mirror of https://github.com/zeldaret/tmc.git
Decompile object96
This commit is contained in:
parent
dc374ad503
commit
c8547ffe35
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@ -1,288 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start Object96
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Object96: @ 0x0809D784
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push {lr}
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ldr r1, _0809D7A0 @ =gUnk_081240B0
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ldrb r3, [r0, #0xc]
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lsls r3, r3, #2
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adds r3, r3, r1
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ldrb r1, [r0, #0xa]
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lsls r1, r1, #5
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ldr r2, _0809D7A4 @ =gUnk_08123FB0
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adds r1, r1, r2
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ldr r2, [r3]
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bl _call_via_r2
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pop {pc}
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.align 2, 0
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_0809D7A0: .4byte gUnk_081240B0
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_0809D7A4: .4byte gUnk_08123FB0
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thumb_func_start sub_0809D7A8
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sub_0809D7A8: @ 0x0809D7A8
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push {r4, r5, lr}
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adds r5, r0, #0
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ldrb r0, [r5, #0xc]
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adds r0, #1
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movs r4, #0
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strb r0, [r5, #0xc]
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adds r2, r5, #0
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adds r2, #0x38
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movs r0, #2
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strb r0, [r2]
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ldrb r2, [r5, #0x19]
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movs r0, #0x3f
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ands r0, r2
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movs r2, #0x40
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orrs r0, r2
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strb r0, [r5, #0x19]
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ldr r0, [r1, #0x10]
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str r0, [r5, #0x20]
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ldrb r3, [r1, #0xf]
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strb r3, [r5, #0x15]
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ldrh r0, [r1, #0x18]
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strh r0, [r5, #0x24]
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ldrh r0, [r5, #0x32]
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ldrh r2, [r1, #0x1a]
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subs r0, r0, r2
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strh r0, [r5, #0x32]
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str r4, [r5, #0x34]
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ldrb r0, [r1, #0x1e]
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strb r0, [r5, #0xe]
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movs r0, #0x80
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ands r0, r3
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cmp r0, #0
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beq _0809D80C
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ldrb r0, [r5, #0x15]
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cmp r0, #0x81
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bne _0809D80C
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bl Random
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ldr r1, _0809D820 @ =gPlayerEntity
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ldrb r1, [r1, #0x14]
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lsls r1, r1, #2
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movs r2, #3
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ands r0, r2
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adds r1, r1, r0
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subs r1, #2
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movs r0, #0x1f
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ands r1, r0
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movs r0, #0x10
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eors r1, r0
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strb r1, [r5, #0x15]
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_0809D80C:
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adds r0, r5, #0
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bl UpdateSpriteForCollisionLayer
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ldrb r4, [r5, #0xa]
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adds r0, r5, #0
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bl sub_08080CB4
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strb r4, [r5, #0xa]
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pop {r4, r5, pc}
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.align 2, 0
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_0809D820: .4byte gPlayerEntity
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thumb_func_start sub_0809D824
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sub_0809D824: @ 0x0809D824
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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adds r6, r1, #0
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movs r0, #1
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ldr r2, [r6, #4]
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cmp r2, #0
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beq _0809D838
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adds r0, r5, #0
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bl _call_via_r2
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_0809D838:
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cmp r0, #0
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beq _0809D850
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ldrb r0, [r5, #0xc]
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adds r0, #1
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strb r0, [r5, #0xc]
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ldrh r1, [r6, #0x1a]
