Decompile BigIceBlock

This commit is contained in:
octorock 2022-01-30 00:22:29 +01:00
parent fa53dc24bd
commit d50cdc86aa
4 changed files with 400 additions and 820 deletions

View File

@ -0,0 +1,69 @@
.syntax unified
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xe]
subs r1, r0, #1
strb r1, [r5, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
bne _08099896
bl DeleteThisEntity
b _0809990E
_08099896:
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x30
bne _080998A4
adds r0, r5, #0
bl sub_08099C18
_080998A4:
ldrb r0, [r5, #0xe]
movs r4, #0x3c
subs r4, r4, r0
lsls r4, r4, #5
movs r1, #0x80
lsls r1, r1, #1
adds r4, r4, r1
adds r0, r5, #0
adds r2, r4, #0
movs r3, #0
bl sub_0805EC9C
adds r0, r5, #0
adds r1, r4, #0
movs r2, #2
movs r3, #0
bl sub_0806FCF4
movs r0, #0xf
movs r1, #0x11
movs r2, #0x40
bl CreateObject
adds r6, r0, #0
cmp r6, #0
beq _0809990E
bl Random
adds r4, r0, #0
asrs r0, r4, #0x10
movs r1, #0x21
bl __modsi3
adds r2, r0, #0
subs r2, #0x10
movs r0, #0xf
ands r0, r4
subs r4, r0, #4
adds r3, r6, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r3]
lsls r2, r2, #0x10
lsls r3, r4, #0x10
adds r0, r5, #0
adds r1, r6, #0
bl PositionRelative
_0809990E:
pop {r4, r5, r6, pc}
.syntax divided

View File

@ -1,806 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start BigIceBlock
BigIceBlock: @ 0x08099734
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xa]
cmp r0, #3
bhi _08099754
ldr r0, _08099750 @ =gUnk_081237A0
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
b _0809975A
.align 2, 0
_08099750: .4byte gUnk_081237A0
_08099754:
adds r0, r2, #0
bl sub_08099D30
_0809975A:
pop {pc}
thumb_func_start sub_0809975C
sub_0809975C: @ 0x0809975C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _08099770
bl DeleteThisEntity
_08099770:
movs r2, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x11]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r4, #0x11]
adds r1, r4, #0
adds r1, #0x3c
movs r0, #7
strb r0, [r1]
adds r1, #4
movs r0, #0x48
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x3f
strb r2, [r0]
subs r1, #5
movs r0, #0x80
strb r0, [r1]
ldr r0, _080997C8 @ =gUnk_080FD190
str r0, [r4, #0x48]
adds r0, r4, #0
bl sub_08099910
ldrb r1, [r4, #0xa]
adds r0, r4, #0
bl InitializeAnimation
movs r0, #0x85
movs r1, #4
movs r2, #0
bl CreateObject
cmp r0, #0
beq _080997C6
str r4, [r0, #0x50]
_080997C6:
pop {r4, pc}
.align 2, 0
_080997C8: .4byte gUnk_080FD190
thumb_func_start sub_080997CC
sub_080997CC: @ 0x080997CC
push {r4, lr}
adds r4, r0, #0
bl sub_0809963C
cmp r0, #0
beq _080997EC
movs r0, #0
movs r1, #2
strb r1, [r4, #0xc]
strb r0, [r4, #0xe]
ldr r0, _080997F0 @ =0x000001B3
bl EnqueueSFX
adds r0, r4, #0
bl sub_080997F4
_080997EC:
pop {r4, pc}
.align 2, 0
_080997F0: .4byte 0x000001B3
thumb_func_start sub_080997F4
sub_080997F4: @ 0x080997F4
push {r4, lr}
adds r4, r0, #0
bl sub_0809963C
adds r1, r0, #0
cmp r1, #0
bne _08099822
ldrb r0, [r4, #0xe]
cmp r0, #1
bls _0809980E
subs r0, #2
strb r0, [r4, #0xe]
b _08099810
_0809980E:
strb r1, [r4, #0xe]
_08099810:
ldrb r0, [r4, #0xe]
cmp r0, #0
bne _08099828
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0805EC60
b _0809987C
_08099822:
ldrb r0, [r4, #0xe]
adds r0, #1
strb r0, [r4, #0xe]
_08099828:
ldr r1, _08099858 @ =gUnk_081237B0
ldrb r0, [r4, #0xe]
lsrs r0, r0, #5
lsls r0, r0, #1
adds r0, r0, r1
ldrh r2, [r0]
movs r1, #0x80
lsls r1, r1, #1
adds r0, r4, #0
movs r3, #0
bl sub_0805EC9C
ldrb r0, [r4, #0xa]
cmp r0, #1
beq _0809986C
cmp r0, #2
beq _0809985C
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
b _0809986C
.align 2, 0
_08099858: .4byte gUnk_081237B0
_0809985C:
adds r0, r4, #0
adds r0, #0x86
ldrh r3, [r0]
adds r0, r4, #0
movs r1, #0x53
movs r2, #0
bl sub_080A2A3C
_0809986C:
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
_0809987C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08099880
sub_08099880: @ 0x08099880
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xe]
subs r1, r0, #1
strb r1, [r5, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
bne _08099896
bl DeleteThisEntity
b _0809990E
_08099896:
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x30
bne _080998A4
adds r0, r5, #0
bl sub_08099C18
_080998A4:
ldrb r0, [r5, #0xe]
movs r4, #0x3c
subs r4, r4, r0
lsls r4, r4, #5
movs r1, #0x80
lsls r1, r1, #1
adds r4, r4, r1
adds r0, r5, #0
adds r2, r4, #0
movs r3, #0
bl sub_0805EC9C
adds r0, r5, #0
adds r1, r4, #0
movs r2, #2
movs r3, #0
bl sub_0806FCF4
movs r0, #0xf
movs r1, #0x11
movs r2, #0x40
bl CreateObject
adds r6, r0, #0
cmp r6, #0
beq _0809990E
bl Random
adds r4, r0, #0
asrs r0, r4, #0x10
movs r1, #0x21
bl __modsi3
adds r2, r0, #0
subs r2, #0x10
movs r0, #0xf
ands r0, r4
subs r4, r0, #4
adds r3, r6, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r3]
lsls r2, r2, #0x10
lsls r3, r4, #0x10
adds r0, r5, #0
adds r1, r6, #0
bl PositionRelative
_0809990E:
pop {r4, r5, r6, pc}
thumb_func_start sub_08099910
sub_08099910: @ 0x08099910
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r3, _08099968 @ =gRoomControls
ldrh r1, [r3, #6]
subs r0, r0, r1
asrs r6, r0, #4
movs r2, #0x3f
ands r6, r2
movs r1, #0x32
ldrsh r0, [r4, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r6, r0
adds r0, r4, #0
adds r0, #0x6e
strh r6, [r0]
ldrh r2, [r4, #0x2e]
movs r0, #8
adds r1, r0, #0
ands r1, r2
lsls r1, r1, #0x10
lsrs r1, r1, #0x13
ldrh r2, [r4, #0x32]
ands r0, r2
lsls r0, r0, #0x10
asrs r0, r0, #0x12
lsls r0, r0, #0x10
asrs r0, r0, #0x10
adds r1, r1, r0
adds r0, r4, #0
adds r0, #0x6c
strh r1, [r0]
cmp r1, #2
beq _08099A4C
