Decompile Object12

This commit is contained in:
octorock 2022-03-10 21:33:42 +01:00
parent f72e27b08a
commit a24178a56e
7 changed files with 183 additions and 273 deletions

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@ -0,0 +1,70 @@
.syntax unified
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080850A6
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x63
movs r0, #4
strb r0, [r1]
ldr r0, _080850A8 @ =gScreen
mov ip, r0
ldrh r1, [r0]
movs r2, #0x80
lsls r2, r2, #6
adds r0, r2, #0
orrs r0, r1
mov r1, ip
strh r0, [r1]
adds r1, #0x60
movs r0, #0x1f
strh r0, [r1]
adds r1, #2
movs r0, #0xf
strh r0, [r1]
movs r2, #0x2e
ldrsh r0, [r4, r2]
ldr r3, _080850AC @ =gRoomControls
movs r2, #0xa
ldrsh r1, [r3, r2]
subs r0, r0, r1
adds r1, r0, #0
subs r1, #0x18
movs r2, #0xff
ands r1, r2
lsls r1, r1, #8
adds r0, #0x18
ands r0, r2
orrs r1, r0
mov r0, ip
adds r0, #0x58
strh r1, [r0]
movs r1, #0x32
ldrsh r0, [r4, r1]
movs r4, #0xc
ldrsh r1, [r3, r4]
subs r0, r0, r1
adds r1, r0, #0
subs r1, #0x18
ands r1, r2
lsls r1, r1, #8
adds r0, #0x18
ands r0, r2
orrs r1, r0
mov r0, ip
adds r0, #0x5c
strh r1, [r0]
_080850A6:
pop {r4, pc}
.align 2, 0
_080850A8: .4byte gScreen
_080850AC: .4byte gRoomControls
.syntax divided

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@ -1,249 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object12
Object12: @ 0x08084FC0
push {lr}
ldr r2, _08084FD4 @ =gUnk_081205BC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08084FD4: .4byte gUnk_081205BC
thumb_func_start sub_08084FD8
sub_08084FD8: @ 0x08084FD8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _0808500C
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _08084FF4
bl DeleteThisEntity
_08084FF4:
movs r0, #1
strb r0, [r4, #0xc]
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
bl sub_080850FC
b _0808501C
_0808500C:
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0xf0
strb r0, [r4, #0xe]
movs r0, #0x80
strh r0, [r4, #0x24]
movs r0, #0x18
strb r0, [r4, #0x15]
_0808501C:
movs r0, #0
strb r0, [r4, #0x1e]
pop {r4, pc}
.align 2, 0
thumb_func_start nullsub_115
nullsub_115: @ 0x08085024
bx lr
.align 2, 0
thumb_func_start sub_08085028
sub_08085028: @ 0x08085028
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080850A6
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
adds r1, r4, #0
adds r1, #0x63
movs r0, #4
strb r0, [r1]
ldr r0, _080850A8 @ =gScreen
mov ip, r0
ldrh r1, [r0]
movs r2, #0x80
lsls r2, r2, #6
adds r0, r2, #0
orrs r0, r1
mov r1, ip
strh r0, [r1]
adds r1, #0x60
movs r0, #0x1f
strh r0, [r1]
adds r1, #2
movs r0, #0xf
strh r0, [r1]
movs r2, #0x2e
ldrsh r0, [r4, r2]
ldr r3, _080850AC @ =gRoomControls
movs r2, #0xa
ldrsh r1, [r3, r2]
subs r0, r0, r1
adds r1, r0, #0
subs r1, #0x18
movs r2, #0xff
ands r1, r2
lsls r1, r1, #8
adds r0, #0x18
ands r0, r2
orrs r1, r0
mov r0, ip
adds r0, #0x58
strh r1, [r0]
movs r1, #0x32
ldrsh r0, [r4, r1]
movs r4, #0xc
ldrsh r1, [r3, r4]
subs r0, r0, r1
adds r1, r0, #0
subs r1, #0x18
ands r1, r2
lsls r1, r1, #8
adds r0, #0x18
ands r0, r2
orrs r1, r0
mov r0, ip
adds r0, #0x5c
strh r1, [r0]
_080850A6:
pop {r4, pc}
.align 2, 0
_080850A8: .4byte gScreen
_080850AC: .4byte gRoomControls
thumb_func_start sub_080850B0
sub_080850B0: @ 0x080850B0
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080850C8
movs r0, #4
strb r0, [r1, #0xc]
movs r0, #0x60
strb r0, [r1, #0xe]
_080850C8:
pop {pc}
.align 2, 0
thumb_func_start sub_080850CC
sub_080850CC: @ 0x080850CC
push {r4, lr}
adds r4, r0, #0
bl LinearMoveUpdate
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080850F0
ldr r2, _080850F4 @ =gScreen
ldrh r1, [r2]
ldr r0, _080850F8 @ =0x0000DFFF
ands r0, r1
strh r0, [r2]
adds r0, r4, #0
bl DeleteEntity
_080850F0:
pop {r4, pc}
.align 2, 0
_080850F4: .4byte gScreen
_080850F8: .4byte 0x0000DFFF
thumb_func_start sub_080850FC
sub_080850FC: @ 0x080850FC
push {r4, r5, r6, lr}
movs r1, #0x2e
ldrsh r4, [r0, r1]
ldr r2, _0808518C @ =gRoomControls
ldrh r1, [r2, #6]
subs r4, r4, r1
asrs r4, r4, #4
movs r3, #0x3f
ands r4, r3
movs r5, #0x32
ldrsh r1, [r0, r5]
ldrh r2, [r2, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r4, r1
adds r0, #0x38
ldrb r6, [r0]
ldr r5, _08085190 @ =0x0000403D
adds r1, r4, #0
subs r1, #0x41
adds r0, r5, #0
adds r2, r6, #0
bl SetTile
adds r1, r4, #0
subs r1, #0x40
adds r0, r5, #0
adds r2, r6, #0
bl SetTile
adds r1, r4, #0
subs r1, #0x3f
adds r0, r5, #0
adds r2, r6, #0
bl SetTile
subs r1, r4, #1
adds r0, r5, #0
adds r2, r6, #0
bl SetTile
adds r0, r5, #0
adds r1, r4, #0
adds r2, r6, #0
bl SetTile
adds r1, r4, #1
adds r0, r5, #0
adds r2, r6, #0
bl SetTile
adds r1, r4, #0
adds r1, #0x3f
adds r0, r5, #0
adds r2, r6, #0
bl SetTile
adds r1, r4, #0
adds r1, #0x40
adds r0, r5, #0
adds r2, r6, #0
bl SetTile
adds r4, #0x41
adds r0, r5, #0
adds r1, r4, #0
adds r2, r6, #0
bl SetTile
pop {r4, r5, r6, pc}
.align 2, 0
_0808518C: .4byte gRoomControls
_08085190: .4byte 0x0000403D