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ldrh r2, [r5, #0x32]
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adds r0, r1, r2
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strh r0, [r5, #0x32]
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ldrh r0, [r5, #0x36]
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subs r0, r0, r1
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strh r0, [r5, #0x36]
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_0809D850:
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ldrb r4, [r5, #0xa]
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ldrb r0, [r6, #0xd]
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strb r0, [r5, #0xa]
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adds r0, r5, #0
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bl sub_08080CB4
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strb r4, [r5, #0xa]
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pop {r4, r5, r6, pc}
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thumb_func_start sub_0809D860
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sub_0809D860: @ 0x0809D860
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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adds r6, r1, #0
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bl LinearMoveUpdate
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ldr r1, [r6, #0x14]
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adds r0, r5, #0
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bl sub_080044EC
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cmp r0, #1
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bhi _0809D8B2
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ldrb r0, [r5, #0xe]
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cmp r0, #0
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beq _0809D888
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subs r0, #1
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strb r0, [r5, #0xe]
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ldr r0, [r6, #0x14]
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lsls r0, r0, #3
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str r0, [r5, #0x20]
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b _0809D8AC
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_0809D888:
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ldrb r0, [r5, #0xc]
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adds r0, #1
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strb r0, [r5, #0xc]
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ldr r0, _0809D8C4 @ =gPlayerEntity
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adds r0, #0x38
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ldrb r1, [r0]
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adds r0, r5, #0
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adds r0, #0x38
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strb r1, [r0]
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adds r0, r5, #0
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bl UpdateSpriteForCollisionLayer
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ldr r1, [r6]
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cmp r1, #0
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beq _0809D8AC
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adds r0, r5, #0
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bl _call_via_r1
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_0809D8AC:
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movs r0, #0x6e
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bl SoundReq
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_0809D8B2:
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ldrb r4, [r5, #0xa]
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ldrb r0, [r6, #0xd]
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strb r0, [r5, #0xa]
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adds r0, r5, #0
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bl sub_08080CB4
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strb r4, [r5, #0xa]
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pop {r4, r5, r6, pc}
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.align 2, 0
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_0809D8C4: .4byte gPlayerEntity
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thumb_func_start sub_0809D8C8
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sub_0809D8C8: @ 0x0809D8C8
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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adds r6, r1, #0
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ldr r0, _0809D8E4 @ =gPlayerState
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ldr r0, [r0, #0x30]
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movs r1, #0x80
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ands r0, r1
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cmp r0, #0
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beq _0809D8E8
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adds r0, r5, #0
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bl sub_0800445C
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b _0809D90A
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.align 2, 0
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_0809D8E4: .4byte gPlayerState
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_0809D8E8:
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adds r0, r5, #0
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bl IsCollidingPlayer
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cmp r0, #0
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beq _0809D90A
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ldrb r0, [r6, #0xd]
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ldrb r1, [r5, #0xb]
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movs r2, #0
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bl CreateItemEntity
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ldrh r0, [r6, #0x1c]
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cmp r0, #0
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beq _0809D906
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bl SetFlag
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_0809D906:
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bl DeleteThisEntity
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_0809D90A:
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ldrb r4, [r5, #0xa]
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ldrb r0, [r6, #0xd]
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strb r0, [r5, #0xa]
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adds r0, r5, #0
