smith.c OK

This commit is contained in:
theo3 2020-07-11 22:13:00 -07:00
parent 9753a51b92
commit cdeae36d09
23 changed files with 528 additions and 754 deletions

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@ -147,7 +147,7 @@ sub_08063390: @ 0x08063390
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
adds r1, r0, #0
adds r0, r4, #0
bl InitializeAnimation

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@ -109,7 +109,7 @@ _080635D0:
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
adds r1, r0, #0
adds r1, #4
adds r0, r4, #0

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@ -805,7 +805,7 @@ _08028F2C:
adds r0, r5, #0
bl sub_0804AA1C
adds r0, r5, #0
bl sub_0806EDC4
bl GetAnimationState
lsls r0, r0, #3
strb r0, [r5, #0x15]
adds r0, r5, #0

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@ -40,7 +40,7 @@ sub_0806ED9C: @ 0x0806ED9C
cmp r0, #0
beq _0806EDBC
adds r0, r5, #0
bl sub_0806EDC4
bl GetAnimationState
adds r6, r0, #0
_0806EDBC:
adds r0, r6, #0
@ -48,8 +48,8 @@ _0806EDBC:
.align 2, 0
_0806EDC0: .4byte gLinkEntity
thumb_func_start sub_0806EDC4
sub_0806EDC4: @ 0x0806EDC4
thumb_func_start GetAnimationState
GetAnimationState: @ 0x0806EDC4
push {lr}
ldr r1, _0806EDD4 @ =gLinkEntity
bl GetFacingDirection

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@ -171,7 +171,7 @@ sub_08069C40: @ 0x08069C40
_08069C68: .4byte gLinkState
_08069C6C:
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
strb r0, [r4, #0x14]
adds r0, r4, #0
bl sub_08069D00
@ -426,7 +426,7 @@ sub_08069E44: @ 0x08069E44
sub_08069E50: @ 0x08069E50
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
bl sub_0806EDC4
bl GetAnimationState
strb r0, [r4, #0x14]
adds r5, r4, #0
adds r5, #0x6b

151
asm/fan.s
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@ -6,157 +6,6 @@
.text
thumb_func_start sub_0809ED30
sub_0809ED30: @ 0x0809ED30
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
movs r1, #2
eors r0, r1
lsls r0, r0, #3
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_0809EE34
adds r0, r4, #0
bl sub_0809EFB0
ldrb r1, [r4, #0xa]
adds r0, r4, #0
bl InitializeAnimation
pop {r4, pc}
thumb_func_start sub_0809ED54
sub_0809ED54: @ 0x0809ED54
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x84
ldrh r0, [r1]
cmp r0, #0
beq _0809ED6A
bl CheckFlags
cmp r0, #0
beq _0809ED86
_0809ED6A:
ldrb r0, [r4, #0xb]
cmp r0, #1
bne _0809ED80
adds r1, r4, #0
adds r1, #0x74
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0809ED86
_0809ED80:
adds r0, r4, #0
bl sub_0809EE08
_0809ED86:
pop {r4, pc}
thumb_func_start sub_0809ED88
sub_0809ED88: @ 0x0809ED88
push {r4, lr}
adds r4, r0, #0
bl sub_0809F08C
adds r0, r4, #0
bl sub_0809EE44
adds r0, r4, #0
adds r0, #0x86
ldrh r2, [r0]
cmp r2, #0
beq _0809EDC6
adds r1, r4, #0
adds r1, #0x84
ldrh r0, [r1]
cmp r0, r2
bne _0809EDB4
bl CheckFlags
cmp r0, #0
bne _0809EDE2
b _0809EDBE
_0809EDB4:
ldrh r0, [r1]
bl CheckFlags
cmp r0, #0
beq _0809EDE2
_0809EDBE:
adds r0, r4, #0
bl sub_0809EE24
b _0809EDE2
_0809EDC6:
ldrb r0, [r4, #0xb]
cmp r0, #1
bne _0809EDE2
adds r1, r4, #0
adds r1, #0x74
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0809EDE2
adds r0, r4, #0
bl sub_0809EE24
_0809EDE2:
pop {r4, pc}
thumb_func_start sub_0809EDE4
sub_0809EDE4: @ 0x0809EDE4
push {r4, lr}
adds r4, r0, #0
bl sub_0809F08C
adds r0, r4, #0
bl sub_0809EE44
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0809EE06
adds r0, r4, #0
bl sub_0809EE34
_0809EE06:
pop {r4, pc}
thumb_func_start sub_0809EE08
sub_0809EE08: @ 0x0809EE08
push {lr}
movs r1, #2
strb r1, [r0, #0xc]
adds r1, r0, #0
adds r1, #0x7f
ldrb r1, [r1]
lsls r1, r1, #2
adds r2, r0, #0
adds r2, #0x74
strh r1, [r2]
ldrb r1, [r0, #0xa]
bl InitializeAnimation
pop {pc}
thumb_func_start sub_0809EE24
sub_0809EE24: @ 0x0809EE24
push {lr}
movs r1, #3
strb r1, [r0, #0xc]
ldrb r1, [r0, #0xa]
adds r1, #4
bl InitializeAnimation
pop {pc}
thumb_func_start sub_0809EE34
sub_0809EE34: @ 0x0809EE34
movs r1, #1
strb r1, [r0, #0xc]
ldrb r1, [r0, #0xe]
lsls r1, r1, #2
adds r0, #0x74
strh r1, [r0]
bx lr
.align 2, 0
thumb_func_start sub_0809EE44
sub_0809EE44: @ 0x0809EE44
push {r4, r5, r6, r7, lr}

