mirror of https://github.com/zeldaret/tmc.git
Decompile ObjectA8
This commit is contained in:
parent
b35a3216dc
commit
b900556352
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@ -1,573 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_0809FABC
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sub_0809FABC: @ 0x0809FABC
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push {lr}
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adds r3, r0, #0
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movs r0, #1
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strb r0, [r3, #0xc]
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ldrb r0, [r3, #0xb]
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cmp r0, #0
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beq _0809FAD0
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cmp r0, #2
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beq _0809FADE
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b _0809FAE6
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_0809FAD0:
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movs r0, #0xf0
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lsls r0, r0, #9
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str r0, [r3, #0x20]
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ldrh r0, [r3, #0x36]
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adds r0, #8
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strh r0, [r3, #0x36]
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b _0809FAE6
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_0809FADE:
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adds r0, r3, #0
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bl sub_0809FECC
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b _0809FB30
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_0809FAE6:
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adds r1, r3, #0
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adds r1, #0x38
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movs r0, #3
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strb r0, [r1]
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adds r0, r3, #0
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adds r0, #0x3c
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movs r2, #0x17
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strb r2, [r0]
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adds r1, #8
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movs r0, #0x48
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strb r0, [r1]
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subs r1, #1
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movs r0, #7
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strb r0, [r1]
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adds r0, r3, #0
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adds r0, #0x3b
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strb r2, [r0]
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ldr r0, _0809FB34 @ =gUnk_080FD1A8
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str r0, [r3, #0x48]
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movs r0, #1
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strb r0, [r3, #0x1c]
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ldrh r1, [r3, #0x2e]
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adds r0, r3, #0
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adds r0, #0x74
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strh r1, [r0]
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ldrh r0, [r3, #0x32]
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adds r1, r3, #0
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adds r1, #0x76
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strh r0, [r1]
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adds r0, r3, #0
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movs r1, #3
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bl SetDefaultPriority
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movs r0, #0x9b
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lsls r0, r0, #1
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bl EnqueueSFX
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_0809FB30:
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pop {pc}
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.align 2, 0
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_0809FB34: .4byte gUnk_080FD1A8
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thumb_func_start sub_0809FB38
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sub_0809FB38: @ 0x0809FB38
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push {lr}
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adds r2, r0, #0
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ldr r0, [r2, #0x34]
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ldr r1, _0809FB60 @ =0xFFFF2000
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adds r0, r0, r1
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str r0, [r2, #0x34]
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adds r0, r2, #0
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adds r0, #0x5a
