mirror of https://github.com/zeldaret/tmc.git
Decompile oject48.c
This commit is contained in:
parent
e2bbe039de
commit
c74456f175
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@ -1,38 +0,0 @@
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.syntax unified
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push {r4, lr}
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adds r4, r0, #0
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ldrb r1, [r4, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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strb r0, [r4, #0x18]
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ldrb r1, [r4, #0x1b]
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movs r2, #0x3f
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adds r0, r2, #0
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ands r0, r1
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movs r1, #0x40
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orrs r0, r1
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strb r0, [r4, #0x1b]
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ldrb r0, [r4, #0x19]
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ands r2, r0
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strb r2, [r4, #0x19]
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ldrh r1, [r4, #0x2e]
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adds r0, r4, #0
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adds r0, #0x68
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strh r1, [r0]
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ldrh r0, [r4, #0x32]
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adds r1, r4, #0
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adds r1, #0x6a
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strh r0, [r1]
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bl Random
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movs r1, #0x1f
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ands r0, r1
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strb r0, [r4, #0x15]
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movs r0, #0x20
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strh r0, [r4, #0x24]
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adds r0, r4, #0
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bl GreatFairy_InitializeAnimation
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pop {r4, pc}
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.syntax divided
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1244
asm/object48.s
1244
asm/object48.s
File diff suppressed because it is too large
Load Diff
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@ -27,7 +27,7 @@ typedef struct {
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typedef struct Entity {
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/*0x00*/ u32* field_0x0;
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/*0x04*/ u32* field_0x4;
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/*0x04*/ struct Entity* field_0x4;
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/*0x08*/ EntityType entityType;
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/*0x0c*/ u8 action;
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/*0x0d*/ u8 previousActionFlag;
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@ -124,13 +124,11 @@ typedef struct Entity {
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/*0x5c*/ Frame* animPtr;
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/*0x60*/ u16 spriteVramOffset;
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/*0x62*/ u8 spriteOffsetX;
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/*0x64*/ u8 spriteOffsetY;
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/*0x63*/ u8 spriteOffsetY;
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/*0x64*/ u32* otherEntity;
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/*0x68*/ u8 field_0x68;
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/*0x69*/ u8 field_0x69;
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/*0x68*/ union SplitHWord field_0x68;
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/*0x6a*/ union SplitHWord field_0x6a;
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/*0x6c*/ u8 field_0x6c;
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/*0x6d*/ u8 field_0x6d;
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/*0x6c*/ union SplitHWord field_0x6c;
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/*0x6e*/ u8 filler4[2];
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/*0x70*/ union SplitWord field_0x70;
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/*0x74*/ u16 field_0x74;
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@ -171,4 +169,7 @@ extern void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
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extern u32 GetFacingDirection(Entity*, Entity*);
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extern void DeleteThisEntity();
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extern Entity gUnk_03003DA0;
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#endif
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@ -64,6 +64,9 @@ union SplitWord {
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struct {
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s16 LO, HI;
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} HALF;
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struct {
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u8 byte0, byte1, byte2, byte3;
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} BYTES;
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};
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union SplitHWord {
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@ -27,9 +27,14 @@ typedef struct {
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u8 overlayType;
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u8 storyPanelIndex;
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u16 transitionTimer;
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u8 field_0xa[8];
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u8 field_0x11;
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u8 field_0x12[0x16];
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u8 fillerA[0x6];
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u8 unk10[2];
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u8 field_0x12;
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u8 unk13;
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u8 filler14[0x2];
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u8 unk16;
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u8 filler17[0x13];
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u8 unk2a;
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u32 field_0x2c;
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} Menu;
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@ -170,19 +170,22 @@ extern void Phonograph(Entity*);
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extern void NPC58(Entity*);
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extern void NPC58_Head(Entity*);
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extern u32 UpdateFuseInteraction(Entity*);
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extern void ShowNPCDialogue(Entity*, u32*);
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typedef struct {
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/*0x000*/ u8 filler[8];
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/*0x008*/ u8 unk;
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/*0x009*/ u8 filler2[0x47];
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/*0x050*/ u32 unk2;
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/*0x051*/ u8 filler3[0x54];
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/*0x0a8*/ Stats stats;
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/*0x0d0*/ u8 filler4[0x3c0];
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/*0x490*/ u32 unk3;
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/*0x000*/ u8 filler0[0x6];
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/*0x006*/ u8 unk6;
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/*0x007*/ u8 unk7;
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/*0x008*/ u8 unk8;
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/*0x009*/ u8 field_0x9[0x34];
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/*0x040*/ u32 windcrests;
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/*0x044*/ u8 filler44[0xC];
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/*0x050*/ u32 unk50;
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/*0x054*/ u8 filler54[0x54];
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/*0x0A8*/ Stats stats;
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/*0x0D0*/ u8 filler4[0x3c0];
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/*0x490*/ u32 unk490;
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} struct_02002A40;
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extern struct_02002A40 gUnk_02002A40;
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@ -9,5 +9,6 @@ void PositionEntityOnTop(Entity*, Entity*);