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@ -76,7 +76,7 @@ sub_08062130: @ 0x08062130
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
adds r1, r0, #0
adds r0, r4, #0
bl InitAnimationForceUpdate

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@ -154,7 +154,7 @@ sub_0806C4A8: @ 0x0806C4A8
cmp r0, #0
beq _0806C4D8
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
adds r1, r0, #0
cmp r1, #0
bge _0806C4CC

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@ -6,140 +6,6 @@
.text
thumb_func_start sub_08057064
sub_08057064: @ 0x08057064
push {r4, r5, lr}
adds r4, r0, #0
ldr r1, _080570AC @ =gUnk_08107C5C
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
ldr r1, _080570B0 @ =gUnk_08107C48
adds r5, r4, #0
adds r5, #0x21
ldrb r0, [r5]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
ldr r1, _080570B4 @ =gUnk_08107C40
ldrb r0, [r5]
adds r0, r0, r1
ldrb r1, [r0]
cmp r1, #0
beq _080570AA
adds r2, r4, #0
adds r2, #0x20
ldrb r0, [r2]
cmp r0, r1
beq _080570AA
strb r1, [r2]
adds r0, r1, #0
bl sub_0801D7EC
_080570AA:
pop {r4, r5, pc}
.align 2, 0
_080570AC: .4byte gUnk_08107C5C
_080570B0: .4byte gUnk_08107C48
_080570B4: .4byte gUnk_08107C40
thumb_func_start sub_080570B8
sub_080570B8: @ 0x080570B8
push {r4, lr}
adds r4, r0, #0
adds r0, #0x20
ldrb r0, [r0]
bl sub_0801D7EC
movs r0, #0
str r0, [r4, #0x34]
adds r1, r4, #0
adds r1, #0x21
ldrb r0, [r1]
cmp r0, #3
bne _080570E0
ldr r1, _080570DC @ =gScreen
movs r0, #1
strh r0, [r1, #0x32]
b _080570F0
.align 2, 0
_080570DC: .4byte gScreen
_080570E0:
ldr r0, _080570F4 @ =gUnk_08107C48
ldrb r1, [r1]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_080570F0:
pop {r4, pc}
.align 2, 0
_080570F4: .4byte gUnk_08107C48
thumb_func_start sub_080570F8
sub_080570F8: @ 0x080570F8
push {lr}
ldr r1, _08057110 @ =gScreen
ldrh r2, [r1]
ldr r0, _08057114 @ =0x0000F7FF
ands r0, r2
movs r2, #0
strh r0, [r1]
adds r1, #0x66
strh r2, [r1]
bl sub_08056250
pop {pc}
.align 2, 0
_08057110: .4byte gScreen
_08057114: .4byte 0x0000F7FF
thumb_func_start sub_08057118
sub_08057118: @ 0x08057118
push {r4, lr}
adds r3, r0, #0
movs r1, #0
strb r1, [r3, #0xe]
adds r0, #0x20
strb r1, [r0]
adds r0, #1
strb r1, [r0]
adds r0, #1
strb r1, [r0]
movs r0, #1
strb r0, [r3, #0xc]
ldr r1, _08057160 @ =gScreen
ldr r0, _08057164 @ =0x00001E04
strh r0, [r1, #0x2c]
ldrh r0, [r1]
movs r4, #0x80
lsls r4, r4, #4
adds r2, r4, #0
orrs r0, r2
strh r0, [r1]
adds r2, r1, #0
adds r2, #0x66
ldr r0, _08057168 @ =0x00003648
strh r0, [r2]
adds r1, #0x68
movs r0, #0x80
lsls r0, r0, #5
strh r0, [r1]
ldr r1, _0805716C @ =sub_080570B8
ldr r2, _08057170 @ =sub_080570F8
adds r0, r3, #0
bl sub_08052D74
pop {r4, pc}
.align 2, 0
_08057160: .4byte gScreen
_08057164: .4byte 0x00001E04
_08057168: .4byte 0x00003648
_0805716C: .4byte sub_080570B8
_08057170: .4byte sub_080570F8
thumb_func_start sub_08057174
sub_08057174: @ 0x08057174
push {r4, r5, r6, r7, lr}