cmp r1, #2
bhi _0809996C
cmp r1, #1
beq _080999A8
b _08099972
.align 2, 0
_08099968: .4byte gRoomControls
_0809996C:
cmp r1, #3
bne _08099972
b _08099AF0
_08099972:
ldr r5, _080999A4 @ =0x00004022
adds r1, r6, #0
subs r1, #0x41
adds r4, #0x38
ldrb r2, [r4]
adds r0, r5, #0
bl SetTile
adds r1, r6, #0
subs r1, #0x40
ldrb r2, [r4]
adds r0, r5, #0
bl SetTile
subs r1, r6, #1
ldrb r2, [r4]
adds r0, r5, #0
bl SetTile
ldrb r2, [r4]
adds r0, r5, #0
adds r1, r6, #0
bl SetTile
b _08099BF0
.align 2, 0
_080999A4: .4byte 0x00004022
_080999A8:
adds r5, r6, #0
subs r5, #0x41
lsls r0, r5, #0x10
lsrs r0, r0, #0x10
adds r4, #0x38
ldrb r1, [r4]
bl sub_080002C8
ldr r1, _08099A40 @ =0x00004024
cmp r0, #0x12
bne _080999C0
adds r1, #0x55
_080999C0:
ldrb r2, [r4]
adds r0, r1, #0
adds r1, r5, #0
bl SetTile
ldr r7, _08099A44 @ =0x00004022
adds r1, r6, #0
subs r1, #0x40
ldrb r2, [r4]
adds r0, r7, #0
bl SetTile
adds r5, r6, #0
subs r5, #0x3f
lsls r0, r5, #0x10
lsrs r0, r0, #0x10
ldrb r1, [r4]
bl sub_080002C8
ldr r1, _08099A48 @ =0x00004025
cmp r0, #0x12
bne _080999EE
adds r1, #0x56
_080999EE:
ldrb r2, [r4]
adds r0, r1, #0
adds r1, r5, #0
bl SetTile
subs r5, r6, #1
lsls r0, r5, #0x10
lsrs r0, r0, #0x10
ldrb r1, [r4]
bl sub_080002C8
ldr r1, _08099A40 @ =0x00004024
cmp r0, #0x12
bne _08099A0C
adds r1, #0x55
_08099A0C:
ldrb r2, [r4]
adds r0, r1, #0
adds r1, r5, #0
bl SetTile
ldrb r2, [r4]
adds r0, r7, #0
adds r1, r6, #0
bl SetTile
adds r5, r6, #1
adds r0, r5, #0
ldrb r1, [r4]
bl sub_080002C8
ldr r1, _08099A48 @ =0x00004025
cmp r0, #0x12
bne _08099A32
adds r1, #0x56
_08099A32:
ldrb r2, [r4]
adds r0, r1, #0
adds r1, r5, #0
bl SetTile
b _08099BF0
.align 2, 0
_08099A40: .4byte 0x00004024
_08099A44: .4byte 0x00004022
_08099A48: .4byte 0x00004025
_08099A4C:
adds r7, r6, #0
subs r7, #0x41
lsls r0, r7, #0x10
lsrs r0, r0, #0x10
adds r5, r4, #0
adds r5, #0x38
ldrb r1, [r5]
bl sub_080002C8
ldr r1, _08099AE4 @ =0x00004023
cmp r0, #0x12
bne _08099A66
adds r1, #0x54
_08099A66:
ldrb r2, [r5]
adds r0, r1, #0
adds r1, r7, #0
bl SetTile
adds r4, r6, #0
subs r4, #0x40
lsls r0, r4, #0x10
lsrs r0, r0, #0x10
ldrb r1, [r5]
bl sub_080002C8
ldr r1, _08099AE4 @ =0x00004023
cmp r0, #0x12
bne _08099A86
adds r1, #0x54
_08099A86:
ldrb r2, [r5]
adds r0, r1, #0
adds r1, r4, #0
bl SetTile
ldr r4, _08099AE8 @ =0x00004022
subs r1, r6, #1
ldrb r2, [r5]
adds r0, r4, #0
bl SetTile
ldrb r2, [r5]
adds r0, r4, #0
adds r1, r6, #0
bl SetTile
adds r4, r6, #0
adds r4, #0x3f
adds r0, r4, #0
ldrb r1, [r5]
bl sub_080002C8
ldr r1, _08099AEC @ =0x00004026
cmp r0, #0x12
bne _08099ABA
adds r1, #0x56
_08099ABA:
ldrb r2, [r5]
adds r0, r1, #0
adds r1, r4, #0
bl SetTile
adds r4, r6, #0
adds r4, #0x40
adds r0, r4, #0
ldrb r1, [r5]
bl sub_080002C8
ldr r1, _08099AEC @ =0x00004026
cmp r0, #0x12
bne _08099AD8
adds r1, #0x56
_08099AD8:
ldrb r2, [r5]
adds r0, r1, #0
adds r1, r4, #0
bl SetTile
b _08099BF0
.align 2, 0
_08099AE4: .4byte 0x00004023
_08099AE8: .4byte 0x00004022
_08099AEC: .4byte 0x00004026
_08099AF0:
adds r5, r6, #0
subs r5, #0x41
lsls r0, r5, #0x10
lsrs r0, r0, #0x10
adds r4, #0x38
ldrb r1, [r4]
bl sub_080002C8
ldr r1, _08099BF4 @ =0x00004027
cmp r0, #0x12
bne _08099B08
adds r1, #0x4e
_08099B08:
ldrb r2, [r4]
adds r0, r1, #0
adds r1, r5, #0
bl SetTile
adds r5, r6, #0
subs r5, #0x40
lsls r0, r5, #0x10
lsrs r0, r0, #0x10
ldrb r1, [r4]
bl sub_080002C8
ldr r1, _08099BF8 @ =0x00004023
cmp r0, #0x12
bne _08099B28
adds r1, #0x54
_08099B28:
ldrb r2, [r4]
adds r0, r1, #0
adds r1, r5, #0
bl SetTile
adds r5, r6, #0
subs r5, #0x3f
lsls r0, r5, #0x10
lsrs r0, r0, #0x10
ldrb r1, [r4]
bl sub_080002C8
ldr r1, _08099BFC @ =0x00004028
cmp r0, #0x12
bne _08099B48
adds r1, #0x4e
_08099B48:
ldrb r2, [r4]
adds r0, r1, #0
adds r1, r5, #0
bl SetTile
subs r5, r6, #1
lsls r0, r5, #0x10
lsrs r0, r0, #0x10
ldrb r1, [r4]
bl sub_080002C8
ldr r1, _08099C00 @ =0x00004024
cmp r0, #0x12
bne _08099B66
adds r1, #0x55
_08099B66:
ldrb r2, [r4]
adds r0, r1, #0
adds r1, r5, #0
bl SetTile
ldr r0, _08099C04 @ =0x00004022
ldrb r2, [r4]
adds r1, r6, #0
bl SetTile
adds r5, r6, #1
adds r0, r5, #0
ldrb r1, [r4]
bl sub_080002C8
ldr r1, _08099C08 @ =0x00004025
cmp r0, #0x12
bne _08099B8C
adds r1, #0x56
_08099B8C:
ldrb r2, [r4]
adds r0, r1, #0
adds r1, r5, #0
bl SetTile
adds r5, r6, #0
adds r5, #0x3f
adds r0, r5, #0
ldrb r1, [r4]
bl sub_080002C8
ldr r1, _08099C0C @ =0x00004029
cmp r0, #0x12
bne _08099BAA
adds r1, #0x4f
_08099BAA:
ldrb r2, [r4]
adds r0, r1, #0
adds r1, r5, #0
bl SetTile
adds r5, r6, #0
adds r5, #0x40
adds r0, r5, #0
ldrb r1, [r4]
bl sub_080002C8
ldr r1, _08099C10 @ =0x00004026
cmp r0, #0x12
bne _08099BC8
adds r1, #0x56
_08099BC8:
ldrb r2, [r4]
adds r0, r1, #0
adds r1, r5, #0
bl SetTile
adds r5, r6, #0
adds r5, #0x41
adds r0, r5, #0
ldrb r1, [r4]
bl sub_080002C8
ldr r1, _08099C14 @ =0x0000402A
cmp r0, #0x12
bne _08099BE6
adds r1, #0x50
_08099BE6:
ldrb r2, [r4]
adds r0, r1, #0
adds r1, r5, #0
bl SetTile
_08099BF0:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08099BF4: .4byte 0x00004027
_08099BF8: .4byte 0x00004023
_08099BFC: .4byte 0x00004028
_08099C00: .4byte 0x00004024
_08099C04: .4byte 0x00004022
_08099C08: .4byte 0x00004025
_08099C0C: .4byte 0x00004029
_08099C10: .4byte 0x00004026
_08099C14: .4byte 0x0000402A
thumb_func_start sub_08099C18
sub_08099C18: @ 0x08099C18
push {r4, r5, lr}
adds r1, r0, #0
adds r0, #0x6e
ldrh r5, [r0]
subs r0, #2
ldrh r0, [r0]
cmp r0, #2
beq _08099C96
cmp r0, #2
bgt _08099C32
cmp r0, #1
beq _08099C60
b _08099C36
_08099C32:
cmp r0, #3
beq _08099CD4
_08099C36:
adds r0, r5, #0
subs r0, #0x41