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ldrb r0, [r0]
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cmp r0, #0
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beq _0809FB74
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ldrb r0, [r2, #0xe]
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cmp r0, #0
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beq _0809FB64
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adds r1, r0, #0
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lsls r0, r1, #4
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subs r0, r0, r1
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lsls r0, r0, #1
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b _0809FB66
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.align 2, 0
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_0809FB60: .4byte 0xFFFF2000
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_0809FB64:
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movs r0, #0xf0
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_0809FB66:
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strb r0, [r2, #0xe]
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movs r0, #3
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strb r0, [r2, #0xc]
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movs r0, #1
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strb r0, [r2, #0xf]
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movs r0, #0x80
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strh r0, [r2, #0x24]
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_0809FB74:
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pop {pc}
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.align 2, 0
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thumb_func_start sub_0809FB78
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sub_0809FB78: @ 0x0809FB78
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push {lr}
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ldr r2, _0809FB8C @ =gUnk_08124840
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ldrb r1, [r0, #0xd]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_0809FB8C: .4byte gUnk_08124840
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thumb_func_start sub_0809FB90
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sub_0809FB90: @ 0x0809FB90
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movs r3, #1
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movs r1, #1
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strb r1, [r0, #0xd]
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strb r1, [r0, #0x1d]
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ldrb r2, [r0, #0x18]
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subs r1, #5
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ands r1, r2
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orrs r1, r3
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strb r1, [r0, #0x18]
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bx lr
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thumb_func_start sub_0809FBA4
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sub_0809FBA4: @ 0x0809FBA4
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push {lr}
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adds r2, r0, #0
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ldr r0, _0809FBC8 @ =gPlayerState
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ldrb r1, [r0, #0x1c]
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movs r0, #0xf
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ands r0, r1
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cmp r0, #1
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bne _0809FBC2
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adds r0, r2, #0
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adds r0, #0x41
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ldrb r1, [r0]
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movs r0, #0x7f
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ands r0, r1
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cmp r0, #0x13
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beq _0809FBCC
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_0809FBC2:
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movs r0, #3
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strb r0, [r2, #0xc]
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b _0809FBD2
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.align 2, 0
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_0809FBC8: .4byte gPlayerState
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_0809FBCC:
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adds r0, r2, #0
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bl sub_0806F4E8
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_0809FBD2:
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pop {pc}
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thumb_func_start sub_0809FBD4
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sub_0809FBD4: @ 0x0809FBD4
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push {r4, r5, lr}
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adds r4, r0, #0