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@ -6,30 +6,6 @@
.text
thumb_func_start sub_0805751C
sub_0805751C: @ 0x0805751C
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0xc]
cmp r1, #0
bne _0805753A
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, _08057544 @ =gScreen
strh r1, [r0, #0x32]
strh r1, [r0, #0x1a]
ldr r1, _08057548 @ =sub_080576A0
adds r0, r4, #0
movs r2, #0
bl sub_08052D74
_0805753A:
adds r0, r4, #0
bl sub_0805754C
pop {r4, pc}
.align 2, 0
_08057544: .4byte gScreen
_08057548: .4byte sub_080576A0
thumb_func_start sub_0805754C
sub_0805754C: @ 0x0805754C
push {r4, r5, r6, lr}

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@ -0,0 +1,119 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x10]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _08066028
adds r2, r4, #0
adds r2, #0x39
movs r0, #0
ldrsb r0, [r2, r0]
adds r6, r4, #0
adds r6, #0x58
cmp r0, #2
bne _0806600C
movs r0, #0
movs r1, #4
strb r1, [r4, #0xc]
strb r0, [r2]
ldrb r0, [r6]
movs r5, #0
cmp r0, #0xc
bne _08065FF0
movs r5, #8
_08065FF0:
ldr r1, _08066020 @ =gLinkEntity
adds r0, r4, #0
bl GetFacingDirection
bl sub_0806F5A4
adds r5, r5, r0
adds r0, r4, #0
adds r1, r5, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_0806F118
_0806600C:
ldr r0, _08066024 @ =gUnk_0811036C
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
b _08066042
.align 2, 0
_08066020: .4byte gLinkEntity
_08066024: .4byte gUnk_0811036C
_08066028:
ldr r0, _08066058 @ =gUnk_08110360
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_0806ED78
adds r6, r4, #0
adds r6, #0x58
_08066042:
ldrb r0, [r6]
cmp r0, #0xc
bne _0806605C
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
b _0806606E
.align 2, 0
_08066058: .4byte gUnk_08110360
_0806605C:
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #0x39
rsbs r1, r1, #0
ands r1, r0
movs r0, #8
orrs r1, r0
strb r1, [r2]
_0806606E:
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080660A0
movs r0, #0xfe
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
movs r1, #0x3d
movs r2, #0x20
bl CreateFx
ldr r4, _080660A4 @ =gUnk_08110380
bl Random
movs r1, #7
ands r1, r0
lsls r1, r1, #1
adds r1, r1, r4
ldrh r0, [r1]
bl PlaySFX
_080660A0:
pop {r4, r5, r6, pc}
.align 2, 0
_080660A4: .4byte gUnk_08110380
.syntax divided

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@ -109,7 +109,7 @@ _08063B0C:
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
adds r1, r0, #0
adds r1, #4
adds r0, r4, #0

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@ -769,7 +769,7 @@ CreateZeldaFollower: @ 0x080609AC
orrs r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
strb r0, [r4, #0x14]
_080609E0:
pop {r4, pc}