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bl sub_08080CB4
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strb r4, [r5, #0xa]
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pop {r4, r5, r6, pc}
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.align 2, 0
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thumb_func_start sub_0809D91C
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sub_0809D91C: @ 0x0809D91C
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push {r4, lr}
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adds r4, r0, #0
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movs r1, #0x11
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movs r2, #0
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bl CreateFx
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adds r1, r0, #0
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cmp r1, #0
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beq _0809D934
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adds r0, r4, #0
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bl SortEntityBelow
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_0809D934:
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movs r0, #0x72
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bl SoundReq
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pop {r4, pc}
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thumb_func_start sub_0809D93C
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sub_0809D93C: @ 0x0809D93C
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push {r4, r5, lr}
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adds r4, r0, #0
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adds r3, r1, #0
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ldr r2, _0809D9A0 @ =gPlayerEntity
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ldrb r0, [r2, #0xc]
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cmp r0, #6
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bne _0809D9A4
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ldrb r0, [r3, #0xc]
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ldrb r1, [r2, #0x14]
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asrs r0, r1
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movs r1, #1
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ands r0, r1
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cmp r0, #0
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beq _0809D9A4
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movs r5, #0x2e
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ldrsh r0, [r2, r5]
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movs r5, #0x2e
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ldrsh r1, [r4, r5]
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subs r0, r0, r1
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movs r1, #8
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ldrsb r1, [r3, r1]
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adds r0, r0, r1
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ldrb r1, [r3, #0xa]
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adds r0, r0, r1
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lsls r1, r1, #1
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lsls r0, r0, #0x10
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lsrs r0, r0, #0x10
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cmp r1, r0
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ble _0809D9A4
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movs r0, #0x32
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ldrsh r2, [r2, r0]
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movs r1, #0x32
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ldrsh r0, [r4, r1]
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movs r4, #0x1a
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ldrsh r1, [r3, r4]
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adds r0, r0, r1
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subs r2, r2, r0
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movs r0, #9
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ldrsb r0, [r3, r0]
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adds r2, r2, r0
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ldrb r1, [r3, #0xb]
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adds r0, r2, r1
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lsls r1, r1, #1
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lsls r0, r0, #0x10
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lsrs r0, r0, #0x10
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cmp r1, r0
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ble _0809D9A4
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movs r0, #1
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b _0809D9A6
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.align 2, 0
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_0809D9A0: .4byte gPlayerEntity
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_0809D9A4:
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movs r0, #0
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_0809D9A6:
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pop {r4, r5, pc}
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@ -44743,11 +44743,6 @@
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"size": 4,
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"type": "animation"
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},
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{
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"path": "object96/gUnk_08123FB0.bin",
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"start": 1196172,
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"size": 36
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},
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{
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"path": "animations/gSpriteAnimations_Object98_0.bin",
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"start": 1196436,
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@ -1,83 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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gUnk_08123FB0:: @ 08123FB0
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.4byte sub_0809D91C
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.4byte sub_0809D93C
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.4byte 0x30300000
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.4byte 0x133c3c01
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.4byte 0x00010000
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.4byte 0x00001800