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ldr r0, _0809FBFC @ =gPlayerState
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ldrb r1, [r0, #0x1c]
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movs r0, #0xf
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ands r0, r1
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cmp r0, #1
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bne _0809FBF4
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adds r0, r4, #0
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adds r0, #0x41
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ldrb r1, [r0]
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movs r5, #0x7f
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adds r0, r5, #0
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ands r0, r1
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cmp r0, #0x13
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beq _0809FC00
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_0809FBF4:
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movs r0, #3
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strb r0, [r4, #0xc]
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b _0809FC22
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.align 2, 0
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_0809FBFC: .4byte gPlayerState
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_0809FC00:
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adds r0, r4, #0
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bl sub_0806F3E4
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cmp r0, #0
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beq _0809FC22
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ldrb r1, [r4, #0x10]
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adds r0, r5, #0
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ands r0, r1
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strb r0, [r4, #0x10]
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movs r0, #5
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strb r0, [r4, #0xc]
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ldr r0, _0809FC24 @ =gPlayerEntity
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str r0, [r4, #0x54]
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ldrb r0, [r4, #0xa]
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movs r1, #0
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bl GiveItem
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_0809FC22:
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pop {r4, r5, pc}
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.align 2, 0
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_0809FC24: .4byte gPlayerEntity
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thumb_func_start sub_0809FC28
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sub_0809FC28: @ 0x0809FC28
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push {r4, r5, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xf]
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subs r0, #1
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strb r0, [r4, #0xf]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0809FCAC
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bl Random
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adds r5, r0, #0
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ldrb r0, [r4, #0x10]
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movs r1, #0x80
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orrs r0, r1
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strb r0, [r4, #0x10]
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movs r0, #0x20
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strb r0, [r4, #0xf]
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ldr r2, _0809FC6C @ =gUnk_0812484C
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lsrs r0, r5, #8
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movs r1, #1
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ands r0, r1
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adds r0, r0, r2
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ldrb r0, [r0]
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strh r0, [r4, #0x24]
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adds r0, r4, #0
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bl sub_0809FE9C
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cmp r0, #0
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beq _0809FC70
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movs r0, #0x1f
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ands r5, r0
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strb r5, [r4, #0x15]
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b _0809FC8A
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.align 2, 0
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_0809FC6C: .4byte gUnk_0812484C
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_0809FC70:
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movs r1, #0x2e
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ldrsh r0, [r4, r1]
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movs r2, #0x32
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ldrsh r1, [r4, r2]
