Decompile remainder of Enemy4D

This commit is contained in:
octorock 2022-02-22 17:56:48 +01:00
parent eed39c54b6
commit df21aa7eb5
8 changed files with 310 additions and 715 deletions

View File

@ -1,579 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0803EBB4
sub_0803EBB4: @ 0x0803EBB4
push {r4, lr}
adds r4, r0, #0
adds r0, #0x7c
ldrb r1, [r0]
subs r1, #0xa
strb r1, [r0]
movs r0, #1
bl sub_08049DF4
cmp r0, #0
beq _0803EBE4
ldr r0, _0803EC10 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl GetFacingDirection
adds r0, #4
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
movs r1, #0
bl sub_0803E94C
_0803EBE4:
adds r0, r4, #0
bl sub_0803E9A4
adds r0, r4, #0
adds r0, #0x80
ldrh r1, [r0]
adds r0, #2
ldrh r2, [r0]
adds r0, r4, #0
movs r3, #2
bl EntityWithinDistance
cmp r0, #0
bne _0803EC14
movs r0, #4
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0x10
bl sub_0803E94C
b _0803EC24
.align 2, 0
_0803EC10: .4byte gUnk_020000B0
_0803EC14:
adds r0, r4, #0
bl sub_0803EF20
cmp r0, #0
bne _0803EC24
adds r0, r4, #0
bl sub_0803EEA4
_0803EC24:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803EC28
sub_0803EC28: @ 0x0803EC28
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x7c
ldrb r0, [r1]
subs r0, #0x10
strb r0, [r1]
adds r0, r4, #0
bl sub_0803E9A4
adds r1, r4, #0
adds r1, #0x7e
ldrb r0, [r1]
cmp r0, #0x1c
bls _0803EC4A
subs r0, #1
strb r0, [r1]
_0803EC4A:
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0803EC64
movs r0, #3
strb r0, [r4, #0xc]
adds r1, #3
movs r0, #0
strb r0, [r1]
_0803EC64:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803EC68
sub_0803EC68: @ 0x0803EC68
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x7c
ldrb r0, [r1]
subs r0, #0xa
strb r0, [r1]
adds r0, r4, #0
bl sub_0803E9A4
adds r1, r4, #0
adds r1, #0x7e
ldrb r0, [r1]
cmp r0, #0x27
bhi _0803EC8C
adds r0, #1
strb r0, [r1]
b _0803EC92
_0803EC8C:
adds r0, r4, #0
bl sub_0803EE8C
_0803EC92:
pop {r4, pc}
thumb_func_start sub_0803EC94
sub_0803EC94: @ 0x0803EC94
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x7c
ldrb r0, [r1]
subs r0, #0xa
strb r0, [r1]
adds r0, r4, #0
bl sub_0803E9A4
adds r5, r4, #0
adds r5, #0x80
ldrh r1, [r5]
adds r6, r4, #0
adds r6, #0x82
ldrh r2, [r6]
adds r0, r4, #0
movs r3, #1
bl EntityWithinDistance
cmp r0, #0
beq _0803ECD8
ldrh r0, [r5]
strh r0, [r4, #0x2e]
ldrh r0, [r6]
strh r0, [r4, #0x32]
adds r0, r4, #0
bl sub_0803EE8C
adds r0, r4, #0
movs r1, #0
bl sub_0803E94C
b _0803ED02
_0803ECD8:
adds r0, r4, #0
adds r0, #0x42
ldrb r0, [r0]
cmp r0, #0
bne _0803ED02
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
ldrh r2, [r5]
ldrh r3, [r6]
bl CalculateDirectionTo
strb r0, [r4, #0x15]
adds r0, r4, #0
movs r1, #0x10
bl sub_0803E94C
adds r0, r4, #0
bl ProcessMovement0
_0803ED02:
pop {r4, r5, r6, pc}
thumb_func_start sub_0803ED04
sub_0803ED04: @ 0x0803ED04
push {r4, lr}
adds r4, r0, #0
adds r0, #0x7c
ldrb r1, [r0]
subs r1, #0xc
strb r1, [r0]
adds r0, r4, #0
bl sub_0803E9A4
adds r1, r4, #0
adds r1, #0x7e
ldrb r0, [r1]
subs r0, #4
strb r0, [r1]
lsls r0, r0, #0x18
cmp r0, #0
bgt _0803ED3C
movs r0, #0
strb r0, [r1]
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #0xf
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x14]
adds r1, #0x20
adds r0, r4, #0
bl InitAnimationForceUpdate
_0803ED3C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803ED40
sub_0803ED40: @ 0x0803ED40
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803ED74
movs r0, #7
strb r0, [r2, #0xc]
movs r0, #1
strb r0, [r2, #0xe]
ldr r1, _0803ED78 @ =gUnk_080D08C4
ldrb r0, [r2, #0x14]
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r2, #0
adds r0, #0x7c
strb r1, [r0]
adds r1, r2, #0
adds r1, #0x7f
movs r0, #0xf6
strb r0, [r1]
adds r0, #0x65
bl EnqueueSFX
_0803ED74:
pop {pc}
.align 2, 0
_0803ED78: .4byte gUnk_080D08C4
thumb_func_start sub_0803ED7C
sub_0803ED7C: @ 0x0803ED7C
push {lr}
adds r2, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0803ED94
adds r0, r2, #0
bl UpdateAnimationSingleFrame
b _0803EDD0
_0803ED94:
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
adds r1, r2, #0
adds r1, #0x7f
cmp r0, #0
bne _0803EDAE
movs r0, #2
strb r0, [r2, #0xe]
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
_0803EDAE:
ldrb r0, [r1]
cmp r0, #0
beq _0803EDC0
adds r1, r2, #0
adds r1, #0x7e
ldrb r0, [r1]
adds r0, #5
strb r0, [r1]
b _0803EDD0
_0803EDC0:
movs r0, #8
strb r0, [r2, #0xc]
movs r0, #0x1e
strb r0, [r2, #0xe]
movs r0, #8
movs r1, #0
bl InitScreenShake
_0803EDD0:
pop {pc}
.align 2, 0
thumb_func_start sub_0803EDD4
sub_0803EDD4: @ 0x0803EDD4
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803EDE8
movs r0, #9
strb r0, [r1, #0xc]
_0803EDE8:
pop {pc}
.align 2, 0
thumb_func_start sub_0803EDEC
sub_0803EDEC: @ 0x0803EDEC
push {lr}
adds r2, r0, #0
adds r1, r2, #0
adds r1, #0x7e
ldrb r0, [r1]
subs r0, #2
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xa
bhi _0803EE26
movs r0, #0xa
strb r0, [r2, #0xc]
movs r0, #0x3c
strb r0, [r2, #0xe]
ldrb r0, [r2, #0x14]
lsls r0, r0, #3
strb r0, [r2, #0x15]
subs r1, #2
movs r0, #0
strb r0, [r1]
adds r1, #3
movs r0, #0xfe
strb r0, [r1]
adds r0, r2, #0
movs r1, #0x10
bl sub_0803E94C
b _0803EE34
_0803EE26:
cmp r0, #0x12
bhi _0803EE34
ldr r2, [r2, #0x54]
ldrb r1, [r2, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r2, #0x10]
_0803EE34:
pop {pc}
.align 2, 0
thumb_func_start sub_0803EE38
sub_0803EE38: @ 0x0803EE38
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0803EE60
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803EE88
ldr r0, [r4, #0x54]
ldrb r1, [r0, #0x10]
movs r2, #0x80
orrs r1, r2
strb r1, [r0, #0x10]
adds r0, r4, #0
movs r1, #0
bl sub_0803E94C
b _0803EE88
_0803EE60:
adds r1, r4, #0
adds r1, #0x7c
ldrb r0, [r1]
subs r0, #0xa
strb r0, [r1]
adds r0, r4, #0
bl sub_0803E9A4
adds r1, r4, #0
adds r1, #0x7e
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x27
bls _0803EE88
adds r0, r4, #0
bl sub_0803EE8C
_0803EE88:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803EE8C
sub_0803EE8C: @ 0x0803EE8C
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
adds r2, r0, #0
adds r2, #0x7a
movs r1, #0x1e
strb r1, [r2]
movs r1, #0
bl sub_0803E94C
pop {pc}
.align 2, 0
thumb_func_start sub_0803EEA4
sub_0803EEA4: @ 0x0803EEA4
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _0803EEF8
adds r0, r4, #0
movs r1, #0x4e
bl sub_0803EF04
cmp r0, #0
beq _0803EEF8
ldr r0, _0803EEF4 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
movs r2, #0x12
bl sub_0804A044
adds r2, r0, #0
cmp r2, #0xff
beq _0803EEF8
adds r1, r4, #0
adds r1, #0x7a
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803EF00
movs r0, #5
strb r0, [r4, #0xc]
strb r2, [r4, #0x15]
adds r0, r4, #0
movs r1, #0
bl sub_0803E94C
movs r0, #1
b _0803EF02
.align 2, 0
_0803EEF4: .4byte gUnk_020000B0
_0803EEF8:
adds r1, r4, #0
adds r1, #0x7a
movs r0, #0x1e
strb r0, [r1]
_0803EF00:
movs r0, #0
_0803EF02:
pop {r4, pc}
thumb_func_start sub_0803EF04
sub_0803EF04: @ 0x0803EF04
push {r4, lr}
adds r3, r1, #0
ldr r1, _0803EF1C @ =gUnk_020000B0
ldr r2, [r1]
movs r4, #0x2e
ldrsh r1, [r2, r4]
movs r4, #0x32
ldrsh r2, [r2, r4]
subs r2, #4
bl EntityWithinDistance
pop {r4, pc}
.align 2, 0
_0803EF1C: .4byte gUnk_020000B0
thumb_func_start sub_0803EF20
sub_0803EF20: @ 0x0803EF20
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldr r6, _0803EF5C @ =gEntityLists + 16
ldr r4, [r6, #4]
cmp r4, r6
beq _0803EF6A
ldr r7, _0803EF60 @ =gUnk_080D08C8
_0803EF2E:
ldrb r0, [r4, #8]
cmp r0, #8
bne _0803EF64
ldrb r0, [r4, #9]
lsls r0, r0, #2
adds r0, r0, r7
ldr r2, [r0]
adds r0, r5, #0
adds r1, r4, #0
bl _call_via_r2
cmp r0, #0
beq _0803EF64
movs r0, #2
strb r0, [r5, #0xc]
adds r1, r5, #0
adds r1, #0x78
movs r0, #0xb4
strh r0, [r1]
adds r1, #3
movs r0, #1
strb r0, [r1]
b _0803EF6C
.align 2, 0
_0803EF5C: .4byte gEntityLists + 16
_0803EF60: .4byte gUnk_080D08C8
_0803EF64:
ldr r4, [r4, #4]
cmp r4, r6
bne _0803EF2E
_0803EF6A:
movs r0, #0
_0803EF6C:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_0803EF70
sub_0803EF70: @ 0x0803EF70
movs r0, #0
bx lr
thumb_func_start sub_0803EF74
sub_0803EF74: @ 0x0803EF74
push {r4, r5, lr}
adds r5, r0, #0
adds r4, r1, #0
movs r0, #0x2e
ldrsh r1, [r4, r0]
movs r0, #0x32
ldrsh r2, [r4, r0]
adds r0, r5, #0
movs r3, #0x50
bl EntityWithinDistance
cmp r0, #0
beq _0803EFA8
adds r0, r4, #0
adds r1, r5, #0
bl GetFacingDirection
ldrb r1, [r4, #0x15]
subs r1, r1, r0
adds r1, #2
movs r0, #0x1f
ands r1, r0
cmp r1, #4
bhi _0803EFA8
movs r0, #1
b _0803EFAA
_0803EFA8:
movs r0, #0
_0803EFAA:
pop {r4, r5, pc}
thumb_func_start sub_0803EFAC
sub_0803EFAC: @ 0x0803EFAC
push {r4, r5, lr}
adds r5, r0, #0
adds r4, r1, #0
movs r2, #0x50
movs r3, #0x50
bl EntityInRectRadius
cmp r0, #0
beq _0803EFD6
adds r0, r4, #0
adds r1, r5, #0
movs r2, #0x1c
bl sub_0804A044
cmp r0, #0xff
beq _0803EFD6
ldrb r4, [r4, #0x15]
cmp r0, r4
bne _0803EFD6
movs r0, #1
b _0803EFD8
_0803EFD6:
movs r0, #0
_0803EFD8:
pop {r4, r5, pc}
.align 2, 0

View File

@ -27401,11 +27401,6 @@
"size": 4, "size": 4,
"type": "animation" "type": "animation"
}, },
{
"path": "enemy4D/gUnk_080D08C4.bin",
"start": 854212,
"size": 4
},
{ {
"path": "animations/gSpriteAnimations_Ghini_0.bin", "path": "animations/gSpriteAnimations_Ghini_0.bin",
"start": 854408, "start": 854408,
@ -45592,46 +45587,6 @@
"start": 1199820, "start": 1199820,
"size": 4 "size": 4
}, },
{
"path": "gyorgBossObject/gUnk_08124F08.bin",
"start": 1199880,
"size": 32
},
{
"path": "gyorgBossObject/gUnk_08124F28.bin",
"start": 1199912,
"size": 32
},
{
"path": "gyorgBossObject/gUnk_08124F48.bin",
"start": 1199944,
"size": 32
},
{
"path": "gyorgBossObject/gUnk_08124F68.bin",
"start": 1199976,
"size": 32
},
{
"path": "gyorgBossObject/gUnk_08124F88.bin",
"start": 1200008,
"size": 32
},
{
"path": "gyorgBossObject/gUnk_08124FA8.bin",
"start": 1200040,
"size": 32
},
{
"path": "gyorgBossObject/gUnk_08124FC8.bin",
"start": 1200072,
"size": 20
},
{
"path": "gyorgBossObject/gUnk_08124FDC.bin",
"start": 1200092,
"size": 20
},
{ {
"path": "windcrest/gUnk_08125010.bin", "path": "windcrest/gUnk_08125010.bin",
"start": 1200144, "start": 1200144,

View File

@ -1,54 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
Enemy4D_Functions:: @ 080D0880
.4byte Enemy4D_OnTick
.4byte Enemy4D_OnCollision
.4byte Enemy4D_OnKnockback
.4byte Enemy4D_OnDeath
.4byte GenericConfused
.4byte Enemy4D_OnGrabbed
gUnk_080D0898:: @ 080D0898
.4byte sub_0803EB44
.4byte sub_0803EBB4
.4byte sub_0803EC28
.4byte sub_0803EC68
.4byte sub_0803EC94
.4byte sub_0803ED04
.4byte sub_0803ED40
.4byte sub_0803ED7C
.4byte sub_0803EDD4
.4byte sub_0803EDEC
.4byte sub_0803EE38
gUnk_080D08C4:: @ 080D08C4
.incbin "enemy4D/gUnk_080D08C4.bin"
gUnk_080D08C8:: @ 080D08C8
.4byte sub_0803EF70
.4byte sub_0803EF70
.4byte sub_0803EF70
.4byte sub_0803EF74
.4byte sub_0803EFAC
.4byte sub_0803EF70
.4byte sub_0803EF70
.4byte sub_0803EF70
.4byte sub_0803EF70
.4byte sub_0803EF70
.4byte sub_0803EF70
.4byte sub_0803EF70
.4byte sub_0803EF70
.4byte sub_0803EF70
.4byte sub_0803EF70
.4byte sub_0803EFAC
.4byte sub_0803EF70
.4byte sub_0803EFAC
.4byte sub_0803EFAC
.4byte sub_0803EFAC
.4byte sub_0803EF70
.4byte sub_0803EF70
.4byte sub_0803EFAC

View File

@ -210,7 +210,7 @@ void TorchTrap(Entity*);
void VaatiRebornEnemy(Entity*); void VaatiRebornEnemy(Entity*);
void VaatiProjectile(Entity*); void VaatiProjectile(Entity*);
void BallChainSoldier(Entity*); void BallChainSoldier(Entity*);
void Enemy4D(Entity*); void Enemy4D();
void Ghini(); void Ghini();
void VaatiTransfigured(Entity*); void VaatiTransfigured(Entity*);
void Enemy50(); void Enemy50();

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@ -25,7 +25,7 @@ extern void DrawDirect(u32, u32); // trampoline to sub_080B27F4
extern void DrawEntities(void); extern void DrawEntities(void);
extern void DrawOAMCmd(void); extern void DrawOAMCmd(void);
extern void EnemyFunctionHandlerAfterCollision(Entity*, void (*const[])()); extern void EnemyFunctionHandlerAfterCollision(Entity*, void (*const[])());
extern u32 EntityWithinDistance(Entity*, s32, s32, s32); extern bool32 EntityWithinDistance(Entity*, s32, s32, s32);
extern void FlushSprites(void); extern void FlushSprites(void);
extern void GenericKnockback2(Entity*); extern void GenericKnockback2(Entity*);
extern LayerStruct* GetLayerByIndex(u32); extern LayerStruct* GetLayerByIndex(u32);

View File

@ -402,7 +402,6 @@ SECTIONS {
src/enemy/vaatiProjectile.o(.text); src/enemy/vaatiProjectile.o(.text);
src/enemy/ballChainSoldier.o(.text); src/enemy/ballChainSoldier.o(.text);
src/enemy/enemy4D.o(.text); src/enemy/enemy4D.o(.text);
asm/enemy/enemy4D.o(.text);
src/enemy/ghini.o(.text); src/enemy/ghini.o(.text);
src/enemy/vaatiTransfigured.o(.text); src/enemy/vaatiTransfigured.o(.text);
src/enemy/enemy50.o(.text); src/enemy/enemy50.o(.text);
@ -1076,7 +1075,7 @@ SECTIONS {
src/enemy/ballChainSoldier.o(.rodata); src/enemy/ballChainSoldier.o(.rodata);
data/const/enemy/ballChainSoldier.o(.rodata); data/const/enemy/ballChainSoldier.o(.rodata);
data/animations/enemy/ballChainSoldier.o(.rodata); data/animations/enemy/ballChainSoldier.o(.rodata);
data/const/enemy/enemy4D.o(.rodata); src/enemy/enemy4D.o(.rodata);
src/enemy/ghini.o(.rodata); src/enemy/ghini.o(.rodata);
data/animations/enemy/ghini.o(.rodata); data/animations/enemy/ghini.o(.rodata);
src/enemy/vaatiTransfigured.o(.rodata); src/enemy/vaatiTransfigured.o(.rodata);

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@ -446,7 +446,7 @@ u32 sub_0806FCAC(Entity* this, Entity* other) {
return sub_0806F5B0(GetFacingDirection(this, other)); return sub_0806F5B0(GetFacingDirection(this, other));
} }
u32 EntityWithinDistance(Entity* ent, s32 x, s32 y, s32 distance) { bool32 EntityWithinDistance(Entity* ent, s32 x, s32 y, s32 distance) {
return PointInsideRadius(ent->x.HALF.HI - x, ent->y.HALF.HI - y, distance); return PointInsideRadius(ent->x.HALF.HI - x, ent->y.HALF.HI - y, distance);
} }

View File

@ -4,59 +4,333 @@
* *
* @brief enemy 4D * @brief enemy 4D
*/ */
#define NENT_DEPRECATED
#include "global.h" #include "global.h"
#include "entity.h" #include "entity.h"
#include "enemy.h" #include "enemy.h"
#include "functions.h" #include "functions.h"
extern void sub_0803EE8C(Entity*); typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0x5];
/*0x6d*/ u8 unk_6d;
/*0x6e*/ u8 unk_6e;
/*0x6f*/ u8 unk_6f;
/*0x70*/ u16 unk_70;
/*0x72*/ u16 unk_72;
/*0x74*/ u8 unk_74[0x4];
/*0x78*/ u16 unk_78;
/*0x7a*/ u8 unk_7a;
/*0x7b*/ u8 unk_7b;
/*0x7c*/ u8 unk_7c;
/*0x7d*/ u8 unk_7d;
/*0x7e*/ u8 unk_7e;
/*0x7f*/ u8 unk_7f;
/*0x80*/ u16 unk_80;
/*0x82*/ u16 unk_82;
/*0x84*/ u16 unk_84;
/*0x86*/ u16 unk_86;
} Enemy4DEntity;
extern void (*const Enemy4D_Functions[])(Entity*); extern void sub_0803E9A4(Entity*); // ballChainSoldier
extern void (*const gUnk_080D0898[])(Entity*); extern void sub_0803E94C(Entity*, u32); // ballChainSoldier
void Enemy4D(Entity* this) { extern Entity* gUnk_020000B0;
EnemyFunctionHandler(this, Enemy4D_Functions);
void sub_0803EE8C(Enemy4DEntity*);
bool32 sub_0803EF20(Enemy4DEntity*);
bool32 sub_0803EEA4(Enemy4DEntity*);
bool32 sub_0803EF04(Enemy4DEntity*, u32);
void Enemy4D_OnTick(Enemy4DEntity*);
void Enemy4D_OnCollision(Enemy4DEntity*);
void Enemy4D_OnKnockback(Enemy4DEntity*);
void Enemy4D_OnDeath(Enemy4DEntity*);
void Enemy4D_OnGrabbed(Enemy4DEntity*);
void Enemy4D_Init(Enemy4DEntity*);
void Enemy4D_Action1(Enemy4DEntity*);
void Enemy4D_Action2(Enemy4DEntity*);
void Enemy4D_Action3(Enemy4DEntity*);
void Enemy4D_Action4(Enemy4DEntity*);
void Enemy4D_Action5(Enemy4DEntity*);
void Enemy4D_Action6(Enemy4DEntity*);
void Enemy4D_Action7(Enemy4DEntity*);
void Enemy4D_Action8(Enemy4DEntity*);
void Enemy4D_Action9(Enemy4DEntity*);
void Enemy4D_Action10(Enemy4DEntity*);
bool32 sub_0803EF70(Entity*, Entity*);
bool32 sub_0803EF74(Entity*, Entity*);
bool32 sub_0803EFAC(Entity*, Entity*);
void (*const Enemy4D_Functions[])(Enemy4DEntity*) = {
Enemy4D_OnTick,
Enemy4D_OnCollision,
Enemy4D_OnKnockback,
Enemy4D_OnDeath,
(void (*)(Enemy4DEntity*))GenericConfused,
Enemy4D_OnGrabbed,
};
void Enemy4D(Enemy4DEntity* this) {
EnemyFunctionHandler(super, (EntityActionArray)Enemy4D_Functions);
} }
void Enemy4D_OnTick(Entity* this) { void Enemy4D_OnTick(Enemy4DEntity* this) {
gUnk_080D0898[this->action](this); static void (*const Enemy4D_Actions[])(Enemy4DEntity*) = {
Enemy4D_Init, Enemy4D_Action1, Enemy4D_Action2, Enemy4D_Action3, Enemy4D_Action4, Enemy4D_Action5,
Enemy4D_Action6, Enemy4D_Action7, Enemy4D_Action8, Enemy4D_Action9, Enemy4D_Action10,
};
Enemy4D_Actions[super->action](this);
} }
void Enemy4D_OnCollision(Entity* this) { void Enemy4D_OnCollision(Enemy4DEntity* this) {
EnemyFunctionHandlerAfterCollision(this, Enemy4D_Functions); EnemyFunctionHandlerAfterCollision(super, Enemy4D_Functions);
} }
void Enemy4D_OnKnockback(Entity* this) { void Enemy4D_OnKnockback(Enemy4DEntity* this) {
GenericKnockback(this); GenericKnockback(super);
Enemy4D_OnTick(this); Enemy4D_OnTick(this);
} }
void Enemy4D_OnDeath(Entity* this) { void Enemy4D_OnDeath(Enemy4DEntity* this) {
CreateDeathFx(this, 0xff, 0x57); CreateDeathFx(super, 0xff, 0x57);
} }
void Enemy4D_OnGrabbed(Entity* this) { void Enemy4D_OnGrabbed(Enemy4DEntity* this) {
} }
void sub_0803EB44(Entity* this) { void Enemy4D_Init(Enemy4DEntity* this) {
Entity* pEVar1; Entity* projectile;
sub_0804A720(this); sub_0804A720(super);
pEVar1 = CreateProjectileWithParent(this, BALL_AND_CHAIN, 0); projectile = CreateProjectileWithParent(super, BALL_AND_CHAIN, 0);
if (pEVar1 != NULL) { if (projectile != NULL) {
pEVar1->parent = this; projectile->parent = super;
this->child = pEVar1; super->child = projectile;
COLLISION_ON(this); COLLISION_ON(super);
this->spriteSettings.draw = TRUE; super->spriteSettings.draw = TRUE;
this->animationState = 2; super->animationState = 2;
*((u8*)&this->field_0x7a + 1) = 0; this->unk_7b = 0;
*(u8*)&this->field_0x7c = 0; this->unk_7c = 0;
*((u8*)&this->field_0x7c + 2) = 0x28; this->unk_7e = 0x28;
*((u8*)&this->field_0x7c + 3) = 0xfe; this->unk_7f = 0xfe;
this->field_0x80.HWORD = this->x.HALF.HI; this->unk_80 = super->x.HALF.HI;
this->field_0x82.HWORD = this->y.HALF.HI; this->unk_82 = super->y.HALF.HI;
InitAnimationForceUpdate(this, this->animationState << 2); InitAnimationForceUpdate(super, super->animationState << 2);
sub_0803EE8C(this); sub_0803EE8C(this);
} }
} }
void Enemy4D_Action1(Enemy4DEntity* this) {
this->unk_7c -= 0xa;
if (sub_08049DF4(1)) {
super->direction = DirectionRoundUp(GetFacingDirection(super, gUnk_020000B0));
sub_0803E94C(super, 0);
}
sub_0803E9A4(super);
if (EntityWithinDistance(super, this->unk_80, this->unk_82, 2) == FALSE) {
super->action = 4;
sub_0803E94C(super, 0x10);
} else {
if (sub_0803EF20(this) == FALSE) {
sub_0803EEA4(this);
}
}
}
void Enemy4D_Action2(Enemy4DEntity* this) {
this->unk_7c -= 0x10;
sub_0803E9A4(super);
if (this->unk_7e > 0x1c) {
this->unk_7e--;
}
if (--this->unk_78 == 0) {
super->action = 3;
this->unk_7b = 0;
}
}
void Enemy4D_Action3(Enemy4DEntity* this) {
this->unk_7c -= 0xa;
sub_0803E9A4(super);
if (this->unk_7e < 0x28) {
this->unk_7e++;
} else {
sub_0803EE8C(this);
}
}
void Enemy4D_Action4(Enemy4DEntity* this) {
this->unk_7c -= 0xa;
sub_0803E9A4(super);
if (EntityWithinDistance(super, this->unk_80, this->unk_82, 1)) {
super->x.HALF.HI = this->unk_80;
super->y.HALF.HI = this->unk_82;
sub_0803EE8C(this);
sub_0803E94C(super, 0);
} else {
if (super->knockbackDuration == 0) {
super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->unk_80, this->unk_82);
sub_0803E94C(super, 0x10);
ProcessMovement0(super);
}
}
}
void Enemy4D_Action5(Enemy4DEntity* this) {
s32 tmp;
this->unk_7c -= 0xc;
sub_0803E9A4(super);
tmp = this->unk_7e - 4;
this->unk_7e = tmp;
if ((tmp * 0x1000000) < 1) {
this->unk_7e = 0;
super->action = 6;
super->actionDelay = 0x0f;
InitAnimationForceUpdate(super, super->animationState + 0x20);
}
}
void Enemy4D_Action6(Enemy4DEntity* this) {
static const u8 gUnk_080D08C4[] = {
0,
68,
128,
188,
};
if (--super->actionDelay == 0) {
super->action = 7;
super->actionDelay = 1;
this->unk_7c = gUnk_080D08C4[super->animationState];
this->unk_7f = 0xf6;
EnqueueSFX(SFX_15B);
}
}
void Enemy4D_Action7(Enemy4DEntity* this) {
if ((super->frame & 0x80) == 0) {
UpdateAnimationSingleFrame(super);
} else {
if (--super->actionDelay == 0) {
super->actionDelay = 2;
this->unk_7f++;
}
if (this->unk_7f != 0) {
this->unk_7e += 5;
} else {
super->action = 8;
super->actionDelay = 0x1e;
InitScreenShake(8, 0);
}
}
}
void Enemy4D_Action8(Enemy4DEntity* this) {
if (--super->actionDelay == 0) {
super->action = 9;
}
}
void Enemy4D_Action9(Enemy4DEntity* this) {
u8 tmp;
tmp = this->unk_7e = this->unk_7e - 2;
if (tmp < 0xb) {
super->action = 0xa;
super->actionDelay = 0x3c;
super->direction = super->animationState << 3;
this->unk_7c = 0;
this->unk_7f = 0xfe;
sub_0803E94C(super, 0x10);
} else if (tmp < 0x13) {
super->child->flags &= ~ENT_COLLIDE;
}
}
void Enemy4D_Action10(Enemy4DEntity* this) {
if (super->actionDelay != 0) {
if (--super->actionDelay == 0) {
super->child->flags |= ENT_COLLIDE;
sub_0803E94C(super, 0);
}
} else {
this->unk_7c -= 0xa;
sub_0803E9A4(super);
if (++this->unk_7e > 0x27) {
sub_0803EE8C(this);
}
}
}
void sub_0803EE8C(Enemy4DEntity* this) {
super->action = 1;
this->unk_7a = 0x1e;
sub_0803E94C(super, 0);
}
bool32 sub_0803EEA4(Enemy4DEntity* this) {
s32 tmp;
if (sub_08049FDC(super, 1)) {
if (sub_0803EF04(this, 0x4e) != 0) {
tmp = sub_0804A044(super, gUnk_020000B0, 0x12);
if (tmp != 0xff) {
if (--this->unk_7a == 0) {
super->action = 5;
super->direction = tmp;
sub_0803E94C(super, 0);
return TRUE;
}
return FALSE;
}
}
}
this->unk_7a = 0x1e;
return FALSE;
}
bool32 sub_0803EF04(Enemy4DEntity* this, u32 distance) {
return EntityWithinDistance(super, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI - 4, distance);
}
bool32 sub_0803EF20(Enemy4DEntity* this) {
static bool32 (*const gUnk_080D08C8[])(Entity*, Entity*) = {
sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF74, sub_0803EFAC, sub_0803EF70, sub_0803EF70, sub_0803EF70,
sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EFAC,
sub_0803EF70, sub_0803EFAC, sub_0803EFAC, sub_0803EFAC, sub_0803EF70, sub_0803EF70, sub_0803EFAC,
};
Entity* it;
LinkedList* list = ((LinkedList*)&gEntityLists + 2);
for (it = list->first; it != (Entity*)list; it = it->next) {
if ((it->kind == 8) && gUnk_080D08C8[it->id](super, it)) {
super->action = 2;
this->unk_78 = 0xb4;
this->unk_7b = 1;
return TRUE;
}
}
return FALSE;
}
bool32 sub_0803EF70(Entity* param_1, Entity* param_2) {
return FALSE;
}
bool32 sub_0803EF74(Entity* param_1, Entity* param_2) {
if (EntityWithinDistance(param_1, param_2->x.HALF.HI, param_2->y.HALF.HI, 0x50)) {
if (4 >= (((param_2->direction - GetFacingDirection(param_2, param_1)) + 2) & 0x1f)) {
return TRUE;
}
}
return FALSE;
}
bool32 sub_0803EFAC(Entity* param_1, Entity* param_2) {
if (EntityInRectRadius(param_1, param_2, 0x50, 0x50)) {
u32 tmp = sub_0804A044(param_2, param_1, 0x1c);
if (tmp != 0xff) {
if (tmp == param_2->direction) {
return TRUE;
}
}
}
return FALSE;
}