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@ -1,12 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_081205BC:: @ 081205BC
.4byte sub_08084FD8
.4byte nullsub_115
.4byte sub_08085028
.4byte sub_080850B0
.4byte sub_080850CC

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@ -638,7 +638,7 @@ SECTIONS {
src/object/specialFx.o(.text);
asm/object/object10.o(.text);
src/object/object11.o(.text);
asm/object/object12.o(.text);
src/object/object12.o(.text);
src/object/railtrack.o(.text);
src/object/lilypadLarge.o(.text);
asm/object/object15.o(.text);
@ -1356,7 +1356,7 @@ SECTIONS {
data/animations/object/specialFx.o(.rodata);
data/const/object/object10.o(.rodata);
src/object/object11.o(.rodata);
data/const/object/object12.o(.rodata);
src/object/object12.o(.rodata);
data/const/object/railtrack.o(.rodata);
data/animations/object/railtrack.o(.rodata);
data/const/object/lilypadLarge.o(.rodata);

98
src/object/object12.c Normal file
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@ -0,0 +1,98 @@
/**
* @file object12.c
* @ingroup Objects
*
* @brief Object12 object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h"
#include "screen.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[30];
/*0x86*/ u16 unk_86;
} Object12Entity;
void Object12_Init(Object12Entity*);
void Object12_Action1(Object12Entity*);
void Object12_Action2(Object12Entity*);
void Object12_Action3(Object12Entity*);
void Object12_Action4(Object12Entity*);
void sub_080850FC(Object12Entity*);
void Object12(Object12Entity* this) {
static void (*const Object12_Actions[])(Object12Entity*) = {
Object12_Init, Object12_Action1, Object12_Action2, Object12_Action3, Object12_Action4,
};
Object12_Actions[super->action](this);
}
void Object12_Init(Object12Entity* this) {
if (super->type == 0) {
if (CheckFlags(this->unk_86)) {
DeleteThisEntity();
}
super->action = 1;
super->spritePriority.b0 = 7;
sub_080850FC(this);
} else {
super->action = 2;
super->actionDelay = 0xf0;
super->speed = 0x80;
super->direction = 0x18;
}
super->frameIndex = 0;
}
void Object12_Action1(Object12Entity* this) {
}
NONMATCH("asm/non_matching/object12/Object12_Action2.inc", void Object12_Action2(Object12Entity* this)) {
u32 tmp;
if (--super->actionDelay == 0) {
super->action = 3;
super->actionDelay = 0x1e;
super->spriteOffsetY = 4;
gScreen.lcd.displayControl |= 0x2000;
gScreen.controls.windowInsideControl = 0x1f;
gScreen.controls.windowOutsideControl = 0xf;
tmp = super->x.HALF.HI - gRoomControls.scroll_x;
gScreen.controls.window0HorizontalDimensions = (((tmp - 0x18) & 0xff) << 8) | ((tmp + 0x18) & 0xff);
tmp = super->y.HALF.HI - gRoomControls.scroll_y;
gScreen.controls.window0VerticalDimensions = (((tmp - 0x18) & 0xff) << 8) | ((tmp + 0x18) & 0xff);
}
}
END_NONMATCH
void Object12_Action3(Object12Entity* this) {
if (--super->actionDelay == 0) {
super->action = 4;
super->actionDelay = 0x60;
}
}
void Object12_Action4(Object12Entity* this) {
LinearMoveUpdate(super);
if (--super->actionDelay == 0) {
gScreen.lcd.displayControl &= 0xdfff;
DeleteEntity(super);
}
}
void sub_080850FC(Object12Entity* this) {
u32 position = COORD_TO_TILE(super);
u32 layer = super->collisionLayer;
SetTile(0x403d, position - 0x41, layer);
SetTile(0x403d, position - 0x40, layer);
SetTile(0x403d, position - 0x3f, layer);
SetTile(0x403d, position - 1, layer);
SetTile(0x403d, position, layer);
SetTile(0x403d, position + 1, layer);
SetTile(0x403d, position + 0x3f, layer);
SetTile(0x403d, position + 0x40, layer);
SetTile(0x403d, position + 0x41, layer);
}