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adds r2, r4, #0
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adds r2, #0x74
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ldrh r2, [r2]
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adds r3, r4, #0
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adds r3, #0x76
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ldrh r3, [r3]
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bl CalculateDirectionTo
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strb r0, [r4, #0x15]
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_0809FC8A:
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ldrb r1, [r4, #0x15]
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movs r0, #0xf
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ands r0, r1
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cmp r0, #0
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beq _0809FCAC
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movs r0, #0x10
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eors r1, r0
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lsrs r1, r1, #4
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movs r0, #1
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ands r1, r0
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lsls r1, r1, #6
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ldrb r2, [r4, #0x18]
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movs r0, #0x41
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rsbs r0, r0, #0
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ands r0, r2
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orrs r0, r1
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strb r0, [r4, #0x18]
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_0809FCAC:
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adds r0, r4, #0
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bl ProcessMovement1
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bl AnyPrioritySet
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cmp r0, #0
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bne _0809FCF8
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ldrb r0, [r4, #0xa]
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cmp r0, #0
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bne _0809FCF8
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ldr r0, _0809FCFC @ =gRoomTransition
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ldr r0, [r0]
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movs r1, #1
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ands r0, r1
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cmp r0, #0
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beq _0809FCE0
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0809FCE0
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adds r0, r4, #0
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movs r1, #0
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bl sub_08081404
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_0809FCE0:
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ldrb r0, [r4, #0xe]
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cmp r0, #0x3b
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bhi _0809FCF8
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ldrb r2, [r4, #0x18]
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lsls r1, r2, #0x1e
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lsrs r1, r1, #0x1e
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movs r0, #1
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eors r1, r0
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subs r0, #5
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ands r0, r2
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orrs r0, r1
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strb r0, [r4, #0x18]
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_0809FCF8:
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pop {r4, r5, pc}
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.align 2, 0
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_0809FCFC: .4byte gRoomTransition
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thumb_func_start sub_0809FD00
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sub_0809FD00: @ 0x0809FD00
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push {r4, lr}
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adds r4, r0, #0
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ldr r2, [r4, #0x54]
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ldrh r1, [r2, #8]
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ldr r0, _0809FD18 @ =0x00000B08
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cmp r1, r0
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beq _0809FD1C
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adds r0, r4, #0
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movs r1, #0
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bl sub_08081404
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b _0809FD44
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.align 2, 0
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_0809FD18: .4byte 0x00000B08