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void PositionRelative(Entity*, Entity*, s32, s32);
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void sub_0806FA90(Entity*, Entity*, s32, s32);
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void ResolveEntityOnTop(Entity*, Entity*);
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void sub_0806FAD8(Entity*, Entity*);
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#endif
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@ -1,9 +1,9 @@
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struct Input {
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u16 unk0;
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u16 unk1;
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u16 unk2;
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u8 unk3;
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u8 unk4;
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};
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typedef struct {
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u16 heldKeys;
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u16 newKeys;
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u16 unk4;
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u8 unk6;
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u8 unk7;
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} Input;
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// void ReadKeyInput(void);
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extern Input gUnk_03000FF0;
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@ -6,15 +6,14 @@
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#include "link.h"
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typedef struct {
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u8 filler[8];
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u8 field_0x8;
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u8 field_0x9[0x34];
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u32 windcrests;
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u8 field_0x44[0x64];
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Stats stats;
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} struct_02002A40;
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char header[4];
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u8 saveFile;
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u8 field_0x5;
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u8 brightnessPref;
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u8 gameLanguage;
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} struct_02000000;
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extern struct_02002A40 gUnk_02002A40;
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extern struct_02000000 gUnk_02000000;
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typedef struct {
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u8 field_0x0[8];
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@ -39,5 +38,14 @@ typedef struct {
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extern struct_030010A0 gUnk_030010A0;
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typedef struct {
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/*0x00*/ u8 unk0;
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/*0x01*/ u8 filler1[0x5];
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/*0x06*/ u8 unk6;
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/*0x07*/ u8 unk7;
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/*0x08*/ s8 unk8[0x10]; // ?? unclear know how large this is
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} struct_02019EE0;
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extern struct_02019EE0 gUnk_02019EE0;
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#endif
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@ -744,7 +744,7 @@ SECTIONS {
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asm/object45.o(.text);
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asm/giantBookLadder.o(.text);
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src/object/heartContainer.o(.text);
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asm/object48.o(.text);
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src/object/object48.o(.text);
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src/object/object49.o(.text);
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asm/object49.o(.text);
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asm/backgroundCloud.o(.text);
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@ -83,7 +83,7 @@ void* sub_08077C54(UnkItemStruct* unk)
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item->entityType.type = 8;
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item->flags = 0xa0;
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item->parent = (Entity*)unk;
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item->field_0x68 = unk->field_0x1;
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item->field_0x68.HALF.LO = unk->field_0x1;
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sub_0805EA2C(item, 2);
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}
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return item;
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@ -111,7 +111,7 @@ Entity * CreatePlayerItem(u32 subtype, u32 form, u32 parameter, u32 unk)
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(ent->entityType).subtype = subtype;
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(ent->entityType).form = form;
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(ent->entityType).parameter = parameter;
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ent->field_0x68 = unk;
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ent->field_0x68.HALF.LO = unk;
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sub_0805EA2C(ent, 2);
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}
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return ent;
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@ -128,7 +128,7 @@ Entity * sub_08077CF8(u32 subtype, u32 form, u32 parameter, u32 unk)
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(ent->entityType).subtype = subtype;
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(ent->entityType).form = form;
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(ent->entityType).parameter = parameter;
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ent->field_0x68 = unk;
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ent->field_0x68.HALF.LO = unk;
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sub_0805EA2C(ent, 2);
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}
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return ent;
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@ -31,10 +31,6 @@ extern void sub_0804A720(Entity *);
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extern void sub_0803CA84(Entity *, u32);
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extern bool32 sub_0803CA4C(Entity *);
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// Many functions
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extern void UpdateAnimationSingleFrame(Entity *);
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extern void InitAnimationForceUpdate(Entity *, u32);
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// sub_0803C918
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extern u32 sub_0803CB04(Entity *);
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@ -31,7 +31,7 @@ void sub_080455D4(Entity *this)
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void sub_080455E4(Entity *this)
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{
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if ((this != this->parent) && (this->parent != NULL)) {
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this->field_0x6c = this->field_0x6c & 0x7f;
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this->field_0x6c.HALF.LO &= 0x7f;
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this->parent->attachedEntity = this->attachedEntity;
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this->attachedEntity->parent = this->parent;
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}
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@ -2,6 +2,7 @@
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#include "entity.h"
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#include "enemy.h"
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#include "functions.h"
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#include "npc.h"
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#include "structures.h"
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#include "link.h"
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29
src/input.c
29
src/input.c
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@ -1,18 +1,9 @@
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#include "global.h"
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#include "entity.h"
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typedef struct {