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@ -19,14 +19,17 @@ typedef struct {
/*0x68*/ u16 unk_68;
} Object3DEntity;
void Object3D_Init(Object3DEntity*);
void Object3D_Action1(Object3DEntity*);
void Object3D_Action2(Object3DEntity*);
void sub_0808D030(void);
void Object3D(Object3DEntity* this) {
static void (*const Object3D_Actions[])(Object3DEntity*) = {Object3D_Init, Object3D_Action1, Object3D_Action2, };
static void (*const Object3D_Actions[])(Object3DEntity*) = {
Object3D_Init,
Object3D_Action1,
Object3D_Action2,
};
Object3D_Actions[super->action](this);
}
@ -37,15 +40,14 @@ void Object3D_Init(Object3DEntity* this) {
this->unk_68 = 0x80;
super->updatePriority = 6;
sub_0801E1B8(0x1f17, 0);
sub_0801E1EC(super->x.HALF.HI, super->y.HALF.HI,
this->unk_68);
sub_0801E1EC(super->x.HALF.HI, super->y.HALF.HI, this->unk_68);
}
void Object3D_Action1(Object3DEntity* this) {
#ifdef EU
static const u16 gUnk_081216C8[] = { 206, 19, 333, 208, 16, 333, 207, 1, 333, 0};
static const u16 gUnk_081216C8[] = { 206, 19, 333, 208, 16, 333, 207, 1, 333, 0 };
#else
static const u16 gUnk_081216C8[] = { 206, 19, 334, 208, 16, 334, 207, 1, 334, 0};
static const u16 gUnk_081216C8[] = { 206, 19, 334, 208, 16, 334, 207, 1, 334, 0 };
#endif
const u16* ptr;
this->unk_68 -= 2;
@ -57,7 +59,7 @@ void Object3D_Action1(Object3DEntity* this) {
ResetPaletteTable(0);
ResetPalettes();
gGFXSlots.unk0 = 1;
ptr = &gUnk_081216C8[super->type* 3];
ptr = &gUnk_081216C8[super->type * 3];
LoadFixedGFX(super, ptr[0]);
LoadObjPalette(super, ptr[1]);
super->spriteIndex = ptr[2];
@ -68,7 +70,7 @@ void Object3D_Action1(Object3DEntity* this) {
super->spriteSettings.draw = 2;
super->spriteOrientation.flipY = 0;
super->spriteRendering.b3 = 0;
super->spritePriority. b0 = 0;
super->spritePriority.b0 = 0;
super->actionDelay = 0x1e;
super->field_0xf = 0xff;
super->spriteRendering.b0 = 3;
@ -104,7 +106,7 @@ void Object3D_Action2(Object3DEntity* this) {
}
sub_0801E1EC(super->x.HALF.HI, super->y.HALF.HI, this->unk_68);
if (0x80 < super->field_0xf) {
super->field_0xf-= 8;
super->field_0xf -= 8;
}
sub_0805EC9C(super, super->field_0xf, super->field_0xf, 0);
} else {

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@ -26,7 +26,8 @@ void Object4B_Action7(Object4BEntity*);
void Object4B(Object4BEntity* this) {
static void (*const Object4B_Actions[])(Object4BEntity*) = {
Object4B_Init, Object4B_Action1, Object4B_Action2, Object4B_Action3, Object4B_Action4, Object4B_Action5, Object4B_Action6, Object4B_Action7,
Object4B_Init, Object4B_Action1, Object4B_Action2, Object4B_Action3,
Object4B_Action4, Object4B_Action5, Object4B_Action6, Object4B_Action7,
};
Object4B_Actions[super->action](this);
}