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_0809FD1C:
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adds r0, r2, #0
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adds r1, r4, #0
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bl CopyPosition
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ldrh r0, [r4, #0x36]
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subs r0, #1
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strh r0, [r4, #0x36]
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ldr r1, _0809FD48 @ =gPlayerEntity
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adds r0, r4, #0
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bl IsColliding
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cmp r0, #0
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beq _0809FD44
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adds r0, r4, #0
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bl sub_0809FECC
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ldrb r0, [r4, #0xa]
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movs r1, #0
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bl GiveItem
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_0809FD44:
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pop {r4, pc}
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.align 2, 0
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_0809FD48: .4byte gPlayerEntity
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thumb_func_start sub_0809FD4C
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sub_0809FD4C: @ 0x0809FD4C
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push {lr}
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adds r1, r0, #0
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movs r2, #6
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strb r2, [r1, #0xc]
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movs r0, #0x80
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strb r0, [r1, #0xe]
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strb r2, [r1, #0xf]
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ldrb r2, [r1, #0x10]
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movs r0, #0x7f
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ands r0, r2
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strb r0, [r1, #0x10]
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ldrb r2, [r1, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r2
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movs r2, #1
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orrs r0, r2
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strb r0, [r1, #0x18]
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adds r3, r1, #0
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adds r3, #0x29
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ldrb r2, [r3]
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movs r0, #0x39
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rsbs r0, r0, #0
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ands r0, r2
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movs r2, #0x10
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orrs r0, r2
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strb r0, [r3]
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adds r2, r1, #0
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adds r2, #0x63
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movs r0, #0xfb
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strb r0, [r2]
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ldr r0, [r1, #0x54]
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bl CopyPosition
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pop {pc}
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.align 2, 0
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thumb_func_start sub_0809FD94
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sub_0809FD94: @ 0x0809FD94
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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ldr r6, [r5, #0x54]
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ldr r2, _0809FE24 @ =gSineTable
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ldrb r0, [r5, #0xe]
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lsls r0, r0, #1
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adds r0, r0, r2
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movs r3, #0
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ldrsh r1, [r0, r3]
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lsls r0, r1, #2
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adds r0, r0, r1
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lsls r0, r0, #9
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cmp r0, #0
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bge _0809FDB4
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ldr r1, _0809FE28 @ =0x0000FFFF
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adds r0, r0, r1
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_0809FDB4:
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asrs r0, r0, #0x10
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ldrh r3, [r6, #0x2e]
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adds r0, r0, r3
