Decompile object9

This commit is contained in:
Tal Hayon 2022-03-15 01:31:56 +02:00
parent 5eec991497
commit 8aa9c2876a
5 changed files with 158 additions and 341 deletions

View File

@ -1,300 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object9
Object9: @ 0x0808386C
push {r4, lr}
adds r4, r0, #0
ldr r0, _080838C8 @ =gPlayerState
adds r0, #0x27
ldrb r1, [r0]
rsbs r0, r1, #0
orrs r0, r1
lsrs r2, r0, #0x1f
ldr r0, _080838CC @ =gFuseInfo
ldrb r0, [r0]
cmp r0, #2
bgt _08083894
cmp r0, #0
blt _08083894
ldr r0, _080838D0 @ =gMessage
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0
beq _080838AC
_08083894:
ldr r0, _080838D4 @ =gUnk_03003DF0
ldr r0, [r0, #4]
ldrb r0, [r0, #3]
cmp r0, #0x32
bne _080838AA
movs r0, #0x32
bl CheckKinstoneFused
movs r2, #0
cmp r0, #0
beq _080838AC
_080838AA:
movs r2, #1
_080838AC:
cmp r2, #0
beq _080838B6
adds r0, r4, #0
bl sub_080838DC
_080838B6:
ldr r0, _080838D8 @ =gUnk_0811F754
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080838C8: .4byte gPlayerState
_080838CC: .4byte gFuseInfo
_080838D0: .4byte gMessage
_080838D4: .4byte gUnk_03003DF0
_080838D8: .4byte gUnk_0811F754
thumb_func_start sub_080838DC
sub_080838DC: @ 0x080838DC
ldrb r2, [r0, #0x18]
movs r1, #4
rsbs r1, r1, #0
ands r1, r2
strb r1, [r0, #0x18]
ldrb r2, [r0, #0x1b]
movs r3, #0x3f
adds r1, r3, #0
ands r1, r2
movs r2, #0x40
orrs r1, r2
strb r1, [r0, #0x1b]
ldrb r1, [r0, #0x19]
ands r3, r1
strb r3, [r0, #0x19]
adds r3, r0, #0
adds r3, #0x29
ldrb r2, [r3]
movs r1, #8
rsbs r1, r1, #0
ands r1, r2
strb r1, [r3]
movs r2, #0
movs r1, #4
strb r1, [r0, #0xe]
str r2, [r0, #0x54]
strb r2, [r0, #0xc]
bx lr
thumb_func_start sub_08083914
sub_08083914: @ 0x08083914
push {r4, lr}
adds r4, r0, #0
adds r0, #0x26
ldrb r0, [r0]
cmp r0, #1
beq _08083942
adds r0, r4, #0
movs r1, #1
movs r2, #1
bl LoadSwapGFX
adds r0, r4, #0
adds r0, #0x60
ldrh r1, [r0]
subs r1, #0x10
strh r1, [r0]
ldr r1, _08083958 @ =0x01027820
movs r0, #1
bl sub_080ADDD8
adds r0, r4, #0
bl sub_080838DC
_08083942:
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x20
orrs r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
movs r1, #6
bl SetDefaultPriority
pop {r4, pc}
.align 2, 0
.ifdef EU
_08083958: .4byte 0x010277E0
.else
_08083958: .4byte 0x01027820
.endif
thumb_func_start sub_0808395C
sub_0808395C: @ 0x0808395C
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
cmp r0, #0
beq _0808396C
subs r0, #1
strb r0, [r2, #0xe]
b _08083992
_0808396C:
ldr r3, _08083994 @ =gUnk_03003DF0
ldr r0, [r3, #4]
ldr r1, [r0, #8]
cmp r1, #0
beq _08083992
ldrb r0, [r0, #3]
subs r0, #1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x63
bhi _08083992
str r1, [r2, #0x54]
ldrb r0, [r3, #3]
adds r1, r2, #0
adds r1, #0x39
strb r0, [r1]
adds r0, r2, #0
bl sub_08083A40
_08083992:
pop {pc}
.align 2, 0
_08083994: .4byte gUnk_03003DF0
thumb_func_start sub_08083998
sub_08083998: @ 0x08083998
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #1
beq _080839C8
ldr r0, _080839C4 @ =gUnk_03003DF0
ldr r2, [r0, #4]
ldrb r0, [r2, #3]
subs r0, #1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x63
bhi _080839BA
ldr r1, [r4, #0x54]
ldr r0, [r2, #8]
cmp r1, r0
beq _080839C8
_080839BA:
adds r0, r4, #0
bl sub_080838DC
b _08083A32
.align 2, 0
_080839C4: .4byte gUnk_03003DF0
_080839C8:
ldr r1, [r4, #0x54]
ldr r0, [r1, #0x2c]
str r0, [r4, #0x2c]
ldr r0, [r1, #0x30]
str r0, [r4, #0x30]
ldr r0, [r1, #0x34]
str r0, [r4, #0x34]
adds r1, r4, #0
adds r1, #0x5a
ldrb r0, [r1]
cmp r0, #1
bne _08083A2C
movs r0, #0
strb r0, [r1]
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080839F8
ldr r0, _080839F4 @ =gUnk_03003DF0
ldr r0, [r0, #4]
ldrb r0, [r0, #3]
b _080839FA
.align 2, 0
_080839F4: .4byte gUnk_03003DF0
_080839F8:
ldrb r0, [r4, #0xb]
_080839FA:
lsls r0, r0, #3
ldr r1, _08083A34 @ =gUnk_080C9CBC
adds r0, r0, r1
ldrb r2, [r0, #6]
movs r1, #1
ands r1, r2
ldrb r3, [r4, #0x1a]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r3
orrs r0, r1
strb r0, [r4, #0x1a]
ldr r0, _08083A38 @ =gUnk_0811F744
lsls r2, r2, #2
adds r2, r2, r0
ldr r1, [r2]
lsrs r2, r1, #0x1f
ldr r0, _08083A3C @ =0x00FFFFFF
ands r1, r0
orrs r1, r2
adds r0, #1
orrs r1, r0
movs r0, #0
bl sub_080ADDD8
_08083A2C:
adds r0, r4, #0
bl GetNextFrame
_08083A32:
pop {r4, pc}
.align 2, 0
_08083A34: .4byte gUnk_080C9CBC
_08083A38: .4byte gUnk_0811F744
_08083A3C: .4byte 0x00FFFFFF
thumb_func_start sub_08083A40
sub_08083A40: @ 0x08083A40
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #2
strb r0, [r4, #0xc]
ldr r0, [r4, #0x54]
ldr r1, _08083A70 @ =gPlayerEntity
movs r3, #0x2e
ldrsh r2, [r0, r3]
movs r3, #0x2e
ldrsh r0, [r1, r3]
cmp r2, r0
ble _08083A74
movs r1, #0
adds r2, r4, #0
adds r2, #0x62
movs r0, #8
b _08083A7C
.align 2, 0
_08083A70: .4byte gPlayerEntity
_08083A74:
movs r1, #1
adds r2, r4, #0
adds r2, #0x62
movs r0, #0xf8
_08083A7C:
strb r0, [r2]
adds r2, r4, #0
adds r2, #0x63
movs r0, #0xee
strb r0, [r2]
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_08083998
pop {r4, pc}

