button.c: ok

One non-matching for regalloc (probably caused by wrong types tbh)
This commit is contained in:
Ibot02 2020-09-09 21:14:07 +02:00
parent cc5bb0133b
commit bff75ad660
5 changed files with 359 additions and 746 deletions

View File

@ -1,745 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Button
Button: @ 0x08081AC8
push {lr}
ldr r2, _08081ADC @ =gUnk_0811EE38
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08081ADC: .4byte gUnk_0811EE38
thumb_func_start sub_08081AE0
sub_08081AE0: @ 0x08081AE0
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x11]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r4, #0x11]
ldrh r0, [r4, #0x32]
adds r0, #1
strh r0, [r4, #0x32]
adds r0, r4, #0
adds r0, #0x84
ldrh r1, [r0]
cmp r1, #0
beq _08081B0E
subs r0, #0x4c
strb r1, [r0]
_08081B0E:
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _08081B6C @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r5, r4, #0
adds r5, #0x74
strh r1, [r5]
ldrh r0, [r5]
adds r6, r4, #0
adds r6, #0x38
ldrb r1, [r6]
bl GetTileType
adds r1, r4, #0
adds r1, #0x72
strh r0, [r1]
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _08081B70
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _08081B70
movs r0, #5
strb r0, [r4, #0xc]
ldrh r1, [r5]
ldrb r2, [r6]
movs r0, #0x7a
bl SetTileType
b _08081B82
.align 2, 0
_08081B6C: .4byte gRoomControls
_08081B70:
adds r0, r4, #0
bl sub_08081E3C
cmp r0, #0
beq _08081B7E
movs r0, #2
b _08081B80
_08081B7E:
movs r0, #1
_08081B80:
strb r0, [r4, #0xc]
_08081B82:
pop {r4, r5, r6, pc}
thumb_func_start sub_08081B84
sub_08081B84: @ 0x08081B84
push {r4, lr}
adds r4, r0, #0
bl sub_08081E3C
cmp r0, #0
beq _08081BAA
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x74
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl GetTileType
adds r1, r4, #0
adds r1, #0x72
strh r0, [r1]
_08081BAA:
pop {r4, pc}
thumb_func_start sub_08081BAC
sub_08081BAC: @ 0x08081BAC
push {r4, lr}
adds r4, r0, #0
bl sub_08081CB0
cmp r0, #0
beq _08081BDC
movs r0, #0
strb r0, [r4, #0xd]
movs r0, #0xa
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #0xa
bl sub_0805E4E0
adds r0, r4, #0
bl sub_08081FF8
ldrb r0, [r4, #0xa]
cmp r0, #1
bne _08081BD8
movs r0, #3
b _08081BDA
_08081BD8:
movs r0, #5
_08081BDA:
strb r0, [r4, #0xc]
_08081BDC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08081BE0
sub_08081BE0: @ 0x08081BE0
push {r4, lr}
adds r4, r0, #0
movs r1, #0x78
bl sub_08081F7C
cmp r0, #0
beq _08081C2C
adds r0, r4, #0
bl sub_08081D28
cmp r0, #0
bne _08081C26
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #1
strb r0, [r4, #0xf]
ldr r1, _08081C1C @ =gPlayerState
ldrb r0, [r1, #5]
cmp r0, #2
beq _08081C16
adds r0, r1, #0
adds r0, #0x35
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _08081C20
_08081C16:
movs r0, #0x18
strb r0, [r4, #0xe]
b _08081C2C
.align 2, 0
_08081C1C: .4byte gPlayerState