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strh r0, [r5, #0x2e]
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ldrb r0, [r5, #0xe]
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adds r0, #0x40
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lsls r0, r0, #1
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adds r0, r0, r2
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movs r2, #0
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ldrsh r1, [r0, r2]
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lsls r0, r1, #2
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adds r0, r0, r1
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lsls r0, r0, #8
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cmp r0, #0
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bge _0809FDD6
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ldr r3, _0809FE28 @ =0x0000FFFF
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adds r0, r0, r3
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_0809FDD6:
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asrs r1, r0, #0x10
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ldrh r0, [r6, #0x32]
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subs r0, r0, r1
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strh r0, [r5, #0x32]
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ldrb r3, [r5, #0xe]
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adds r0, r3, #0
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adds r0, #8
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strb r0, [r5, #0xe]
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ldrh r0, [r6, #0x36]
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strh r0, [r5, #0x36]
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ldrb r2, [r6, #0x1b]
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lsrs r2, r2, #6
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lsls r2, r2, #6
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ldrb r4, [r5, #0x1b]
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movs r1, #0x3f
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||||
adds r0, r1, #0
|
||||
ands r0, r4
|
||||
orrs r0, r2
|
||||
strb r0, [r5, #0x1b]
|
||||
ldrb r0, [r6, #0x19]
|
||||
lsrs r0, r0, #6
|
||||
lsls r0, r0, #6
|
||||
ldrb r2, [r5, #0x19]
|
||||
ands r1, r2
|
||||
orrs r1, r0
|
||||
strb r1, [r5, #0x19]
|
||||
subs r3, #0x39
|
||||
lsls r3, r3, #0x18
|
||||
lsrs r3, r3, #0x18
|
||||
cmp r3, #0x7e
|
||||
bhi _0809FE2C
|
||||
adds r2, r5, #0
|
||||
adds r2, #0x29
|
||||
ldrb r0, [r2]
|
||||
movs r1, #8
|
||||
rsbs r1, r1, #0
|
||||
ands r1, r0
|
||||
movs r0, #3
|
||||
b _0809FE3A
|
||||
.align 2, 0
|
||||
_0809FE24: .4byte gSineTable
|
||||
_0809FE28: .4byte 0x0000FFFF
|
||||
_0809FE2C:
|
||||
adds r2, r5, #0
|
||||
adds r2, #0x29
|
||||
ldrb r0, [r2]
|
||||
movs r1, #8
|
||||
rsbs r1, r1, #0
|
||||
ands r1, r0
|
||||
movs r0, #5
|
||||
_0809FE3A:
|
||||
orrs r1, r0
|
||||
strb r1, [r2]
|
||||
ldrb r0, [r5, #0xf]
|
||||
subs r0, #1
|
||||
strb r0, [r5, #0xf]
|
||||
lsls r0, r0, #0x18
|
||||
adds r4, r5, #0
|
||||
adds r4, #0x63
|
||||
cmp r0, #0
|
||||
bne _0809FE6C
|
||||
movs r0, #6
|
||||
strb r0, [r5, #0xf]
|
||||
ldrb r0, [r4]
|
||||
subs r0, #1
|
||||
strb r0, [r4]
|
||||
lsls r0, r0, #0x18
|
||||
asrs r0, r0, #0x18
|
||||
movs r1, #0x16
|
||||
rsbs r1, r1, #0
|
||||
cmp r0, r1
|
||||
bge _0809FE6C
|
||||
adds r0, r5, #0
|
||||
movs r1, #1
|
||||
bl sub_08081404
|
||||
_0809FE6C:
|
||||
movs r1, #0
|
||||
ldrsb r1, [r4, r1]
|
||||
movs r0, #0x11
|
||||
rsbs r0, r0, #0
|
||||
cmp r1, r0
|
||||
bge _0809FE8A
|
||||
ldrb r2, [r5, #0x18]
|
||||
lsls r1, r2, #0x1e
|
||||
lsrs r1, r1, #0x1e
|
||||
movs r0, #1
|
||||
eors r1, r0
|
||||
subs r0, #5
|
||||
ands r0, r2
|
||||
orrs r0, r1
|
||||
strb r0, [r5, #0x18]
|
||||
_0809FE8A:
|
||||
adds r1, r5, #0
|
||||
adds r1, #0x87
|
||||
ldrb r0, [r1]
|
||||
cmp r0, #0xa
|
||||
bls _0809FE98
|
||||
movs r0, #0xa
|
||||
strb r0, [r1]
|
||||
_0809FE98:
|
||||
pop {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_0809FE9C
|
||||
sub_0809FE9C: @ 0x0809FE9C
|
||||
push {lr}
|
||||
adds r2, r0, #0
|
||||
movs r1, #0x2e
|
||||
ldrsh r0, [r2, r1]
|
||||
adds r1, r2, #0
|
||||
adds r1, #0x74
|
||||
ldrh r1, [r1]
|
||||
subs r0, r0, r1
|
||||
adds r0, #0x48
|
||||
cmp r0, #0x90
|
||||
bhi _0809FEC8
|
||||
movs r1, #0x32
|
||||
ldrsh r0, [r2, r1]
|
||||
adds r1, r2, #0
|
||||
adds r1, #0x76
|
||||
ldrh r1, [r1]
|
||||
subs r0, r0, r1
|
||||
adds r0, #0x30
|
||||
cmp r0, #0x60
|
||||
bhi _0809FEC8
|
||||
movs r0, #1
|
||||
b _0809FECA
|
||||
_0809FEC8:
|
||||
movs r0, #0
|
||||
_0809FECA:
|
||||
pop {pc}
|
||||
|
||||
thumb_func_start sub_0809FECC
|
||||
sub_0809FECC: @ 0x0809FECC
|
||||
ldr r1, _0809FEDC @ =gPlayerEntity
|
||||
str r1, [r0, #0x54]
|
||||
movs r2, #0
|
||||
movs r1, #5
|
||||
strb r1, [r0, #0xc]
|
||||
strb r2, [r0, #0xd]
|
||||
bx lr
|
||||
.align 2, 0
|
||||
_0809FEDC: .4byte gPlayerEntity
|
|
@ -45396,11 +45396,6 @@
|
|||
"size": 20,
|
||||
"type": "animation"
|
||||
},
|
||||
{
|
||||
"path": "objectA8/gUnk_0812484C.bin",
|
||||
"start": 1198156,
|
||||
"size": 4
|
||||
},
|
||||
{
|
||||
"path": "objectA9/gUnk_0812485C.bin",
|
||||
"start": 1198172,
|
||||
|
|
|
@ -1,22 +0,0 @@
|
