This commit is contained in:
theo3 2020-06-19 23:40:03 -07:00
commit 94d3564e5f
20 changed files with 161 additions and 274 deletions

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@ -1,255 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Mask
Mask: @ 0x0809298C
push {lr}
ldr r2, _080929A0 @ =gUnk_081227A4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080929A0: .4byte gUnk_081227A4
thumb_func_start sub_080929A4
sub_080929A4: @ 0x080929A4
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r1, [r5, #0xb]
movs r6, #0xc0
adds r0, r6, #0
ands r0, r1
cmp r0, #0
beq _08092A08
adds r4, r5, #0
adds r4, #0x86
ldrh r0, [r4]
bl CheckFlags
cmp r0, #0
beq _08092A08
ldrb r0, [r5, #0xb]
adds r1, r6, #0
ands r1, r0
cmp r1, #0x40
beq _080929D2
cmp r1, #0x80
beq _08092A04
b _08092A08
_080929D2:
ldr r0, _080929F4 @ =gUnk_030010A0
ldrh r1, [r0, #0xa]
movs r0, #0xc1
lsls r0, r0, #1
cmp r1, r0
beq _080929EE
cmp r1, r0
blt _080929FC
ldr r0, _080929F8 @ =0x0000044F
cmp r1, r0
bgt _080929FC
subs r0, #2
cmp r1, r0
blt _080929FC
_080929EE:
bl DeleteThisEntity
b _08092A08
.align 2, 0
_080929F4: .4byte gUnk_030010A0
_080929F8: .4byte 0x0000044F
_080929FC:
ldrh r0, [r4]
bl ClearFlag
b _08092A08
_08092A04:
bl DeleteThisEntity
_08092A08:
movs r0, #1
strb r0, [r5, #0xc]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r5, #0x20]
bl Random
movs r1, #7
ands r0, r1
lsls r0, r0, #0xa
movs r2, #0x80
lsls r2, r2, #6
adds r1, r2, #0
adds r2, r5, #0
adds r2, #0x78
movs r3, #0
orrs r0, r1
strh r0, [r2]
ldrb r0, [r5, #0xe]
lsrs r0, r0, #1
strb r0, [r5, #0xf]
strb r3, [r5, #0xe]
ldrb r1, [r5, #0xb]
movs r0, #0x3f
ands r0, r1
strb r0, [r5, #0x1e]
movs r4, #0x2e
ldrsh r1, [r5, r4]
ldr r2, _08092A8C @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r4, #0x32
ldrsh r0, [r5, r4]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r4, r5, #0
adds r4, #0x7e
strh r1, [r4]
ldrh r0, [r4]
movs r1, #1
bl sub_080001DA
adds r1, r5, #0
adds r1, #0x7c
strh r0, [r1]
ldrh r0, [r4]
movs r1, #1
bl sub_080002E0
adds r1, r5, #0
adds r1, #0x7a
strh r0, [r1]
ldr r0, _08092A90 @ =0x00004022
ldrh r1, [r4]
movs r2, #1
bl SetTile
pop {r4, r5, r6, pc}
.align 2, 0
_08092A8C: .4byte gRoomControls
_08092A90: .4byte 0x00004022
thumb_func_start sub_08092A94
sub_08092A94: @ 0x08092A94
push {r4, r5, lr}
adds r4, r0, #0
ldr r2, _08092B08 @ =gLinkEntity
ldrb r0, [r2, #0xc]
cmp r0, #6
bne _08092B04
ldrb r0, [r2, #0x14]
cmp r0, #0
bne _08092B04
movs r1, #0x32
ldrsh r0, [r4, r1]
adds r0, #0x28
movs r3, #0x32
ldrsh r1, [r2, r3]
cmp r0, r1
blt _08092B04
movs r0, #0x2e
ldrsh r1, [r4, r0]
movs r3, #0x2e
ldrsh r0, [r2, r3]
subs r1, r1, r0
ldrb r0, [r4, #0xf]
cmp r1, r0
bge _08092B04
cmn r1, r0
ble _08092B04
adds r0, r4, #0
adds r0, #0x7c
ldrh r0, [r0]
adds r5, r4, #0
adds r5, #0x7e
ldrh r1, [r5]
movs r2, #1
bl SetTile
adds r0, r4, #0
adds r0, #0x7a
ldrh r0, [r0]
ldrh r1, [r5]
movs r2, #1
bl sub_08000148
movs r0, #2
strb r0, [r4, #0xc]
ldrh r0, [r4, #0x36]
subs r0, #0x20
strh r0, [r4, #0x36]
ldrh r0, [r4, #0x32]
adds r0, #0x20
strh r0, [r4, #0x32]
ldrb r1, [r4, #0x19]
movs r0, #0x3f
ands r0, r1
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x19]
_08092B04:
pop {r4, r5, pc}
.align 2, 0
_08092B08: .4byte gLinkEntity
thumb_func_start sub_08092B0C
sub_08092B0C: @ 0x08092B0C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #1
bne _08092B50
movs r0, #0
movs r1, #3
strb r1, [r4, #0xc]
strb r0, [r4, #0xe]
ldrb r0, [r4, #0xb]
movs r1, #0xc0
ands r1, r0
cmp r1, #0x40
beq _08092B32
cmp r1, #0x80
bne _08092B3C
movs r0, #0x72
bl sub_08004488
_08092B32:
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
_08092B3C:
adds r0, r4, #0
movs r1, #5
movs r2, #0
bl CreateFx
adds r0, r4, #0
movs r1, #3
bl sub_0805457C
b _08092B6A
_08092B50:
adds r0, r4, #0
adds r0, #0x78
ldrh r1, [r0]
adds r0, r4, #0
bl sub_080044EC
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _08092B6A
ldrb r0, [r4, #0xe]
adds r0, #1
strb r0, [r4, #0xe]
_08092B6A:
pop {r4, pc}
thumb_func_start sub_08092B6C
sub_08092B6C: @ 0x08092B6C
push {lr}
bl DeleteThisEntity
pop {pc}

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@ -1360,7 +1360,7 @@ gUnk_08122794:: @ 08122794
gUnk_0812279C:: @ 0812279C
.incbin "baserom.gba", 0x12279C, 0x0000008
gUnk_081227A4:: @ 081227A4
MaskActionFuncs:: @ 081227A4
.incbin "baserom.gba", 0x1227A4, 0x0000010
gUnk_081227B4:: @ 081227B4

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@ -136,7 +136,7 @@ typedef struct Entity {
u32* heldObjectPtr;
u16 field_0x78;
u16 itemCooldown;
u32 field_0x7c;
union SplitWord field_0x7c;
u16 field_0x80;
u16 field_0x82;
union SplitHWord cutsceneBeh;
@ -144,6 +144,6 @@ typedef struct Entity {
} Entity;
#define COORD_TO_TILE(entity) ((((entity->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3fU) | (((entity->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3fU) * 64)
#define COORD_TO_TILE(entity) ((((entity->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3fU) | (((entity->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
#endif

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@ -686,7 +686,7 @@ SECTIONS {
asm/lavaPlatform.o(.text);
asm/object5A.o(.text);
asm/object5B.o(.text);
asm/mask.o(.text);
src/mask.o(.text);
asm/houseDoorInterior.o(.text);
asm/whirlwind.o(.text);
asm/objectBlockingStairs.o(.text);

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@ -411,4 +411,4 @@ void BladeBrothers_Fusion(Entity* this) {
this->frames.all &= 0xfe;
sub_08068BEC(this, 0);
}
}
}

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@ -84,4 +84,4 @@ void nullsub_143(Entity* this){}
void sub_0802A91C(Entity *this)
{
this->currentHealth = 0;
}
}

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@ -130,4 +130,4 @@ void ClearGlobalFlag(u32 flag) {
void ClearRoomFlag(u32 flag) {
ClearBit(&gRoomFlags, flag);
}
}

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@ -579,4 +579,4 @@ void (*const GreatFairy_Form2Behaviors[])(Entity*) = {
sub_0808727C
};
//clang-format on
//clang-format on

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@ -35,4 +35,4 @@ void (*const gItemFunctions[])(ItemBehavior*, u32) = {
JarEmpty,
JarEmpty,
JarEmpty,
};
};

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@ -131,4 +131,4 @@ void sub_08021EF0(Entity *this)
this->field_0x78 = gUnk_080CB6D6[Random() & 0xf];
this->itemCooldown = 0x3c;
InitializeAnimation(this, 0);
}
}