_08081C20:
movs r0, #8
strb r0, [r4, #0xe]
b _08081C2C
_08081C26:
adds r0, r4, #0
bl sub_08081E6C
_08081C2C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08081C30
sub_08081C30: @ 0x08081C30
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08081C70
subs r0, #1
movs r5, #0
strb r0, [r4, #0xe]
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _08081C5A
strb r5, [r4, #0xf]
ldr r0, _08081C6C @ =0x00004035
adds r1, r4, #0
adds r1, #0x74
ldrh r1, [r1]
adds r2, r4, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
_08081C5A:
adds r0, r4, #0
bl sub_08081CB0
cmp r0, #0
beq _08081C96
movs r0, #3
strb r0, [r4, #0xc]
strb r5, [r4, #0xe]
b _08081C96
.align 2, 0
_08081C6C: .4byte 0x00004035
_08081C70:
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl ClearFlag
adds r0, r4, #0
adds r0, #0x74
ldrh r1, [r0]
subs r0, #0x3c
ldrb r2, [r0]
movs r0, #0x77
bl SetTileType
movs r0, #0x86
lsls r0, r0, #1
bl PlaySFX
_08081C96:
pop {r4, r5, pc}
thumb_func_start sub_08081C98
sub_08081C98: @ 0x08081C98
push {r4, lr}
adds r4, r0, #0
movs r1, #0x7a
bl sub_08081F7C
cmp r0, #0
beq _08081CAC
adds r0, r4, #0
bl sub_08081E6C
_08081CAC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08081CB0
sub_08081CB0: @ 0x08081CB0
push {r4, r5, r6, lr}
adds r4, r0, #0
bl sub_08081D74
cmp r0, #0
beq _08081CEC
adds r1, r4, #0
adds r1, #0x70
ldr r0, _08081CE4 @ =0x0000FFFF
strh r0, [r1]
adds r5, r4, #0
adds r5, #0x74
ldrh r0, [r5]
adds r4, #0x38
ldrb r1, [r4]
bl GetTileType
ldr r1, _08081CE8 @ =0x00004035
cmp r0, r1
bne _08081D1C
ldrh r1, [r5]
ldrb r2, [r4]
movs r0, #0x78
bl sub_0807B7D8
b _08081D1C
.align 2, 0
_08081CE4: .4byte 0x0000FFFF
_08081CE8: .4byte 0x00004035
_08081CEC:
adds r6, r4, #0
adds r6, #0x74
ldrh r0, [r6]
adds r5, r4, #0
adds r5, #0x38
ldrb r1, [r5]
bl GetTileType
lsls r0, r0, #0x10
lsrs r1, r0, #0x10
cmp r1, #0x77
beq _08081D24
cmp r1, #0x79
beq _08081D24
ldr r0, _08081D20 @ =0x00004035
cmp r1, r0
beq _08081D24
ldrh r0, [r6]
ldrb r1, [r5]
bl sub_080001DA
adds r1, r4, #0
adds r1, #0x70
strh r0, [r1]
_08081D1C:
movs r0, #1
b _08081D26
.align 2, 0
_08081D20: .4byte 0x00004035
_08081D24:
movs r0, #0
_08081D26:
pop {r4, r5, r6, pc}
thumb_func_start sub_08081D28
sub_08081D28: @ 0x08081D28
push {r4, r5, lr}
adds r4, r0, #0
bl sub_08081D74
cmp r0, #0
beq _08081D44
adds r1, r4, #0
adds r1, #0x70
ldr r0, _08081D40 @ =0x0000FFFF
strh r0, [r1]
movs r0, #1
b _08081D72
.align 2, 0
_08081D40: .4byte 0x0000FFFF
_08081D44:
adds r5, r4, #0
adds r5, #0x70
ldrh r1, [r5]
ldr r0, _08081D6C @ =0x0000FFFF
cmp r1, r0
beq _08081D70
adds r0, r4, #0
adds r0, #0x74
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_080001DA
ldrh r5, [r5]
cmp r0, r5
bne _08081D70
movs r0, #1
b _08081D72
.align 2, 0
_08081D6C: .4byte 0x0000FFFF
_08081D70:
movs r0, #0
_08081D72:
pop {r4, r5, pc}
thumb_func_start sub_08081D74