|||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
.align 2
|
||||
|
||||
gUnk_08124824:: @ 08124824
|
||||
.4byte sub_0809FABC
|
||||
.4byte sub_0809FB38
|
||||
.4byte sub_0809FB78
|
||||
.4byte sub_0809FC28
|
||||
.4byte sub_0809FD00
|
||||
.4byte sub_0809FD4C
|
||||
.4byte sub_0809FD94
|
||||
|
||||
gUnk_08124840:: @ 08124840
|
||||
.4byte sub_0809FB90
|
||||
.4byte sub_0809FBA4
|
||||
.4byte sub_0809FBD4
|
||||
|
||||
gUnk_0812484C:: @ 0812484C
|
||||
.incbin "objectA8/gUnk_0812484C.bin"
|
|
@ -31,8 +31,9 @@ extern void GenericKnockback2(Entity*);
|
|||
extern LayerStruct* GetLayerByIndex(u32);
|
||||
extern u32 GetRandomByWeight(const u8*);
|
||||
extern u32 GetTileIndex(u32, u32);
|
||||
extern u32 IsColliding(Entity*, Entity*);
|
||||
extern u32 IsCollidingPlayer(Entity*);
|
||||
extern void GiveItem(u32, u32);
|
||||
extern bool32 IsColliding(Entity*, Entity*);
|
||||
extern bool32 IsCollidingPlayer(Entity*);
|
||||
extern bool32 IsProjectileOffScreen(Entity*);
|
||||
extern bool32 IsTileCollision(u8*, s32, s32, u32);
|
||||
extern void LinearMoveAngle(Entity*, u32, u32);
|
||||
|
|
|
@ -394,7 +394,7 @@ void MinishLight(Entity*);
|
|||
void FireballChain(Entity*);
|
||||
void ObjectA6(Entity*);
|
||||
void ObjectA7(Entity*);
|
||||
void ObjectA8(Entity*);
|
||||
void ObjectA8();
|
||||
void ObjectA9(Entity*);
|
||||
void WaterfallOpening(Entity*);
|
||||
void ObjectAB(Entity*);
|
||||
|
|
|
@ -817,7 +817,6 @@ SECTIONS {
|
|||
asm/object/objectA6.o(.text);
|
||||
asm/object/objectA7.o(.text);
|
||||
src/object/objectA8.o(.text);
|
||||
asm/object/objectA8.o(.text);
|
||||
asm/object/objectA9.o(.text);
|
||||
asm/object/waterfallOpening.o(.text);
|
||||
asm/object/objectAB.o(.text);
|
||||
|
@ -1571,7 +1570,7 @@ SECTIONS {
|
|||
data/const/object/minishLight.o(.rodata);
|
||||
data/const/object/objectA6.o(.rodata);
|
||||
data/animations/object/objectA6.o(.rodata);
|
||||
data/const/object/objectA8.o(.rodata);
|
||||
src/object/objectA8.o(.rodata);
|
||||
data/const/object/objectA9.o(.rodata);
|
||||
data/const/object/waterfallOpening.o(.rodata);
|
||||
data/const/object/objectAB.o(.rodata);
|
||||
|
|
|
@ -14,6 +14,7 @@ extern u16 script_StockwellBuy[];
|
|||
extern u16 script_StockwellDogFood[];
|
||||
extern u8 gUnk_0810FDB8[];
|
||||
|
||||
extern void InitScriptExecutionContext(ScriptExecutionContext* context, u16* script);
|
||||
extern u32 gUnk_0810FDA0;
|
||||
extern u16 script_Stockwell;
|
||||
|
||||
|
|
|
@ -19,8 +19,6 @@ void sub_080813BC(Entity*);
|
|||
void sub_080810FC(Entity*);
|
||||
bool32 CheckShouldPlayItemGetCutscene(Entity*);
|
||||
|
||||
extern void GiveItem(u32, u32);
|
||||
|
||||
extern void (*const gUnk_0811E7D4[])(Entity*);
|
||||
extern void (*const gUnk_0811E7E8[])(Entity*);
|
||||
extern void (*const gUnk_0811E814[])(Entity*);
|
||||
|
|
|
@ -1,13 +1,47 @@
|
|||
#include "entity.h"
|
||||
#include "player.h"
|
||||
/**
|
||||
* @file objectA8.c
|
||||
* @ingroup Objects
|
||||
*
|
||||
* @brief ObjectA8 object
|
||||
*/
|
||||
|
||||
#define NENT_DEPRECATED
|
||||
#include "global.h"
|
||||
#include "object.h"
|
||||
#include "functions.h"
|
||||
#include "item.h"
|
||||
|
||||
extern void (*gUnk_08124824[])(Entity*);
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
/*0x68*/ u8 unk_68[0xc];
|
||||
/*0x74*/ u16 unk_74;
|
||||
/*0x76*/ u16 unk_76;
|
||||
/*0x78*/ u8 unk_78[0xf];
|
||||
/*0x87*/ u8 unk_87;
|
||||
} ObjectA8Entity;
|
||||
|
||||
void ObjectA8(Entity* this) {
|
||||
if ((this->bitfield & 0x80) != 0) {
|
||||
switch (this->bitfield & 0x7f) {
|
||||
extern Hitbox gUnk_080FD1A8;
|
||||
|
||||
void sub_0809FECC(ObjectA8Entity*);
|
||||
bool32 sub_0809FE9C(ObjectA8Entity*);
|
||||
void ObjectA8_Init(ObjectA8Entity*);
|
||||
void ObjectA8_Action1(ObjectA8Entity*);
|
||||
void ObjectA8_Action2(ObjectA8Entity*);
|
||||
void ObjectA8_Action3(ObjectA8Entity*);
|
||||
void ObjectA8_Action4(ObjectA8Entity*);
|
||||
void ObjectA8_Action5(ObjectA8Entity*);
|
||||
void ObjectA8_Action6(ObjectA8Entity*);
|
||||
void ObjectA8_Action2Subaction0(ObjectA8Entity*);
|
||||
void ObjectA8_Action2Subaction1(ObjectA8Entity*);
|
||||
void ObjectA8_Action2Subaction2(ObjectA8Entity*);
|
||||
|
||||
void ObjectA8(ObjectA8Entity* this) {
|
||||
static void (*const ObjectA8_Actions[])(ObjectA8Entity*) = {
|
||||
ObjectA8_Init, ObjectA8_Action1, ObjectA8_Action2, ObjectA8_Action3,
|
||||
ObjectA8_Action4, ObjectA8_Action5, ObjectA8_Action6,
|
||||
};
|
||||
if ((super->bitfield & 0x80) != 0) {
|
||||
switch (super->bitfield & 0x7f) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 4:
|
||||
|
@ -20,12 +54,192 @@ void ObjectA8(Entity* this) {
|
|||
case 0xc:
|
||||
case 0x1e:
|
||||
case 0x1f:
|
||||
this->action = 5;
|
||||
this->child = &gPlayerEntity;
|
||||
CreateItemEntity(this->type, 0, 0);
|
||||
super->action = 5;
|
||||
super->child = &gPlayerEntity;
|
||||
CreateItemEntity(super->type, 0, 0);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
gUnk_08124824[this->action](this);
|
||||
sub_08080CB4(this);
|
||||
ObjectA8_Actions[super->action](this);
|
||||
sub_08080CB4(super);
|
||||
}
|
||||
void ObjectA8_Init(ObjectA8Entity* this) {
|
||||
super->action = 1;
|
||||
switch (super->type2) {
|
||||
case 0:
|
||||
super->zVelocity = 0x1e000;
|
||||
super->z.HALF.HI += 8;
|
||||
break;
|
||||
case 2:
|
||||