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.4byte 0x00400060
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.4byte 0x00014021
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.4byte sub_0809D91C
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.4byte 00000000
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.4byte 00000000
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.4byte 0x10636300
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.4byte 00000000
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.4byte 0x00001800
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.4byte 0x00180000
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.ifdef JP
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.4byte 0x000000CD
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.else
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.ifdef DEMO_JP
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.4byte 0x000000CD
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.else
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.ifdef EU
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.4byte 0x000000CD @ TODO deduplicate
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.else
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.4byte 0x000000d0
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.endif
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.endif
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.endif
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.4byte sub_0809D91C
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.4byte 00000000
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.4byte 00000000
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.4byte 0x0f3c3c00
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.4byte 0x00010000
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.4byte 0x00001800
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.4byte 0x00400060
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.4byte 0x00014021
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.4byte sub_0809D91C
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.4byte 00000000
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.4byte 00000000
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.4byte 0x023c3c00
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.4byte 0x00010000
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.4byte 0x00001800
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.4byte 0x00400140
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.4byte 0x00014021
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.4byte sub_0809D91C
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.4byte 00000000
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.4byte 00000000
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.4byte 0x0d3c3c00
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.4byte 0x00010000
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.4byte 0x00001800
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.4byte 0x00400060
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.4byte 0x00014021
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.4byte sub_0809D91C
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.4byte 00000000
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.4byte 00000000
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.4byte 0x1a3c3c00
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.4byte 0x00010000
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.4byte 0x00001800
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.4byte 0x00400100
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.4byte 0x00014021
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.4byte sub_0809D91C
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.4byte 00000000
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.4byte 00000000
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.4byte 0x133c3c00
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.4byte 0x00010000
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.4byte 0x00001800
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.4byte 0x00400060
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.incbin "object96/gUnk_08123FB0.bin"
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gUnk_081240B0:: @ 081240B0
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.4byte sub_0809D7A8
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.4byte sub_0809D824
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.4byte sub_0809D860
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.4byte sub_0809D8C8
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@ -775,7 +775,7 @@ SECTIONS {
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src/object/windTribeFlag.o(.text);
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src/object/bird.o(.text);
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asm/object/bird.o(.text);
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asm/object/object96.o(.text);
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src/object/object96.o(.text);
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src/object/keyStealingTakkuri.o(.text);
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asm/object/object98.o(.text);
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asm/object/object99.o(.text);
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@ -1526,7 +1526,7 @@ SECTIONS {
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data/animations/object/lamp.o(.rodata);
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data/const/object/bird.o(.rodata);
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data/animations/object/bird.o(.rodata);
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data/const/object/object96.o(.rodata);
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src/object/object96.o(.rodata);
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src/object/keyStealingTakkuri.o(.rodata);
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data/const/object/object98.o(.rodata);
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data/animations/object/object98.o(.rodata);
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@ -0,0 +1,181 @@
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#define NENT_DEPRECATED
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#include "entity.h"
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#include "player.h"
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#include "asm.h"
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#include "functions.h"
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#include "sound.h"
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#include "item.h"
