Revert type of zelda entity

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KEKW555 2023-12-31 17:30:48 +05:30 committed by GitHub
parent 8a44bb6600
commit e35a8cf338
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 5 additions and 5 deletions

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@ -190,20 +190,20 @@ void sub_08068578(ZeldaFollowerEntity* this) {
}
}
void ZeldaFollower_Hide(ZeldaFollowerEntity* this, ZeldaFollowerEntity* follower) {
void ZeldaFollower_Hide(Entity* zelda, ZeldaFollowerEntity* follower) {
follower->unk_68 = 0;
follower->base.spriteSettings.draw = 0;
}
void ZeldaFollower_Show(ZeldaFollowerEntity* this, ZeldaFollowerEntity* follower) {
void ZeldaFollower_Show(Entity* zelda, ZeldaFollowerEntity* follower) {
follower->unk_68 = 1;
follower->base.spriteSettings.draw = 1;
follower->base.animationState = super->animationState;
follower->base.animationState = zelda->animationState;
sub_08068578(follower);
InitAnimationForceUpdate(&follower->base, follower->base.animationState / 2);
}
void sub_080686C4(ZeldaFollowerEntity* this, ZeldaFollowerEntity* follower) {
follower->y.HALF.HI -= 0x10;
void sub_080686C4(Entity* zelda, ZeldaFollowerEntity* follower) {
follower->base.y.HALF.HI -= 0x10;
sub_08068578(follower);
}