sub_0809FECC(this);
|
||||
return;
|
||||
}
|
||||
super->collisionLayer = 3;
|
||||
super->field_0x3c = 0x17;
|
||||
super->hurtType = 0x48;
|
||||
super->hitType = 7;
|
||||
super->flags2 = 0x17;
|
||||
super->hitbox = (Hitbox*)&gUnk_080FD1A8;
|
||||
super->field_0x1c = 1;
|
||||
this->unk_74 = super->x.HALF.HI;
|
||||
this->unk_76 = super->y.HALF.HI;
|
||||
SetDefaultPriority(super, 3);
|
||||
EnqueueSFX(SFX_136);
|
||||
}
|
||||
|
||||
void ObjectA8_Action1(ObjectA8Entity* this) {
|
||||
super->z.WORD -= 0xe000;
|
||||
if (super->frame != 0) {
|
||||
if (super->actionDelay != 0) {
|
||||
super->actionDelay *= 0x1e;
|
||||
} else {
|
||||
super->actionDelay = 0xf0;
|
||||
}
|
||||
super->action = 3;
|
||||
super->field_0xf = 1;
|
||||
super->speed = 0x80;
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectA8_Action2(ObjectA8Entity* this) {
|
||||
static void (*const ObjectA8_Action2Subactions[])(ObjectA8Entity*) = {
|
||||
ObjectA8_Action2Subaction0,
|
||||
ObjectA8_Action2Subaction1,
|
||||
ObjectA8_Action2Subaction2,
|
||||
};
|
||||
ObjectA8_Action2Subactions[super->subAction](this);
|
||||
}
|
||||
|
||||
void ObjectA8_Action2Subaction0(ObjectA8Entity* this) {
|
||||
super->subAction = 1;
|
||||
super->field_0x1d = 1;
|
||||
super->spriteSettings.draw = 1;
|
||||
}
|
||||
|
||||
void ObjectA8_Action2Subaction1(ObjectA8Entity* this) {
|
||||
if ((gPlayerState.field_0x1c & 0xf) != 1 || (super->bitfield & 0x7f) != 0x13) {
|
||||
super->action = 3;
|
||||
} else {
|
||||
sub_0806F4E8(super);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectA8_Action2Subaction2(ObjectA8Entity* this) {
|
||||
if ((gPlayerState.field_0x1c & 0xf) != 1 || (super->bitfield & 0x7f) != 0x13) {
|
||||
super->action = 3;
|
||||
} else {
|
||||
if (sub_0806F3E4(super)) {
|
||||
super->flags &= ~ENT_COLLIDE;
|
||||
super->action = 5;
|
||||
super->child = &gPlayerEntity;
|
||||
GiveItem(super->type, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectA8_Action3(ObjectA8Entity* this) {
|
||||
static const u8 gUnk_0812484C[] = {
|
||||
128,
|
||||
96,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
if (--super->field_0xf == 0) {
|
||||
u32 rand = Random();
|
||||
super->flags |= ENT_COLLIDE;
|
||||
super->field_0xf = 0x20;
|
||||
super->speed = gUnk_0812484C[rand >> 8 & 1];
|
||||
if (sub_0809FE9C(this)) {
|
||||
super->direction = rand & 0x1f;
|
||||
} else {
|
||||
super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->unk_74, this->unk_76);
|
||||
}
|
||||
if ((super->direction & 0xf) != 0) {
|
||||
super->spriteSettings.flipX = ((super->direction ^ 0x10) >> 4);
|
||||
}
|
||||
}
|
||||
ProcessMovement1(super);
|
||||
if ((AnyPrioritySet() == 0) && (super->type == 0)) {
|
||||
if (((gRoomTransition.frameCount & 1) != 0) && (--super->actionDelay == 0)) {
|
||||
sub_08081404(super, 0);
|
||||
}
|
||||
if (super->actionDelay < 0x3c) {
|
||||
super->spriteSettings.draw ^= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectA8_Action4(ObjectA8Entity* this) {
|
||||
if (*(u16*)&super->child->kind != 0xb08) {
|
||||
sub_08081404(super, 0);
|
||||
} else {
|
||||
CopyPosition(super->child, super);
|
||||
super->z.HALF.HI--;
|
||||
if (IsColliding(super, &gPlayerEntity)) {
|
||||
sub_0809FECC(this);
|
||||
GiveItem(super->type, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectA8_Action5(ObjectA8Entity* this) {
|
||||
super->action = 6;
|
||||
super->actionDelay = 0x80;
|
||||
super->field_0xf = 6;
|
||||
super->flags &= ~ENT_COLLIDE;
|
||||
super->spriteSettings.draw = 1;
|
||||
super->spritePriority.b1 = 2;
|
||||
super->spriteOffsetY = -5;
|
||||
CopyPosition(super->child, super);
|
||||
}
|
||||
|
||||
void ObjectA8_Action6(ObjectA8Entity* this) {
|
||||
s32 tmp;
|
||||
Entity* child = super->child;
|
||||
tmp = gSineTable[super->actionDelay] * 0xa00;
|
||||
if (tmp < 0) {
|
||||
tmp += 0xffff;
|
||||
}
|
||||
super->x.HALF.HI = (s16)(tmp >> 0x10) + child->x.HALF.HI;
|
||||
tmp = gSineTable[super->actionDelay + 0x40] * 0x500;
|
||||
if (tmp < 0) {
|
||||
tmp += 0xffff;
|
||||
}
|
||||
super->y.HALF.HI = super->child->y.HALF.HI - (tmp >> 0x10);
|
||||
super->actionDelay += 8;
|
||||
super->z.HALF.HI = super->child->z.HALF.HI;
|
||||
super->spriteOrientation.flipY = super->child->spriteOrientation.flipY;
|
||||
super->spriteRendering.b3 = super->child->spriteRendering.b3;
|
||||
if ((u8)(super->actionDelay - 0x41) < 0x7f) {
|
||||
super->spritePriority.b0 = 3;
|
||||
} else {
|
||||
super->spritePriority.b0 = 5;
|
||||
}
|
||||
if (--super->field_0xf == 0) {
|
||||
super->field_0xf = 6;
|
||||
if (((--super->spriteOffsetY) * 0x1000000) >> 0x18 < -0x16) {
|
||||
sub_08081404(super, 1);
|
||||
}
|
||||
}
|
||||
if (super->spriteOffsetY < -0x11) {
|
||||
super->spriteSettings.draw ^= 1;
|
||||
}
|
||||
if (this->unk_87 > 10) {
|
||||
this->unk_87 = 0xa;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_0809FE9C(ObjectA8Entity* this) {
|
||||
if (((super->x.HALF.HI - (u32)this->unk_74) + 0x48 < 0x91) &&
|
||||
((super->y.HALF.HI - (u32)this->unk_76) + 0x30 < 0x61)) {
|
||||
return TRUE;
|
||||
} else {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809FECC(ObjectA8Entity* this) {
|
||||
super->child = &gPlayerEntity;
|
||||
super->action = 5;
|
||||
super->subAction = 0;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue