->base.spriteSettings.draw = 0;
|
||||
SetDefaultPriority(&(parent->base), 0);
|
||||
} else {
|
||||
if (param_1->actionDelay < 9) {
|
||||
if (param_1->spriteSettings.draw != 0) {
|
||||
param_1->spriteSettings.draw = 0;
|
||||
if (parent->base.actionDelay < 9) {
|
||||
if (parent->base.spriteSettings.draw) {
|
||||
parent->base.spriteSettings.draw = 0;
|
||||
} else {
|
||||
param_1->spriteSettings.draw = 1;
|
||||
parent->base.spriteSettings.draw = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -194,32 +196,35 @@ Entity* CreateProjectileWithParent(Entity* parent, u32 projectileId, u32 project
|
|||
|
||||
void SetChildOffset(Entity* entity, s32 xOffset, s32 yOffset, s32 zOffset) {
|
||||
Entity* other;
|
||||
GenericEntity* this = (GenericEntity*)entity;
|
||||
|
||||
other = *(Entity**)&entity->field_0x68;
|
||||
other = *(Entity**)&this->field_0x68;
|
||||
if (other != NULL) {
|
||||
other->spriteRendering.b3 = entity->spriteRendering.b3;
|
||||
other->spriteOrientation.flipY = entity->spriteOrientation.flipY;
|
||||
other->x.HALF.HI = entity->x.HALF.HI + xOffset;
|
||||
other->y.HALF.HI = entity->y.HALF.HI + yOffset;
|
||||
other->z.HALF.HI = entity->z.HALF.HI + zOffset;
|
||||
other->collisionLayer = entity->collisionLayer;
|
||||
other->spriteRendering.b3 = super->spriteRendering.b3;
|
||||
other->spriteOrientation.flipY = super->spriteOrientation.flipY;
|
||||
other->x.HALF.HI = super->x.HALF.HI + xOffset;
|
||||
other->y.HALF.HI = super->y.HALF.HI + yOffset;
|
||||
other->z.HALF.HI = super->z.HALF.HI + zOffset;
|
||||
other->collisionLayer = super->collisionLayer;
|
||||
}
|
||||
}
|
||||
|
||||
Entity* sub_0804A9FC(Entity* parent, u32 fxType) {
|
||||
Entity* fx;
|
||||
GenericEntity* this = (GenericEntity*)parent;
|
||||
|
||||
if ((*(Entity**)&parent->field_0x68 == NULL) && (fx = CreateFx(parent, fxType, 0), fx != NULL)) {
|
||||
*(Entity**)&parent->field_0x68 = fx;
|
||||
if ((*(Entity**)&this->field_0x68 == NULL) && (fx = CreateFx(super, fxType, 0), fx != NULL)) {
|
||||
*(Entity**)&this->field_0x68 = fx;
|
||||
} else {
|
||||
fx = NULL;
|
||||
}
|
||||
return fx;
|
||||
}
|
||||
|
||||
void sub_0804AA1C(Entity* param_1) {
|
||||
if (*(Entity**)¶m_1->field_0x68 != NULL) {
|
||||
(*(Entity**)¶m_1->field_0x68)->parent = NULL;
|
||||
*(Entity**)¶m_1->field_0x68 = NULL;
|
||||
void sub_0804AA1C(Entity* entity) {
|
||||
GenericEntity* this = (GenericEntity*)entity;
|
||||
if (*(Entity**)&this->field_0x68 != NULL) {
|
||||
(*(Entity**)&this->field_0x68)->parent = NULL;
|
||||
*(Entity**)&this->field_0x68 = NULL;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,260 @@
|
|||
#include "global.h"
|
||||
#define NENT_DEPRECATED
|
||||
#include "entity.h"
|
||||
#include "sound.h"
|
||||
#include "functions.h"
|
||||
#include "object/deathFx.h"
|
||||
#include "enemy.h"
|
||||
|
||||
void sub_08081790(DeathFxObject* this);
|
||||
void DeathFx_Delete(DeathFxObject* this);
|
||||
|
||||
void DeathFx_Action0(DeathFxObject* this);
|
||||
void DeathFx_Action1(DeathFxObject* this);
|
||||
void DeathFx_Action2(DeathFxObject* this);
|
||||
void DeathFx(Entity* this) {
|
||||
static void (*const DeathFx_Actions[])(DeathFxObject*) = {
|
||||
DeathFx_Action0,
|
||||
DeathFx_Action1,
|
||||
DeathFx_Action2,
|
||||
};
|
||||