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@ -153,7 +153,7 @@ _0806A512:
adds r0, #0x6a
strh r2, [r0]
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
adds r1, r0, #0
adds r0, r4, #0
bl InitializeAnimation
@ -169,7 +169,7 @@ _0806A52C:
movs r0, #2
strb r0, [r4, #0xd]
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
adds r1, r0, #0
adds r0, r4, #0
bl InitializeAnimation

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@ -1,425 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Smith
Smith: @ 0x08065FC0
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x10]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _08066028
adds r2, r4, #0
adds r2, #0x39
movs r0, #0
ldrsb r0, [r2, r0]
adds r6, r4, #0
adds r6, #0x58
cmp r0, #2
bne _0806600C
movs r0, #0
movs r1, #4
strb r1, [r4, #0xc]
strb r0, [r2]
ldrb r0, [r6]
movs r5, #0
cmp r0, #0xc
bne _08065FF0
movs r5, #8
_08065FF0:
ldr r1, _08066020 @ =gLinkEntity
adds r0, r4, #0
bl GetFacingDirection
bl sub_0806F5A4
adds r5, r5, r0
adds r0, r4, #0
adds r1, r5, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_0806F118
_0806600C:
ldr r0, _08066024 @ =gUnk_0811036C
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
b _08066042
.align 2, 0
_08066020: .4byte gLinkEntity
_08066024: .4byte gUnk_0811036C
_08066028:
ldr r0, _08066058 @ =gUnk_08110360
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_0806ED78
adds r6, r4, #0
adds r6, #0x58
_08066042:
ldrb r0, [r6]
cmp r0, #0xc
bne _0806605C
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
b _0806606E
.align 2, 0
_08066058: .4byte gUnk_08110360
_0806605C:
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #0x39
rsbs r1, r1, #0
ands r1, r0
movs r0, #8
orrs r1, r0
strb r1, [r2]
_0806606E:
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080660A0
movs r0, #0xfe
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
movs r1, #0x3d
movs r2, #0x20
bl CreateFx
ldr r4, _080660A4 @ =gUnk_08110380
bl Random
movs r1, #7
ands r1, r0
lsls r1, r1, #1
adds r1, r1, r4
ldrh r0, [r1]
bl PlaySFX
_080660A0:
pop {r4, r5, r6, pc}
.align 2, 0
_080660A4: .4byte gUnk_08110380
thumb_func_start Smith_Head
Smith_Head: @ 0x080660A8
push {r4, r5, lr}
adds r5, r0, #0
adds r0, #0x5a
ldrb r4, [r0]
ldrb r2, [r5, #0x1e]
adds r0, r5, #0
movs r1, #0
bl SetExtraSpriteFrame
movs r0, #0x40
ands r4, r0
cmp r4, #0
beq _080660CE
adds r0, r5, #0
movs r1, #1
movs r2, #0x16
bl SetExtraSpriteFrame
b _080660D8
_080660CE:
adds r0, r5, #0
movs r1, #1
movs r2, #0xff
bl SetExtraSpriteFrame
_080660D8:
adds r0, r5, #0
movs r1, #0
movs r2, #1
bl SetSpriteSubEntryOffsetData1
adds r0, r5, #0
bl sub_0807000C
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080660EC
sub_080660EC: @ 0x080660EC
push {r4, lr}
adds r4, r0, #0
ldr r1, _08066114 @ =gUnk_08110354
bl LoadExtraSpriteData
cmp r0, #0
beq _08066112
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
adds r0, r4, #0
movs r1, #2
bl InitAnimationForceUpdate
_08066112:
pop {r4, pc}
.align 2, 0
_08066114: .4byte gUnk_08110354
thumb_func_start sub_08066118
sub_08066118: @ 0x08066118
push {r4, lr}
adds r4, r0, #0
movs r1, #0x28
movs r2, #0x28
bl sub_0806ED9C
adds r1, r0, #0
cmp r1, #0
bge _0806612E
movs r1, #2
b _08066144
_0806612E:
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _0806613A
movs r0, #0x10
strb r0, [r4, #0xf]
b _08066144
_0806613A:
subs r0, #1
strb r0, [r4, #0xf]
adds r0, r4, #0
adds r0, #0x58
ldrb r1, [r0]
_08066144:
adds r0, r4, #0
bl sub_0806F078
cmp r0, #0
bne _08066154
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_08066154:
adds r0, r4, #0
adds r0, #0x39
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
beq _0806616C
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0
bl TextboxNoOverlapFollow
_0806616C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08066170
sub_08066170: @ 0x08066170
movs r1, #1
strb r1, [r0, #0xc]
bx lr
.align 2, 0
thumb_func_start sub_08066178
sub_08066178: @ 0x08066178
push {r4, lr}
adds r4, r0, #0
ldr r1, _080661AC @ =gUnk_08110354
bl LoadExtraSpriteData
cmp r0, #0
beq _080661A8
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
adds r0, r4, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
adds r0, r4, #0
bl sub_0807DD50
_080661A8:
pop {r4, pc}
.align 2, 0
_080661AC: .4byte gUnk_08110354
thumb_func_start sub_080661B0
sub_080661B0: @ 0x080661B0
push {lr}
movs r1, #0
bl sub_0807DD94
pop {pc}
.align 2, 0
thumb_func_start sub_080661BC
sub_080661BC: @ 0x080661BC
push {r4, lr}
adds r4, r0, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0xc
bne _080661F4
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080661FC
adds r0, r4, #0
bl sub_0806EDC4
adds r0, #8
adds r1, r4, #0
adds r1, #0x80
strh r0, [r1]
ldrh r1, [r1]
adds r0, r4, #0
bl InitAnimationForceUpdate
b _080661FC
_080661F4:
adds r0, r4, #0
movs r1, #0
bl sub_0807DD94
_080661FC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08066200
sub_08066200: @ 0x08066200
push {r4, lr}
adds r4, r0, #0
movs r1, #0
bl sub_0807DDAC
adds r0, r4, #0
bl sub_0807DDE4
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
thumb_func_start sub_08066218
sub_08066218: @ 0x08066218
push {r4, lr}
adds r4, r0, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _08066228
movs r0, #1
strb r0, [r4, #0xc]
_08066228:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806622C
sub_0806622C: @ 0x0806622C
push {lr}
adds r2, r0, #0
ldr r0, _0806624C @ =gUnk_02002A40
ldrb r0, [r0, #8]
subs r0, #2
cmp r0, #0
bge _0806623C
movs r0, #0
_0806623C:
lsls r1, r0, #3
ldr r0, _08066250 @ =gUnk_08110390
adds r1, r1, r0
adds r0, r2, #0
bl ShowNPCDialogue
pop {pc}
.align 2, 0
_0806624C: .4byte gUnk_02002A40
_08066250: .4byte gUnk_08110390
thumb_func_start nullsub_501
nullsub_501: @ 0x08066254
bx lr
.align 2, 0
thumb_func_start sub_08066258
sub_08066258: @ 0x08066258
push {r4, lr}
ldr r4, _08066270 @ =gUnk_081103D0
bl Random
movs r1, #7
ands r1, r0
lsls r1, r1, #1
adds r1, r1, r4
ldrh r0, [r1]
bl PlaySFX
pop {r4, pc}
.align 2, 0
_08066270: .4byte gUnk_081103D0
thumb_func_start sub_08066274
sub_08066274: @ 0x08066274
push {lr}
ldr r3, _08066284 @ =gUnk_081103E0
movs r1, #1
movs r2, #0
bl sub_08078850
pop {pc}
.align 2, 0
_08066284: .4byte gUnk_081103E0
thumb_func_start sub_08066288
sub_08066288: @ 0x08066288
push {lr}
adds r1, r0, #0
adds r1, #0x68
ldrb r1, [r1]
bl sub_08078784
pop {pc}
.align 2, 0
thumb_func_start Smith_Fusion
Smith_Fusion: @ 0x08066298
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080662D0
ldr r1, _080662CC @ =gUnk_08110354
adds r0, r4, #0
bl LoadExtraSpriteData
cmp r0, #0
beq _080662D6
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #6
bl InitAnimationForceUpdate
b _080662D6
.align 2, 0
_080662CC: .4byte gUnk_08110354
_080662D0:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_080662D6:
pop {r4, pc}

View File

@ -166,7 +166,7 @@ _08064BCE:
movs r0, #3
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
adds r1, r0, #0
cmp r1, #0
bge _08064BE0
@ -187,7 +187,7 @@ _08064BFA:
movs r0, #2
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0806EDC4
bl GetAnimationState
adds r1, r0, #0
cmp r1, #0
bge _08064C0C