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@ -42176,27 +42176,6 @@
"size": 55,
"type": "animation"
},
{
"path": "object9/gUnk_0811F744_EU.bin",
"variants": [
"EU"
],
"starts": {
"EU": 1175180
},
"size": 16
},
{
"path": "object9/gUnk_0811F744_1_USA-JP-DEMO_USA-DEMO_JP.bin",
"variants": [
"USA",
"JP",
"DEMO_USA",
"DEMO_JP"
],
"start": 1177412,
"size": 16
},
{
"path": "animations/gSpriteAnimations_ChestSpawner_0.bin",
"start": 1177784,

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@ -1,18 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_0811F744:: @ 0811F744
.ifdef EU
@ TODO only small differences
.incbin "object9/gUnk_0811F744_EU.bin"
.else
.incbin "object9/gUnk_0811F744_1_USA-JP-DEMO_USA-DEMO_JP.bin"
.endif
gUnk_0811F754:: @ 0811F754
.4byte sub_08083914
.4byte sub_0808395C
.4byte sub_08083998

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@ -629,7 +629,7 @@ SECTIONS {
src/object/ezloCap.o(.text);
src/object/blockPushed.o(.text);
src/object/lockedDoor.o(.text);
asm/object/object9.o(.text);
src/object/object9.o(.text);
src/object/objectA.o(.text);
src/object/objectB.o(.text);
src/object/chestSpawner.o(.text);
@ -1345,7 +1345,7 @@ SECTIONS {
data/animations/object/ezloCap.o(.rodata);
src/object/blockPushed.o(.rodata);
src/object/lockedDoor.o(.rodata);
data/const/object/object9.o(.rodata);
src/object/object9.o(.rodata);
data/animations/object/object9.o(.rodata);
src/object/objectB.o(.rodata);
src/object/chestSpawner.o(.rodata);

156
src/object/object9.c Normal file
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@ -0,0 +1,156 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "message.h"
#include "kinstone.h"
#include "common.h"
#include "functions.h"
// typedef struct {
// Entity base;
// u8 filler[0x18];
// u16 tilePos;
// } Object81Entity;
extern void sub_080ADDD8(u32, u32);
void sub_080838DC(Entity*);
void sub_08083A40(Entity*);
void Object9_Init(Entity*);
void Object9_Action1(Entity*);
void Object9_Action2(Entity*);
#ifdef EU
static const s32 gUnk_0811F744[] = {
0x00027940,
0x00027B40,
0x00027D40,
0x00027F40,
};
#else
static const s32 gUnk_0811F744[] = {
0x00027980,
0x00027B80,
0x00027D80,
0x00027F80,
};
#endif
void Object9(Entity* this) {
static void (*const gUnk_0811F754[])(Entity*) = {
Object9_Init,
Object9_Action1,
Object9_Action2,
};
u32 uVar2 = gPlayerState.field_0x27[0] > 0;
switch (gFuseInfo._0) {
case 0:
case 1:
case 2:
if ((gMessage.doTextBox & 0x7f) != 0) {
default:
if (gUnk_03003DF0.unk_4[3] == 50) {
if (CheckKinstoneFused(0x32) == 0) {
uVar2 = 0;
break;
}
}
uVar2 = 1;
}
break;
}
if (uVar2) {
sub_080838DC(this);
}
gUnk_0811F754[this->action](this);
}
void sub_080838DC(Entity* this) {
this->spriteSettings.draw = 0;
this->spriteOrientation.flipY = 1;
this->spriteRendering.b3 = 0;
this->spritePriority.b0 = 0;
this->actionDelay = 4;
this->child = NULL;
this->action = 0;
}
void Object9_Init(Entity* this) {
if (this->spriteAnimation[0] != 1) {
LoadSwapGFX(this, 1, 1);
this->spriteVramOffset -= 0x10;
#ifdef EU
sub_080ADDD8(1, 0x10277e0);
#else
sub_080ADDD8(1, 0x1027820);
#endif
sub_080838DC(this);
}
this->action = 1;
this->flags |= ENT_PERSIST;
SetDefaultPriority(this, 6);
}
void Object9_Action1(Entity* this) {
if (this->actionDelay) {
this->actionDelay--;
} else {
if ((*(Entity**)(gUnk_03003DF0.unk_4 + 8) != NULL) && ((u8)(gUnk_03003DF0.unk_4[3] - 1) < 100)) {
this->child = *(Entity**)(gUnk_03003DF0.unk_4 + 8);
this->interactType = gUnk_03003DF0.unk_3;
sub_08083A40(this);
}
}
}
void Object9_Action2(Entity* this) {
u32 bVar1;
u32 bVar2;
u32 bVar3;
u32 temp;
u32 temp2;
struct_080C9CBC* ptr;
if ((this->type != 1) &&
(((u8)(gUnk_03003DF0.unk_4[3] - 1) >= 100 || (this->child != *(Entity**)(gUnk_03003DF0.unk_4 + 8))))) {
sub_080838DC(this);
} else {
this->x = this->child->x;
this->y = this->child->y;
this->z = this->child->z;
if (this->frame == 1) {
this->frame = 0;
if (this->type == 0) {
bVar2 = gUnk_03003DF0.unk_4[3];
} else {
bVar2 = this->type2;
}
ptr = gUnk_080C9CBC + bVar2;
bVar1 = ptr->_5[0];
bVar3 = bVar1 & 1;
this->palette.b.b0 = bVar3;
temp = gUnk_0811F744[bVar1] < 0;
temp2 = (gUnk_0811F744[bVar1] & 0xffffff) | temp;
sub_080ADDD8(0, temp2 | 0x1000000);
}
GetNextFrame(this);
}
}
void sub_08083A40(Entity* this) {
u32 bVar1;
this->spriteSettings.draw = 1;
this->action = 2;
if (this->child->x.HALF.HI > gPlayerEntity.x.HALF.HI) {
bVar1 = 0;
this->spriteOffsetX = 8;
} else {
bVar1 = 1;
this->spriteOffsetX = -8;
}
this->spriteOffsetY = -18;
InitializeAnimation(this, bVar1);
Object9_Action2(this);
}