mirror of https://github.com/zeldaret/tmc.git
commit
cc5bb0133b
259
asm/bigVortex.s
259
asm/bigVortex.s
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@ -1,259 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start BigVortex
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BigVortex: @ 0x08098CF4
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push {lr}
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adds r2, r0, #0
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ldrb r0, [r2, #0xa]
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cmp r0, #0
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bne _08098D14
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ldr r0, _08098D10 @ =gUnk_0812367C
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ldrb r1, [r2, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r0
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ldr r1, [r1]
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adds r0, r2, #0
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bl _call_via_r1
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b _08098D1A
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.align 2, 0
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_08098D10: .4byte gUnk_0812367C
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_08098D14:
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adds r0, r2, #0
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bl sub_08098E3C
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_08098D1A:
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pop {pc}
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thumb_func_start sub_08098D1C
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sub_08098D1C: @ 0x08098D1C
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push {r4, r5, lr}
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adds r4, r0, #0
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movs r5, #1
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strb r5, [r4, #0xc]
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ldr r0, _08098D40 @ =0x0000FFF0
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strh r0, [r4, #0x36]
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adds r0, r4, #0
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adds r0, #0x86
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ldrh r0, [r0]
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cmp r0, #0
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beq _08098D44
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bl CheckFlags
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cmp r0, #0
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bne _08098D44
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strb r5, [r4, #0xc]
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b _08098D5A
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.align 2, 0
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_08098D40: .4byte 0x0000FFF0
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_08098D44:
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movs r0, #3
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strb r0, [r4, #0xc]
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ldrb r1, [r4, #0x18]
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subs r0, #7
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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strb r0, [r4, #0x18]
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adds r0, r4, #0
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bl sub_08098E88
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_08098D5A:
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adds r0, r4, #0
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movs r1, #6
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bl sub_0805E3A0
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adds r0, r4, #0
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movs r1, #0
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bl InitAnimationForceUpdate
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pop {r4, r5, pc}
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thumb_func_start sub_08098D6C
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sub_08098D6C: @ 0x08098D6C
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push {r4, lr}
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adds r4, r0, #0
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adds r0, #0x86
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ldrh r0, [r0]
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bl CheckFlags
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cmp r0, #0
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beq _08098D9A
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movs r0, #2
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strb r0, [r4, #0xc]
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movs r0, #0x2d
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strb r0, [r4, #0xe]
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adds r0, r4, #0
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movs r1, #0x43
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movs r2, #0
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bl CreateFx
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adds r1, r0, #0
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cmp r1, #0
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beq _08098D9A
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ldrh r0, [r1, #0x32]
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adds r0, #8
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strh r0, [r1, #0x32]
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_08098D9A:
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pop {r4, pc}
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thumb_func_start sub_08098D9C
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sub_08098D9C: @ 0x08098D9C
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push {lr}
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adds r2, r0, #0
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ldrb r0, [r2, #0xe]
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subs r0, #1
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strb r0, [r2, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _08098DC2
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movs r0, #3
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strb r0, [r2, #0xc]
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ldrb r1, [r2, #0x18]
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subs r0, #7
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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strb r0, [r2, #0x18]