View File

@ -22,7 +22,8 @@ typedef struct {
u16 bg2xOffset;
u16 bg2yOffset;
u16 unk;
u32 unk2;
u16 unk2;
u16 unk3;
u16 bg3Control;
u16 bg3xOffset;
u16 bg3yOffset;
@ -67,4 +68,6 @@ typedef struct {
BgControls controls;
} Screen;
extern Screen gScreen;
#endif

View File

@ -467,7 +467,9 @@ SECTIONS {
asm/code_08055FF4.o(.text);
src/textbox.o(.text);
asm/code_08056418.o(.text);
src/manager1.o(.text);
asm/manager1.o(.text);
src/manager2.o(.text);
asm/manager2.o(.text);
asm/manager3.o(.text);
asm/manager4.o(.text);
@ -562,7 +564,7 @@ SECTIONS {
src/epona.o(.text);
src/milkCart.o(.text);
asm/ghostBrothers.o(.text);
asm/smith.o(.text);
src/smith.o(.text);
asm/npc23.o(.text);
asm/kingDaltus.o(.text);
asm/ministerPotho.o(.text);

View File

@ -1,9 +1,86 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
extern void sub_0809EE34(Entity*);
extern void sub_0809EFB0(Entity*);
extern void sub_0809EE08(Entity*);
extern void sub_0809F08C(void);
extern void sub_0809EE44(Entity*);
extern void sub_0809EE24(Entity*);
extern void (*const gUnk_081243D4[])(Entity*);
void Fan(Entity *this)
{
gUnk_081243D4[this->action](this);
}
void sub_0809ED30(Entity *this)
{
this->direction = (this->entityType.form ^ 2) << 3;
sub_0809EE34(this);
sub_0809EFB0(this);
InitializeAnimation(this, this->entityType.form);
}
void sub_0809ED54(Entity *this)
{
u16 uVar1;
u32 iVar2;
if (((this->cutsceneBeh.HWORD == 0) || CheckFlags(this->cutsceneBeh.HWORD)) &&
((this->entityType.parameter != 1 ||
(--this->field_0x74 == 0)))) {
sub_0809EE08(this);
}
}
void sub_0809ED88(Entity *this)
{
sub_0809F08C();
sub_0809EE44(this);
if (this->field_0x86 != 0) {
if (this->cutsceneBeh.HWORD == this->field_0x86) {
if (CheckFlags(this->cutsceneBeh.HWORD)) {
return;
}
}
else if (!CheckFlags(this->cutsceneBeh.HWORD)) {
return;
}
sub_0809EE24(this);
}
else if (((this->entityType).parameter == 1) &&
(--this->field_0x74 == 0)) {
sub_0809EE24(this);
}
}
void sub_0809EDE4(Entity *this)
{
sub_0809F08C();
sub_0809EE44(this);
if (this->frames.b.f3) {
sub_0809EE34(this);
}
}
void sub_0809EE08(Entity *this)
{
this->action = 2;
this->field_0x74 = *((u8 *)&this->field_0x7c + 3) << 2;
InitializeAnimation(this, this->entityType.form);
}
void sub_0809EE24(Entity *this)
{
this->action = 3;
InitializeAnimation(this, this->entityType.form + 4);
}
void sub_0809EE34(Entity *this)
{
this->action = 1;
this->field_0x74 = this->actionDelay << 2;
}