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#include "flags.h"
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#include "effects.h"
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typedef struct _struct_gUnk_08123FB0 {
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void (*const funcEnt)(Entity*);
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bool32 (*const func)(Entity*, const struct _struct_gUnk_08123FB0*);
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s8 unk08;
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s8 unk09;
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u8 unk0a;
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u8 unk0b;
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u8 unk0c;
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u8 type;
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u8 unk0e;
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u8 unk0f;
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s32 zVelocity;
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u32 unk14;
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s16 speed;
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s16 y;
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u16 flag;
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u8 actionDelay;
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u8 unk1f;
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} struct_gUnk_08123FB0;
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static_assert(sizeof(struct_gUnk_08123FB0) == 0x20);
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void sub_0809D91C(Entity*);
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bool32 sub_0809D93C(Entity*, const struct_gUnk_08123FB0*);
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void Object96_Init(Entity*, const struct_gUnk_08123FB0*);
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void Object96_Action1(Entity*, const struct_gUnk_08123FB0*);
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void Object96_Action2(Entity*, const struct_gUnk_08123FB0*);
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void Object96_Action3(Entity*, const struct_gUnk_08123FB0*);
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static const struct_gUnk_08123FB0 gUnk_08123FB0[] = {
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{ sub_0809D91C, sub_0809D93C, 0, 0, 0x30, 0x30, 0x1, 0x3c, 0x3c, 0x13, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1,
|
||||
0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x63, 0x63, 0x10, 0, 0x1800, 0, 0x18,
|
||||
#if defined(JP) || defined(DEMO_JP) || defined(EU)
|
||||
0xCD,
|
||||
#else
|
||||
0xd0,
|
||||
#endif
|
||||
0, 0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x3c, 0x3c, 0xf, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x3c, 0x3c, 0x2, 0x10000, 0x1800, 0x140, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0xd, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0x1a, 0x10000, 0x1800, 0x100, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0x13, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ NULL, NULL, 0, 0, 0, 0, 0x0, 0x5c, 0x5c, 0x81, 0, 0x1800, 0x100, 0x20, 0x0, 0x1, 0x0 },
|
||||
};
|
||||
|
||||
void Object96(Entity* this) {
|
||||
static void (*const actionFuncs[])(Entity*, const struct_gUnk_08123FB0*) = {
|
||||
Object96_Init,
|
||||
Object96_Action1,
|
||||
Object96_Action2,
|
||||
Object96_Action3,
|
||||
};
|
||||
actionFuncs[this->action](this, &gUnk_08123FB0[this->type]);
|
||||
}
|
||||
|
||||
void Object96_Init(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u32 type;
|
||||
u32 dir;
|
||||
|
||||
this->action++;
|
||||
this->collisionLayer = 2;
|
||||
this->spriteRendering.b3 = 1;
|
||||
this->zVelocity = param_2->zVelocity;
|
||||
this->direction = param_2->unk0f;
|
||||
this->speed = param_2->speed;
|
||||
this->y.HALF.HI -= param_2->y;
|
||||
this->z.WORD = 0;
|
||||
this->actionDelay = param_2->actionDelay;
|
||||
if ((this->direction & 0x80)) {
|
||||
dir = this->direction;
|
||||
if (dir == 0x81) {
|
||||
this->direction = (((gPlayerEntity.animationState * 4 + (Random() & 3)) - 2) & 0x1f) ^ 0x10;
|
||||
}
|
||||
}
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
type = this->type;
|
||||
sub_08080CB4(this);
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
void Object96_Action1(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u32 type;
|
||||
s32 iVar3;
|
||||
|
||||
iVar3 = 1;
|
||||
if (param_2->func != NULL) {
|
||||
iVar3 = param_2->func(this, param_2);
|
||||
}
|
||||
if (iVar3 != 0) {
|
||||
this->action++;
|
||||
this->y.HALF.HI += param_2->y;
|
||||
this->z.HALF.HI -= param_2->y;
|
||||
}
|
||||
type = this->type;
|
||||
this->type = param_2->type;
|
||||
sub_08080CB4(this);
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
void Object96_Action2(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u8 type;
|
||||
|
||||
LinearMoveUpdate(this);
|
||||
if (sub_080044EC(this, param_2->unk14) < 2) {
|
||||
if (this->actionDelay) {
|
||||
this->actionDelay--;
|
||||
this->zVelocity = param_2->unk14 << 3;
|
||||
} else {
|
||||
this->action++;
|
||||
this->collisionLayer = gPlayerEntity.collisionLayer;
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
if (param_2->funcEnt != NULL) {
|
||||
param_2->funcEnt(this);
|
||||
}
|
||||
}
|
||||
SoundReq(SFX_RUPEE_BOUNCE);
|
||||
}
|
||||
type = this->type;
|
||||
this->type = param_2->type;
|
||||
sub_08080CB4(this);
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
void Object96_Action3(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u8 type;
|
||||
|
||||
if (gPlayerState.flags & 0x80) {
|
||||
sub_0800445C(this);
|
||||
} else {
|
||||
if (IsCollidingPlayer(this)) {
|
||||
CreateItemEntity(param_2->type, this->type2, 0);
|
||||
if (param_2->flag) {
|
||||
SetFlag(param_2->flag);
|
||||
}
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
type = this->type;
|
||||
this->type = param_2->type;
|
||||
sub_08080CB4(this);
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
void sub_0809D91C(Entity* this) {
|
||||
Entity* fxEnt;
|
||||
|
||||
fxEnt = CreateFx(this, FX_DASH, 0);
|
||||
if (fxEnt != NULL) {
|
||||
SortEntityBelow(this, fxEnt);
|
||||
}
|
||||
SoundReq(SFX_SECRET);
|
||||
}
|
||||
|
||||
bool32 sub_0809D93C(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u32 uVar1;
|
||||
|
||||
if (gPlayerEntity.action == 6 && ((param_2->unk0c >> gPlayerEntity.animationState & 1) != 0)) {
|
||||
uVar1 = (gPlayerEntity.x.HALF.HI - this->x.HALF.HI) + param_2->unk08 + param_2->unk0a;
|
||||
if (param_2->unk0a * 2 <= (u16)uVar1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uVar1 = (gPlayerEntity.y.HALF.HI - (this->y.HALF.HI + param_2->y)) + param_2->unk09 + param_2->unk0b;
|
||||
if (param_2->unk0b * 2 > (u16)uVar1) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue