Merge pull request #94 from Ibot02:manager1A

manager1A.c: ok
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notyourav 2020-10-15 22:44:38 -07:00 committed by GitHub
commit d58c85e442
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3 changed files with 224 additions and 474 deletions

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@ -1,473 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0805B030
sub_0805B030: @ 0x0805B030
push {lr}
ldr r2, _0805B044 @ =gUnk_08108668
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0805B044: .4byte gUnk_08108668
thumb_func_start sub_0805B048
sub_0805B048: @ 0x0805B048
push {r4, r5, lr}
adds r4, r0, #0
movs r1, #6
bl sub_0805E3A0
adds r0, r4, #0
adds r0, #0x20
movs r1, #0x20
bl _DmaZero
movs r0, #1
strb r0, [r4, #0xc]
ldr r2, _0805B08C @ =gRoomControls
ldrb r0, [r2, #5]
adds r1, r4, #0
adds r1, #0x3f
strb r0, [r1]
ldrb r1, [r4, #0xa]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #2
ldr r1, _0805B090 @ =gUnk_08108764
adds r5, r0, r1
ldrb r0, [r5, #0xa]
cmp r0, #0
bne _0805B094
ldrh r0, [r2, #6]
strh r0, [r4, #0x20]
ldrh r0, [r2, #8]
strh r0, [r4, #0x22]
ldrh r0, [r2, #0x1e]
strh r0, [r4, #0x24]
ldrh r0, [r2, #0x20]
b _0805B0B2
.align 2, 0
_0805B08C: .4byte gRoomControls
_0805B090: .4byte gUnk_08108764
_0805B094:
ldrb r0, [r5, #8]
lsls r0, r0, #4
ldrh r1, [r2, #6]
adds r0, r0, r1
strh r0, [r4, #0x20]
ldrb r0, [r5, #9]
lsls r0, r0, #4
ldrh r2, [r2, #8]
adds r0, r0, r2
strh r0, [r4, #0x22]
ldrb r0, [r5, #0xa]
lsls r0, r0, #4
strh r0, [r4, #0x24]
ldrb r0, [r5, #0xb]
lsls r0, r0, #4
_0805B0B2:
strh r0, [r4, #0x26]
ldr r1, [r5, #0xc]
rsbs r0, r1, #0
orrs r0, r1
lsrs r0, r0, #0x1f
strb r0, [r4, #0xb]
cmp r0, #0
beq _0805B0FC
ldrb r0, [r4, #0x10]
movs r1, #0x20
orrs r0, r1
strb r0, [r4, #0x10]
ldr r0, [r5, #0xc]
ldrh r0, [r0, #4]
strh r0, [r4, #0x34]
ldr r0, [r5, #0xc]
ldrh r0, [r0, #6]
strh r0, [r4, #0x36]
ldr r0, [r5, #0xc]
ldrh r0, [r0, #8]
strh r0, [r4, #0x30]
ldr r0, [r5, #0xc]
ldrh r0, [r0, #0xa]
strh r0, [r4, #0x32]
bl sub_0805BC4C
adds r0, r4, #0
bl sub_0805B2B0
adds r0, r4, #0
bl sub_0805B328
ldr r1, _0805B160 @ =sub_0805B328
adds r0, r4, #0
movs r2, #0
bl sub_08052D74
_0805B0FC:
ldr r0, [r5, #0x10]
cmp r0, #0
beq _0805B15E
ldrb r1, [r0]
ldrb r2, [r0, #1]
movs r0, #0x28
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _0805B128
ldr r1, [r5, #0x10]
ldr r2, _0805B164 @ =gRoomControls
ldrh r0, [r2, #6]
ldrh r1, [r1, #4]
adds r0, r0, r1
strh r0, [r3, #0x2e]
ldr r1, [r5, #0x10]
ldrh r0, [r2, #8]
ldrh r1, [r1, #6]
adds r0, r0, r1
strh r0, [r3, #0x32]
_0805B128:
ldrb r0, [r4, #0xa]
cmp r0, #0xa
bne _0805B15E
movs r0, #0x4b
bl CheckLocalFlag
cmp r0, #0
bne _0805B15E
movs r0, #0x28
movs r1, #3
movs r2, #3
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _0805B15E
ldr r1, [r5, #0x10]
ldr r2, _0805B164 @ =gRoomControls
ldrh r0, [r2, #6]
ldrh r1, [r1, #4]
adds r0, r0, r1
strh r0, [r3, #0x2e]
ldr r1, [r5, #0x10]
