Decompile SmallIceBlock

This commit is contained in:
octorock 2022-01-30 00:19:14 +01:00
parent c22b1c266b
commit fa53dc24bd
3 changed files with 330 additions and 760 deletions

View File

@ -1,742 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start SmallIceBlock
SmallIceBlock: @ 0x080991A4
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xa]
cmp r0, #2
bhi _080991C4
ldr r0, _080991C0 @ =gUnk_08123734
ldrb r1, [r2, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r2, #0
bl _call_via_r1
b _080991CA
.align 2, 0
_080991C0: .4byte gUnk_08123734
_080991C4:
adds r0, r2, #0
bl sub_080996AC
_080991CA:
pop {pc}
thumb_func_start sub_080991CC
sub_080991CC: @ 0x080991CC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #2
bgt _080991EC
cmp r0, #0
blt _080991EC
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _080991EC
bl DeleteThisEntity
_080991EC:
movs r2, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x11]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r4, #0x11]
adds r1, r4, #0
adds r1, #0x3c
movs r0, #7
strb r0, [r1]
adds r1, #4
movs r0, #0x48
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x3f
strb r2, [r0]
subs r1, #5
movs r0, #0x80
strb r0, [r1]
ldr r0, _08099244 @ =gUnk_080FD408
str r0, [r4, #0x48]
adds r0, r4, #0
bl sub_08099468
ldrb r1, [r4, #0xa]
adds r0, r4, #0
bl InitializeAnimation
movs r0, #0x84
movs r1, #3
movs r2, #0
bl CreateObject
cmp r0, #0
beq _08099242
str r4, [r0, #0x50]
_08099242:
pop {r4, pc}
.align 2, 0
_08099244: .4byte gUnk_080FD408
thumb_func_start sub_08099248
sub_08099248: @ 0x08099248
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
bl sub_0809963C
cmp r0, #0
beq _08099280
movs r1, #0
movs r0, #3
strb r0, [r4, #0xc]
strb r1, [r4, #0xe]
ldr r0, _0809927C @ =0x000001B3
bl EnqueueSFX
adds r0, r4, #0
bl sub_08099330
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _0809930E
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
b _0809930E
.align 2, 0
_0809927C: .4byte 0x000001B3
_08099280:
adds r0, r4, #0
bl sub_0800442E
cmp r0, #0
bne _0809930E
adds r7, r4, #0
adds r7, #0x70
ldrh r0, [r7]
adds r6, r4, #0
adds r6, #0x38
ldrb r1, [r6]
bl GetTileType
adds r5, r0, #0
ldr r0, _080992B8 @ =0x0000405A
cmp r5, r0
beq _0809930E
adds r0, r5, #0
bl sub_08099618
cmp r0, #1
beq _080992BC
cmp r0, #1
blo _080992DC
cmp r0, #2
beq _08099308
b _0809930E
.align 2, 0
_080992B8: .4byte 0x0000405A
_080992BC:
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x16
strb r0, [r4, #0xe]
adds r0, r5, #0
subs r0, #0x5b
movs r1, #3
ands r0, r1
lsls r0, r0, #3
strb r0, [r4, #0x15]
movs r0, #0x20
strh r0, [r4, #0x24]
adds r0, r4, #0
bl sub_080994B8
b _0809930E
_080992DC:
movs r0, #0xf
movs r1, #0xd
movs r2, #0
bl CreateObject
adds r1, r0, #0
cmp r1, #0
beq _080992F2
adds r0, r4, #0
bl CopyPosition
_080992F2:
adds r0, r4, #0
adds r0, #0x6c
ldrh r0, [r0]
ldrh r1, [r7]
ldrb r2, [r6]
bl SetTile
adds r0, r4, #0
bl DeleteEntity
b _0809930E
_08099308:
adds r0, r4, #0
adds r0, #0x6c
strh r5, [r0]
_0809930E:
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08099310
sub_08099310: @ 0x08099310
push {r4, lr}
adds r4, r0, #0
bl sub_0809953C
cmp r0, #0
beq _0809932E
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_08099468
movs r0, #0xd9
lsls r0, r0, #1
bl EnqueueSFX
_0809932E:
pop {r4, pc}
thumb_func_start sub_08099330
sub_08099330: @ 0x08099330
push {r4, lr}
adds r4, r0, #0
bl sub_0809963C
adds r1, r0, #0
cmp r1, #0
bne _0809935E
ldrb r0, [r4, #0xe]
cmp r0, #1
bls _0809934A
subs r0, #2
strb r0, [r4, #0xe]
b _0809934C
_0809934A:
strb r1, [r4, #0xe]
_0809934C:
ldrb r0, [r4, #0xe]
cmp r0, #0
bne _08099364
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0805EC60
b _080993CA
_0809935E:
ldrb r0, [r4, #0xe]
adds r0, #1
strb r0, [r4, #0xe]
_08099364:
movs r1, #0x80
lsls r1, r1, #1
ldr r2, _0809939C @ =gUnk_08123748
ldrb r0, [r4, #0xe]
lsrs r0, r0, #5
lsls r0, r0, #1
adds r0, r0, r2
ldrh r2, [r0]
adds r0, r4, #0
movs r3, #0
bl sub_0805EC9C
ldrb r0, [r4, #0xa]
cmp r0, #1
bne _080993A0
adds r0, r4, #0
adds r0, #0x86
ldrh r3, [r0]
adds r0, r4, #0
movs r1, #0x53
movs r2, #0
bl sub_080A2A3C
movs r0, #0x72
bl SoundReq
b _080993BA
.align 2, 0
_0809939C: .4byte gUnk_08123748
_080993A0:
cmp r0, #2
bne _080993BA
adds r0, r4, #0
adds r0, #0x86
ldrh r3, [r0]
adds r0, r4, #0
movs r1, #0x52
movs r2, #0
bl sub_080A2A3C
movs r0, #0x72
bl SoundReq
_080993BA:
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
_080993CA:
pop {r4, pc}
thumb_func_start sub_080993CC
sub_080993CC: @ 0x080993CC
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xe]
subs r1, r0, #1
strb r1, [r5, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
bne _080993E2
bl DeleteThisEntity
b _08099466
_080993E2:
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x30
bne _08099400
adds r0, r5, #0
adds r0, #0x6c
ldrh r0, [r0]
adds r1, r5, #0
adds r1, #0x70
ldrh r1, [r1]
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
_08099400:
movs r1, #0x80
lsls r1, r1, #1
ldrb r0, [r5, #0xe]
movs r2, #0x3c
subs r2, r2, r0
lsls r2, r2, #5
adds r2, r2, r1
adds r0, r5, #0
movs r3, #0
bl sub_0805EC9C
ldrb r1, [r5, #0xe]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08099466
movs r0, #0xf
movs r1, #0x11
movs r2, #0x40
bl CreateObject
adds r6, r0, #0
cmp r6, #0
beq _08099466
bl Random
adds r4, r0, #0
asrs r0, r4, #0x10
movs r1, #9
bl __modsi3
adds r2, r0, #0
subs r2, #4
movs r3, #0xf
ands r3, r4
adds r4, r6, #0
adds r4, #0x29
ldrb r1, [r4]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r4]
lsls r2, r2, #0x10
rsbs r3, r3, #0
lsls r3, r3, #0x10
adds r0, r5, #0
adds r1, r6, #0
bl PositionRelative
_08099466:
pop {r4, r5, r6, pc}
thumb_func_start sub_08099468
sub_08099468: @ 0x08099468
push {r4, r5, r6, lr}
adds r6, r0, #0
movs r0, #0x2e
ldrsh r1, [r6, r0]
ldr r2, _080994B0 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r4, #0x32
ldrsh r0, [r6, r4]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r4, r6, #0
adds r4, #0x70
strh r1, [r4]
ldrh r0, [r4]
adds r5, r6, #0
adds r5, #0x38
ldrb r1, [r5]
bl GetTileIndex
adds r1, r6, #0
adds r1, #0x6c
strh r0, [r1]
ldr r0, _080994B4 @ =0x0000405A
ldrh r1, [r4]
ldrb r2, [r5]
bl SetTile
pop {r4, r5, r6, pc}
.align 2, 0
_080994B0: .4byte gRoomControls
_080994B4: .4byte 0x0000405A
thumb_func_start sub_080994B8
sub_080994B8: @ 0x080994B8
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r0, _08099530 @ =0x000001B1
bl EnqueueSFX
adds r0, r5, #0
adds r0, #0x6c
ldrh r0, [r0]
adds r6, r5, #0
adds r6, #0x70
ldrh r1, [r6]
adds r4, r5, #0
adds r4, #0x38
ldrb r2, [r4]
bl SetTile
ldrb r0, [r4]
cmp r0, #2
bne _080994F8
ldrh r0, [r6]
movs r1, #1
bl GetTileType
ldr r1, _08099534 @ =0x0000405A
cmp r0, r1
bne _080994F8
movs r0, #0xc4
lsls r0, r0, #2
ldrh r1, [r6]
movs r2, #1
bl sub_08000152
_080994F8:
adds r2, r5, #0
adds r2, #0x70
ldr r1, _08099538 @ =gUnk_080B4488
ldrb r0, [r5, #0x15]
lsrs r0, r0, #3
lsls r0, r0, #1
adds r0, r0, r1
movs r1, #0
ldrsh r0, [r0, r1]
ldrh r2, [r2]
adds r0, r0, r2
adds r1, r5, #0
adds r1, #0x38
ldrb r1, [r1]
bl GetTileType
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x79
beq _08099524
cmp r0, #0x77
bne _0809952C
_08099524:
adds r1, r5, #0
adds r1, #0x63
movs r0, #0xfe
strb r0, [r1]
_0809952C:
pop {r4, r5, r6, pc}
.align 2, 0
_08099530: .4byte 0x000001B1
_08099534: .4byte 0x0000405A
_08099538: .4byte gUnk_080B4488
thumb_func_start sub_0809953C
sub_0809953C: @ 0x0809953C
push {r4, lr}
adds r4, r0, #0
bl sub_0800442E
cmp r0, #0
bne _08099612
adds r0, r4, #0
bl sub_080AEFE0
adds r0, r4, #0
bl sub_0800445C
ldrb r1, [r4, #0xe]
cmp r1, #0
beq _08099570
ldrh r0, [r4, #0x24]
adds r0, #0x10
strh r0, [r4, #0x24]
subs r0, r1, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08099570
movs r0, #0x80
lsls r0, r0, #2
strh r0, [r4, #0x24]
_08099570:
ldrb r0, [r4, #0x15]
lsrs r0, r0, #3
cmp r0, #1
beq _080995A0
cmp r0, #1
bgt _08099582
cmp r0, #0
beq _08099588
b _080995E6
_08099582:
cmp r0, #2
beq _080995BA
b _080995E6
_08099588:
ldrh r1, [r4, #0x2a]
movs r0, #0xe
ands r0, r1
cmp r0, #0
beq _08099612
ldrh r1, [r4, #0x32]
movs r0, #0xf
ands r0, r1
subs r0, #7
cmp r0, #2
bls _080995D0
b _080995DE
_080995A0:
ldrh r1, [r4, #0x2a]
movs r0, #0xe0
lsls r0, r0, #8
ands r0, r1
cmp r0, #0
beq _08099612
ldrh r1, [r4, #0x2e]
movs r0, #0xf
ands r0, r1
subs r0, #7
cmp r0, #2
bls _080995FE
b _080995DE
_080995BA:
ldrh r1, [r4, #0x2a]
movs r0, #0xe0
ands r0, r1
cmp r0, #0
beq _08099612
ldrh r1, [r4, #0x32]
movs r0, #0xf
ands r0, r1
subs r0, #7
cmp r0, #2
bhi _080995DE
_080995D0:
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
adds r0, #8
strh r0, [r4, #0x32]
movs r0, #1
b _08099614
_080995DE:
adds r0, r4, #0
bl sub_0809969C
b _08099612
_080995E6:
ldrh r1, [r4, #0x2a]
movs r0, #0xe0
lsls r0, r0, #4
ands r0, r1
cmp r0, #0
beq _08099612
ldrh r1, [r4, #0x2e]
movs r0, #0xf
ands r0, r1
subs r0, #7
cmp r0, #2
bhi _0809960C
_080995FE:
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
adds r0, #8
strh r0, [r4, #0x2e]
movs r0, #1
b _08099614
_0809960C:
adds r0, r4, #0
bl sub_0809969C
_08099612:
movs r0, #0
_08099614:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08099618
sub_08099618: @ 0x08099618
push {lr}
adds r2, r0, #0
ldr r1, _08099620 @ =gUnk_08123750
b _08099630
.align 2, 0
_08099620: .4byte gUnk_08123750
_08099624:
ldrh r0, [r1]
cmp r0, r2
bne _0809962E
ldrh r0, [r1, #2]
b _08099638
_0809962E:
adds r1, #4
_08099630:
ldrh r0, [r1]
cmp r0, #0
bne _08099624
movs r0, #0
_08099638:
pop {pc}
.align 2, 0
thumb_func_start sub_0809963C
sub_0809963C: @ 0x0809963C
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xb]
cmp r0, #0
beq _08099684
bl GetCurrentRoomProperty
adds r4, r0, #0
ldrh r0, [r4]
bl CheckFlags
cmp r0, #0
beq _08099684
ldr r0, _08099694 @ =gRoomControls
ldrh r1, [r0, #6]
ldrh r2, [r4, #2]
adds r1, r1, r2
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
ldrh r0, [r0, #8]
ldrh r6, [r4, #4]
adds r0, r0, r6
lsls r0, r0, #0x10
lsrs r3, r0, #0x10
ldrh r2, [r4, #6]
movs r6, #0x2e
ldrsh r0, [r5, r6]
subs r0, r0, r1
cmp r2, r0
blo _08099684
ldrh r1, [r4, #8]
movs r2, #0x32
ldrsh r0, [r5, r2]
subs r0, r0, r3
cmp r1, r0
bhs _08099698
_08099684:
adds r0, r5, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x87
beq _08099698
movs r0, #0
b _0809969A
.align 2, 0
_08099694: .4byte gRoomControls
_08099698:
movs r0, #1
_0809969A:
pop {r4, r5, r6, pc}
thumb_func_start sub_0809969C
sub_0809969C: @ 0x0809969C
push {lr}
movs r1, #0xd
movs r2, #0
bl CreateFx
bl DeleteThisEntity
pop {pc}
thumb_func_start sub_080996AC
sub_080996AC: @ 0x080996AC
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _080996BC
bl DeleteThisEntity
_080996BC:
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080996CE
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #3
bl InitializeAnimation
_080996CE:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xc]
cmp r0, #2
bhi _08099726
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08099706
movs r0, #0
strb r0, [r2]
bl Random
movs r1, #0x78
ands r0, r1
adds r0, #0x78
adds r1, r4, #0
adds r1, #0x59
strb r0, [r1]
_08099706:
adds r0, r4, #0
bl GetNextFrame
ldr r0, [r4, #0x50]
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
ldrh r0, [r4, #0x32]
adds r0, #1
strh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x63
ldrb r0, [r1]
subs r0, #0x11
strb r0, [r1]
b _08099730
_08099726:
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
_08099730:
pop {r4, pc}
.align 2, 0

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@ -1,18 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08123734:: @ 08123734
.4byte sub_080991CC
.4byte sub_08099248
.4byte sub_08099310
.4byte sub_08099330
.4byte sub_080993CC
gUnk_08123748:: @ 08123748
.incbin "smallIceBlock/gUnk_08123748.bin"
gUnk_08123750:: @ 08123750
.incbin "smallIceBlock/gUnk_08123750.bin"

330
src/object/smallIceBlock.c Normal file
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@ -0,0 +1,330 @@
/**
* @file smallIceBlock.c
* @ingroup Objects
*
* @brief Small Ice Block object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0x4];
/*0x6c*/ u16 unk_6c;
/*0x6e*/ u8 unk_6e[0x2];
/*0x70*/ u16 unk_70;
/*0x72*/ u8 unk_72[0x14];
/*0x86*/ u16 unk_86;
} SmallIceBlockEntity;
extern const Hitbox gUnk_080FD408;
extern const s16 gUnk_080B4488[];
void sub_080996AC(SmallIceBlockEntity*);
void sub_08099468(SmallIceBlockEntity*);
bool32 sub_0809963C(SmallIceBlockEntity*);
u32 sub_08099618(u32);
void sub_080994B8(SmallIceBlockEntity*);
void SmallIceBlock_Action3(SmallIceBlockEntity*);
bool32 sub_0809953C(SmallIceBlockEntity*);
void sub_0809969C(SmallIceBlockEntity*);
extern void (*const gUnk_08123734[])(SmallIceBlockEntity*);
extern const u16 gUnk_08123748[];
extern const u16 gUnk_08123750[];
void SmallIceBlock(SmallIceBlockEntity* this) {
if (super->type < 3) {
gUnk_08123734[super->action](this);
} else {
sub_080996AC(this);
}
}
void SmallIceBlock_Init(SmallIceBlockEntity* this) {
Entity* obj;
switch (super->type) {
case 0:
case 1:
case 2:
if (CheckFlags(this->unk_86)) {
DeleteThisEntity();
}
}
super->action = 1;
super->flags |= 0x80;
super->updatePriority = 3;
super->field_0x3c = 7;
super->hurtType = 0x48;
super->hitType = 1;
super->flags2 = 0x80;
super->hitbox = (Hitbox*)&gUnk_080FD408;
sub_08099468(this);
InitializeAnimation(super, super->type);
obj = CreateObject(SMALL_ICE_BLOCK, 3, 0);
if (obj != NULL) {
obj->parent = super;
}
}
void SmallIceBlock_Action1(SmallIceBlockEntity* this) {
u32 tileType;
Entity* obj;
if (sub_0809963C(this)) {
super->action = 3;
super->actionDelay = 0;
EnqueueSFX(SFX_ICE_BLOCK_MELT);
SmallIceBlock_Action3(this);
if (super->type == 0) {
SetFlag(this->unk_86);
}
} else {
if (!sub_0800442E(super)) {
tileType = GetTileType(this->unk_70, super->collisionLayer);
if (tileType != 0x405a) {
switch (sub_08099618(tileType)) {
case 1:
super->action = 2;
super->actionDelay = 0x16;
super->direction = ((tileType - 0x5b) & 3) << 3;
super->speed = 0x20;
sub_080994B8(this);
break;
case 0:
obj = CreateObject(SPECIAL_FX, 0xd, 0);
if (obj != NULL) {
CopyPosition(super, obj);
}
SetTile(this->unk_6c, this->unk_70, super->collisionLayer);
DeleteEntity(super);
break;
case 2:
this->unk_6c = (u16)tileType;
break;
}
}
}
}
}
void SmallIceBlock_Action2(SmallIceBlockEntity* this) {
if (sub_0809953C(this)) {
super->action = 1;
sub_08099468(this);
EnqueueSFX(SFX_ICE_BLOCK_STOP);
}
}
void SmallIceBlock_Action3(SmallIceBlockEntity* this) {
if (sub_0809963C(this) == 0) {
if (super->actionDelay >= 2) {
super->actionDelay -= 2;
} else {
super->actionDelay = 0;
}
if (super->actionDelay == 0) {
super->action = 1;
sub_0805EC60(super);
return;
}
} else {
super->actionDelay++;
}
sub_0805EC9C(super, 0x100, gUnk_08123748[super->actionDelay >> 5], 0);
if (super->type == 1) {
sub_080A2A3C(super, 0x53, 0, this->unk_86);
SoundReq(SFX_SECRET);
} else if (super->type == 2) {
sub_080A2A3C(super, 0x52, 0, this->unk_86);
SoundReq(SFX_SECRET);
}
super->action = 4;
super->actionDelay = 0x3c;
super->flags &= 0x7f;
}
void SmallIceBlock_Action4(SmallIceBlockEntity* this) {
Entity* obj;
s32 rand;
s32 x;
s32 y;
if (--super->actionDelay == 0) {
DeleteThisEntity();
} else {
if (super->actionDelay == 0x30) {
SetTile(this->unk_6c, this->unk_70, super->collisionLayer);
}
sub_0805EC9C(super, 0x100, (0x3c - super->actionDelay) * 0x20 + 0x100, 0);
if ((super->actionDelay & 1) != 0) {
obj = CreateObject(SPECIAL_FX, 0x11, 0x40);
if (obj != NULL) {
rand = Random();
x = ((rand >> 0x10) % 9) - 4;
y = rand & 0xf;
obj->spritePriority.b0 = 3;
PositionRelative(super, obj, x * 0x10000, -y * 0x10000);
}
}
}
}
void sub_08099468(SmallIceBlockEntity* this) {
this->unk_70 = COORD_TO_TILE(super);
this->unk_6c = GetTileIndex(this->unk_70, super->collisionLayer);
SetTile(0x405a, this->unk_70, super->collisionLayer);
}
void sub_080994B8(SmallIceBlockEntity* this) {
u16 tileType;
EnqueueSFX(SFX_ICE_BLOCK_SLIDE);
SetTile(this->unk_6c, this->unk_70, super->collisionLayer);
if ((super->collisionLayer == 2) && (GetTileType(this->unk_70, 1) == 0x405a)) {
sub_08000152(0x310, this->unk_70, 1);
}
tileType = GetTileType(this->unk_70 + gUnk_080B4488[super->direction >> 3], super->collisionLayer);
if (tileType == 0x79 || tileType == 0x77) {
super->spriteOffsetY = -2;
}
}
bool32 sub_0809953C(SmallIceBlockEntity* this) {
u8 bVar1;
u8 uVar2;
u32 uVar3;
u16 uVar4;
uVar3 = sub_0800442E(super);
if (uVar3 != 0) {
return 0;
}
sub_080AEFE0(super);
sub_0800445C(super);
if (super->actionDelay != 0) {
super->speed += 0x10;
if (--super->actionDelay == 0) {
super->speed = 0x200;
}
}
switch (super->direction >> 3) {
case 0:
if ((super->collisions & 0xe) == 0) {
return 0;
}
if ((u32)(super->y.HALF.HI & 0xf) - 7 < 3) {
super->y.HALF.HI = (super->y.HALF.HI & 0xfff0) + 8;
return 1;
}
sub_0809969C(this);
break;
case 1:
if ((super->collisions & 0xe000) == 0) {
return FALSE;
}
if ((u32)(super->x.HALF.HI & 0xf) - 7 < 3) {
super->x.HALF.HI = (super->x.HALF.HI & 0xfff0) + 8;
return TRUE;
}
sub_0809969C(this);
break;
case 2:
if ((super->collisions & 0xe0) == 0) {
return FALSE;
}
if ((u32)(super->y.HALF.HI & 0xf) - 7 < 3) {
super->y.HALF.HI = (super->y.HALF.HI & 0xfff0) + 8;
return TRUE;
}
sub_0809969C(this);
break;
default:
if ((super->collisions & 0xe00) != 0) {
if ((u32)(super->x.HALF.HI & 0xf) - 7 < 3) {
super->x.HALF.HI = (super->x.HALF.HI & 0xfff0) + 8;
return TRUE;
}
sub_0809969C(this);
}
break;
}
return FALSE;
}
u32 sub_08099618(u32 param_1) {
const u16* it;
for (it = gUnk_08123750; *it != 0; it += 2) {
if (*it == param_1) {
return it[1];
}
}
return 0;
}
bool32 sub_0809963C(SmallIceBlockEntity* this) {
u16* var;
u16 x;
u16 y;
if (super->type2 != 0) {
var = (u16*)GetCurrentRoomProperty(super->type2);
if (CheckFlags(var[0])) {
x = var[1] + gRoomControls.origin_x;
y = var[2] + gRoomControls.origin_y;
if (var[3] >= (u32)(super->x.HALF.HI - x) && var[4] >= (u32)(super->y.HALF.HI - y)) {
return TRUE;
}
}
}
if (super->bitfield == 0x87) {
return TRUE;
}
return FALSE;
}
void sub_0809969C(SmallIceBlockEntity* this) {
CreateFx(super, 0xd, 0);
DeleteThisEntity();
}
void sub_080996AC(SmallIceBlockEntity* this) {
if ((super->parent)->next == NULL) {
DeleteThisEntity();
}
if (super->action == 0) {
super->action = 1;
InitializeAnimation(super, 3);
}
if ((super->parent)->action < 3) {
super->spriteSettings.draw = 1;
if ((super->frame & 1) != 0) {
super->frame = 0;
super->frameDuration = (Random() & 0x78) + 0x78;
}
GetNextFrame(super);
CopyPositionAndSpriteOffset(super->parent, super);
super->y.HALF.HI += 1;
super->spriteOffsetY -= 0x11;
} else {
super->spriteSettings.draw = 0;
}
}
void (*const gUnk_08123734[])(SmallIceBlockEntity*) = {
SmallIceBlock_Init, SmallIceBlock_Action1, SmallIceBlock_Action2, SmallIceBlock_Action3, SmallIceBlock_Action4,
};
const u16 gUnk_08123748[] = {
256,
264,
271,
277,
};
const u16 gUnk_08123750[] = {
0x405b, 1, 0x405c, 1, 0x405d, 1, 0x405e, 1, 0x7a, 2, 0x78, 2, 0,
};