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u16 field_0x0;
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u16 field_0x2;
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u16 field_0x4;
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u8 field_0x6;
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u8 field_0x7;
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} Input;
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#include "readKeyInput.h"
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void StoreKeyInput(Input *pkeyInput, u32 ioKeyInput);
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extern Input gUnk_03000FF0;
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void ReadKeyInput(void)
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{
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u32 reg = ~*(u16*)0x04000130 & 0x3FF;
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@ -23,22 +14,22 @@ void ReadKeyInput(void)
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void StoreKeyInput(Input *input, u32 ioKeyInput)
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{
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u32 difference;
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u32 temp = input->field_0x0;
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u32 temp = input->heldKeys;
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difference = ioKeyInput & ~temp;
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input->field_0x2 = difference;
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input->newKeys = difference;
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if (ioKeyInput == temp) {
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if (--input->field_0x7 == 0) {
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input->field_0x7 = 4;
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input->field_0x4 = ioKeyInput;
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if (--input->unk7 == 0) {
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input->unk7 = 4;
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input->unk4 = ioKeyInput;
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}
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else {
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input->field_0x4 = 0;
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input->unk4 = 0;
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}
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}
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else {
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input->field_0x7 = 0x14;
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input->field_0x4 = difference;
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input->unk7 = 0x14;
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input->unk4 = difference;
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}
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input->field_0x0 = ioKeyInput;
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input->heldKeys = ioKeyInput;
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}
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@ -4,6 +4,7 @@
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#include "entity.h"
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#include "functions.h"
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#include "screen.h"
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#include "structures.h"
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extern void (*const gUnk_081320F0[])();
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@ -17,14 +18,6 @@ typedef struct {
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extern struct_03000FD0 gUnk_03000FD0;
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typedef struct {
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char header[4];
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u8 saveFile;
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u8 field_0x5;
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u8 brightnessPref;
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u8 gameLanguage;
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} struct_02000000;
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typedef struct {
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u8 filler[5];
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u8 field_0x5;
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@ -111,7 +104,7 @@ void sub_080AD474(void)
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int iVar2;
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u32 uVar3;
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gMenu.field_0x11++;
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gMenu.field_0x12++;
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switch (gMenu.menuType) {
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case 0:
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gMenu.menuType = 1;
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@ -230,7 +223,7 @@ void sub_080AD6AC(void)
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switch (gMenu.overlayType) {
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case 0:
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if (gUnk_03000FD0.field_0x0 == 0) {
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if ((gMenu.field_0x11 & 1) == 0) {
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if ((gMenu.field_0x12 & 1) == 0) {
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gScreen.bg2.bg0Control++;
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}
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|
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@ -39,7 +39,7 @@ void sub_0804B058(EntityData* dat) {
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if (sub_08049D1C(uVar2) != 0) {
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ent = CreateEntity(dat);
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if ((ent != NULL) && ((ent->entityType).type == 3)) {
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ent->field_0x6c = uVar2 | 0x80;
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ent->field_0x6c.HALF.LO = uVar2 | 0x80;
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}
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}
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} else {
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|
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@ -44,8 +44,8 @@ void Anju(Entity *this)
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void sub_0806C354(Entity *this)
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{
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this->field_0x68 = sub_0801E99C();
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sub_08078784(this,this->field_0x68);
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this->field_0x68.HALF.LO = sub_0801E99C();
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sub_08078784(this, this->field_0x68.HALF.LO);
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}
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void Anju_Fusion(Entity *this)
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|
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@ -123,8 +123,8 @@ void sub_08068ADC(Entity* this) {
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void sub_08068AFC(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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*(u8*)&this->field_0x68 = sub_0801E99C(this);
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sub_08078784(this, *(u8*)&this->field_0x68);
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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sub_08078784(this, this->field_0x68.HALF.LO);
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sub_0807DD50(this);
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}
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@ -161,14 +161,14 @@ void sub_08068B84(Entity* this) {
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void sub_08068BB4(Entity* this) {
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u32 item = gUnk_02002A40.stats.itemOnA;
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this->field_0x69 = item;
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this->field_0x68.HALF.HI = item;
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item = gUnk_02002A40.stats.itemOnB;
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*(&this->field_0x69 + 1) = item;
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*(&this->field_0x68.HALF.HI + 1) = item;
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}
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void sub_08068BD0(Entity* this) {
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ForceEquipItem(this->field_0x69, 0);
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ForceEquipItem(*(u8*)(&this->field_0x69 + 1), 1);
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ForceEquipItem(this->field_0x68.HALF.HI, 0);
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ForceEquipItem(*(u8*)(&this->field_0x68.HALF.HI + 1), 1);