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adds r0, r2, #0
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bl sub_08098E88
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_08098DC2:
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pop {pc}
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thumb_func_start sub_08098DC4
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sub_08098DC4: @ 0x08098DC4
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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ldr r6, _08098E2C @ =gPlayerEntity
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adds r1, r6, #0
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movs r2, #8
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movs r3, #8
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bl sub_0800419C
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cmp r0, #0
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beq _08098E24
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adds r0, r5, #0
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adds r1, r6, #0
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bl CopyPosition
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adds r0, r5, #0
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bl sub_08004542
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adds r0, r6, #0
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bl sub_08004542
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adds r0, r6, #0
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adds r0, #0x38
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movs r4, #1
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strb r4, [r0]
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adds r0, r5, #0
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adds r1, r6, #0
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bl ResolveEntityOnTop
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ldr r1, _08098E30 @ =gPlayerState
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movs r0, #0x1f
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strb r0, [r1, #0xc]
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adds r0, r1, #0
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adds r0, #0x38
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strb r4, [r0]
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ldrb r0, [r5, #0xb]
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adds r1, #0x39
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strb r0, [r1]
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movs r1, #4
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strb r1, [r5, #0xc]
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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cmp r0, #1
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bne _08098E20
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movs r0, #0x23
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bl SetGlobalFlag
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_08098E20:
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bl sub_08077B20
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_08098E24:
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adds r0, r5, #0
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bl UpdateAnimationSingleFrame
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pop {r4, r5, r6, pc}
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.align 2, 0
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_08098E2C: .4byte gPlayerEntity
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_08098E30: .4byte gPlayerState
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thumb_func_start sub_08098E34
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sub_08098E34: @ 0x08098E34
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push {lr}
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bl UpdateAnimationSingleFrame
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pop {pc}
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thumb_func_start sub_08098E3C
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sub_08098E3C: @ 0x08098E3C
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push {r4, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xc]
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cmp r0, #0
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bne _08098E5E
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movs r2, #1
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movs r0, #1
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strb r0, [r4, #0xc]
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ldrb r1, [r4, #0x18]
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subs r0, #5
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ands r0, r1
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orrs r0, r2
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strb r0, [r4, #0x18]
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ldrb r1, [r4, #0xa]
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adds r0, r4, #0
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bl InitAnimationForceUpdate
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_08098E5E:
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ldrb r1, [r4, #0xa]
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movs r0, #2
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ands r0, r1
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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lsls r0, r0, #1
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ldr r1, _08098E84 @ =gUnk_08123690
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adds r0, r0, r1
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ldrh r1, [r0]
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ldrh r2, [r0, #2]
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adds r0, r4, #0
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movs r3, #0
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bl sub_0805EC9C
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adds r0, r4, #0
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bl UpdateAnimationSingleFrame
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pop {r4, pc}
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.align 2, 0
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_08098E84: .4byte gUnk_08123690
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thumb_func_start sub_08098E88
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sub_08098E88: @ 0x08098E88
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push {r4, r5, lr}
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adds r5, r0, #0
