Merge pull request #449 from hatal175/objects4

This commit is contained in:
notyourav 2022-03-18 10:16:47 -07:00 committed by GitHub
commit d6c8cf0250
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42 changed files with 1160 additions and 2196 deletions

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.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #8
mov sb, r0
movs r6, #0
ldr r0, [r0, #0x64]
str r0, [sp, #4]
mov r4, sb
adds r4, #0x70
ldr r0, _080A12F8 @ =gRoomControls
movs r2, #0xd8
lsls r2, r2, #2
adds r1, r2, #0
ldrh r3, [r0, #6]
adds r1, r1, r3
movs r7, #0xd4
lsls r7, r7, #2
adds r2, r7, #0
ldrh r0, [r0, #8]
adds r2, r2, r0
lsls r1, r1, #0x10
asrs r1, r1, #0x10
mov r8, r1
lsls r2, r2, #0x10
asrs r3, r2, #0x10
movs r0, #9
mov sl, r0
movs r1, #1
rsbs r1, r1, #0
adds r5, r1, #0
_080A12B2:
ldr r7, [sp, #4]
ldr r2, [r7]
movs r0, #0
ldrsb r0, [r4, r0]
cmp r0, #0
bne _080A1300
ldr r0, [r2, #4]
cmp r0, #0
beq _080A132C
cmp r2, #0
beq _080A132C
movs r1, #0x2e
ldrsh r0, [r2, r1]
cmp r8, r0
bgt _080A132E
movs r7, #0x32
ldrsh r0, [r2, r7]
cmp r3, r0
bgt _080A132E
ldrb r0, [r2, #0xa]
adds r0, #1
strb r0, [r4]
movs r0, #1
strb r0, [r2, #0xb]
adds r6, #1
ldr r1, _080A12FC @ =CuccoMinigame_Sounds
ldrb r0, [r2, #0xa]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
str r3, [sp]
bl SoundReq
ldr r3, [sp]
b _080A132E
.align 2, 0
_080A12F8: .4byte gRoomControls
_080A12FC: .4byte CuccoMinigame_Sounds
_080A1300:
cmp r0, #0
ble _080A132E
adds r6, #1
ldr r0, [r2, #4]
cmp r0, #0
beq _080A132C
cmp r2, #0
beq _080A132C
mov r1, r8
adds r1, #4
movs r7, #0x2e
ldrsh r0, [r2, r7]
cmp r1, r0
ble _080A131E
strh r1, [r2, #0x2e]
_080A131E:
adds r1, r3, #4
movs r7, #0x32
ldrsh r0, [r2, r7]
cmp r1, r0
ble _080A132E
strh r1, [r2, #0x32]
b _080A132E
_080A132C:
strb r5, [r4]
_080A132E:
movs r0, #1
rsbs r0, r0, #0
add sl, r0
adds r4, #1
ldr r1, [sp, #4]
adds r1, #4
str r1, [sp, #4]
mov r2, sl
cmp r2, #0
bge _080A12B2
mov r0, sb
adds r0, #0x6a
strh r6, [r0]
ldr r0, _080A136C @ =gPlayerState
adds r0, #0x27
movs r1, #0xff
strb r1, [r0]
mov r1, sb
adds r1, #0x68
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bgt _080A1370
movs r0, #0xe2
bl SoundReq
bl sub_08050384
b _080A1376
.align 2, 0
_080A136C: .4byte gPlayerState
_080A1370:
ldr r1, _080A1384 @ =gActiveScriptInfo
movs r0, #0
strb r0, [r1, #6]
_080A1376:
add sp, #8
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A1384: .4byte gActiveScriptInfo
.syntax divided

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@ -1,288 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object96
Object96: @ 0x0809D784
push {lr}
ldr r1, _0809D7A0 @ =gUnk_081240B0
ldrb r3, [r0, #0xc]
lsls r3, r3, #2
adds r3, r3, r1
ldrb r1, [r0, #0xa]
lsls r1, r1, #5
ldr r2, _0809D7A4 @ =gUnk_08123FB0
adds r1, r1, r2
ldr r2, [r3]
bl _call_via_r2
pop {pc}
.align 2, 0
_0809D7A0: .4byte gUnk_081240B0
_0809D7A4: .4byte gUnk_08123FB0
thumb_func_start sub_0809D7A8
sub_0809D7A8: @ 0x0809D7A8
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
adds r0, #1
movs r4, #0
strb r0, [r5, #0xc]
adds r2, r5, #0
adds r2, #0x38
movs r0, #2
strb r0, [r2]
ldrb r2, [r5, #0x19]
movs r0, #0x3f
ands r0, r2
movs r2, #0x40
orrs r0, r2
strb r0, [r5, #0x19]
ldr r0, [r1, #0x10]
str r0, [r5, #0x20]
ldrb r3, [r1, #0xf]
strb r3, [r5, #0x15]
ldrh r0, [r1, #0x18]
strh r0, [r5, #0x24]
ldrh r0, [r5, #0x32]
ldrh r2, [r1, #0x1a]
subs r0, r0, r2
strh r0, [r5, #0x32]
str r4, [r5, #0x34]
ldrb r0, [r1, #0x1e]
strb r0, [r5, #0xe]
movs r0, #0x80
ands r0, r3
cmp r0, #0
beq _0809D80C
ldrb r0, [r5, #0x15]
cmp r0, #0x81
bne _0809D80C
bl Random
ldr r1, _0809D820 @ =gPlayerEntity
ldrb r1, [r1, #0x14]
lsls r1, r1, #2
movs r2, #3
ands r0, r2
adds r1, r1, r0
subs r1, #2
movs r0, #0x1f
ands r1, r0
movs r0, #0x10
eors r1, r0
strb r1, [r5, #0x15]
_0809D80C:
adds r0, r5, #0
bl UpdateSpriteForCollisionLayer
ldrb r4, [r5, #0xa]
adds r0, r5, #0
bl sub_08080CB4
strb r4, [r5, #0xa]
pop {r4, r5, pc}
.align 2, 0
_0809D820: .4byte gPlayerEntity
thumb_func_start sub_0809D824
sub_0809D824: @ 0x0809D824
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r6, r1, #0
movs r0, #1
ldr r2, [r6, #4]
cmp r2, #0
beq _0809D838
adds r0, r5, #0
bl _call_via_r2
_0809D838:
cmp r0, #0
beq _0809D850
ldrb r0, [r5, #0xc]
adds r0, #1
strb r0, [r5, #0xc]
ldrh r1, [r6, #0x1a]
ldrh r2, [r5, #0x32]
adds r0, r1, r2
strh r0, [r5, #0x32]
ldrh r0, [r5, #0x36]
subs r0, r0, r1
strh r0, [r5, #0x36]
_0809D850:
ldrb r4, [r5, #0xa]
ldrb r0, [r6, #0xd]
strb r0, [r5, #0xa]
adds r0, r5, #0
bl sub_08080CB4
strb r4, [r5, #0xa]
pop {r4, r5, r6, pc}
thumb_func_start sub_0809D860
sub_0809D860: @ 0x0809D860
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r6, r1, #0
bl LinearMoveUpdate
ldr r1, [r6, #0x14]
adds r0, r5, #0
bl sub_080044EC
cmp r0, #1
bhi _0809D8B2
ldrb r0, [r5, #0xe]
cmp r0, #0
beq _0809D888
subs r0, #1
strb r0, [r5, #0xe]
ldr r0, [r6, #0x14]
lsls r0, r0, #3
str r0, [r5, #0x20]
b _0809D8AC
_0809D888:
ldrb r0, [r5, #0xc]
adds r0, #1
strb r0, [r5, #0xc]
ldr r0, _0809D8C4 @ =gPlayerEntity
adds r0, #0x38
ldrb r1, [r0]
adds r0, r5, #0
adds r0, #0x38
strb r1, [r0]
adds r0, r5, #0
bl UpdateSpriteForCollisionLayer
ldr r1, [r6]
cmp r1, #0
beq _0809D8AC
adds r0, r5, #0
bl _call_via_r1
_0809D8AC:
movs r0, #0x6e
bl SoundReq
_0809D8B2:
ldrb r4, [r5, #0xa]
ldrb r0, [r6, #0xd]
strb r0, [r5, #0xa]
adds r0, r5, #0
bl sub_08080CB4
strb r4, [r5, #0xa]
pop {r4, r5, r6, pc}
.align 2, 0
_0809D8C4: .4byte gPlayerEntity
thumb_func_start sub_0809D8C8
sub_0809D8C8: @ 0x0809D8C8
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r6, r1, #0
ldr r0, _0809D8E4 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _0809D8E8
adds r0, r5, #0
bl sub_0800445C
b _0809D90A
.align 2, 0
_0809D8E4: .4byte gPlayerState
_0809D8E8:
adds r0, r5, #0
bl IsCollidingPlayer
cmp r0, #0
beq _0809D90A
ldrb r0, [r6, #0xd]
ldrb r1, [r5, #0xb]
movs r2, #0
bl CreateItemEntity
ldrh r0, [r6, #0x1c]
cmp r0, #0
beq _0809D906
bl SetFlag
_0809D906:
bl DeleteThisEntity
_0809D90A:
ldrb r4, [r5, #0xa]
ldrb r0, [r6, #0xd]
strb r0, [r5, #0xa]
adds r0, r5, #0
bl sub_08080CB4
strb r4, [r5, #0xa]
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0809D91C
sub_0809D91C: @ 0x0809D91C
push {r4, lr}
adds r4, r0, #0
movs r1, #0x11
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0809D934
adds r0, r4, #0
bl SortEntityBelow
_0809D934:
movs r0, #0x72
bl SoundReq
pop {r4, pc}
thumb_func_start sub_0809D93C
sub_0809D93C: @ 0x0809D93C
push {r4, r5, lr}
adds r4, r0, #0
adds r3, r1, #0
ldr r2, _0809D9A0 @ =gPlayerEntity
ldrb r0, [r2, #0xc]
cmp r0, #6
bne _0809D9A4
ldrb r0, [r3, #0xc]
ldrb r1, [r2, #0x14]
asrs r0, r1
movs r1, #1
ands r0, r1
cmp r0, #0
beq _0809D9A4
movs r5, #0x2e
ldrsh r0, [r2, r5]
movs r5, #0x2e
ldrsh r1, [r4, r5]
subs r0, r0, r1
movs r1, #8
ldrsb r1, [r3, r1]
adds r0, r0, r1
ldrb r1, [r3, #0xa]
adds r0, r0, r1
lsls r1, r1, #1
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r1, r0
ble _0809D9A4
movs r0, #0x32
ldrsh r2, [r2, r0]
movs r1, #0x32
ldrsh r0, [r4, r1]
movs r4, #0x1a
ldrsh r1, [r3, r4]
adds r0, r0, r1
subs r2, r2, r0
movs r0, #9
ldrsb r0, [r3, r0]
adds r2, r2, r0
ldrb r1, [r3, #0xb]
adds r0, r2, r1
lsls r1, r1, #1
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r1, r0
ble _0809D9A4
movs r0, #1
b _0809D9A6
.align 2, 0
_0809D9A0: .4byte gPlayerEntity
_0809D9A4:
movs r0, #0
_0809D9A6:
pop {r4, r5, pc}

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@ -1,128 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object98
Object98: @ 0x0809E348
push {lr}
ldr r2, _0809E35C @ =gUnk_0812418C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809E35C: .4byte gUnk_0812418C
thumb_func_start sub_0809E360
sub_0809E360: @ 0x0809E360
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #8
bls _0809E372
movs r0, #8
strb r0, [r4, #0xe]
_0809E372:
ldrb r2, [r4, #0xe]
movs r0, #0x48
subs r0, r0, r2
ldr r1, _0809E3E0 @ =gEntCount
ldrb r1, [r1]
cmp r0, r1
ble _0809E3D8
movs r5, #0
adds r7, r4, #0
adds r7, #0x7e
movs r0, #0x76
adds r0, r0, r4
mov r8, r0
cmp r5, r2
bhs _0809E3A6
movs r6, #0xe
_0809E392:
movs r0, #0x17
bl CreateProjectile
strb r6, [r0, #0xe]
str r4, [r0, #0x50]
adds r6, #0xc
adds r5, #1
ldrb r2, [r4, #0xe]
cmp r5, r2
blo _0809E392
_0809E3A6:
movs r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r7]
lsls r1, r0, #8
mov r2, r8
strh r1, [r2]
lsls r0, r0, #6
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #0
bl SetDefaultPriority
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _0809E3D8
bl GetCurrentRoomProperty
str r0, [r4, #0x54]
adds r1, r4, #0
adds r1, #0x54
adds r2, r4, #0
adds r2, #0x74
adds r0, r4, #0
bl sub_080A2CC0
_0809E3D8:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0809E3E0: .4byte gEntCount
thumb_func_start sub_0809E3E4
sub_0809E3E4: @ 0x0809E3E4
push {r4, lr}
adds r4, r0, #0
adds r2, r4, #0
adds r2, #0x76
ldrb r0, [r4, #0xb]
ldrh r1, [r2]
adds r1, r1, r0
strh r1, [r2]
lsrs r1, r1, #2
strb r1, [r4, #0x14]
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _0809E428
ldrb r1, [r4, #0x15]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0809E40E
adds r0, r4, #0
bl LinearMoveUpdate
_0809E40E:
adds r2, r4, #0
adds r2, #0x74
ldrh r0, [r2]
subs r0, #1
strh r0, [r2]
lsls r0, r0, #0x10
cmp r0, #0
bne _0809E428
adds r1, r4, #0
adds r1, #0x54
adds r0, r4, #0
bl sub_080A2CC0
_0809E428:
pop {r4, pc}
.align 2, 0

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@ -1,117 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object99
Object99: @ 0x0809E42C
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r4, r0, #0
ldr r6, [r4, #0x50]
ldr r0, [r6, #4]
cmp r0, #0
bne _0809E444
bl DeleteThisEntity
_0809E444:
ldrb r0, [r4, #0xc]
movs r1, #0x76
adds r1, r1, r4
mov r8, r1
adds r7, r4, #0
adds r7, #0x62
movs r2, #0x74
adds r2, r2, r4
mov sb, r2
adds r5, r4, #0
adds r5, #0x63
movs r1, #0x75
adds r1, r1, r4
mov sl, r1
cmp r0, #0
bne _0809E482
movs r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r6, #0x14]
mov r2, r8
strb r0, [r2]
ldrb r0, [r7]
mov r1, sb
strb r0, [r1]
ldrb r0, [r5]
mov r2, sl
strb r0, [r2]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
_0809E482:
ldrb r0, [r6, #0x14]
mov r1, r8
ldrb r1, [r1]
cmp r0, r1
beq _0809E490
bl DeleteThisEntity
_0809E490:
ldrb r1, [r6, #0x18]
lsls r1, r1, #0x1e
lsrs r1, r1, #0x1e
ldrb r2, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r6, #0
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
mov r2, sb
ldrb r0, [r2]
ldrb r1, [r7]
adds r0, r0, r1
strb r0, [r7]
mov r2, sl
ldrb r0, [r2]
ldrb r1, [r5]
adds r0, r0, r1
strb r0, [r5]
ldrb r0, [r4, #0x14]
cmp r0, #2
beq _0809E4D0
ldrh r0, [r4, #0x32]
adds r0, #1
strh r0, [r4, #0x32]
ldrb r0, [r5]
subs r0, #1
b _0809E4DA
_0809E4D0:
ldrh r0, [r4, #0x32]
subs r0, #1
strh r0, [r4, #0x32]
ldrb r0, [r5]
adds r0, #1
_0809E4DA:
strb r0, [r5]
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0809E4F4
bl DeleteThisEntity
_0809E4F4:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0

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@ -1,95 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectA6
ObjectA6: @ 0x0809F908
push {lr}
ldr r2, _0809F91C @ =gUnk_08124800
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809F91C: .4byte gUnk_08124800
thumb_func_start sub_0809F920
sub_0809F920: @ 0x0809F920
push {r4, lr}
adds r4, r0, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _0809F934
bl DeleteThisEntity
_0809F934:
movs r2, #1
strb r2, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x3c
movs r0, #7
strb r0, [r1]
adds r1, #4
movs r0, #0x48
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x3f
strb r2, [r0]
subs r1, #5
movs r0, #2
strb r0, [r1]
ldr r0, _0809F960 @ =gHitbox_0
str r0, [r4, #0x48]
pop {r4, pc}
.align 2, 0
_0809F960: .4byte gHitbox_0
thumb_func_start sub_0809F964
sub_0809F964: @ 0x0809F964
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0xa1
bne _0809F9A8
adds r0, r4, #0
movs r1, #0x4e
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _0809F99A
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r3]
adds r1, r2, #0
adds r1, #0x63
movs r0, #0xfb
strb r0, [r1]
_0809F99A:
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
bl DeleteThisEntity
_0809F9A8:
pop {r4, pc}
.align 2, 0

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@ -1,79 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectA9
ObjectA9: @ 0x0809FEE0
push {lr}
ldr r2, _0809FEF4 @ =gUnk_08124850
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809FEF4: .4byte gUnk_08124850
thumb_func_start sub_0809FEF8
sub_0809FEF8: @ 0x0809FEF8
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
ldr r1, _0809FF20 @ =gUnk_0812485C
ldrb r0, [r4, #0xa]
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r4, #0
bl InitializeAnimation
ldr r1, _0809FF24 @ =gUnk_08124860
ldrb r0, [r4, #0xa]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
bl SoundReq
pop {r4, pc}
.align 2, 0
_0809FF20: .4byte gUnk_0812485C
_0809FF24: .4byte gUnk_08124860
thumb_func_start sub_0809FF28
sub_0809FF28: @ 0x0809FF28
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0809FF64
movs r0, #2
strb r0, [r4, #0xc]
ldr r1, [r4, #0x50]
ldrb r0, [r4, #0xe]
strb r0, [r1, #0x10]
ldrb r2, [r4, #0xf]
movs r0, #3
ands r2, r0
ldrb r3, [r1, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r3
orrs r0, r2
strb r0, [r1, #0x18]
adds r1, #0x6d
ldrb r2, [r1]
movs r0, #0xef
ands r0, r2
strb r0, [r1]
_0809FF64:
pop {r4, pc}
.align 2, 0

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@ -1,124 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectAB
ObjectAB: @ 0x080A00E0
push {lr}
ldr r2, _080A00F4 @ =gUnk_0812486C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A00F4: .4byte gUnk_0812486C
thumb_func_start sub_080A00F8
sub_080A00F8: @ 0x080A00F8
push {lr}
ldrb r1, [r0, #0xc]
adds r1, #1
movs r3, #0
strb r1, [r0, #0xc]
adds r2, r0, #0
adds r2, #0x38
movs r1, #1
strb r1, [r2]
ldrb r1, [r0, #0x19]
movs r2, #0xc0
orrs r1, r2
strb r1, [r0, #0x19]
movs r1, #0x29
adds r1, r1, r0
mov ip, r1
ldrb r1, [r1]
movs r2, #7
orrs r1, r2
mov r2, ip
strb r1, [r2]
strb r3, [r0, #0xd]
movs r1, #0
bl InitializeAnimation
pop {pc}
thumb_func_start sub_080A012C
sub_080A012C: @ 0x080A012C
push {r4, lr}
adds r4, r0, #0
movs r0, #0
bl CheckRoomFlag
cmp r0, #0
beq _080A0154
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A0154
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
_080A0154:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A0158
sub_080A0158: @ 0x080A0158
push {r4, lr}
adds r4, r0, #0
movs r0, #1
bl CheckRoomFlag
cmp r0, #0
beq _080A018A
adds r0, r4, #0
bl sub_080A0190
adds r0, r4, #0
movs r1, #0x1e
bl RequestPriorityDuration
ldr r1, _080A018C @ =gPlayerEntity
adds r0, r4, #0
movs r2, #0x10
movs r3, #0x10
bl EntityInRectRadius
cmp r0, #0
beq _080A018A
movs r0, #0x37
bl sub_0805B390
_080A018A:
pop {r4, pc}
.align 2, 0
_080A018C: .4byte gPlayerEntity
thumb_func_start sub_080A0190
sub_080A0190: @ 0x080A0190
push {r4, lr}
movs r4, #0
movs r1, #1
strb r1, [r0, #0xd]
ldr r1, _080A01B8 @ =gPlayerEntity
bl CopyPosition
ldr r2, _080A01BC @ =gPlayerState
movs r0, #3
strb r0, [r2, #0xc]
adds r0, r2, #0
adds r0, #0x38
strb r4, [r0]
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #8
orrs r0, r1
str r0, [r2, #0x30]
pop {r4, pc}
.align 2, 0
_080A01B8: .4byte gPlayerEntity
_080A01BC: .4byte gPlayerState

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@ -1,117 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectAD
ObjectAD: @ 0x080A048C
push {lr}
ldr r2, _080A04A0 @ =gUnk_081248BC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A04A0: .4byte gUnk_081248BC
thumb_func_start sub_080A04A4
sub_080A04A4: @ 0x080A04A4
push {r4, lr}
movs r3, #0
movs r1, #1
strb r1, [r0, #0xc]
movs r4, #4
movs r1, #4
strb r1, [r0, #0x1e]
strb r3, [r0, #0xe]
ldrb r1, [r0, #0x19]
movs r2, #0xc0
orrs r1, r2
strb r1, [r0, #0x19]
movs r1, #0x29
adds r1, r1, r0
mov ip, r1
ldrb r1, [r1]
movs r2, #7
orrs r1, r2
mov r2, ip
strb r1, [r2]
str r3, [r0, #0x34]
ldrb r2, [r0, #0x19]
movs r1, #0xd
rsbs r1, r1, #0
ands r1, r2
orrs r1, r4
strb r1, [r0, #0x19]
bl sub_080A04E8
pop {r4, pc}
thumb_func_start sub_080A04E0
sub_080A04E0: @ 0x080A04E0
push {lr}
bl sub_080A04E8
pop {pc}
thumb_func_start sub_080A04E8
sub_080A04E8: @ 0x080A04E8
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x50]
movs r1, #0x36
ldrsh r0, [r0, r1]
cmp r0, #0
bge _080A04F8
rsbs r0, r0, #0
_080A04F8:
movs r1, #0x80
lsls r1, r1, #1
adds r4, r0, r1
adds r0, r5, #0
adds r1, r4, #0
adds r2, r4, #0
movs r3, #0
bl SetAffineInfo
movs r1, #0xe0
lsls r1, r1, #1
subs r1, r1, r4
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #1
adds r1, r4, #0
bl __divsi3
adds r4, r0, #0
ldr r0, [r5, #0x50]
ldrb r0, [r0, #0xa]
cmp r0, #0x41
bne _080A0538
lsls r3, r4, #1
cmp r3, #0xc
bls _080A052E
movs r3, #0xc
_080A052E:
movs r0, #0x10
subs r0, r0, r4
lsls r4, r0, #8
orrs r4, r3
b _080A0540
_080A0538:
movs r0, #0x10
subs r0, r0, r4
lsls r0, r0, #8
orrs r4, r0
_080A0540:
ldr r0, _080A054C @ =0x0000FFFF
ands r4, r0
ldr r0, _080A0550 @ =gScreen
adds r0, #0x68
strh r4, [r0]
pop {r4, r5, pc}
.align 2, 0
_080A054C: .4byte 0x0000FFFF
_080A0550: .4byte gScreen

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@ -1,352 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectB4
ObjectB4: @ 0x080A0B90
push {lr}
ldr r2, _080A0BA4 @ =gUnk_08124B20
ldrb r1, [r0, #0xa]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A0BA4: .4byte gUnk_08124B20
thumb_func_start sub_080A0BA8
sub_080A0BA8: @ 0x080A0BA8
push {r4, r5, lr}
adds r5, r0, #0
ldrb r2, [r5, #0xc]
cmp r2, #0
beq _080A0BB8
cmp r2, #1
beq _080A0C08
b _080A0CE0
_080A0BB8:
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r5, #0x18]
movs r0, #9
strb r0, [r5, #0x1e]
movs r0, #8
strb r0, [r5, #0xe]
strb r2, [r5, #0xf]
ldrb r1, [r5, #0x19]
movs r2, #0x3f
adds r0, r2, #0
ands r0, r1
movs r3, #0x40
orrs r0, r3
strb r0, [r5, #0x19]
adds r4, r5, #0
adds r4, #0x29
ldrb r1, [r4]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r4]
ldrb r0, [r5, #0x1b]
ands r2, r0
orrs r2, r3
strb r2, [r5, #0x1b]
adds r0, r5, #0
movs r1, #0xbf
movs r2, #0x48
movs r3, #0x1e
bl sub_0806FB00
b _080A0CE0
_080A0C08:
ldrb r0, [r5, #0xf]
cmp r0, #6
bhi _080A0C46
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A0C46
strb r2, [r5, #0xe]
ldrb r2, [r5, #0xf]
movs r0, #0xb4
movs r1, #1
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A0C40
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
movs r0, #0x68
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl SortEntityBelow
_080A0C40:
ldrb r0, [r5, #0xf]
adds r0, #1
strb r0, [r5, #0xf]
_080A0C46:
adds r0, r5, #0
bl sub_0806FB38
cmp r0, #0
bne _080A0C58
ldr r0, _080A0CE4 @ =gMenu
ldrb r0, [r0, #5]
cmp r0, #1
bls _080A0CE0
_080A0C58:
movs r0, #0xbf
strh r0, [r5, #0x2e]
movs r0, #0x48
strh r0, [r5, #0x32]
movs r0, #0xa
strb r0, [r5, #0x1e]
movs r0, #2
strb r0, [r5, #0xc]
ldrb r0, [r5, #0xf]
cmp r0, #6
bhi _080A0CA0
_080A0C6E:
ldrb r2, [r5, #0xf]
movs r0, #0xb4
movs r1, #1
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A0C92
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
movs r0, #0x68
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl SortEntityBelow
_080A0C92:
ldrb r0, [r5, #0xf]
adds r0, #1
strb r0, [r5, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #6
bls _080A0C6E
_080A0CA0:
movs r0, #0xb4
movs r1, #2
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A0CC0
movs r0, #0xc4
strh r0, [r4, #0x2e]
movs r0, #0x2c
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl SortEntityAbove
_080A0CC0:
movs r0, #0xb4
movs r1, #3
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A0CE0
movs r0, #0xb4
strh r0, [r4, #0x2e]
movs r0, #0x19
strh r0, [r4, #0x32]
adds r0, r5, #0
adds r1, r4, #0
bl SortEntityAbove
_080A0CE0:
pop {r4, r5, pc}
.align 2, 0
_080A0CE4: .4byte gMenu
thumb_func_start sub_080A0CE8
sub_080A0CE8: @ 0x080A0CE8
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
beq _080A0CF8
cmp r0, #1
beq _080A0D28
b _080A0D66
_080A0CF8:
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r4, #0x18]
ldrb r0, [r4, #0xb]
adds r0, #2
strb r0, [r4, #0x1e]
ldr r1, _080A0D24 @ =gUnk_08124B10
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r1, [r0]
adds r0, r4, #0
movs r2, #0x68
movs r3, #0x14
bl sub_0806FB00
b _080A0D66
.align 2, 0
_080A0D24: .4byte gUnk_08124B10
_080A0D28:
adds r0, r4, #0
bl sub_0806FB38
cmp r0, #0
bne _080A0D3A
ldr r0, _080A0D68 @ =gMenu
ldrb r0, [r0, #5]
cmp r0, #1
bls _080A0D66
_080A0D3A:
ldr r1, _080A0D6C @ =gUnk_08124B10
ldrb r0, [r4, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r4, #0x2e]
movs r0, #0x68
strh r0, [r4, #0x32]
ldrb r1, [r4, #0xb]
movs r0, #7
subs r1, r0, r1
adds r3, r4, #0
adds r3, #0x29
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
movs r0, #2
strb r0, [r4, #0xc]
_080A0D66:
pop {r4, pc}
.align 2, 0
_080A0D68: .4byte gMenu
_080A0D6C: .4byte gUnk_08124B10
thumb_func_start sub_080A0D70
sub_080A0D70: @ 0x080A0D70
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r6, [r5, #0xc]
cmp r6, #0
bne _080A0DC4
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r5, #0x18]
ldrb r2, [r5, #0x19]
movs r4, #0x3f
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r3, #0x40
orrs r0, r3
strb r0, [r5, #0x19]
movs r0, #0x29
adds r0, r0, r5
mov ip, r0
ldrb r2, [r0]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
mov r2, ip
strb r0, [r2]
ldrb r0, [r5, #0x1b]
ands r1, r0
orrs r1, r3
strb r1, [r5, #0x1b]
movs r0, #0xb
strb r0, [r5, #0x1e]
bl Random
ands r0, r4
adds r0, #0x40
strb r0, [r5, #0xe]
strb r6, [r5, #0xf]
_080A0DC4:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
cmp r4, #0
bne _080A0E02
movs r0, #4
strb r0, [r5, #0xe]
ldr r2, _080A0E04 @ =gUnk_08124B30
ldrb r0, [r5, #0xf]
adds r1, r0, #1
strb r1, [r5, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
adds r0, r0, r2
ldrb r0, [r0]
adds r0, #2
strb r0, [r5, #0x1e]
ldrb r0, [r5, #0xf]
adds r0, r0, r2
ldrb r0, [r0]
cmp r0, #0xff
bne _080A0E02
bl Random
movs r1, #0x3f
ands r0, r1
adds r0, #0x40
strb r0, [r5, #0xe]
strb r4, [r5, #0xf]
_080A0E02:
pop {r4, r5, r6, pc}
.align 2, 0
_080A0E04: .4byte gUnk_08124B30
thumb_func_start sub_080A0E08
sub_080A0E08: @ 0x080A0E08
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
cmp r0, #0
bne _080A0E26
movs r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
subs r0, #5
ands r0, r1
movs r1, #2
orrs r0, r1
strb r0, [r2, #0x18]
movs r0, #0xf
strb r0, [r2, #0x1e]
_080A0E26:
pop {pc}

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@ -1,638 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectB9
ObjectB9: @ 0x080A1204
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
adds r5, r0, #0
cmp r5, #0
bne _080A1260
adds r0, #1
strb r0, [r4, #0xc]
bl sub_080A1514
lsls r0, r0, #2
ldr r1, _080A126C @ =gUnk_08124C20
adds r0, r0, r1
ldrh r2, [r0]
lsls r1, r2, #4
subs r1, r1, r2
lsls r1, r1, #2
adds r2, r4, #0
adds r2, #0x68
strh r1, [r2]
adds r1, r4, #0
adds r1, #0x6a
strh r5, [r1]
ldrh r1, [r0, #2]
adds r0, r4, #0
adds r0, #0x6c
strh r1, [r0]
adds r1, r4, #0
adds r1, #0x6e
movs r0, #1
strh r0, [r1]
adds r0, r4, #0
adds r0, #0x70
movs r2, #0
movs r1, #9
_080A124A:
strb r2, [r0]
adds r0, #1
subs r1, #1
cmp r1, #0
bge _080A124A
adds r0, r4, #0
bl sub_0807DD64
adds r0, r4, #0
bl sub_0806EC20
_080A1260:
adds r0, r4, #0
movs r1, #0
bl sub_0807DD94
pop {r4, r5, pc}
.align 2, 0
_080A126C: .4byte gUnk_08124C20
thumb_func_start sub_080A1270
sub_080A1270: @ 0x080A1270
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #8
mov sb, r0
movs r6, #0
ldr r0, [r0, #0x64]
str r0, [sp, #4]
mov r4, sb
adds r4, #0x70
ldr r0, _080A12F8 @ =gRoomControls
movs r2, #0xd8
lsls r2, r2, #2
adds r1, r2, #0
ldrh r3, [r0, #6]
adds r1, r1, r3
movs r7, #0xd4
lsls r7, r7, #2
adds r2, r7, #0
ldrh r0, [r0, #8]
adds r2, r2, r0
lsls r1, r1, #0x10
asrs r1, r1, #0x10
mov r8, r1
lsls r2, r2, #0x10
asrs r3, r2, #0x10
movs r0, #9
mov sl, r0
movs r1, #1
rsbs r1, r1, #0
adds r5, r1, #0
_080A12B2:
ldr r7, [sp, #4]
ldr r2, [r7]
movs r0, #0
ldrsb r0, [r4, r0]
cmp r0, #0
bne _080A1300
ldr r0, [r2, #4]
cmp r0, #0
beq _080A132C
cmp r2, #0
beq _080A132C
movs r1, #0x2e
ldrsh r0, [r2, r1]
cmp r8, r0
bgt _080A132E
movs r7, #0x32
ldrsh r0, [r2, r7]
cmp r3, r0
bgt _080A132E
ldrb r0, [r2, #0xa]
adds r0, #1
strb r0, [r4]
movs r0, #1
strb r0, [r2, #0xb]
adds r6, #1
ldr r1, _080A12FC @ =gUnk_08124EC8
ldrb r0, [r2, #0xa]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
str r3, [sp]
bl SoundReq
ldr r3, [sp]
b _080A132E
.align 2, 0
_080A12F8: .4byte gRoomControls
_080A12FC: .4byte gUnk_08124EC8
_080A1300:
cmp r0, #0
ble _080A132E
adds r6, #1
ldr r0, [r2, #4]
cmp r0, #0
beq _080A132C
cmp r2, #0
beq _080A132C
mov r1, r8
adds r1, #4
movs r7, #0x2e
ldrsh r0, [r2, r7]
cmp r1, r0
ble _080A131E
strh r1, [r2, #0x2e]
_080A131E:
adds r1, r3, #4
movs r7, #0x32
ldrsh r0, [r2, r7]
cmp r1, r0
ble _080A132E
strh r1, [r2, #0x32]
b _080A132E
_080A132C:
strb r5, [r4]
_080A132E:
movs r0, #1
rsbs r0, r0, #0
add sl, r0
adds r4, #1
ldr r1, [sp, #4]
adds r1, #4
str r1, [sp, #4]
mov r2, sl
cmp r2, #0
bge _080A12B2
mov r0, sb
adds r0, #0x6a
strh r6, [r0]
ldr r0, _080A136C @ =gPlayerState
adds r0, #0x27
movs r1, #0xff
strb r1, [r0]
mov r1, sb
adds r1, #0x68
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bgt _080A1370
movs r0, #0xe2
bl SoundReq
bl sub_08050384
b _080A1376
.align 2, 0
_080A136C: .4byte gPlayerState
_080A1370:
ldr r1, _080A1384 @ =gActiveScriptInfo
movs r0, #0
strb r0, [r1, #6]
_080A1376:
add sp, #8
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A1384: .4byte gActiveScriptInfo
thumb_func_start sub_080A1388
sub_080A1388: @ 0x080A1388
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r5, #0x70
ldr r4, [r0, #0x64]
movs r6, #9
_080A1392:
ldr r1, [r4]
movs r0, #0
ldrsb r0, [r5, r0]
cmp r0, #0
blt _080A13A6
cmp r1, #0
beq _080A13A6
adds r0, r1, #0
bl DeleteEntityAny
_080A13A6:
subs r6, #1
adds r5, #1
adds r4, #4
cmp r6, #0
bge _080A1392
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_080A13B4
sub_080A13B4: @ 0x080A13B4
push {r4, lr}
adds r4, r1, #0
adds r1, r0, #0
adds r1, #0x6a
adds r0, #0x6c
movs r2, #0
ldrsh r1, [r1, r2]
movs r2, #0
ldrsh r0, [r0, r2]
cmp r1, r0
blt _080A13D8
ldr r0, _080A13D4 @ =0x0000300C
bl MessageFromTarget
movs r0, #1
b _080A13E0
.align 2, 0
_080A13D4: .4byte 0x0000300C
_080A13D8:
ldr r0, _080A13E4 @ =0x00003005
bl MessageFromTarget
movs r0, #0
_080A13E0:
str r0, [r4, #0x14]
pop {r4, pc}
.align 2, 0
_080A13E4: .4byte 0x00003005
thumb_func_start sub_080A13E8
sub_080A13E8: @ 0x080A13E8
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_080A1514
lsls r0, r0, #2
ldr r1, _080A1408 @ =gUnk_08124EA0
adds r4, r0, r1
movs r6, #0
ldrb r0, [r4]
cmp r0, #0x5c
beq _080A141C
cmp r0, #0x5c
bgt _080A140C
cmp r0, #0x3f
beq _080A1412
b _080A1444
.align 2, 0
_080A1408: .4byte gUnk_08124EA0
_080A140C:
cmp r0, #0x63
beq _080A1430
b _080A1444
_080A1412:
ldr r0, _080A1418 @ =gSave
adds r0, #0xbb
b _080A1424
.align 2, 0
_080A1418: .4byte gSave
_080A141C:
ldr r0, _080A142C @ =gSave
movs r1, #0x8b
lsls r1, r1, #1
adds r0, r0, r1
_080A1424:
ldrb r0, [r0]
cmp r0, #0
beq _080A1444
b _080A1454
.align 2, 0
_080A142C: .4byte gSave
_080A1430:
movs r0, #0x4f
bl CheckGlobalFlag
cmp r0, #0
bne _080A1442
movs r0, #0x4f
bl SetGlobalFlag
b _080A1444
_080A1442:
movs r6, #1
_080A1444:
cmp r6, #0
bne _080A1454
ldrb r0, [r4]
ldrb r1, [r4, #1]
movs r2, #0
bl sub_080A7C18
b _080A145C
_080A1454:
adds r1, r5, #0
adds r1, #0x6e
movs r0, #2
strh r0, [r1]
_080A145C:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_080A1460
sub_080A1460: @ 0x080A1460
push {r4, r5, lr}
adds r5, r0, #0
bl sub_080A1514
adds r1, r5, #0
adds r1, #0x70
movs r4, #0
ldr r3, _080A149C @ =gUnk_08124ECC
movs r2, #9
_080A1472:
movs r0, #0
ldrsb r0, [r1, r0]
adds r0, r0, r3
ldrb r0, [r0]
adds r4, r4, r0
adds r1, #1
subs r2, #1
cmp r2, #0
bge _080A1472
adds r0, r4, #0
bl ModRupees
ldr r0, _080A14A0 @ =0x00003007
adds r1, r5, #0
bl MessageNoOverlap
ldr r1, _080A14A4 @ =gMessage
lsls r0, r4, #0x10
lsrs r0, r0, #0x10
str r0, [r1, #0x10]
pop {r4, r5, pc}
.align 2, 0
_080A149C: .4byte gUnk_08124ECC
_080A14A0: .4byte 0x00003007
_080A14A4: .4byte gMessage
thumb_func_start sub_080A14A8
sub_080A14A8: @ 0x080A14A8
push {r4, lr}
bl sub_080A1514
adds r4, r0, #0
adds r4, #1
cmp r4, #9
ble _080A14B8
movs r4, #9
_080A14B8:
movs r0, #1
ands r0, r4
cmp r0, #0
beq _080A14C8
movs r0, #0x4b
bl SetGlobalFlag
b _080A14CE
_080A14C8:
movs r0, #0x4b
bl ClearGlobalFlag
_080A14CE:
movs r0, #2
ands r0, r4
cmp r0, #0
beq _080A14DE
movs r0, #0x4c
bl SetGlobalFlag
b _080A14E4
_080A14DE:
movs r0, #0x4c
bl ClearGlobalFlag
_080A14E4:
movs r0, #4
ands r0, r4
cmp r0, #0
beq _080A14F4
movs r0, #0x4d
bl SetGlobalFlag
b _080A14FA
_080A14F4:
movs r0, #0x4d
bl ClearGlobalFlag
_080A14FA:
movs r0, #8
ands r0, r4
cmp r0, #0
beq _080A150A
movs r0, #0x4e
bl SetGlobalFlag
b _080A1510
_080A150A:
movs r0, #0x4e
bl ClearGlobalFlag
_080A1510:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A1514
sub_080A1514: @ 0x080A1514
push {r4, lr}
movs r0, #0x4b
bl CheckGlobalFlag
rsbs r1, r0, #0
orrs r1, r0
lsrs r4, r1, #0x1f
movs r0, #0x4c
bl CheckGlobalFlag
cmp r0, #0
beq _080A1530
movs r0, #2
orrs r4, r0
_080A1530:
movs r0, #0x4d
bl CheckGlobalFlag
cmp r0, #0
beq _080A153E
movs r0, #4
orrs r4, r0
_080A153E:
movs r0, #0x4e
bl CheckGlobalFlag
cmp r0, #0
beq _080A154C
movs r0, #8
orrs r4, r0
_080A154C:
adds r0, r4, #0
pop {r4, pc}
thumb_func_start sub_080A1550
sub_080A1550: @ 0x080A1550
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
mov r8, r1
movs r0, #0
str r0, [r1, #0x14]
movs r0, #0xb9
movs r1, #0
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _080A15FE
movs r0, #0x28
bl zMalloc
str r0, [r4, #0x64]
cmp r0, #0
bne _080A1582
adds r0, r4, #0
bl DeleteEntityAny
b _080A15FE
_080A1582:
mov r0, r8
ldr r1, [r0, #4]
adds r0, r4, #0
bl StartCutscene
adds r1, r4, #0
adds r1, #0x84
str r0, [r1]
bl sub_080A1514
lsls r1, r0, #4
subs r1, r1, r0
lsls r1, r1, #2
ldr r0, _080A15B4 @ =gUnk_08124C48
adds r5, r1, r0
ldr r4, [r4, #0x64]
mov sb, r4
ldr r7, _080A15B8 @ =gRoomControls
movs r6, #9
_080A15A8:
movs r1, #0
ldrsh r0, [r5, r1]
cmp r0, #0
bgt _080A15BC
movs r4, #0
b _080A15E6
.align 2, 0
_080A15B4: .4byte gUnk_08124C48
_080A15B8: .4byte gRoomControls
_080A15BC:
movs r0, #0
ldrsh r1, [r5, r0]
subs r1, #1
movs r0, #0x41
bl CreateEnemy
adds r4, r0, #0
cmp r4, #0
beq _080A15E6
ldrh r0, [r5, #2]
ldrh r1, [r7, #6]
adds r0, r0, r1
strh r0, [r4, #0x2e]
ldrh r0, [r5, #4]
ldrh r1, [r7, #8]
adds r0, r0, r1
strh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
_080A15E6:
mov r0, sb
adds r0, #4
mov sb, r0
subs r0, #4
stm r0!, {r4}
subs r6, #1
adds r5, #6
cmp r6, #0
bge _080A15A8
movs r0, #1
mov r1, r8
str r0, [r1, #0x14]
_080A15FE:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_080A1608
sub_080A1608: @ 0x080A1608
push {r4, lr}
ldr r4, _080A163C @ =0x00003002
movs r0, #1
bl CheckRoomFlag
cmp r0, #0
beq _080A1618
adds r4, #4
_080A1618:
adds r0, r4, #0
bl MessageFromTarget
ldr r4, _080A1640 @ =gMessage
movs r1, #0
movs r0, #1
strb r0, [r4, #6]
strb r1, [r4, #7]
bl sub_080A1514
lsls r0, r0, #2
ldr r1, _080A1644 @ =gUnk_08124C20
adds r0, r0, r1
ldrh r1, [r0]
str r1, [r4, #0x10]
ldrh r0, [r0, #2]
str r0, [r4, #0x14]
pop {r4, pc}
.align 2, 0
_080A163C: .4byte 0x00003002
_080A1640: .4byte gMessage
_080A1644: .4byte gUnk_08124C20
thumb_func_start sub_080A1648
sub_080A1648: @ 0x080A1648
push {r4, lr}
ldr r4, _080A1684 @ =0x0000407F
ldr r1, _080A1688 @ =0x00000D36
adds r0, r4, #0
movs r2, #1
bl SetTileType
ldr r1, _080A168C @ =0x00000D37
adds r0, r4, #0
movs r2, #1
bl SetTileType
ldr r1, _080A1690 @ =0x00000D38
adds r0, r4, #0
movs r2, #1
bl SetTileType
subs r4, #1
ldr r1, _080A1694 @ =0x00000D75
adds r0, r4, #0
movs r2, #1
bl SetTileType
ldr r1, _080A1698 @ =0x00000E75
adds r0, r4, #0
movs r2, #1
bl SetTileType
pop {r4, pc}
.align 2, 0
_080A1684: .4byte 0x0000407F
_080A1688: .4byte 0x00000D36
_080A168C: .4byte 0x00000D37
_080A1690: .4byte 0x00000D38
_080A1694: .4byte 0x00000D75
_080A1698: .4byte 0x00000E75
thumb_func_start sub_080A169C
sub_080A169C: @ 0x080A169C
push {lr}
ldr r0, _080A16C8 @ =0x00000D36
movs r1, #1
bl sub_0807BA8C
ldr r0, _080A16CC @ =0x00000D37
movs r1, #1
bl sub_0807BA8C
ldr r0, _080A16D0 @ =0x00000D38
movs r1, #1
bl sub_0807BA8C
ldr r0, _080A16D4 @ =0x00000D75
movs r1, #1
bl sub_0807BA8C
ldr r0, _080A16D8 @ =0x00000E75
movs r1, #1
bl sub_0807BA8C
pop {pc}
.align 2, 0
_080A16C8: .4byte 0x00000D36
_080A16CC: .4byte 0x00000D37
_080A16D0: .4byte 0x00000D38
_080A16D4: .4byte 0x00000D75
_080A16D8: .4byte 0x00000E75

View File

@ -44743,11 +44743,6 @@
"size": 4,
"type": "animation"
},
{
"path": "object96/gUnk_08123FB0.bin",
"start": 1196172,
"size": 36
},
{
"path": "animations/gSpriteAnimations_Object98_0.bin",
"start": 1196436,
@ -44907,16 +44902,6 @@
"size": 20,
"type": "animation"
},
{
"path": "objectA9/gUnk_0812485C.bin",
"start": 1198172,
"size": 4
},
{
"path": "objectA9/gUnk_08124860.bin",
"start": 1198176,
"size": 8
},
{
"path": "animations/gSpriteAnimations_ObjectAB_0.bin",
"start": 1198200,
@ -45058,41 +45043,6 @@
"size": 83,
"type": "animation"
},
{
"path": "objectB4/gUnk_08124B10.bin",
"start": 1198864,
"size": 16
},
{
"path": "objectB4/gUnk_08124B30.bin",
"start": 1198896,
"size": 8
},
{
"path": "objectB9/gUnk_08124C20.bin",
"start": 1199136,
"size": 40
},
{
"path": "objectB9/gUnk_08124C48.bin",
"start": 1199176,
"size": 600
},
{
"path": "objectB9/gUnk_08124EA0.bin",
"start": 1199776,
"size": 40
},
{
"path": "objectB9/gUnk_08124EC8.bin",
"start": 1199816,
"size": 4
},
{
"path": "objectB9/gUnk_08124ECC.bin",
"start": 1199820,
"size": 4
},
{
"path": "windcrest/gUnk_08125010.bin",
"start": 1200144,

View File

@ -1,83 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08123FB0:: @ 08123FB0
.4byte sub_0809D91C
.4byte sub_0809D93C
.4byte 0x30300000
.4byte 0x133c3c01
.4byte 0x00010000
.4byte 0x00001800
.4byte 0x00400060
.4byte 0x00014021
.4byte sub_0809D91C
.4byte 00000000
.4byte 00000000
.4byte 0x10636300
.4byte 00000000
.4byte 0x00001800
.4byte 0x00180000
.ifdef JP
.4byte 0x000000CD
.else
.ifdef DEMO_JP
.4byte 0x000000CD
.else
.ifdef EU
.4byte 0x000000CD @ TODO deduplicate
.else
.4byte 0x000000d0
.endif
.endif
.endif
.4byte sub_0809D91C
.4byte 00000000
.4byte 00000000
.4byte 0x0f3c3c00
.4byte 0x00010000
.4byte 0x00001800
.4byte 0x00400060
.4byte 0x00014021
.4byte sub_0809D91C
.4byte 00000000
.4byte 00000000
.4byte 0x023c3c00
.4byte 0x00010000
.4byte 0x00001800
.4byte 0x00400140
.4byte 0x00014021
.4byte sub_0809D91C
.4byte 00000000
.4byte 00000000
.4byte 0x0d3c3c00
.4byte 0x00010000
.4byte 0x00001800
.4byte 0x00400060
.4byte 0x00014021
.4byte sub_0809D91C
.4byte 00000000
.4byte 00000000
.4byte 0x1a3c3c00
.4byte 0x00010000
.4byte 0x00001800
.4byte 0x00400100
.4byte 0x00014021
.4byte sub_0809D91C
.4byte 00000000
.4byte 00000000
.4byte 0x133c3c00
.4byte 0x00010000
.4byte 0x00001800
.4byte 0x00400060
.incbin "object96/gUnk_08123FB0.bin"
gUnk_081240B0:: @ 081240B0
.4byte sub_0809D7A8
.4byte sub_0809D824
.4byte sub_0809D860
.4byte sub_0809D8C8

View File

@ -1,9 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_0812418C:: @ 0812418C
.4byte sub_0809E360
.4byte sub_0809E3E4

View File

@ -1,9 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08124800:: @ 08124800
.4byte sub_0809F920
.4byte sub_0809F964

View File

@ -1,16 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08124850:: @ 08124850
.4byte sub_0809FEF8
.4byte sub_0809FF28
.4byte DeleteEntity
gUnk_0812485C:: @ 0812485C
.incbin "objectA9/gUnk_0812485C.bin"
gUnk_08124860:: @ 08124860
.incbin "objectA9/gUnk_08124860.bin"

View File

@ -1,10 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_0812486C:: @ 0812486C
.4byte sub_080A00F8
.4byte sub_080A012C
.4byte sub_080A0158

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@ -1,9 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_081248BC:: @ 081248BC
.4byte sub_080A04A4
.4byte sub_080A04E0

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@ -1,17 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08124B10:: @ 08124B10
.incbin "objectB4/gUnk_08124B10.bin"
gUnk_08124B20:: @ 08124B20
.4byte sub_080A0BA8
.4byte sub_080A0CE8
.4byte sub_080A0D70
.4byte sub_080A0E08
gUnk_08124B30:: @ 08124B30
.incbin "objectB4/gUnk_08124B30.bin"

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@ -1,21 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08124C20:: @ 08124C20
.incbin "objectB9/gUnk_08124C20.bin"
gUnk_08124C48:: @ 08124C48
.incbin "objectB9/gUnk_08124C48.bin"
gUnk_08124EA0:: @ 08124EA0
.incbin "objectB9/gUnk_08124EA0.bin"
gUnk_08124EC8:: @ 08124EC8
.incbin "objectB9/gUnk_08124EC8.bin"
gUnk_08124ECC:: @ 08124ECC
.incbin "objectB9/gUnk_08124ECC.bin"

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@ -19,7 +19,7 @@ script_0801015A:
Call sub_080A1608
WaitUntilTextboxCloses
EnablePlayerControl
CallWithArg sub_080A1550, script_080101AC
CallWithArg CuccoMinigame_Init, script_080101AC
JumpIfNot script_0801015A
PlayBgm BGM_CUCCO_MINIGAME
SetRoomFlag 0x0001
@ -49,7 +49,7 @@ script_080101AC:
Call sub_0807FB74
_0807E8E4_1
Call SetPlayerCollisionLayer1
Call sub_080A1388
Call CuccoMinigame_Cleanup
Call sub_0806EC38
BeginBlock
MoveEntityToPlayer

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@ -17,7 +17,7 @@ typedef struct {
u16 textIndex;
u16 unk2; // HI?
u32 field_0xc;
u32 field_0x10;
u32 rupees;
u32 field_0x14;
u32 field_0x18;
u32 field_0x1c;

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@ -215,7 +215,7 @@ typedef enum {
OBJECT_B6,
WELL,
WIND_TRIBE_TELEPORTER,
OBJECT_B9,
CUCCO_MINIGAME,
GYORG_BOSS_OBJECT,
WINDCREST,
LIT_AREA,

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@ -775,10 +775,10 @@ SECTIONS {
src/object/windTribeFlag.o(.text);
src/object/bird.o(.text);
asm/object/bird.o(.text);
asm/object/object96.o(.text);
src/object/object96.o(.text);
src/object/keyStealingTakkuri.o(.text);
asm/object/object98.o(.text);
asm/object/object99.o(.text);
src/object/object98.o(.text);
src/object/object99.o(.text);
src/object/macroAcorn.o(.text);
src/object/object9B.o(.text);
src/object/treeHidingPortal.o(.text);
@ -791,26 +791,26 @@ SECTIONS {
src/object/cloud.o(.text);
src/object/minishLight.o(.text);
asm/object/fireballChain.o(.text);
asm/object/objectA6.o(.text);
src/object/objectA6.o(.text);
src/object/objectA7.o(.text);
src/object/objectA8.o(.text);
asm/object/objectA9.o(.text);
src/object/objectA9.o(.text);
src/object/waterfallOpening.o(.text);
asm/object/objectAB.o(.text);
src/object/objectAB.o(.text);
src/object/fourElements.o(.text);
asm/object/objectAD.o(.text);
src/object/objectAD.o(.text);
src/object/floatingBlock.o(.text);
src/object/objectAF.o(.text);
src/object/metalDoor.o(.text);
src/object/jailBars.o(.text);
src/object/objectB2.o(.text);
src/object/objectB3.o(.text);
asm/object/objectB4.o(.text);
src/object/objectB4.o(.text);
src/object/objectB5.o(.text);
src/object/objectB6.o(.text);
src/object/well.o(.text);
src/object/windTribeTeleporter.o(.text);
asm/object/objectB9.o(.text);
src/object/cuccoMinigame.o(.text);
src/object/gyorgBossObject.o(.text);
src/object/windcrest.o(.text);
src/object/litArea.o(.text);
@ -1526,9 +1526,9 @@ SECTIONS {
data/animations/object/lamp.o(.rodata);
data/const/object/bird.o(.rodata);
data/animations/object/bird.o(.rodata);
data/const/object/object96.o(.rodata);
src/object/object96.o(.rodata);
src/object/keyStealingTakkuri.o(.rodata);
data/const/object/object98.o(.rodata);
src/object/object98.o(.rodata);
data/animations/object/object98.o(.rodata);
src/object/macroAcorn.o(.rodata);
src/object/object9B.o(.rodata);
@ -1544,15 +1544,15 @@ SECTIONS {
data/animations/object/objectA2.o(.rodata);
data/const/object/cloud.o(.rodata);
data/const/object/minishLight.o(.rodata);
data/const/object/objectA6.o(.rodata);
src/object/objectA6.o(.rodata);
data/animations/object/objectA6.o(.rodata);
src/object/objectA8.o(.rodata);
data/const/object/objectA9.o(.rodata);
src/object/objectA9.o(.rodata);
src/object/waterfallOpening.o(.rodata);
data/const/object/objectAB.o(.rodata);
src/object/objectAB.o(.rodata);
data/animations/object/objectAB.o(.rodata);
src/object/fourElements.o(.rodata);
data/const/object/objectAD.o(.rodata);
src/object/objectAD.o(.rodata);
data/const/object/objectAF.o(.rodata);
data/animations/object/objectAF.o(.rodata);
data/const/object/metalDoor.o(.rodata);
@ -1561,11 +1561,11 @@ SECTIONS {
data/animations/object/objectB2.o(.rodata);
src/object/objectB3.o(.rodata);
data/animations/object/objectB3.o(.rodata);
data/const/object/objectB4.o(.rodata);
src/object/objectB4.o(.rodata);
data/animations/object/objectB4.o(.rodata);
data/const/object/well.o(.rodata);
src/object/windTribeTeleporter.o(.rodata);
data/const/object/objectB9.o(.rodata);
src/object/cuccoMinigame.o(.rodata);
src/object/gyorgBossObject.o(.rodata);
data/const/object/windcrest.o(.rodata);
src/object/objectBD.o(.rodata);

View File

@ -384,7 +384,7 @@ void sub_08028F0C(Entity* this) {
SetPlayerControl(1);
}
MessageFromTarget(dialog);
gMessage.field_0x10 = offer->price;
gMessage.rupees = offer->price;
}
}

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@ -818,7 +818,7 @@ void sub_08056F88(u32 unk_1, u32 unk_2) {
}
static void sub_08056FBC(TextRender* ctb) {
sub_08056FEC(ctb->message.field_0x10, &ctb->_66[0x2]);
sub_08056FEC(ctb->message.rupees, &ctb->_66[0x2]);
sub_08056FEC(ctb->message.field_0x14, &ctb->_66[0xa]);
sub_08056FEC(ctb->message.field_0x18, &ctb->_77[0x1]);
sub_08056FEC(ctb->message.field_0x1c, &ctb->_77[0x9]);

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@ -77,7 +77,7 @@ void sub_08069654(Entity* this) {
void sub_08069660(Entity* this) {
MessageNoOverlap(0x2c1c, this);
gMessage.field_0x10 = (u16)GoronMerchant_GetSalePrice(this);
gMessage.rupees = (u16)GoronMerchant_GetSalePrice(this);
}
void sub_08069684(void) {

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@ -175,7 +175,7 @@ void sub_0806E140(PicolyteBottleEntity* this, ScriptExecutionContext* context) {
MessageFromTarget(0x421b);
} else {
MessageFromTarget(0x4218);
gMessage.field_0x10 = this->unk76;
gMessage.rupees = this->unk76;
}
} else {
context->condition = 0;
@ -201,7 +201,7 @@ void sub_0806E1FC(PicolyteBottleEntity* this) {
void sub_0806E20C(void) {
if (gRoomTransition.field_0x6 != 0) {
MessageFromTarget(0x421f);
gMessage.field_0x10 = gRoomTransition.field_0x6;
gMessage.rupees = gRoomTransition.field_0x6;
} else {
MessageFromTarget(0x4220);
}

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@ -66,7 +66,7 @@ void sub_080650CC(Entity* this) {
MessageNoOverlap(confirmMsgId, this);
//! @bug itemPrice (r8) is not initialized if gRoomVars.shopItemType == 0
gMessage.field_0x10 = (u16)itemPrice;
gMessage.rupees = (u16)itemPrice;
} else if ((this->frame & 0x40)) {
InitializeAnimation(this, gUnk_0810FDB8[Random() & 0xf]);
} else {

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@ -171,7 +171,7 @@ void sub_08064F28(Entity* this, ScriptExecutionContext* context) {
}
MessageNoOverlap(TingleSiblings_MessageIndices[this->type][uVar5], this);
if (iVar4 > 0) {
gMessage.field_0x10 = (u16)iVar4;
gMessage.rupees = (u16)iVar4;
}
if (CheckRoomFlag(roomFlag) == 0) {

View File

@ -187,7 +187,7 @@ void (*const gObjectFunctions[])(Entity*) = {
[OBJECT_B6] = ObjectB6,
[WELL] = Well,
[WIND_TRIBE_TELEPORTER] = WindTribeTeleporter,
[OBJECT_B9] = ObjectB9,
[CUCCO_MINIGAME] = ObjectB9,
[GYORG_BOSS_OBJECT] = GyorgBossObject,
[WINDCREST] = Windcrest,
[LIT_AREA] = LitArea,

358
src/object/cuccoMinigame.c Normal file
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@ -0,0 +1,358 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "script.h"
#include "npc.h"
#include "fileselect.h"
#include "functions.h"
#include "object.h"
#include "enemy.h"
typedef struct {
Entity base;
s16 unk68;
s16 unk6a;
s16 unk6c;
u16 unk6e;
u8 unk70[0x18];
} ObjectB9Entity;
typedef Entity* ObjectB9Heap[10];
u32 sub_080A1514();
const u16 gUnk_08124C20[] = {
25, 0x2, 25, 0x3, 30, 0x4, 45, 0x5, 50, 0x5, 45, 0x5, 50, 0x6, 60, 0x7, 55, 0x2, 55, 0x3,
};
static const u16 pObjectB9_MinigameCuccoDefs[][30] = {
{ 0x0001, 0x02E9, 0x0318, 0x0001, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0001, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
{ 0x0001, 0x02E9, 0x0318, 0x0001, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0001, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
{ 0x0001, 0x02E9, 0x0318, 0x0001, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0001, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
{
0x0002, 0x02F6, 0x0346, 0x0001, 0x0266, 0x033C, 0x0001, 0x0319, 0x0296, 0x0001,
0x0284, 0x0284, 0x0002, 0x0216, 0x0284, 0x0001, 0x0142, 0x0330, 0x0002, 0x0179,
0x039F, 0x0001, 0x03A6, 0x0280, 0x0001, 0x039A, 0x015D, 0x0001, 0x031E, 0x01E5,
},
{ 0x0001, 0x0296, 0x0314, 0x0001, 0x02E6, 0x0231, 0x0001, 0x0254, 0x0290, 0x0001,
0x01F8, 0x0325, 0x0001, 0x0185, 0x0367, 0x0001, 0x0320, 0x01D6, 0x0002, 0x01F8,
0x0287, 0x0002, 0x029D, 0x01B1, 0x0002, 0x01F9, 0x022D, 0x0002, 0x0114, 0x0321 },
{ 0x0002, 0x02F6, 0x0346, 0x0001, 0x0266, 0x033C, 0x0001, 0x0319, 0x0296, 0x0001,
0x0284, 0x0284, 0x0002, 0x0216, 0x0284, 0x0001, 0x0142, 0x0330, 0x0002, 0x0179,
0x039F, 0x0002, 0x022D, 0x01CB, 0x0001, 0x039A, 0x015D, 0x0001, 0x031E, 0x01E5 },
{ 0x0001, 0x02E9, 0x0318, 0x0001, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0001, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
{ 0x0001, 0x02E9, 0x0318, 0x0002, 0x0280, 0x0380, 0x0002, 0x0277, 0x0314, 0x0001,
0x0332, 0x0248, 0x0001, 0x0257, 0x028C, 0x0001, 0x0199, 0x031B, 0x0001, 0x0321,
0x01B4, 0x0002, 0x02DF, 0x01D8, 0x0002, 0x03AD, 0x02DE, 0x0001, 0x0216, 0x01CC },
{ 0x0001, 0x004D, 0x00F3, 0x0001, 0x011A, 0x0247, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 },
{ 0x0001, 0x0051, 0x0328, 0x0002, 0x0114, 0x0321, 0x0002, 0x0332, 0x0248, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 }
};
static const u8 gUnk_08124EA0[] = { 0x3F, 0x0A, 0x01, 0x00, 0x3F, 0x0A, 0x01, 0x00, 0x3F, 0x14, 0x01, 0x00, 0x3F, 0x14,
0x01, 0x00, 0x3F, 0x1E, 0x01, 0x00, 0x3F, 0x1E, 0x01, 0x00, 0x5C, 0x6E, 0x01, 0x00,
0x5C, 0x6F, 0x01, 0x00, 0x5C, 0x70, 0x01, 0x00, 0x63, 0x00, 0x01, 0x00 };
static const u16 CuccoMinigame_Sounds[] = { SFX_VO_CUCCO5, SFX_VO_CUCCO_CALL };
static const u8 CuccoMinigameRupees[] = { 0, 10, 50, 0 };
void ObjectB9(ObjectB9Entity* this) {
int index;
u32 val;
u8* puVar2;
const u16* ptr;
if (super->action == 0) {
super->action++;
ptr = gUnk_08124C20 + sub_080A1514() * 2;
this->unk68 = ptr[0] * 0x3c;
this->unk6a = 0;
this->unk6c = ptr[1];
this->unk6e = 1;
for (puVar2 = this->unk70, val = 0, index = 9; index >= 0; index--) {
*puVar2++ = val;
}
sub_0807DD64(super);
sub_0806EC20(super);
}
sub_0807DD94(super, 0);
}
NONMATCH("asm/non_matching/objectB9/sub_080A1270.inc", void sub_080A1270(ObjectB9Entity* this)) {
s32 iVar1;
int iVar2;
s32 iVar4;
s32 sVar6;
int iVar7;
s8* ptr;
s32 val;
Entity* pEnt;
Entity** entArray;
sVar6 = 0;
entArray = ((Entity**)super->myHeap);
ptr = this->unk70;
iVar1 = (gRoomControls.origin_x + 0x360);
iVar4 = (gRoomControls.origin_y + 0x350);
iVar1 = (iVar1 << 16) >> 16;
iVar4 = (iVar4 << 16) >> 16;
val = -1;
for (iVar7 = 0; iVar7 < 9; iVar7++) {
pEnt = entArray[iVar7];
if (((s8*)ptr)[iVar7] == 0) {
if (pEnt->next != NULL && pEnt != NULL) {
if ((iVar1 <= pEnt->x.HALF.HI) && (iVar4 <= pEnt->y.HALF.HI)) {
ptr[iVar7] = pEnt->type + 1;
pEnt->type2 = 1;
sVar6++;
SoundReq(CuccoMinigame_Sounds[pEnt->type]);
}
} else {
((s8*)ptr)[iVar7] = val;
}
} else if (0 < (s8)ptr[iVar7]) {
sVar6++;
if (pEnt->next != NULL && pEnt != NULL) {
iVar2 = iVar1 + 4;
if (iVar2 > pEnt->x.HALF.HI) {
pEnt->x.HALF.HI = iVar2;
}
iVar2 = iVar4 + 4;
if (iVar2 > pEnt->y.HALF.HI) {
pEnt->y.HALF.HI = iVar2;
}
} else {
((s8*)ptr)[iVar7] = val;
}
}
}
this->unk6a = sVar6;
gPlayerState.field_0x27[0] = 0xff;
if (--this->unk68 < 1) {
SoundReq(SFX_CUCCO_MINIGAME_BELL);
sub_08050384();
} else {
gActiveScriptInfo.commandSize = 0;
}
}
END_NONMATCH
void CuccoMinigame_Cleanup(ObjectB9Entity* this) {
Entity** puVar1;
s8* pcVar2;
int index;
pcVar2 = this->unk70;
puVar1 = super->myHeap;
for (index = 9; index >= 0; index--, pcVar2++, puVar1++) {
Entity* pEnt = *puVar1;
if (*pcVar2 >= 0 && pEnt != NULL) {
DeleteEntityAny(pEnt);
}
}
}
void sub_080A13B4(ObjectB9Entity* this, ScriptExecutionContext* context) {
if (this->unk6a >= this->unk6c) {
MessageFromTarget(0x300c);
context->condition = 1;
} else {
MessageFromTarget(0x3005);
context->condition = 0;
}
}
void sub_080A13E8(ObjectB9Entity* this) {
bool32 bVar2;
const u8* ptr = &gUnk_08124EA0[sub_080A1514() * 4];
bVar2 = 0;
switch (ptr[0]) {
case 0x3f:
if (gSave.stats.hasAllFigurines) {
bVar2 = 1;
}
break;
case 0x5c:
if (gSave.didAllFusions) {
bVar2 = 1;
}
break;
case 0x63:
if (!CheckGlobalFlag(0x4f)) {
SetGlobalFlag(0x4f);
break;
}
bVar2 = 1;
break;
}
if (!bVar2) {
sub_080A7C18(ptr[0], ptr[1], 0);
} else {
this->unk6e = 2;
}
}
void sub_080A1460(ObjectB9Entity* this) {
s8* pcVar1;
int iVar2;
s32 rupees;
const u8* ptr;
sub_080A1514();
pcVar1 = this->unk70;
rupees = 0;
ptr = CuccoMinigameRupees;
for (iVar2 = 9; iVar2 >= 0; iVar2--) {
// Weird register addition
// ptr[*pcVar1] translates to add r0,r3,r0 but should be add r0,r3
u32 temp = *pcVar1;
temp += (int)ptr;
rupees += *(u8*)temp;
pcVar1++;
}
ModRupees(rupees);
MessageNoOverlap(0x3007, super);
gMessage.rupees = (u16)rupees;
}
void sub_080A14A8(void) {
int iVar1;
iVar1 = sub_080A1514();
iVar1++;
if (iVar1 > 9) {
iVar1 = 9;
}
if (iVar1 & 1) {
SetGlobalFlag(0x4b);
} else {
ClearGlobalFlag(0x4b);
}
if (iVar1 & 2) {
SetGlobalFlag(0x4c);
} else {
ClearGlobalFlag(0x4c);
}
if (iVar1 & 4) {
SetGlobalFlag(0x4d);
} else {
ClearGlobalFlag(0x4d);
}
if (iVar1 & 8) {
SetGlobalFlag(0x4e);
} else {
ClearGlobalFlag(0x4e);
}
}
u32 sub_080A1514(void) {
u32 rv = 0;
if (CheckGlobalFlag(0x4b)) {
rv = 1;
}
if (CheckGlobalFlag(0x4c)) {
rv |= 2;
}
if (CheckGlobalFlag(0x4d)) {
rv |= 4;
}
if (CheckGlobalFlag(0x4e)) {
rv |= 8;
}
return rv;
}
void CuccoMinigame_Init(Entity* this, ScriptExecutionContext* context) {
Entity* pEnt;
const short* pCuccoMinigameDef;
int index;
Entity** ppEVar5;
RoomControls* room;
context->condition = 0;
pEnt = CreateObject(CUCCO_MINIGAME, 0, 0);
if (pEnt != NULL) {
pEnt->myHeap = (u32*)zMalloc(sizeof(ObjectB9Heap));
if (pEnt->myHeap == NULL) {
DeleteEntityAny(pEnt);
} else {
*(ScriptExecutionContext**)&((GenericEntity*)pEnt)->cutsceneBeh =
(ScriptExecutionContext*)StartCutscene(pEnt, (u16*)context->intVariable);
pCuccoMinigameDef = pObjectB9_MinigameCuccoDefs[sub_080A1514()];
ppEVar5 = (Entity**)pEnt->myHeap;
room = &gRoomControls;
for (index = 9; index >= 0; index--, pCuccoMinigameDef += 3) {
if (pCuccoMinigameDef[0] < 1) {
pEnt = NULL;
} else {
pEnt = (Entity*)CreateEnemy(CUCCO_AGGR, pCuccoMinigameDef[0] - 1);
if (pEnt != NULL) {
pEnt->x.HALF.HI = room->origin_x + pCuccoMinigameDef[1];
pEnt->y.HALF.HI = room->origin_y + pCuccoMinigameDef[2];
pEnt->collisionLayer = 1;
}
}
*ppEVar5++ = pEnt;
}
context->condition = 1;
}
}
}
void sub_080A1608(void) {
u16 messageIndex;
const u16* ptr;
messageIndex = 0x3002;
if (CheckRoomFlag(1)) {
messageIndex = 0x3006;
}
MessageFromTarget(messageIndex);
gMessage.textWindowPosX = 1;
gMessage.textWindowPosY = 0;
ptr = &gUnk_08124C20[sub_080A1514() * 2];
gMessage.rupees = ptr[0];
gMessage.field_0x14 = ptr[1];
}
void sub_080A1648(void) {
SetTileType(0x407f, 0xd36, 1);
SetTileType(0x407f, 0xd37, 1);
SetTileType(0x407f, 0xd38, 1);
SetTileType(0x407e, 0xd75, 1);
SetTileType(0x407e, 0xe75, 1);
}
void sub_080A169C(void) {
sub_0807BA8C(0xd36, 1);
sub_0807BA8C(0xd37, 1);
sub_0807BA8C(0xd38, 1);
sub_0807BA8C(0xd75, 1);
sub_0807BA8C(0xe75, 1);
}

View File

@ -303,7 +303,7 @@ void FigurineDevice_Action4(FigurineDeviceEntity* this) {
gMessage.textWindowPosX = 1;
gMessage.textWindowPosY = 0xc;
#endif
gMessage.field_0x10 = this->unk_81;
gMessage.rupees = this->unk_81;
break;
}
}
@ -477,7 +477,7 @@ void sub_08088478(void) {
gMessage.textWindowPosX = 1;
gMessage.textWindowPosY = 0xc;
if (set0x10) {
gMessage.field_0x10 = 5;
gMessage.rupees = 5;
}
#ifndef EU
gPlayerEntity.animationState = 6;

181
src/object/object96.c Normal file
View File

@ -0,0 +1,181 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "player.h"
#include "asm.h"
#include "functions.h"
#include "sound.h"
#include "item.h"
#include "flags.h"
#include "effects.h"
typedef struct _struct_gUnk_08123FB0 {
void (*const funcEnt)(Entity*);
bool32 (*const func)(Entity*, const struct _struct_gUnk_08123FB0*);
s8 unk08;
s8 unk09;
u8 unk0a;
u8 unk0b;
u8 unk0c;
u8 type;
u8 unk0e;
u8 unk0f;
s32 zVelocity;
u32 unk14;
s16 speed;
s16 y;
u16 flag;
u8 actionDelay;
u8 unk1f;
} struct_gUnk_08123FB0;
static_assert(sizeof(struct_gUnk_08123FB0) == 0x20);
void sub_0809D91C(Entity*);
bool32 sub_0809D93C(Entity*, const struct_gUnk_08123FB0*);
void Object96_Init(Entity*, const struct_gUnk_08123FB0*);
void Object96_Action1(Entity*, const struct_gUnk_08123FB0*);
void Object96_Action2(Entity*, const struct_gUnk_08123FB0*);
void Object96_Action3(Entity*, const struct_gUnk_08123FB0*);
static const struct_gUnk_08123FB0 gUnk_08123FB0[] = {
{ sub_0809D91C, sub_0809D93C, 0, 0, 0x30, 0x30, 0x1, 0x3c, 0x3c, 0x13, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1,
0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x63, 0x63, 0x10, 0, 0x1800, 0, 0x18,
#if defined(JP) || defined(DEMO_JP) || defined(EU)
0xCD,
#else
0xd0,
#endif
0, 0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x3c, 0x3c, 0xf, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x3c, 0x3c, 0x2, 0x10000, 0x1800, 0x140, 0x40, 0x4021, 0x1, 0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0xd, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0x1a, 0x10000, 0x1800, 0x100, 0x40, 0x4021, 0x1, 0x0 },
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0x13, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
{ NULL, NULL, 0, 0, 0, 0, 0x0, 0x5c, 0x5c, 0x81, 0, 0x1800, 0x100, 0x20, 0x0, 0x1, 0x0 },
};
void Object96(Entity* this) {
static void (*const actionFuncs[])(Entity*, const struct_gUnk_08123FB0*) = {
Object96_Init,
Object96_Action1,
Object96_Action2,
Object96_Action3,
};
actionFuncs[this->action](this, &gUnk_08123FB0[this->type]);
}
void Object96_Init(Entity* this, const struct_gUnk_08123FB0* param_2) {
u32 type;
u32 dir;
this->action++;
this->collisionLayer = 2;
this->spriteRendering.b3 = 1;
this->zVelocity = param_2->zVelocity;
this->direction = param_2->unk0f;
this->speed = param_2->speed;
this->y.HALF.HI -= param_2->y;
this->z.WORD = 0;
this->actionDelay = param_2->actionDelay;
if ((this->direction & 0x80)) {
dir = this->direction;
if (dir == 0x81) {
this->direction = (((gPlayerEntity.animationState * 4 + (Random() & 3)) - 2) & 0x1f) ^ 0x10;
}
}
UpdateSpriteForCollisionLayer(this);
type = this->type;
sub_08080CB4(this);
this->type = type;
}
void Object96_Action1(Entity* this, const struct_gUnk_08123FB0* param_2) {
u32 type;
s32 iVar3;
iVar3 = 1;
if (param_2->func != NULL) {
iVar3 = param_2->func(this, param_2);
}
if (iVar3 != 0) {
this->action++;
this->y.HALF.HI += param_2->y;
this->z.HALF.HI -= param_2->y;
}
type = this->type;
this->type = param_2->type;
sub_08080CB4(this);
this->type = type;
}
void Object96_Action2(Entity* this, const struct_gUnk_08123FB0* param_2) {
u8 type;
LinearMoveUpdate(this);
if (sub_080044EC(this, param_2->unk14) < 2) {
if (this->actionDelay) {
this->actionDelay--;
this->zVelocity = param_2->unk14 << 3;
} else {
this->action++;
this->collisionLayer = gPlayerEntity.collisionLayer;
UpdateSpriteForCollisionLayer(this);
if (param_2->funcEnt != NULL) {
param_2->funcEnt(this);
}
}
SoundReq(SFX_RUPEE_BOUNCE);
}
type = this->type;
this->type = param_2->type;
sub_08080CB4(this);
this->type = type;
}
void Object96_Action3(Entity* this, const struct_gUnk_08123FB0* param_2) {
u8 type;
if (gPlayerState.flags & 0x80) {
sub_0800445C(this);
} else {
if (IsCollidingPlayer(this)) {
CreateItemEntity(param_2->type, this->type2, 0);
if (param_2->flag) {
SetFlag(param_2->flag);
}
DeleteThisEntity();
}
}
type = this->type;
this->type = param_2->type;
sub_08080CB4(this);
this->type = type;
}
void sub_0809D91C(Entity* this) {
Entity* fxEnt;
fxEnt = CreateFx(this, FX_DASH, 0);
if (fxEnt != NULL) {
SortEntityBelow(this, fxEnt);
}
SoundReq(SFX_SECRET);
}
bool32 sub_0809D93C(Entity* this, const struct_gUnk_08123FB0* param_2) {
u32 uVar1;
if (gPlayerEntity.action == 6 && ((param_2->unk0c >> gPlayerEntity.animationState & 1) != 0)) {
uVar1 = (gPlayerEntity.x.HALF.HI - this->x.HALF.HI) + param_2->unk08 + param_2->unk0a;
if (param_2->unk0a * 2 <= (u16)uVar1) {
return 0;
}
uVar1 = (gPlayerEntity.y.HALF.HI - (this->y.HALF.HI + param_2->y)) + param_2->unk09 + param_2->unk0b;
if (param_2->unk0b * 2 > (u16)uVar1) {
return 1;
}
}
return 0;
}

68
src/object/object98.c Normal file
View File

@ -0,0 +1,68 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "projectile.h"
#include "room.h"
#include "functions.h"
typedef struct {
Entity base;
u8 filler[0xC];
u16 unk74;
u16 unk76;
u8 filler2[0x6];
u8 unk7e;
} Object98Entity;
void sub_0809E360(Object98Entity*);
void sub_0809E3E4(Object98Entity*);
void Object98(Entity* this) {
static void (*const actionFuncs[])(Object98Entity*) = {
sub_0809E360,
sub_0809E3E4,
};
actionFuncs[this->action]((Object98Entity*)this);
}
void sub_0809E360(Object98Entity* this) {
u32 bVar1;
Entity* projEnt;
u32 index;
if (8 < super->actionDelay) {
super->actionDelay = 8;
}
if (0x48 - super->actionDelay > gEntCount) {
for (index = 0; index < super->actionDelay; index++) {
projEnt = CreateProjectile(GURUGURU_BAR_PROJECTILE);
projEnt->actionDelay = 14 + 12 * index;
projEnt->parent = super;
}
super->action = 1;
bVar1 = this->unk7e;
this->unk76 = bVar1 << 8;
super->animationState = bVar1 << 6;
SetDefaultPriority(super, 0);
if (super->type != 0) {
super->child = (Entity*)GetCurrentRoomProperty(super->type);
sub_080A2CC0(super, (u16**)&super->child, &this->unk74);
}
}
}
void sub_0809E3E4(Object98Entity* this) {
this->unk76 += super->type2;
super->animationState = this->unk76 >> 2;
if (super->type != 0) {
if ((super->direction & 0x80) == 0) {
LinearMoveUpdate(super);
}
if (--this->unk74 == 0) {
sub_080A2CC0(super, (u16**)&super->child, &this->unk74);
}
}
}

39
src/object/object99.c Normal file
View File

@ -0,0 +1,39 @@
#include "entity.h"
#include "coord.h"
void Object99(Entity* this) {
Entity* parent;
parent = this->parent;
if (parent->next == NULL) {
DeleteThisEntity();
}
if (this->action == 0) {
this->action = 1;
this->field_0x76.HALF.LO = parent->animationState;
this->field_0x74.HALF.LO = this->spriteOffsetX;
this->field_0x74.HALF.HI = this->spriteOffsetY;
InitializeAnimation(this, this->animationState);
}
if (parent->animationState != this->field_0x76.HALF.LO) {
DeleteThisEntity();
}
this->spriteSettings.draw = parent->spriteSettings.draw;
CopyPositionAndSpriteOffset(parent, this);
this->spriteOffsetX += this->field_0x74.HALF.LO;
this->spriteOffsetY += this->field_0x74.HALF.HI;
if (this->animationState != 2) {
this->y.HALF.HI++;
this->spriteOffsetY--;
} else {
this->y.HALF.HI--;
this->spriteOffsetY++;
}
GetNextFrame(this);
if (this->frame & 0x80) {
DeleteThisEntity();
}
}

51
src/object/objectA6.c Normal file
View File

@ -0,0 +1,51 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "flags.h"
#include "hitbox.h"
#include "effects.h"
typedef struct {
Entity base;
u8 filler[0x1E];
u16 objFlags;
} ObjectA6Entity;
void sub_0809F920(ObjectA6Entity*);
void sub_0809F964(ObjectA6Entity*);
void ObjectA6(Entity* this) {
static void (*const actionFuncs[])(ObjectA6Entity*) = {
sub_0809F920,
sub_0809F964,
};
actionFuncs[this->action]((ObjectA6Entity*)this);
}
void sub_0809F920(ObjectA6Entity* this) {
if (CheckFlags(this->objFlags)) {
DeleteThisEntity();
}
super->action = 1;
COLLISION_ON(super);
super->field_0x3c = 7;
super->hurtType = 0x48;
super->hitType = 1;
super->flags2 = 2;
super->hitbox = (Hitbox*)&gHitbox_0;
}
void sub_0809F964(ObjectA6Entity* this) {
Entity* fxEnt;
if (super->bitfield == 0xa1) {
fxEnt = CreateFx(super, FX_MAGIC_STORM, 0);
if (fxEnt != NULL) {
fxEnt->spritePriority.b0 = 3;
fxEnt->spriteOffsetY = -5;
}
SetFlag(this->objFlags);
DeleteThisEntity();
}
}

37
src/object/objectA9.c Normal file
View File

@ -0,0 +1,37 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "sound.h"
void sub_0809FEF8(Entity*);
void sub_0809FF28(Entity*);
void ObjectA9(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_0809FEF8,
sub_0809FF28,
DeleteEntity,
};
actionFuncs[this->action]((Entity*)this);
}
void sub_0809FEF8(Entity* this) {
static const u8 typeAnimationStates[] = { 0x2, 0x0, 0x43, 0x0 };
static const u16 typeSounds[] = { SFX_124, SFX_197, SFX_11D, SFX_NONE };
this->action = 1;
InitializeAnimation(this, typeAnimationStates[this->type]);
SoundReq(typeSounds[this->type]);
}
void sub_0809FF28(Entity* this) {
Entity* pEVar1;
GetNextFrame(this);
if (this->frame & 0x80) {
this->action = 2;
pEVar1 = this->parent;
pEVar1->flags = this->actionDelay;
pEVar1->spriteSettings.draw = this->field_0xf;
((GenericEntity*)pEVar1)->field_0x6c.HALF.HI &= 0xef;
}
}

59
src/object/objectAB.c Normal file
View File

@ -0,0 +1,59 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "flags.h"
#include "asm.h"
#include "player.h"
#include "coord.h"
extern void sub_0805B390(u32);
void ObjectAB_Init(Entity*);
void ObjectAB_Action1(Entity*);
void ObjectAB_Action2(Entity*);
void sub_080A0190(Entity*);
void ObjectAB(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
ObjectAB_Init,
ObjectAB_Action1,
ObjectAB_Action2,
};
actionFuncs[this->action]((Entity*)this);
}
void ObjectAB_Init(Entity* this) {
this->action++;
this->collisionLayer = 1;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
this->subAction = 0;
InitializeAnimation(this, 0);
}
void ObjectAB_Action1(Entity* this) {
if (CheckRoomFlag(0)) {
GetNextFrame(this);
if (this->frame & 0x80) {
this->action++;
}
}
}
void ObjectAB_Action2(Entity* this) {
if (CheckRoomFlag(1)) {
sub_080A0190(this);
RequestPriorityDuration(this, 0x1e);
if (EntityInRectRadius(this, &gPlayerEntity, 0x10, 0x10)) {
sub_0805B390(0x37);
}
}
}
void sub_080A0190(Entity* this) {
this->subAction = 1;
CopyPosition(this, &gPlayerEntity);
gPlayerState.queued_action = 3;
gPlayerState.field_0x38 = 0;
gPlayerState.flags |= PL_PIT_IS_EXIT;
}

54
src/object/objectAD.c Normal file
View File

@ -0,0 +1,54 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "functions.h"
#include "screen.h"
void sub_080A04A4(Entity*);
void sub_080A04E0(Entity*);
void sub_080A04E8();
void ObjectAD(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_080A04A4,
sub_080A04E0,
};
actionFuncs[this->action]((Entity*)this);
}
void sub_080A04A4(Entity* this) {
this->action = 1;
this->frameIndex = 4;
this->actionDelay = 0;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
this->z.WORD = 0;
this->spriteRendering.alphaBlend = 1;
sub_080A04E8();
}
void sub_080A04E0(Entity* this) {
sub_080A04E8();
}
void sub_080A04E8(Entity* this) {
int iVar2;
u32 uVar3;
iVar2 = (this->parent->z.HALF.HI < 0 ? -this->parent->z.HALF.HI : this->parent->z.HALF.HI) + 0x100;
SetAffineInfo(this, iVar2, iVar2, 0);
iVar2 = ((0x1c0 - iVar2) * 10) / iVar2;
if (this->parent->type == 0x41) {
uVar3 = iVar2 * 2;
if (0xc < uVar3) {
uVar3 = 0xc;
}
iVar2 = (0x10 - iVar2) * 0x100;
iVar2 |= uVar3;
iVar2 &= 0xffff;
} else {
iVar2 |= (0x10 - iVar2) * 0x100;
iVar2 &= 0xffff;
}
gScreen.controls.alphaBlend = iVar2;
}

View File

@ -124,7 +124,7 @@ void ObjectB_Action2(ObjectBEntity* this) {
break;
}
MessageFromTarget(messageIndex);
gMessage.field_0x10 = super->type2;
gMessage.rupees = super->type2;
}
}
}

135
src/object/objectB4.c Normal file
View File

@ -0,0 +1,135 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "menu.h"
#include "coord.h"
#include "object.h"
extern void sub_0806FB00(Entity*, u32, u32, u32);
extern bool32 sub_0806FB38(Entity*);
void ObjectB4_Type0(Entity*);
void ObjectB4_Type1(Entity*);
void ObjectB4_Type2(Entity*);
void ObjectB4_Type3(Entity*);
const u16 gUnk_08124B10[] = { 0x40, 0x58, 0x68, 0x80, 0x94, 0xA8, 0xB0, 0x0 };
void ObjectB4(Entity* this) {
static void (*const typeFuncs[])(Entity*) = {
ObjectB4_Type0,
ObjectB4_Type1,
ObjectB4_Type2,
ObjectB4_Type3,
};
typeFuncs[this->type]((Entity*)this);
}
void ObjectB4_Type0(Entity* this) {
Entity* pEVar3;
switch (this->action) {
case 0:
this->action = 1;
this->spriteSettings.draw = 2;
this->frameIndex = 9;
this->actionDelay = 8;
this->field_0xf = 0;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 4;
this->spriteOrientation.flipY = 1;
sub_0806FB00(this, 0xbf, 0x48, 0x1e);
break;
case 1:
if ((this->field_0xf < 7) && (--this->actionDelay == 0)) {
this->actionDelay = 1;
pEVar3 = CreateObject(OBJECT_B4, 1, this->field_0xf);
if (pEVar3 != NULL) {
CopyPosition(this, pEVar3);
pEVar3->y.HALF.HI = 0x68;
SortEntityBelow(this, pEVar3);
}
this->field_0xf++;
}
if (sub_0806FB38(this) || (1 < gMenu.menuType)) {
this->x.HALF.HI = 0xbf;
this->y.HALF.HI = 0x48;
this->frameIndex = 10;
this->action = 2;
while (this->field_0xf < 7) {
pEVar3 = CreateObject(OBJECT_B4, 1, this->field_0xf);
if (pEVar3 != NULL) {
CopyPosition(this, pEVar3);
pEVar3->y.HALF.HI = 0x68;
SortEntityBelow(this, pEVar3);
}
this->field_0xf++;
}
pEVar3 = CreateObject(OBJECT_B4, 2, 0);
if (pEVar3 != NULL) {
pEVar3->x.HALF.HI = 0xc4;
pEVar3->y.HALF.HI = 0x2c;
SortEntityAbove(this, pEVar3);
}
pEVar3 = CreateObject(OBJECT_B4, 3, 0);
if (pEVar3 != NULL) {
pEVar3->x.HALF.HI = 0xb4;
pEVar3->y.HALF.HI = 0x19;
SortEntityAbove(this, pEVar3);
}
}
}
}
void ObjectB4_Type1(Entity* this) {
switch (this->action) {
case 0:
this->action = 1;
this->spriteSettings.draw = 2;
this->frameIndex = this->type2 + 2;
sub_0806FB00(this, gUnk_08124B10[this->type2], 0x68, 0x14);
break;
case 1:
if (sub_0806FB38(this) || 1 < gMenu.menuType) {
this->x.HALF.HI = gUnk_08124B10[this->type2];
this->y.HALF.HI = 0x68;
this->spritePriority.b0 = 7 - this->type2;
this->action = 2;
}
break;
}
}
void ObjectB4_Type2(Entity* this) {
static const u8 gUnk_08124B30[] = { 9, 10, 11, 12, 11, 10, 9, -1 };
if (this->action == 0) {
this->action = 1;
this->spriteSettings.draw = 2;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 0;
this->spriteOrientation.flipY = 1;
this->frameIndex = 11;
this->actionDelay = (Random() & 0x3f) + 0x40;
this->field_0xf = 0;
}
if (--this->actionDelay == 0) {
this->actionDelay = 4;
this->frameIndex = gUnk_08124B30[this->field_0xf++] + 2;
if (gUnk_08124B30[this->field_0xf] == 0xff) {
this->actionDelay = (Random() & 0x3f) + 0x40;
this->field_0xf = 0;
}
}
}
void ObjectB4_Type3(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->spriteSettings.draw = 2;
this->frameIndex = 15;
}
}

View File

@ -1884,7 +1884,7 @@ void sub_0807F78C(Entity* entity, ScriptExecutionContext* context) {
msg = GetSaleItemConfirmMessageID(item);
price = GetItemPrice(item);
MessageNoOverlap(msg, entity);
gMessage.field_0x10 = (u16)price;
gMessage.rupees = (u16)price;
}
void sub_0807F7C4(Entity* entity, ScriptExecutionContext* context) {
@ -1929,7 +1929,7 @@ void sub_0807F854(Entity* entity, ScriptExecutionContext* context) {
switch (idx) {
case 0:
case 1:
gMessage.field_0x10 = value;
gMessage.rupees = value;
break;
case 2:
gMessage.field_0x14 = value;