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}
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void sub_08068BEC(Entity* this, u32 unused) {
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|
|
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@ -26,7 +26,7 @@ void Carpenter(Entity* this) {
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if (!LoadExtraSpriteData(this, gUnk_08110CA8 + this->entityType.form * 4))
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break;
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this->action = 1;
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this->field_0x69 = 0;
|
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this->field_0x68.HALF.HI = 0;
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sub_0805E3A0(this, 2);
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sub_0807DD64(this);
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@ -34,7 +34,7 @@ void Carpenter(Entity* this) {
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
|
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this->field_0x69 = this->animIndex;
|
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this->field_0x68.HALF.HI = this->animIndex;
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InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)) + 4 + (this->entityType.form * 8));
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sub_0806F118(this);
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} else {
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|
@ -47,7 +47,7 @@ void Carpenter(Entity* this) {
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if (!UpdateFuseInteraction(this))
|
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break;
|
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this->action = 1;
|
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InitializeAnimation(this, this->field_0x69);
|
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InitializeAnimation(this, this->field_0x68.HALF.HI);
|
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break;
|
||||
}
|
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}
|
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|
|
|
@ -34,7 +34,7 @@ void sub_08068FC0(Entity* ent) {
|
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ent->animationState = ent->entityType.parameter;
|
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ent->nonPlanarMovement = 0x40;
|
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|
||||
ent->field_0x6d = 0xFF;
|
||||
ent->field_0x6c.HALF.HI = 0xFF;
|
||||
|
||||
r2 = sub_0805ACC0(ent);
|
||||
if (r2 == 0) {
|
||||
|
@ -51,7 +51,7 @@ void sub_08068FC0(Entity* ent) {
|
|||
*(u16*)&ent->field_0x68 = var1;
|
||||
ent->field_0x6a.HWORD = r2;
|
||||
}
|
||||
ent->field_0x6c = sub_0801E99C(ent);
|
||||
ent->field_0x6c.HALF.LO = sub_0801E99C(ent);
|
||||
|
||||
InitAnimationForceUpdate(ent, ent->animationState + 4);
|
||||
}
|
||||
|
@ -194,15 +194,15 @@ void sub_0806920C(Entity* ent) {
|
|||
u32 var0 = gLinkState.flags.all & 0x80;
|
||||
u32 var1 = -var0 >> 0x1F;
|
||||
|
||||
if (var1 != ent->field_0x6d) {
|
||||
if (var1 != ent->field_0x6c.HALF.HI) {
|
||||
if (var1 == 0) {
|
||||
sub_08078778(ent);
|
||||
} else {
|
||||
sub_080787A8(ent, ent->field_0x6c);
|
||||
sub_080787A8(ent, ent->field_0x6c.HALF.LO);
|
||||
}
|
||||
}
|
||||
|
||||
ent->field_0x6d = var1;
|
||||
ent->field_0x6c.HALF.HI = var1;
|
||||
}
|
||||
|
||||
// Check if player interacting
|
||||
|
|
|
@ -52,8 +52,8 @@ void Dampe(Entity* this) {
|
|||
}
|
||||
|
||||
void sub_0806BE3C(Entity* this) {
|
||||
this->field_0x68 = sub_0801E99C();
|
||||
sub_08078784(this, this->field_0x68);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C();
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Dampe_Fusion(Entity* this) {
|
||||
|
|
|
@ -20,8 +20,8 @@ void sub_080659B8(Entity* this) {
|
|||
this->action = 1;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->animationState = 6;
|
||||
this->field_0x69 = -1;
|
||||
this->field_0x68 = sub_0801E99C(this);
|
||||
this->field_0x68.HALF.HI = -1;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
InitAnimationForceUpdate(this, this->animationState / 2);
|
||||
}
|
||||
|
||||
|
@ -57,14 +57,14 @@ void sub_08065A64(Entity* this) {
|
|||
u32 uVar2;
|
||||
|
||||
uVar2 = -(gLinkState.flags.all & 0x80) >> 0x1f;
|
||||
if (uVar2 != this->field_0x69) {
|
||||
if (uVar2 != this->field_0x68.HALF.HI) {
|
||||
if (uVar2 == 0) {
|
||||
sub_08078778(this);
|
||||
} else {
|
||||
sub_080787A8(this, this->field_0x68);
|
||||
sub_080787A8(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
}
|
||||
this->field_0x69 = uVar2;
|
||||
this->field_0x68.HALF.HI = uVar2;
|
||||
}
|
||||
|
||||
void sub_08065AA4(Entity* this) {
|
||||
|
|
|
@ -25,8 +25,8 @@ void sub_0805FE10(Entity *this)
|
|||
this->action = 1;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
sub_0805E3A0(this, 2);
|
||||
this->field_0x68 = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ void ForestMinish(Entity* this) {
|
|||
if (LoadExtraSpriteData(this, &gUnk_0810A348)) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
this->field_0x69 = this->animationState = this->actionDelay << 1;
|
||||
this->field_0x68.HALF.HI = this->animationState = this->actionDelay << 1;
|
||||
this->actionDelay = 0;
|
||||
sub_0805E3A0(this, 2);
|
||||
StartCutscene(this, gUnk_08109D18[this->entityType.parameter]);
|
||||
|
@ -66,8 +66,8 @@ void ForestMinish(Entity* this) {
|
|||
}
|
||||
|
||||
void sub_08060090(Entity* this) {
|
||||
this->field_0x68 = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void ForestMinish_Head(Entity* this) {
|
||||
|
@ -129,8 +129,8 @@ void sub_08060158(Entity *this)
|
|||
this->actionDelay = 2;
|
||||
iVar4 = sub_0806EDD8(this, 0x20, 0x20);
|
||||
if (iVar4 < 0) {
|
||||
this->animationState = this->field_0x69;
|
||||
iVar4 = this->field_0x69 << 2;
|
||||
this->animationState = this->field_0x68.HALF.HI;
|
||||
iVar4 = this->field_0x68.HALF.HI << 2;
|
||||
}
|
||||
temp = (this->animationState >> 1) * 0x20 + (iVar4 >> 1) * 2;
|
||||
bVar1 = gUnk_08109C98[temp];
|
||||
|
@ -257,7 +257,7 @@ void sub_08060318(void)
|
|||
|
||||
void sub_08060340(void)
|
||||
{
|
||||
gUnk_02002A40.unk3 = gUnk_02002A40.unk2;
|
||||
gUnk_02002A40.unk490 = gUnk_02002A40.unk50;
|
||||
}
|
||||
|
||||
u32 sub_08060354(void)
|
||||
|
@ -265,7 +265,7 @@ u32 sub_08060354(void)
|
|||
u32 iVar1;
|
||||
s32 iVar2;
|
||||
|
||||
iVar2 = gUnk_02002A40.unk2 - gUnk_02002A40.unk3;
|
||||
iVar2 = gUnk_02002A40.unk50 - gUnk_02002A40.unk490;
|
||||
if (CheckGlobalFlag(DRUG_1) == 0) {
|
||||
if (4 < iVar2) {
|
||||
return 0x8444;
|
||||
|
|
|
@ -18,8 +18,8 @@ void Gentari(Entity *this)
|
|||
this->action = 1;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
sub_0805E3A0(this, 2);
|
||||
this->field_0x68 = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
sub_0807DD50(this);
|
||||
break;
|
||||
case 1:
|
||||
|
|
|
@ -13,8 +13,8 @@ void Librari(Entity* this) {
|
|||
this->action = 1;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
this->animationState = this->actionDelay;
|
||||
this->field_0x68 = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
sub_0805E3A0(this, 2);
|
||||
sub_0807DD50(this);
|
||||
break;
|
||||
|
|
|
@ -32,8 +32,8 @@ void sub_08065888(Entity* this) {
|
|||
this->action = 1;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->animationState = 4;
|
||||
this->field_0x68 = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
|
||||
|
|
|
@ -28,8 +28,8 @@ void MayorHagen(Entity *this)
|
|||
switch (this->action) {
|
||||
case 0:
|
||||
this->action = 1;
|
||||
this->field_0x69 = 0;
|
||||
this->field_0x68 = sub_0801E99C(this);
|
||||
this->field_0x68.HALF.HI = 0;
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_0805E3A0(this, 2);
|
||||
sub_0807DD50(this);
|
||||
break;
|
||||
|
@ -38,7 +38,7 @@ void MayorHagen(Entity *this)
|
|||
if (v == 2) {
|
||||
this->action = v;
|
||||
this->interactType = 0;
|
||||
this->field_0x69 = this->animIndex;
|
||||
this->field_0x68.HALF.HI = this->animIndex;
|
||||
InitAnimationForceUpdate(this,4 + sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)));
|
||||
sub_0806F118(this);
|
||||
break;
|
||||
|
@ -50,7 +50,7 @@ void MayorHagen(Entity *this)
|
|||
case 2:
|
||||
if (UpdateFuseInteraction(this)) {
|
||||
this->action = 1;
|
||||
InitAnimationForceUpdate(this, this->field_0x69);
|
||||
InitAnimationForceUpdate(this, this->field_0x68.HALF.HI);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -65,7 +65,7 @@ void sub_0806CE80(Entity *this)
|
|||
{
|
||||
u32 v;
|
||||
u32 v2;
|
||||
v = gUnk_02002A40.filler[8];
|
||||
v = gUnk_02002A40.unk8;
|
||||
if (v == 5) {
|
||||
//flippers
|
||||
if (GetInventoryValue(0x46) == 0) {
|
||||
|
|
|
@ -111,8 +111,8 @@ void sub_08068780(Entity* this) {
|
|||
}
|
||||
|
||||
void sub_08068884(Entity* this) {
|
||||
this->field_0x68 = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Melari_Head(Entity* this) {
|
||||
|
|
|
@ -75,13 +75,13 @@ void sub_080670B4(Entity *this)
|
|||
|
||||
void sub_080670E4(Entity *this)
|
||||
{
|
||||
ShowNPCDialogue(this, &gUnk_08110C10[gUnk_02002A40.unk * 2]);
|
||||
ShowNPCDialogue(this, &gUnk_08110C10[gUnk_02002A40.unk8 * 2]);
