mirror of https://github.com/zeldaret/tmc.git
entity->spriteTileSize, entity->spriteIndex
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d49545317a
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75223bab24
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@ -50,7 +50,7 @@ typedef struct Entity {
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/*0x10*/ u8 flags;
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/*0x11*/ u8 scriptedScene : 4;
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/* */ u8 scriptedScene2 : 4;
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/*0x12*/ s16 spriteTileSize;
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/*0x12*/ s16 spriteIndex;
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/*0x14*/ u8 animationState;
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/*0x15*/ u8 direction;
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/*0x16*/ u8 possibleBool;
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@ -18,7 +18,7 @@ void sub_08077DF4(Entity *ent, u32 arg1)
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if ((arg1 & 0xff) > 0xb8) {
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arg1 += (ent->entityType).form >> 1;
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}
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gLinkEntity.spriteTileSize = (short)(arg1 >> 8);
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gLinkEntity.spriteIndex = (short)(arg1 >> 8);
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InitAnimationForceUpdate(&gLinkEntity, (u8)arg1);
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sub_08077E54(ent);
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}
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@ -38,7 +38,7 @@ void sub_08077E3C(Entity *ent)
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void sub_08077E54(Entity *ent)
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{
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ent->action = gLinkEntity.animIndex;
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*(u8 *)&ent->spriteTileSize = gLinkEntity.frameIndex;
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*(u8 *)&ent->spriteIndex = gLinkEntity.frameIndex;
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ent->previousActionFlag = gLinkEntity.frameDuration;
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ent->actionDelay = gLinkEntity.frames.all;
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}
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@ -56,7 +56,7 @@ void sub_08018CBC(Entity *this)
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}
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this->action = 2;
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this->spriteSettings.b.draw = 1;
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this->spriteTileSize = 0xa6;
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this->spriteIndex = 0xa6;
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this->palette = 0x33;
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this->spriteVramOffset = 0;
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(this->entityType).form = gLinkState.field_0x1d[0] - 1;
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@ -192,7 +192,7 @@ void sub_08061E90(Entity* this, Entity* arg1) {
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if (arg1->spriteSettings.raw == 0) {
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arg1->spriteSettings.raw++;
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arg1->spriteTileSize = (Random() & 0x3f) + 0x20;
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arg1->spriteIndex = (Random() & 0x3f) + 0x20;
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animIndex = Random() & 0x18;
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switch (this->direction) {
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case 0x0:
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@ -227,23 +227,23 @@ void sub_08061E90(Entity* this, Entity* arg1) {
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iVar4 = this->x.HALF.HI - *(s16*)&this->field_0x6a.HWORD;
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if (0x10 < iVar4) {
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this->x.HALF.HI = this->field_0x6a.HWORD + 0x10;
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arg1->spriteTileSize = 1;
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arg1->spriteIndex = 1;
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}
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if (iVar4 < -0x10) {
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this->x.HALF.HI = *(s16*)&this->field_0x6a.HWORD - 0x10;
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arg1->spriteTileSize = 1;
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arg1->spriteIndex = 1;
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}
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iVar4 = this->y.HALF.HI - *(s16*)&this->field_0x6c;
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if (0x10 < iVar4) {
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this->y.HALF.HI = *(s16*)&this->field_0x6c + 0x10;
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arg1->spriteTileSize = 1;
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arg1->spriteIndex = 1;
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}
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if (iVar4 < -0x10) {
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this->y.HALF.HI = *(s16*)&this->field_0x6c - 0x10;
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arg1->spriteTileSize = 1;
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arg1->spriteIndex = 1;
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}
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if (--arg1->spriteTileSize != 0) {
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if (--arg1->spriteIndex != 0) {
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gUnk_02033280[6] = 0;
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}
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}
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