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movs r0, #0x82
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movs r1, #1
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movs r2, #0
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bl CreateObject
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adds r4, r0, #0
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cmp r4, #0
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beq _08098EB0
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ldr r3, _08098ED8 @ =0xFFFF0000
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adds r0, r5, #0
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adds r1, r4, #0
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movs r2, #0
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bl PositionRelative
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adds r1, r4, #0
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adds r1, #0x63
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movs r0, #8
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strb r0, [r1]
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_08098EB0:
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movs r0, #0x82
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movs r1, #2
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movs r2, #0
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bl CreateObject
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adds r4, r0, #0
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cmp r4, #0
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beq _08098ED4
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ldr r3, _08098EDC @ =0xFFFE0000
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adds r0, r5, #0
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adds r1, r4, #0
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movs r2, #0
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bl PositionRelative
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adds r1, r4, #0
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adds r1, #0x63
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movs r0, #0x10
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strb r0, [r1]
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_08098ED4:
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pop {r4, r5, pc}
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.align 2, 0
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_08098ED8: .4byte 0xFFFF0000
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_08098EDC: .4byte 0xFFFE0000
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113
asm/enemy4D.s
113
asm/enemy4D.s
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@ -6,119 +6,6 @@
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.text
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thumb_func_start Enemy4D
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Enemy4D: @ 0x0803EAEC
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push {lr}
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ldr r1, _0803EAF8 @ =gUnk_080D0880
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bl EnemyFunctionHandler
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pop {pc}
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.align 2, 0
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_0803EAF8: .4byte gUnk_080D0880
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thumb_func_start sub_0803EAFC
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sub_0803EAFC: @ 0x0803EAFC
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push {lr}
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ldr r2, _0803EB10 @ =gUnk_080D0898
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_0803EB10: .4byte gUnk_080D0898
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thumb_func_start sub_0803EB14
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sub_0803EB14: @ 0x0803EB14
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push {lr}
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ldr r1, _0803EB20 @ =gUnk_080D0880
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bl sub_0804AA30
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pop {pc}
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.align 2, 0
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_0803EB20: .4byte gUnk_080D0880
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thumb_func_start sub_0803EB24
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sub_0803EB24: @ 0x0803EB24
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push {r4, lr}
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adds r4, r0, #0
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bl sub_08001324
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thumb_func_start sub_0803EB2C
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sub_0803EB2C: @ 0x0803EB2C
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adds r0, r4, #0
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bl sub_0803EAFC
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pop {r4, pc}
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thumb_func_start sub_0803EB34
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sub_0803EB34: @ 0x0803EB34
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push {lr}
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movs r1, #0xff
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movs r2, #0x57
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bl CreateDeathFx
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pop {pc}
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thumb_func_start nullsub_21
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nullsub_21: @ 0x0803EB40
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bx lr
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.align 2, 0
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thumb_func_start sub_0803EB44
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sub_0803EB44: @ 0x0803EB44
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0804A720
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adds r0, r4, #0
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movs r1, #0x19
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movs r2, #0
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bl sub_0804A98C
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cmp r0, #0
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beq _0803EBB2
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str r4, [r0, #0x50]
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str r0, [r4, #0x54]
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ldrb r1, [r4, #0x10]