64
src/manager1.c Normal file
View File

@ -0,0 +1,64 @@
#include "global.h"
#include "entity.h"
#include "screen.h"
extern void sub_0801D7EC(u32);
extern void sub_08056250(void);
extern void sub_080570B8(Entity*);
void sub_080570F8(void);
extern void sub_08052D74(void*, void*, void*);
extern void (*const gUnk_08107C5C[])(Entity*);
extern void (*const gUnk_08107C48[])(Entity*);
extern u8 gUnk_08107C40[];
void Manager1(Entity *this)
{
u8 bVar1;
u8 *pbVar2;
gUnk_08107C5C[this->action](this);
gUnk_08107C48[((u8*)&this->field_0x20)[1]](this);
bVar1 = gUnk_08107C40[((u8*)&this->field_0x20)[1]];
if ((bVar1 != 0) && (*(u8 *)&this->field_0x20 != bVar1)) {
((u8*)&this->field_0x20)[0] = bVar1;
sub_0801D7EC(bVar1);
}
}
void sub_080570B8(Entity *this)
{
u8 *pbVar1;
sub_0801D7EC(((u8 *)&this->field_0x20)[0]);
this->height.WORD = 0;
pbVar1 = ((u8 *)&this->field_0x20 + 1);
if (*pbVar1 == 3) {
gScreen.affine.bg3xOffset = 1;
}
else {
gUnk_08107C48[*pbVar1](this);
}
}
void sub_080570F8(void)
{
gScreen.lcd.lcdControl2 &= 0xf7ff;
gScreen.controls.windowOutsideControl = 0;
sub_08056250();
}
void sub_08057118(Entity *this)
{
this->actionDelay = 0;
*(u8 *)&this->field_0x20 = 0;
((u8 *)&this->field_0x20)[1] = 0;
((u8 *)&this->field_0x20)[2] = 0;
this->action = 1;
gScreen.affine.unk2 = 0x1e04;
*(u16 *)&gScreen.lcd.lcdControl2 |= 0x800;
gScreen.controls.windowOutsideControl = 0x3648;
gScreen.controls.mosaicSize = 0x1000;
sub_08052D74(this, sub_080570B8, sub_080570F8);
}

18
src/manager2.c Normal file
View File

@ -0,0 +1,18 @@
#include "global.h"
#include "entity.h"
#include "screen.h"
extern void sub_080576A0();
extern void sub_08052D74();
extern void sub_0805754C(Entity*);
void Manager2(Entity *this)
{
if (this->action == 0) {
this->action = 1;
gScreen.affine.bg3xOffset = 0;
gScreen.bg2.bg0xOffset = 0;
sub_08052D74(this, sub_080576A0, 0);
}
sub_0805754C(this);
}