|
||||
}
|
||||
|
||||
void sub_08067100(Entity *this)
|
||||
{
|
||||
this->field_0x68 = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Mutoh_Fusion(Entity *this)
|
||||
|
|
|
@ -125,11 +125,11 @@ void sub_08060528(Entity *this)
|
|||
case 0:
|
||||
this->action = 1;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
this->field_0x68 = 0;
|
||||
this->field_0x69 = 0;
|
||||
this->field_0x68.HALF.LO = 0;
|
||||
this->field_0x68.HALF.HI = 0;
|
||||
this->field_0x6a.HWORD = 0;
|
||||
this->field_0x6d = 0;
|
||||
this->field_0x6c = sub_0801E99C(this);
|
||||
this->field_0x6c.HALF.HI = 0;
|
||||
this->field_0x6c.HALF.LO = sub_0801E99C(this);
|
||||
sub_0807DD50(this);
|
||||
break;
|
||||
case 1:
|
||||
|
@ -170,7 +170,7 @@ void sub_08060528(Entity *this)
|
|||
if ((s16)this->field_0x6a.HWORD > 0x12b) {
|
||||
this->field_0x6a.HWORD = 0;
|
||||
this->field_0x20 = 0x20000;
|
||||
this->field_0x6d = 1;
|
||||
this->field_0x6c.HALF.HI = 1;
|
||||
sub_080788E0(this);
|
||||
sub_08004488(0x7c);
|
||||
}
|
||||
|
@ -179,8 +179,8 @@ void sub_08060528(Entity *this)
|
|||
}
|
||||
}
|
||||
sub_08003FC4(this, 0x1800);
|
||||
if (((this->field_0x6d != 0) && (this->field_0x20 == 0)) && this->height.WORD == 0) {
|
||||
this->field_0x6d = 0;
|
||||
if (((this->field_0x6c.HALF.HI != 0) && (this->field_0x20 == 0)) && this->height.WORD == 0) {
|
||||
this->field_0x6c.HALF.HI = 0;
|
||||
sub_080606C0(this);
|
||||
}
|
||||
if ((-1 < this->height.WORD) &&
|
||||
|
@ -192,15 +192,15 @@ void sub_08060528(Entity *this)
|
|||
|
||||
void sub_080606C0(Entity *this)
|
||||
{
|
||||
this->field_0x6c = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x6c);
|
||||
this->field_0x6c.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x6c.HALF.LO);
|
||||
}
|
||||
|
||||
void sub_080606D8(Entity* this)
|
||||
{
|
||||
s32 iVar1;
|
||||
|
||||
iVar1 = gUnk_02002A40.unk - 2;
|
||||
iVar1 = gUnk_02002A40.unk8 - 2;
|
||||
if (iVar1 < 0) {
|
||||
iVar1 = 0;
|
||||
}
|
||||
|
@ -211,8 +211,8 @@ void sub_080606D8(Entity* this)
|
|||
void sub_08060700(Entity *arg0, u32 arg1)
|
||||
{
|
||||
sub_0807DEDC(arg0,arg1,
|
||||
gUnk_0810A918[gUnk_0810A66C[arg0->field_0x69][arg0->field_0x68] * 4 + gRoomControls.roomOriginX],
|
||||
gUnk_0810A918[gUnk_0810A66C[arg0->field_0x69][arg0->field_0x68] * 4 + gRoomControls.roomOriginY + 2]);
|
||||
gUnk_0810A918[gUnk_0810A66C[arg0->field_0x68.HALF.HI][arg0->field_0x68.HALF.LO] * 4 + gRoomControls.roomOriginX],
|
||||
gUnk_0810A918[gUnk_0810A66C[arg0->field_0x68.HALF.HI][arg0->field_0x68.HALF.LO] * 4 + gRoomControls.roomOriginY + 2]);
|
||||
gUnk_02033280.unk |= 1;
|
||||
}
|
||||
#endif
|
||||
|
@ -222,6 +222,6 @@ NAKED void sub_08060700(Entity *arg0, u32 arg1) {
|
|||
|
||||
void sub_0806075C(Entity *this)
|
||||
{
|
||||
this->field_0x68 = 0xb;
|
||||
this->field_0x69 = 0xff;
|
||||
this->field_0x68.HALF.LO = 0xb;
|
||||
this->field_0x68.HALF.HI = 0xff;
|
||||
}
|
|
@ -98,7 +98,7 @@ void sub_080660EC(Entity *this)
|
|||
{
|
||||
if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
|
||||
this->action = 1;
|
||||
this->field_0x68 = sub_0801E99C(this);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
InitAnimationForceUpdate(this, 2);
|
||||
}
|
||||
}
|
||||
|
@ -140,7 +140,7 @@ void sub_08066178(Entity *this)
|
|||
if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->field_0x68 = sub_0801E99C(this);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
}
|
||||
|
@ -207,7 +207,7 @@ void sub_08066274(u32 arg0)
|
|||
|
||||
void sub_08066288(Entity *arg0)
|
||||
{
|
||||
sub_08078784(arg0, arg0->field_0x68);
|
||||
sub_08078784(arg0, arg0->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Smith_Fusion(Entity *this)
|
||||
|
|
|
@ -64,15 +64,15 @@ void sub_08065608(Entity* this) {
|
|||
if (LoadExtraSpriteData(this, &gUnk_0810FEB0) != 0) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->field_0x68 = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08065648(Entity* this) {
|
||||
if (this->interactType == 2) {
|
||||
this->field_0x69 = this->action;
|
||||
this->field_0x68.HALF.HI = this->action;
|
||||
this->action = 4;
|
||||
this->interactType = 0;
|
||||
sub_0806F118(this);
|
||||
|
@ -83,14 +83,14 @@ void sub_08065648(Entity* this) {
|
|||
|
||||
void sub_08065680(Entity* this) {
|
||||
if (UpdateFuseInteraction() != 0) {
|
||||
this->action = this->field_0x69;
|
||||
this->action = this->field_0x68.HALF.HI;
|
||||
InitAnimationForceUpdate(this, this->field_0x6a.HALF.LO);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080656A4(Entity* this) {
|
||||
if ((gTextBox.doTextBox & 0x7F) == 0) {
|
||||
this->action = this->field_0x69;
|
||||
this->action = this->field_0x68.HALF.HI;
|
||||
InitAnimationForceUpdate(this, this->field_0x6a.HALF.LO);
|
||||
}
|
||||
UpdateAnimationSingleFrame(this);
|
||||
|
@ -98,7 +98,7 @@ void sub_080656A4(Entity* this) {
|
|||
|
||||
void sub_080656D4(Entity* this) {
|
||||
if (this->interactType == 2) {
|
||||
this->field_0x69 = this->action;
|
||||
this->field_0x68.HALF.HI = this->action;
|
||||
this->action = 4;
|
||||
this->interactType = 0;
|
||||
sub_0806F118(this);
|
||||
|
@ -109,7 +109,7 @@ void sub_080656D4(Entity* this) {
|
|||
StartCutscene(this, &gUnk_0800B41C);
|
||||
goto label2;
|
||||
} else {
|
||||
this->field_0x69 = this->action;
|
||||
this->field_0x68.HALF.HI = this->action;
|
||||
this->action = 3;
|
||||
this->interactType = 0;
|
||||
TextboxNoOverlap(*(u32*)(*(u32*)&this->cutsceneBeh.HWORD + 4), this);
|
||||
|
|
|
@ -30,7 +30,7 @@ void Teachers(Entity* this) {
|
|||
this->action = 1;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
this->animationState = this->actionDelay;
|
||||
this->field_0x69 = 0;
|
||||
this->field_0x68.HALF.HI = 0;
|
||||
sub_0805E3A0(this, 2);
|
||||
sub_0807DD50(this);
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ void Teachers(Entity* this) {
|
|||
if (this->interactType == 2) {
|
||||
this->action = 2;
|
||||
this->interactType = 0;
|
||||
this->field_0x69 = this->animIndex;
|
||||
this->field_0x68.HALF.HI = this->animIndex;
|
||||
InitializeAnimation(this,
|
||||
(this->animIndex & -4) + sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)));
|
||||
sub_0806F118(this);
|
||||
|
@ -50,15 +50,15 @@ void Teachers(Entity* this) {
|
|||
case 2:
|
||||
if (UpdateFuseInteraction(this)) {
|
||||
this->action = 1;
|
||||
InitializeAnimation(this, this->field_0x69);
|
||||
InitializeAnimation(this, this->field_0x68.HALF.HI);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806C674(Entity *this)
|
||||
{
|
||||
this->field_0x68 = sub_0801E99C();
|
||||
sub_08078784(this, this->field_0x68);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C();
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void Teachers_Head(Entity *this)
|
||||
|
|
|
@ -39,7 +39,7 @@ void sub_0806ABFC(Entity *this)
|
|||
|
||||
this->animationState = this->field_0x6a.HALF.LO << 1;
|
||||
animationState = this->animationState;
|
||||
this->field_0x69 = animationState << 2;
|
||||
this->field_0x68.HALF.HI = animationState << 2;
|
||||
|
||||
this->actionDelay = 0;
|
||||
}
|
||||
|
@ -48,7 +48,7 @@ void sub_0806ABFC(Entity *this)
|
|||
/*void sub_0806AC3C(Entity *this) {
|
||||
if (this->field_0x58 <= 3) {
|
||||
s32 unk;
|
||||
u8 field_0x69;
|
||||
u8 field_0x68;
|
||||
|
||||
Entity *link = &gLinkEntity;
|
||||
if (sub_080041A0(this, link, 0x18, 0x18)) {
|
||||
|
@ -58,24 +58,24 @@ void sub_0806ABFC(Entity *this)
|
|||
unk = this->animationState << 2;
|
||||
}
|
||||
|
||||
field_0x69 = this->field_0x69;
|
||||
field_0x68.HALF.HI = this->field_0x68.HALF.HI;
|
||||
|
||||
if (unk != field_0x69) {
|
||||
if (unk != field_0x68.HALF.HI) {
|
||||
s32 temp;
|
||||
|
||||
if (((unk - field_0x69) & 0x1f) <= 0xf) {
|
||||
field_0x69--;
|
||||
if (((unk - field_0x68.HALF.HI) & 0x1f) <= 0xf) {
|
||||
field_0x68.HALF.HI--;
|
||||
}
|
||||
else {
|
||||
field_0x69++;
|
||||
field_0x68.HALF.HI++;
|
||||
}
|
||||
|
||||
temp = field_0x69;
|
||||
this->field_0x69 = temp & 0x1f;
|
||||
temp = field_0x68.HALF.HI;
|
||||
this->field_0x68.HALF.HI = temp & 0x1f;
|
||||
}
|
||||
|
||||
if (!(this->field_0x69 & 7)) {
|
||||
this->animationState = sub_0806F5B0(this->field_0x69);
|
||||
if (!(this->field_0x68.HALF.HI & 7)) {
|
||||
this->animationState = sub_0806F5B0(this->field_0x68.HALF.HI);
|
||||
UpdateSprite(this, (this->animationState >> 1) ^ 2);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -123,7 +123,7 @@ void sub_08061CEC(Entity* this) {
|
|||
this->action = 1;
|
||||
this->spriteSettings.b.draw = TRUE;
|
||||
this->animationState = this->actionDelay;
|
||||
this->field_0x69 = 0xff;
|
||||
this->field_0x68.HALF.HI = 0xff;
|
||||
uVar2 = sub_0805ACC0(this);
|
||||
if (uVar2 == 0) {
|
||||
this->field_0x6a.HWORD = this->x.HALF.HI;
|
||||
|
@ -132,7 +132,7 @@ void sub_08061CEC(Entity* this) {
|
|||
this->field_0x6a.HWORD = (uVar2 >> 0x10);
|
||||
}
|
||||
*(u16*)&this->field_0x6c = uVar2;
|
||||
this->field_0x68 = sub_0801E99C(this);
|
||||
this->field_0x68.HALF.LO = sub_0801E99C(this);
|
||||
sub_0807DD64(this);
|
||||
sub_08061D64(this);
|
||||
}
|
||||
|
@ -143,7 +143,7 @@ void sub_08061D64(Entity* this) {
|
|||
this->action = 3;
|
||||
this->interactType = 0;
|
||||
sub_0806F118(this);
|
||||
this->field_0x69 = this->animIndex;
