Decompile ObjectA8

This commit is contained in:
octorock 2022-02-17 21:03:23 +01:00
parent b35a3216dc
commit b900556352
9 changed files with 231 additions and 618 deletions

View File

@ -1,573 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0809FABC
sub_0809FABC: @ 0x0809FABC
push {lr}
adds r3, r0, #0
movs r0, #1
strb r0, [r3, #0xc]
ldrb r0, [r3, #0xb]
cmp r0, #0
beq _0809FAD0
cmp r0, #2
beq _0809FADE
b _0809FAE6
_0809FAD0:
movs r0, #0xf0
lsls r0, r0, #9
str r0, [r3, #0x20]
ldrh r0, [r3, #0x36]
adds r0, #8
strh r0, [r3, #0x36]
b _0809FAE6
_0809FADE:
adds r0, r3, #0
bl sub_0809FECC
b _0809FB30
_0809FAE6:
adds r1, r3, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
adds r0, r3, #0
adds r0, #0x3c
movs r2, #0x17
strb r2, [r0]
adds r1, #8
movs r0, #0x48
strb r0, [r1]
subs r1, #1
movs r0, #7
strb r0, [r1]
adds r0, r3, #0
adds r0, #0x3b
strb r2, [r0]
ldr r0, _0809FB34 @ =gUnk_080FD1A8
str r0, [r3, #0x48]
movs r0, #1
strb r0, [r3, #0x1c]
ldrh r1, [r3, #0x2e]
adds r0, r3, #0
adds r0, #0x74
strh r1, [r0]
ldrh r0, [r3, #0x32]
adds r1, r3, #0
adds r1, #0x76
strh r0, [r1]
adds r0, r3, #0
movs r1, #3
bl SetDefaultPriority
movs r0, #0x9b
lsls r0, r0, #1
bl EnqueueSFX
_0809FB30:
pop {pc}
.align 2, 0
_0809FB34: .4byte gUnk_080FD1A8
thumb_func_start sub_0809FB38
sub_0809FB38: @ 0x0809FB38
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x34]
ldr r1, _0809FB60 @ =0xFFFF2000
adds r0, r0, r1
str r0, [r2, #0x34]
adds r0, r2, #0
adds r0, #0x5a
ldrb r0, [r0]
cmp r0, #0
beq _0809FB74
ldrb r0, [r2, #0xe]
cmp r0, #0
beq _0809FB64
adds r1, r0, #0
lsls r0, r1, #4
subs r0, r0, r1
lsls r0, r0, #1
b _0809FB66
.align 2, 0
_0809FB60: .4byte 0xFFFF2000
_0809FB64:
movs r0, #0xf0
_0809FB66:
strb r0, [r2, #0xe]
movs r0, #3
strb r0, [r2, #0xc]
movs r0, #1
strb r0, [r2, #0xf]
movs r0, #0x80
strh r0, [r2, #0x24]
_0809FB74:
pop {pc}
.align 2, 0
thumb_func_start sub_0809FB78
sub_0809FB78: @ 0x0809FB78
push {lr}
ldr r2, _0809FB8C @ =gUnk_08124840
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809FB8C: .4byte gUnk_08124840
thumb_func_start sub_0809FB90
sub_0809FB90: @ 0x0809FB90
movs r3, #1
movs r1, #1
strb r1, [r0, #0xd]
strb r1, [r0, #0x1d]
ldrb r2, [r0, #0x18]
subs r1, #5
ands r1, r2
orrs r1, r3
strb r1, [r0, #0x18]
bx lr
thumb_func_start sub_0809FBA4
sub_0809FBA4: @ 0x0809FBA4
push {lr}
adds r2, r0, #0
ldr r0, _0809FBC8 @ =gPlayerState
ldrb r1, [r0, #0x1c]
movs r0, #0xf
ands r0, r1
cmp r0, #1
bne _0809FBC2
adds r0, r2, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0x13
beq _0809FBCC
_0809FBC2:
movs r0, #3
strb r0, [r2, #0xc]
b _0809FBD2
.align 2, 0
_0809FBC8: .4byte gPlayerState
_0809FBCC:
adds r0, r2, #0
bl sub_0806F4E8
_0809FBD2:
pop {pc}
thumb_func_start sub_0809FBD4
sub_0809FBD4: @ 0x0809FBD4
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, _0809FBFC @ =gPlayerState