sub_08081D74: @ 0x08081D74
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r0, #0x74
ldrh r0, [r0]
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl sub_080002E0
cmp r0, #0xf
bne _08081D8E
movs r0, #0
b _08081E0A
_08081D8E:
movs r6, #0
adds r0, r4, #0
bl sub_08081E0C
cmp r0, #0
beq _08081DB4
ldr r0, _08081DAC @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x90
ands r0, r1
cmp r0, #0
bne _08081E06
ldr r6, _08081DB0 @ =gPlayerEntity
b _08081E06
.align 2, 0
_08081DAC: .4byte gPlayerState
_08081DB0: .4byte gPlayerEntity
_08081DB4:
ldr r0, _08081DD8 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
lsls r1, r1, #0xf
ands r0, r1
cmp r0, #0
beq _08081E06
ldr r5, _08081DDC @ =gUnk_03004040
ldr r1, [r5]
adds r0, r4, #0
movs r2, #5
movs r3, #6
bl sub_080041A0
cmp r0, #0
beq _08081DE0
ldr r6, [r5]
b _08081E06
.align 2, 0
_08081DD8: .4byte gPlayerState
_08081DDC: .4byte gUnk_03004040
_08081DE0:
ldr r1, [r5, #4]
adds r0, r4, #0
movs r2, #5
movs r3, #6
bl sub_080041A0
cmp r0, #0
beq _08081DF4
ldr r6, [r5, #4]
b _08081E06
_08081DF4:
ldr r1, [r5, #8]
adds r0, r4, #0
movs r2, #5
movs r3, #6
bl sub_080041A0
cmp r0, #0
beq _08081E06
ldr r6, [r5, #8]
_08081E06:
str r6, [r4, #0x54]
adds r0, r6, #0
_08081E0A:
pop {r4, r5, r6, pc}
thumb_func_start sub_08081E0C
sub_08081E0C: @ 0x08081E0C
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, _08081E28 @ =gPlayerEntity
movs r1, #0x36
ldrsh r0, [r5, r1]
cmp r0, #0
bne _08081E22
bl sub_08079F8C
cmp r0, #0
bne _08081E2C
_08081E22:
movs r0, #0
b _08081E38
.align 2, 0
_08081E28: .4byte gPlayerEntity
_08081E2C:
adds r0, r4, #0
adds r1, r5, #0
movs r2, #5
movs r3, #6
bl sub_080041A0
_08081E38:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08081E3C
sub_08081E3C: @ 0x08081E3C
push {lr}
adds r1, r0, #0
adds r1, #0x74
ldrh r2, [r1]
adds r0, #0x38
ldrb r1, [r0]
adds r0, r2, #0
bl GetTileType
adds r2, r0, #0
ldr r1, _08081E64 @ =gUnk_0811EE50
_08081E52:
ldrh r0, [r1]
cmp r0, r2
beq _08081E68
adds r1, #2
ldrh r0, [r1]
cmp r0, #0
bne _08081E52
movs r0, #0
b _08081E6A
.align 2, 0
_08081E64: .4byte gUnk_0811EE50
_08081E68:
movs r0, #1
_08081E6A:
pop {pc}
thumb_func_start sub_08081E6C
sub_08081E6C: @ 0x08081E6C
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r0, #0x74
ldrh r6, [r0]
subs r0, #0x3c
ldrb r5, [r0]
adds r0, r6, #0
adds r1, r5, #0
bl GetTileType
adds r7, r0, #0
ldr r0, _08081EEC @ =0x00003FFF
cmp r7, r0
bls _08081EE8
adds r0, r5, #0
bl GetLayerByIndex
adds r1, r0, #0
ldrb r0, [r4, #0xa]
movs r4, #0x78
cmp r0, #0
bne _08081E9A
movs r4, #0x7a
_08081E9A:
ldr r0, _08081EF0 @ =0x00007004
adds r3, r1, r0
lsls r0, r4, #1
ldr r2, _08081EF4 @ =0x00006004
adds r1, r1, r2
adds r1, r1, r0
ldrh r0, [r1]
lsls r0, r0, #3
adds r3, r3, r0
ldr r2, _08081EF8 @ =gUnk_02019EE0
cmp r5, #2
bne _08081EB4
ldr r2, _08081EFC @ =gMapDataTopSpecial
_08081EB4:
movs r0, #0x3f