|
||||
this->field_0x68.HALF.HI = this->animIndex;
|
||||
InitializeAnimation(this, (this->animIndex & -4) + sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)));
|
||||
} else {
|
||||
sub_0807DDAC(this, 0);
|
||||
|
@ -156,7 +156,7 @@ void sub_08061D64(Entity* this) {
|
|||
this->action = 2;
|
||||
this->interactType = 0;
|
||||
sub_08062048(this);
|
||||
this->field_0x69 = this->animIndex;
|
||||
this->field_0x68.HALF.HI = this->animIndex;
|
||||
InitializeAnimation(this, (this->animIndex & -4) + sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)));
|
||||
}
|
||||
}
|
||||
|
@ -166,7 +166,7 @@ void sub_08061E24(Entity* this) {
|
|||
GetNextFrame(this);
|
||||
if ((gTextBox.doTextBox & 0x7f) == 0) {
|
||||
this->action = 1;
|
||||
InitializeAnimation(this, this->field_0x69);
|
||||
InitializeAnimation(this, this->field_0x68.HALF.HI);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -174,13 +174,13 @@ void sub_08061E50(Entity* this) {
|
|||
|
||||
if (UpdateFuseInteraction(this) != 0) {
|
||||
this->action = 1;
|
||||
InitializeAnimation(this, this->field_0x69);
|
||||
InitializeAnimation(this, this->field_0x68.HALF.HI);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08061E70(Entity* this) {
|
||||
if ((this->entityType).subtype == 6) {
|
||||
sub_08078784(this, this->field_0x68);
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
} else {
|
||||
sub_08078778(this);
|
||||
}
|
||||
|
@ -300,7 +300,7 @@ void sub_08062048(Entity *this)
|
|||
int iVar1;
|
||||
|
||||
if ((this->entityType).subtype == 6) {
|
||||
iVar1 = gUnk_02002A40.unk - 2;
|
||||
iVar1 = gUnk_02002A40.unk8 - 2;
|
||||
if (iVar1 < 0) {
|
||||
iVar1 = 0;
|
||||
}
|
||||
|
|
|
@ -78,8 +78,8 @@ void sub_0806C870(Entity *this)
|
|||
u8 bVar1;
|
||||
|
||||
bVar1 = sub_0801E99C();
|
||||
this->field_0x68 = bVar1;
|
||||
sub_08078784(this, this->field_0x68);
|
||||
this->field_0x68.HALF.LO = bVar1;
|
||||
sub_08078784(this, this->field_0x68.HALF.LO);
|
||||
}
|
||||
|
||||
void WindTribespeople_Head(Entity *this)
|
||||
|
@ -122,7 +122,7 @@ void sub_0806C90C(Entity *param_1,Entity *param_2)
|
|||
|
||||
void sub_0806C928(Entity *this)
|
||||
{
|
||||
ShowNPCDialogue(this, &gUnk_08113ABC[gUnk_02002A40.unk * 2]);
|
||||
ShowNPCDialogue(this, &gUnk_08113ABC[gUnk_02002A40.unk8 * 2]);
|
||||
}
|
||||
|
||||
void sub_0806C944(Entity *this)
|
||||
|
|
|
@ -47,7 +47,7 @@ void sub_0809F514(Entity* this) {
|
|||
this->action = 1;
|
||||
this->actionDelay = 120;
|
||||
this->spriteSettings.b.draw = 0;
|
||||
*(u8*)&this->field_0x68 = 12;
|
||||
this->field_0x68.HALF.LO = 12;
|
||||
gRoomControls.cameraTarget = this;
|
||||
gUnk_02034490 = 255;
|
||||
sub_0809F7BC(this);
|
||||
|
@ -81,7 +81,7 @@ void sub_0809F5B0(Entity* this) {
|
|||
void sub_0809F5DC(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.b.draw = 0;
|
||||
*(u8*)&this->field_0x68 = 12;
|
||||
this->field_0x68.HALF.LO = 12;
|
||||
}
|
||||
|
||||
void sub_0809F5F0(Entity* this) {
|
||||
|
@ -195,14 +195,8 @@ void sub_0809F7BC(Entity* this) {
|
|||
}
|
||||
|
||||
void sub_0809F7F4(Entity* this) {
|
||||
u8 cVar1;
|
||||
u8* puVar2;
|
||||
|
||||
puVar2 = (u8*)&this->field_0x68;
|
||||
*puVar2 -= 1;
|
||||
|
||||
if (*puVar2 == 0) {
|
||||
*puVar2 = 12;
|
||||
if (--this->field_0x68.HALF.LO == 0) {
|
||||
this->field_0x68.HALF.LO = 12;
|
||||
PlaySFX(388);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -459,23 +459,16 @@ void sub_08087294(Entity* this) {
|
|||
gUnk_081207A4[this->action](this);
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
void sub_080872AC(Entity* this) {
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spriteOrientation.flipY = 1;
|
||||
this->spriteRendering.b0 = 0;
|
||||
this->field_0x68 = (u16)(this->x).HALF.HI;
|
||||
this->field_0x6a = (u16)(this->y).HALF.HI;
|
||||
this->spriteRendering.b3 = 0;
|
||||
this->field_0x68.HWORD = this->x.HALF.HI;
|
||||
this->field_0x6a.HWORD = this->y.HALF.HI;
|
||||
this->direction = (u8)Random() & 0x1F;
|
||||
this->nonPlanarMovement = 32;
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
}
|
||||
#else
|
||||
NAKED
|
||||
void sub_080872AC(Entity* this) {
|
||||
asm(".include \"asm/greatFairy/sub_080872AC.inc\"");
|
||||
}
|
||||
#endif
|
||||
|
||||
//clang-format off
|
||||
void (*const GreatFairy_Main[])(Entity*) = {
|
||||
|
|
|
@ -0,0 +1,544 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "flags.h"
|
||||
#include "functions.h"
|
||||
#include "main.h"
|
||||
#include "menu.h"
|
||||
#include "npc.h"
|
||||
#include "position.h"
|
||||
#include "readKeyInput.h"
|
||||
#include "structures.h"
|
||||
|
||||
extern bool32 sub_080AE008(Entity*, int, int);
|
||||
extern int sub_0807A094(int);
|
||||
extern u32 sub_0801D754(const u8*, u8, u8);
|
||||
extern u32 sub_080041EC(int, int);
|
||||
extern u32 sub_080045DA(int, int);
|
||||
|
||||
static bool32 sub_0808E950(void);
|
||||
static void sub_0808EABC(Entity*);
|
||||
static Entity* sub_0808EC80(int);
|
||||
static u32 sub_0808EF6C(Entity*);
|
||||
static void sub_0808EFF0(Entity*);
|
||||
|
||||
typedef struct {
|
||||
u8 unk0;
|
||||
u8 unk1;
|
||||
u8 unk2;
|
||||
} PACKED struct_08121CD4;
|
||||
|
||||
typedef struct {
|
||||
u16 unk0;
|
||||
u16 unk2;
|
||||
u16 unk4;
|
||||
u8 unk6_0 : 3;
|
||||
u8 unk6_3 : 3;
|
||||
u8 unk6_6 : 2;
|
||||
u8 unk7;
|
||||
} struct_08121D54;
|
||||
|
||||
extern void (*const gUnk_08121C64[])(Entity*);
|
||||
extern void (*const gUnk_08121CCC[])(Entity*);
|
||||
extern const int gUnk_08133368[];
|
||||
extern const u8 gUnk_085A2E80[];
|
||||
extern const struct_08121CD4 gUnk_08121CD4[][4];
|
||||
extern const u8 gUnk_08121D10[];
|
||||
extern const u8 gUnk_08121D38[][8];
|
||||
extern const u16 gUnk_08121D18[][8];
|
||||
extern const u8 gUnk_08121D48[];
|
||||
extern const struct_08121D54 gUnk_08121D54[];
|
||||
|
||||
void Object48(Entity* this) {
|
||||
if (this->currentHealth == 0) {
|
||||
sub_0808EFF0(this);
|
||||
}
|
||||
gUnk_08121C64[this->entityType.form](this);
|
||||
if (this->animIndex < 64) {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808E7D8(Entity* this) {
|
||||
gUnk_08121CCC[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0808E7F0(Entity* this) {
|
||||
sub_080AE008(this, 1, 2);
|
||||
this->palette.b.b0 = 0xF;
|
||||
this->spriteSettings.b.draw = 0;
|
||||
this->entityType.parameter = 0xFF;
|
||||
this->action = 1;
|
||||
}
|
||||
|
||||
void sub_0808E818(Entity* this) {
|
||||
u32 var0;
|
||||
u32 var1;
|
||||
|
||||
if (!sub_0808E950()) {
|
||||
int var2 = -1;
|
||||
this->entityType.parameter = var2;
|
||||
this->field_0x68.HWORD = var2;
|
||||
this->field_0x6a.HWORD = var2;
|
||||
this->spriteSettings.b.draw = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this->entityType.parameter != gUnk_02019EE0.unk6) {
|
||||
this->entityType.parameter = gUnk_02019EE0.unk6;
|
||||
this->field_0x68.HWORD = CheckGlobalFlag(EZERO_1ST) == 0 ? 0x400 : 0x100;
|
||||
this->field_0x70.BYTES.byte0 = 4;
|
||||
this->animationState = 2;
|
||||
var1 = gUnk_08133368[sub_0807A094(1) - 22] & 0xFFFFFF;
|
||||
sub_0801D754(&gUnk_085A2E80[var1], 31, 1);
|
||||
}
|
||||
|
||||
if (gUnk_02032EC0.transitionType == 0) {
|
||||
if (gUnk_03000FF0.heldKeys & L_BUTTON) {
|
||||
switch (gUnk_03000FF0.newKeys) {
|
||||
case DPAD_UP:
|
||||
this->animationState = 0;
|
||||
break;
|
||||
case DPAD_RIGHT:
|
||||
this->animationState = 1;
|
||||
break;
|
||||
case DPAD_DOWN:
|
||||
this->animationState = 2;
|
||||
break;
|
||||
case DPAD_LEFT:
|
||||
this->animationState = 3;
|
||||
break;
|
||||
case B_BUTTON:
|
||||
this->field_0x70.BYTES.byte0 = this->field_0x70.BYTES.byte0 ? 0 : 4;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this->spriteSettings.b.flipX = this->animationState == 3;
|
||||
var0 = this->field_0x68.HWORD + this->field_0x70.BYTES.byte0 + this->animationState;
|
||||
if (this->field_0x6a.HWORD != var0) {
|
||||
this->field_0x6a.HWORD = var0;
|
||||
this->spriteIndex = var0 >> 8;
|
||||
InitAnimationForceUpdate(this, (u8)var0);
|
||||
}
|
||||
|
||||
this->spriteSettings.b.draw = 2;
|
||||
}
|
||||
|
||||
static bool32 sub_0808E950(void) {
|
||||
bool32 result = FALSE;
|
||||
switch (gUnk_02032EC0.transitionType) {
|
||||
case 0:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
result = gUnk_02019EE0.unk8[gUnk_02019EE0.unk6] == 1;
|
||||
break;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void sub_0808E988(Entity* this) {
|
||||
if (this->action == 0) {
|
||||
this->action = 1;
|
||||
this->spriteIndex = 0x142;
|
||||
this->entityType.parameter = 0xFF;
|
||||
sub_080AE008(this, 1, 3);
|
||||
}
|
||||
|
||||
if (sub_0808E950()) {
|
||||
int i;
|
||||
for (i = 6; i != 0; i--) {
|
||||
if (GetInventoryValue(i)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i != 0) {
|
||||
if (this->entityType.parameter != i) {
|
||||
InitAnimationForceUpdate(this, i);
|
||||
}
|
||||
this->spriteSettings.b.draw = 2;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
this->spriteSettings.b.draw = 0;
|
||||
}
|
||||
|
||||
void sub_0808E9F4(Entity* this) {
|
||||
if (sub_0808E950() && gUnk_02002A40.unk6) {
|
||||
this->spriteSettings.b.draw = 2;
|
||||
} else {
|
||||
this->spriteSettings.b.draw = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808EA28(Entity* this) {
|
||||
u32 var0;
|
||||
u32 var1;
|
||||