ldrb r1, [r0, #0x1c]
movs r0, #0xf
ands r0, r1
cmp r0, #1
bne _0809FBF4
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r5, #0x7f
adds r0, r5, #0
ands r0, r1
cmp r0, #0x13
beq _0809FC00
_0809FBF4:
movs r0, #3
strb r0, [r4, #0xc]
b _0809FC22
.align 2, 0
_0809FBFC: .4byte gPlayerState
_0809FC00:
adds r0, r4, #0
bl sub_0806F3E4
cmp r0, #0
beq _0809FC22
ldrb r1, [r4, #0x10]
adds r0, r5, #0
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #5
strb r0, [r4, #0xc]
ldr r0, _0809FC24 @ =gPlayerEntity
str r0, [r4, #0x54]
ldrb r0, [r4, #0xa]
movs r1, #0
bl GiveItem
_0809FC22:
pop {r4, r5, pc}
.align 2, 0
_0809FC24: .4byte gPlayerEntity
thumb_func_start sub_0809FC28
sub_0809FC28: @ 0x0809FC28
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809FCAC
bl Random
adds r5, r0, #0
ldrb r0, [r4, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
movs r0, #0x20
strb r0, [r4, #0xf]
ldr r2, _0809FC6C @ =gUnk_0812484C
lsrs r0, r5, #8
movs r1, #1
ands r0, r1
adds r0, r0, r2
ldrb r0, [r0]
strh r0, [r4, #0x24]
adds r0, r4, #0
bl sub_0809FE9C
cmp r0, #0
beq _0809FC70
movs r0, #0x1f
ands r5, r0
strb r5, [r4, #0x15]
b _0809FC8A
.align 2, 0
_0809FC6C: .4byte gUnk_0812484C
_0809FC70:
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
adds r2, r4, #0
adds r2, #0x74
ldrh r2, [r2]
adds r3, r4, #0
adds r3, #0x76
ldrh r3, [r3]
bl CalculateDirectionTo
strb r0, [r4, #0x15]
_0809FC8A:
ldrb r1, [r4, #0x15]
movs r0, #0xf
ands r0, r1
cmp r0, #0
beq _0809FCAC
movs r0, #0x10
eors r1, r0
lsrs r1, r1, #4
movs r0, #1
ands r1, r0
lsls r1, r1, #6
ldrb r2, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
_0809FCAC:
adds r0, r4, #0
bl ProcessMovement1
bl AnyPrioritySet
cmp r0, #0
bne _0809FCF8
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _0809FCF8
ldr r0, _0809FCFC @ =gRoomTransition
ldr r0, [r0]
movs r1, #1
ands r0, r1
cmp r0, #0
beq _0809FCE0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809FCE0
adds r0, r4, #0
movs r1, #0
bl sub_08081404
_0809FCE0:
ldrb r0, [r4, #0xe]
cmp r0, #0x3b
bhi _0809FCF8
ldrb r2, [r4, #0x18]
lsls r1, r2, #0x1e
lsrs r1, r1, #0x1e
movs r0, #1
eors r1, r0
subs r0, #5
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
_0809FCF8:
pop {r4, r5, pc}
.align 2, 0
_0809FCFC: .4byte gRoomTransition
thumb_func_start sub_0809FD00
sub_0809FD00: @ 0x0809FD00
push {r4, lr}
adds r4, r0, #0
ldr r2, [r4, #0x54]
ldrh r1, [r2, #8]
ldr r0, _0809FD18 @ =0x00000B08
cmp r1, r0
beq _0809FD1C
adds r0, r4, #0
movs r1, #0
bl sub_08081404
b _0809FD44
.align 2, 0
_0809FD18: .4byte 0x00000B08
_0809FD1C:
adds r0, r2, #0
adds r1, r4, #0
bl CopyPosition
ldrh r0, [r4, #0x36]
subs r0, #1
strh r0, [r4, #0x36]
ldr r1, _0809FD48 @ =gPlayerEntity
adds r0, r4, #0
bl IsColliding
cmp r0, #0
beq _0809FD44
adds r0, r4, #0
bl sub_0809FECC
ldrb r0, [r4, #0xa]