225
src/smith.c Normal file
View File

@ -0,0 +1,225 @@
#include "global.h"
#include "entity.h"
#include "textbox.h"
typedef struct {
u8 filler[8];
u8 unk;
} struct_02002A40;
extern u32 GetFacingDirection(Entity*, Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_0806F118(Entity*);
extern void sub_0806ED78(Entity*);
extern Entity* CreateFx(Entity*, u32, u32);
extern void PlaySFX(u32);
extern u32 Random(void);
extern void sub_0807000C(Entity*);
extern u32 sub_0801E99C(Entity*);
extern u32 sub_0806ED9C(Entity*, u32, u32);
extern u32 sub_0806F078(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern void sub_0807DDAC(Entity*, u32);
extern void sub_0807DDE4(Entity*);
extern u32 UpdateFuseInteraction(Entity*);
extern u32 GetAnimationState(Entity*);
extern void ShowNPCDialogue(Entity*, u32*);
extern void sub_08078850(u32, u32, u32, u32*);
extern void sub_08078784(Entity*, u32);
extern void (*const gUnk_08110360[])(Entity*);
extern void (*const gUnk_0811036C[])(Entity*);
extern u16 gUnk_08110380[];
extern SpriteLoadData gUnk_08110354;
extern struct_02002A40 gUnk_02002A40;
extern u32 gUnk_08110390[];
extern u16 gUnk_081103D0[];
extern u32 gUnk_081103E0;
#if NON_MATCHING //reg-alloc
void Smith(Entity *this)
{
u32 iVar2;
u32 iVar4;
if ((this->flags & 2) != 0) {
if (this->interactType == 2) {
this->action = 4;
this->interactType = 0;
iVar4 = (this->animIndex == 0xc) ? 8 : 0;
iVar2 = sub_0806F5A4(GetFacingDirection(this, &gLinkEntity));
InitAnimationForceUpdate(this, iVar2 + iVar4);
sub_0806F118(this);
}
gUnk_0811036C[this->action](this);
}
else {
gUnk_08110360[this->action](this);
sub_0806ED78(this);
}
if (this->animIndex == 0xc) {
this->spritePriority.b1 = 0;
}
else {
this->spritePriority.b1 = 1;
}
if ((this->frames.all & 1) != 0) {
this->frames.all &= 0xfe;
CreateFx(this, 0x3d, 0x20);
PlaySFX(gUnk_08110380[(Random() & 7)]);
}
}
#else
NAKED
void Smith(Entity *this) {
asm(".include \"asm/non_matching/smith/smith.inc\"");
}
#endif
void Smith_Head(Entity *this)
{
u8 bVar1;
bVar1 = this->frames.all;
SetExtraSpriteFrame(this, 0, this->frameIndex);
if ((bVar1 & 0x40) != 0) {
SetExtraSpriteFrame(this, 1, 0x16);
}
else {
SetExtraSpriteFrame(this, 1, 0xff);
}
SetSpriteSubEntryOffsetData1(this,0,1);
sub_0807000C(this);
}
void sub_080660EC(Entity *this)
{
if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
this->action = 1;
this->field_0x68 = sub_0801E99C(this);
InitAnimationForceUpdate(this, 2);
}
}
void sub_08066118(Entity *this)
{
s32 uVar1;
u32 iVar2;
uVar1 = sub_0806ED9C(this, 0x28, 0x28);
if (uVar1 < 0) {
uVar1 = 2;
}
else {
if (this->field_0xf == 0) {
this->field_0xf = 0x10;
}
else {
--this->field_0xf;
uVar1 = this->animIndex;
}
}
if (sub_0806F078(this, uVar1) == 0) {
UpdateAnimationSingleFrame(this);
}
if (this->interactType != 0) {
this->action = 2;
TextboxNoOverlapFollow(0);
}
}
void sub_08066170(Entity *this)
{
this->action = 1;
}
void sub_08066178(Entity *this)
{
if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
this->action = 1;
this->spriteSettings.b.draw = 1;
this->field_0x68 = sub_0801E99C(this);
sub_0807DD50(this);
}
}
void sub_080661B0(Entity *this)
{
sub_0807DD94(this, 0);
}
void sub_080661BC(Entity *this)
{
u32 sVar1;
if (this->animIndex == 0xc) {
UpdateAnimationSingleFrame(this);
if ((this->frames.b.f3) != 0) {
this->field_0x80 = GetAnimationState(this) + 8;
InitAnimationForceUpdate(this, this->field_0x80);
}
}
else {
sub_0807DD94(this,0);
}
}
void sub_08066200(Entity *this)
{
sub_0807DDAC(this, 0);
sub_0807DDE4(this);
UpdateAnimationSingleFrame(this);
}
void sub_08066218(Entity *this)
{
if (UpdateFuseInteraction(this) != 0) {
this->action = 1;
}
}
void sub_0806622C(Entity *this)
{
u32 iVar1;
if (gUnk_02002A40.unk - 2 < 0) {
iVar1 = 0;
}
else {
iVar1 = gUnk_02002A40.unk - 2;
}
ShowNPCDialogue(this, &gUnk_08110390[iVar1 * 2]);
}
void nullsub_501(Entity* this) {}
void sub_08066258(void)
{
PlaySFX(gUnk_081103D0[Random() & 7]);
}
void sub_08066274(u32 arg0)
{
sub_08078850(arg0, 1, 0, &gUnk_081103E0);
}
void sub_08066288(Entity *arg0)
{
sub_08078784(arg0, arg0->field_0x68);
}
void Smith_Fusion(Entity *this)
{
if (this->action == 0) {
if (LoadExtraSpriteData(this, &gUnk_08110354) != 0) {
this->action++;
this->spriteSettings.b.draw = 1;
InitAnimationForceUpdate(this, 6);
}
}
else {
UpdateAnimationSingleFrame(this);
}
}

View File

@ -11,7 +11,7 @@ extern Entity* sub_0805EB9C(u32, u32);
void CopyPosition(Entity*, Entity*);
void sub_08068680(Entity*, Entity*);
void sub_08068694(Entity*, Entity*);
u32 sub_0806EDC4(Entity* ent);
u32 GetAnimationState(Entity* ent);
void DeleteThisEntity(void);
extern Entity* GetEntityByType(u32, u32);
extern void sub_080686C4(Entity*, Entity*);
@ -89,7 +89,7 @@ void sub_08066D94(Entity* ent) {
if (npc != NULL) {
npc->animationState = gLinkEntity.animationState;
npc->flags |= 0x20;
npc->animationState = sub_0806EDC4(ent);
npc->animationState = GetAnimationState(ent);
roomID = gRoomControls.roomID;
npc->field_0x74 = roomID;
CopyPosition(ent, npc);