adds r4, r1, #0
adds r4, #0x38
ldrb r1, [r4]
bl sub_0807BA8C
adds r0, r5, #0
subs r0, #0x40
ldrb r1, [r4]
bl sub_0807BA8C
subs r0, r5, #1
ldrb r1, [r4]
bl sub_0807BA8C
ldrb r1, [r4]
adds r0, r5, #0
bl sub_0807BA8C
b _08099D2C
_08099C60:
adds r0, r5, #0
subs r0, #0x41
adds r4, r1, #0
adds r4, #0x38
ldrb r1, [r4]
bl sub_0807BA8C
adds r0, r5, #0
subs r0, #0x40
ldrb r1, [r4]
bl sub_0807BA8C
adds r0, r5, #0
subs r0, #0x3f
ldrb r1, [r4]
bl sub_0807BA8C
subs r0, r5, #1
ldrb r1, [r4]
bl sub_0807BA8C
ldrb r1, [r4]
adds r0, r5, #0
bl sub_0807BA8C
adds r0, r5, #1
b _08099CCC
_08099C96:
adds r0, r5, #0
subs r0, #0x41
adds r4, r1, #0
adds r4, #0x38
ldrb r1, [r4]
bl sub_0807BA8C
adds r0, r5, #0
subs r0, #0x40
ldrb r1, [r4]
bl sub_0807BA8C
subs r0, r5, #1
ldrb r1, [r4]
bl sub_0807BA8C
ldrb r1, [r4]
adds r0, r5, #0
bl sub_0807BA8C
adds r0, r5, #0
adds r0, #0x3f
ldrb r1, [r4]
bl sub_0807BA8C
adds r0, r5, #0
adds r0, #0x40
_08099CCC:
ldrb r1, [r4]
bl sub_0807BA8C
b _08099D2C
_08099CD4:
adds r0, r5, #0
subs r0, #0x41
adds r4, r1, #0
adds r4, #0x38
ldrb r1, [r4]
bl sub_0807BA8C
adds r0, r5, #0
subs r0, #0x40
ldrb r1, [r4]
bl sub_0807BA8C
adds r0, r5, #0
subs r0, #0x3f
ldrb r1, [r4]
bl sub_0807BA8C
subs r0, r5, #1
ldrb r1, [r4]
bl sub_0807BA8C
ldrb r1, [r4]
adds r0, r5, #0
bl sub_0807BA8C
adds r0, r5, #1
ldrb r1, [r4]
bl sub_0807BA8C
adds r0, r5, #0
adds r0, #0x3f
ldrb r1, [r4]
bl sub_0807BA8C
adds r0, r5, #0
adds r0, #0x40
ldrb r1, [r4]
bl sub_0807BA8C
adds r0, r5, #0
adds r0, #0x41
ldrb r1, [r4]
bl sub_0807BA8C
_08099D2C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08099D30
sub_08099D30: @ 0x08099D30
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _08099D40
bl DeleteThisEntity
_08099D40:
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _08099D6A
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #4
bl InitializeAnimation
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
ldrh r0, [r4, #0x32]
adds r0, #1
strh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x63
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
_08099D6A:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xc]
cmp r0, #1
bhi _08099DAA
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08099DA2
movs r0, #0
strb r0, [r2]
bl Random
movs r1, #0x78
ands r0, r1
adds r0, #0x78
adds r1, r4, #0
adds r1, #0x59
strb r0, [r1]
_08099DA2:
adds r0, r4, #0
bl GetNextFrame
b _08099DB4
_08099DAA:
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
_08099DB4:
pop {r4, pc}
.align 2, 0

View File

@ -1,14 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_081237A0:: @ 081237A0
.4byte sub_0809975C
.4byte sub_080997CC
.4byte sub_080997F4
.4byte sub_08099880
gUnk_081237B0:: @ 081237B0
.incbin "bigIceBlock/gUnk_081237B0.bin"

331
src/object/bigIceBlock.c Normal file
View File

@ -0,0 +1,331 @@
/**
* @file bigIceBlock.c
* @ingroup Objects
*
* @brief Big Ice Block object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0x4];
/*0x6c*/ u16 unk_6c;
/*0x6e*/ u16 unk_6e;
/*0x70*/ u8 unk_70[0x16];
/*0x86*/ u16 unk_86;
} BigIceBlockEntity;
extern const Hitbox gUnk_080FD190;
extern void (*const BigIceBlock_Actions[])(BigIceBlockEntity*);
extern const u16 gUnk_081237B0[];
void sub_08099D30(BigIceBlockEntity*);
void sub_08099910(BigIceBlockEntity*);
extern bool32 sub_0809963C(BigIceBlockEntity*);
void BigIceBlock_Action2(BigIceBlockEntity*);
extern bool32 sub_0809963C(BigIceBlockEntity*);
void sub_08099C18(BigIceBlockEntity*);
void BigIceBlock(BigIceBlockEntity* this) {
if (super->type < 4) {
BigIceBlock_Actions[super->action](this);
} else {
sub_08099D30(this);
}
}
void BigIceBlock_Init(BigIceBlockEntity* this) {
Entity* obj;
if (CheckFlags(this->unk_86)) {
DeleteThisEntity();
}
super->action = 1;
super->flags |= 0x80;
super->updatePriority = 3;
super->field_0x3c = 7;
super->hurtType = 0x48;
super->hitType = 1;
super->flags2 = 0x80;
super->hitbox = (Hitbox*)&gUnk_080FD190;
sub_08099910(this);
InitializeAnimation(super, super->type);
obj = CreateObject(BIG_ICE_BLOCK, 4, 0);
if (obj != NULL) {
obj->parent = super;
}
}
void BigIceBlock_Action1(BigIceBlockEntity* this) {
if (sub_0809963C(this)) {
super->action = 2;
super->actionDelay = 0;
EnqueueSFX(SFX_ICE_BLOCK_MELT);
BigIceBlock_Action2(this);
}
}
void BigIceBlock_Action2(BigIceBlockEntity* this) {
u32 tmp;
if (!sub_0809963C(this)) {
if (super->actionDelay >= 2) {
super->actionDelay -= 2;
} else {
super->actionDelay = 0;
}
if (super->actionDelay == 0) {
super->action = 1;
sub_0805EC60(super);
return;
}
} else {
super->actionDelay += 1;
}
tmp = gUnk_081237B0[super->actionDelay >> 5];
sub_0805EC9C(super, 0x100, tmp, 0);
if (super->type != 1) {
if (super->type != 2) {
SetFlag(this->unk_86);
} else {
sub_080A2A3C(super, 0x53, 0, this->unk_86);
}
}
super->action = 3;
super->actionDelay = 0x3c;
super->flags &= 0x7f;
}
NONMATCH("asm/non_matching/bigIceBlock/sub_08099880.inc", void sub_08099880(BigIceBlockEntity* this)) {
Entity* obj;
s32 rand;
u8 uVar3;
u32 uVar4;
s32 x;
s32 y;
if (--super->actionDelay == 0) {
DeleteThisEntity();
} else {
if (super->actionDelay == 0x30) {
sub_08099C18(this);
}
uVar4 = (0x3c - super->actionDelay) * 0x20 + 0x100;
sub_0805EC9C(super, 0x100, uVar4, 0);
sub_0806FCF4(super, uVar4, 2, 0);
obj = CreateObject(SPECIAL_FX, 0x11, 0x40);
if (obj != NULL) {
rand = Random();
x = ((rand >> 0x10) % 0x21) - 0x10;
y = (rand & 0xf) - 4;
obj->spritePriority.b0 = 3;
PositionRelative(super, obj, x * 0x10000, y * 0x10000);
}
}
}
END_NONMATCH
void sub_08099910(BigIceBlockEntity* this) {
u32 uVar2;
s32 iVar1;
u32 uVar3;
u32 position;
position = COORD_TO_TILE(super);
this->unk_6e = position;
uVar2 = (((super->x.HALF.HI & 8)) >> 0x3) + ((super->y.HALF.HI & 8) >> 2);
this->unk_6c = uVar2;
switch (uVar2) {
default:
SetTile(0x4022, position - 0x41, super->collisionLayer);
SetTile(0x4022, position - 0x40, super->collisionLayer);
SetTile(0x4022, position - 1, super->collisionLayer);
SetTile(0x4022, position, super->collisionLayer);
break;
case 1:
iVar1 = sub_080002C8(position - 0x41, super->collisionLayer);
uVar3 = 0x4024;
if (iVar1 == 0x12) {
uVar3 = 0x4079;
}
SetTile(uVar3, position - 0x41, super->collisionLayer);
SetTile(0x4022, position - 0x40, super->collisionLayer);
iVar1 = sub_080002C8(position - 0x3f, super->collisionLayer);
uVar3 = 0x4025;
if (iVar1 == 0x12) {
uVar3 = 0x407b;
}
SetTile(uVar3, position - 0x3f, super->collisionLayer);
iVar1 = sub_080002C8(position - 1, super->collisionLayer);
uVar3 = 0x4024;
if (iVar1 == 0x12) {
uVar3 = 0x4079;
}
SetTile(uVar3, position - 1, super->collisionLayer);
SetTile(0x4022, position, super->collisionLayer);
iVar1 = sub_080002C8(position + 1, super->collisionLayer);
uVar3 = 0x4025;
if (iVar1 == 0x12) {
uVar3 = 0x407b;
}
SetTile(uVar3, position + 1, super->collisionLayer);
return;
break;
case 2:
iVar1 = sub_080002C8(position - 0x41, super->collisionLayer);
uVar3 = 0x4023;
if (iVar1 == 0x12) {
uVar3 = 0x4077;
}
SetTile(uVar3, position - 0x41, super->collisionLayer);
iVar1 = sub_080002C8(position - 0x40, super->collisionLayer);
uVar3 = 0x4023;
if (iVar1 == 0x12) {
uVar3 = 0x4077;
}
SetTile(uVar3, position - 0x40, super->collisionLayer);
SetTile(0x4022, position - 1, super->collisionLayer);
SetTile(0x4022, position, super->collisionLayer);
iVar1 = sub_080002C8(position + 0x3f, super->collisionLayer);
uVar3 = 0x4026;
if (iVar1 == 0x12) {
uVar3 = 0x407c;
}
SetTile(uVar3, position + 0x3f, super->collisionLayer);
iVar1 = sub_080002C8(position + 0x40, super->collisionLayer);
uVar3 = 0x4026;
if (iVar1 == 0x12) {
uVar3 = 0x407c;
}
SetTile(uVar3, position + 0x40, super->collisionLayer);
break;
case 3:
iVar1 = sub_080002C8(position - 0x41, super->collisionLayer);
uVar3 = 0x4027;
if (iVar1 == 0x12) {
uVar3 = 0x4075;
}
SetTile(uVar3, position - 0x41, super->collisionLayer);
iVar1 = sub_080002C8(position - 0x40, super->collisionLayer);
uVar3 = 0x4023;
if (iVar1 == 0x12) {
uVar3 = 0x4077;
}
SetTile(uVar3, position - 0x40, super->collisionLayer);
iVar1 = sub_080002C8(position - 0x3f, super->collisionLayer);
uVar3 = 0x4028;
if (iVar1 == 0x12) {
uVar3 = 0x4076;
}
SetTile(uVar3, position - 0x3f, super->collisionLayer);
iVar1 = sub_080002C8(position - 1, super->collisionLayer);
uVar3 = 0x4024;
if (iVar1 == 0x12) {
uVar3 = 0x4079;
}
SetTile(uVar3, position - 1, super->collisionLayer);
SetTile(0x4022, position, super->collisionLayer);
iVar1 = sub_080002C8(position + 1, super->collisionLayer);
uVar3 = 0x4025;
if (iVar1 == 0x12) {
uVar3 = 0x407b;
}
SetTile(uVar3, position + 1, super->collisionLayer);
iVar1 = sub_080002C8(position + 0x3f, super->collisionLayer);
uVar3 = 0x4029;
if (iVar1 == 0x12) {
uVar3 = 0x4078;
}
SetTile(uVar3, position + 0x3f, super->collisionLayer);
iVar1 = sub_080002C8(position + 0x40, super->collisionLayer);
uVar3 = 0x4026;
if (iVar1 == 0x12) {
uVar3 = 0x407c;
}
SetTile(uVar3, position + 0x40, super->collisionLayer);
iVar1 = sub_080002C8(position + 0x41, super->collisionLayer);
uVar3 = 0x402a;
if (iVar1 == 0x12) {
uVar3 = 0x407a;
}
SetTile(uVar3, position + 0x41, super->collisionLayer);
break;
}
}
void sub_08099C18(BigIceBlockEntity* this) {
u32 tmp = this->unk_6e;
switch (this->unk_6c) {
default:
sub_0807BA8C(tmp - 0x41, super->collisionLayer);
sub_0807BA8C(tmp - 0x40, super->collisionLayer);
sub_0807BA8C(tmp - 1, super->collisionLayer);
sub_0807BA8C(tmp, super->collisionLayer);
break;
case 1:
sub_0807BA8C(tmp - 0x41, super->collisionLayer);
sub_0807BA8C(tmp - 0x40, super->collisionLayer);
sub_0807BA8C(tmp - 0x3f, super->collisionLayer);
sub_0807BA8C(tmp - 1, super->collisionLayer);
sub_0807BA8C(tmp, super->collisionLayer);
sub_0807BA8C(tmp + 1, super->collisionLayer);
break;
case 2:
sub_0807BA8C(tmp - 0x41, super->collisionLayer);
sub_0807BA8C(tmp - 0x40, super->collisionLayer);
sub_0807BA8C(tmp - 1, super->collisionLayer);
sub_0807BA8C(tmp, super->collisionLayer);
sub_0807BA8C(tmp + 0x3f, super->collisionLayer);
sub_0807BA8C(tmp + 0x40, super->collisionLayer);
break;
case 3:
sub_0807BA8C(tmp - 0x41, super->collisionLayer);
sub_0807BA8C(tmp - 0x40, super->collisionLayer);
sub_0807BA8C(tmp - 0x3f, super->collisionLayer);
sub_0807BA8C(tmp - 1, super->collisionLayer);
sub_0807BA8C(tmp, super->collisionLayer);
sub_0807BA8C(tmp + 1, super->collisionLayer);
sub_0807BA8C(tmp + 0x3f, super->collisionLayer);
sub_0807BA8C(tmp + 0x40, super->collisionLayer);
sub_0807BA8C(tmp + 0x41, super->collisionLayer);
break;
}
}
void sub_08099D30(BigIceBlockEntity* this) {
if ((super->parent)->next == NULL) {
DeleteThisEntity();
}
if (super->action == 0) {
super->action = 1;
InitializeAnimation(super, 4);
CopyPositionAndSpriteOffset(super->parent, super);
super->y.HALF.HI++;
super->spriteOffsetY--;
}
if ((super->parent)->action < 2) {
super->spriteSettings.draw = 1;
if ((super->frame & 1) != 0) {
super->frame = 0;
super->frameDuration = (Random() & 0x78) + 0x78;
}
GetNextFrame(super);
} else {
super->spriteSettings.draw = 0;
}
}
void (*const BigIceBlock_Actions[])(BigIceBlockEntity*) = {
BigIceBlock_Init,
BigIceBlock_Action1,
BigIceBlock_Action2,
sub_08099880,
};
const u16 gUnk_081237B0[] = {
256, 266, 275, 284, 293,
};