movs r1, #0
bl GiveItem
_0809FD44:
pop {r4, pc}
.align 2, 0
_0809FD48: .4byte gPlayerEntity
thumb_func_start sub_0809FD4C
sub_0809FD4C: @ 0x0809FD4C
push {lr}
adds r1, r0, #0
movs r2, #6
strb r2, [r1, #0xc]
movs r0, #0x80
strb r0, [r1, #0xe]
strb r2, [r1, #0xf]
ldrb r2, [r1, #0x10]
movs r0, #0x7f
ands r0, r2
strb r0, [r1, #0x10]
ldrb r2, [r1, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r2
movs r2, #1
orrs r0, r2
strb r0, [r1, #0x18]
adds r3, r1, #0
adds r3, #0x29
ldrb r2, [r3]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r2
movs r2, #0x10
orrs r0, r2
strb r0, [r3]
adds r2, r1, #0
adds r2, #0x63
movs r0, #0xfb
strb r0, [r2]
ldr r0, [r1, #0x54]
bl CopyPosition
pop {pc}
.align 2, 0
thumb_func_start sub_0809FD94
sub_0809FD94: @ 0x0809FD94
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r6, [r5, #0x54]
ldr r2, _0809FE24 @ =gSineTable
ldrb r0, [r5, #0xe]
lsls r0, r0, #1
adds r0, r0, r2
movs r3, #0
ldrsh r1, [r0, r3]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #9
cmp r0, #0
bge _0809FDB4
ldr r1, _0809FE28 @ =0x0000FFFF
adds r0, r0, r1
_0809FDB4:
asrs r0, r0, #0x10
ldrh r3, [r6, #0x2e]
adds r0, r0, r3
strh r0, [r5, #0x2e]
ldrb r0, [r5, #0xe]
adds r0, #0x40
lsls r0, r0, #1
adds r0, r0, r2
movs r2, #0
ldrsh r1, [r0, r2]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #8
cmp r0, #0
bge _0809FDD6
ldr r3, _0809FE28 @ =0x0000FFFF
adds r0, r0, r3
_0809FDD6:
asrs r1, r0, #0x10
ldrh r0, [r6, #0x32]
subs r0, r0, r1
strh r0, [r5, #0x32]
ldrb r3, [r5, #0xe]
adds r0, r3, #0
adds r0, #8
strb r0, [r5, #0xe]
ldrh r0, [r6, #0x36]
strh r0, [r5, #0x36]
ldrb r2, [r6, #0x1b]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r4, [r5, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r4
orrs r0, r2
strb r0, [r5, #0x1b]
ldrb r0, [r6, #0x19]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r5, #0x19]
ands r1, r2
orrs r1, r0
strb r1, [r5, #0x19]
subs r3, #0x39
lsls r3, r3, #0x18
lsrs r3, r3, #0x18
cmp r3, #0x7e
bhi _0809FE2C
adds r2, r5, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #8
rsbs r1, r1, #0
ands r1, r0
movs r0, #3
b _0809FE3A
.align 2, 0
_0809FE24: .4byte gSineTable
_0809FE28: .4byte 0x0000FFFF
_0809FE2C:
adds r2, r5, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #8
rsbs r1, r1, #0
ands r1, r0
movs r0, #5
_0809FE3A:
orrs r1, r0
strb r1, [r2]
ldrb r0, [r5, #0xf]
subs r0, #1
strb r0, [r5, #0xf]
lsls r0, r0, #0x18
adds r4, r5, #0
adds r4, #0x63
cmp r0, #0
bne _0809FE6C
movs r0, #6
strb r0, [r5, #0xf]
ldrb r0, [r4]
subs r0, #1
strb r0, [r4]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
movs r1, #0x16
rsbs r1, r1, #0
cmp r0, r1
bge _0809FE6C
adds r0, r5, #0
movs r1, #1
bl sub_08081404
_0809FE6C:
movs r1, #0
ldrsb r1, [r4, r1]
movs r0, #0x11
rsbs r0, r0, #0
cmp r1, r0
bge _0809FE8A
ldrb r2, [r5, #0x18]
lsls r1, r2, #0x1e