ands r0, r6
lsls r0, r0, #1
movs r1, #0xfc
lsls r1, r1, #4
ands r1, r6
lsls r1, r1, #2
adds r0, r0, r1
lsls r0, r0, #1
adds r2, r2, r0
adds r0, r2, #0
adds r1, r3, #0
bl sub_08081F00
cmp r0, #0
bne _08081EE8
adds r0, r4, #0
adds r1, r6, #0
adds r2, r5, #0
bl SetTileType
adds r0, r7, #0
adds r1, r6, #0
adds r2, r5, #0
bl SetTile
_08081EE8:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08081EEC: .4byte 0x00003FFF
_08081EF0: .4byte 0x00007004
_08081EF4: .4byte 0x00006004
_08081EF8: .4byte gUnk_02019EE0
_08081EFC: .4byte gMapDataTopSpecial
thumb_func_start sub_08081F00
sub_08081F00: @ 0x08081F00
push {lr}
adds r2, r0, #0
adds r3, r1, #0
ldr r1, [r2]
ldr r0, [r3]
cmp r1, r0
bne _08081F20
movs r1, #0x80
lsls r1, r1, #1
adds r0, r2, r1
ldr r1, [r0]
ldr r0, [r3, #4]
cmp r1, r0
bne _08081F20
movs r0, #1
b _08081F22
_08081F20:
movs r0, #0
_08081F22:
pop {pc}
thumb_func_start sub_08081F24
sub_08081F24: @ 0x08081F24
push {r4, lr}
adds r4, r0, #0
movs r1, #0x11
movs r2, #0x40
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _08081F50
ldrb r1, [r2, #0x11]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r2, #0x11]
ldrh r0, [r2, #0x2e]
adds r0, #7
strh r0, [r2, #0x2e]
ldrh r0, [r2, #0x32]
adds r0, #5
strh r0, [r2, #0x32]
_08081F50:
adds r0, r4, #0
movs r1, #0x11
movs r2, #0x40
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _08081F7A
ldrb r1, [r2, #0x11]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r2, #0x11]
ldrh r0, [r2, #0x2e]
subs r0, #7
strh r0, [r2, #0x2e]
ldrh r0, [r2, #0x32]
adds r0, #5
strh r0, [r2, #0x32]
_08081F7A:
pop {r4, pc}
thumb_func_start sub_08081F7C
sub_08081F7C: @ 0x08081F7C
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r7, r1, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08081FF4
subs r1, r0, #1
strb r1, [r4, #0xe]
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #6
bls _08081FA4
ldr r0, [r4, #0x54]
cmp r0, #0
beq _08081FF4
adds r1, r0, #0
adds r1, #0x63
movs r0, #0xfc
strb r0, [r1]
b _08081FF4
_08081FA4:
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #6
bne _08081FF4
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
adds r6, r4, #0
adds r6, #0x74
ldrh r1, [r6]
adds r5, r4, #0
adds r5, #0x38
ldrb r2, [r5]
adds r0, r7, #0
bl SetTileType
adds r0, r4, #0
bl sub_08081F24
movs r0, #0x86
lsls r0, r0, #1
bl PlaySFX
adds r2, r4, #0
adds r2, #0x70
ldrh r1, [r2]
ldr r0, _08081FF0 @ =0x0000FFFF
cmp r1, r0
beq _08081FEC
adds r0, r1, #0
ldrh r1, [r6]
ldrb r2, [r5]
bl SetTile
_08081FEC:
movs r0, #0
b _08081FF6
.align 2, 0
_08081FF0: .4byte 0x0000FFFF
_08081FF4:
movs r0, #1
_08081FF6:
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08081FF8
sub_08081FF8: @ 0x08081FF8
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r1, [r4, #0x54]
ldr r0, _08082038 @ =gPlayerEntity
cmp r1, r0
bne _08082036
adds r0, r1, #0
adds r1, r4, #0
bl GetFacingDirection
adds r6, r0, #0
ldr r0, [r4, #0x54]
movs r1, #0x80
lsls r1, r1, #2
adds r2, r6, #0
bl sub_080044AE
movs r5, #0
ldr r4, _0808203C @ =gUnk_03004040
_0808201E:
ldr r0, [r4]
cmp r0, #0
beq _0808202E
movs r1, #0x80
lsls r1, r1, #2
adds r2, r6, #0
bl sub_080044AE
_0808202E:
adds r4, #4
adds r5, #1
cmp r5, #2
bls _0808201E
_08082036:
pop {r4, r5, r6, pc}
.align 2, 0
_08082038: .4byte gPlayerEntity
_0808203C: .4byte gUnk_03004040

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@ -0,0 +1,69 @@
sub_08081E6C: @ 0x08081E6C
push {r4, r5, r6, r7, lr}
add r4, r0, #0
add r0, #0x74
ldrh r6, [r0]
sub r0, #0x3c
ldrb r5, [r0]
add r0, r6, #0
add r1, r5, #0
bl GetTileType
add r7, r0, #0
ldr r0, _08081EEC @ =0x00003FFF
cmp r7, r0
bls _08081EE8
add r0, r5, #0
bl GetLayerByIndex
add r1, r0, #0
ldrb r0, [r4, #0xa]
mov r4, #0x78
cmp r0, #0
bne _08081E9A
mov r4, #0x7a
_08081E9A:
ldr r0, _08081EF0 @ =0x00007004
add r3, r1, r0
lsl r0, r4, #1
ldr r2, _08081EF4 @ =0x00006004
add r1, r1, r2
add r1, r1, r0
ldrh r0, [r1]
lsl r0, r0, #3
add r3, r3, r0
ldr r2, _08081EF8 @ =gUnk_02019EE0
cmp r5, #2
bne _08081EB4
ldr r2, _08081EFC @ =gMapDataTopSpecial
_08081EB4:
mov r0, #0x3f
and r0, r6
lsl r0, r0, #1
mov r1, #0xfc
lsl r1, r1, #4
and r1, r6
lsl r1, r1, #2
add r0, r0, r1
lsl r0, r0, #1
add r2, r2, r0
add r0, r2, #0
add r1, r3, #0
bl sub_08081F00
cmp r0, #0
bne _08081EE8
add r0, r4, #0
add r1, r6, #0
add r2, r5, #0
bl SetTileType
add r0, r7, #0
add r1, r6, #0
add r2, r5, #0
bl SetTile
_08081EE8:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08081EEC: .4byte 0x00003FFF
_08081EF0: .4byte 0x00007004
_08081EF4: .4byte 0x00006004
_08081EF8: .4byte gUnk_02019EE0
_08081EFC: .4byte gMapDataTopSpecial

View File

@ -59,6 +59,9 @@ union SplitWord {
struct {
s16 LO, HI;
} HALF;
struct {
u16 LO, HI;
} HALF_U;
struct {
u8 byte0, byte1, byte2, byte3;
} BYTES;

View File

@ -673,7 +673,7 @@ SECTIONS {
asm/itemOnGround.o(.text);
asm/deathFx.o(.text);
asm/itemForSale.o(.text);
asm/button.o(.text);
src/object/button.o(.text);
asm/object4.o(.text);
src/object/pot.o(.text);
asm/object6.o(.text);

286
src/object/button.c Normal file
View File

@ -0,0 +1,286 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "room.h"
#include "functions.h"
extern void (*const gUnk_0811EE38[])(Entity*);
void Button(Entity* this) {
gUnk_0811EE38[this->action](this);
}
extern u32 sub_08081E3C(Entity*);
void sub_08081AE0(Entity* this) {
this->flags &= 0x7F;
this->scriptedScene = 3;
this->y.HALF.HI++;
if (this->cutsceneBeh.HWORD != 0) {
this->collisionLayer = this->cutsceneBeh.HWORD;
}
this->field_0x74.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX)>>4) & 0x3F) |
((((this->y.HALF.HI - gRoomControls.roomOriginY)>>4) & 0x3F) << 6);
this->field_0x70.HALF.HI = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
if (this->entityType.form == 0 && CheckFlags(this->field_0x86)) {
this->action = 5;
SetTileType(0x7A, this->field_0x74.HWORD, this->collisionLayer);
} else {
if (sub_08081E3C(this)) {
this->action = 2;
} else {
this->action = 1;
}
}
}
void sub_08081B84(Entity* this) {
if (sub_08081E3C(this)) {
this->action=2;
this->field_0x70.HALF.HI = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
}
}
u32 sub_08081CB0(Entity*);
void sub_0805E4E0(Entity*, u32);
void sub_08081FF8(Entity*);
void sub_08081BAC(Entity* this) {
if (sub_08081CB0(this)) {
this->previousActionFlag = 0;
this->actionDelay = 0xA;
sub_0805E4E0(this, 0xA);
sub_08081FF8(this);
if (this->entityType.form == 1) {
this->action = 3;
} else {
this->action = 5;
}
}
}
u32 sub_08081F7C(Entity*, u32);
u32 sub_08081D28(Entity*);
void sub_08081E6C(Entity*);
void sub_08081BE0(Entity* this) {
if (!sub_08081F7C(this, 0x78))
return;
if (!sub_08081D28(this)) {
this->action = 4;
this->field_0xf = 1;
if ((gPlayerState.heldObject == 2) || (!(gPlayerState.field_0x34[1] & 0x80))) {
this->actionDelay = 0x18;
} else {
this->actionDelay = 0x8;
}
} else {
sub_08081E6C(this);
}
}
void sub_08081C30(Entity* this) {
if (this->actionDelay != 0) {
this->actionDelay--;
if (this->field_0xf != 0) {
this->field_0xf = 0;
SetTile(0x4035, this->field_0x74.HWORD, this->collisionLayer);
}
if (sub_08081CB0(this)) {
this->action = 3;
this->actionDelay = 0;
}
} else {
this->action = 2;
ClearFlag(this->field_0x86);
SetTileType(0x77, this->field_0x74.HWORD, this->collisionLayer);
PlaySFX(0x10C);
}
}
void sub_08081C98(Entity* this) {
if (sub_08081F7C(this, 0x7a)) {
sub_08081E6C(this);
}
}
Entity* sub_08081D74(Entity*);
void sub_0807B7D8(u32, u32, u32);
u32 sub_080001DA(u32, u32);
u32 sub_08081CB0(Entity* this) {
u16 tmp;
if (sub_08081D74(this)) {
this->field_0x70.HALF.LO = -1;
if (GetTileType(this->field_0x74.HWORD, this->collisionLayer) == 0x4035) {
sub_0807B7D8(0x78, this->field_0x74.HWORD, this->collisionLayer);
}
return 1;
} else {
tmp = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
if (tmp != 0x77 && tmp != 0x79 && tmp != 0x4035) {
this->field_0x70.HALF.LO = sub_080001DA(this->field_0x74.HWORD, this->collisionLayer);
return 1;
}
}
return 0;
}
u32 sub_08081D28(Entity* this) {
if (sub_08081D74(this)) {
this->field_0x70.HALF_U.LO = 0xFFFF;
return 1;
} else {
if (this->field_0x70.HALF_U.LO == 0xFFFF) {
return 0;
}
if (sub_080001DA(this->field_0x74.HWORD, this->collisionLayer) != this->field_0x70.HALF_U.LO) {
return 0;
}
}
return 1;
}
extern u32 sub_080002E0(u32, u32);
extern Entity* gUnk_03004040[];
extern u32 sub_080041A0(Entity*, Entity*, u32, u32);
u32 sub_08081E0C(Entity*);
Entity* sub_08081D74(Entity* this) {
Entity* ent;
if (sub_080002E0(this->field_0x74.HWORD, this->collisionLayer) == 0xF) {
return 0;
}
ent = 0;
if (sub_08081E0C(this)) {
if (!(gPlayerState.flags.all & 0x10) && !(gPlayerState.flags.all & 0x80)) {
ent = &gPlayerEntity;
}
} else {
if (gPlayerState.flags.all & 0x400000) {
if (sub_080041A0(this, gUnk_03004040[0], 5, 6)) {
ent = gUnk_03004040[0];
} else if (sub_080041A0(this, gUnk_03004040[1], 5, 6)) {
ent = gUnk_03004040[1];
} else if (sub_080041A0(this, gUnk_03004040[2], 5, 6)) {
ent = gUnk_03004040[2];
}
}
}
this->attachedEntity=ent;
return ent;
}
extern u32 sub_08079F8C();
u32 sub_08081E0C(Entity* this) {
Entity* tmp = &gPlayerEntity;
if (tmp->height.HALF.HI != 0 || !sub_08079F8C()) {
return 0;
} else {
return sub_080041A0(this, tmp, 5, 6);
}
}
extern u16 gUnk_0811EE50[];
u32 sub_08081E3C(Entity* this) {
u16* tmp1;
int tmp2;
tmp2 = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
tmp1 = gUnk_0811EE50;
do {
if (*tmp1 == tmp2) return 1;
} while (*++tmp1);
return 0;
}
u32 sub_08081F00(u32*, u32*);
extern u16 gMapDataTopSpecial[0x2000];
#ifdef NON_MATCHING
void sub_08081E6C(Entity* this) {
u32 r4;
u16 *tmp, *r1;
u8 *tmp2;
u32 r6 = this->field_0x74.HWORD;
u32 r5 = this->collisionLayer;
u32 tile = GetTileType(r6,r5);
if (tile < 0x4000)
return;
r1 = GetLayerByIndex(r5);
r4 = (this->entityType.form == 0 ? 0x7a : 0x78);
tmp = r1 + 0x3802;
r1 += 0x3002 + r4;
tmp = tmp + (*r1 << 2);
tmp2 = (r5 == 2 ? gMapDataTopSpecial : (u8*)&gUnk_02019EE0);
tmp2 += (((0x3f & r6)<<1)+((0xfc0 & r6)<<2))<<1;
if (sub_08081F00((u32*)tmp2, (u32*)tmp))
return;
SetTileType(r4, r6, r5);
SetTile(tile,r6,r5);
}
#else
NAKED
void sub_08081E6C(Entity* this) {
asm(".include \"asm/non_matching/button/sub_08081E6C.s\"");
}
#endif
u32 sub_08081F00(u32* unk1, u32* unk2) {
if (*unk1 != *unk2) return 0;
if (unk1[0x40] != unk2[1]) return 0;
return 1;
}
void sub_08081F24(Entity* this) {
Entity* fx = CreateFx(this, 0x11, 0x40);
if (fx) {
fx->scriptedScene = 3;
fx->x.HALF.HI += 7;
fx->y.HALF.HI += 5;
}
fx = CreateFx(this, 0x11, 0x40);
if (fx) {
fx->scriptedScene = 3;
fx->x.HALF.HI -= 7;
fx->y.HALF.HI += 5;
}
}
u32 sub_08081F7C(Entity* this, u32 r7) {
u16 tmp;
if (this->actionDelay == 0) return 1;
if (--this->actionDelay > 6) {
if(this->attachedEntity)
this->attachedEntity->spriteOffsetY = 0xfc;
} else {
if (this->actionDelay == 6) {
SetFlag(this->field_0x86);
SetTileType(r7, this->field_0x74.HWORD, this->collisionLayer);
sub_08081F24(this);
PlaySFX(0x10C);
if (this->field_0x70.HALF_U.LO != 0xFFFF)
SetTile(this->field_0x70.HALF_U.LO, this->field_0x74.HWORD, this->collisionLayer);
return 0;
}
}
return 1;
}
extern Entity* gUnk_03004040[3];
extern void sub_080044AE(Entity*, u32, u32);
void sub_08081FF8(Entity* this) {
u32 direction;
u32 i;
if (this->attachedEntity != &gPlayerEntity) return;
direction = GetFacingDirection(this->attachedEntity, this);
sub_080044AE(this->attachedEntity, 0x200, direction);
for (i = 0; i < 3; i++) {
if (gUnk_03004040[i]) {
sub_080044AE(gUnk_03004040[i],0x200, direction);
}
}
}