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npc9.c OK
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110
asm/npc9.s
110
asm/npc9.s
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@ -1,110 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start NPC9
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NPC9: @ 0x08062AD8
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push {lr}
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ldr r2, _08062AEC @ =gUnk_0810C290
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_08062AEC: .4byte gUnk_0810C290
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thumb_func_start sub_08062AF0
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sub_08062AF0: @ 0x08062AF0
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push {r4, lr}
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adds r4, r0, #0
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movs r2, #1
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movs r0, #1
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strb r0, [r4, #0xc]
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ldrb r1, [r4, #0x18]
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subs r0, #5
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ands r0, r1
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orrs r0, r2
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strb r0, [r4, #0x18]
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adds r0, r4, #0
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movs r1, #0
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bl InitializeAnimation
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adds r0, r4, #0
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bl sub_08078778
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pop {r4, pc}
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thumb_func_start sub_08062B14
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sub_08062B14: @ 0x08062B14
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push {r4, lr}
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adds r4, r0, #0
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bl GetNextFrame
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adds r1, r4, #0
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adds r1, #0x39
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movs r0, #0
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ldrsb r0, [r1, r0]
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cmp r0, #0
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beq _08062B40
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movs r0, #0
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strb r0, [r1]
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ldrb r0, [r4, #0xc]
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adds r0, #1
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strb r0, [r4, #0xc]
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adds r0, r4, #0
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movs r1, #1
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bl InitializeAnimation
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adds r0, r4, #0
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bl sub_0805E47C
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_08062B40:
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adds r0, r4, #0
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bl sub_0806ED78
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pop {r4, pc}
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thumb_func_start sub_08062B48
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sub_08062B48: @ 0x08062B48
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push {r4, lr}
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adds r4, r0, #0
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bl GetNextFrame
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adds r0, r4, #0
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adds r0, #0x5a
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ldrb r1, [r0]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _08062B6A
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ldr r0, _08062B6C @ =0x00000A01
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bl TextboxNoOverlapFollow
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ldrb r0, [r4, #0xc]
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adds r0, #1
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strb r0, [r4, #0xc]
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_08062B6A:
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pop {r4, pc}
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.align 2, 0
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_08062B6C: .4byte 0x00000A01
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thumb_func_start sub_08062B70
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sub_08062B70: @ 0x08062B70
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push {r4, lr}
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adds r4, r0, #0
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ldr r0, _08062B94 @ =gTextBox
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ldrb r1, [r0]
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movs r0, #0x7f
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ands r0, r1
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cmp r0, #0
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bne _08062B92
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adds r0, r4, #0
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movs r1, #2
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bl InitializeAnimation
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movs r0, #1
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strb r0, [r4, #0xc]
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adds r0, r4, #0
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bl sub_0805E584
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_08062B92:
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pop {r4, pc}
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.align 2, 0
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_08062B94: .4byte gTextBox
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@ -542,7 +542,7 @@ SECTIONS {
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asm/npc5.o(.text);
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src/npc/townsperson.o(.text);
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asm/kid.o(.text);
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asm/npc9.o(.text);
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src/npc/npc9.o(.text);
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src/npc/stamp.o(.text);
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asm/marcy.o(.text);
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src/npc/wheaton.o(.text);
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@ -0,0 +1,53 @@
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#include "global.h"
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#include "entity.h"
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#include "textbox.h"
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extern void sub_08078778(Entity*);
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extern void sub_0805E47C(Entity*);
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extern void sub_0806ED78(Entity*);
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extern void sub_0805E584(Entity*);
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extern void (*const gUnk_0810C290[])(Entity*);
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void NPC9(Entity *this)
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{
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gUnk_0810C290[this->action](this);
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}
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void sub_08062AF0(Entity *this)
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{
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this->action = 1;
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this->spriteSettings.b.draw = TRUE;
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InitializeAnimation(this, 0);
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sub_08078778(this);
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}
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void sub_08062B14(Entity *this)
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{
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GetNextFrame(this);
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if (this->interactType != 0) {
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this->interactType = 0;
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this->action++;
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InitializeAnimation(this, 1);
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sub_0805E47C(this);
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}
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sub_0806ED78(this);
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}
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void sub_08062B48(Entity *this)
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{
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GetNextFrame(this);
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if ((this->frames.b.f3) != 0) {
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TextboxNoOverlapFollow(0xa01);
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this->action++;
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}
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}
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void sub_08062B70(Entity *this)
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{
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if ((gTextBox.doTextBox & 0x7f) == 0) {
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InitializeAnimation(this, 2);
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this->action = 1;
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sub_0805E584(this);
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}
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}
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