ldrh r0, [r2, #8]
ldrh r1, [r1, #6]
adds r0, r0, r1
strh r0, [r3, #0x32]
_0805B15E:
pop {r4, r5, pc}
.align 2, 0
_0805B160: .4byte sub_0805B328
_0805B164: .4byte gRoomControls
thumb_func_start sub_0805B168
sub_0805B168: @ 0x0805B168
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0805B1CC
adds r5, r0, #0
cmp r5, #0
beq _0805B182
adds r0, r4, #0
bl sub_0805B210
bl DeleteThisEntity
b _0805B1C0
_0805B182:
adds r0, r4, #0
bl sub_0805B2B0
ldr r1, _0805B194 @ =gRoomControls
ldrh r0, [r1]
cmp r0, #1
bne _0805B198
strb r0, [r4, #0xd]
b _0805B1C0
.align 2, 0
_0805B194: .4byte gRoomControls
_0805B198:
ldrb r0, [r4, #0xd]
cmp r0, #0
beq _0805B1C0
strb r5, [r4, #0xd]
adds r0, r4, #0
adds r0, #0x3f
ldrb r0, [r0]
ldrb r1, [r1, #5]
cmp r0, r1
beq _0805B1C0
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _0805B1BC
ldr r2, _0805B1C4 @ =gScreen
ldrh r1, [r2]
ldr r0, _0805B1C8 @ =0x0000F7FF
ands r0, r1
strh r0, [r2]
_0805B1BC:
bl DeleteThisEntity
_0805B1C0:
pop {r4, r5, pc}
.align 2, 0
_0805B1C4: .4byte gScreen
_0805B1C8: .4byte 0x0000F7FF
thumb_func_start sub_0805B1CC
sub_0805B1CC: @ 0x0805B1CC
push {r4, r5, lr}
movs r5, #0
movs r1, #0x20
ldrsh r4, [r0, r1]
movs r2, #0x22
ldrsh r1, [r0, r2]
ldrh r2, [r0, #0x24]
ldrh r3, [r0, #0x26]
adds r0, r4, #0
bl sub_0806FBFC
cmp r0, #0
beq _0805B20C
ldr r2, _0805B1FC @ =gPlayerState
ldr r1, [r2, #0x30]
movs r0, #5
ands r0, r1
cmp r0, #5
bne _0805B200
movs r0, #0x80
lsls r0, r0, #8
orrs r1, r0
str r1, [r2, #0x30]
b _0805B20C
.align 2, 0
_0805B1FC: .4byte gPlayerState
_0805B200:
movs r0, #0x80
lsls r0, r0, #8
ands r1, r0
cmp r1, #0
beq _0805B20C
movs r5, #1
_0805B20C:
adds r0, r5, #0
pop {r4, r5, pc}
thumb_func_start sub_0805B210
sub_0805B210: @ 0x0805B210
push {r4, r5, lr}
ldr r2, _0805B248 @ =gScreenTransition
movs r1, #1
strb r1, [r2, #8]
strb r1, [r2, #9]
movs r1, #4
strb r1, [r2, #0xe]
ldrb r1, [r0, #0xa]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #2
ldr r1, _0805B24C @ =gUnk_08108764
adds r4, r0, r1
ldrb r0, [r4, #1]
strb r0, [r2, #0xc]
ldrb r0, [r4, #2]
strb r0, [r2, #0xd]
ldrb r0, [r4, #3]
strb r0, [r2, #0x14]
ldr r0, _0805B250 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
adds r5, r2, #0
cmp r0, #0
beq _0805B254
movs r0, #6
b _0805B256
.align 2, 0
_0805B248: .4byte gScreenTransition
_0805B24C: .4byte gUnk_08108764
_0805B250: .4byte gPlayerState
_0805B254:
movs r0, #2
_0805B256:
strb r0, [r5, #0xf]
ldrb r0, [r4]
cmp r0, #1
beq _0805B278
cmp r0, #1
bgt _0805B268
cmp r0, #0
beq _0805B26E
b _0805B2AC
_0805B268:
cmp r0, #2
beq _0805B2A0
b _0805B2AC
_0805B26E:
ldrh r0, [r4, #4]
strh r0, [r5, #0x10]
ldrh r0, [r4, #6]
strh r0, [r5, #0x12]
b _0805B2AC
_0805B278:
ldr r2, _0805B298 @ =gPlayerEntity
ldr r3, _0805B29C @ =gRoomControls
ldrh r0, [r2, #0x2e]
ldrh r1, [r3, #6]
subs r0, r0, r1
ldrh r1, [r4, #4]
adds r0, r0, r1
strh r0, [r5, #0x10]
ldrh r0, [r2, #0x32]
ldrh r1, [r3, #8]
subs r0, r0, r1
ldrh r4, [r4, #6]
adds r0, r0, r4
strh r0, [r5, #0x12]
b _0805B2AC
.align 2, 0
_0805B298: .4byte gPlayerEntity
_0805B29C: .4byte gRoomControls
_0805B2A0:
ldrh r0, [r4, #4]
strh r0, [r5, #0x10]
ldrh r0, [r4, #6]
strh r0, [r5, #0x12]
movs r0, #6
strb r0, [r5, #0xf]
_0805B2AC:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0805B2B0
sub_0805B2B0: @ 0x0805B2B0
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xb]
cmp r0, #0
beq _0805B31E
ldrh r1, [r5, #0x30]
ldr r6, _0805B320 @ =gRoomControls
movs r2, #0xa
ldrsh r0, [r6, r2]
subs r1, r1, r0
cmp r1, #0
bge _0805B2CA
adds r1, #3
_0805B2CA:
asrs r4, r1, #2
ldrh r1, [r5, #0x32]
movs r7, #0xc
ldrsh r0, [r6, r7]
subs r1, r1, r0
cmp r1, #0
bge _0805B2DA
adds r1, #3
_0805B2DA:
asrs r3, r1, #2
movs r0, #0xc
rsbs r0, r0, #0
cmp r4, r0
bge _0805B2E6
adds r4, r0, #0
_0805B2E6:
cmp r4, #0xc
ble _0805B2EC
movs r4, #0xc
_0805B2EC:
cmp r3, r0
bge _0805B2F2
adds r3, r0, #0
_0805B2F2:
cmp r3, #0xc
ble _0805B2F8
movs r3, #0xc
_0805B2F8:
ldr r2, _0805B324 @ =gScreen
ldrh r1, [r2]
movs r7, #0x80
lsls r7, r7, #4
adds r0, r7, #0
orrs r0, r1
strh r0, [r2]
ldrh r0, [r5, #0x34]
ldrh r1, [r6, #0xa]
adds r0, r0, r1
adds r0, r0, r4
strh r0, [r6, #0x2a]
strh r0, [r2, #0x2e]
ldrh r0, [r5, #0x36]
ldrh r7, [r6, #0xc]
adds r0, r0, r7
adds r0, r0, r3
strh r0, [r6, #0x2e]
strh r0, [r2, #0x30]
_0805B31E:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0805B320: .4byte gRoomControls
_0805B324: .4byte gScreen
thumb_func_start sub_0805B328
sub_0805B328: @ 0x0805B328
push {r4, lr}
adds r1, r0, #0
ldrb r0, [r1, #0xb]
cmp r0, #0
beq _0805B372
ldrb r1, [r1, #0xa]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #2
ldr r1, _0805B374 @ =gUnk_08108764
adds r0, r0, r1
ldr r0, [r0, #0xc]
ldr r0, [r0]
ldr r1, _0805B378 @ =gGlobalGfxAndPalettes
adds r0, r0, r1
ldr r1, _0805B37C @ =0x0600F000
movs r4, #0x80
lsls r4, r4, #4
adds r2, r4, #0
bl LoadAssetAsync
ldr r1, _0805B380 @ =gScreen
ldr r0, _0805B384 @ =0x00001E07
strh r0, [r1, #0x2c]
ldrh r0, [r1]
orrs r4, r0
strh r4, [r1]
ldr r2, _0805B388 @ =gRoomControls
ldrh r0, [r2, #0x2a]
strh r0, [r1, #0x2e]
ldrh r0, [r2, #0x2e]
strh r0, [r1, #0x30]
adds r1, #0x66
ldrh r2, [r1]
ldr r0, _0805B38C @ =0x0000FFF7
ands r0, r2
strh r0, [r1]
_0805B372:
pop {r4, pc}
.align 2, 0
_0805B374: .4byte gUnk_08108764
_0805B378: .4byte gGlobalGfxAndPalettes
_0805B37C: .4byte 0x0600F000
_0805B380: .4byte gScreen
_0805B384: .4byte 0x00001E07
_0805B388: .4byte gRoomControls
_0805B38C: .4byte 0x0000FFF7
thumb_func_start sub_0805B390
sub_0805B390: @ 0x0805B390
push {r4, lr}
adds r4, r0, #0
bl GetEmptyManager
adds r1, r0, #0
cmp r1, #0
beq _0805B3B0
movs r0, #9
strb r0, [r1, #8]
movs r0, #0x1a
strb r0, [r1, #9]
strb r4, [r1, #0xa]
adds r0, r1, #0
movs r1, #6
bl AppendEntityToList
_0805B3B0:
pop {r4, pc}
.align 2, 0

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@ -494,7 +494,7 @@ SECTIONS {
asm/manager17.o(.text);
asm/manager18.o(.text);
asm/manager19.o(.text);
asm/manager1A.o(.text);
src/manager/manager1A.o(.text);
asm/manager1B.o(.text);
asm/manager1C.o(.text);
asm/manager1D.o(.text);

223
src/manager/manager1A.c Normal file
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@ -0,0 +1,223 @@
#include "global.h"
#include "manager.h"
#include "flags.h"
#include "entity.h"
#include "room.h"
#include "screen.h"
#include "functions.h"
typedef struct {
Manager manager;
s16 unk_20;
s16 unk_22;
u16 unk_24;
u16 unk_26;
u8 unk_28[8];
u16 unk_30;
u16 unk_32;
u16 unk_34;
u16 unk_36;
u8 unk_38[7];
u8 unk_3f;
} Manager1A;
extern void (*const gUnk_08108668[])(Manager1A*);
extern u8 gGlobalGfxAndPalettes[];
void sub_0805B030(Manager1A* this) {
gUnk_08108668[this->manager.action](this);
}
extern void sub_08052D74(void*, void*, void*);
extern u32 sub_0806FBFC(u32, u32, u32, u32);
typedef struct struct_08108764 {
u8 unk_00;
u8 unk_01;//area ID?
u8 unk_02;//room ID?
u8 unk_03;//layer?
u16 unk_04;
u16 unk_06;
u8 unk_08;
u8 unk_09;
u8 unk_0a;
u8 unk_0b;
struct {
u32 unk_00;
u16 unk_04;
u16 unk_06;
u16 unk_08;
u16 unk_0a;
}* unk_0c;
struct {
u8 unk_00;
u8 unk_01;
u8 unk_02[2];
u16 unk_04;
u16 unk_06;
}* unk_10;
} struct_08108764;
extern struct_08108764 gUnk_08108764[];
u32 sub_0805B1CC(Manager1A*);
void sub_0805B210(Manager1A*);
void sub_0805B2B0(Manager1A*);
void sub_0805B328(Manager1A*);
void sub_0805BC4C(void);
void sub_0805B048(Manager1A* this) {
struct_08108764* tmp;
Entity* obj;
sub_0805E3A0(&this->manager, 6);
_DmaZero(&this->unk_20, 0x20);
this->manager.action = 1;
this->unk_3f = gRoomControls.roomID;
tmp = &gUnk_08108764[this->manager.unk_0a];
if (!tmp->unk_0a) {
this->unk_20 = gRoomControls.roomOriginX;
this->unk_22 = gRoomControls.roomOriginY;
this->unk_24 = gRoomControls.width;
this->unk_26 = gRoomControls.height;
} else {
this->unk_20 = (tmp->unk_08 << 4) + gRoomControls.roomOriginX;
this->unk_22 = (tmp->unk_09 << 4) + gRoomControls.roomOriginY;
this->unk_24 = (tmp->unk_0a << 4);
this->unk_26 = (tmp->unk_0b << 4);
}
this->manager.unk_0b = tmp->unk_0c != 0;
if (this->manager.unk_0b) {
this->manager.unk_10 |= 0x20;
this->unk_34 = tmp->unk_0c->unk_04;
this->unk_36 = tmp->unk_0c->unk_06;
this->unk_30 = tmp->unk_0c->unk_08;
this->unk_32 = tmp->unk_0c->unk_0a;
sub_0805BC4C();
sub_0805B2B0(this);
sub_0805B328(this);
sub_08052D74(this, sub_0805B328, 0);
}
if (!tmp->unk_10) return;
obj = CreateObject(0x28, tmp->unk_10->unk_00, tmp->unk_10->unk_01);
if (obj) {
obj->x.HALF.HI = tmp->unk_10->unk_04 + gRoomControls.roomOriginX;
obj->y.HALF.HI = tmp->unk_10->unk_06 + gRoomControls.roomOriginY;
}
if (this->manager.unk_0a != 0xa
|| CheckLocalFlag(0x4B)) return;
obj = CreateObject(0x28, 3, 3);
if (obj) {
obj->x.HALF.HI = tmp->unk_10->unk_04 + gRoomControls.roomOriginX;
obj->y.HALF.HI = tmp->unk_10->unk_06 + gRoomControls.roomOriginY;
}
}
void sub_0805B168(Manager1A* this) {
if (sub_0805B1CC(this)) {
sub_0805B210(this);
DeleteThisEntity();
return;
}
sub_0805B2B0(this);
if (gRoomControls.unk2 == 1) {
this->manager.unk_0d = 1;
return;
}
if (!this->manager.unk_0d) return;
this->manager.unk_0d = 0;
if (this->unk_3f == gRoomControls.roomID) return;
if (this->manager.unk_0b) {
gScreen.lcd.displayControl &= ~0x800;
}
DeleteThisEntity();
}
u32 sub_0805B1CC(Manager1A* this) {
u32 re = 0;
if (sub_0806FBFC(this->unk_20, this->unk_22, this->unk_24, this->unk_26)) {
if ((gPlayerState.flags.all & 0x4) && (gPlayerState.flags.all & 0x1)) {
gPlayerState.flags.all |= 0x8000;
} else if (gPlayerState.flags.all & 0x8000) {
re = 1;
}
}
return re;
}
void sub_0805B210(Manager1A* this) {
struct_08108764 *tmp;
gScreenTransition.transitioningOut = 1;
gScreenTransition.transitionType = 1;
gScreenTransition.playerState = 4;
tmp = &gUnk_08108764[this->manager.unk_0a];
gScreenTransition.areaID = tmp->unk_01;
gScreenTransition.roomID = tmp->unk_02;
gScreenTransition.playerLayer = tmp->unk_03;
if (gPlayerState.flags.all & 0x80) {
gScreenTransition.field_0xf = 6;
} else {
gScreenTransition.field_0xf = 2;
}
switch (tmp->unk_00) {
case 0:
gScreenTransition.playerStartPos.HALF.x = tmp->unk_04;
gScreenTransition.playerStartPos.HALF.y = tmp->unk_06;
break;
case 1:
gScreenTransition.playerStartPos.HALF.x = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX + tmp->unk_04;
gScreenTransition.playerStartPos.HALF.y = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY + tmp->unk_06;
break;
case 2:
gScreenTransition.playerStartPos.HALF.x = tmp->unk_04;
gScreenTransition.playerStartPos.HALF.y = tmp->unk_06;
gScreenTransition.field_0xf = 6;
break;
}
}
void sub_0805B2B0(Manager1A* this) {
s32 tmp, tmp2;
if (!this->manager.unk_0b) return;
tmp = (this->unk_30 - gRoomControls.roomScrollX) / 4;
tmp2 = (this->unk_32 - gRoomControls.roomScrollY) / 4;
if (tmp < -12) {
tmp = -12;
}
if (tmp > 12) {
tmp = 12;
}
if (tmp2 < -12) {
tmp2 = -12;
}
if (tmp2 > 12) {
tmp2 = 12;
}
gScreen.lcd.displayControl |= 0x800;
gRoomControls.bg3OffsetX.HALF.HI = gRoomControls.roomScrollX + this->unk_34 + tmp;
gScreen.affine.bg3xOffset = gRoomControls.roomScrollX + this->unk_34 + tmp;
gRoomControls.bg3OffsetY.HALF.HI = gRoomControls.roomScrollY + this->unk_36 + tmp2;
gScreen.affine.bg3yOffset = gRoomControls.roomScrollY + this->unk_36 + tmp2;
}
void sub_0805B328(Manager1A* this) {
struct_08108764 *tmp;
if (!this->manager.unk_0b) return;
tmp = &gUnk_08108764[this->manager.unk_0a];
LoadAssetAsync(&gGlobalGfxAndPalettes[tmp->unk_0c->unk_00], 0x0600F000, 0x800);
gScreen.affine.bg3Control = 0x1E07;
gScreen.lcd.displayControl |= 0x800;
gScreen.affine.bg3xOffset = gRoomControls.bg3OffsetX.HALF.HI;
gScreen.affine.bg3yOffset = gRoomControls.bg3OffsetY.HALF.HI;
gScreen.controls.layerFXControl &= ~0x8;
}
void sub_0805B390(u32 unk1) {
Manager* tmp = GetEmptyManager();
if (!tmp) return;
tmp->type = 0x9;
tmp->subtype = 0x1A;
tmp->unk_0a = unk1;
AppendEntityToList(tmp, 6);
}