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@ -787,7 +787,8 @@ void FigurineDevice_LostOrFinishedMessage(void) {
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#ifndef EU
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#ifndef EU
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void sub_0808861C(FigurineDeviceEntity* this, ScriptExecutionContext* context) {
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void sub_0808861C(FigurineDeviceEntity* this, ScriptExecutionContext* context) {
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context->condition = CheckPlayerInRegion(168, 84, 12, 8); // If I understand this correctly then it checks if the player is at the lever
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// If I understand this correctly then it checks if the player is at the lever
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context->condition = CheckPlayerInRegion(168, 84, 12, 8);
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#ifdef JP
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#ifdef JP
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if ((gPlayerEntity.animationState != 0)) {
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if ((gPlayerEntity.animationState != 0)) {
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#else
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#else
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