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movs r0, #0x80
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movs r2, #0
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orrs r0, r1
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strb r0, [r4, #0x10]
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ldrb r1, [r4, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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strb r0, [r4, #0x18]
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movs r0, #2
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strb r0, [r4, #0x14]
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adds r0, r4, #0
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adds r0, #0x7b
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strb r2, [r0]
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adds r0, #1
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strb r2, [r0]
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adds r1, r4, #0
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adds r1, #0x7e
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movs r0, #0x28
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strb r0, [r1]
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adds r1, #1
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movs r0, #0xfe
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strb r0, [r1]
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ldrh r1, [r4, #0x2e]
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adds r0, r4, #0
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adds r0, #0x80
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strh r1, [r0]
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ldrh r0, [r4, #0x32]
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adds r1, r4, #0
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adds r1, #0x82
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strh r0, [r1]
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ldrb r1, [r4, #0x14]
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lsls r1, r1, #2
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adds r0, r4, #0
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bl InitAnimationForceUpdate
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adds r0, r4, #0
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bl sub_0803EE8C
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_0803EBB2:
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pop {r4, pc}
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thumb_func_start sub_0803EBB4
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sub_0803EBB4: @ 0x0803EBB4
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push {r4, lr}
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|
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@ -1,41 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_08055E24
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sub_08055E24: @ 0x08055E24
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push {r4, lr}
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ldr r4, _08055E5C @ =gMenu
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ldrb r0, [r4, #6]
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adds r0, #1
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strb r0, [r4, #6]
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ldr r1, _08055E60 @ =gUnk_02000070
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movs r0, #1
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strb r0, [r1]
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ldr r1, [r4, #0xc]
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ldrb r0, [r1, #2]
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ldrb r1, [r1, #3]
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bl sub_0804B0B0
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ldr r0, _08055E64 @ =gUnk_080FF400
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bl LoadRoomEntityList
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ldrb r0, [r4, #4]
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movs r1, #0
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movs r2, #0
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movs r3, #0
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bl sub_08055B70
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movs r0, #4
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movs r1, #0x10
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bl DoFade
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pop {r4, pc}
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.align 2, 0
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_08055E5C: .4byte gMenu
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_08055E60: .4byte gUnk_02000070
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_08055E64: .4byte gUnk_080FF400
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||||
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thumb_func_start nullsub_493
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nullsub_493: @ 0x08055E68
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bx lr
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.align 2, 0
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||||
|
|
@ -110,4 +110,6 @@ extern void Enemy66(Entity*);
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|||
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extern u32 GetNextFunction(Entity*);
|
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extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
|
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extern void sub_0804AA30(Entity*, void (*const func[])(Entity*));
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extern void sub_08001324(Entity*);
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#endif
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|
|
@ -256,4 +256,7 @@ extern u32 sub_080044EC(Entity*, u32);
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extern u32 sub_080002B8(Entity*);
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extern u32 sub_08049F84(Entity*, u32);
|
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extern void sub_0802F45C(Entity*);
|
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extern u32 sub_0800419C(Entity*, Entity*, u32, u32);
|
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extern void sub_08004542(Entity*);
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extern void sub_08077B20();
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#endif
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|
|
|
|||
|
|
@ -28,7 +28,7 @@ typedef struct {
|
|||
u8 storyPanelIndex;
|
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u16 transitionTimer;