|
||||
if (this->entityType.form == 3) {
|
||||
if (((struct_02000000 *)0x2000000)->gameLanguage > 1) {
|
||||
this->spriteSettings.b.draw = 2;
|
||||
} else {
|
||||
this->spriteSettings.b.draw = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (this->entityType.form == gUnk_02019EE0.unk6) {
|
||||
var0 = 12;
|
||||
var1 = 1;
|
||||
} else {
|
||||
if (gUnk_02032EC0.transitionType == 5 && this->entityType.form == gUnk_02019EE0.unk7) {
|
||||
var0 = 13;
|
||||
var1 = 2;
|
||||
} else {
|
||||
var0 = 14;
|
||||
var1 = 2;
|
||||
}
|
||||
}
|
||||
|
||||
this->palette.b.b0 = var0;
|
||||
this->spriteRendering.b3 = var1;
|
||||
sub_0808EABC(this);
|
||||
gUnk_02019EE0.unk0 |= sub_0808EF6C(this);
|
||||
}
|
||||
|
||||
void sub_0808EABC(Entity* this) {
|
||||
int var0 = -72;
|
||||
int var1 = this->entityType.form * 32 + 40;
|
||||
int var2 = gUnk_02019EE0.unk6 == this->entityType.form;
|
||||
switch (gUnk_02032EC0.transitionType) {
|
||||
case 0:
|
||||
var0 = 24;
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
case 6:
|
||||
case 7:
|
||||
if (var2) {
|
||||
var0 = 42;
|
||||
var1 = 56;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
switch (gMenu.unk10[this->entityType.form]) {
|
||||
case 0:
|
||||
var0 = 42;
|
||||
var1 = 40;
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
var0 = 20;
|
||||
var1 = 144;
|
||||
var1 -= (gMenu.unk16 - gMenu.unk10[this->entityType.form]) * 32;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (var2) {
|
||||
var0 = 26;
|
||||
var1 = 42;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (var2) {
|
||||
var0 = 8;
|
||||
var1 = 35;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
this->field_0x68.HWORD = var0;
|
||||
this->field_0x6a.HWORD = var1;
|
||||
}
|
||||
|
||||
void sub_0808EB74(Entity* this) {
|
||||
Entity* entity = sub_0808EC80(gUnk_02019EE0.unk6);
|
||||
if (entity) {
|
||||
this->x.WORD = entity->x.WORD;
|
||||
this->y.WORD = entity->y.WORD;
|
||||
this->spriteRendering.b3 = entity->spriteRendering.b3;
|
||||
sub_0806FAD8(entity, this);
|
||||
} else {
|
||||
this->x.HALF.HI = 0xF000;
|
||||
this->y.HALF.HI = 0xF000;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808EBB8(Entity* this) {
|
||||
u32 var0;
|
||||
u32 x, y;
|
||||
Entity* entity;
|
||||
|
||||
switch (gUnk_02032EC0.transitionType) {
|
||||
case 4:
|
||||
var0 = gMenu.field_0x1 + 4;
|
||||
break;
|
||||
case 5:
|
||||
var0 = 2;
|
||||
break;
|
||||
case 6:
|
||||
var0 = gMenu.field_0x1 == 0 ? 7 : 6;
|
||||
break;
|
||||
case 7:
|
||||
var0 = 4;
|
||||
break;
|
||||
case 2:
|
||||
var0 = 1;
|
||||
break;
|
||||
default:
|
||||
var0 = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
x = y = 0xF000;
|
||||
switch (var0) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
y = ((struct_02000000 *)0x2000000)->gameLanguage * 16 + 24;
|
||||
x = 112;
|
||||
break;
|
||||
case 2:
|
||||
var0 = gUnk_02019EE0.unk7;
|
||||
if (var0 == 4) {
|
||||
var0 = 7;
|
||||
}
|
||||
// Fall through
|
||||
default:
|
||||
entity = sub_0808EC80(var0);
|
||||
if (entity) {
|
||||
sub_0806FAD8(entity, this);
|
||||
this->spriteRendering.b3 = entity->spriteRendering.b3;
|
||||
x = entity->x.HALF.HI;
|
||||
y = entity->y.HALF.HI;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
this->x.HALF.HI = x;
|
||||
this->y.HALF.HI = y;
|
||||
}
|
||||
|
||||
static Entity* sub_0808EC80(int form) {
|
||||
Entity* entityA = &gUnk_03003DA0;
|
||||
Entity* entityB = entityA->field_0x4;
|
||||
while (entityB != entityA) {
|
||||
if ((entityB->entityType.type == 0x6 && entityB->entityType.subtype == 0x48) &&
|
||||
form == entityB->entityType.form) {
|
||||
return entityB;
|
||||
}
|
||||
entityB = entityB->field_0x4;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void sub_0808ECBC(Entity* this) {
|
||||
int var0;
|
||||
int var1;
|
||||
int var2;
|
||||
const struct_08121CD4* var3;
|
||||
|
||||
var0 = gMenu.field_0x1;
|
||||
switch (gUnk_02032EC0.transitionType) {
|
||||
case 4:
|
||||
var1 = 1;
|
||||
break;
|
||||
case 5:
|
||||
var0 = gUnk_02019EE0.unk7;
|
||||
var1 = 2;
|
||||
break;
|
||||
case 6:
|
||||
var1 = 3;
|
||||
break;
|
||||
case 7:
|
||||
var1 = 4;
|
||||
break;
|
||||
default:
|
||||
var1 = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
var2 = this->entityType.form - 4;
|
||||
var3 = &gUnk_08121CD4[var1][var2];
|
||||
this->field_0x68.HWORD = var3->unk1;
|
||||
this->field_0x6a.HWORD = var3->unk2;
|
||||
if (var3->unk0 == var0) {
|
||||
this->palette.b.b0 = 13;
|
||||
} else {
|
||||
this->palette.b.b0 = 14;
|
||||
}
|
||||
|
||||
gUnk_02019EE0.unk0 |= sub_0808EF6C(this);
|
||||
}
|
||||
|
||||
void sub_0808ED64(Entity* this) {
|
||||
int y = 255;
|
||||
if (gUnk_02032EC0.transitionType == 1 && gMenu.unk10[1] != 5) {
|
||||
this->x.HALF.HI = gMenu.unk10[0] * 16 + 28;
|
||||
y = gMenu.unk10[1] * 16 + 58;
|
||||
}
|
||||
this->y.HALF.HI = y;
|
||||
}
|
||||
|
||||
void sub_0808ED98(Entity* this) {
|
||||
int y;
|
||||
if (gUnk_02032EC0.transitionType != 1) {
|
||||
this->field_0x68.HWORD = 27;
|
||||
y = -10;
|
||||
} else {
|
||||
u32 var0 = gMenu.unk13;
|
||||
if (var0 > 5) {
|
||||
var0 = 5;
|
||||
}
|
||||
this->field_0x68.HWORD = var0 * 8 + 27;
|
||||
y = 24;
|
||||
}
|
||||
|
||||
this->y.HALF.HI = y;
|
||||
this->field_0x6a.HWORD = y;
|
||||
this->field_0xf++;
|
||||
this->spriteOffsetY = gUnk_08121D10[(this->field_0xf / 4) & 0x7];
|
||||
sub_0808EF6C(this);
|
||||
}
|
||||
|
||||
void sub_0808EE00(Entity* this) {
|
||||
int var0, var1, var2;
|
||||
|
||||
var0 = ((struct_02000000 *)0x2000000)->gameLanguage != 0;
|
||||
var1 = this->entityType.form - 10;
|
||||
this->frameIndex = gUnk_08121D38[var0][var1];
|
||||
this->x.HALF.HI = gUnk_08121D18[var0][var1];
|
||||
this->field_0x68.HWORD = gUnk_08121D18[var0][var1];
|
||||
var1 -= var0;
|
||||
if (gUnk_02032EC0.transitionType != 1) {
|
||||
var1 = 128;
|
||||
var2 = 176;
|
||||
} else {
|
||||
var2 = 140;
|
||||
}
|
||||
|
||||
this->field_0x6a.HWORD = var2;
|
||||
this->palette.b.b0 = gMenu.unk10[1] == 5 && var1 == gMenu.field_0x12 ? 11 : 9;
|
||||
gUnk_02019EE0.unk0 |= sub_0808EF6C(this);
|
||||
}
|
||||
|
||||
void nullsub_522(Entity* this) {
|
||||
|
||||
}
|
||||
|
||||
void sub_0808EE98(Entity* this) {
|
||||
this->actionDelay = gUnk_02032EC0.transitionType;
|
||||
this->frameIndex = gUnk_08121D48[this->actionDelay];
|
||||
if (this->actionDelay != 2) {
|
||||
this->field_0x68.HWORD = 96;
|
||||
} else {
|
||||
this->field_0x68.HWORD = -96;
|
||||
}
|
||||
sub_0808EF6C(this);
|
||||
}
|
||||
|
||||
void sub_0808EED8(Entity* this) {
|
||||
int var0;
|
||||
if (gUnk_02032EC0.transitionType != 3) {
|
||||
this->spriteSettings.b.draw = 0;
|
||||
} else {
|
||||
this->spriteSettings.b.draw = 2;
|
||||
var0 = this->entityType.form - 19;
|
||||
this->palette.b.b0 = gMenu.field_0x1 == var0 ? 4 : 3;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808EF24(Entity* this) {
|
||||
int var0;
|
||||
if (gUnk_02032EC0.transitionType != 3) {
|
||||
this->spriteSettings.b.draw = 0;
|
||||
} else {
|
||||
this->spriteSettings.b.draw = 2;
|
||||
if (this->entityType.form == 21) {
|
||||
var0 = ((struct_02000000 *)0x2000000)->field_0x5;
|
||||
} else {
|
||||
var0 = ((struct_02000000 *)0x2000000)->brightnessPref;
|
||||
}
|
||||
this->frameIndex = this->lastFrameIndex + var0;
|
||||
}
|
||||
}
|
||||
|
||||
static u32 sub_0808EF6C(Entity* this) {
|
||||
int var0;
|
||||
u32 var1;
|
||||
int var2;
|
||||
u32 var3;
|
||||
int var4;
|
||||
s16 var5;
|
||||
s16 var6;
|
||||
int var7;
|
||||
|
||||
var6 = this->field_0x68.HWORD;
|
||||
var0 = var6 - this->x.HALF.HI;
|
||||
var1 = var0;
|
||||
if (var0 < 0) {
|
||||
var1 = -var0;
|
||||
}
|
||||
if (var1 < 2) {
|
||||
this->x.WORD = var6 << 16;
|
||||
var0 = 0;
|
||||
}
|
||||
|
||||
var5 = this->field_0x6a.HWORD;
|
||||
var2 = var5 - this->y.HALF.HI;
|
||||
var3 = var2;
|
||||
if (var2 < 0) {
|
||||
var3 = -var2;
|
||||
}
|
||||
if (var3 < 2) {
|
||||
this->y.WORD = var5 << 16;
|
||||
var2 = 0;
|
||||
}
|
||||
|
||||
if ((var0 | var2) == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
var4 = var7 = sub_080041EC(var0, var2);
|
||||
var4 += 128;
|
||||
var7 = var4 + var7 * 16;
|
||||
if (this->field_0x6c.HWORD < var7) {
|
||||
var7 = this->field_0x6c.HWORD;
|
||||
}
|
||||
this->nonPlanarMovement = var7;
|
||||
this->direction = sub_080045DA(var0, var2) >> 3;
|
||||
sub_0806F69C(this);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void sub_0808EFF0(Entity* this) {
|
||||
const struct_08121D54* var0;
|
||||
int var1;
|
||||
|
||||
this->spriteSettings.b.draw = 2;
|
||||
this->nonPlanarMovement = 0x400;
|
||||
this->currentHealth = 1;
|
||||
this->frameIndex = 0xFF;
|
||||
this->animIndex = 0xFF;
|
||||
var0 = &gUnk_08121D54[this->entityType.form];
|
||||
this->x.HALF.HI = var0->unk2;
|
||||
this->field_0x68.HWORD = var0->unk2;
|
||||
this->y.HALF.HI = var0->unk4;
|
||||
this->field_0x6a.HWORD = var0->unk4;
|
||||
this->spriteRendering.b3 = var0->unk6_0;
|
||||
this->spritePriority.b0 = var0->unk6_3;
|
||||
this->spriteOrientation.flipY = var0->unk6_6;
|
||||
this->field_0x6c.HWORD = var0->unk0;
|
||||
var1 = var0->unk7;
|
||||
if (var1 & 0x80) {
|
||||
var1 &= 0x7F;
|
||||
this->frameIndex = var1;
|
||||
this->lastFrameIndex = var1;
|
||||
} else {
|
||||
InitAnimationForceUpdate(this, var1);
|
||||
}
|
||||
}
|