DeathFx_Actions[this->action]((DeathFxObject*)this);
|
||||
}
|
||||
|
||||
void DeathFx_Action0(DeathFxObject* this) {
|
||||
static const u8 gUnk_0811EC08[] = {
|
||||
0, 64, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
static const u8 gUnk_0811EC20[] = {
|
||||
26,
|
||||
14,
|
||||
26,
|
||||
26,
|
||||
};
|
||||
Entity* parent;
|
||||
int uVar4;
|
||||
u32 tmp;
|
||||
|
||||
if (this->unk6c & 1) {
|
||||
super->spriteIndex = 0x65;
|
||||
super->action = 2;
|
||||
super->direction = 0;
|
||||
super->speed = 0x40;
|
||||
super->collisionLayer = 2;
|
||||
UpdateSpriteForCollisionLayer(&this->base);
|
||||
super->spriteRendering.b0 = 3;
|
||||
if (super->actionDelay == 0) {
|
||||
tmp = 0x80;
|
||||
} else {
|
||||
tmp = super->actionDelay;
|
||||
super->actionDelay = 0;
|
||||
}
|
||||
sub_0805EC9C(super, tmp, tmp, 0);
|
||||
LoadSwapGFX(super, 4, 0);
|
||||
InitAnimationForceUpdate(super, 0);
|
||||
SoundReq(SFX_BOSS_EXPLODE);
|
||||
} else {
|
||||
if (this->unk6c & 0xc) {
|
||||
sub_08081790(this);
|
||||
DeathFx_Delete(this);
|
||||
} else {
|
||||
if (this->unk6c & 2) {
|
||||
InitializeAnimation(&this->base, 2);
|
||||
} else {
|
||||
super->spritePriority.b0 = 3;
|
||||
uVar4 = gUnk_0811EC08[super->type >> 2];
|
||||
uVar4 >>= ((super->type % 4) << 1);
|
||||
uVar4 &= 3;
|
||||
parent = super->parent;
|
||||
if (parent != NULL) {
|
||||
parent->actionDelay = gUnk_0811EC20[uVar4];
|
||||
}
|
||||
InitializeAnimation(&this->base, uVar4);
|
||||
}
|
||||
}
|
||||
super->action = 1;
|
||||
EnqueueSFX(SFX_FF);
|
||||
}
|
||||
SetDefaultPriority(super, 3);
|
||||
}
|
||||
|
||||
void DeathFx_Action1(DeathFxObject* this) {
|
||||
GetNextFrame(super);
|
||||
if (super->frame & 0x80) {
|
||||
sub_08081790(this);
|
||||
DeathFx_Delete(this);
|
||||
} else {
|
||||
if ((super->frame & 1) != 0) {
|
||||
super->spritePriority.b0 = 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DeathFx_Action2(DeathFxObject* this) {
|
||||
UpdateAnimationSingleFrame(super);
|
||||
if (super->frame & 0x80) {
|
||||
DeathFx_Delete(this);
|
||||
} else {
|
||||
if ((super->frame & 1) != 0) {
|
||||
LinearMoveUpdate(super);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DeathFx_DropRandom9(DeathFxObject* this);
|
||||
void DeathFx_DropRandom13(DeathFxObject* this);
|
||||
void DeathFx_DropRandom1(DeathFxObject* this);
|
||||
void DeathFx_DropRandom14(DeathFxObject* this);
|
||||
void DeathFx_DropFixedItem(DeathFxObject* this);
|
||||
void sub_08081790(DeathFxObject* this) {
|
||||
static void (*const DeathFx_DropFunctions[])(DeathFxObject*) = {
|
||||
DeathFx_DropRandom9, DeathFx_DropRandom13, DeathFx_DropRandom1, DeathFx_DropRandom14,
|
||||
DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9,
|
||||
DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9,
|
||||
DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropRandom9, DeathFx_DropFixedItem,
|
||||
};
|
||||
static const u8 gUnk_0811EC64[] = {
|
||||
[OCTOROK] = 6,
|
||||
[CHUCHU] = 6,
|
||||
[LEEVER] = 6,
|
||||
[PEAHAT] = 6,
|
||||
[ROLLOBITE] = 0,
|
||||
[DARK_NUT] = 11,
|
||||
[HANGING_SEED] = 0,
|
||||
[BEETLE] = 6,
|
||||
[KEESE] = 6,
|
||||
[DOOR_MIMIC] = 0,
|
||||
[ROCK_CHUCHU] = 10,
|
||||
[SPINY_CHUCHU] = 6,
|
||||
[CUCCO_CHICK_AGGR] = 6,
|
||||
[MOLDORM] = 7,
|
||||