lsrs r1, r1, #0x1e
movs r0, #1
eors r1, r0
subs r0, #5
ands r0, r2
orrs r0, r1
strb r0, [r5, #0x18]
_0809FE8A:
adds r1, r5, #0
adds r1, #0x87
ldrb r0, [r1]
cmp r0, #0xa
bls _0809FE98
movs r0, #0xa
strb r0, [r1]
_0809FE98:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0809FE9C
sub_0809FE9C: @ 0x0809FE9C
push {lr}
adds r2, r0, #0
movs r1, #0x2e
ldrsh r0, [r2, r1]
adds r1, r2, #0
adds r1, #0x74
ldrh r1, [r1]
subs r0, r0, r1
adds r0, #0x48
cmp r0, #0x90
bhi _0809FEC8
movs r1, #0x32
ldrsh r0, [r2, r1]
adds r1, r2, #0
adds r1, #0x76
ldrh r1, [r1]
subs r0, r0, r1
adds r0, #0x30
cmp r0, #0x60
bhi _0809FEC8
movs r0, #1
b _0809FECA
_0809FEC8:
movs r0, #0
_0809FECA:
pop {pc}
thumb_func_start sub_0809FECC
sub_0809FECC: @ 0x0809FECC
ldr r1, _0809FEDC @ =gPlayerEntity
str r1, [r0, #0x54]
movs r2, #0
movs r1, #5
strb r1, [r0, #0xc]
strb r2, [r0, #0xd]
bx lr
.align 2, 0
_0809FEDC: .4byte gPlayerEntity

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@ -45396,11 +45396,6 @@
"size": 20, "size": 20,
"type": "animation" "type": "animation"
}, },
{
"path": "objectA8/gUnk_0812484C.bin",
"start": 1198156,
"size": 4
},
{ {
"path": "objectA9/gUnk_0812485C.bin", "path": "objectA9/gUnk_0812485C.bin",
"start": 1198172, "start": 1198172,

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@ -1,22 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08124824:: @ 08124824
.4byte sub_0809FABC
.4byte sub_0809FB38
.4byte sub_0809FB78
.4byte sub_0809FC28
.4byte sub_0809FD00
.4byte sub_0809FD4C
.4byte sub_0809FD94
gUnk_08124840:: @ 08124840
.4byte sub_0809FB90
.4byte sub_0809FBA4
.4byte sub_0809FBD4
gUnk_0812484C:: @ 0812484C
.incbin "objectA8/gUnk_0812484C.bin"

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@ -31,8 +31,9 @@ extern void GenericKnockback2(Entity*);
extern LayerStruct* GetLayerByIndex(u32); extern LayerStruct* GetLayerByIndex(u32);
extern u32 GetRandomByWeight(const u8*); extern u32 GetRandomByWeight(const u8*);
extern u32 GetTileIndex(u32, u32); extern u32 GetTileIndex(u32, u32);
extern u32 IsColliding(Entity*, Entity*); extern void GiveItem(u32, u32);
extern u32 IsCollidingPlayer(Entity*); extern bool32 IsColliding(Entity*, Entity*);
extern bool32 IsCollidingPlayer(Entity*);
extern bool32 IsProjectileOffScreen(Entity*); extern bool32 IsProjectileOffScreen(Entity*);
extern bool32 IsTileCollision(u8*, s32, s32, u32); extern bool32 IsTileCollision(u8*, s32, s32, u32);
extern void LinearMoveAngle(Entity*, u32, u32); extern void LinearMoveAngle(Entity*, u32, u32);

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@ -394,7 +394,7 @@ void MinishLight(Entity*);
void FireballChain(Entity*); void FireballChain(Entity*);
void ObjectA6(Entity*); void ObjectA6(Entity*);
void ObjectA7(Entity*); void ObjectA7(Entity*);
void ObjectA8(Entity*); void ObjectA8();