|
||||
u16 field_0xa;
|
||||
u8 field_0xc[0x4];
|
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u8* field_0xc;
|
||||
u8 unk10[2];
|
||||
u8 field_0x12;
|
||||
u8 unk13;
|
||||
|
|
|
|||
|
|
@ -407,6 +407,7 @@ SECTIONS {
|
|||
asm/vaatiRebornEnemy.o(.text);
|
||||
asm/vaatiProjectile.o(.text);
|
||||
asm/ballChainSoldier.o(.text);
|
||||
src/enemy/enemy4D.o(.text);
|
||||
asm/enemy4D.o(.text);
|
||||
asm/ghini.o(.text);
|
||||
asm/vaatiTransfigured.o(.text);
|
||||
|
|
@ -463,7 +464,6 @@ SECTIONS {
|
|||
src/code_0805436C.o(.text);
|
||||
asm/code_0805436C.o(.text);
|
||||
src/sub_08055E08.o(.text);
|
||||
asm/sub_08055E24.o(.text);
|
||||
src/mainLoop.o(.text);
|
||||
asm/code_08055FF4.o(.text);
|
||||
src/textbox.o(.text);
|
||||
|
|
@ -805,7 +805,7 @@ SECTIONS {
|
|||
asm/picoBloom.o(.text);
|
||||
asm/object80.o(.text);
|
||||
asm/object81.o(.text);
|
||||
asm/bigVortex.o(.text);
|
||||
src/object/bigVortex.o(.text);
|
||||
asm/bigPushableLever.o(.text);
|
||||
asm/smallIceBlock.o(.text);
|
||||
asm/bigIceBlock.o(.text);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,55 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern void sub_0803EE8C(Entity*);
|
||||
|
||||
extern void (*const gUnk_080D0880[])(Entity*);
|
||||
extern void (*const gUnk_080D0898[])(Entity*);
|
||||
|
||||
void Enemy4D(Entity* this) {
|
||||
EnemyFunctionHandler(this, gUnk_080D0880);
|
||||
}
|
||||
|
||||
void sub_0803EAFC(Entity* this) {
|
||||
gUnk_080D0898[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0803EB14(Entity* this) {
|
||||
sub_0804AA30(this, gUnk_080D0880);
|
||||
}
|
||||
|
||||
void sub_0803EB24(Entity* this) {
|
||||
sub_08001324(this);
|
||||
sub_0803EAFC(this);
|
||||
}
|
||||
|
||||
void sub_0803EB34(Entity* this) {
|
||||
CreateDeathFx(this, 0xff, 0x57);
|
||||
}
|
||||
|
||||
void nullsub_21() {
|
||||
}
|
||||
|
||||
void sub_0803EB44(Entity* this) {
|
||||
Entity* pEVar1;
|
||||
|
||||
sub_0804A720(this);
|
||||
pEVar1 = sub_0804A98C(this, 0x19, 0);
|
||||
if (pEVar1 != NULL) {
|
||||
pEVar1->parent = this;
|
||||
this->attachedEntity = pEVar1;
|
||||
this->flags |= 0x80;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
this->animationState = 2;
|
||||
*((u8*)&this->field_0x7a + 1) = 0;
|
||||
*(u8*)&this->field_0x7c = 0;
|
||||
*((u8*)&this->field_0x7c + 2) = 0x28;
|
||||
*((u8*)&this->field_0x7c + 3) = 0xfe;
|
||||
this->field_0x80.HWORD = this->x.HALF.HI;
|
||||
this->field_0x82.HWORD = this->y.HALF.HI;
|
||||
InitAnimationForceUpdate(this, this->animationState << 2);
|
||||
sub_0803EE8C(this);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,111 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "flags.h"
|
||||
|
||||
extern void sub_08098E3C(Entity*);
|
||||
extern void sub_08098E88(Entity*);
|
||||
|
||||
extern void (*const gUnk_0812367C[])(Entity*);
|
||||
|
||||
extern u16 gUnk_08123690[];
|
||||
|
||||
void BigVortex(Entity* this) {
|
||||
if ((this->entityType).form == 0) {
|
||||
gUnk_0812367C[this->action](this);
|
||||
} else {
|
||||
sub_08098E3C(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08098D1C(Entity* this) {
|
||||
u32 temp;
|
||||
this->action = 1;
|
||||
this->height.HALF.HI = -0x10;
|
||||
|
||||
temp = this->field_0x86;
|
||||
|
||||
if ((temp != 0) && !CheckFlags(temp)) {
|
||||
this->action = 1;
|
||||
} else {
|
||||
this->action = 3;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
sub_08098E88(this);
|
||||
}
|
||||
sub_0805E3A0(this, 6);
|
||||
InitAnimationForceUpdate(this, 0);
|
||||
}
|
||||
|
||||
void sub_08098D6C(Entity* this) {
|
||||
Entity* ent;
|
||||
|
||||
if (CheckFlags(this->field_0x86)) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 0x2d;
|
||||
ent = CreateFx(this, 0x43, 0);
|
||||
if (ent != NULL) {
|
||||
ent->y.HALF.HI += 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08098D9C(Entity* this) {
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 3;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
sub_08098E88(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08098DC4(Entity* this) {
|
||||
|
||||
if (sub_0800419C(this, &gPlayerEntity, 8, 8) != 0) {
|
||||
CopyPosition(this, &gPlayerEntity);
|
||||
sub_08004542(this);
|
||||
sub_08004542(&gPlayerEntity);
|
||||
gPlayerEntity.collisionLayer = 1;
|
||||
ResolveEntityOnTop(this, &gPlayerEntity);
|
||||
gPlayerState.playerAction = 0x1f;
|
||||
gPlayerState.field_0x34[4] = 1;
|
||||
gPlayerState.field_0x34[5] = this->entityType.parameter;
|
||||
this->action = 4;
|
||||
if (this->entityType.parameter == 1) {
|
||||
SetGlobalFlag(0x23);
|
||||
}
|
||||
sub_08077B20();
|
||||
}
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
void sub_08098E34(Entity* this) {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
void sub_08098E3C(Entity* this) {
|
||||
u16* temp;
|
||||
|
||||
if (this->action == 0) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
InitAnimationForceUpdate(this, this->entityType.form);
|
||||
}
|
||||
temp = &gUnk_08123690[this->entityType.form & 2];
|
||||
sub_0805EC9C(this, temp[0], temp[1], 0);
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
void sub_08098E88(Entity* this) {
|
||||
Entity* ent1;
|
||||
Entity* ent2;
|
||||
|
||||
ent1 = CreateObject(0x82, 1, 0);
|
||||
if (ent1 != NULL) {
|
||||
PositionRelative(this, ent1, 0, -0x10000);
|
||||
ent1->spriteOffsetY = 8;
|
||||
}
|
||||
ent2 = CreateObject(0x82, 2, 0);
|
||||
if (ent2 != NULL) {
|
||||
PositionRelative(this, ent2, 0, -0x20000);
|
||||
ent2->spriteOffsetY = 0x10;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,13 +1,35 @@
|
|||
|
||||
#include "global.h"
|
||||
#include "menu.h"
|
||||
#include "room.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern u32* _call_via_r0(u32* func);
|
||||
extern u8 gMenu;
|
||||
extern u32* gUnk_080FF420;
|
||||
extern void (*const gUnk_080FF420[])();
|
||||
extern void sub_0804B0B0(u32, u32);
|
||||
extern void sub_08055B70(u32, u32, u32, u32);
|
||||
|
||||
void sub_08055E08() {
|
||||
u32** arr = &gUnk_080FF420;
|
||||
u8 i = gMenu;
|
||||
i = *(&gMenu + 6);
|
||||
_call_via_r0(arr[i]);
|
||||
struct {
|
||||
/*0x00*/ u8 unk0;
|
||||
/*0x10*/ u8 filler1[0x1B];
|
||||
/*0x1c*/ u8 unk1C;
|
||||
/*0x1d*/ u8 unk1D;
|
||||
/*0x1e*/ u8 unk1E;
|
||||
/*0x1f*/ u8 unk1F;
|
||||
} gUnk_02000070 = {};
|
||||
|
||||
extern EntityData gUnk_080FF400;
|
||||
|
||||
void sub_08055E08(void) {
|
||||
gUnk_080FF420[gMenu.overlayType]();
|
||||
}
|
||||
|
||||
void sub_08055E24(void) {
|
||||
gMenu.overlayType++;
|
||||
gUnk_02000070.unk0 = 1;
|
||||
sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]);
|
||||
LoadRoomEntityList(&gUnk_080FF400);
|
||||
sub_08055B70(gMenu.field_0x4, 0, 0, 0);
|
||||
DoFade(4, 0x10);
|
||||
}
|
||||
|
||||
void nullsub_493(void) {}
|
||||
Loading…
Reference in New Issue