|
@ -114,7 +114,7 @@ void sub_0808F244(Entity *this)
|
|||
*(u32 *)&this->field_0x78 = 0x100 - this->parent->height.HALF.HI;
|
||||
*(u32 *)&this->field_0x70.WORD = *((u8 *)&this->parent->field_0x7c + 3);
|
||||
sub_0808F2B0(this);
|
||||
if ((this->parent->field_0x6d & 2) != 0) {
|
||||
if ((this->parent->field_0x6c.HALF.HI & 2) != 0) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
|
|
59
src/room.c
59
src/room.c
|
@ -4,6 +4,7 @@
|
|||
#include "room.h"
|
||||
#include "functions.h"
|
||||
#include "flags.h"
|
||||
#include "npc.h"
|
||||
#include "link.h"
|
||||
#include "screen.h"
|
||||
#include "main.h"
|
||||
|
@ -345,7 +346,7 @@ extern EntityData gUnk_080D6734;
|
|||
extern EntityData gUnk_080D66F4;
|
||||
|
||||
void sub_0804B738(void) {
|
||||
if (gUnk_02002A40.field_0x8 > 4) {
|
||||
if (gUnk_02002A40.unk8 > 4) {
|
||||
LoadRoomEntityList(&gUnk_080D6714);
|
||||
}
|
||||
// flippers
|
||||
|
@ -363,7 +364,7 @@ u32 sub_0804B788() {
|
|||
extern EntityData gUnk_080D6924;
|
||||
|
||||
void sub_0804B78C(void) {
|
||||
if (gUnk_02002A40.field_0x8 > 7) {
|
||||
if (gUnk_02002A40.unk8 > 7) {
|
||||
LoadRoomEntityList(&gUnk_080D6924);
|
||||
}
|
||||
}
|
||||
|
@ -465,7 +466,7 @@ extern EntityData UpperInn_Din;
|
|||
void sub_0804B938(void) {
|
||||
int iVar1;
|
||||
|
||||
if (gUnk_02002A40.field_0x8 < 4)
|
||||
if (gUnk_02002A40.unk8 < 4)
|
||||
return;
|
||||
|
||||
if (CheckGlobalFlag(RENTED_HOUSE_DIN)) {
|
||||
|
@ -515,7 +516,7 @@ u32 sub_0804BA08() {
|
|||
extern EntityData gUnk_080D7038;
|
||||
|
||||
void sub_0804BA0C(void) {
|
||||
if (gUnk_02002A40.field_0x8 < 8) {
|
||||
if (gUnk_02002A40.unk8 < 8) {
|
||||
LoadRoomEntityList(&gUnk_080D7038);
|
||||
}
|
||||
if (gRoomVars.filler[0] == 0) {
|
||||
|
@ -535,13 +536,13 @@ extern EntityData gUnk_080D71F0;
|
|||
|
||||
void sub_0804BA44(void) {
|
||||
|
||||
if (gUnk_02002A40.field_0x8 == 6)
|
||||
if (gUnk_02002A40.unk8 == 6)
|
||||
LoadRoomEntityList(&gUnk_080D7140);
|
||||
|
||||
if (gUnk_02002A40.field_0x8 == 7)
|
||||
if (gUnk_02002A40.unk8 == 7)
|
||||
LoadRoomEntityList(&gUnk_080D7170);
|
||||
|
||||
if ((gUnk_02002A40.field_0x8 < 8) || (LoadRoomEntityList(&gUnk_080D71A0), gUnk_02002A40.field_0x8 < 8))
|
||||
if ((gUnk_02002A40.unk8 < 8) || (LoadRoomEntityList(&gUnk_080D71A0), gUnk_02002A40.unk8 < 8))
|
||||
LoadRoomEntityList(&gUnk_080D71D0);
|
||||
else
|
||||
LoadRoomEntityList(&gUnk_080D71F0);
|
||||
|
@ -1449,7 +1450,7 @@ extern EntityData gUnk_080DB238;
|
|||
|
||||
void sub_0804C664(void) {
|
||||
|
||||
if (gUnk_02002A40.field_0x8 > 8)
|
||||
if (gUnk_02002A40.unk8 > 8)
|
||||
LoadRoomEntityList(&gUnk_080DB238);
|
||||
|
||||
sub_0801AFE4();
|
||||
|
@ -2120,10 +2121,10 @@ u32 sub_0804CC6C() {
|
|||
}
|
||||
|
||||
void sub_0804CC70(void) {
|
||||
if (gUnk_02002A40.filler[7] == 0) {
|
||||
if (gUnk_02002A40.unk7 == 0) {
|
||||
goto a;
|
||||
}
|
||||
if (gUnk_02002A40.filler[7] != 2) {
|
||||
if (gUnk_02002A40.unk7 != 2) {
|
||||
a:
|
||||
SetTileType(0x90, 0x20b, 1);
|
||||
SetTileType(0x90, 0x411, 1);
|
||||
|
@ -4233,7 +4234,7 @@ void LoadHyruleTown(void) {
|
|||
sub_08054570();
|
||||
sub_08059D18();
|
||||
SetTileType(0x176, 0x66b, 1);
|
||||
if (gUnk_02002A40.field_0x8 == 1) {
|
||||
if (gUnk_02002A40.unk8 == 1) {
|
||||
sub_0801D000(0);
|
||||
} else {
|
||||
sub_08018C58(0xdb4);
|
||||
|
@ -4258,7 +4259,7 @@ void LoadHyruleTown(void) {
|
|||
} else {
|
||||
LoadRoomEntityList(&gUnk_080EECBC);
|
||||
}
|
||||
if (CheckKinstoneFused(0x1b) && (gUnk_02002A40.field_0x8 > 3)) {
|
||||
if (CheckKinstoneFused(0x1b) && (gUnk_02002A40.unk8 > 3)) {
|
||||
if (!CheckGlobalFlag(NEW_HOUSE_DIN) && !CheckGlobalFlag(NEW_HOUSE_NAYRU) && !CheckGlobalFlag(NEW_HOUSE_FARORE)) {
|
||||
if (!CheckGlobalFlag(RENTED_HOUSE_DIN) && !CheckGlobalFlag(RENTED_HOUSE_NAYRU) && !CheckGlobalFlag(RENTED_HOUSE_FARORE)) {
|
||||
LoadRoomEntityList(&gUnk_080EE95C);
|
||||
|
@ -4282,7 +4283,7 @@ void LoadHyruleTown(void) {
|
|||
} else {
|
||||
LoadRoomEntityList(&gUnk_080EE9DC);
|
||||
}
|
||||
if ((gUnk_02002A40.field_0x8 > 4) && !CheckKinstoneFused(0xb) &&
|
||||
if ((gUnk_02002A40.unk8 > 4) && !CheckKinstoneFused(0xb) &&
|
||||
(CheckGlobalFlag(RENTED_HOUSE_DIN) || CheckGlobalFlag(RENTED_HOUSE_NAYRU) || CheckGlobalFlag(RENTED_HOUSE_FARORE))) {
|
||||
LoadRoomEntityList(&gUnk_080EEA5C);
|
||||
}
|
||||
|
@ -4290,10 +4291,10 @@ void LoadHyruleTown(void) {
|
|||
if (!CheckLocalFlag(0xd0) && GetInventoryValue(0x14)) {
|
||||
LoadRoomEntityList(&gUnk_080EEABC);
|
||||
}
|
||||
if ((gUnk_02002A40.field_0x8 > 3) && CheckGlobalFlag(INLOCK)) {
|
||||
if ((gUnk_02002A40.unk8 > 3) && CheckGlobalFlag(INLOCK)) {
|
||||
LoadRoomEntityList(&gUnk_080EEA7C);
|
||||
}
|
||||
if ((gUnk_02002A40.field_0x8 < 6) && !CheckGlobalFlag(MIZUKAKI_START)) {
|
||||
if ((gUnk_02002A40.unk8 < 6) && !CheckGlobalFlag(MIZUKAKI_START)) {
|
||||
LoadRoomEntityList(&gUnk_080EEA9C);
|
||||
}
|
||||
if ((gUnk_02002A40.windcrests & 0x8000000) == 0) {
|
||||
|
@ -4552,7 +4553,7 @@ extern EntityData gUnk_080F236C;
|
|||
void sub_0804E52C(void)
|
||||
{
|
||||
|
||||
if (gUnk_02002A40.field_0x8 > 7) {
|
||||
if (gUnk_02002A40.unk8 > 7) {
|
||||
LoadRoomEntityList(&gUnk_080F23BC);
|
||||
}
|
||||
// flippers
|
||||
|
@ -4575,7 +4576,7 @@ extern EntityData gUnk_080F2600;
|
|||
|
||||
void sub_0804E574(void)
|
||||
{
|
||||
switch (gUnk_02002A40.field_0x8) {
|
||||
switch (gUnk_02002A40.unk8) {
|
||||
case 0:
|
||||
case 2:
|
||||
case 4:
|
||||
|
@ -4816,7 +4817,7 @@ void sub_0804E8FC(void)
|
|||
if (!CheckGlobalFlag(INLOCK)) {
|
||||
LoadRoomEntityList(&gUnk_080F36FC);
|
||||
}
|
||||
else if (gUnk_02002A40.field_0x8 < 4) {
|
||||
else if (gUnk_02002A40.unk8 < 4) {
|
||||
LoadRoomEntityList(&gUnk_080F3604);
|
||||
}
|
||||
}
|
||||
|
@ -4882,7 +4883,7 @@ void sub_0804E9D0(void)
|
|||
if (CheckKinstoneFused(0x12)) {
|
||||
LoadRoomEntityList(&gUnk_080F3C94);
|
||||
}
|
||||
if ((gUnk_02002A40.field_0x8 > 3) && CheckGlobalFlag(TINGLE_TALK1ST)) {
|
||||
if ((gUnk_02002A40.unk8 > 3) && CheckGlobalFlag(TINGLE_TALK1ST)) {
|
||||
LoadRoomEntityList(&gUnk_080F3C44);
|
||||
}
|
||||
SetTile(0x4091, 0x590, 1);
|
||||
|
@ -5270,7 +5271,7 @@ extern u32 gUnk_08011C50;
|
|||
|
||||
void sub_0804EFF8(void)
|
||||
{
|
||||
if (gUnk_02002A40.field_0x8 > 7) {
|
||||
if (gUnk_02002A40.unk8 > 7) {
|
||||
LoadRoomEntityList(&gUnk_080F5DD0);
|
||||
}
|
||||
if (CheckGlobalFlag(MAROYA_WAKEUP)) {
|
||||
|
@ -5302,7 +5303,7 @@ extern EntityData gUnk_080F5F78;
|
|||
void sub_0804F050(void)
|
||||
{
|
||||
|
||||
if (gUnk_02002A40.field_0x8 > 4) {
|
||||
if (gUnk_02002A40.unk8 > 4) {
|
||||
LoadRoomEntityList(&gUnk_080F5F38);
|
||||
}
|
||||
if (!CheckLocalFlag(0x92)) {
|
||||
|
@ -5503,7 +5504,7 @@ void sub_0804F25C(void)
|
|||
if ((gUnk_02002A40.windcrests & 0x40000000) == 0) {
|
||||
LoadRoomEntityList(&gUnk_080F70D8);
|
||||
}
|
||||
if (gUnk_02002A40.field_0x8 > 3) {
|
||||
if (gUnk_02002A40.unk8 > 3) {
|
||||
LoadRoomEntityList(&gUnk_080F7088);
|
||||
}
|
||||
}
|
||||
|
@ -5549,7 +5550,7 @@ extern EntityData gUnk_080F7550;
|
|||
void sub_0804F330(void)
|
||||
{
|
||||
sub_0805ADD8(0);
|
||||
if (gUnk_02002A40.field_0x8 > 3) {
|
||||
if (gUnk_02002A40.unk8 > 3) {
|
||||
LoadRoomEntityList(&gUnk_080F7500);
|
||||
}
|
||||
if (GetInventoryValue(0x11) && !GetInventoryValue(0x12)) {
|
||||
|
@ -5591,7 +5592,7 @@ void sub_0804F3B0(void)
|
|||
SetTile(0x4072, 0xd88, 1);
|
||||
SetTile(0x4096, 0xdc8, 1);
|
||||
}
|
||||
if ((gUnk_02002A40.field_0x8 > 3) && CheckGlobalFlag(TINGLE_TALK1ST)) {
|
||||
if ((gUnk_02002A40.unk8 > 3) && CheckGlobalFlag(TINGLE_TALK1ST)) {
|
||||
LoadRoomEntityList(&gUnk_080F78A0);
|
||||
}
|
||||
}
|
||||
|
@ -5818,7 +5819,7 @@ extern EntityData gUnk_080F806C;
|
|||
void sub_0804FA00(void) {
|
||||
|
||||
sub_0805ADD8(0);
|
||||
if ((gUnk_02002A40.field_0x8 > 3) && CheckGlobalFlag(TINGLE_TALK1ST)) {
|
||||
if ((gUnk_02002A40.unk8 > 3) && CheckGlobalFlag(TINGLE_TALK1ST)) {
|
||||
LoadRoomEntityList(&gUnk_080F806C);
|
||||
}
|
||||
}
|
||||
|
@ -6547,14 +6548,6 @@ u32 sub_0804FF7C() {
|
|||
|
||||
void nullsub_106() {}
|
||||
|
||||
typedef struct {
|
||||
char header[4];
|
||||
u8 saveFile;
|
||||
u8 field_0x5;
|
||||
u8 brightnessPref;
|
||||
} struct_02000000;
|
||||
|
||||
extern struct_02000000 gUnk_02000000;
|
||||
|
||||
void sub_0804FF84(u32 arg0)
|
||||
{
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
#include "global.h"
|
||||
|
||||
extern u8 gUnk_020176E0;
|
||||
|
||||
extern void sub_0807C960();
|
||||
extern u32 sub_0801D754(u32, u8, u8);
|
||||
extern u32 sub_0801D754(const u8*, u8, u8);
|
||||
|
||||
u32 sub_0807C9D8(u32* a1) {
|
||||
u32* v1; // r5@1
|
||||
|
@ -10,6 +12,6 @@ u32 sub_0807C9D8(u32* a1) {
|
|||
sub_0807C960(0x6004000, *a1);
|
||||
sub_0807C960(0x6000000, v1[1]);
|
||||
sub_0807C960(0x6008000, v1[2]);
|
||||
sub_0807C960(0x20176E0, v1[3]);
|
||||
return sub_0801D754(0x20176E0, 2, 13);
|
||||
sub_0807C960(&gUnk_020176E0, v1[3]);
|
||||
return sub_0801D754(&gUnk_020176E0, 2, 13);
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ void sub_080A3BD0(void)
|
|||
s32 iVar2;
|
||||
|
||||
gMenu.field_0x1 = 1;
|
||||
gMenu.field_0x12[0x17] = 0;
|
||||
gMenu.unk2a = 0;
|
||||
sub_080A4D34();
|
||||
LoadPalettesByPaletteGroupIndex(0xcb);
|
||||
sub_0801D7EC(0x75);
|
||||
|
|
Loading…
Reference in New Issue