void ObjectA9(Entity*); void ObjectA9(Entity*);
void WaterfallOpening(Entity*); void WaterfallOpening(Entity*);
void ObjectAB(Entity*); void ObjectAB(Entity*);

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@ -817,7 +817,6 @@ SECTIONS {
asm/object/objectA6.o(.text); asm/object/objectA6.o(.text);
asm/object/objectA7.o(.text); asm/object/objectA7.o(.text);
src/object/objectA8.o(.text); src/object/objectA8.o(.text);
asm/object/objectA8.o(.text);
asm/object/objectA9.o(.text); asm/object/objectA9.o(.text);
asm/object/waterfallOpening.o(.text); asm/object/waterfallOpening.o(.text);
asm/object/objectAB.o(.text); asm/object/objectAB.o(.text);
@ -1571,7 +1570,7 @@ SECTIONS {
data/const/object/minishLight.o(.rodata); data/const/object/minishLight.o(.rodata);
data/const/object/objectA6.o(.rodata); data/const/object/objectA6.o(.rodata);
data/animations/object/objectA6.o(.rodata); data/animations/object/objectA6.o(.rodata);
data/const/object/objectA8.o(.rodata); src/object/objectA8.o(.rodata);
data/const/object/objectA9.o(.rodata); data/const/object/objectA9.o(.rodata);
data/const/object/waterfallOpening.o(.rodata); data/const/object/waterfallOpening.o(.rodata);
data/const/object/objectAB.o(.rodata); data/const/object/objectAB.o(.rodata);

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@ -14,6 +14,7 @@ extern u16 script_StockwellBuy[];
extern u16 script_StockwellDogFood[]; extern u16 script_StockwellDogFood[];
extern u8 gUnk_0810FDB8[]; extern u8 gUnk_0810FDB8[];
extern void InitScriptExecutionContext(ScriptExecutionContext* context, u16* script);
extern u32 gUnk_0810FDA0; extern u32 gUnk_0810FDA0;
extern u16 script_Stockwell; extern u16 script_Stockwell;

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@ -19,8 +19,6 @@ void sub_080813BC(Entity*);
void sub_080810FC(Entity*); void sub_080810FC(Entity*);
bool32 CheckShouldPlayItemGetCutscene(Entity*); bool32 CheckShouldPlayItemGetCutscene(Entity*);
extern void GiveItem(u32, u32);
extern void (*const gUnk_0811E7D4[])(Entity*); extern void (*const gUnk_0811E7D4[])(Entity*);
extern void (*const gUnk_0811E7E8[])(Entity*); extern void (*const gUnk_0811E7E8[])(Entity*);
extern void (*const gUnk_0811E814[])(Entity*); extern void (*const gUnk_0811E814[])(Entity*);

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@ -1,13 +1,47 @@
#include "entity.h" /**
#include "player.h" * @file objectA8.c
* @ingroup Objects
*
* @brief ObjectA8 object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h" #include "functions.h"
#include "item.h" #include "item.h"
extern void (*gUnk_08124824[])(Entity*); typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0xc];
/*0x74*/ u16 unk_74;
/*0x76*/ u16 unk_76;
/*0x78*/ u8 unk_78[0xf];
/*0x87*/ u8 unk_87;
} ObjectA8Entity;
void ObjectA8(Entity* this) { extern Hitbox gUnk_080FD1A8;
if ((this->bitfield & 0x80) != 0) {
switch (this->bitfield & 0x7f) { void sub_0809FECC(ObjectA8Entity*);
bool32 sub_0809FE9C(ObjectA8Entity*);
void ObjectA8_Init(ObjectA8Entity*);
void ObjectA8_Action1(ObjectA8Entity*);
void ObjectA8_Action2(ObjectA8Entity*);
void ObjectA8_Action3(ObjectA8Entity*);
void ObjectA8_Action4(ObjectA8Entity*);
void ObjectA8_Action5(ObjectA8Entity*);
void ObjectA8_Action6(ObjectA8Entity*);
void ObjectA8_Action2Subaction0(ObjectA8Entity*);
void ObjectA8_Action2Subaction1(ObjectA8Entity*);
void ObjectA8_Action2Subaction2(ObjectA8Entity*);
void ObjectA8(ObjectA8Entity* this) {
static void (*const ObjectA8_Actions[])(ObjectA8Entity*) = {
ObjectA8_Init, ObjectA8_Action1, ObjectA8_Action2, ObjectA8_Action3,
ObjectA8_Action4, ObjectA8_Action5, ObjectA8_Action6,
};
if ((super->bitfield & 0x80) != 0) {
switch (super->bitfield & 0x7f) {
case 0: case 0:
case 1: case 1:
case 4: case 4:
@ -20,12 +54,192 @@ void ObjectA8(Entity* this) {
case 0xc: case 0xc:
case 0x1e: case 0x1e:
case 0x1f: case 0x1f:
this->action = 5; super->action = 5;
this->child = &gPlayerEntity; super->child = &gPlayerEntity;
CreateItemEntity(this->type, 0, 0); CreateItemEntity(super->type, 0, 0);
DeleteThisEntity(); DeleteThisEntity();
} }
} }
gUnk_08124824[this->action](this); ObjectA8_Actions[super->action](this);
sub_08080CB4(this); sub_08080CB4(super);
}
void ObjectA8_Init(ObjectA8Entity* this) {
super->action = 1;
switch (super->type2) {
case 0:
super->zVelocity = 0x1e000;
super->z.HALF.HI += 8;
break;
case 2:
sub_0809FECC(this);
return;
}
super->collisionLayer = 3;
super->field_0x3c = 0x17;
super->hurtType = 0x48;
super->hitType = 7;
super->flags2 = 0x17;
super->hitbox = (Hitbox*)&gUnk_080FD1A8;
super->field_0x1c = 1;
this->unk_74 = super->x.HALF.HI;
this->unk_76 = super->y.HALF.HI;
SetDefaultPriority(super, 3);
EnqueueSFX(SFX_136);
}
void ObjectA8_Action1(ObjectA8Entity* this) {
super->z.WORD -= 0xe000;
if (super->frame != 0) {
if (super->actionDelay != 0) {
super->actionDelay *= 0x1e;
} else {
super->actionDelay = 0xf0;
}
super->action = 3;
super->field_0xf = 1;
super->speed = 0x80;
}
}
void ObjectA8_Action2(ObjectA8Entity* this) {
static void (*const ObjectA8_Action2Subactions[])(ObjectA8Entity*) = {
ObjectA8_Action2Subaction0,
ObjectA8_Action2Subaction1,
ObjectA8_Action2Subaction2,
};
ObjectA8_Action2Subactions[super->subAction](this);
}
void ObjectA8_Action2Subaction0(ObjectA8Entity* this) {
super->subAction = 1;
super->field_0x1d = 1;
super->spriteSettings.draw = 1;
}
void ObjectA8_Action2Subaction1(ObjectA8Entity* this) {
if ((gPlayerState.field_0x1c & 0xf) != 1 || (super->bitfield & 0x7f) != 0x13) {
super->action = 3;
} else {
sub_0806F4E8(super);
}
}
void ObjectA8_Action2Subaction2(ObjectA8Entity* this) {
if ((gPlayerState.field_0x1c & 0xf) != 1 || (super->bitfield & 0x7f) != 0x13) {
super->action = 3;
} else {
if (sub_0806F3E4(super)) {
super->flags &= ~ENT_COLLIDE;
super->action = 5;
super->child = &gPlayerEntity;
GiveItem(super->type, 0);
}
}
}
void ObjectA8_Action3(ObjectA8Entity* this) {
static const u8 gUnk_0812484C[] = {
128,
96,
0,
0,
};
if (--super->field_0xf == 0) {
u32 rand = Random();
super->flags |= ENT_COLLIDE;
super->field_0xf = 0x20;
super->speed = gUnk_0812484C[rand >> 8 & 1];
if (sub_0809FE9C(this)) {
super->direction = rand & 0x1f;
} else {
super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->unk_74, this->unk_76);
}
if ((super->direction & 0xf) != 0) {
super->spriteSettings.flipX = ((super->direction ^ 0x10) >> 4);
}
}
ProcessMovement1(super);
if ((AnyPrioritySet() == 0) && (super->type == 0)) {
if (((gRoomTransition.frameCount & 1) != 0) && (--super->actionDelay == 0)) {
sub_08081404(super, 0);
}
if (super->actionDelay < 0x3c) {
super->spriteSettings.draw ^= 1;
}
}
}
void ObjectA8_Action4(ObjectA8Entity* this) {
if (*(u16*)&super->child->kind != 0xb08) {
sub_08081404(super, 0);
} else {
CopyPosition(super->child, super);
super->z.HALF.HI--;
if (IsColliding(super, &gPlayerEntity)) {
sub_0809FECC(this);
GiveItem(super->type, 0);
}
}
}
void ObjectA8_Action5(ObjectA8Entity* this) {
super->action = 6;
super->actionDelay = 0x80;
super->field_0xf = 6;
super->flags &= ~ENT_COLLIDE;
super->spriteSettings.draw = 1;
super->spritePriority.b1 = 2;
super->spriteOffsetY = -5;
CopyPosition(super->child, super);
}
void ObjectA8_Action6(ObjectA8Entity* this) {
s32 tmp;
Entity* child = super->child;
tmp = gSineTable[super->actionDelay] * 0xa00;
if (tmp < 0) {
tmp += 0xffff;
}
super->x.HALF.HI = (s16)(tmp >> 0x10) + child->x.HALF.HI;
tmp = gSineTable[super->actionDelay + 0x40] * 0x500;
if (tmp < 0) {
tmp += 0xffff;
}
super->y.HALF.HI = super->child->y.HALF.HI - (tmp >> 0x10);
super->actionDelay += 8;
super->z.HALF.HI = super->child->z.HALF.HI;
super->spriteOrientation.flipY = super->child->spriteOrientation.flipY;
super->spriteRendering.b3 = super->child->spriteRendering.b3;
if ((u8)(super->actionDelay - 0x41) < 0x7f) {
super->spritePriority.b0 = 3;
} else {
super->spritePriority.b0 = 5;
}
if (--super->field_0xf == 0) {
super->field_0xf = 6;
if (((--super->spriteOffsetY) * 0x1000000) >> 0x18 < -0x16) {
sub_08081404(super, 1);
}
}
if (super->spriteOffsetY < -0x11) {
super->spriteSettings.draw ^= 1;
}
if (this->unk_87 > 10) {
this->unk_87 = 0xa;
}
}
bool32 sub_0809FE9C(ObjectA8Entity* this) {
if (((super->x.HALF.HI - (u32)this->unk_74) + 0x48 < 0x91) &&
((super->y.HALF.HI - (u32)this->unk_76) + 0x30 < 0x61)) {
return TRUE;
} else {
return FALSE;
}
}
void sub_0809FECC(ObjectA8Entity* this) {
super->child = &gPlayerEntity;
super->action = 5;
super->subAction = 0;
} }