[ENEMY_E] = 6,
|
||||
[MOLDWORM] = 6,
|
||||
[SLUGGULA] = 6,
|
||||
[PESTO] = 0,
|
||||
[PUFFSTOOL] = 6,
|
||||
[CHUCHU_BOSS] = 6,
|
||||
[LIKE_LIKE] = 6,
|
||||
[SPEAR_MOBLIN] = 8,
|
||||
[BUSINESS_SCRUB] = 0,
|
||||
[RUPEE_LIKE] = 8,
|
||||
[MADDERPILLAR] = 6,
|
||||
[WATER_DROP] = 6,
|
||||
[WALL_MASTER] = 8,
|
||||
[BOMB_PEAHAT] = 10,
|
||||
[SPARK] = 6,
|
||||
[CHASER] = 0,
|
||||
[SPIKED_BEETLE] = 6,
|
||||
[SENSOR_BLADE_TRAP] = 0,
|
||||
[HELMASAUR] = 6,
|
||||
[FALLING_BOULDER] = 0,
|
||||
[BOBOMB] = 10,
|
||||
[WALL_MASTER_2] = 8,
|
||||
[GLEEROK] = 6,
|
||||
[VAATI_EYES_MACRO] = 0,
|
||||
[TEKTITE] = 6,
|
||||
[WIZZROBE_WIND] = 6,
|
||||
[WIZZROBE_FIRE] = 6,
|
||||
[WIZZROBE_ICE] = 6,
|
||||
[ARMOS] = 11,
|
||||
[EYEGORE] = 9,
|
||||
[ROPE] = 6,
|
||||
[SMALL_PESTO] = 1,
|
||||
[ACRO_BANDIT] = 6,
|
||||
[BLADE_TRAP] = 0,
|
||||
[KEATON] = 7,
|
||||
[CROW] = 6,
|
||||
[MULLDOZER] = 6,
|
||||
[BOMBAROSSA] = 6,
|
||||
[WISP] = 0,
|
||||
[SPINY_BEETLE] = 6,
|
||||
[MAZAAL_HEAD] = 6,
|
||||
[MAZAAL_MACRO] = 6,
|
||||
[MAZAAL_HAND] = 6,
|
||||
[OCTOROK_BOSS] = 6,
|
||||
[FLYING_POT] = 6,
|
||||
[GOBDO] = 6,
|
||||
[OCTOROK_GOLDEN] = 6,
|
||||
[TEKTITE_GOLDEN] = 6,
|
||||
[ROPE_GOLDEN] = 6,
|
||||
[CLOUD_PIRANHA] = 6,
|
||||
[SCISSORS_BEETLE] = 7,
|
||||
[CUCCO_AGGR] = 6,
|
||||
[STALFOS] = 7,
|
||||
[FLYING_SKULL] = 6,
|
||||
[MAZAAL_BRACELET] = 6,
|
||||
[TAKKURI] = 6,
|
||||
[BOW_MOBLIN] = 8,
|
||||
[LAKITU] = 6,
|
||||
[LAKITU_CLOUD] = 6,
|
||||
[TORCH_TRAP] = 6,
|
||||
[VAATI_REBORN_ENEMY] = 6,
|
||||
[VAATI_PROJECTILE] = 6,
|
||||
[BALL_CHAIN_SOLIDER] = 8,
|
||||
[ENEMY_4D] = 8,
|
||||
[GHINI] = 6,
|
||||
[VAATI_TRANSFIGURED] = 6,
|
||||
[ENEMY_50] = 6,
|
||||
[VAATI_WRATH] = 6,
|
||||
[VAATI_ARM] = 12,
|
||||
[DUST] = 0,
|
||||
[VAATI_BALL] = 6,
|
||||
[OCTOROK2] = 6,
|
||||
[SLIME] = 6,
|
||||
[MINI_SLIME] = 6,
|
||||
[FIREBALL_GUY] = 6,
|
||||
[MINI_FIREBALL_GUY] = 6,
|
||||
[VAATI_TRANSFIGURED_EYE] = 6,
|
||||
[BUSINESS_SCRUB_PROLOGUE] = 0,
|
||||
[GYORG_FEMALE] = 6,
|
||||
[GYORG_MALE] = 6,
|
||||
[CURTAIN] = 0,
|
||||
[VAATI_WRATH_EYE] = 6,
|
||||
[GYORG_CHILD] = 12,
|
||||
[GYORG_FEMALE_EYE] = 6,
|
||||
[GYORG_MALE_EYE] = 6,
|
||||
[GYORG_FEMALE_MOUTH] = 6,
|
||||
[ENEMY_64] = 6,
|
||||
[TREE_ITEM] = 6,
|
||||
[ENEMY_66] = 6,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
6,
|
||||
};
|
||||
if (this->parentId < 0xf0) {
|
||||
CreateRandomItemDrop(super, gUnk_0811EC64[this->parentId]);
|
||||
} else {
|
||||
DeathFx_DropFunctions[this->parentId - 0xf0](this);
|
||||
}
|
||||
}
|
||||
|
||||
void DeathFx_DropRandom9(DeathFxObject* this) {
|
||||
CreateRandomItemDrop(super, 9);
|
||||
}
|
||||
|
||||
void DeathFx_DropRandom13(DeathFxObject* this) {
|
||||
CreateRandomItemDrop(super, 13);
|
||||
}
|
||||
|
||||
void DeathFx_DropRandom14(DeathFxObject* this) {
|
||||
CreateRandomItemDrop(super, 14);
|
||||
}
|
||||
|
||||
void DeathFx_DropRandom1(DeathFxObject* this) {
|
||||
CreateRandomItemDrop(super, 1);
|
||||
}
|
||||
|
||||
u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter);
|
||||
void DeathFx_DropFixedItem(DeathFxObject* this) {
|
||||
CreateItemDrop(super, this->item, 0);
|
||||
}
|
||||
|
||||
void DeathFx_Delete(DeathFxObject* this) {
|
||||
DeleteThisEntity();
|
||||
}
|
Loading…
Reference in New Issue