formatting

This commit is contained in:
Reinmmar 2023-08-23 19:44:17 +02:00
parent 58a7b44b42
commit a616ac6376
1 changed files with 2 additions and 1 deletions

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@ -787,7 +787,8 @@ void FigurineDevice_LostOrFinishedMessage(void) {
#ifndef EU #ifndef EU
void sub_0808861C(FigurineDeviceEntity* this, ScriptExecutionContext* context) { void sub_0808861C(FigurineDeviceEntity* this, ScriptExecutionContext* context) {
context->condition = CheckPlayerInRegion(168, 84, 12, 8); // If I understand this correctly then it checks if the player is at the lever // If I understand this correctly then it checks if the player is at the lever
context->condition = CheckPlayerInRegion(168, 84, 12, 8);
#ifdef JP #ifdef JP
if ((gPlayerEntity.animationState != 0)) { if ((gPlayerEntity.animationState != 0)) {
#else #else