142
src/mask.c Normal file
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@ -0,0 +1,142 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "random.h"
extern Entity gLinkEntity;
extern u16 gUnk_030010A0[];
extern void (*MaskActionFuncs[])(Entity *);
extern void DeleteThisEntity();
extern bool32 CheckFlags(u16);
extern void SetFlag(u16);
extern void ClearFlag(u16);
extern void SetTile(u32, u16, u32);
extern void CreateFx(Entity *, u16, u16);
extern void sub_08000148(u16, u16, u32);
extern s16 sub_080001DA(u16, u32);
extern u16 sub_080002E0(u16, u32);
extern void sub_08004488(u32);
extern void sub_080044EC(Entity *, u16);
extern void sub_0805457C(Entity *, s32);
void Mask(Entity *this) {
MaskActionFuncs[this->action](this);
}
void sub_080929A4(Entity *this) {
if (this->entityType.parameter & 0xC0) {
if (CheckFlags(this->field_0x86)) {
s32 field_0x0a;
switch (this->entityType.parameter & 0xC0) {
case 0x40:
field_0x0a = gUnk_030010A0[0x5];
switch (field_0x0a) {
case 0x44D ... 0x44F:
case 0x182:
DeleteThisEntity();
goto switchEnd;
}
ClearFlag(this->field_0x86);
break;
case 0x80:
DeleteThisEntity();
break;
}
switchEnd:
}
}
this->action = 1;
this->field_0x20 = 0x18000;
this->field_0x78 = ((Random() & 7) << 10) | 0x2000;
this->field_0xf = this->actionDelay >> 1;
this->actionDelay = 0;
this->frameIndex = this->entityType.parameter & 0x3f;
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
this->field_0x7c.HALF.LO = sub_080001DA(this->field_0x7c.HALF.HI, 1);
this->itemCooldown = sub_080002E0(this->field_0x7c.HALF.HI, 1);
SetTile(0x4022, this->field_0x7c.HALF.HI, 1);
}
// Probably related to knocking it down
void sub_08092A94(Entity *this) {
// Check for the first frame of bonking animation
if (gLinkEntity.action != 6) {
return;
}
if (gLinkEntity.animationState != 0) {
return;
}
// Check if link is close enough to the mask
if (this->y.HALF.HI + 40 < gLinkEntity.y.HALF.HI) {
return;
}
if (this->x.HALF.HI - gLinkEntity.x.HALF.HI >= this->field_0xf || this->x.HALF.HI - gLinkEntity.x.HALF.HI <= -this->field_0xf) {
return;
}
// Presumably, make the mask fall
SetTile((u16)this->field_0x7c.HALF.LO, this->field_0x7c.HALF.HI, 1);
sub_08000148(this->itemCooldown, this->field_0x7c.HALF.HI, 1);
this->action = 2;
this->height.HALF.HI -= 0x20;
this->y.HALF.HI += 0x20;
this->spriteOrder.b3 = 2;
}
// Probably falling down
void sub_08092B0C(Entity *this) {
if (this->actionDelay == 1) {
this->action = 3;
this->actionDelay = 0;
switch (this->entityType.parameter & 0xC0)
{
case 0x80:
sub_08004488(0x72);
case 0x40:
SetFlag(this->field_0x86);
break;
}
CreateFx(this, 5, 0);
sub_0805457C(this, 3);
}
else {
sub_080044EC(this, this->field_0x78);
if (this->height.HALF.HI == 0) {
this->actionDelay++;
}
}
}
void Mask_Delete(Entity *this) {
DeleteThisEntity();
}

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@ -135,4 +135,4 @@ void (*const gNPCFunctions[][3])(Entity* ent) = {
{ DeleteEntity, NULL, NULL }
};
//clang-format on
const u8 npc_unk[] = { 0x04, 0x05, 0x06, 0x06 };
const u8 npc_unk[] = { 0x04, 0x05, 0x06, 0x06 };

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@ -198,4 +198,4 @@ void (*const gObjectFunctions[])(Entity*) = {
EnemyItem,
ObjectC1,
};
//clang-format on
//clang-format on

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@ -53,4 +53,4 @@ void ResolveEntityOnTop(Entity *param_1,Entity *param_2)
void sub_0806FAD8(Entity *param_1,Entity *param_2)
{
param_2->ticks.b0 = gUnk_08114F80[param_1->ticks.b0];
}
}

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@ -52,4 +52,4 @@ void sub_0806A3D8(Entity *this)
uVar1 = StartCutscene(this,&gUnk_08012F0C);
*(u32 *)&this->cutsceneBeh = (u32)uVar1;
sub_0807DD94(this, 0);
}
}

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@ -65,4 +65,4 @@ void sub_0806C2A0(u32 *param_1,struct_0806C2A0 *param_2)
DoFade(0xc, 4);
break;
}
}
}

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@ -74,4 +74,4 @@ void sub_0806A26C(Entity *this)
{
asm(".include \"asm/non_matching/syrup/sub_0806A26C.inc\"");
}
#endif
#endif

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@ -327,4 +327,4 @@ const s16 gCosineTable[] = {
Q_8_8(0.99609375), // sin(317*(π/128))
Q_8_8(0.99609375), // sin(318*(π/128))
Q_8_8(0.99609375), // sin(319*(π/128))
};
};

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@ -22,4 +22,4 @@ void WindTribeFlag(Entity *this)
if (this->frameDuration == 0xff) {
this->frameDuration = (Random() & 0xf) + 0x10;
}
}
}

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@ -38,4 +38,4 @@ void Windcrest_Unlock(Entity *this)
PlaySFX(0x72);
gUnk_02002A40.windcrests = gUnk_02002A40.windcrests | 1 << (this->entityType.parameter + 0x18);
CreateFx(this, 0x46, 0);
}
}